diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/audio/psp/SDL_pspaudio.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/audio/psp/SDL_pspaudio.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/audio/psp/SDL_pspaudio.c | 183 |
1 files changed, 183 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/audio/psp/SDL_pspaudio.c b/contrib/SDL-3.2.8/src/audio/psp/SDL_pspaudio.c new file mode 100644 index 0000000..18546e8 --- /dev/null +++ b/contrib/SDL-3.2.8/src/audio/psp/SDL_pspaudio.c | |||
| @@ -0,0 +1,183 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_AUDIO_DRIVER_PSP | ||
| 24 | |||
| 25 | #include <stdio.h> | ||
| 26 | #include <string.h> | ||
| 27 | #include <stdlib.h> | ||
| 28 | |||
| 29 | #include "../SDL_audiodev_c.h" | ||
| 30 | #include "../SDL_sysaudio.h" | ||
| 31 | #include "SDL_pspaudio.h" | ||
| 32 | |||
| 33 | #include <pspaudio.h> | ||
| 34 | #include <pspthreadman.h> | ||
| 35 | |||
| 36 | static bool isBasicAudioConfig(const SDL_AudioSpec *spec) | ||
| 37 | { | ||
| 38 | return spec->freq == 44100; | ||
| 39 | } | ||
| 40 | |||
| 41 | static bool PSPAUDIO_OpenDevice(SDL_AudioDevice *device) | ||
| 42 | { | ||
| 43 | device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden)); | ||
| 44 | if (!device->hidden) { | ||
| 45 | return false; | ||
| 46 | } | ||
| 47 | |||
| 48 | // device only natively supports S16LSB | ||
| 49 | device->spec.format = SDL_AUDIO_S16LE; | ||
| 50 | |||
| 51 | /* PSP has some limitations with the Audio. It fully supports 44.1KHz (Mono & Stereo), | ||
| 52 | however with frequencies different than 44.1KHz, it just supports Stereo, | ||
| 53 | so a resampler must be done for these scenarios */ | ||
| 54 | if (isBasicAudioConfig(&device->spec)) { | ||
| 55 | // The sample count must be a multiple of 64. | ||
| 56 | device->sample_frames = PSP_AUDIO_SAMPLE_ALIGN(device->sample_frames); | ||
| 57 | // The number of channels (1 or 2). | ||
| 58 | device->spec.channels = device->spec.channels == 1 ? 1 : 2; | ||
| 59 | const int format = (device->spec.channels == 1) ? PSP_AUDIO_FORMAT_MONO : PSP_AUDIO_FORMAT_STEREO; | ||
| 60 | device->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, device->sample_frames, format); | ||
| 61 | } else { | ||
| 62 | // 48000, 44100, 32000, 24000, 22050, 16000, 12000, 11050, 8000 | ||
| 63 | switch (device->spec.freq) { | ||
| 64 | case 8000: | ||
| 65 | case 11025: | ||
| 66 | case 12000: | ||
| 67 | case 16000: | ||
| 68 | case 22050: | ||
| 69 | case 24000: | ||
| 70 | case 32000: | ||
| 71 | case 44100: | ||
| 72 | case 48000: | ||
| 73 | break; // acceptable, keep it | ||
| 74 | default: | ||
| 75 | device->spec.freq = 48000; | ||
| 76 | break; | ||
| 77 | } | ||
| 78 | // The number of samples to output in one output call (min 17, max 4111). | ||
| 79 | device->sample_frames = device->sample_frames < 17 ? 17 : (device->sample_frames > 4111 ? 4111 : device->sample_frames); | ||
| 80 | device->spec.channels = 2; // we're forcing the hardware to stereo. | ||
| 81 | device->hidden->channel = sceAudioSRCChReserve(device->sample_frames, device->spec.freq, 2); | ||
| 82 | } | ||
| 83 | |||
| 84 | if (device->hidden->channel < 0) { | ||
| 85 | return SDL_SetError("Couldn't reserve hardware channel"); | ||
| 86 | } | ||
| 87 | |||
| 88 | // Update the fragment size as size in bytes. | ||
| 89 | SDL_UpdatedAudioDeviceFormat(device); | ||
| 90 | |||
| 91 | /* Allocate the mixing buffer. Its size and starting address must | ||
| 92 | be a multiple of 64 bytes. Our sample count is already a multiple of | ||
| 93 | 64, so spec->size should be a multiple of 64 as well. */ | ||
| 94 | const int mixlen = device->buffer_size * NUM_BUFFERS; | ||
| 95 | device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen); | ||
| 96 | if (!device->hidden->rawbuf) { | ||
| 97 | return SDL_SetError("Couldn't allocate mixing buffer"); | ||
| 98 | } | ||
| 99 | |||
| 100 | SDL_memset(device->hidden->rawbuf, device->silence_value, mixlen); | ||
| 101 | for (int i = 0; i < NUM_BUFFERS; i++) { | ||
| 102 | device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size]; | ||
| 103 | } | ||
| 104 | |||
| 105 | return true; | ||
| 106 | } | ||
| 107 | |||
| 108 | static bool PSPAUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen) | ||
| 109 | { | ||
| 110 | int rc; | ||
| 111 | if (!isBasicAudioConfig(&device->spec)) { | ||
| 112 | SDL_assert(device->spec.channels == 2); | ||
| 113 | rc = sceAudioSRCOutputBlocking(PSP_AUDIO_VOLUME_MAX, (void *) buffer); | ||
| 114 | } else { | ||
| 115 | rc = sceAudioOutputPannedBlocking(device->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, (void *) buffer); | ||
| 116 | } | ||
| 117 | return (rc == 0); | ||
| 118 | } | ||
| 119 | |||
| 120 | static bool PSPAUDIO_WaitDevice(SDL_AudioDevice *device) | ||
| 121 | { | ||
| 122 | return true; // Because we block when sending audio, there's no need for this function to do anything. | ||
| 123 | } | ||
| 124 | |||
| 125 | static Uint8 *PSPAUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) | ||
| 126 | { | ||
| 127 | Uint8 *buffer = device->hidden->mixbufs[device->hidden->next_buffer]; | ||
| 128 | device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS; | ||
| 129 | return buffer; | ||
| 130 | } | ||
| 131 | |||
| 132 | static void PSPAUDIO_CloseDevice(SDL_AudioDevice *device) | ||
| 133 | { | ||
| 134 | if (device->hidden) { | ||
| 135 | if (device->hidden->channel >= 0) { | ||
| 136 | if (!isBasicAudioConfig(&device->spec)) { | ||
| 137 | sceAudioSRCChRelease(); | ||
| 138 | } else { | ||
| 139 | sceAudioChRelease(device->hidden->channel); | ||
| 140 | } | ||
| 141 | device->hidden->channel = -1; | ||
| 142 | } | ||
| 143 | |||
| 144 | if (device->hidden->rawbuf) { | ||
| 145 | SDL_aligned_free(device->hidden->rawbuf); | ||
| 146 | device->hidden->rawbuf = NULL; | ||
| 147 | } | ||
| 148 | SDL_free(device->hidden); | ||
| 149 | device->hidden = NULL; | ||
| 150 | } | ||
| 151 | } | ||
| 152 | |||
| 153 | static void PSPAUDIO_ThreadInit(SDL_AudioDevice *device) | ||
| 154 | { | ||
| 155 | /* Increase the priority of this audio thread by 1 to put it | ||
| 156 | ahead of other SDL threads. */ | ||
| 157 | const SceUID thid = sceKernelGetThreadId(); | ||
| 158 | SceKernelThreadInfo status; | ||
| 159 | status.size = sizeof(SceKernelThreadInfo); | ||
| 160 | if (sceKernelReferThreadStatus(thid, &status) == 0) { | ||
| 161 | sceKernelChangeThreadPriority(thid, status.currentPriority - 1); | ||
| 162 | } | ||
| 163 | } | ||
| 164 | |||
| 165 | static bool PSPAUDIO_Init(SDL_AudioDriverImpl *impl) | ||
| 166 | { | ||
| 167 | impl->OpenDevice = PSPAUDIO_OpenDevice; | ||
| 168 | impl->PlayDevice = PSPAUDIO_PlayDevice; | ||
| 169 | impl->WaitDevice = PSPAUDIO_WaitDevice; | ||
| 170 | impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf; | ||
| 171 | impl->CloseDevice = PSPAUDIO_CloseDevice; | ||
| 172 | impl->ThreadInit = PSPAUDIO_ThreadInit; | ||
| 173 | impl->OnlyHasDefaultPlaybackDevice = true; | ||
| 174 | //impl->HasRecordingSupport = true; | ||
| 175 | //impl->OnlyHasDefaultRecordingDevice = true; | ||
| 176 | return true; | ||
| 177 | } | ||
| 178 | |||
| 179 | AudioBootStrap PSPAUDIO_bootstrap = { | ||
| 180 | "psp", "PSP audio driver", PSPAUDIO_Init, false, false | ||
| 181 | }; | ||
| 182 | |||
| 183 | #endif // SDL_AUDIO_DRIVER_PSP | ||
