diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/filesystem/haiku | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/filesystem/haiku')
| -rw-r--r-- | contrib/SDL-3.2.8/src/filesystem/haiku/SDL_sysfilesystem.cc | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/filesystem/haiku/SDL_sysfilesystem.cc b/contrib/SDL-3.2.8/src/filesystem/haiku/SDL_sysfilesystem.cc new file mode 100644 index 0000000..af8b5ab --- /dev/null +++ b/contrib/SDL-3.2.8/src/filesystem/haiku/SDL_sysfilesystem.cc | |||
| @@ -0,0 +1,156 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_FILESYSTEM_HAIKU | ||
| 24 | |||
| 25 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | ||
| 26 | // System dependent filesystem routines | ||
| 27 | |||
| 28 | extern "C" { | ||
| 29 | #include "../SDL_sysfilesystem.h" | ||
| 30 | } | ||
| 31 | |||
| 32 | #include <kernel/image.h> | ||
| 33 | #include <storage/Directory.h> | ||
| 34 | #include <storage/Entry.h> | ||
| 35 | #include <storage/FindDirectory.h> | ||
| 36 | #include <storage/Path.h> | ||
| 37 | |||
| 38 | |||
| 39 | char *SDL_SYS_GetBasePath(void) | ||
| 40 | { | ||
| 41 | char name[MAXPATHLEN]; | ||
| 42 | |||
| 43 | if (find_path(B_APP_IMAGE_SYMBOL, B_FIND_PATH_IMAGE_PATH, NULL, name, sizeof(name)) != B_OK) { | ||
| 44 | return NULL; | ||
| 45 | } | ||
| 46 | |||
| 47 | BEntry entry(name, true); | ||
| 48 | BPath path; | ||
| 49 | status_t rc = entry.GetPath(&path); // (path) now has binary's path. | ||
| 50 | SDL_assert(rc == B_OK); | ||
| 51 | rc = path.GetParent(&path); // chop filename, keep directory. | ||
| 52 | SDL_assert(rc == B_OK); | ||
| 53 | const char *str = path.Path(); | ||
| 54 | SDL_assert(str != NULL); | ||
| 55 | |||
| 56 | const size_t len = SDL_strlen(str); | ||
| 57 | char *result = (char *) SDL_malloc(len + 2); | ||
| 58 | if (result) { | ||
| 59 | SDL_memcpy(result, str, len); | ||
| 60 | result[len] = '/'; | ||
| 61 | result[len+1] = '\0'; | ||
| 62 | } | ||
| 63 | |||
| 64 | return result; | ||
| 65 | } | ||
| 66 | |||
| 67 | |||
| 68 | char *SDL_SYS_GetPrefPath(const char *org, const char *app) | ||
| 69 | { | ||
| 70 | // !!! FIXME: is there a better way to do this? | ||
| 71 | const char *home = SDL_getenv("HOME"); | ||
| 72 | const char *append = "/config/settings/"; | ||
| 73 | size_t len = SDL_strlen(home); | ||
| 74 | |||
| 75 | if (!app) { | ||
| 76 | SDL_InvalidParamError("app"); | ||
| 77 | return NULL; | ||
| 78 | } | ||
| 79 | if (!org) { | ||
| 80 | org = ""; | ||
| 81 | } | ||
| 82 | |||
| 83 | if (!len || (home[len - 1] == '/')) { | ||
| 84 | ++append; // home empty or ends with separator, skip the one from append | ||
| 85 | } | ||
| 86 | len += SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3; | ||
| 87 | char *result = (char *) SDL_malloc(len); | ||
| 88 | if (result) { | ||
| 89 | if (*org) { | ||
| 90 | SDL_snprintf(result, len, "%s%s%s/%s/", home, append, org, app); | ||
| 91 | } else { | ||
| 92 | SDL_snprintf(result, len, "%s%s%s/", home, append, app); | ||
| 93 | } | ||
| 94 | create_directory(result, 0700); // Haiku api: creates missing dirs | ||
| 95 | } | ||
| 96 | |||
| 97 | return result; | ||
| 98 | } | ||
| 99 | |||
| 100 | char *SDL_SYS_GetUserFolder(SDL_Folder folder) | ||
| 101 | { | ||
| 102 | const char *home = NULL; | ||
| 103 | char *result; | ||
| 104 | |||
| 105 | home = SDL_getenv("HOME"); | ||
| 106 | if (!home) { | ||
| 107 | SDL_SetError("No $HOME environment variable available"); | ||
| 108 | return NULL; | ||
| 109 | } | ||
| 110 | |||
| 111 | switch (folder) { | ||
| 112 | case SDL_FOLDER_HOME: | ||
| 113 | result = (char *) SDL_malloc(SDL_strlen(home) + 2); | ||
| 114 | if (!result) { | ||
| 115 | return NULL; | ||
| 116 | } | ||
| 117 | |||
| 118 | if (SDL_snprintf(result, SDL_strlen(home) + 2, "%s/", home) < 0) { | ||
| 119 | SDL_SetError("Couldn't snprintf home path for Haiku: %s", home); | ||
| 120 | SDL_free(result); | ||
| 121 | return NULL; | ||
| 122 | } | ||
| 123 | |||
| 124 | return result; | ||
| 125 | |||
| 126 | // TODO: Is Haiku's desktop folder always ~/Desktop/ ? | ||
| 127 | case SDL_FOLDER_DESKTOP: | ||
| 128 | result = (char *) SDL_malloc(SDL_strlen(home) + 10); | ||
| 129 | if (!result) { | ||
| 130 | return NULL; | ||
| 131 | } | ||
| 132 | |||
| 133 | if (SDL_snprintf(result, SDL_strlen(home) + 10, "%s/Desktop/", home) < 0) { | ||
| 134 | SDL_SetError("Couldn't snprintf desktop path for Haiku: %s/Desktop/", home); | ||
| 135 | SDL_free(result); | ||
| 136 | return NULL; | ||
| 137 | } | ||
| 138 | |||
| 139 | return result; | ||
| 140 | |||
| 141 | case SDL_FOLDER_DOCUMENTS: | ||
| 142 | case SDL_FOLDER_DOWNLOADS: | ||
| 143 | case SDL_FOLDER_MUSIC: | ||
| 144 | case SDL_FOLDER_PICTURES: | ||
| 145 | case SDL_FOLDER_PUBLICSHARE: | ||
| 146 | case SDL_FOLDER_SAVEDGAMES: | ||
| 147 | case SDL_FOLDER_SCREENSHOTS: | ||
| 148 | case SDL_FOLDER_TEMPLATES: | ||
| 149 | case SDL_FOLDER_VIDEOS: | ||
| 150 | default: | ||
| 151 | SDL_SetError("Only HOME and DESKTOP available on Haiku"); | ||
| 152 | return NULL; | ||
| 153 | } | ||
| 154 | } | ||
| 155 | |||
| 156 | #endif // SDL_FILESYSTEM_HAIKU | ||
