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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h')
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diff --git a/contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h b/contrib/SDL-3.2.8/src/audio/wasapi/SDL_wasapi.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#ifndef SDL_wasapi_h_
24#define SDL_wasapi_h_
25
26#ifdef __cplusplus
27extern "C" {
28#endif
29
30#include "../SDL_sysaudio.h"
31
32struct SDL_PrivateAudioData
33{
34 WCHAR *devid;
35 WAVEFORMATEX *waveformat;
36 IAudioClient *client;
37 IAudioRenderClient *render;
38 IAudioCaptureClient *capture;
39 HANDLE event;
40 HANDLE task;
41 bool coinitialized;
42 int framesize;
43 SDL_AtomicInt device_disconnecting;
44 bool device_lost;
45 bool device_dead;
46};
47
48// win32 implementation calls into these.
49bool WASAPI_PrepDevice(SDL_AudioDevice *device);
50void WASAPI_DisconnectDevice(SDL_AudioDevice *device); // don't hold the device lock when calling this!
51
52
53// BE CAREFUL: if you are holding the device lock and proxy to the management thread with wait_until_complete, and grab the lock again, you will deadlock.
54typedef bool (*ManagementThreadTask)(void *userdata);
55bool WASAPI_ProxyToManagementThread(ManagementThreadTask task, void *userdata, bool *wait_until_complete);
56
57#ifdef __cplusplus
58}
59#endif
60
61#endif // SDL_wasapi_h_