diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h')
| -rw-r--r-- | contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h new file mode 100644 index 0000000..99ef9a9 --- /dev/null +++ b/contrib/SDL-3.2.8/src/dynapi/SDL_dynapi.h | |||
| @@ -0,0 +1,75 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #ifndef SDL_dynapi_h_ | ||
| 23 | #define SDL_dynapi_h_ | ||
| 24 | |||
| 25 | /* IMPORTANT: | ||
| 26 | This is the master switch to disabling the dynamic API. We made it so you | ||
| 27 | have to hand-edit an internal source file in SDL to turn it off; you | ||
| 28 | can do it if you want it badly enough, but hopefully you won't want to. | ||
| 29 | You should understand the ramifications of turning this off: it makes it | ||
| 30 | hard to update your SDL in the field, and impossible if you've statically | ||
| 31 | linked SDL into your app. Understand that platforms change, and if we can't | ||
| 32 | drop in an updated SDL, your application can definitely break some time | ||
| 33 | in the future, even if it's fine today. | ||
| 34 | To be sure, as new system-level video and audio APIs are introduced, an | ||
| 35 | updated SDL can transparently take advantage of them, but your program will | ||
| 36 | not without this feature. Think hard before turning it off. | ||
| 37 | */ | ||
| 38 | #ifdef SDL_DYNAMIC_API // Tried to force it on the command line? | ||
| 39 | #error Nope, you have to edit this file to force this off. | ||
| 40 | #endif | ||
| 41 | |||
| 42 | #ifdef SDL_PLATFORM_APPLE | ||
| 43 | #include "TargetConditionals.h" | ||
| 44 | #endif | ||
| 45 | |||
| 46 | #if defined(SDL_PLATFORM_PRIVATE) // probably not useful on private platforms. | ||
| 47 | #define SDL_DYNAMIC_API 0 | ||
| 48 | #elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS. | ||
| 49 | #define SDL_DYNAMIC_API 0 | ||
| 50 | #elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android. | ||
| 51 | #define SDL_DYNAMIC_API 0 | ||
| 52 | #elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten. | ||
| 53 | #define SDL_DYNAMIC_API 0 | ||
| 54 | #elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2 | ||
| 55 | #define SDL_DYNAMIC_API 0 | ||
| 56 | #elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP | ||
| 57 | #define SDL_DYNAMIC_API 0 | ||
| 58 | #elif defined(SDL_PLATFORM_RISCOS) // probably not useful on RISC OS, since dlopen() can't be used when using static linking. | ||
| 59 | #define SDL_DYNAMIC_API 0 | ||
| 60 | #elif defined(__clang_analyzer__) || defined(__INTELLISENSE__) || defined(SDL_THREAD_SAFETY_ANALYSIS) | ||
| 61 | #define SDL_DYNAMIC_API 0 // Turn off for static analysis, so reports are more clear. | ||
| 62 | #elif defined(SDL_PLATFORM_VITA) | ||
| 63 | #define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking | ||
| 64 | #elif defined(SDL_PLATFORM_3DS) | ||
| 65 | #define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking | ||
| 66 | #elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN) | ||
| 67 | #define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it.... | ||
| 68 | #endif | ||
| 69 | |||
| 70 | // everyone else. This is where we turn on the API if nothing forced it off. | ||
| 71 | #ifndef SDL_DYNAMIC_API | ||
| 72 | #define SDL_DYNAMIC_API 1 | ||
| 73 | #endif | ||
| 74 | |||
| 75 | #endif | ||
