diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/gpu/SDL_gpu.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/gpu/SDL_gpu.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/gpu/SDL_gpu.c | 2965 |
1 files changed, 2965 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/gpu/SDL_gpu.c b/contrib/SDL-3.2.8/src/gpu/SDL_gpu.c new file mode 100644 index 0000000..0897d1c --- /dev/null +++ b/contrib/SDL-3.2.8/src/gpu/SDL_gpu.c | |||
| @@ -0,0 +1,2965 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | #include "SDL_sysgpu.h" | ||
| 23 | |||
| 24 | // FIXME: This could probably use SDL_ObjectValid | ||
| 25 | #define CHECK_DEVICE_MAGIC(device, retval) \ | ||
| 26 | if (device == NULL) { \ | ||
| 27 | SDL_SetError("Invalid GPU device"); \ | ||
| 28 | return retval; \ | ||
| 29 | } | ||
| 30 | |||
| 31 | #define CHECK_COMMAND_BUFFER \ | ||
| 32 | if (((CommandBufferCommonHeader *)command_buffer)->submitted) { \ | ||
| 33 | SDL_assert_release(!"Command buffer already submitted!"); \ | ||
| 34 | return; \ | ||
| 35 | } | ||
| 36 | |||
| 37 | #define CHECK_COMMAND_BUFFER_RETURN_FALSE \ | ||
| 38 | if (((CommandBufferCommonHeader *)command_buffer)->submitted) { \ | ||
| 39 | SDL_assert_release(!"Command buffer already submitted!"); \ | ||
| 40 | return false; \ | ||
| 41 | } | ||
| 42 | |||
| 43 | #define CHECK_COMMAND_BUFFER_RETURN_NULL \ | ||
| 44 | if (((CommandBufferCommonHeader *)command_buffer)->submitted) { \ | ||
| 45 | SDL_assert_release(!"Command buffer already submitted!"); \ | ||
| 46 | return NULL; \ | ||
| 47 | } | ||
| 48 | |||
| 49 | #define CHECK_ANY_PASS_IN_PROGRESS(msg, retval) \ | ||
| 50 | if ( \ | ||
| 51 | ((CommandBufferCommonHeader *)command_buffer)->render_pass.in_progress || \ | ||
| 52 | ((CommandBufferCommonHeader *)command_buffer)->compute_pass.in_progress || \ | ||
| 53 | ((CommandBufferCommonHeader *)command_buffer)->copy_pass.in_progress) { \ | ||
| 54 | SDL_assert_release(!msg); \ | ||
| 55 | return retval; \ | ||
| 56 | } | ||
| 57 | |||
| 58 | #define CHECK_RENDERPASS \ | ||
| 59 | if (!((Pass *)render_pass)->in_progress) { \ | ||
| 60 | SDL_assert_release(!"Render pass not in progress!"); \ | ||
| 61 | return; \ | ||
| 62 | } | ||
| 63 | |||
| 64 | #define CHECK_GRAPHICS_PIPELINE_BOUND \ | ||
| 65 | if (!((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->graphics_pipeline_bound) { \ | ||
| 66 | SDL_assert_release(!"Graphics pipeline not bound!"); \ | ||
| 67 | return; \ | ||
| 68 | } | ||
| 69 | |||
| 70 | #define CHECK_COMPUTEPASS \ | ||
| 71 | if (!((Pass *)compute_pass)->in_progress) { \ | ||
| 72 | SDL_assert_release(!"Compute pass not in progress!"); \ | ||
| 73 | return; \ | ||
| 74 | } | ||
| 75 | |||
| 76 | #define CHECK_COMPUTE_PIPELINE_BOUND \ | ||
| 77 | if (!((CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER)->compute_pipeline_bound) { \ | ||
| 78 | SDL_assert_release(!"Compute pipeline not bound!"); \ | ||
| 79 | return; \ | ||
| 80 | } | ||
| 81 | |||
| 82 | #define CHECK_COPYPASS \ | ||
| 83 | if (!((Pass *)copy_pass)->in_progress) { \ | ||
| 84 | SDL_assert_release(!"Copy pass not in progress!"); \ | ||
| 85 | return; \ | ||
| 86 | } | ||
| 87 | |||
| 88 | #define CHECK_TEXTUREFORMAT_ENUM_INVALID(enumval, retval) \ | ||
| 89 | if (enumval <= SDL_GPU_TEXTUREFORMAT_INVALID || enumval >= SDL_GPU_TEXTUREFORMAT_MAX_ENUM_VALUE) { \ | ||
| 90 | SDL_assert_release(!"Invalid texture format enum!"); \ | ||
| 91 | return retval; \ | ||
| 92 | } | ||
| 93 | |||
| 94 | #define CHECK_VERTEXELEMENTFORMAT_ENUM_INVALID(enumval, retval) \ | ||
| 95 | if (enumval <= SDL_GPU_VERTEXELEMENTFORMAT_INVALID || enumval >= SDL_GPU_VERTEXELEMENTFORMAT_MAX_ENUM_VALUE) { \ | ||
| 96 | SDL_assert_release(!"Invalid vertex format enum!"); \ | ||
| 97 | return retval; \ | ||
| 98 | } | ||
| 99 | |||
| 100 | #define CHECK_COMPAREOP_ENUM_INVALID(enumval, retval) \ | ||
| 101 | if (enumval <= SDL_GPU_COMPAREOP_INVALID || enumval >= SDL_GPU_COMPAREOP_MAX_ENUM_VALUE) { \ | ||
| 102 | SDL_assert_release(!"Invalid compare op enum!"); \ | ||
| 103 | return retval; \ | ||
| 104 | } | ||
| 105 | |||
| 106 | #define CHECK_STENCILOP_ENUM_INVALID(enumval, retval) \ | ||
| 107 | if (enumval <= SDL_GPU_STENCILOP_INVALID || enumval >= SDL_GPU_STENCILOP_MAX_ENUM_VALUE) { \ | ||
| 108 | SDL_assert_release(!"Invalid stencil op enum!"); \ | ||
| 109 | return retval; \ | ||
| 110 | } | ||
| 111 | |||
| 112 | #define CHECK_BLENDOP_ENUM_INVALID(enumval, retval) \ | ||
| 113 | if (enumval <= SDL_GPU_BLENDOP_INVALID || enumval >= SDL_GPU_BLENDOP_MAX_ENUM_VALUE) { \ | ||
| 114 | SDL_assert_release(!"Invalid blend op enum!"); \ | ||
| 115 | return retval; \ | ||
| 116 | } | ||
| 117 | |||
| 118 | #define CHECK_BLENDFACTOR_ENUM_INVALID(enumval, retval) \ | ||
| 119 | if (enumval <= SDL_GPU_BLENDFACTOR_INVALID || enumval >= SDL_GPU_BLENDFACTOR_MAX_ENUM_VALUE) { \ | ||
| 120 | SDL_assert_release(!"Invalid blend factor enum!"); \ | ||
| 121 | return retval; \ | ||
| 122 | } | ||
| 123 | |||
| 124 | #define CHECK_SWAPCHAINCOMPOSITION_ENUM_INVALID(enumval, retval) \ | ||
| 125 | if (enumval < 0 || enumval >= SDL_GPU_SWAPCHAINCOMPOSITION_MAX_ENUM_VALUE) { \ | ||
| 126 | SDL_assert_release(!"Invalid swapchain composition enum!"); \ | ||
| 127 | return retval; \ | ||
| 128 | } | ||
| 129 | |||
| 130 | #define CHECK_PRESENTMODE_ENUM_INVALID(enumval, retval) \ | ||
| 131 | if (enumval < 0 || enumval >= SDL_GPU_PRESENTMODE_MAX_ENUM_VALUE) { \ | ||
| 132 | SDL_assert_release(!"Invalid present mode enum!"); \ | ||
| 133 | return retval; \ | ||
| 134 | } | ||
| 135 | |||
| 136 | #define COMMAND_BUFFER_DEVICE \ | ||
| 137 | ((CommandBufferCommonHeader *)command_buffer)->device | ||
| 138 | |||
| 139 | #define RENDERPASS_COMMAND_BUFFER \ | ||
| 140 | ((Pass *)render_pass)->command_buffer | ||
| 141 | |||
| 142 | #define RENDERPASS_DEVICE \ | ||
| 143 | ((CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER)->device | ||
| 144 | |||
| 145 | #define COMPUTEPASS_COMMAND_BUFFER \ | ||
| 146 | ((Pass *)compute_pass)->command_buffer | ||
| 147 | |||
| 148 | #define COMPUTEPASS_DEVICE \ | ||
| 149 | ((CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER)->device | ||
| 150 | |||
| 151 | #define COPYPASS_COMMAND_BUFFER \ | ||
| 152 | ((Pass *)copy_pass)->command_buffer | ||
| 153 | |||
| 154 | #define COPYPASS_DEVICE \ | ||
| 155 | ((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->device | ||
| 156 | |||
| 157 | // Drivers | ||
| 158 | |||
| 159 | #ifndef SDL_GPU_DISABLED | ||
| 160 | static const SDL_GPUBootstrap *backends[] = { | ||
| 161 | #ifdef SDL_GPU_PRIVATE | ||
| 162 | &PrivateGPUDriver, | ||
| 163 | #endif | ||
| 164 | #ifdef SDL_GPU_METAL | ||
| 165 | &MetalDriver, | ||
| 166 | #endif | ||
| 167 | #ifdef SDL_GPU_VULKAN | ||
| 168 | &VulkanDriver, | ||
| 169 | #endif | ||
| 170 | #ifdef SDL_GPU_D3D12 | ||
| 171 | &D3D12Driver, | ||
| 172 | #endif | ||
| 173 | NULL | ||
| 174 | }; | ||
| 175 | #endif // !SDL_GPU_DISABLED | ||
| 176 | |||
| 177 | // Internal Utility Functions | ||
| 178 | |||
| 179 | SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline( | ||
| 180 | SDL_GPUDevice *device, | ||
| 181 | SDL_GPUTextureType source_texture_type, | ||
| 182 | SDL_GPUTextureFormat destination_format, | ||
| 183 | SDL_GPUShader *blit_vertex_shader, | ||
| 184 | SDL_GPUShader *blit_from_2d_shader, | ||
| 185 | SDL_GPUShader *blit_from_2d_array_shader, | ||
| 186 | SDL_GPUShader *blit_from_3d_shader, | ||
| 187 | SDL_GPUShader *blit_from_cube_shader, | ||
| 188 | SDL_GPUShader *blit_from_cube_array_shader, | ||
| 189 | BlitPipelineCacheEntry **blit_pipelines, | ||
| 190 | Uint32 *blit_pipeline_count, | ||
| 191 | Uint32 *blit_pipeline_capacity) | ||
| 192 | { | ||
| 193 | SDL_GPUGraphicsPipelineCreateInfo blit_pipeline_create_info; | ||
| 194 | SDL_GPUColorTargetDescription color_target_desc; | ||
| 195 | SDL_GPUGraphicsPipeline *pipeline; | ||
| 196 | |||
| 197 | if (blit_pipeline_count == NULL) { | ||
| 198 | // use pre-created, format-agnostic pipelines | ||
| 199 | return (*blit_pipelines)[source_texture_type].pipeline; | ||
| 200 | } | ||
| 201 | |||
| 202 | for (Uint32 i = 0; i < *blit_pipeline_count; i += 1) { | ||
| 203 | if ((*blit_pipelines)[i].type == source_texture_type && (*blit_pipelines)[i].format == destination_format) { | ||
| 204 | return (*blit_pipelines)[i].pipeline; | ||
| 205 | } | ||
| 206 | } | ||
| 207 | |||
| 208 | // No pipeline found, we'll need to make one! | ||
| 209 | SDL_zero(blit_pipeline_create_info); | ||
| 210 | |||
| 211 | SDL_zero(color_target_desc); | ||
| 212 | color_target_desc.blend_state.color_write_mask = 0xF; | ||
| 213 | color_target_desc.format = destination_format; | ||
| 214 | |||
| 215 | blit_pipeline_create_info.target_info.color_target_descriptions = &color_target_desc; | ||
| 216 | blit_pipeline_create_info.target_info.num_color_targets = 1; | ||
| 217 | blit_pipeline_create_info.target_info.depth_stencil_format = SDL_GPU_TEXTUREFORMAT_D16_UNORM; // arbitrary | ||
| 218 | blit_pipeline_create_info.target_info.has_depth_stencil_target = false; | ||
| 219 | |||
| 220 | blit_pipeline_create_info.vertex_shader = blit_vertex_shader; | ||
| 221 | if (source_texture_type == SDL_GPU_TEXTURETYPE_CUBE) { | ||
| 222 | blit_pipeline_create_info.fragment_shader = blit_from_cube_shader; | ||
| 223 | } else if (source_texture_type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) { | ||
| 224 | blit_pipeline_create_info.fragment_shader = blit_from_cube_array_shader; | ||
| 225 | } else if (source_texture_type == SDL_GPU_TEXTURETYPE_2D_ARRAY) { | ||
| 226 | blit_pipeline_create_info.fragment_shader = blit_from_2d_array_shader; | ||
| 227 | } else if (source_texture_type == SDL_GPU_TEXTURETYPE_3D) { | ||
| 228 | blit_pipeline_create_info.fragment_shader = blit_from_3d_shader; | ||
| 229 | } else { | ||
| 230 | blit_pipeline_create_info.fragment_shader = blit_from_2d_shader; | ||
| 231 | } | ||
| 232 | |||
| 233 | blit_pipeline_create_info.multisample_state.sample_count = SDL_GPU_SAMPLECOUNT_1; | ||
| 234 | blit_pipeline_create_info.multisample_state.enable_mask = false; | ||
| 235 | |||
| 236 | blit_pipeline_create_info.primitive_type = SDL_GPU_PRIMITIVETYPE_TRIANGLELIST; | ||
| 237 | |||
| 238 | pipeline = SDL_CreateGPUGraphicsPipeline( | ||
| 239 | device, | ||
| 240 | &blit_pipeline_create_info); | ||
| 241 | |||
| 242 | if (pipeline == NULL) { | ||
| 243 | SDL_SetError("Failed to create GPU pipeline for blit"); | ||
| 244 | return NULL; | ||
| 245 | } | ||
| 246 | |||
| 247 | // Cache the new pipeline | ||
| 248 | EXPAND_ARRAY_IF_NEEDED( | ||
| 249 | (*blit_pipelines), | ||
| 250 | BlitPipelineCacheEntry, | ||
| 251 | *blit_pipeline_count + 1, | ||
| 252 | *blit_pipeline_capacity, | ||
| 253 | *blit_pipeline_capacity * 2); | ||
| 254 | |||
| 255 | (*blit_pipelines)[*blit_pipeline_count].pipeline = pipeline; | ||
| 256 | (*blit_pipelines)[*blit_pipeline_count].type = source_texture_type; | ||
| 257 | (*blit_pipelines)[*blit_pipeline_count].format = destination_format; | ||
| 258 | *blit_pipeline_count += 1; | ||
| 259 | |||
| 260 | return pipeline; | ||
| 261 | } | ||
| 262 | |||
| 263 | void SDL_GPU_BlitCommon( | ||
| 264 | SDL_GPUCommandBuffer *command_buffer, | ||
| 265 | const SDL_GPUBlitInfo *info, | ||
| 266 | SDL_GPUSampler *blit_linear_sampler, | ||
| 267 | SDL_GPUSampler *blit_nearest_sampler, | ||
| 268 | SDL_GPUShader *blit_vertex_shader, | ||
| 269 | SDL_GPUShader *blit_from_2d_shader, | ||
| 270 | SDL_GPUShader *blit_from_2d_array_shader, | ||
| 271 | SDL_GPUShader *blit_from_3d_shader, | ||
| 272 | SDL_GPUShader *blit_from_cube_shader, | ||
| 273 | SDL_GPUShader *blit_from_cube_array_shader, | ||
| 274 | BlitPipelineCacheEntry **blit_pipelines, | ||
| 275 | Uint32 *blit_pipeline_count, | ||
| 276 | Uint32 *blit_pipeline_capacity) | ||
| 277 | { | ||
| 278 | CommandBufferCommonHeader *cmdbufHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 279 | SDL_GPURenderPass *render_pass; | ||
| 280 | TextureCommonHeader *src_header = (TextureCommonHeader *)info->source.texture; | ||
| 281 | TextureCommonHeader *dst_header = (TextureCommonHeader *)info->destination.texture; | ||
| 282 | SDL_GPUGraphicsPipeline *blit_pipeline; | ||
| 283 | SDL_GPUColorTargetInfo color_target_info; | ||
| 284 | SDL_GPUViewport viewport; | ||
| 285 | SDL_GPUTextureSamplerBinding texture_sampler_binding; | ||
| 286 | BlitFragmentUniforms blit_fragment_uniforms; | ||
| 287 | Uint32 layer_divisor; | ||
| 288 | |||
| 289 | blit_pipeline = SDL_GPU_FetchBlitPipeline( | ||
| 290 | cmdbufHeader->device, | ||
| 291 | src_header->info.type, | ||
| 292 | dst_header->info.format, | ||
| 293 | blit_vertex_shader, | ||
| 294 | blit_from_2d_shader, | ||
| 295 | blit_from_2d_array_shader, | ||
| 296 | blit_from_3d_shader, | ||
| 297 | blit_from_cube_shader, | ||
| 298 | blit_from_cube_array_shader, | ||
| 299 | blit_pipelines, | ||
| 300 | blit_pipeline_count, | ||
| 301 | blit_pipeline_capacity); | ||
| 302 | |||
| 303 | SDL_assert(blit_pipeline != NULL); | ||
| 304 | |||
| 305 | color_target_info.load_op = info->load_op; | ||
| 306 | color_target_info.clear_color = info->clear_color; | ||
| 307 | color_target_info.store_op = SDL_GPU_STOREOP_STORE; | ||
| 308 | |||
| 309 | color_target_info.texture = info->destination.texture; | ||
| 310 | color_target_info.mip_level = info->destination.mip_level; | ||
| 311 | color_target_info.layer_or_depth_plane = info->destination.layer_or_depth_plane; | ||
| 312 | color_target_info.cycle = info->cycle; | ||
| 313 | |||
| 314 | render_pass = SDL_BeginGPURenderPass( | ||
| 315 | command_buffer, | ||
| 316 | &color_target_info, | ||
| 317 | 1, | ||
| 318 | NULL); | ||
| 319 | |||
| 320 | viewport.x = (float)info->destination.x; | ||
| 321 | viewport.y = (float)info->destination.y; | ||
| 322 | viewport.w = (float)info->destination.w; | ||
| 323 | viewport.h = (float)info->destination.h; | ||
| 324 | viewport.min_depth = 0; | ||
| 325 | viewport.max_depth = 1; | ||
| 326 | |||
| 327 | SDL_SetGPUViewport( | ||
| 328 | render_pass, | ||
| 329 | &viewport); | ||
| 330 | |||
| 331 | SDL_BindGPUGraphicsPipeline( | ||
| 332 | render_pass, | ||
| 333 | blit_pipeline); | ||
| 334 | |||
| 335 | texture_sampler_binding.texture = info->source.texture; | ||
| 336 | texture_sampler_binding.sampler = | ||
| 337 | info->filter == SDL_GPU_FILTER_NEAREST ? blit_nearest_sampler : blit_linear_sampler; | ||
| 338 | |||
| 339 | SDL_BindGPUFragmentSamplers( | ||
| 340 | render_pass, | ||
| 341 | 0, | ||
| 342 | &texture_sampler_binding, | ||
| 343 | 1); | ||
| 344 | |||
| 345 | blit_fragment_uniforms.left = (float)info->source.x / (src_header->info.width >> info->source.mip_level); | ||
| 346 | blit_fragment_uniforms.top = (float)info->source.y / (src_header->info.height >> info->source.mip_level); | ||
| 347 | blit_fragment_uniforms.width = (float)info->source.w / (src_header->info.width >> info->source.mip_level); | ||
| 348 | blit_fragment_uniforms.height = (float)info->source.h / (src_header->info.height >> info->source.mip_level); | ||
| 349 | blit_fragment_uniforms.mip_level = info->source.mip_level; | ||
| 350 | |||
| 351 | layer_divisor = (src_header->info.type == SDL_GPU_TEXTURETYPE_3D) ? src_header->info.layer_count_or_depth : 1; | ||
| 352 | blit_fragment_uniforms.layer_or_depth = (float)info->source.layer_or_depth_plane / layer_divisor; | ||
| 353 | |||
| 354 | if (info->flip_mode & SDL_FLIP_HORIZONTAL) { | ||
| 355 | blit_fragment_uniforms.left += blit_fragment_uniforms.width; | ||
| 356 | blit_fragment_uniforms.width *= -1; | ||
| 357 | } | ||
| 358 | |||
| 359 | if (info->flip_mode & SDL_FLIP_VERTICAL) { | ||
| 360 | blit_fragment_uniforms.top += blit_fragment_uniforms.height; | ||
| 361 | blit_fragment_uniforms.height *= -1; | ||
| 362 | } | ||
| 363 | |||
| 364 | SDL_PushGPUFragmentUniformData( | ||
| 365 | command_buffer, | ||
| 366 | 0, | ||
| 367 | &blit_fragment_uniforms, | ||
| 368 | sizeof(blit_fragment_uniforms)); | ||
| 369 | |||
| 370 | SDL_DrawGPUPrimitives(render_pass, 3, 1, 0, 0); | ||
| 371 | SDL_EndGPURenderPass(render_pass); | ||
| 372 | } | ||
| 373 | |||
| 374 | // Driver Functions | ||
| 375 | |||
| 376 | #ifndef SDL_GPU_DISABLED | ||
| 377 | static const SDL_GPUBootstrap * SDL_GPUSelectBackend(SDL_PropertiesID props) | ||
| 378 | { | ||
| 379 | Uint32 i; | ||
| 380 | SDL_GPUShaderFormat format_flags = 0; | ||
| 381 | const char *gpudriver; | ||
| 382 | SDL_VideoDevice *_this = SDL_GetVideoDevice(); | ||
| 383 | |||
| 384 | if (_this == NULL) { | ||
| 385 | SDL_SetError("Video subsystem not initialized"); | ||
| 386 | return NULL; | ||
| 387 | } | ||
| 388 | |||
| 389 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN, false)) { | ||
| 390 | format_flags |= SDL_GPU_SHADERFORMAT_PRIVATE; | ||
| 391 | } | ||
| 392 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN, false)) { | ||
| 393 | format_flags |= SDL_GPU_SHADERFORMAT_SPIRV; | ||
| 394 | } | ||
| 395 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN, false)) { | ||
| 396 | format_flags |= SDL_GPU_SHADERFORMAT_DXBC; | ||
| 397 | } | ||
| 398 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN, false)) { | ||
| 399 | format_flags |= SDL_GPU_SHADERFORMAT_DXIL; | ||
| 400 | } | ||
| 401 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN, false)) { | ||
| 402 | format_flags |= SDL_GPU_SHADERFORMAT_MSL; | ||
| 403 | } | ||
| 404 | if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN, false)) { | ||
| 405 | format_flags |= SDL_GPU_SHADERFORMAT_METALLIB; | ||
| 406 | } | ||
| 407 | |||
| 408 | gpudriver = SDL_GetHint(SDL_HINT_GPU_DRIVER); | ||
| 409 | if (gpudriver == NULL) { | ||
| 410 | gpudriver = SDL_GetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, NULL); | ||
| 411 | } | ||
| 412 | |||
| 413 | // Environment/Properties override... | ||
| 414 | if (gpudriver != NULL) { | ||
| 415 | for (i = 0; backends[i]; i += 1) { | ||
| 416 | if (SDL_strcasecmp(gpudriver, backends[i]->name) == 0) { | ||
| 417 | if (!(backends[i]->shader_formats & format_flags)) { | ||
| 418 | SDL_SetError("Required shader format for backend %s not provided!", gpudriver); | ||
| 419 | return NULL; | ||
| 420 | } | ||
| 421 | if (backends[i]->PrepareDriver(_this)) { | ||
| 422 | return backends[i]; | ||
| 423 | } | ||
| 424 | } | ||
| 425 | } | ||
| 426 | |||
| 427 | SDL_SetError("SDL_HINT_GPU_DRIVER %s unsupported!", gpudriver); | ||
| 428 | return NULL; | ||
| 429 | } | ||
| 430 | |||
| 431 | for (i = 0; backends[i]; i += 1) { | ||
| 432 | if ((backends[i]->shader_formats & format_flags) == 0) { | ||
| 433 | // Don't select a backend which doesn't support the app's shaders. | ||
| 434 | continue; | ||
| 435 | } | ||
| 436 | if (backends[i]->PrepareDriver(_this)) { | ||
| 437 | return backends[i]; | ||
| 438 | } | ||
| 439 | } | ||
| 440 | |||
| 441 | SDL_SetError("No supported SDL_GPU backend found!"); | ||
| 442 | return NULL; | ||
| 443 | } | ||
| 444 | |||
| 445 | static void SDL_GPU_FillProperties( | ||
| 446 | SDL_PropertiesID props, | ||
| 447 | SDL_GPUShaderFormat format_flags, | ||
| 448 | bool debug_mode, | ||
| 449 | const char *name) | ||
| 450 | { | ||
| 451 | if (format_flags & SDL_GPU_SHADERFORMAT_PRIVATE) { | ||
| 452 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN, true); | ||
| 453 | } | ||
| 454 | if (format_flags & SDL_GPU_SHADERFORMAT_SPIRV) { | ||
| 455 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN, true); | ||
| 456 | } | ||
| 457 | if (format_flags & SDL_GPU_SHADERFORMAT_DXBC) { | ||
| 458 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN, true); | ||
| 459 | } | ||
| 460 | if (format_flags & SDL_GPU_SHADERFORMAT_DXIL) { | ||
| 461 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN, true); | ||
| 462 | } | ||
| 463 | if (format_flags & SDL_GPU_SHADERFORMAT_MSL) { | ||
| 464 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN, true); | ||
| 465 | } | ||
| 466 | if (format_flags & SDL_GPU_SHADERFORMAT_METALLIB) { | ||
| 467 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN, true); | ||
| 468 | } | ||
| 469 | SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, debug_mode); | ||
| 470 | SDL_SetStringProperty(props, SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING, name); | ||
| 471 | } | ||
| 472 | #endif // SDL_GPU_DISABLED | ||
| 473 | |||
| 474 | bool SDL_GPUSupportsShaderFormats( | ||
| 475 | SDL_GPUShaderFormat format_flags, | ||
| 476 | const char *name) | ||
| 477 | { | ||
| 478 | #ifndef SDL_GPU_DISABLED | ||
| 479 | bool result; | ||
| 480 | SDL_PropertiesID props = SDL_CreateProperties(); | ||
| 481 | SDL_GPU_FillProperties(props, format_flags, false, name); | ||
| 482 | result = SDL_GPUSupportsProperties(props); | ||
| 483 | SDL_DestroyProperties(props); | ||
| 484 | return result; | ||
| 485 | #else | ||
| 486 | SDL_SetError("SDL not built with GPU support"); | ||
| 487 | return false; | ||
| 488 | #endif | ||
| 489 | } | ||
| 490 | |||
| 491 | bool SDL_GPUSupportsProperties(SDL_PropertiesID props) | ||
| 492 | { | ||
| 493 | #ifndef SDL_GPU_DISABLED | ||
| 494 | return (SDL_GPUSelectBackend(props) != NULL); | ||
| 495 | #else | ||
| 496 | SDL_SetError("SDL not built with GPU support"); | ||
| 497 | return false; | ||
| 498 | #endif | ||
| 499 | } | ||
| 500 | |||
| 501 | SDL_GPUDevice *SDL_CreateGPUDevice( | ||
| 502 | SDL_GPUShaderFormat format_flags, | ||
| 503 | bool debug_mode, | ||
| 504 | const char *name) | ||
| 505 | { | ||
| 506 | #ifndef SDL_GPU_DISABLED | ||
| 507 | SDL_GPUDevice *result; | ||
| 508 | SDL_PropertiesID props = SDL_CreateProperties(); | ||
| 509 | SDL_GPU_FillProperties(props, format_flags, debug_mode, name); | ||
| 510 | result = SDL_CreateGPUDeviceWithProperties(props); | ||
| 511 | SDL_DestroyProperties(props); | ||
| 512 | return result; | ||
| 513 | #else | ||
| 514 | SDL_SetError("SDL not built with GPU support"); | ||
| 515 | return NULL; | ||
| 516 | #endif // SDL_GPU_DISABLED | ||
| 517 | } | ||
| 518 | |||
| 519 | SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props) | ||
| 520 | { | ||
| 521 | #ifndef SDL_GPU_DISABLED | ||
| 522 | bool debug_mode; | ||
| 523 | bool preferLowPower; | ||
| 524 | SDL_GPUDevice *result = NULL; | ||
| 525 | const SDL_GPUBootstrap *selectedBackend; | ||
| 526 | |||
| 527 | selectedBackend = SDL_GPUSelectBackend(props); | ||
| 528 | if (selectedBackend != NULL) { | ||
| 529 | debug_mode = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN, true); | ||
| 530 | preferLowPower = SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN, false); | ||
| 531 | |||
| 532 | result = selectedBackend->CreateDevice(debug_mode, preferLowPower, props); | ||
| 533 | if (result != NULL) { | ||
| 534 | result->backend = selectedBackend->name; | ||
| 535 | result->shader_formats = selectedBackend->shader_formats; | ||
| 536 | result->debug_mode = debug_mode; | ||
| 537 | } | ||
| 538 | } | ||
| 539 | return result; | ||
| 540 | #else | ||
| 541 | SDL_SetError("SDL not built with GPU support"); | ||
| 542 | return NULL; | ||
| 543 | #endif // SDL_GPU_DISABLED | ||
| 544 | } | ||
| 545 | |||
| 546 | void SDL_DestroyGPUDevice(SDL_GPUDevice *device) | ||
| 547 | { | ||
| 548 | CHECK_DEVICE_MAGIC(device, ); | ||
| 549 | |||
| 550 | device->DestroyDevice(device); | ||
| 551 | } | ||
| 552 | |||
| 553 | int SDL_GetNumGPUDrivers(void) | ||
| 554 | { | ||
| 555 | #ifndef SDL_GPU_DISABLED | ||
| 556 | return SDL_arraysize(backends) - 1; | ||
| 557 | #else | ||
| 558 | return 0; | ||
| 559 | #endif | ||
| 560 | } | ||
| 561 | |||
| 562 | const char * SDL_GetGPUDriver(int index) | ||
| 563 | { | ||
| 564 | if (index < 0 || index >= SDL_GetNumGPUDrivers()) { | ||
| 565 | SDL_InvalidParamError("index"); | ||
| 566 | return NULL; | ||
| 567 | } | ||
| 568 | #ifndef SDL_GPU_DISABLED | ||
| 569 | return backends[index]->name; | ||
| 570 | #else | ||
| 571 | return NULL; | ||
| 572 | #endif | ||
| 573 | } | ||
| 574 | |||
| 575 | const char * SDL_GetGPUDeviceDriver(SDL_GPUDevice *device) | ||
| 576 | { | ||
| 577 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 578 | |||
| 579 | return device->backend; | ||
| 580 | } | ||
| 581 | |||
| 582 | SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device) | ||
| 583 | { | ||
| 584 | CHECK_DEVICE_MAGIC(device, SDL_GPU_SHADERFORMAT_INVALID); | ||
| 585 | |||
| 586 | return device->shader_formats; | ||
| 587 | } | ||
| 588 | |||
| 589 | Uint32 SDL_GPUTextureFormatTexelBlockSize( | ||
| 590 | SDL_GPUTextureFormat format) | ||
| 591 | { | ||
| 592 | switch (format) { | ||
| 593 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM: | ||
| 594 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB: | ||
| 595 | case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM: | ||
| 596 | return 8; | ||
| 597 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM: | ||
| 598 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM: | ||
| 599 | case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM: | ||
| 600 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM: | ||
| 601 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT: | ||
| 602 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT: | ||
| 603 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB: | ||
| 604 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB: | ||
| 605 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB: | ||
| 606 | return 16; | ||
| 607 | case SDL_GPU_TEXTUREFORMAT_R8_UNORM: | ||
| 608 | case SDL_GPU_TEXTUREFORMAT_R8_SNORM: | ||
| 609 | case SDL_GPU_TEXTUREFORMAT_A8_UNORM: | ||
| 610 | case SDL_GPU_TEXTUREFORMAT_R8_UINT: | ||
| 611 | case SDL_GPU_TEXTUREFORMAT_R8_INT: | ||
| 612 | return 1; | ||
| 613 | case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM: | ||
| 614 | case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM: | ||
| 615 | case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM: | ||
| 616 | case SDL_GPU_TEXTUREFORMAT_R16_FLOAT: | ||
| 617 | case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM: | ||
| 618 | case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM: | ||
| 619 | case SDL_GPU_TEXTUREFORMAT_R8G8_UINT: | ||
| 620 | case SDL_GPU_TEXTUREFORMAT_R8G8_INT: | ||
| 621 | case SDL_GPU_TEXTUREFORMAT_R16_UNORM: | ||
| 622 | case SDL_GPU_TEXTUREFORMAT_R16_SNORM: | ||
| 623 | case SDL_GPU_TEXTUREFORMAT_R16_UINT: | ||
| 624 | case SDL_GPU_TEXTUREFORMAT_R16_INT: | ||
| 625 | case SDL_GPU_TEXTUREFORMAT_D16_UNORM: | ||
| 626 | return 2; | ||
| 627 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM: | ||
| 628 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM: | ||
| 629 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB: | ||
| 630 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB: | ||
| 631 | case SDL_GPU_TEXTUREFORMAT_R32_FLOAT: | ||
| 632 | case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT: | ||
| 633 | case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT: | ||
| 634 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM: | ||
| 635 | case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM: | ||
| 636 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT: | ||
| 637 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT: | ||
| 638 | case SDL_GPU_TEXTUREFORMAT_R16G16_UINT: | ||
| 639 | case SDL_GPU_TEXTUREFORMAT_R16G16_INT: | ||
| 640 | case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM: | ||
| 641 | case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM: | ||
| 642 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM: | ||
| 643 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT: | ||
| 644 | case SDL_GPU_TEXTUREFORMAT_R32_UINT: | ||
| 645 | case SDL_GPU_TEXTUREFORMAT_R32_INT: | ||
| 646 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT: | ||
| 647 | return 4; | ||
| 648 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT: | ||
| 649 | return 5; | ||
| 650 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT: | ||
| 651 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM: | ||
| 652 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM: | ||
| 653 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT: | ||
| 654 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT: | ||
| 655 | case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT: | ||
| 656 | case SDL_GPU_TEXTUREFORMAT_R32G32_UINT: | ||
| 657 | case SDL_GPU_TEXTUREFORMAT_R32G32_INT: | ||
| 658 | return 8; | ||
| 659 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT: | ||
| 660 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT: | ||
| 661 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT: | ||
| 662 | return 16; | ||
| 663 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM: | ||
| 664 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM: | ||
| 665 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM: | ||
| 666 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM: | ||
| 667 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM: | ||
| 668 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM: | ||
| 669 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM: | ||
| 670 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM: | ||
| 671 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM: | ||
| 672 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM: | ||
| 673 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM: | ||
| 674 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM: | ||
| 675 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM: | ||
| 676 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM: | ||
| 677 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB: | ||
| 678 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB: | ||
| 679 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB: | ||
| 680 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB: | ||
| 681 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB: | ||
| 682 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB: | ||
| 683 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB: | ||
| 684 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB: | ||
| 685 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB: | ||
| 686 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB: | ||
| 687 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB: | ||
| 688 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB: | ||
| 689 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB: | ||
| 690 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB: | ||
| 691 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT: | ||
| 692 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT: | ||
| 693 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT: | ||
| 694 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT: | ||
| 695 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT: | ||
| 696 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT: | ||
| 697 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT: | ||
| 698 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT: | ||
| 699 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT: | ||
| 700 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT: | ||
| 701 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT: | ||
| 702 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT: | ||
| 703 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT: | ||
| 704 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT: | ||
| 705 | return 16; | ||
| 706 | default: | ||
| 707 | SDL_assert_release(!"Unrecognized TextureFormat!"); | ||
| 708 | return 0; | ||
| 709 | } | ||
| 710 | } | ||
| 711 | |||
| 712 | bool SDL_GPUTextureSupportsFormat( | ||
| 713 | SDL_GPUDevice *device, | ||
| 714 | SDL_GPUTextureFormat format, | ||
| 715 | SDL_GPUTextureType type, | ||
| 716 | SDL_GPUTextureUsageFlags usage) | ||
| 717 | { | ||
| 718 | CHECK_DEVICE_MAGIC(device, false); | ||
| 719 | |||
| 720 | if (device->debug_mode) { | ||
| 721 | CHECK_TEXTUREFORMAT_ENUM_INVALID(format, false) | ||
| 722 | } | ||
| 723 | |||
| 724 | return device->SupportsTextureFormat( | ||
| 725 | device->driverData, | ||
| 726 | format, | ||
| 727 | type, | ||
| 728 | usage); | ||
| 729 | } | ||
| 730 | |||
| 731 | bool SDL_GPUTextureSupportsSampleCount( | ||
| 732 | SDL_GPUDevice *device, | ||
| 733 | SDL_GPUTextureFormat format, | ||
| 734 | SDL_GPUSampleCount sample_count) | ||
| 735 | { | ||
| 736 | CHECK_DEVICE_MAGIC(device, 0); | ||
| 737 | |||
| 738 | if (device->debug_mode) { | ||
| 739 | CHECK_TEXTUREFORMAT_ENUM_INVALID(format, 0) | ||
| 740 | } | ||
| 741 | |||
| 742 | return device->SupportsSampleCount( | ||
| 743 | device->driverData, | ||
| 744 | format, | ||
| 745 | sample_count); | ||
| 746 | } | ||
| 747 | |||
| 748 | // State Creation | ||
| 749 | |||
| 750 | SDL_GPUComputePipeline *SDL_CreateGPUComputePipeline( | ||
| 751 | SDL_GPUDevice *device, | ||
| 752 | const SDL_GPUComputePipelineCreateInfo *createinfo) | ||
| 753 | { | ||
| 754 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 755 | if (createinfo == NULL) { | ||
| 756 | SDL_InvalidParamError("createinfo"); | ||
| 757 | return NULL; | ||
| 758 | } | ||
| 759 | |||
| 760 | if (device->debug_mode) { | ||
| 761 | if (createinfo->format == SDL_GPU_SHADERFORMAT_INVALID) { | ||
| 762 | SDL_assert_release(!"Shader format cannot be INVALID!"); | ||
| 763 | return NULL; | ||
| 764 | } | ||
| 765 | if (!(createinfo->format & device->shader_formats)) { | ||
| 766 | SDL_assert_release(!"Incompatible shader format for GPU backend"); | ||
| 767 | return NULL; | ||
| 768 | } | ||
| 769 | if (createinfo->num_readwrite_storage_textures > MAX_COMPUTE_WRITE_TEXTURES) { | ||
| 770 | SDL_assert_release(!"Compute pipeline write-only texture count cannot be higher than 8!"); | ||
| 771 | return NULL; | ||
| 772 | } | ||
| 773 | if (createinfo->num_readwrite_storage_buffers > MAX_COMPUTE_WRITE_BUFFERS) { | ||
| 774 | SDL_assert_release(!"Compute pipeline write-only buffer count cannot be higher than 8!"); | ||
| 775 | return NULL; | ||
| 776 | } | ||
| 777 | if (createinfo->threadcount_x == 0 || | ||
| 778 | createinfo->threadcount_y == 0 || | ||
| 779 | createinfo->threadcount_z == 0) { | ||
| 780 | SDL_assert_release(!"Compute pipeline threadCount dimensions must be at least 1!"); | ||
| 781 | return NULL; | ||
| 782 | } | ||
| 783 | } | ||
| 784 | |||
| 785 | return device->CreateComputePipeline( | ||
| 786 | device->driverData, | ||
| 787 | createinfo); | ||
| 788 | } | ||
| 789 | |||
| 790 | SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline( | ||
| 791 | SDL_GPUDevice *device, | ||
| 792 | const SDL_GPUGraphicsPipelineCreateInfo *graphicsPipelineCreateInfo) | ||
| 793 | { | ||
| 794 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 795 | if (graphicsPipelineCreateInfo == NULL) { | ||
| 796 | SDL_InvalidParamError("graphicsPipelineCreateInfo"); | ||
| 797 | return NULL; | ||
| 798 | } | ||
| 799 | |||
| 800 | if (device->debug_mode) { | ||
| 801 | if (graphicsPipelineCreateInfo->vertex_shader == NULL) { | ||
| 802 | SDL_assert_release(!"Vertex shader cannot be NULL!"); | ||
| 803 | return NULL; | ||
| 804 | } | ||
| 805 | if (graphicsPipelineCreateInfo->fragment_shader == NULL) { | ||
| 806 | SDL_assert_release(!"Fragment shader cannot be NULL!"); | ||
| 807 | return NULL; | ||
| 808 | } | ||
| 809 | if (graphicsPipelineCreateInfo->target_info.num_color_targets > 0 && graphicsPipelineCreateInfo->target_info.color_target_descriptions == NULL) { | ||
| 810 | SDL_assert_release(!"Color target descriptions array pointer cannot be NULL if num_color_targets is greater than zero!"); | ||
| 811 | return NULL; | ||
| 812 | } | ||
| 813 | for (Uint32 i = 0; i < graphicsPipelineCreateInfo->target_info.num_color_targets; i += 1) { | ||
| 814 | CHECK_TEXTUREFORMAT_ENUM_INVALID(graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].format, NULL); | ||
| 815 | if (IsDepthFormat(graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].format)) { | ||
| 816 | SDL_assert_release(!"Color target formats cannot be a depth format!"); | ||
| 817 | return NULL; | ||
| 818 | } | ||
| 819 | if (!SDL_GPUTextureSupportsFormat(device, graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].format, SDL_GPU_TEXTURETYPE_2D, SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) { | ||
| 820 | SDL_assert_release(!"Format is not supported for color targets on this device!"); | ||
| 821 | return NULL; | ||
| 822 | } | ||
| 823 | if (graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].blend_state.enable_blend) { | ||
| 824 | const SDL_GPUColorTargetBlendState *blend_state = &graphicsPipelineCreateInfo->target_info.color_target_descriptions[i].blend_state; | ||
| 825 | CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->src_color_blendfactor, NULL) | ||
| 826 | CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->dst_color_blendfactor, NULL) | ||
| 827 | CHECK_BLENDOP_ENUM_INVALID(blend_state->color_blend_op, NULL) | ||
| 828 | CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->src_alpha_blendfactor, NULL) | ||
| 829 | CHECK_BLENDFACTOR_ENUM_INVALID(blend_state->dst_alpha_blendfactor, NULL) | ||
| 830 | CHECK_BLENDOP_ENUM_INVALID(blend_state->alpha_blend_op, NULL) | ||
| 831 | } | ||
| 832 | } | ||
| 833 | if (graphicsPipelineCreateInfo->target_info.has_depth_stencil_target) { | ||
| 834 | CHECK_TEXTUREFORMAT_ENUM_INVALID(graphicsPipelineCreateInfo->target_info.depth_stencil_format, NULL); | ||
| 835 | if (!IsDepthFormat(graphicsPipelineCreateInfo->target_info.depth_stencil_format)) { | ||
| 836 | SDL_assert_release(!"Depth-stencil target format must be a depth format!"); | ||
| 837 | return NULL; | ||
| 838 | } | ||
| 839 | if (!SDL_GPUTextureSupportsFormat(device, graphicsPipelineCreateInfo->target_info.depth_stencil_format, SDL_GPU_TEXTURETYPE_2D, SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) { | ||
| 840 | SDL_assert_release(!"Format is not supported for depth targets on this device!"); | ||
| 841 | return NULL; | ||
| 842 | } | ||
| 843 | } | ||
| 844 | if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_buffers > 0 && graphicsPipelineCreateInfo->vertex_input_state.vertex_buffer_descriptions == NULL) { | ||
| 845 | SDL_assert_release(!"Vertex buffer descriptions array pointer cannot be NULL!"); | ||
| 846 | return NULL; | ||
| 847 | } | ||
| 848 | if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_buffers > MAX_VERTEX_BUFFERS) { | ||
| 849 | SDL_assert_release(!"The number of vertex buffer descriptions in a vertex input state must not exceed 16!"); | ||
| 850 | return NULL; | ||
| 851 | } | ||
| 852 | if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_attributes > 0 && graphicsPipelineCreateInfo->vertex_input_state.vertex_attributes == NULL) { | ||
| 853 | SDL_assert_release(!"Vertex attributes array pointer cannot be NULL!"); | ||
| 854 | return NULL; | ||
| 855 | } | ||
| 856 | if (graphicsPipelineCreateInfo->vertex_input_state.num_vertex_attributes > MAX_VERTEX_ATTRIBUTES) { | ||
| 857 | SDL_assert_release(!"The number of vertex attributes in a vertex input state must not exceed 16!"); | ||
| 858 | return NULL; | ||
| 859 | } | ||
| 860 | for (Uint32 i = 0; i < graphicsPipelineCreateInfo->vertex_input_state.num_vertex_buffers; i += 1) { | ||
| 861 | if (graphicsPipelineCreateInfo->vertex_input_state.vertex_buffer_descriptions[i].instance_step_rate != 0) { | ||
| 862 | SDL_assert_release(!"For all vertex buffer descriptions, instance_step_rate must be 0!"); | ||
| 863 | return NULL; | ||
| 864 | } | ||
| 865 | } | ||
| 866 | Uint32 locations[MAX_VERTEX_ATTRIBUTES]; | ||
| 867 | for (Uint32 i = 0; i < graphicsPipelineCreateInfo->vertex_input_state.num_vertex_attributes; i += 1) { | ||
| 868 | CHECK_VERTEXELEMENTFORMAT_ENUM_INVALID(graphicsPipelineCreateInfo->vertex_input_state.vertex_attributes[i].format, NULL); | ||
| 869 | |||
| 870 | locations[i] = graphicsPipelineCreateInfo->vertex_input_state.vertex_attributes[i].location; | ||
| 871 | for (Uint32 j = 0; j < i; j += 1) { | ||
| 872 | if (locations[j] == locations[i]) { | ||
| 873 | SDL_assert_release(!"Each vertex attribute location in a vertex input state must be unique!"); | ||
| 874 | return NULL; | ||
| 875 | } | ||
| 876 | } | ||
| 877 | } | ||
| 878 | if (graphicsPipelineCreateInfo->multisample_state.enable_mask) { | ||
| 879 | SDL_assert_release(!"For multisample states, enable_mask must be false!"); | ||
| 880 | return NULL; | ||
| 881 | } | ||
| 882 | if (graphicsPipelineCreateInfo->multisample_state.sample_mask != 0) { | ||
| 883 | SDL_assert_release(!"For multisample states, sample_mask must be 0!"); | ||
| 884 | return NULL; | ||
| 885 | } | ||
| 886 | if (graphicsPipelineCreateInfo->depth_stencil_state.enable_depth_test) { | ||
| 887 | CHECK_COMPAREOP_ENUM_INVALID(graphicsPipelineCreateInfo->depth_stencil_state.compare_op, NULL) | ||
| 888 | } | ||
| 889 | if (graphicsPipelineCreateInfo->depth_stencil_state.enable_stencil_test) { | ||
| 890 | const SDL_GPUStencilOpState *stencil_state = &graphicsPipelineCreateInfo->depth_stencil_state.back_stencil_state; | ||
| 891 | CHECK_COMPAREOP_ENUM_INVALID(stencil_state->compare_op, NULL) | ||
| 892 | CHECK_STENCILOP_ENUM_INVALID(stencil_state->fail_op, NULL) | ||
| 893 | CHECK_STENCILOP_ENUM_INVALID(stencil_state->pass_op, NULL) | ||
| 894 | CHECK_STENCILOP_ENUM_INVALID(stencil_state->depth_fail_op, NULL) | ||
| 895 | } | ||
| 896 | } | ||
| 897 | |||
| 898 | return device->CreateGraphicsPipeline( | ||
| 899 | device->driverData, | ||
| 900 | graphicsPipelineCreateInfo); | ||
| 901 | } | ||
| 902 | |||
| 903 | SDL_GPUSampler *SDL_CreateGPUSampler( | ||
| 904 | SDL_GPUDevice *device, | ||
| 905 | const SDL_GPUSamplerCreateInfo *createinfo) | ||
| 906 | { | ||
| 907 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 908 | if (createinfo == NULL) { | ||
| 909 | SDL_InvalidParamError("createinfo"); | ||
| 910 | return NULL; | ||
| 911 | } | ||
| 912 | |||
| 913 | return device->CreateSampler( | ||
| 914 | device->driverData, | ||
| 915 | createinfo); | ||
| 916 | } | ||
| 917 | |||
| 918 | SDL_GPUShader *SDL_CreateGPUShader( | ||
| 919 | SDL_GPUDevice *device, | ||
| 920 | const SDL_GPUShaderCreateInfo *createinfo) | ||
| 921 | { | ||
| 922 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 923 | if (createinfo == NULL) { | ||
| 924 | SDL_InvalidParamError("createinfo"); | ||
| 925 | return NULL; | ||
| 926 | } | ||
| 927 | |||
| 928 | if (device->debug_mode) { | ||
| 929 | if (createinfo->format == SDL_GPU_SHADERFORMAT_INVALID) { | ||
| 930 | SDL_assert_release(!"Shader format cannot be INVALID!"); | ||
| 931 | return NULL; | ||
| 932 | } | ||
| 933 | if (!(createinfo->format & device->shader_formats)) { | ||
| 934 | SDL_assert_release(!"Incompatible shader format for GPU backend"); | ||
| 935 | return NULL; | ||
| 936 | } | ||
| 937 | } | ||
| 938 | |||
| 939 | return device->CreateShader( | ||
| 940 | device->driverData, | ||
| 941 | createinfo); | ||
| 942 | } | ||
| 943 | |||
| 944 | SDL_GPUTexture *SDL_CreateGPUTexture( | ||
| 945 | SDL_GPUDevice *device, | ||
| 946 | const SDL_GPUTextureCreateInfo *createinfo) | ||
| 947 | { | ||
| 948 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 949 | if (createinfo == NULL) { | ||
| 950 | SDL_InvalidParamError("createinfo"); | ||
| 951 | return NULL; | ||
| 952 | } | ||
| 953 | |||
| 954 | if (device->debug_mode) { | ||
| 955 | bool failed = false; | ||
| 956 | |||
| 957 | const Uint32 MAX_2D_DIMENSION = 16384; | ||
| 958 | const Uint32 MAX_3D_DIMENSION = 2048; | ||
| 959 | |||
| 960 | // Common checks for all texture types | ||
| 961 | CHECK_TEXTUREFORMAT_ENUM_INVALID(createinfo->format, NULL) | ||
| 962 | |||
| 963 | if (createinfo->width <= 0 || createinfo->height <= 0 || createinfo->layer_count_or_depth <= 0) { | ||
| 964 | SDL_assert_release(!"For any texture: width, height, and layer_count_or_depth must be >= 1"); | ||
| 965 | failed = true; | ||
| 966 | } | ||
| 967 | if (createinfo->num_levels <= 0) { | ||
| 968 | SDL_assert_release(!"For any texture: num_levels must be >= 1"); | ||
| 969 | failed = true; | ||
| 970 | } | ||
| 971 | if ((createinfo->usage & SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ) && (createinfo->usage & SDL_GPU_TEXTUREUSAGE_SAMPLER)) { | ||
| 972 | SDL_assert_release(!"For any texture: usage cannot contain both GRAPHICS_STORAGE_READ and SAMPLER"); | ||
| 973 | failed = true; | ||
| 974 | } | ||
| 975 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1 && | ||
| 976 | (createinfo->usage & (SDL_GPU_TEXTUREUSAGE_SAMPLER | | ||
| 977 | SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ | | ||
| 978 | SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ | | ||
| 979 | SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE))) { | ||
| 980 | SDL_assert_release(!"For multisample textures: usage cannot contain SAMPLER or STORAGE flags"); | ||
| 981 | failed = true; | ||
| 982 | } | ||
| 983 | if (IsDepthFormat(createinfo->format) && (createinfo->usage & ~(SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET | SDL_GPU_TEXTUREUSAGE_SAMPLER))) { | ||
| 984 | SDL_assert_release(!"For depth textures: usage cannot contain any flags except for DEPTH_STENCIL_TARGET and SAMPLER"); | ||
| 985 | failed = true; | ||
| 986 | } | ||
| 987 | if (IsIntegerFormat(createinfo->format) && (createinfo->usage & SDL_GPU_TEXTUREUSAGE_SAMPLER)) { | ||
| 988 | SDL_assert_release(!"For any texture: usage cannot contain SAMPLER for textures with an integer format"); | ||
| 989 | failed = true; | ||
| 990 | } | ||
| 991 | |||
| 992 | if (createinfo->type == SDL_GPU_TEXTURETYPE_CUBE) { | ||
| 993 | // Cubemap validation | ||
| 994 | if (createinfo->width != createinfo->height) { | ||
| 995 | SDL_assert_release(!"For cube textures: width and height must be identical"); | ||
| 996 | failed = true; | ||
| 997 | } | ||
| 998 | if (createinfo->width > MAX_2D_DIMENSION || createinfo->height > MAX_2D_DIMENSION) { | ||
| 999 | SDL_assert_release(!"For cube textures: width and height must be <= 16384"); | ||
| 1000 | failed = true; | ||
| 1001 | } | ||
| 1002 | if (createinfo->layer_count_or_depth != 6) { | ||
| 1003 | SDL_assert_release(!"For cube textures: layer_count_or_depth must be 6"); | ||
| 1004 | failed = true; | ||
| 1005 | } | ||
| 1006 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) { | ||
| 1007 | SDL_assert_release(!"For cube textures: sample_count must be SDL_GPU_SAMPLECOUNT_1"); | ||
| 1008 | failed = true; | ||
| 1009 | } | ||
| 1010 | if (!SDL_GPUTextureSupportsFormat(device, createinfo->format, SDL_GPU_TEXTURETYPE_CUBE, createinfo->usage)) { | ||
| 1011 | SDL_assert_release(!"For cube textures: the format is unsupported for the given usage"); | ||
| 1012 | failed = true; | ||
| 1013 | } | ||
| 1014 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) { | ||
| 1015 | // Cubemap array validation | ||
| 1016 | if (createinfo->width != createinfo->height) { | ||
| 1017 | SDL_assert_release(!"For cube array textures: width and height must be identical"); | ||
| 1018 | failed = true; | ||
| 1019 | } | ||
| 1020 | if (createinfo->width > MAX_2D_DIMENSION || createinfo->height > MAX_2D_DIMENSION) { | ||
| 1021 | SDL_assert_release(!"For cube array textures: width and height must be <= 16384"); | ||
| 1022 | failed = true; | ||
| 1023 | } | ||
| 1024 | if (createinfo->layer_count_or_depth % 6 != 0) { | ||
| 1025 | SDL_assert_release(!"For cube array textures: layer_count_or_depth must be a multiple of 6"); | ||
| 1026 | failed = true; | ||
| 1027 | } | ||
| 1028 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) { | ||
| 1029 | SDL_assert_release(!"For cube array textures: sample_count must be SDL_GPU_SAMPLECOUNT_1"); | ||
| 1030 | failed = true; | ||
| 1031 | } | ||
| 1032 | if (!SDL_GPUTextureSupportsFormat(device, createinfo->format, SDL_GPU_TEXTURETYPE_CUBE_ARRAY, createinfo->usage)) { | ||
| 1033 | SDL_assert_release(!"For cube array textures: the format is unsupported for the given usage"); | ||
| 1034 | failed = true; | ||
| 1035 | } | ||
| 1036 | } else if (createinfo->type == SDL_GPU_TEXTURETYPE_3D) { | ||
| 1037 | // 3D Texture Validation | ||
| 1038 | if (createinfo->width > MAX_3D_DIMENSION || createinfo->height > MAX_3D_DIMENSION || createinfo->layer_count_or_depth > MAX_3D_DIMENSION) { | ||
| 1039 | SDL_assert_release(!"For 3D textures: width, height, and layer_count_or_depth must be <= 2048"); | ||
| 1040 | failed = true; | ||
| 1041 | } | ||
| 1042 | if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) { | ||
| 1043 | SDL_assert_release(!"For 3D textures: usage must not contain DEPTH_STENCIL_TARGET"); | ||
| 1044 | failed = true; | ||
| 1045 | } | ||
| 1046 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) { | ||
| 1047 | SDL_assert_release(!"For 3D textures: sample_count must be SDL_GPU_SAMPLECOUNT_1"); | ||
| 1048 | failed = true; | ||
| 1049 | } | ||
| 1050 | if (!SDL_GPUTextureSupportsFormat(device, createinfo->format, SDL_GPU_TEXTURETYPE_3D, createinfo->usage)) { | ||
| 1051 | SDL_assert_release(!"For 3D textures: the format is unsupported for the given usage"); | ||
| 1052 | failed = true; | ||
| 1053 | } | ||
| 1054 | } else { | ||
| 1055 | if (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY) { | ||
| 1056 | // Array Texture Validation | ||
| 1057 | if (createinfo->usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET) { | ||
| 1058 | SDL_assert_release(!"For array textures: usage must not contain DEPTH_STENCIL_TARGET"); | ||
| 1059 | failed = true; | ||
| 1060 | } | ||
| 1061 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1) { | ||
| 1062 | SDL_assert_release(!"For array textures: sample_count must be SDL_GPU_SAMPLECOUNT_1"); | ||
| 1063 | failed = true; | ||
| 1064 | } | ||
| 1065 | } | ||
| 1066 | if (createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1 && createinfo->num_levels > 1) { | ||
| 1067 | SDL_assert_release(!"For 2D multisample textures: num_levels must be 1"); | ||
| 1068 | failed = true; | ||
| 1069 | } | ||
| 1070 | if (!SDL_GPUTextureSupportsFormat(device, createinfo->format, SDL_GPU_TEXTURETYPE_2D, createinfo->usage)) { | ||
| 1071 | SDL_assert_release(!"For 2D textures: the format is unsupported for the given usage"); | ||
| 1072 | failed = true; | ||
| 1073 | } | ||
| 1074 | } | ||
| 1075 | |||
| 1076 | if (failed) { | ||
| 1077 | return NULL; | ||
| 1078 | } | ||
| 1079 | } | ||
| 1080 | |||
| 1081 | return device->CreateTexture( | ||
| 1082 | device->driverData, | ||
| 1083 | createinfo); | ||
| 1084 | } | ||
| 1085 | |||
| 1086 | SDL_GPUBuffer *SDL_CreateGPUBuffer( | ||
| 1087 | SDL_GPUDevice *device, | ||
| 1088 | const SDL_GPUBufferCreateInfo *createinfo) | ||
| 1089 | { | ||
| 1090 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 1091 | if (createinfo == NULL) { | ||
| 1092 | SDL_InvalidParamError("createinfo"); | ||
| 1093 | return NULL; | ||
| 1094 | } | ||
| 1095 | |||
| 1096 | const char *debugName = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING, NULL); | ||
| 1097 | |||
| 1098 | return device->CreateBuffer( | ||
| 1099 | device->driverData, | ||
| 1100 | createinfo->usage, | ||
| 1101 | createinfo->size, | ||
| 1102 | debugName); | ||
| 1103 | } | ||
| 1104 | |||
| 1105 | SDL_GPUTransferBuffer *SDL_CreateGPUTransferBuffer( | ||
| 1106 | SDL_GPUDevice *device, | ||
| 1107 | const SDL_GPUTransferBufferCreateInfo *createinfo) | ||
| 1108 | { | ||
| 1109 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 1110 | if (createinfo == NULL) { | ||
| 1111 | SDL_InvalidParamError("createinfo"); | ||
| 1112 | return NULL; | ||
| 1113 | } | ||
| 1114 | |||
| 1115 | const char *debugName = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING, NULL); | ||
| 1116 | |||
| 1117 | return device->CreateTransferBuffer( | ||
| 1118 | device->driverData, | ||
| 1119 | createinfo->usage, | ||
| 1120 | createinfo->size, | ||
| 1121 | debugName); | ||
| 1122 | } | ||
| 1123 | |||
| 1124 | // Debug Naming | ||
| 1125 | |||
| 1126 | void SDL_SetGPUBufferName( | ||
| 1127 | SDL_GPUDevice *device, | ||
| 1128 | SDL_GPUBuffer *buffer, | ||
| 1129 | const char *text) | ||
| 1130 | { | ||
| 1131 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1132 | if (buffer == NULL) { | ||
| 1133 | SDL_InvalidParamError("buffer"); | ||
| 1134 | return; | ||
| 1135 | } | ||
| 1136 | if (text == NULL) { | ||
| 1137 | SDL_InvalidParamError("text"); | ||
| 1138 | } | ||
| 1139 | |||
| 1140 | device->SetBufferName( | ||
| 1141 | device->driverData, | ||
| 1142 | buffer, | ||
| 1143 | text); | ||
| 1144 | } | ||
| 1145 | |||
| 1146 | void SDL_SetGPUTextureName( | ||
| 1147 | SDL_GPUDevice *device, | ||
| 1148 | SDL_GPUTexture *texture, | ||
| 1149 | const char *text) | ||
| 1150 | { | ||
| 1151 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1152 | if (texture == NULL) { | ||
| 1153 | SDL_InvalidParamError("texture"); | ||
| 1154 | return; | ||
| 1155 | } | ||
| 1156 | if (text == NULL) { | ||
| 1157 | SDL_InvalidParamError("text"); | ||
| 1158 | } | ||
| 1159 | |||
| 1160 | device->SetTextureName( | ||
| 1161 | device->driverData, | ||
| 1162 | texture, | ||
| 1163 | text); | ||
| 1164 | } | ||
| 1165 | |||
| 1166 | void SDL_InsertGPUDebugLabel( | ||
| 1167 | SDL_GPUCommandBuffer *command_buffer, | ||
| 1168 | const char *text) | ||
| 1169 | { | ||
| 1170 | if (command_buffer == NULL) { | ||
| 1171 | SDL_InvalidParamError("command_buffer"); | ||
| 1172 | return; | ||
| 1173 | } | ||
| 1174 | if (text == NULL) { | ||
| 1175 | SDL_InvalidParamError("text"); | ||
| 1176 | return; | ||
| 1177 | } | ||
| 1178 | |||
| 1179 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 1180 | CHECK_COMMAND_BUFFER | ||
| 1181 | } | ||
| 1182 | |||
| 1183 | COMMAND_BUFFER_DEVICE->InsertDebugLabel( | ||
| 1184 | command_buffer, | ||
| 1185 | text); | ||
| 1186 | } | ||
| 1187 | |||
| 1188 | void SDL_PushGPUDebugGroup( | ||
| 1189 | SDL_GPUCommandBuffer *command_buffer, | ||
| 1190 | const char *name) | ||
| 1191 | { | ||
| 1192 | if (command_buffer == NULL) { | ||
| 1193 | SDL_InvalidParamError("command_buffer"); | ||
| 1194 | return; | ||
| 1195 | } | ||
| 1196 | if (name == NULL) { | ||
| 1197 | SDL_InvalidParamError("name"); | ||
| 1198 | return; | ||
| 1199 | } | ||
| 1200 | |||
| 1201 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 1202 | CHECK_COMMAND_BUFFER | ||
| 1203 | } | ||
| 1204 | |||
| 1205 | COMMAND_BUFFER_DEVICE->PushDebugGroup( | ||
| 1206 | command_buffer, | ||
| 1207 | name); | ||
| 1208 | } | ||
| 1209 | |||
| 1210 | void SDL_PopGPUDebugGroup( | ||
| 1211 | SDL_GPUCommandBuffer *command_buffer) | ||
| 1212 | { | ||
| 1213 | if (command_buffer == NULL) { | ||
| 1214 | SDL_InvalidParamError("command_buffer"); | ||
| 1215 | return; | ||
| 1216 | } | ||
| 1217 | |||
| 1218 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 1219 | CHECK_COMMAND_BUFFER | ||
| 1220 | } | ||
| 1221 | |||
| 1222 | COMMAND_BUFFER_DEVICE->PopDebugGroup( | ||
| 1223 | command_buffer); | ||
| 1224 | } | ||
| 1225 | |||
| 1226 | // Disposal | ||
| 1227 | |||
| 1228 | void SDL_ReleaseGPUTexture( | ||
| 1229 | SDL_GPUDevice *device, | ||
| 1230 | SDL_GPUTexture *texture) | ||
| 1231 | { | ||
| 1232 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1233 | if (texture == NULL) { | ||
| 1234 | return; | ||
| 1235 | } | ||
| 1236 | |||
| 1237 | device->ReleaseTexture( | ||
| 1238 | device->driverData, | ||
| 1239 | texture); | ||
| 1240 | } | ||
| 1241 | |||
| 1242 | void SDL_ReleaseGPUSampler( | ||
| 1243 | SDL_GPUDevice *device, | ||
| 1244 | SDL_GPUSampler *sampler) | ||
| 1245 | { | ||
| 1246 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1247 | if (sampler == NULL) { | ||
| 1248 | return; | ||
| 1249 | } | ||
| 1250 | |||
| 1251 | device->ReleaseSampler( | ||
| 1252 | device->driverData, | ||
| 1253 | sampler); | ||
| 1254 | } | ||
| 1255 | |||
| 1256 | void SDL_ReleaseGPUBuffer( | ||
| 1257 | SDL_GPUDevice *device, | ||
| 1258 | SDL_GPUBuffer *buffer) | ||
| 1259 | { | ||
| 1260 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1261 | if (buffer == NULL) { | ||
| 1262 | return; | ||
| 1263 | } | ||
| 1264 | |||
| 1265 | device->ReleaseBuffer( | ||
| 1266 | device->driverData, | ||
| 1267 | buffer); | ||
| 1268 | } | ||
| 1269 | |||
| 1270 | void SDL_ReleaseGPUTransferBuffer( | ||
| 1271 | SDL_GPUDevice *device, | ||
| 1272 | SDL_GPUTransferBuffer *transfer_buffer) | ||
| 1273 | { | ||
| 1274 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1275 | if (transfer_buffer == NULL) { | ||
| 1276 | return; | ||
| 1277 | } | ||
| 1278 | |||
| 1279 | device->ReleaseTransferBuffer( | ||
| 1280 | device->driverData, | ||
| 1281 | transfer_buffer); | ||
| 1282 | } | ||
| 1283 | |||
| 1284 | void SDL_ReleaseGPUShader( | ||
| 1285 | SDL_GPUDevice *device, | ||
| 1286 | SDL_GPUShader *shader) | ||
| 1287 | { | ||
| 1288 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1289 | if (shader == NULL) { | ||
| 1290 | return; | ||
| 1291 | } | ||
| 1292 | |||
| 1293 | device->ReleaseShader( | ||
| 1294 | device->driverData, | ||
| 1295 | shader); | ||
| 1296 | } | ||
| 1297 | |||
| 1298 | void SDL_ReleaseGPUComputePipeline( | ||
| 1299 | SDL_GPUDevice *device, | ||
| 1300 | SDL_GPUComputePipeline *compute_pipeline) | ||
| 1301 | { | ||
| 1302 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1303 | if (compute_pipeline == NULL) { | ||
| 1304 | return; | ||
| 1305 | } | ||
| 1306 | |||
| 1307 | device->ReleaseComputePipeline( | ||
| 1308 | device->driverData, | ||
| 1309 | compute_pipeline); | ||
| 1310 | } | ||
| 1311 | |||
| 1312 | void SDL_ReleaseGPUGraphicsPipeline( | ||
| 1313 | SDL_GPUDevice *device, | ||
| 1314 | SDL_GPUGraphicsPipeline *graphics_pipeline) | ||
| 1315 | { | ||
| 1316 | CHECK_DEVICE_MAGIC(device, ); | ||
| 1317 | if (graphics_pipeline == NULL) { | ||
| 1318 | return; | ||
| 1319 | } | ||
| 1320 | |||
| 1321 | device->ReleaseGraphicsPipeline( | ||
| 1322 | device->driverData, | ||
| 1323 | graphics_pipeline); | ||
| 1324 | } | ||
| 1325 | |||
| 1326 | // Command Buffer | ||
| 1327 | |||
| 1328 | SDL_GPUCommandBuffer *SDL_AcquireGPUCommandBuffer( | ||
| 1329 | SDL_GPUDevice *device) | ||
| 1330 | { | ||
| 1331 | SDL_GPUCommandBuffer *command_buffer; | ||
| 1332 | CommandBufferCommonHeader *commandBufferHeader; | ||
| 1333 | |||
| 1334 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 1335 | |||
| 1336 | command_buffer = device->AcquireCommandBuffer( | ||
| 1337 | device->driverData); | ||
| 1338 | |||
| 1339 | if (command_buffer == NULL) { | ||
| 1340 | return NULL; | ||
| 1341 | } | ||
| 1342 | |||
| 1343 | commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 1344 | commandBufferHeader->device = device; | ||
| 1345 | commandBufferHeader->render_pass.command_buffer = command_buffer; | ||
| 1346 | commandBufferHeader->render_pass.in_progress = false; | ||
| 1347 | commandBufferHeader->graphics_pipeline_bound = false; | ||
| 1348 | commandBufferHeader->compute_pass.command_buffer = command_buffer; | ||
| 1349 | commandBufferHeader->compute_pass.in_progress = false; | ||
| 1350 | commandBufferHeader->compute_pipeline_bound = false; | ||
| 1351 | commandBufferHeader->copy_pass.command_buffer = command_buffer; | ||
| 1352 | commandBufferHeader->copy_pass.in_progress = false; | ||
| 1353 | commandBufferHeader->swapchain_texture_acquired = false; | ||
| 1354 | commandBufferHeader->submitted = false; | ||
| 1355 | |||
| 1356 | return command_buffer; | ||
| 1357 | } | ||
| 1358 | |||
| 1359 | // Uniforms | ||
| 1360 | |||
| 1361 | void SDL_PushGPUVertexUniformData( | ||
| 1362 | SDL_GPUCommandBuffer *command_buffer, | ||
| 1363 | Uint32 slot_index, | ||
| 1364 | const void *data, | ||
| 1365 | Uint32 length) | ||
| 1366 | { | ||
| 1367 | if (command_buffer == NULL) { | ||
| 1368 | SDL_InvalidParamError("command_buffer"); | ||
| 1369 | return; | ||
| 1370 | } | ||
| 1371 | if (data == NULL) { | ||
| 1372 | SDL_InvalidParamError("data"); | ||
| 1373 | return; | ||
| 1374 | } | ||
| 1375 | |||
| 1376 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 1377 | CHECK_COMMAND_BUFFER | ||
| 1378 | } | ||
| 1379 | |||
| 1380 | COMMAND_BUFFER_DEVICE->PushVertexUniformData( | ||
| 1381 | command_buffer, | ||
| 1382 | slot_index, | ||
| 1383 | data, | ||
| 1384 | length); | ||
| 1385 | } | ||
| 1386 | |||
| 1387 | void SDL_PushGPUFragmentUniformData( | ||
| 1388 | SDL_GPUCommandBuffer *command_buffer, | ||
| 1389 | Uint32 slot_index, | ||
| 1390 | const void *data, | ||
| 1391 | Uint32 length) | ||
| 1392 | { | ||
| 1393 | if (command_buffer == NULL) { | ||
| 1394 | SDL_InvalidParamError("command_buffer"); | ||
| 1395 | return; | ||
| 1396 | } | ||
| 1397 | if (data == NULL) { | ||
| 1398 | SDL_InvalidParamError("data"); | ||
| 1399 | return; | ||
| 1400 | } | ||
| 1401 | |||
| 1402 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 1403 | CHECK_COMMAND_BUFFER | ||
| 1404 | } | ||
| 1405 | |||
| 1406 | COMMAND_BUFFER_DEVICE->PushFragmentUniformData( | ||
| 1407 | command_buffer, | ||
| 1408 | slot_index, | ||
| 1409 | data, | ||
| 1410 | length); | ||
| 1411 | } | ||
| 1412 | |||
| 1413 | void SDL_PushGPUComputeUniformData( | ||
| 1414 | SDL_GPUCommandBuffer *command_buffer, | ||
| 1415 | Uint32 slot_index, | ||
| 1416 | const void *data, | ||
| 1417 | Uint32 length) | ||
| 1418 | { | ||
| 1419 | if (command_buffer == NULL) { | ||
| 1420 | SDL_InvalidParamError("command_buffer"); | ||
| 1421 | return; | ||
| 1422 | } | ||
| 1423 | if (data == NULL) { | ||
| 1424 | SDL_InvalidParamError("data"); | ||
| 1425 | return; | ||
| 1426 | } | ||
| 1427 | |||
| 1428 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 1429 | CHECK_COMMAND_BUFFER | ||
| 1430 | } | ||
| 1431 | |||
| 1432 | COMMAND_BUFFER_DEVICE->PushComputeUniformData( | ||
| 1433 | command_buffer, | ||
| 1434 | slot_index, | ||
| 1435 | data, | ||
| 1436 | length); | ||
| 1437 | } | ||
| 1438 | |||
| 1439 | // Render Pass | ||
| 1440 | |||
| 1441 | SDL_GPURenderPass *SDL_BeginGPURenderPass( | ||
| 1442 | SDL_GPUCommandBuffer *command_buffer, | ||
| 1443 | const SDL_GPUColorTargetInfo *color_target_infos, | ||
| 1444 | Uint32 num_color_targets, | ||
| 1445 | const SDL_GPUDepthStencilTargetInfo *depth_stencil_target_info) | ||
| 1446 | { | ||
| 1447 | CommandBufferCommonHeader *commandBufferHeader; | ||
| 1448 | |||
| 1449 | if (command_buffer == NULL) { | ||
| 1450 | SDL_InvalidParamError("command_buffer"); | ||
| 1451 | return NULL; | ||
| 1452 | } | ||
| 1453 | if (color_target_infos == NULL && num_color_targets > 0) { | ||
| 1454 | SDL_InvalidParamError("color_target_infos"); | ||
| 1455 | return NULL; | ||
| 1456 | } | ||
| 1457 | |||
| 1458 | if (num_color_targets > MAX_COLOR_TARGET_BINDINGS) { | ||
| 1459 | SDL_SetError("num_color_targets exceeds MAX_COLOR_TARGET_BINDINGS"); | ||
| 1460 | return NULL; | ||
| 1461 | } | ||
| 1462 | |||
| 1463 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 1464 | CHECK_COMMAND_BUFFER_RETURN_NULL | ||
| 1465 | CHECK_ANY_PASS_IN_PROGRESS("Cannot begin render pass during another pass!", NULL) | ||
| 1466 | |||
| 1467 | for (Uint32 i = 0; i < num_color_targets; i += 1) { | ||
| 1468 | TextureCommonHeader *textureHeader = (TextureCommonHeader *)color_target_infos[i].texture; | ||
| 1469 | |||
| 1470 | if (color_target_infos[i].cycle && color_target_infos[i].load_op == SDL_GPU_LOADOP_LOAD) { | ||
| 1471 | SDL_assert_release(!"Cannot cycle color target when load op is LOAD!"); | ||
| 1472 | } | ||
| 1473 | |||
| 1474 | if (color_target_infos[i].store_op == SDL_GPU_STOREOP_RESOLVE || color_target_infos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) { | ||
| 1475 | if (color_target_infos[i].resolve_texture == NULL) { | ||
| 1476 | SDL_assert_release(!"Store op is RESOLVE or RESOLVE_AND_STORE but resolve_texture is NULL!"); | ||
| 1477 | } else { | ||
| 1478 | TextureCommonHeader *resolveTextureHeader = (TextureCommonHeader *)color_target_infos[i].resolve_texture; | ||
| 1479 | if (textureHeader->info.sample_count == SDL_GPU_SAMPLECOUNT_1) { | ||
| 1480 | SDL_assert_release(!"Store op is RESOLVE or RESOLVE_AND_STORE but texture is not multisample!"); | ||
| 1481 | } | ||
| 1482 | if (resolveTextureHeader->info.sample_count != SDL_GPU_SAMPLECOUNT_1) { | ||
| 1483 | SDL_assert_release(!"Resolve texture must have a sample count of 1!"); | ||
| 1484 | } | ||
| 1485 | if (resolveTextureHeader->info.format != textureHeader->info.format) { | ||
| 1486 | SDL_assert_release(!"Resolve texture must have the same format as its corresponding color target!"); | ||
| 1487 | } | ||
| 1488 | if (resolveTextureHeader->info.type == SDL_GPU_TEXTURETYPE_3D) { | ||
| 1489 | SDL_assert_release(!"Resolve texture must not be of TEXTURETYPE_3D!"); | ||
| 1490 | } | ||
| 1491 | if (!(resolveTextureHeader->info.usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) { | ||
| 1492 | SDL_assert_release(!"Resolve texture usage must include COLOR_TARGET!"); | ||
| 1493 | } | ||
| 1494 | } | ||
| 1495 | } | ||
| 1496 | } | ||
| 1497 | |||
| 1498 | if (depth_stencil_target_info != NULL) { | ||
| 1499 | |||
| 1500 | TextureCommonHeader *textureHeader = (TextureCommonHeader *)depth_stencil_target_info->texture; | ||
| 1501 | if (!(textureHeader->info.usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) { | ||
| 1502 | SDL_assert_release(!"Depth target must have been created with the DEPTH_STENCIL_TARGET usage flag!"); | ||
| 1503 | } | ||
| 1504 | |||
| 1505 | if (depth_stencil_target_info->cycle && (depth_stencil_target_info->load_op == SDL_GPU_LOADOP_LOAD || depth_stencil_target_info->stencil_load_op == SDL_GPU_LOADOP_LOAD)) { | ||
| 1506 | SDL_assert_release(!"Cannot cycle depth target when load op or stencil load op is LOAD!"); | ||
| 1507 | } | ||
| 1508 | |||
| 1509 | if (depth_stencil_target_info->store_op == SDL_GPU_STOREOP_RESOLVE || | ||
| 1510 | depth_stencil_target_info->stencil_store_op == SDL_GPU_STOREOP_RESOLVE || | ||
| 1511 | depth_stencil_target_info->store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE || | ||
| 1512 | depth_stencil_target_info->stencil_store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) { | ||
| 1513 | SDL_assert_release(!"RESOLVE store ops are not supported for depth-stencil targets!"); | ||
| 1514 | } | ||
| 1515 | } | ||
| 1516 | } | ||
| 1517 | |||
| 1518 | COMMAND_BUFFER_DEVICE->BeginRenderPass( | ||
| 1519 | command_buffer, | ||
| 1520 | color_target_infos, | ||
| 1521 | num_color_targets, | ||
| 1522 | depth_stencil_target_info); | ||
| 1523 | |||
| 1524 | commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 1525 | commandBufferHeader->render_pass.in_progress = true; | ||
| 1526 | return (SDL_GPURenderPass *)&(commandBufferHeader->render_pass); | ||
| 1527 | } | ||
| 1528 | |||
| 1529 | void SDL_BindGPUGraphicsPipeline( | ||
| 1530 | SDL_GPURenderPass *render_pass, | ||
| 1531 | SDL_GPUGraphicsPipeline *graphics_pipeline) | ||
| 1532 | { | ||
| 1533 | CommandBufferCommonHeader *commandBufferHeader; | ||
| 1534 | |||
| 1535 | if (render_pass == NULL) { | ||
| 1536 | SDL_InvalidParamError("render_pass"); | ||
| 1537 | return; | ||
| 1538 | } | ||
| 1539 | if (graphics_pipeline == NULL) { | ||
| 1540 | SDL_InvalidParamError("graphics_pipeline"); | ||
| 1541 | return; | ||
| 1542 | } | ||
| 1543 | |||
| 1544 | RENDERPASS_DEVICE->BindGraphicsPipeline( | ||
| 1545 | RENDERPASS_COMMAND_BUFFER, | ||
| 1546 | graphics_pipeline); | ||
| 1547 | |||
| 1548 | commandBufferHeader = (CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER; | ||
| 1549 | commandBufferHeader->graphics_pipeline_bound = true; | ||
| 1550 | } | ||
| 1551 | |||
| 1552 | void SDL_SetGPUViewport( | ||
| 1553 | SDL_GPURenderPass *render_pass, | ||
| 1554 | const SDL_GPUViewport *viewport) | ||
| 1555 | { | ||
| 1556 | if (render_pass == NULL) { | ||
| 1557 | SDL_InvalidParamError("render_pass"); | ||
| 1558 | return; | ||
| 1559 | } | ||
| 1560 | if (viewport == NULL) { | ||
| 1561 | SDL_InvalidParamError("viewport"); | ||
| 1562 | return; | ||
| 1563 | } | ||
| 1564 | |||
| 1565 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1566 | CHECK_RENDERPASS | ||
| 1567 | } | ||
| 1568 | |||
| 1569 | RENDERPASS_DEVICE->SetViewport( | ||
| 1570 | RENDERPASS_COMMAND_BUFFER, | ||
| 1571 | viewport); | ||
| 1572 | } | ||
| 1573 | |||
| 1574 | void SDL_SetGPUScissor( | ||
| 1575 | SDL_GPURenderPass *render_pass, | ||
| 1576 | const SDL_Rect *scissor) | ||
| 1577 | { | ||
| 1578 | if (render_pass == NULL) { | ||
| 1579 | SDL_InvalidParamError("render_pass"); | ||
| 1580 | return; | ||
| 1581 | } | ||
| 1582 | if (scissor == NULL) { | ||
| 1583 | SDL_InvalidParamError("scissor"); | ||
| 1584 | return; | ||
| 1585 | } | ||
| 1586 | |||
| 1587 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1588 | CHECK_RENDERPASS | ||
| 1589 | } | ||
| 1590 | |||
| 1591 | RENDERPASS_DEVICE->SetScissor( | ||
| 1592 | RENDERPASS_COMMAND_BUFFER, | ||
| 1593 | scissor); | ||
| 1594 | } | ||
| 1595 | |||
| 1596 | void SDL_SetGPUBlendConstants( | ||
| 1597 | SDL_GPURenderPass *render_pass, | ||
| 1598 | SDL_FColor blend_constants) | ||
| 1599 | { | ||
| 1600 | if (render_pass == NULL) { | ||
| 1601 | SDL_InvalidParamError("render_pass"); | ||
| 1602 | return; | ||
| 1603 | } | ||
| 1604 | |||
| 1605 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1606 | CHECK_RENDERPASS | ||
| 1607 | } | ||
| 1608 | |||
| 1609 | RENDERPASS_DEVICE->SetBlendConstants( | ||
| 1610 | RENDERPASS_COMMAND_BUFFER, | ||
| 1611 | blend_constants); | ||
| 1612 | } | ||
| 1613 | |||
| 1614 | void SDL_SetGPUStencilReference( | ||
| 1615 | SDL_GPURenderPass *render_pass, | ||
| 1616 | Uint8 reference) | ||
| 1617 | { | ||
| 1618 | if (render_pass == NULL) { | ||
| 1619 | SDL_InvalidParamError("render_pass"); | ||
| 1620 | return; | ||
| 1621 | } | ||
| 1622 | |||
| 1623 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1624 | CHECK_RENDERPASS | ||
| 1625 | } | ||
| 1626 | |||
| 1627 | RENDERPASS_DEVICE->SetStencilReference( | ||
| 1628 | RENDERPASS_COMMAND_BUFFER, | ||
| 1629 | reference); | ||
| 1630 | } | ||
| 1631 | |||
| 1632 | void SDL_BindGPUVertexBuffers( | ||
| 1633 | SDL_GPURenderPass *render_pass, | ||
| 1634 | Uint32 first_binding, | ||
| 1635 | const SDL_GPUBufferBinding *bindings, | ||
| 1636 | Uint32 num_bindings) | ||
| 1637 | { | ||
| 1638 | if (render_pass == NULL) { | ||
| 1639 | SDL_InvalidParamError("render_pass"); | ||
| 1640 | return; | ||
| 1641 | } | ||
| 1642 | if (bindings == NULL && num_bindings > 0) { | ||
| 1643 | SDL_InvalidParamError("bindings"); | ||
| 1644 | return; | ||
| 1645 | } | ||
| 1646 | |||
| 1647 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1648 | CHECK_RENDERPASS | ||
| 1649 | } | ||
| 1650 | |||
| 1651 | RENDERPASS_DEVICE->BindVertexBuffers( | ||
| 1652 | RENDERPASS_COMMAND_BUFFER, | ||
| 1653 | first_binding, | ||
| 1654 | bindings, | ||
| 1655 | num_bindings); | ||
| 1656 | } | ||
| 1657 | |||
| 1658 | void SDL_BindGPUIndexBuffer( | ||
| 1659 | SDL_GPURenderPass *render_pass, | ||
| 1660 | const SDL_GPUBufferBinding *binding, | ||
| 1661 | SDL_GPUIndexElementSize index_element_size) | ||
| 1662 | { | ||
| 1663 | if (render_pass == NULL) { | ||
| 1664 | SDL_InvalidParamError("render_pass"); | ||
| 1665 | return; | ||
| 1666 | } | ||
| 1667 | if (binding == NULL) { | ||
| 1668 | SDL_InvalidParamError("binding"); | ||
| 1669 | return; | ||
| 1670 | } | ||
| 1671 | |||
| 1672 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1673 | CHECK_RENDERPASS | ||
| 1674 | } | ||
| 1675 | |||
| 1676 | RENDERPASS_DEVICE->BindIndexBuffer( | ||
| 1677 | RENDERPASS_COMMAND_BUFFER, | ||
| 1678 | binding, | ||
| 1679 | index_element_size); | ||
| 1680 | } | ||
| 1681 | |||
| 1682 | void SDL_BindGPUVertexSamplers( | ||
| 1683 | SDL_GPURenderPass *render_pass, | ||
| 1684 | Uint32 first_slot, | ||
| 1685 | const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, | ||
| 1686 | Uint32 num_bindings) | ||
| 1687 | { | ||
| 1688 | if (render_pass == NULL) { | ||
| 1689 | SDL_InvalidParamError("render_pass"); | ||
| 1690 | return; | ||
| 1691 | } | ||
| 1692 | if (texture_sampler_bindings == NULL && num_bindings > 0) { | ||
| 1693 | SDL_InvalidParamError("texture_sampler_bindings"); | ||
| 1694 | return; | ||
| 1695 | } | ||
| 1696 | |||
| 1697 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1698 | CHECK_RENDERPASS | ||
| 1699 | } | ||
| 1700 | |||
| 1701 | RENDERPASS_DEVICE->BindVertexSamplers( | ||
| 1702 | RENDERPASS_COMMAND_BUFFER, | ||
| 1703 | first_slot, | ||
| 1704 | texture_sampler_bindings, | ||
| 1705 | num_bindings); | ||
| 1706 | } | ||
| 1707 | |||
| 1708 | void SDL_BindGPUVertexStorageTextures( | ||
| 1709 | SDL_GPURenderPass *render_pass, | ||
| 1710 | Uint32 first_slot, | ||
| 1711 | SDL_GPUTexture *const *storage_textures, | ||
| 1712 | Uint32 num_bindings) | ||
| 1713 | { | ||
| 1714 | if (render_pass == NULL) { | ||
| 1715 | SDL_InvalidParamError("render_pass"); | ||
| 1716 | return; | ||
| 1717 | } | ||
| 1718 | if (storage_textures == NULL && num_bindings > 0) { | ||
| 1719 | SDL_InvalidParamError("storage_textures"); | ||
| 1720 | return; | ||
| 1721 | } | ||
| 1722 | |||
| 1723 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1724 | CHECK_RENDERPASS | ||
| 1725 | } | ||
| 1726 | |||
| 1727 | RENDERPASS_DEVICE->BindVertexStorageTextures( | ||
| 1728 | RENDERPASS_COMMAND_BUFFER, | ||
| 1729 | first_slot, | ||
| 1730 | storage_textures, | ||
| 1731 | num_bindings); | ||
| 1732 | } | ||
| 1733 | |||
| 1734 | void SDL_BindGPUVertexStorageBuffers( | ||
| 1735 | SDL_GPURenderPass *render_pass, | ||
| 1736 | Uint32 first_slot, | ||
| 1737 | SDL_GPUBuffer *const *storage_buffers, | ||
| 1738 | Uint32 num_bindings) | ||
| 1739 | { | ||
| 1740 | if (render_pass == NULL) { | ||
| 1741 | SDL_InvalidParamError("render_pass"); | ||
| 1742 | return; | ||
| 1743 | } | ||
| 1744 | if (storage_buffers == NULL && num_bindings > 0) { | ||
| 1745 | SDL_InvalidParamError("storage_buffers"); | ||
| 1746 | return; | ||
| 1747 | } | ||
| 1748 | |||
| 1749 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1750 | CHECK_RENDERPASS | ||
| 1751 | } | ||
| 1752 | |||
| 1753 | RENDERPASS_DEVICE->BindVertexStorageBuffers( | ||
| 1754 | RENDERPASS_COMMAND_BUFFER, | ||
| 1755 | first_slot, | ||
| 1756 | storage_buffers, | ||
| 1757 | num_bindings); | ||
| 1758 | } | ||
| 1759 | |||
| 1760 | void SDL_BindGPUFragmentSamplers( | ||
| 1761 | SDL_GPURenderPass *render_pass, | ||
| 1762 | Uint32 first_slot, | ||
| 1763 | const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, | ||
| 1764 | Uint32 num_bindings) | ||
| 1765 | { | ||
| 1766 | if (render_pass == NULL) { | ||
| 1767 | SDL_InvalidParamError("render_pass"); | ||
| 1768 | return; | ||
| 1769 | } | ||
| 1770 | if (texture_sampler_bindings == NULL && num_bindings > 0) { | ||
| 1771 | SDL_InvalidParamError("texture_sampler_bindings"); | ||
| 1772 | return; | ||
| 1773 | } | ||
| 1774 | |||
| 1775 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1776 | CHECK_RENDERPASS | ||
| 1777 | } | ||
| 1778 | |||
| 1779 | RENDERPASS_DEVICE->BindFragmentSamplers( | ||
| 1780 | RENDERPASS_COMMAND_BUFFER, | ||
| 1781 | first_slot, | ||
| 1782 | texture_sampler_bindings, | ||
| 1783 | num_bindings); | ||
| 1784 | } | ||
| 1785 | |||
| 1786 | void SDL_BindGPUFragmentStorageTextures( | ||
| 1787 | SDL_GPURenderPass *render_pass, | ||
| 1788 | Uint32 first_slot, | ||
| 1789 | SDL_GPUTexture *const *storage_textures, | ||
| 1790 | Uint32 num_bindings) | ||
| 1791 | { | ||
| 1792 | if (render_pass == NULL) { | ||
| 1793 | SDL_InvalidParamError("render_pass"); | ||
| 1794 | return; | ||
| 1795 | } | ||
| 1796 | if (storage_textures == NULL && num_bindings > 0) { | ||
| 1797 | SDL_InvalidParamError("storage_textures"); | ||
| 1798 | return; | ||
| 1799 | } | ||
| 1800 | |||
| 1801 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1802 | CHECK_RENDERPASS | ||
| 1803 | } | ||
| 1804 | |||
| 1805 | RENDERPASS_DEVICE->BindFragmentStorageTextures( | ||
| 1806 | RENDERPASS_COMMAND_BUFFER, | ||
| 1807 | first_slot, | ||
| 1808 | storage_textures, | ||
| 1809 | num_bindings); | ||
| 1810 | } | ||
| 1811 | |||
| 1812 | void SDL_BindGPUFragmentStorageBuffers( | ||
| 1813 | SDL_GPURenderPass *render_pass, | ||
| 1814 | Uint32 first_slot, | ||
| 1815 | SDL_GPUBuffer *const *storage_buffers, | ||
| 1816 | Uint32 num_bindings) | ||
| 1817 | { | ||
| 1818 | if (render_pass == NULL) { | ||
| 1819 | SDL_InvalidParamError("render_pass"); | ||
| 1820 | return; | ||
| 1821 | } | ||
| 1822 | if (storage_buffers == NULL && num_bindings > 0) { | ||
| 1823 | SDL_InvalidParamError("storage_buffers"); | ||
| 1824 | return; | ||
| 1825 | } | ||
| 1826 | |||
| 1827 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1828 | CHECK_RENDERPASS | ||
| 1829 | } | ||
| 1830 | |||
| 1831 | RENDERPASS_DEVICE->BindFragmentStorageBuffers( | ||
| 1832 | RENDERPASS_COMMAND_BUFFER, | ||
| 1833 | first_slot, | ||
| 1834 | storage_buffers, | ||
| 1835 | num_bindings); | ||
| 1836 | } | ||
| 1837 | |||
| 1838 | void SDL_DrawGPUIndexedPrimitives( | ||
| 1839 | SDL_GPURenderPass *render_pass, | ||
| 1840 | Uint32 num_indices, | ||
| 1841 | Uint32 num_instances, | ||
| 1842 | Uint32 first_index, | ||
| 1843 | Sint32 vertex_offset, | ||
| 1844 | Uint32 first_instance) | ||
| 1845 | { | ||
| 1846 | if (render_pass == NULL) { | ||
| 1847 | SDL_InvalidParamError("render_pass"); | ||
| 1848 | return; | ||
| 1849 | } | ||
| 1850 | |||
| 1851 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1852 | CHECK_RENDERPASS | ||
| 1853 | CHECK_GRAPHICS_PIPELINE_BOUND | ||
| 1854 | } | ||
| 1855 | |||
| 1856 | RENDERPASS_DEVICE->DrawIndexedPrimitives( | ||
| 1857 | RENDERPASS_COMMAND_BUFFER, | ||
| 1858 | num_indices, | ||
| 1859 | num_instances, | ||
| 1860 | first_index, | ||
| 1861 | vertex_offset, | ||
| 1862 | first_instance); | ||
| 1863 | } | ||
| 1864 | |||
| 1865 | void SDL_DrawGPUPrimitives( | ||
| 1866 | SDL_GPURenderPass *render_pass, | ||
| 1867 | Uint32 num_vertices, | ||
| 1868 | Uint32 num_instances, | ||
| 1869 | Uint32 first_vertex, | ||
| 1870 | Uint32 first_instance) | ||
| 1871 | { | ||
| 1872 | if (render_pass == NULL) { | ||
| 1873 | SDL_InvalidParamError("render_pass"); | ||
| 1874 | return; | ||
| 1875 | } | ||
| 1876 | |||
| 1877 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1878 | CHECK_RENDERPASS | ||
| 1879 | CHECK_GRAPHICS_PIPELINE_BOUND | ||
| 1880 | } | ||
| 1881 | |||
| 1882 | RENDERPASS_DEVICE->DrawPrimitives( | ||
| 1883 | RENDERPASS_COMMAND_BUFFER, | ||
| 1884 | num_vertices, | ||
| 1885 | num_instances, | ||
| 1886 | first_vertex, | ||
| 1887 | first_instance); | ||
| 1888 | } | ||
| 1889 | |||
| 1890 | void SDL_DrawGPUPrimitivesIndirect( | ||
| 1891 | SDL_GPURenderPass *render_pass, | ||
| 1892 | SDL_GPUBuffer *buffer, | ||
| 1893 | Uint32 offset, | ||
| 1894 | Uint32 draw_count) | ||
| 1895 | { | ||
| 1896 | if (render_pass == NULL) { | ||
| 1897 | SDL_InvalidParamError("render_pass"); | ||
| 1898 | return; | ||
| 1899 | } | ||
| 1900 | if (buffer == NULL) { | ||
| 1901 | SDL_InvalidParamError("buffer"); | ||
| 1902 | return; | ||
| 1903 | } | ||
| 1904 | |||
| 1905 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1906 | CHECK_RENDERPASS | ||
| 1907 | CHECK_GRAPHICS_PIPELINE_BOUND | ||
| 1908 | } | ||
| 1909 | |||
| 1910 | RENDERPASS_DEVICE->DrawPrimitivesIndirect( | ||
| 1911 | RENDERPASS_COMMAND_BUFFER, | ||
| 1912 | buffer, | ||
| 1913 | offset, | ||
| 1914 | draw_count); | ||
| 1915 | } | ||
| 1916 | |||
| 1917 | void SDL_DrawGPUIndexedPrimitivesIndirect( | ||
| 1918 | SDL_GPURenderPass *render_pass, | ||
| 1919 | SDL_GPUBuffer *buffer, | ||
| 1920 | Uint32 offset, | ||
| 1921 | Uint32 draw_count) | ||
| 1922 | { | ||
| 1923 | if (render_pass == NULL) { | ||
| 1924 | SDL_InvalidParamError("render_pass"); | ||
| 1925 | return; | ||
| 1926 | } | ||
| 1927 | if (buffer == NULL) { | ||
| 1928 | SDL_InvalidParamError("buffer"); | ||
| 1929 | return; | ||
| 1930 | } | ||
| 1931 | |||
| 1932 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1933 | CHECK_RENDERPASS | ||
| 1934 | CHECK_GRAPHICS_PIPELINE_BOUND | ||
| 1935 | } | ||
| 1936 | |||
| 1937 | RENDERPASS_DEVICE->DrawIndexedPrimitivesIndirect( | ||
| 1938 | RENDERPASS_COMMAND_BUFFER, | ||
| 1939 | buffer, | ||
| 1940 | offset, | ||
| 1941 | draw_count); | ||
| 1942 | } | ||
| 1943 | |||
| 1944 | void SDL_EndGPURenderPass( | ||
| 1945 | SDL_GPURenderPass *render_pass) | ||
| 1946 | { | ||
| 1947 | CommandBufferCommonHeader *commandBufferCommonHeader; | ||
| 1948 | |||
| 1949 | if (render_pass == NULL) { | ||
| 1950 | SDL_InvalidParamError("render_pass"); | ||
| 1951 | return; | ||
| 1952 | } | ||
| 1953 | |||
| 1954 | if (RENDERPASS_DEVICE->debug_mode) { | ||
| 1955 | CHECK_RENDERPASS | ||
| 1956 | } | ||
| 1957 | |||
| 1958 | RENDERPASS_DEVICE->EndRenderPass( | ||
| 1959 | RENDERPASS_COMMAND_BUFFER); | ||
| 1960 | |||
| 1961 | commandBufferCommonHeader = (CommandBufferCommonHeader *)RENDERPASS_COMMAND_BUFFER; | ||
| 1962 | commandBufferCommonHeader->render_pass.in_progress = false; | ||
| 1963 | commandBufferCommonHeader->graphics_pipeline_bound = false; | ||
| 1964 | } | ||
| 1965 | |||
| 1966 | // Compute Pass | ||
| 1967 | |||
| 1968 | SDL_GPUComputePass *SDL_BeginGPUComputePass( | ||
| 1969 | SDL_GPUCommandBuffer *command_buffer, | ||
| 1970 | const SDL_GPUStorageTextureReadWriteBinding *storage_texture_bindings, | ||
| 1971 | Uint32 num_storage_texture_bindings, | ||
| 1972 | const SDL_GPUStorageBufferReadWriteBinding *storage_buffer_bindings, | ||
| 1973 | Uint32 num_storage_buffer_bindings) | ||
| 1974 | { | ||
| 1975 | CommandBufferCommonHeader *commandBufferHeader; | ||
| 1976 | |||
| 1977 | if (command_buffer == NULL) { | ||
| 1978 | SDL_InvalidParamError("command_buffer"); | ||
| 1979 | return NULL; | ||
| 1980 | } | ||
| 1981 | if (storage_texture_bindings == NULL && num_storage_texture_bindings > 0) { | ||
| 1982 | SDL_InvalidParamError("storage_texture_bindings"); | ||
| 1983 | return NULL; | ||
| 1984 | } | ||
| 1985 | if (storage_buffer_bindings == NULL && num_storage_buffer_bindings > 0) { | ||
| 1986 | SDL_InvalidParamError("storage_buffer_bindings"); | ||
| 1987 | return NULL; | ||
| 1988 | } | ||
| 1989 | if (num_storage_texture_bindings > MAX_COMPUTE_WRITE_TEXTURES) { | ||
| 1990 | SDL_InvalidParamError("num_storage_texture_bindings"); | ||
| 1991 | return NULL; | ||
| 1992 | } | ||
| 1993 | if (num_storage_buffer_bindings > MAX_COMPUTE_WRITE_BUFFERS) { | ||
| 1994 | SDL_InvalidParamError("num_storage_buffer_bindings"); | ||
| 1995 | return NULL; | ||
| 1996 | } | ||
| 1997 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 1998 | CHECK_COMMAND_BUFFER_RETURN_NULL | ||
| 1999 | CHECK_ANY_PASS_IN_PROGRESS("Cannot begin compute pass during another pass!", NULL) | ||
| 2000 | |||
| 2001 | for (Uint32 i = 0; i < num_storage_texture_bindings; i += 1) { | ||
| 2002 | TextureCommonHeader *header = (TextureCommonHeader *)storage_texture_bindings[i].texture; | ||
| 2003 | if (!(header->info.usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE) && !(header->info.usage & SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE)) { | ||
| 2004 | SDL_assert_release(!"Texture must be created with COMPUTE_STORAGE_WRITE or COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE flag"); | ||
| 2005 | return NULL; | ||
| 2006 | } | ||
| 2007 | } | ||
| 2008 | |||
| 2009 | // TODO: validate buffer usage? | ||
| 2010 | } | ||
| 2011 | |||
| 2012 | COMMAND_BUFFER_DEVICE->BeginComputePass( | ||
| 2013 | command_buffer, | ||
| 2014 | storage_texture_bindings, | ||
| 2015 | num_storage_texture_bindings, | ||
| 2016 | storage_buffer_bindings, | ||
| 2017 | num_storage_buffer_bindings); | ||
| 2018 | |||
| 2019 | commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 2020 | commandBufferHeader->compute_pass.in_progress = true; | ||
| 2021 | return (SDL_GPUComputePass *)&(commandBufferHeader->compute_pass); | ||
| 2022 | } | ||
| 2023 | |||
| 2024 | void SDL_BindGPUComputePipeline( | ||
| 2025 | SDL_GPUComputePass *compute_pass, | ||
| 2026 | SDL_GPUComputePipeline *compute_pipeline) | ||
| 2027 | { | ||
| 2028 | CommandBufferCommonHeader *commandBufferHeader; | ||
| 2029 | |||
| 2030 | if (compute_pass == NULL) { | ||
| 2031 | SDL_InvalidParamError("compute_pass"); | ||
| 2032 | return; | ||
| 2033 | } | ||
| 2034 | if (compute_pipeline == NULL) { | ||
| 2035 | SDL_InvalidParamError("compute_pipeline"); | ||
| 2036 | return; | ||
| 2037 | } | ||
| 2038 | |||
| 2039 | if (COMPUTEPASS_DEVICE->debug_mode) { | ||
| 2040 | CHECK_COMPUTEPASS | ||
| 2041 | } | ||
| 2042 | |||
| 2043 | COMPUTEPASS_DEVICE->BindComputePipeline( | ||
| 2044 | COMPUTEPASS_COMMAND_BUFFER, | ||
| 2045 | compute_pipeline); | ||
| 2046 | |||
| 2047 | commandBufferHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER; | ||
| 2048 | commandBufferHeader->compute_pipeline_bound = true; | ||
| 2049 | } | ||
| 2050 | |||
| 2051 | void SDL_BindGPUComputeSamplers( | ||
| 2052 | SDL_GPUComputePass *compute_pass, | ||
| 2053 | Uint32 first_slot, | ||
| 2054 | const SDL_GPUTextureSamplerBinding *texture_sampler_bindings, | ||
| 2055 | Uint32 num_bindings) | ||
| 2056 | { | ||
| 2057 | if (compute_pass == NULL) { | ||
| 2058 | SDL_InvalidParamError("compute_pass"); | ||
| 2059 | return; | ||
| 2060 | } | ||
| 2061 | if (texture_sampler_bindings == NULL && num_bindings > 0) { | ||
| 2062 | SDL_InvalidParamError("texture_sampler_bindings"); | ||
| 2063 | return; | ||
| 2064 | } | ||
| 2065 | |||
| 2066 | if (COMPUTEPASS_DEVICE->debug_mode) { | ||
| 2067 | CHECK_COMPUTEPASS | ||
| 2068 | } | ||
| 2069 | |||
| 2070 | COMPUTEPASS_DEVICE->BindComputeSamplers( | ||
| 2071 | COMPUTEPASS_COMMAND_BUFFER, | ||
| 2072 | first_slot, | ||
| 2073 | texture_sampler_bindings, | ||
| 2074 | num_bindings); | ||
| 2075 | } | ||
| 2076 | |||
| 2077 | void SDL_BindGPUComputeStorageTextures( | ||
| 2078 | SDL_GPUComputePass *compute_pass, | ||
| 2079 | Uint32 first_slot, | ||
| 2080 | SDL_GPUTexture *const *storage_textures, | ||
| 2081 | Uint32 num_bindings) | ||
| 2082 | { | ||
| 2083 | if (compute_pass == NULL) { | ||
| 2084 | SDL_InvalidParamError("compute_pass"); | ||
| 2085 | return; | ||
| 2086 | } | ||
| 2087 | if (storage_textures == NULL && num_bindings > 0) { | ||
| 2088 | SDL_InvalidParamError("storage_textures"); | ||
| 2089 | return; | ||
| 2090 | } | ||
| 2091 | |||
| 2092 | if (COMPUTEPASS_DEVICE->debug_mode) { | ||
| 2093 | CHECK_COMPUTEPASS | ||
| 2094 | } | ||
| 2095 | |||
| 2096 | COMPUTEPASS_DEVICE->BindComputeStorageTextures( | ||
| 2097 | COMPUTEPASS_COMMAND_BUFFER, | ||
| 2098 | first_slot, | ||
| 2099 | storage_textures, | ||
| 2100 | num_bindings); | ||
| 2101 | } | ||
| 2102 | |||
| 2103 | void SDL_BindGPUComputeStorageBuffers( | ||
| 2104 | SDL_GPUComputePass *compute_pass, | ||
| 2105 | Uint32 first_slot, | ||
| 2106 | SDL_GPUBuffer *const *storage_buffers, | ||
| 2107 | Uint32 num_bindings) | ||
| 2108 | { | ||
| 2109 | if (compute_pass == NULL) { | ||
| 2110 | SDL_InvalidParamError("compute_pass"); | ||
| 2111 | return; | ||
| 2112 | } | ||
| 2113 | if (storage_buffers == NULL && num_bindings > 0) { | ||
| 2114 | SDL_InvalidParamError("storage_buffers"); | ||
| 2115 | return; | ||
| 2116 | } | ||
| 2117 | |||
| 2118 | if (COMPUTEPASS_DEVICE->debug_mode) { | ||
| 2119 | CHECK_COMPUTEPASS | ||
| 2120 | } | ||
| 2121 | |||
| 2122 | COMPUTEPASS_DEVICE->BindComputeStorageBuffers( | ||
| 2123 | COMPUTEPASS_COMMAND_BUFFER, | ||
| 2124 | first_slot, | ||
| 2125 | storage_buffers, | ||
| 2126 | num_bindings); | ||
| 2127 | } | ||
| 2128 | |||
| 2129 | void SDL_DispatchGPUCompute( | ||
| 2130 | SDL_GPUComputePass *compute_pass, | ||
| 2131 | Uint32 groupcount_x, | ||
| 2132 | Uint32 groupcount_y, | ||
| 2133 | Uint32 groupcount_z) | ||
| 2134 | { | ||
| 2135 | if (compute_pass == NULL) { | ||
| 2136 | SDL_InvalidParamError("compute_pass"); | ||
| 2137 | return; | ||
| 2138 | } | ||
| 2139 | |||
| 2140 | if (COMPUTEPASS_DEVICE->debug_mode) { | ||
| 2141 | CHECK_COMPUTEPASS | ||
| 2142 | CHECK_COMPUTE_PIPELINE_BOUND | ||
| 2143 | } | ||
| 2144 | |||
| 2145 | COMPUTEPASS_DEVICE->DispatchCompute( | ||
| 2146 | COMPUTEPASS_COMMAND_BUFFER, | ||
| 2147 | groupcount_x, | ||
| 2148 | groupcount_y, | ||
| 2149 | groupcount_z); | ||
| 2150 | } | ||
| 2151 | |||
| 2152 | void SDL_DispatchGPUComputeIndirect( | ||
| 2153 | SDL_GPUComputePass *compute_pass, | ||
| 2154 | SDL_GPUBuffer *buffer, | ||
| 2155 | Uint32 offset) | ||
| 2156 | { | ||
| 2157 | if (compute_pass == NULL) { | ||
| 2158 | SDL_InvalidParamError("compute_pass"); | ||
| 2159 | return; | ||
| 2160 | } | ||
| 2161 | |||
| 2162 | if (COMPUTEPASS_DEVICE->debug_mode) { | ||
| 2163 | CHECK_COMPUTEPASS | ||
| 2164 | CHECK_COMPUTE_PIPELINE_BOUND | ||
| 2165 | } | ||
| 2166 | |||
| 2167 | COMPUTEPASS_DEVICE->DispatchComputeIndirect( | ||
| 2168 | COMPUTEPASS_COMMAND_BUFFER, | ||
| 2169 | buffer, | ||
| 2170 | offset); | ||
| 2171 | } | ||
| 2172 | |||
| 2173 | void SDL_EndGPUComputePass( | ||
| 2174 | SDL_GPUComputePass *compute_pass) | ||
| 2175 | { | ||
| 2176 | CommandBufferCommonHeader *commandBufferCommonHeader; | ||
| 2177 | |||
| 2178 | if (compute_pass == NULL) { | ||
| 2179 | SDL_InvalidParamError("compute_pass"); | ||
| 2180 | return; | ||
| 2181 | } | ||
| 2182 | |||
| 2183 | if (COMPUTEPASS_DEVICE->debug_mode) { | ||
| 2184 | CHECK_COMPUTEPASS | ||
| 2185 | } | ||
| 2186 | |||
| 2187 | COMPUTEPASS_DEVICE->EndComputePass( | ||
| 2188 | COMPUTEPASS_COMMAND_BUFFER); | ||
| 2189 | |||
| 2190 | commandBufferCommonHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER; | ||
| 2191 | commandBufferCommonHeader->compute_pass.in_progress = false; | ||
| 2192 | commandBufferCommonHeader->compute_pipeline_bound = false; | ||
| 2193 | } | ||
| 2194 | |||
| 2195 | // TransferBuffer Data | ||
| 2196 | |||
| 2197 | void *SDL_MapGPUTransferBuffer( | ||
| 2198 | SDL_GPUDevice *device, | ||
| 2199 | SDL_GPUTransferBuffer *transfer_buffer, | ||
| 2200 | bool cycle) | ||
| 2201 | { | ||
| 2202 | CHECK_DEVICE_MAGIC(device, NULL); | ||
| 2203 | if (transfer_buffer == NULL) { | ||
| 2204 | SDL_InvalidParamError("transfer_buffer"); | ||
| 2205 | return NULL; | ||
| 2206 | } | ||
| 2207 | |||
| 2208 | return device->MapTransferBuffer( | ||
| 2209 | device->driverData, | ||
| 2210 | transfer_buffer, | ||
| 2211 | cycle); | ||
| 2212 | } | ||
| 2213 | |||
| 2214 | void SDL_UnmapGPUTransferBuffer( | ||
| 2215 | SDL_GPUDevice *device, | ||
| 2216 | SDL_GPUTransferBuffer *transfer_buffer) | ||
| 2217 | { | ||
| 2218 | CHECK_DEVICE_MAGIC(device, ); | ||
| 2219 | if (transfer_buffer == NULL) { | ||
| 2220 | SDL_InvalidParamError("transfer_buffer"); | ||
| 2221 | return; | ||
| 2222 | } | ||
| 2223 | |||
| 2224 | device->UnmapTransferBuffer( | ||
| 2225 | device->driverData, | ||
| 2226 | transfer_buffer); | ||
| 2227 | } | ||
| 2228 | |||
| 2229 | // Copy Pass | ||
| 2230 | |||
| 2231 | SDL_GPUCopyPass *SDL_BeginGPUCopyPass( | ||
| 2232 | SDL_GPUCommandBuffer *command_buffer) | ||
| 2233 | { | ||
| 2234 | CommandBufferCommonHeader *commandBufferHeader; | ||
| 2235 | |||
| 2236 | if (command_buffer == NULL) { | ||
| 2237 | SDL_InvalidParamError("command_buffer"); | ||
| 2238 | return NULL; | ||
| 2239 | } | ||
| 2240 | |||
| 2241 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 2242 | CHECK_COMMAND_BUFFER_RETURN_NULL | ||
| 2243 | CHECK_ANY_PASS_IN_PROGRESS("Cannot begin copy pass during another pass!", NULL) | ||
| 2244 | } | ||
| 2245 | |||
| 2246 | COMMAND_BUFFER_DEVICE->BeginCopyPass( | ||
| 2247 | command_buffer); | ||
| 2248 | |||
| 2249 | commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 2250 | commandBufferHeader->copy_pass.in_progress = true; | ||
| 2251 | return (SDL_GPUCopyPass *)&(commandBufferHeader->copy_pass); | ||
| 2252 | } | ||
| 2253 | |||
| 2254 | void SDL_UploadToGPUTexture( | ||
| 2255 | SDL_GPUCopyPass *copy_pass, | ||
| 2256 | const SDL_GPUTextureTransferInfo *source, | ||
| 2257 | const SDL_GPUTextureRegion *destination, | ||
| 2258 | bool cycle) | ||
| 2259 | { | ||
| 2260 | if (copy_pass == NULL) { | ||
| 2261 | SDL_InvalidParamError("copy_pass"); | ||
| 2262 | return; | ||
| 2263 | } | ||
| 2264 | if (source == NULL) { | ||
| 2265 | SDL_InvalidParamError("source"); | ||
| 2266 | return; | ||
| 2267 | } | ||
| 2268 | if (destination == NULL) { | ||
| 2269 | SDL_InvalidParamError("destination"); | ||
| 2270 | return; | ||
| 2271 | } | ||
| 2272 | |||
| 2273 | if (COPYPASS_DEVICE->debug_mode) { | ||
| 2274 | CHECK_COPYPASS | ||
| 2275 | if (source->transfer_buffer == NULL) { | ||
| 2276 | SDL_assert_release(!"Source transfer buffer cannot be NULL!"); | ||
| 2277 | return; | ||
| 2278 | } | ||
| 2279 | if (destination->texture == NULL) { | ||
| 2280 | SDL_assert_release(!"Destination texture cannot be NULL!"); | ||
| 2281 | return; | ||
| 2282 | } | ||
| 2283 | } | ||
| 2284 | |||
| 2285 | COPYPASS_DEVICE->UploadToTexture( | ||
| 2286 | COPYPASS_COMMAND_BUFFER, | ||
| 2287 | source, | ||
| 2288 | destination, | ||
| 2289 | cycle); | ||
| 2290 | } | ||
| 2291 | |||
| 2292 | void SDL_UploadToGPUBuffer( | ||
| 2293 | SDL_GPUCopyPass *copy_pass, | ||
| 2294 | const SDL_GPUTransferBufferLocation *source, | ||
| 2295 | const SDL_GPUBufferRegion *destination, | ||
| 2296 | bool cycle) | ||
| 2297 | { | ||
| 2298 | if (copy_pass == NULL) { | ||
| 2299 | SDL_InvalidParamError("copy_pass"); | ||
| 2300 | return; | ||
| 2301 | } | ||
| 2302 | if (source == NULL) { | ||
| 2303 | SDL_InvalidParamError("source"); | ||
| 2304 | return; | ||
| 2305 | } | ||
| 2306 | if (destination == NULL) { | ||
| 2307 | SDL_InvalidParamError("destination"); | ||
| 2308 | return; | ||
| 2309 | } | ||
| 2310 | |||
| 2311 | if (COPYPASS_DEVICE->debug_mode) { | ||
| 2312 | CHECK_COPYPASS | ||
| 2313 | if (source->transfer_buffer == NULL) { | ||
| 2314 | SDL_assert_release(!"Source transfer buffer cannot be NULL!"); | ||
| 2315 | return; | ||
| 2316 | } | ||
| 2317 | if (destination->buffer == NULL) { | ||
| 2318 | SDL_assert_release(!"Destination buffer cannot be NULL!"); | ||
| 2319 | return; | ||
| 2320 | } | ||
| 2321 | } | ||
| 2322 | |||
| 2323 | COPYPASS_DEVICE->UploadToBuffer( | ||
| 2324 | COPYPASS_COMMAND_BUFFER, | ||
| 2325 | source, | ||
| 2326 | destination, | ||
| 2327 | cycle); | ||
| 2328 | } | ||
| 2329 | |||
| 2330 | void SDL_CopyGPUTextureToTexture( | ||
| 2331 | SDL_GPUCopyPass *copy_pass, | ||
| 2332 | const SDL_GPUTextureLocation *source, | ||
| 2333 | const SDL_GPUTextureLocation *destination, | ||
| 2334 | Uint32 w, | ||
| 2335 | Uint32 h, | ||
| 2336 | Uint32 d, | ||
| 2337 | bool cycle) | ||
| 2338 | { | ||
| 2339 | if (copy_pass == NULL) { | ||
| 2340 | SDL_InvalidParamError("copy_pass"); | ||
| 2341 | return; | ||
| 2342 | } | ||
| 2343 | if (source == NULL) { | ||
| 2344 | SDL_InvalidParamError("source"); | ||
| 2345 | return; | ||
| 2346 | } | ||
| 2347 | if (destination == NULL) { | ||
| 2348 | SDL_InvalidParamError("destination"); | ||
| 2349 | return; | ||
| 2350 | } | ||
| 2351 | |||
| 2352 | if (COPYPASS_DEVICE->debug_mode) { | ||
| 2353 | CHECK_COPYPASS | ||
| 2354 | if (source->texture == NULL) { | ||
| 2355 | SDL_assert_release(!"Source texture cannot be NULL!"); | ||
| 2356 | return; | ||
| 2357 | } | ||
| 2358 | if (destination->texture == NULL) { | ||
| 2359 | SDL_assert_release(!"Destination texture cannot be NULL!"); | ||
| 2360 | return; | ||
| 2361 | } | ||
| 2362 | } | ||
| 2363 | |||
| 2364 | COPYPASS_DEVICE->CopyTextureToTexture( | ||
| 2365 | COPYPASS_COMMAND_BUFFER, | ||
| 2366 | source, | ||
| 2367 | destination, | ||
| 2368 | w, | ||
| 2369 | h, | ||
| 2370 | d, | ||
| 2371 | cycle); | ||
| 2372 | } | ||
| 2373 | |||
| 2374 | void SDL_CopyGPUBufferToBuffer( | ||
| 2375 | SDL_GPUCopyPass *copy_pass, | ||
| 2376 | const SDL_GPUBufferLocation *source, | ||
| 2377 | const SDL_GPUBufferLocation *destination, | ||
| 2378 | Uint32 size, | ||
| 2379 | bool cycle) | ||
| 2380 | { | ||
| 2381 | if (copy_pass == NULL) { | ||
| 2382 | SDL_InvalidParamError("copy_pass"); | ||
| 2383 | return; | ||
| 2384 | } | ||
| 2385 | if (source == NULL) { | ||
| 2386 | SDL_InvalidParamError("source"); | ||
| 2387 | return; | ||
| 2388 | } | ||
| 2389 | if (destination == NULL) { | ||
| 2390 | SDL_InvalidParamError("destination"); | ||
| 2391 | return; | ||
| 2392 | } | ||
| 2393 | |||
| 2394 | if (COPYPASS_DEVICE->debug_mode) { | ||
| 2395 | CHECK_COPYPASS | ||
| 2396 | if (source->buffer == NULL) { | ||
| 2397 | SDL_assert_release(!"Source buffer cannot be NULL!"); | ||
| 2398 | return; | ||
| 2399 | } | ||
| 2400 | if (destination->buffer == NULL) { | ||
| 2401 | SDL_assert_release(!"Destination buffer cannot be NULL!"); | ||
| 2402 | return; | ||
| 2403 | } | ||
| 2404 | } | ||
| 2405 | |||
| 2406 | COPYPASS_DEVICE->CopyBufferToBuffer( | ||
| 2407 | COPYPASS_COMMAND_BUFFER, | ||
| 2408 | source, | ||
| 2409 | destination, | ||
| 2410 | size, | ||
| 2411 | cycle); | ||
| 2412 | } | ||
| 2413 | |||
| 2414 | void SDL_DownloadFromGPUTexture( | ||
| 2415 | SDL_GPUCopyPass *copy_pass, | ||
| 2416 | const SDL_GPUTextureRegion *source, | ||
| 2417 | const SDL_GPUTextureTransferInfo *destination) | ||
| 2418 | { | ||
| 2419 | if (copy_pass == NULL) { | ||
| 2420 | SDL_InvalidParamError("copy_pass"); | ||
| 2421 | return; | ||
| 2422 | } | ||
| 2423 | if (source == NULL) { | ||
| 2424 | SDL_InvalidParamError("source"); | ||
| 2425 | return; | ||
| 2426 | } | ||
| 2427 | if (destination == NULL) { | ||
| 2428 | SDL_InvalidParamError("destination"); | ||
| 2429 | return; | ||
| 2430 | } | ||
| 2431 | |||
| 2432 | if (COPYPASS_DEVICE->debug_mode) { | ||
| 2433 | CHECK_COPYPASS | ||
| 2434 | if (source->texture == NULL) { | ||
| 2435 | SDL_assert_release(!"Source texture cannot be NULL!"); | ||
| 2436 | return; | ||
| 2437 | } | ||
| 2438 | if (destination->transfer_buffer == NULL) { | ||
| 2439 | SDL_assert_release(!"Destination transfer buffer cannot be NULL!"); | ||
| 2440 | return; | ||
| 2441 | } | ||
| 2442 | } | ||
| 2443 | |||
| 2444 | COPYPASS_DEVICE->DownloadFromTexture( | ||
| 2445 | COPYPASS_COMMAND_BUFFER, | ||
| 2446 | source, | ||
| 2447 | destination); | ||
| 2448 | } | ||
| 2449 | |||
| 2450 | void SDL_DownloadFromGPUBuffer( | ||
| 2451 | SDL_GPUCopyPass *copy_pass, | ||
| 2452 | const SDL_GPUBufferRegion *source, | ||
| 2453 | const SDL_GPUTransferBufferLocation *destination) | ||
| 2454 | { | ||
| 2455 | if (copy_pass == NULL) { | ||
| 2456 | SDL_InvalidParamError("copy_pass"); | ||
| 2457 | return; | ||
| 2458 | } | ||
| 2459 | if (source == NULL) { | ||
| 2460 | SDL_InvalidParamError("source"); | ||
| 2461 | return; | ||
| 2462 | } | ||
| 2463 | if (destination == NULL) { | ||
| 2464 | SDL_InvalidParamError("destination"); | ||
| 2465 | return; | ||
| 2466 | } | ||
| 2467 | |||
| 2468 | if (COPYPASS_DEVICE->debug_mode) { | ||
| 2469 | CHECK_COPYPASS | ||
| 2470 | if (source->buffer == NULL) { | ||
| 2471 | SDL_assert_release(!"Source buffer cannot be NULL!"); | ||
| 2472 | return; | ||
| 2473 | } | ||
| 2474 | if (destination->transfer_buffer == NULL) { | ||
| 2475 | SDL_assert_release(!"Destination transfer buffer cannot be NULL!"); | ||
| 2476 | return; | ||
| 2477 | } | ||
| 2478 | } | ||
| 2479 | |||
| 2480 | COPYPASS_DEVICE->DownloadFromBuffer( | ||
| 2481 | COPYPASS_COMMAND_BUFFER, | ||
| 2482 | source, | ||
| 2483 | destination); | ||
| 2484 | } | ||
| 2485 | |||
| 2486 | void SDL_EndGPUCopyPass( | ||
| 2487 | SDL_GPUCopyPass *copy_pass) | ||
| 2488 | { | ||
| 2489 | if (copy_pass == NULL) { | ||
| 2490 | SDL_InvalidParamError("copy_pass"); | ||
| 2491 | return; | ||
| 2492 | } | ||
| 2493 | |||
| 2494 | if (COPYPASS_DEVICE->debug_mode) { | ||
| 2495 | CHECK_COPYPASS | ||
| 2496 | } | ||
| 2497 | |||
| 2498 | COPYPASS_DEVICE->EndCopyPass( | ||
| 2499 | COPYPASS_COMMAND_BUFFER); | ||
| 2500 | |||
| 2501 | ((CommandBufferCommonHeader *)COPYPASS_COMMAND_BUFFER)->copy_pass.in_progress = false; | ||
| 2502 | } | ||
| 2503 | |||
| 2504 | void SDL_GenerateMipmapsForGPUTexture( | ||
| 2505 | SDL_GPUCommandBuffer *command_buffer, | ||
| 2506 | SDL_GPUTexture *texture) | ||
| 2507 | { | ||
| 2508 | if (command_buffer == NULL) { | ||
| 2509 | SDL_InvalidParamError("command_buffer"); | ||
| 2510 | return; | ||
| 2511 | } | ||
| 2512 | if (texture == NULL) { | ||
| 2513 | SDL_InvalidParamError("texture"); | ||
| 2514 | return; | ||
| 2515 | } | ||
| 2516 | |||
| 2517 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 2518 | CHECK_COMMAND_BUFFER | ||
| 2519 | CHECK_ANY_PASS_IN_PROGRESS("Cannot generate mipmaps during a pass!", ) | ||
| 2520 | |||
| 2521 | TextureCommonHeader *header = (TextureCommonHeader *)texture; | ||
| 2522 | if (header->info.num_levels <= 1) { | ||
| 2523 | SDL_assert_release(!"Cannot generate mipmaps for texture with num_levels <= 1!"); | ||
| 2524 | return; | ||
| 2525 | } | ||
| 2526 | |||
| 2527 | if (!(header->info.usage & SDL_GPU_TEXTUREUSAGE_SAMPLER) || !(header->info.usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET)) { | ||
| 2528 | SDL_assert_release(!"GenerateMipmaps texture must be created with SAMPLER and COLOR_TARGET usage flags!"); | ||
| 2529 | return; | ||
| 2530 | } | ||
| 2531 | } | ||
| 2532 | |||
| 2533 | COMMAND_BUFFER_DEVICE->GenerateMipmaps( | ||
| 2534 | command_buffer, | ||
| 2535 | texture); | ||
| 2536 | } | ||
| 2537 | |||
| 2538 | void SDL_BlitGPUTexture( | ||
| 2539 | SDL_GPUCommandBuffer *command_buffer, | ||
| 2540 | const SDL_GPUBlitInfo *info) | ||
| 2541 | { | ||
| 2542 | if (command_buffer == NULL) { | ||
| 2543 | SDL_InvalidParamError("command_buffer"); | ||
| 2544 | return; | ||
| 2545 | } | ||
| 2546 | if (info == NULL) { | ||
| 2547 | SDL_InvalidParamError("info"); | ||
| 2548 | return; | ||
| 2549 | } | ||
| 2550 | |||
| 2551 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 2552 | CHECK_COMMAND_BUFFER | ||
| 2553 | CHECK_ANY_PASS_IN_PROGRESS("Cannot blit during a pass!", ) | ||
| 2554 | |||
| 2555 | // Validation | ||
| 2556 | bool failed = false; | ||
| 2557 | TextureCommonHeader *srcHeader = (TextureCommonHeader *)info->source.texture; | ||
| 2558 | TextureCommonHeader *dstHeader = (TextureCommonHeader *)info->destination.texture; | ||
| 2559 | |||
| 2560 | if (srcHeader == NULL) { | ||
| 2561 | SDL_assert_release(!"Blit source texture must be non-NULL"); | ||
| 2562 | return; // attempting to proceed will crash | ||
| 2563 | } | ||
| 2564 | if (dstHeader == NULL) { | ||
| 2565 | SDL_assert_release(!"Blit destination texture must be non-NULL"); | ||
| 2566 | return; // attempting to proceed will crash | ||
| 2567 | } | ||
| 2568 | if (srcHeader->info.sample_count != SDL_GPU_SAMPLECOUNT_1) { | ||
| 2569 | SDL_assert_release(!"Blit source texture must have a sample count of 1"); | ||
| 2570 | failed = true; | ||
| 2571 | } | ||
| 2572 | if ((srcHeader->info.usage & SDL_GPU_TEXTUREUSAGE_SAMPLER) == 0) { | ||
| 2573 | SDL_assert_release(!"Blit source texture must be created with the SAMPLER usage flag"); | ||
| 2574 | failed = true; | ||
| 2575 | } | ||
| 2576 | if ((dstHeader->info.usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET) == 0) { | ||
| 2577 | SDL_assert_release(!"Blit destination texture must be created with the COLOR_TARGET usage flag"); | ||
| 2578 | failed = true; | ||
| 2579 | } | ||
| 2580 | if (IsDepthFormat(srcHeader->info.format)) { | ||
| 2581 | SDL_assert_release(!"Blit source texture cannot have a depth format"); | ||
| 2582 | failed = true; | ||
| 2583 | } | ||
| 2584 | if (info->source.w == 0 || info->source.h == 0 || info->destination.w == 0 || info->destination.h == 0) { | ||
| 2585 | SDL_assert_release(!"Blit source/destination regions must have non-zero width, height, and depth"); | ||
| 2586 | failed = true; | ||
| 2587 | } | ||
| 2588 | |||
| 2589 | if (failed) { | ||
| 2590 | return; | ||
| 2591 | } | ||
| 2592 | } | ||
| 2593 | |||
| 2594 | COMMAND_BUFFER_DEVICE->Blit( | ||
| 2595 | command_buffer, | ||
| 2596 | info); | ||
| 2597 | } | ||
| 2598 | |||
| 2599 | // Submission/Presentation | ||
| 2600 | |||
| 2601 | bool SDL_WindowSupportsGPUSwapchainComposition( | ||
| 2602 | SDL_GPUDevice *device, | ||
| 2603 | SDL_Window *window, | ||
| 2604 | SDL_GPUSwapchainComposition swapchain_composition) | ||
| 2605 | { | ||
| 2606 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2607 | if (window == NULL) { | ||
| 2608 | SDL_InvalidParamError("window"); | ||
| 2609 | return false; | ||
| 2610 | } | ||
| 2611 | |||
| 2612 | if (device->debug_mode) { | ||
| 2613 | CHECK_SWAPCHAINCOMPOSITION_ENUM_INVALID(swapchain_composition, false) | ||
| 2614 | } | ||
| 2615 | |||
| 2616 | return device->SupportsSwapchainComposition( | ||
| 2617 | device->driverData, | ||
| 2618 | window, | ||
| 2619 | swapchain_composition); | ||
| 2620 | } | ||
| 2621 | |||
| 2622 | bool SDL_WindowSupportsGPUPresentMode( | ||
| 2623 | SDL_GPUDevice *device, | ||
| 2624 | SDL_Window *window, | ||
| 2625 | SDL_GPUPresentMode present_mode) | ||
| 2626 | { | ||
| 2627 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2628 | if (window == NULL) { | ||
| 2629 | SDL_InvalidParamError("window"); | ||
| 2630 | return false; | ||
| 2631 | } | ||
| 2632 | |||
| 2633 | if (device->debug_mode) { | ||
| 2634 | CHECK_PRESENTMODE_ENUM_INVALID(present_mode, false) | ||
| 2635 | } | ||
| 2636 | |||
| 2637 | return device->SupportsPresentMode( | ||
| 2638 | device->driverData, | ||
| 2639 | window, | ||
| 2640 | present_mode); | ||
| 2641 | } | ||
| 2642 | |||
| 2643 | bool SDL_ClaimWindowForGPUDevice( | ||
| 2644 | SDL_GPUDevice *device, | ||
| 2645 | SDL_Window *window) | ||
| 2646 | { | ||
| 2647 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2648 | if (window == NULL) { | ||
| 2649 | SDL_InvalidParamError("window"); | ||
| 2650 | return false; | ||
| 2651 | } | ||
| 2652 | |||
| 2653 | return device->ClaimWindow( | ||
| 2654 | device->driverData, | ||
| 2655 | window); | ||
| 2656 | } | ||
| 2657 | |||
| 2658 | void SDL_ReleaseWindowFromGPUDevice( | ||
| 2659 | SDL_GPUDevice *device, | ||
| 2660 | SDL_Window *window) | ||
| 2661 | { | ||
| 2662 | CHECK_DEVICE_MAGIC(device, ); | ||
| 2663 | if (window == NULL) { | ||
| 2664 | SDL_InvalidParamError("window"); | ||
| 2665 | return; | ||
| 2666 | } | ||
| 2667 | |||
| 2668 | device->ReleaseWindow( | ||
| 2669 | device->driverData, | ||
| 2670 | window); | ||
| 2671 | } | ||
| 2672 | |||
| 2673 | bool SDL_SetGPUSwapchainParameters( | ||
| 2674 | SDL_GPUDevice *device, | ||
| 2675 | SDL_Window *window, | ||
| 2676 | SDL_GPUSwapchainComposition swapchain_composition, | ||
| 2677 | SDL_GPUPresentMode present_mode) | ||
| 2678 | { | ||
| 2679 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2680 | if (window == NULL) { | ||
| 2681 | SDL_InvalidParamError("window"); | ||
| 2682 | return false; | ||
| 2683 | } | ||
| 2684 | |||
| 2685 | if (device->debug_mode) { | ||
| 2686 | CHECK_SWAPCHAINCOMPOSITION_ENUM_INVALID(swapchain_composition, false) | ||
| 2687 | CHECK_PRESENTMODE_ENUM_INVALID(present_mode, false) | ||
| 2688 | } | ||
| 2689 | |||
| 2690 | return device->SetSwapchainParameters( | ||
| 2691 | device->driverData, | ||
| 2692 | window, | ||
| 2693 | swapchain_composition, | ||
| 2694 | present_mode); | ||
| 2695 | } | ||
| 2696 | |||
| 2697 | bool SDL_SetGPUAllowedFramesInFlight( | ||
| 2698 | SDL_GPUDevice *device, | ||
| 2699 | Uint32 allowed_frames_in_flight) | ||
| 2700 | { | ||
| 2701 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2702 | |||
| 2703 | if (device->debug_mode) { | ||
| 2704 | if (allowed_frames_in_flight < 1 || allowed_frames_in_flight > 3) | ||
| 2705 | { | ||
| 2706 | SDL_assert_release(!"allowed_frames_in_flight value must be between 1 and 3!"); | ||
| 2707 | } | ||
| 2708 | } | ||
| 2709 | |||
| 2710 | allowed_frames_in_flight = SDL_clamp(allowed_frames_in_flight, 1, 3); | ||
| 2711 | return device->SetAllowedFramesInFlight( | ||
| 2712 | device->driverData, | ||
| 2713 | allowed_frames_in_flight); | ||
| 2714 | } | ||
| 2715 | |||
| 2716 | SDL_GPUTextureFormat SDL_GetGPUSwapchainTextureFormat( | ||
| 2717 | SDL_GPUDevice *device, | ||
| 2718 | SDL_Window *window) | ||
| 2719 | { | ||
| 2720 | CHECK_DEVICE_MAGIC(device, SDL_GPU_TEXTUREFORMAT_INVALID); | ||
| 2721 | if (window == NULL) { | ||
| 2722 | SDL_InvalidParamError("window"); | ||
| 2723 | return SDL_GPU_TEXTUREFORMAT_INVALID; | ||
| 2724 | } | ||
| 2725 | |||
| 2726 | return device->GetSwapchainTextureFormat( | ||
| 2727 | device->driverData, | ||
| 2728 | window); | ||
| 2729 | } | ||
| 2730 | |||
| 2731 | bool SDL_AcquireGPUSwapchainTexture( | ||
| 2732 | SDL_GPUCommandBuffer *command_buffer, | ||
| 2733 | SDL_Window *window, | ||
| 2734 | SDL_GPUTexture **swapchain_texture, | ||
| 2735 | Uint32 *swapchain_texture_width, | ||
| 2736 | Uint32 *swapchain_texture_height) | ||
| 2737 | { | ||
| 2738 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 2739 | |||
| 2740 | if (command_buffer == NULL) { | ||
| 2741 | return SDL_InvalidParamError("command_buffer"); | ||
| 2742 | } | ||
| 2743 | if (window == NULL) { | ||
| 2744 | return SDL_InvalidParamError("window"); | ||
| 2745 | } | ||
| 2746 | if (swapchain_texture == NULL) { | ||
| 2747 | return SDL_InvalidParamError("swapchain_texture"); | ||
| 2748 | } | ||
| 2749 | |||
| 2750 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 2751 | CHECK_COMMAND_BUFFER_RETURN_FALSE | ||
| 2752 | CHECK_ANY_PASS_IN_PROGRESS("Cannot acquire a swapchain texture during a pass!", false) | ||
| 2753 | } | ||
| 2754 | |||
| 2755 | bool result = COMMAND_BUFFER_DEVICE->AcquireSwapchainTexture( | ||
| 2756 | command_buffer, | ||
| 2757 | window, | ||
| 2758 | swapchain_texture, | ||
| 2759 | swapchain_texture_width, | ||
| 2760 | swapchain_texture_height); | ||
| 2761 | |||
| 2762 | if (*swapchain_texture != NULL){ | ||
| 2763 | commandBufferHeader->swapchain_texture_acquired = true; | ||
| 2764 | } | ||
| 2765 | |||
| 2766 | return result; | ||
| 2767 | } | ||
| 2768 | |||
| 2769 | bool SDL_WaitForGPUSwapchain( | ||
| 2770 | SDL_GPUDevice *device, | ||
| 2771 | SDL_Window *window) | ||
| 2772 | { | ||
| 2773 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2774 | |||
| 2775 | if (window == NULL) { | ||
| 2776 | return SDL_InvalidParamError("window"); | ||
| 2777 | } | ||
| 2778 | |||
| 2779 | return device->WaitForSwapchain( | ||
| 2780 | device->driverData, | ||
| 2781 | window); | ||
| 2782 | } | ||
| 2783 | |||
| 2784 | bool SDL_WaitAndAcquireGPUSwapchainTexture( | ||
| 2785 | SDL_GPUCommandBuffer *command_buffer, | ||
| 2786 | SDL_Window *window, | ||
| 2787 | SDL_GPUTexture **swapchain_texture, | ||
| 2788 | Uint32 *swapchain_texture_width, | ||
| 2789 | Uint32 *swapchain_texture_height) | ||
| 2790 | { | ||
| 2791 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 2792 | |||
| 2793 | if (command_buffer == NULL) { | ||
| 2794 | return SDL_InvalidParamError("command_buffer"); | ||
| 2795 | } | ||
| 2796 | if (window == NULL) { | ||
| 2797 | return SDL_InvalidParamError("window"); | ||
| 2798 | } | ||
| 2799 | if (swapchain_texture == NULL) { | ||
| 2800 | return SDL_InvalidParamError("swapchain_texture"); | ||
| 2801 | } | ||
| 2802 | |||
| 2803 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 2804 | CHECK_COMMAND_BUFFER_RETURN_FALSE | ||
| 2805 | CHECK_ANY_PASS_IN_PROGRESS("Cannot acquire a swapchain texture during a pass!", false) | ||
| 2806 | } | ||
| 2807 | |||
| 2808 | bool result = COMMAND_BUFFER_DEVICE->WaitAndAcquireSwapchainTexture( | ||
| 2809 | command_buffer, | ||
| 2810 | window, | ||
| 2811 | swapchain_texture, | ||
| 2812 | swapchain_texture_width, | ||
| 2813 | swapchain_texture_height); | ||
| 2814 | |||
| 2815 | if (*swapchain_texture != NULL){ | ||
| 2816 | commandBufferHeader->swapchain_texture_acquired = true; | ||
| 2817 | } | ||
| 2818 | |||
| 2819 | return result; | ||
| 2820 | } | ||
| 2821 | |||
| 2822 | bool SDL_SubmitGPUCommandBuffer( | ||
| 2823 | SDL_GPUCommandBuffer *command_buffer) | ||
| 2824 | { | ||
| 2825 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 2826 | |||
| 2827 | if (command_buffer == NULL) { | ||
| 2828 | SDL_InvalidParamError("command_buffer"); | ||
| 2829 | return false; | ||
| 2830 | } | ||
| 2831 | |||
| 2832 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 2833 | CHECK_COMMAND_BUFFER_RETURN_FALSE | ||
| 2834 | if ( | ||
| 2835 | commandBufferHeader->render_pass.in_progress || | ||
| 2836 | commandBufferHeader->compute_pass.in_progress || | ||
| 2837 | commandBufferHeader->copy_pass.in_progress) { | ||
| 2838 | SDL_assert_release(!"Cannot submit command buffer while a pass is in progress!"); | ||
| 2839 | return false; | ||
| 2840 | } | ||
| 2841 | } | ||
| 2842 | |||
| 2843 | commandBufferHeader->submitted = true; | ||
| 2844 | |||
| 2845 | return COMMAND_BUFFER_DEVICE->Submit( | ||
| 2846 | command_buffer); | ||
| 2847 | } | ||
| 2848 | |||
| 2849 | SDL_GPUFence *SDL_SubmitGPUCommandBufferAndAcquireFence( | ||
| 2850 | SDL_GPUCommandBuffer *command_buffer) | ||
| 2851 | { | ||
| 2852 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 2853 | |||
| 2854 | if (command_buffer == NULL) { | ||
| 2855 | SDL_InvalidParamError("command_buffer"); | ||
| 2856 | return NULL; | ||
| 2857 | } | ||
| 2858 | |||
| 2859 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 2860 | CHECK_COMMAND_BUFFER_RETURN_NULL | ||
| 2861 | if ( | ||
| 2862 | commandBufferHeader->render_pass.in_progress || | ||
| 2863 | commandBufferHeader->compute_pass.in_progress || | ||
| 2864 | commandBufferHeader->copy_pass.in_progress) { | ||
| 2865 | SDL_assert_release(!"Cannot submit command buffer while a pass is in progress!"); | ||
| 2866 | return NULL; | ||
| 2867 | } | ||
| 2868 | } | ||
| 2869 | |||
| 2870 | commandBufferHeader->submitted = true; | ||
| 2871 | |||
| 2872 | return COMMAND_BUFFER_DEVICE->SubmitAndAcquireFence( | ||
| 2873 | command_buffer); | ||
| 2874 | } | ||
| 2875 | |||
| 2876 | bool SDL_CancelGPUCommandBuffer( | ||
| 2877 | SDL_GPUCommandBuffer *command_buffer) | ||
| 2878 | { | ||
| 2879 | CommandBufferCommonHeader *commandBufferHeader = (CommandBufferCommonHeader *)command_buffer; | ||
| 2880 | |||
| 2881 | if (command_buffer == NULL) { | ||
| 2882 | SDL_InvalidParamError("command_buffer"); | ||
| 2883 | return false; | ||
| 2884 | } | ||
| 2885 | |||
| 2886 | if (COMMAND_BUFFER_DEVICE->debug_mode) { | ||
| 2887 | if (commandBufferHeader->swapchain_texture_acquired) { | ||
| 2888 | SDL_assert_release(!"Cannot cancel command buffer after a swapchain texture has been acquired!"); | ||
| 2889 | return false; | ||
| 2890 | } | ||
| 2891 | } | ||
| 2892 | |||
| 2893 | return COMMAND_BUFFER_DEVICE->Cancel( | ||
| 2894 | command_buffer); | ||
| 2895 | } | ||
| 2896 | |||
| 2897 | bool SDL_WaitForGPUIdle( | ||
| 2898 | SDL_GPUDevice *device) | ||
| 2899 | { | ||
| 2900 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2901 | |||
| 2902 | return device->Wait( | ||
| 2903 | device->driverData); | ||
| 2904 | } | ||
| 2905 | |||
| 2906 | bool SDL_WaitForGPUFences( | ||
| 2907 | SDL_GPUDevice *device, | ||
| 2908 | bool wait_all, | ||
| 2909 | SDL_GPUFence *const *fences, | ||
| 2910 | Uint32 num_fences) | ||
| 2911 | { | ||
| 2912 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2913 | if (fences == NULL && num_fences > 0) { | ||
| 2914 | SDL_InvalidParamError("fences"); | ||
| 2915 | return false; | ||
| 2916 | } | ||
| 2917 | |||
| 2918 | return device->WaitForFences( | ||
| 2919 | device->driverData, | ||
| 2920 | wait_all, | ||
| 2921 | fences, | ||
| 2922 | num_fences); | ||
| 2923 | } | ||
| 2924 | |||
| 2925 | bool SDL_QueryGPUFence( | ||
| 2926 | SDL_GPUDevice *device, | ||
| 2927 | SDL_GPUFence *fence) | ||
| 2928 | { | ||
| 2929 | CHECK_DEVICE_MAGIC(device, false); | ||
| 2930 | if (fence == NULL) { | ||
| 2931 | SDL_InvalidParamError("fence"); | ||
| 2932 | return false; | ||
| 2933 | } | ||
| 2934 | |||
| 2935 | return device->QueryFence( | ||
| 2936 | device->driverData, | ||
| 2937 | fence); | ||
| 2938 | } | ||
| 2939 | |||
| 2940 | void SDL_ReleaseGPUFence( | ||
| 2941 | SDL_GPUDevice *device, | ||
| 2942 | SDL_GPUFence *fence) | ||
| 2943 | { | ||
| 2944 | CHECK_DEVICE_MAGIC(device, ); | ||
| 2945 | if (fence == NULL) { | ||
| 2946 | return; | ||
| 2947 | } | ||
| 2948 | |||
| 2949 | device->ReleaseFence( | ||
| 2950 | device->driverData, | ||
| 2951 | fence); | ||
| 2952 | } | ||
| 2953 | |||
| 2954 | Uint32 SDL_CalculateGPUTextureFormatSize( | ||
| 2955 | SDL_GPUTextureFormat format, | ||
| 2956 | Uint32 width, | ||
| 2957 | Uint32 height, | ||
| 2958 | Uint32 depth_or_layer_count) | ||
| 2959 | { | ||
| 2960 | Uint32 blockWidth = SDL_max(Texture_GetBlockWidth(format), 1); | ||
| 2961 | Uint32 blockHeight = SDL_max(Texture_GetBlockHeight(format), 1); | ||
| 2962 | Uint32 blocksPerRow = (width + blockWidth - 1) / blockWidth; | ||
| 2963 | Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight; | ||
| 2964 | return depth_or_layer_count * blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format); | ||
| 2965 | } | ||
