diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/examples/demo/01-snake | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/examples/demo/01-snake')
| -rw-r--r-- | contrib/SDL-3.2.8/examples/demo/01-snake/README.txt | 1 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/demo/01-snake/onmouseover.webp | bin | 0 -> 30996 bytes | |||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/demo/01-snake/snake.c | 350 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/demo/01-snake/thumbnail.png | bin | 0 -> 2958 bytes |
4 files changed, 351 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/examples/demo/01-snake/README.txt b/contrib/SDL-3.2.8/examples/demo/01-snake/README.txt new file mode 100644 index 0000000..1cf9784 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/demo/01-snake/README.txt | |||
| @@ -0,0 +1 @@ | |||
| A complete game of Snake, written in SDL. | |||
diff --git a/contrib/SDL-3.2.8/examples/demo/01-snake/onmouseover.webp b/contrib/SDL-3.2.8/examples/demo/01-snake/onmouseover.webp new file mode 100644 index 0000000..1757202 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/demo/01-snake/onmouseover.webp | |||
| Binary files differ | |||
diff --git a/contrib/SDL-3.2.8/examples/demo/01-snake/snake.c b/contrib/SDL-3.2.8/examples/demo/01-snake/snake.c new file mode 100644 index 0000000..0aca862 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/demo/01-snake/snake.c | |||
| @@ -0,0 +1,350 @@ | |||
| 1 | /* | ||
| 2 | * Logic implementation of the Snake game. It is designed to efficiently | ||
| 3 | * represent the state of the game in memory. | ||
| 4 | * | ||
| 5 | * This code is public domain. Feel free to use it for any purpose! | ||
| 6 | */ | ||
| 7 | |||
| 8 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
| 9 | #include <SDL3/SDL.h> | ||
| 10 | #include <SDL3/SDL_main.h> | ||
| 11 | |||
| 12 | #define STEP_RATE_IN_MILLISECONDS 125 | ||
| 13 | #define SNAKE_BLOCK_SIZE_IN_PIXELS 24 | ||
| 14 | #define SDL_WINDOW_WIDTH (SNAKE_BLOCK_SIZE_IN_PIXELS * SNAKE_GAME_WIDTH) | ||
| 15 | #define SDL_WINDOW_HEIGHT (SNAKE_BLOCK_SIZE_IN_PIXELS * SNAKE_GAME_HEIGHT) | ||
| 16 | |||
| 17 | #define SNAKE_GAME_WIDTH 24U | ||
| 18 | #define SNAKE_GAME_HEIGHT 18U | ||
| 19 | #define SNAKE_MATRIX_SIZE (SNAKE_GAME_WIDTH * SNAKE_GAME_HEIGHT) | ||
| 20 | |||
| 21 | #define THREE_BITS 0x7U /* ~CHAR_MAX >> (CHAR_BIT - SNAKE_CELL_MAX_BITS) */ | ||
| 22 | #define SHIFT(x, y) (((x) + ((y) * SNAKE_GAME_WIDTH)) * SNAKE_CELL_MAX_BITS) | ||
| 23 | |||
| 24 | typedef enum | ||
| 25 | { | ||
| 26 | SNAKE_CELL_NOTHING = 0U, | ||
| 27 | SNAKE_CELL_SRIGHT = 1U, | ||
| 28 | SNAKE_CELL_SUP = 2U, | ||
| 29 | SNAKE_CELL_SLEFT = 3U, | ||
| 30 | SNAKE_CELL_SDOWN = 4U, | ||
| 31 | SNAKE_CELL_FOOD = 5U | ||
| 32 | } SnakeCell; | ||
| 33 | |||
| 34 | #define SNAKE_CELL_MAX_BITS 3U /* floor(log2(SNAKE_CELL_FOOD)) + 1 */ | ||
| 35 | |||
| 36 | typedef enum | ||
| 37 | { | ||
| 38 | SNAKE_DIR_RIGHT, | ||
| 39 | SNAKE_DIR_UP, | ||
| 40 | SNAKE_DIR_LEFT, | ||
| 41 | SNAKE_DIR_DOWN | ||
| 42 | } SnakeDirection; | ||
| 43 | |||
| 44 | typedef struct | ||
| 45 | { | ||
| 46 | unsigned char cells[(SNAKE_MATRIX_SIZE * SNAKE_CELL_MAX_BITS) / 8U]; | ||
| 47 | char head_xpos; | ||
| 48 | char head_ypos; | ||
| 49 | char tail_xpos; | ||
| 50 | char tail_ypos; | ||
| 51 | char next_dir; | ||
| 52 | char inhibit_tail_step; | ||
| 53 | unsigned occupied_cells; | ||
| 54 | } SnakeContext; | ||
| 55 | |||
| 56 | typedef struct | ||
| 57 | { | ||
| 58 | SDL_Window *window; | ||
| 59 | SDL_Renderer *renderer; | ||
| 60 | SnakeContext snake_ctx; | ||
| 61 | Uint64 last_step; | ||
| 62 | } AppState; | ||
| 63 | |||
| 64 | SnakeCell snake_cell_at(const SnakeContext *ctx, char x, char y) | ||
| 65 | { | ||
| 66 | const int shift = SHIFT(x, y); | ||
| 67 | unsigned short range; | ||
| 68 | SDL_memcpy(&range, ctx->cells + (shift / 8), sizeof(range)); | ||
| 69 | return (SnakeCell)((range >> (shift % 8)) & THREE_BITS); | ||
| 70 | } | ||
| 71 | |||
| 72 | static void set_rect_xy_(SDL_FRect *r, short x, short y) | ||
| 73 | { | ||
| 74 | r->x = (float)(x * SNAKE_BLOCK_SIZE_IN_PIXELS); | ||
| 75 | r->y = (float)(y * SNAKE_BLOCK_SIZE_IN_PIXELS); | ||
| 76 | } | ||
| 77 | |||
| 78 | static void put_cell_at_(SnakeContext *ctx, char x, char y, SnakeCell ct) | ||
| 79 | { | ||
| 80 | const int shift = SHIFT(x, y); | ||
| 81 | const int adjust = shift % 8; | ||
| 82 | unsigned char *const pos = ctx->cells + (shift / 8); | ||
| 83 | unsigned short range; | ||
| 84 | SDL_memcpy(&range, pos, sizeof(range)); | ||
| 85 | range &= ~(THREE_BITS << adjust); /* clear bits */ | ||
| 86 | range |= (ct & THREE_BITS) << adjust; | ||
| 87 | SDL_memcpy(pos, &range, sizeof(range)); | ||
| 88 | } | ||
| 89 | |||
| 90 | static int are_cells_full_(SnakeContext *ctx) | ||
| 91 | { | ||
| 92 | return ctx->occupied_cells == SNAKE_GAME_WIDTH * SNAKE_GAME_HEIGHT; | ||
| 93 | } | ||
| 94 | |||
| 95 | static void new_food_pos_(SnakeContext *ctx) | ||
| 96 | { | ||
| 97 | while (true) { | ||
| 98 | const char x = (char) SDL_rand(SNAKE_GAME_WIDTH); | ||
| 99 | const char y = (char) SDL_rand(SNAKE_GAME_HEIGHT); | ||
| 100 | if (snake_cell_at(ctx, x, y) == SNAKE_CELL_NOTHING) { | ||
| 101 | put_cell_at_(ctx, x, y, SNAKE_CELL_FOOD); | ||
| 102 | break; | ||
| 103 | } | ||
| 104 | } | ||
| 105 | } | ||
| 106 | |||
| 107 | void snake_initialize(SnakeContext *ctx) | ||
| 108 | { | ||
| 109 | int i; | ||
| 110 | SDL_zeroa(ctx->cells); | ||
| 111 | ctx->head_xpos = ctx->tail_xpos = SNAKE_GAME_WIDTH / 2; | ||
| 112 | ctx->head_ypos = ctx->tail_ypos = SNAKE_GAME_HEIGHT / 2; | ||
| 113 | ctx->next_dir = SNAKE_DIR_RIGHT; | ||
| 114 | ctx->inhibit_tail_step = ctx->occupied_cells = 4; | ||
| 115 | --ctx->occupied_cells; | ||
| 116 | put_cell_at_(ctx, ctx->tail_xpos, ctx->tail_ypos, SNAKE_CELL_SRIGHT); | ||
| 117 | for (i = 0; i < 4; i++) { | ||
| 118 | new_food_pos_(ctx); | ||
| 119 | ++ctx->occupied_cells; | ||
| 120 | } | ||
| 121 | } | ||
| 122 | |||
| 123 | void snake_redir(SnakeContext *ctx, SnakeDirection dir) | ||
| 124 | { | ||
| 125 | SnakeCell ct = snake_cell_at(ctx, ctx->head_xpos, ctx->head_ypos); | ||
| 126 | if ((dir == SNAKE_DIR_RIGHT && ct != SNAKE_CELL_SLEFT) || | ||
| 127 | (dir == SNAKE_DIR_UP && ct != SNAKE_CELL_SDOWN) || | ||
| 128 | (dir == SNAKE_DIR_LEFT && ct != SNAKE_CELL_SRIGHT) || | ||
| 129 | (dir == SNAKE_DIR_DOWN && ct != SNAKE_CELL_SUP)) { | ||
| 130 | ctx->next_dir = dir; | ||
| 131 | } | ||
| 132 | } | ||
| 133 | |||
| 134 | static void wrap_around_(char *val, char max) | ||
| 135 | { | ||
| 136 | if (*val < 0) { | ||
| 137 | *val = max - 1; | ||
| 138 | } else if (*val > max - 1) { | ||
| 139 | *val = 0; | ||
| 140 | } | ||
| 141 | } | ||
| 142 | |||
| 143 | void snake_step(SnakeContext *ctx) | ||
| 144 | { | ||
| 145 | const SnakeCell dir_as_cell = (SnakeCell)(ctx->next_dir + 1); | ||
| 146 | SnakeCell ct; | ||
| 147 | char prev_xpos; | ||
| 148 | char prev_ypos; | ||
| 149 | /* Move tail forward */ | ||
| 150 | if (--ctx->inhibit_tail_step == 0) { | ||
| 151 | ++ctx->inhibit_tail_step; | ||
| 152 | ct = snake_cell_at(ctx, ctx->tail_xpos, ctx->tail_ypos); | ||
| 153 | put_cell_at_(ctx, ctx->tail_xpos, ctx->tail_ypos, SNAKE_CELL_NOTHING); | ||
| 154 | switch (ct) { | ||
| 155 | case SNAKE_CELL_SRIGHT: | ||
| 156 | ctx->tail_xpos++; | ||
| 157 | break; | ||
| 158 | case SNAKE_CELL_SUP: | ||
| 159 | ctx->tail_ypos--; | ||
| 160 | break; | ||
| 161 | case SNAKE_CELL_SLEFT: | ||
| 162 | ctx->tail_xpos--; | ||
| 163 | break; | ||
| 164 | case SNAKE_CELL_SDOWN: | ||
| 165 | ctx->tail_ypos++; | ||
| 166 | break; | ||
| 167 | default: | ||
| 168 | break; | ||
| 169 | } | ||
| 170 | wrap_around_(&ctx->tail_xpos, SNAKE_GAME_WIDTH); | ||
| 171 | wrap_around_(&ctx->tail_ypos, SNAKE_GAME_HEIGHT); | ||
| 172 | } | ||
| 173 | /* Move head forward */ | ||
| 174 | prev_xpos = ctx->head_xpos; | ||
| 175 | prev_ypos = ctx->head_ypos; | ||
| 176 | switch (ctx->next_dir) { | ||
| 177 | case SNAKE_DIR_RIGHT: | ||
| 178 | ++ctx->head_xpos; | ||
| 179 | break; | ||
| 180 | case SNAKE_DIR_UP: | ||
| 181 | --ctx->head_ypos; | ||
| 182 | break; | ||
| 183 | case SNAKE_DIR_LEFT: | ||
| 184 | --ctx->head_xpos; | ||
| 185 | break; | ||
| 186 | case SNAKE_DIR_DOWN: | ||
| 187 | ++ctx->head_ypos; | ||
| 188 | break; | ||
| 189 | } | ||
| 190 | wrap_around_(&ctx->head_xpos, SNAKE_GAME_WIDTH); | ||
| 191 | wrap_around_(&ctx->head_ypos, SNAKE_GAME_HEIGHT); | ||
| 192 | /* Collisions */ | ||
| 193 | ct = snake_cell_at(ctx, ctx->head_xpos, ctx->head_ypos); | ||
| 194 | if (ct != SNAKE_CELL_NOTHING && ct != SNAKE_CELL_FOOD) { | ||
| 195 | snake_initialize(ctx); | ||
| 196 | return; | ||
| 197 | } | ||
| 198 | put_cell_at_(ctx, prev_xpos, prev_ypos, dir_as_cell); | ||
| 199 | put_cell_at_(ctx, ctx->head_xpos, ctx->head_ypos, dir_as_cell); | ||
| 200 | if (ct == SNAKE_CELL_FOOD) { | ||
| 201 | if (are_cells_full_(ctx)) { | ||
| 202 | snake_initialize(ctx); | ||
| 203 | return; | ||
| 204 | } | ||
| 205 | new_food_pos_(ctx); | ||
| 206 | ++ctx->inhibit_tail_step; | ||
| 207 | ++ctx->occupied_cells; | ||
| 208 | } | ||
| 209 | } | ||
| 210 | |||
| 211 | static SDL_AppResult handle_key_event_(SnakeContext *ctx, SDL_Scancode key_code) | ||
| 212 | { | ||
| 213 | switch (key_code) { | ||
| 214 | /* Quit. */ | ||
| 215 | case SDL_SCANCODE_ESCAPE: | ||
| 216 | case SDL_SCANCODE_Q: | ||
| 217 | return SDL_APP_SUCCESS; | ||
| 218 | /* Restart the game as if the program was launched. */ | ||
| 219 | case SDL_SCANCODE_R: | ||
| 220 | snake_initialize(ctx); | ||
| 221 | break; | ||
| 222 | /* Decide new direction of the snake. */ | ||
| 223 | case SDL_SCANCODE_RIGHT: | ||
| 224 | snake_redir(ctx, SNAKE_DIR_RIGHT); | ||
| 225 | break; | ||
| 226 | case SDL_SCANCODE_UP: | ||
| 227 | snake_redir(ctx, SNAKE_DIR_UP); | ||
| 228 | break; | ||
| 229 | case SDL_SCANCODE_LEFT: | ||
| 230 | snake_redir(ctx, SNAKE_DIR_LEFT); | ||
| 231 | break; | ||
| 232 | case SDL_SCANCODE_DOWN: | ||
| 233 | snake_redir(ctx, SNAKE_DIR_DOWN); | ||
| 234 | break; | ||
| 235 | default: | ||
| 236 | break; | ||
| 237 | } | ||
| 238 | return SDL_APP_CONTINUE; | ||
| 239 | } | ||
| 240 | |||
| 241 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
| 242 | { | ||
| 243 | AppState *as = (AppState *)appstate; | ||
| 244 | SnakeContext *ctx = &as->snake_ctx; | ||
| 245 | const Uint64 now = SDL_GetTicks(); | ||
| 246 | SDL_FRect r; | ||
| 247 | unsigned i; | ||
| 248 | unsigned j; | ||
| 249 | int ct; | ||
| 250 | |||
| 251 | // run game logic if we're at or past the time to run it. | ||
| 252 | // if we're _really_ behind the time to run it, run it | ||
| 253 | // several times. | ||
| 254 | while ((now - as->last_step) >= STEP_RATE_IN_MILLISECONDS) { | ||
| 255 | snake_step(ctx); | ||
| 256 | as->last_step += STEP_RATE_IN_MILLISECONDS; | ||
| 257 | } | ||
| 258 | |||
| 259 | r.w = r.h = SNAKE_BLOCK_SIZE_IN_PIXELS; | ||
| 260 | SDL_SetRenderDrawColor(as->renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); | ||
| 261 | SDL_RenderClear(as->renderer); | ||
| 262 | for (i = 0; i < SNAKE_GAME_WIDTH; i++) { | ||
| 263 | for (j = 0; j < SNAKE_GAME_HEIGHT; j++) { | ||
| 264 | ct = snake_cell_at(ctx, i, j); | ||
| 265 | if (ct == SNAKE_CELL_NOTHING) | ||
| 266 | continue; | ||
| 267 | set_rect_xy_(&r, i, j); | ||
| 268 | if (ct == SNAKE_CELL_FOOD) | ||
| 269 | SDL_SetRenderDrawColor(as->renderer, 80, 80, 255, SDL_ALPHA_OPAQUE); | ||
| 270 | else /* body */ | ||
| 271 | SDL_SetRenderDrawColor(as->renderer, 0, 128, 0, SDL_ALPHA_OPAQUE); | ||
| 272 | SDL_RenderFillRect(as->renderer, &r); | ||
| 273 | } | ||
| 274 | } | ||
| 275 | SDL_SetRenderDrawColor(as->renderer, 255, 255, 0, SDL_ALPHA_OPAQUE); /*head*/ | ||
| 276 | set_rect_xy_(&r, ctx->head_xpos, ctx->head_ypos); | ||
| 277 | SDL_RenderFillRect(as->renderer, &r); | ||
| 278 | SDL_RenderPresent(as->renderer); | ||
| 279 | return SDL_APP_CONTINUE; | ||
| 280 | } | ||
| 281 | |||
| 282 | static const struct | ||
| 283 | { | ||
| 284 | const char *key; | ||
| 285 | const char *value; | ||
| 286 | } extended_metadata[] = | ||
| 287 | { | ||
| 288 | { SDL_PROP_APP_METADATA_URL_STRING, "https://examples.libsdl.org/SDL3/demo/01-snake/" }, | ||
| 289 | { SDL_PROP_APP_METADATA_CREATOR_STRING, "SDL team" }, | ||
| 290 | { SDL_PROP_APP_METADATA_COPYRIGHT_STRING, "Placed in the public domain" }, | ||
| 291 | { SDL_PROP_APP_METADATA_TYPE_STRING, "game" } | ||
| 292 | }; | ||
| 293 | |||
| 294 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
| 295 | { | ||
| 296 | size_t i; | ||
| 297 | |||
| 298 | if (!SDL_SetAppMetadata("Example Snake game", "1.0", "com.example.Snake")) { | ||
| 299 | return SDL_APP_FAILURE; | ||
| 300 | } | ||
| 301 | |||
| 302 | for (i = 0; i < SDL_arraysize(extended_metadata); i++) { | ||
| 303 | if (!SDL_SetAppMetadataProperty(extended_metadata[i].key, extended_metadata[i].value)) { | ||
| 304 | return SDL_APP_FAILURE; | ||
| 305 | } | ||
| 306 | } | ||
| 307 | |||
| 308 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
| 309 | return SDL_APP_FAILURE; | ||
| 310 | } | ||
| 311 | |||
| 312 | AppState *as = (AppState *)SDL_calloc(1, sizeof(AppState)); | ||
| 313 | if (!as) { | ||
| 314 | return SDL_APP_FAILURE; | ||
| 315 | } | ||
| 316 | |||
| 317 | *appstate = as; | ||
| 318 | |||
| 319 | if (!SDL_CreateWindowAndRenderer("examples/demo/snake", SDL_WINDOW_WIDTH, SDL_WINDOW_HEIGHT, 0, &as->window, &as->renderer)) { | ||
| 320 | return SDL_APP_FAILURE; | ||
| 321 | } | ||
| 322 | |||
| 323 | snake_initialize(&as->snake_ctx); | ||
| 324 | |||
| 325 | as->last_step = SDL_GetTicks(); | ||
| 326 | |||
| 327 | return SDL_APP_CONTINUE; | ||
| 328 | } | ||
| 329 | |||
| 330 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
| 331 | { | ||
| 332 | SnakeContext *ctx = &((AppState *)appstate)->snake_ctx; | ||
| 333 | switch (event->type) { | ||
| 334 | case SDL_EVENT_QUIT: | ||
| 335 | return SDL_APP_SUCCESS; | ||
| 336 | case SDL_EVENT_KEY_DOWN: | ||
| 337 | return handle_key_event_(ctx, event->key.scancode); | ||
| 338 | } | ||
| 339 | return SDL_APP_CONTINUE; | ||
| 340 | } | ||
| 341 | |||
| 342 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
| 343 | { | ||
| 344 | if (appstate != NULL) { | ||
| 345 | AppState *as = (AppState *)appstate; | ||
| 346 | SDL_DestroyRenderer(as->renderer); | ||
| 347 | SDL_DestroyWindow(as->window); | ||
| 348 | SDL_free(as); | ||
| 349 | } | ||
| 350 | } | ||
diff --git a/contrib/SDL-3.2.8/examples/demo/01-snake/thumbnail.png b/contrib/SDL-3.2.8/examples/demo/01-snake/thumbnail.png new file mode 100644 index 0000000..f0e27c5 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/demo/01-snake/thumbnail.png | |||
| Binary files differ | |||
