diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/gpu/metal/SDL_gpu_metal.m | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/gpu/metal/SDL_gpu_metal.m')
| -rw-r--r-- | contrib/SDL-3.2.8/src/gpu/metal/SDL_gpu_metal.m | 4580 |
1 files changed, 4580 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/gpu/metal/SDL_gpu_metal.m b/contrib/SDL-3.2.8/src/gpu/metal/SDL_gpu_metal.m new file mode 100644 index 0000000..365b344 --- /dev/null +++ b/contrib/SDL-3.2.8/src/gpu/metal/SDL_gpu_metal.m | |||
| @@ -0,0 +1,4580 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #include "SDL_internal.h" | ||
| 23 | |||
| 24 | #ifdef SDL_GPU_METAL | ||
| 25 | |||
| 26 | #include <Metal/Metal.h> | ||
| 27 | #include <QuartzCore/CoreAnimation.h> | ||
| 28 | |||
| 29 | #include "../SDL_sysgpu.h" | ||
| 30 | |||
| 31 | // Defines | ||
| 32 | |||
| 33 | #define METAL_FIRST_VERTEX_BUFFER_SLOT 14 | ||
| 34 | #define WINDOW_PROPERTY_DATA "SDL_GPUMetalWindowPropertyData" | ||
| 35 | #define SDL_GPU_SHADERSTAGE_COMPUTE 2 | ||
| 36 | |||
| 37 | #define TRACK_RESOURCE(resource, type, array, count, capacity) \ | ||
| 38 | do { \ | ||
| 39 | Uint32 i; \ | ||
| 40 | \ | ||
| 41 | for (i = 0; i < commandBuffer->count; i += 1) { \ | ||
| 42 | if (commandBuffer->array[i] == (resource)) { \ | ||
| 43 | return; \ | ||
| 44 | } \ | ||
| 45 | } \ | ||
| 46 | \ | ||
| 47 | if (commandBuffer->count == commandBuffer->capacity) { \ | ||
| 48 | commandBuffer->capacity += 1; \ | ||
| 49 | commandBuffer->array = SDL_realloc( \ | ||
| 50 | commandBuffer->array, \ | ||
| 51 | commandBuffer->capacity * sizeof(type)); \ | ||
| 52 | } \ | ||
| 53 | commandBuffer->array[commandBuffer->count] = (resource); \ | ||
| 54 | commandBuffer->count += 1; \ | ||
| 55 | SDL_AtomicIncRef(&(resource)->referenceCount); \ | ||
| 56 | } while (0) | ||
| 57 | |||
| 58 | #define SET_ERROR_AND_RETURN(fmt, msg, ret) \ | ||
| 59 | do { \ | ||
| 60 | if (renderer->debugMode) { \ | ||
| 61 | SDL_LogError(SDL_LOG_CATEGORY_GPU, fmt, msg); \ | ||
| 62 | } \ | ||
| 63 | SDL_SetError(fmt, msg); \ | ||
| 64 | return ret; \ | ||
| 65 | } while (0) | ||
| 66 | |||
| 67 | #define SET_STRING_ERROR_AND_RETURN(msg, ret) SET_ERROR_AND_RETURN("%s", msg, ret) | ||
| 68 | |||
| 69 | // Blit Shaders | ||
| 70 | |||
| 71 | #include "Metal_Blit.h" | ||
| 72 | |||
| 73 | // Forward Declarations | ||
| 74 | |||
| 75 | static bool METAL_Wait(SDL_GPURenderer *driverData); | ||
| 76 | static void METAL_ReleaseWindow( | ||
| 77 | SDL_GPURenderer *driverData, | ||
| 78 | SDL_Window *window); | ||
| 79 | static void METAL_INTERNAL_DestroyBlitResources(SDL_GPURenderer *driverData); | ||
| 80 | |||
| 81 | // Conversions | ||
| 82 | |||
| 83 | #define RETURN_FORMAT(availability, format) \ | ||
| 84 | if (availability) { return format; } else { return MTLPixelFormatInvalid; } | ||
| 85 | |||
| 86 | static MTLPixelFormat SDLToMetal_TextureFormat(SDL_GPUTextureFormat format) | ||
| 87 | { | ||
| 88 | switch (format) { | ||
| 89 | case SDL_GPU_TEXTUREFORMAT_INVALID: return MTLPixelFormatInvalid; | ||
| 90 | case SDL_GPU_TEXTUREFORMAT_A8_UNORM: return MTLPixelFormatA8Unorm; | ||
| 91 | case SDL_GPU_TEXTUREFORMAT_R8_UNORM: return MTLPixelFormatR8Unorm; | ||
| 92 | case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM: return MTLPixelFormatRG8Unorm; | ||
| 93 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM: return MTLPixelFormatRGBA8Unorm; | ||
| 94 | case SDL_GPU_TEXTUREFORMAT_R16_UNORM: return MTLPixelFormatR16Unorm; | ||
| 95 | case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM: return MTLPixelFormatRG16Unorm; | ||
| 96 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM: return MTLPixelFormatRGBA16Unorm; | ||
| 97 | case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM: return MTLPixelFormatRGB10A2Unorm; | ||
| 98 | case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatB5G6R5Unorm); | ||
| 99 | case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatBGR5A1Unorm); | ||
| 100 | case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatABGR4Unorm); | ||
| 101 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM: return MTLPixelFormatBGRA8Unorm; | ||
| 102 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC1_RGBA); | ||
| 103 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC2_RGBA); | ||
| 104 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC3_RGBA); | ||
| 105 | case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC4_RUnorm); | ||
| 106 | case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC5_RGUnorm); | ||
| 107 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC7_RGBAUnorm); | ||
| 108 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC6H_RGBFloat); | ||
| 109 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC6H_RGBUfloat); | ||
| 110 | case SDL_GPU_TEXTUREFORMAT_R8_SNORM: return MTLPixelFormatR8Snorm; | ||
| 111 | case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM: return MTLPixelFormatRG8Snorm; | ||
| 112 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM: return MTLPixelFormatRGBA8Snorm; | ||
| 113 | case SDL_GPU_TEXTUREFORMAT_R16_SNORM: return MTLPixelFormatR16Snorm; | ||
| 114 | case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM: return MTLPixelFormatRG16Snorm; | ||
| 115 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM: return MTLPixelFormatRGBA16Snorm; | ||
| 116 | case SDL_GPU_TEXTUREFORMAT_R16_FLOAT: return MTLPixelFormatR16Float; | ||
| 117 | case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT: return MTLPixelFormatRG16Float; | ||
| 118 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT: return MTLPixelFormatRGBA16Float; | ||
| 119 | case SDL_GPU_TEXTUREFORMAT_R32_FLOAT: return MTLPixelFormatR32Float; | ||
| 120 | case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT: return MTLPixelFormatRG32Float; | ||
| 121 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT: return MTLPixelFormatRGBA32Float; | ||
| 122 | case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT: return MTLPixelFormatRG11B10Float; | ||
| 123 | case SDL_GPU_TEXTUREFORMAT_R8_UINT: return MTLPixelFormatR8Uint; | ||
| 124 | case SDL_GPU_TEXTUREFORMAT_R8G8_UINT: return MTLPixelFormatRG8Uint; | ||
| 125 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT: return MTLPixelFormatRGBA8Uint; | ||
| 126 | case SDL_GPU_TEXTUREFORMAT_R16_UINT: return MTLPixelFormatR16Uint; | ||
| 127 | case SDL_GPU_TEXTUREFORMAT_R16G16_UINT: return MTLPixelFormatRG16Uint; | ||
| 128 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT: return MTLPixelFormatRGBA16Uint; | ||
| 129 | case SDL_GPU_TEXTUREFORMAT_R32_UINT: return MTLPixelFormatR32Uint; | ||
| 130 | case SDL_GPU_TEXTUREFORMAT_R32G32_UINT: return MTLPixelFormatRG32Uint; | ||
| 131 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_UINT: return MTLPixelFormatRGBA32Uint; | ||
| 132 | case SDL_GPU_TEXTUREFORMAT_R8_INT: return MTLPixelFormatR8Sint; | ||
| 133 | case SDL_GPU_TEXTUREFORMAT_R8G8_INT: return MTLPixelFormatRG8Sint; | ||
| 134 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT: return MTLPixelFormatRGBA8Sint; | ||
| 135 | case SDL_GPU_TEXTUREFORMAT_R16_INT: return MTLPixelFormatR16Sint; | ||
| 136 | case SDL_GPU_TEXTUREFORMAT_R16G16_INT: return MTLPixelFormatRG16Sint; | ||
| 137 | case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT: return MTLPixelFormatRGBA16Sint; | ||
| 138 | case SDL_GPU_TEXTUREFORMAT_R32_INT: return MTLPixelFormatR32Sint; | ||
| 139 | case SDL_GPU_TEXTUREFORMAT_R32G32_INT: return MTLPixelFormatRG32Sint; | ||
| 140 | case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_INT: return MTLPixelFormatRGBA32Sint; | ||
| 141 | case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB: return MTLPixelFormatRGBA8Unorm_sRGB; | ||
| 142 | case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB: return MTLPixelFormatBGRA8Unorm_sRGB; | ||
| 143 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC1_RGBA_sRGB); | ||
| 144 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC2_RGBA_sRGB); | ||
| 145 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC3_RGBA_sRGB); | ||
| 146 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB: RETURN_FORMAT(@available(iOS 16.4, tvOS 16.4, *), MTLPixelFormatBC7_RGBAUnorm_sRGB); | ||
| 147 | case SDL_GPU_TEXTUREFORMAT_D16_UNORM: RETURN_FORMAT(@available(iOS 13.0, tvOS 13.0, *), MTLPixelFormatDepth16Unorm); | ||
| 148 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM: | ||
| 149 | #ifdef SDL_PLATFORM_MACOS | ||
| 150 | return MTLPixelFormatDepth24Unorm_Stencil8; | ||
| 151 | #else | ||
| 152 | return MTLPixelFormatInvalid; | ||
| 153 | #endif | ||
| 154 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT: return MTLPixelFormatDepth32Float; | ||
| 155 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT: | ||
| 156 | #ifdef SDL_PLATFORM_MACOS | ||
| 157 | return MTLPixelFormatDepth24Unorm_Stencil8; | ||
| 158 | #else | ||
| 159 | return MTLPixelFormatInvalid; | ||
| 160 | #endif | ||
| 161 | case SDL_GPU_TEXTUREFORMAT_D32_FLOAT_S8_UINT: return MTLPixelFormatDepth32Float_Stencil8; | ||
| 162 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_4x4_LDR); | ||
| 163 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_5x4_LDR); | ||
| 164 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_5x5_LDR); | ||
| 165 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_6x5_LDR); | ||
| 166 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_6x6_LDR); | ||
| 167 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_8x5_LDR); | ||
| 168 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_8x6_LDR); | ||
| 169 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_8x8_LDR); | ||
| 170 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_10x5_LDR); | ||
| 171 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_10x6_LDR); | ||
| 172 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_10x8_LDR); | ||
| 173 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_10x10_LDR); | ||
| 174 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_12x10_LDR); | ||
| 175 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_12x12_LDR); | ||
| 176 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_4x4_sRGB); | ||
| 177 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_5x4_sRGB); | ||
| 178 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_5x5_sRGB); | ||
| 179 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_6x5_sRGB); | ||
| 180 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_6x6_sRGB); | ||
| 181 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_8x5_sRGB); | ||
| 182 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_8x6_sRGB); | ||
| 183 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_8x8_sRGB); | ||
| 184 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_10x5_sRGB); | ||
| 185 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_10x6_sRGB); | ||
| 186 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_10x8_sRGB); | ||
| 187 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_10x10_sRGB); | ||
| 188 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_12x10_sRGB); | ||
| 189 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB: RETURN_FORMAT(@available(macOS 11.0, *), MTLPixelFormatASTC_12x12_sRGB); | ||
| 190 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_4x4_HDR); | ||
| 191 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_5x4_HDR); | ||
| 192 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_5x5_HDR); | ||
| 193 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_6x5_HDR); | ||
| 194 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_6x6_HDR); | ||
| 195 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_8x5_HDR); | ||
| 196 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_8x6_HDR); | ||
| 197 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_8x8_HDR); | ||
| 198 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_10x5_HDR); | ||
| 199 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_10x6_HDR); | ||
| 200 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_10x8_HDR); | ||
| 201 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_10x10_HDR); | ||
| 202 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_12x10_HDR); | ||
| 203 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT: RETURN_FORMAT(@available(macOS 11.0, iOS 13.0, tvOS 16.0, *), MTLPixelFormatASTC_12x12_HDR); | ||
| 204 | } | ||
| 205 | } | ||
| 206 | |||
| 207 | #undef RETURN_FORMAT | ||
| 208 | |||
| 209 | static MTLVertexFormat SDLToMetal_VertexFormat[] = { | ||
| 210 | MTLVertexFormatInvalid, // INVALID | ||
| 211 | MTLVertexFormatInt, // INT | ||
| 212 | MTLVertexFormatInt2, // INT2 | ||
| 213 | MTLVertexFormatInt3, // INT3 | ||
| 214 | MTLVertexFormatInt4, // INT4 | ||
| 215 | MTLVertexFormatUInt, // UINT | ||
| 216 | MTLVertexFormatUInt2, // UINT2 | ||
| 217 | MTLVertexFormatUInt3, // UINT3 | ||
| 218 | MTLVertexFormatUInt4, // UINT4 | ||
| 219 | MTLVertexFormatFloat, // FLOAT | ||
| 220 | MTLVertexFormatFloat2, // FLOAT2 | ||
| 221 | MTLVertexFormatFloat3, // FLOAT3 | ||
| 222 | MTLVertexFormatFloat4, // FLOAT4 | ||
| 223 | MTLVertexFormatChar2, // BYTE2 | ||
| 224 | MTLVertexFormatChar4, // BYTE4 | ||
| 225 | MTLVertexFormatUChar2, // UBYTE2 | ||
| 226 | MTLVertexFormatUChar4, // UBYTE4 | ||
| 227 | MTLVertexFormatChar2Normalized, // BYTE2_NORM | ||
| 228 | MTLVertexFormatChar4Normalized, // BYTE4_NORM | ||
| 229 | MTLVertexFormatUChar2Normalized, // UBYTE2_NORM | ||
| 230 | MTLVertexFormatUChar4Normalized, // UBYTE4_NORM | ||
| 231 | MTLVertexFormatShort2, // SHORT2 | ||
| 232 | MTLVertexFormatShort4, // SHORT4 | ||
| 233 | MTLVertexFormatUShort2, // USHORT2 | ||
| 234 | MTLVertexFormatUShort4, // USHORT4 | ||
| 235 | MTLVertexFormatShort2Normalized, // SHORT2_NORM | ||
| 236 | MTLVertexFormatShort4Normalized, // SHORT4_NORM | ||
| 237 | MTLVertexFormatUShort2Normalized, // USHORT2_NORM | ||
| 238 | MTLVertexFormatUShort4Normalized, // USHORT4_NORM | ||
| 239 | MTLVertexFormatHalf2, // HALF2 | ||
| 240 | MTLVertexFormatHalf4 // HALF4 | ||
| 241 | }; | ||
| 242 | SDL_COMPILE_TIME_ASSERT(SDLToMetal_VertexFormat, SDL_arraysize(SDLToMetal_VertexFormat) == SDL_GPU_VERTEXELEMENTFORMAT_MAX_ENUM_VALUE); | ||
| 243 | |||
| 244 | static MTLIndexType SDLToMetal_IndexType[] = { | ||
| 245 | MTLIndexTypeUInt16, // 16BIT | ||
| 246 | MTLIndexTypeUInt32, // 32BIT | ||
| 247 | }; | ||
| 248 | |||
| 249 | static MTLPrimitiveType SDLToMetal_PrimitiveType[] = { | ||
| 250 | MTLPrimitiveTypeTriangle, // TRIANGLELIST | ||
| 251 | MTLPrimitiveTypeTriangleStrip, // TRIANGLESTRIP | ||
| 252 | MTLPrimitiveTypeLine, // LINELIST | ||
| 253 | MTLPrimitiveTypeLineStrip, // LINESTRIP | ||
| 254 | MTLPrimitiveTypePoint // POINTLIST | ||
| 255 | }; | ||
| 256 | |||
| 257 | static MTLTriangleFillMode SDLToMetal_PolygonMode[] = { | ||
| 258 | MTLTriangleFillModeFill, // FILL | ||
| 259 | MTLTriangleFillModeLines, // LINE | ||
| 260 | }; | ||
| 261 | |||
| 262 | static MTLCullMode SDLToMetal_CullMode[] = { | ||
| 263 | MTLCullModeNone, // NONE | ||
| 264 | MTLCullModeFront, // FRONT | ||
| 265 | MTLCullModeBack, // BACK | ||
| 266 | }; | ||
| 267 | |||
| 268 | static MTLWinding SDLToMetal_FrontFace[] = { | ||
| 269 | MTLWindingCounterClockwise, // COUNTER_CLOCKWISE | ||
| 270 | MTLWindingClockwise, // CLOCKWISE | ||
| 271 | }; | ||
| 272 | |||
| 273 | static MTLBlendFactor SDLToMetal_BlendFactor[] = { | ||
| 274 | MTLBlendFactorZero, // INVALID | ||
| 275 | MTLBlendFactorZero, // ZERO | ||
| 276 | MTLBlendFactorOne, // ONE | ||
| 277 | MTLBlendFactorSourceColor, // SRC_COLOR | ||
| 278 | MTLBlendFactorOneMinusSourceColor, // ONE_MINUS_SRC_COLOR | ||
| 279 | MTLBlendFactorDestinationColor, // DST_COLOR | ||
| 280 | MTLBlendFactorOneMinusDestinationColor, // ONE_MINUS_DST_COLOR | ||
| 281 | MTLBlendFactorSourceAlpha, // SRC_ALPHA | ||
| 282 | MTLBlendFactorOneMinusSourceAlpha, // ONE_MINUS_SRC_ALPHA | ||
| 283 | MTLBlendFactorDestinationAlpha, // DST_ALPHA | ||
| 284 | MTLBlendFactorOneMinusDestinationAlpha, // ONE_MINUS_DST_ALPHA | ||
| 285 | MTLBlendFactorBlendColor, // CONSTANT_COLOR | ||
| 286 | MTLBlendFactorOneMinusBlendColor, // ONE_MINUS_CONSTANT_COLOR | ||
| 287 | MTLBlendFactorSourceAlphaSaturated, // SRC_ALPHA_SATURATE | ||
| 288 | }; | ||
| 289 | SDL_COMPILE_TIME_ASSERT(SDLToMetal_BlendFactor, SDL_arraysize(SDLToMetal_BlendFactor) == SDL_GPU_BLENDFACTOR_MAX_ENUM_VALUE); | ||
| 290 | |||
| 291 | static MTLBlendOperation SDLToMetal_BlendOp[] = { | ||
| 292 | MTLBlendOperationAdd, // INVALID | ||
| 293 | MTLBlendOperationAdd, // ADD | ||
| 294 | MTLBlendOperationSubtract, // SUBTRACT | ||
| 295 | MTLBlendOperationReverseSubtract, // REVERSE_SUBTRACT | ||
| 296 | MTLBlendOperationMin, // MIN | ||
| 297 | MTLBlendOperationMax, // MAX | ||
| 298 | }; | ||
| 299 | SDL_COMPILE_TIME_ASSERT(SDLToMetal_BlendOp, SDL_arraysize(SDLToMetal_BlendOp) == SDL_GPU_BLENDOP_MAX_ENUM_VALUE); | ||
| 300 | |||
| 301 | static MTLCompareFunction SDLToMetal_CompareOp[] = { | ||
| 302 | MTLCompareFunctionNever, // INVALID | ||
| 303 | MTLCompareFunctionNever, // NEVER | ||
| 304 | MTLCompareFunctionLess, // LESS | ||
| 305 | MTLCompareFunctionEqual, // EQUAL | ||
| 306 | MTLCompareFunctionLessEqual, // LESS_OR_EQUAL | ||
| 307 | MTLCompareFunctionGreater, // GREATER | ||
| 308 | MTLCompareFunctionNotEqual, // NOT_EQUAL | ||
| 309 | MTLCompareFunctionGreaterEqual, // GREATER_OR_EQUAL | ||
| 310 | MTLCompareFunctionAlways, // ALWAYS | ||
| 311 | }; | ||
| 312 | SDL_COMPILE_TIME_ASSERT(SDLToMetal_CompareOp, SDL_arraysize(SDLToMetal_CompareOp) == SDL_GPU_COMPAREOP_MAX_ENUM_VALUE); | ||
| 313 | |||
| 314 | static MTLStencilOperation SDLToMetal_StencilOp[] = { | ||
| 315 | MTLStencilOperationKeep, // INVALID | ||
| 316 | MTLStencilOperationKeep, // KEEP | ||
| 317 | MTLStencilOperationZero, // ZERO | ||
| 318 | MTLStencilOperationReplace, // REPLACE | ||
| 319 | MTLStencilOperationIncrementClamp, // INCREMENT_AND_CLAMP | ||
| 320 | MTLStencilOperationDecrementClamp, // DECREMENT_AND_CLAMP | ||
| 321 | MTLStencilOperationInvert, // INVERT | ||
| 322 | MTLStencilOperationIncrementWrap, // INCREMENT_AND_WRAP | ||
| 323 | MTLStencilOperationDecrementWrap, // DECREMENT_AND_WRAP | ||
| 324 | }; | ||
| 325 | SDL_COMPILE_TIME_ASSERT(SDLToMetal_StencilOp, SDL_arraysize(SDLToMetal_StencilOp) == SDL_GPU_STENCILOP_MAX_ENUM_VALUE); | ||
| 326 | |||
| 327 | static MTLSamplerAddressMode SDLToMetal_SamplerAddressMode[] = { | ||
| 328 | MTLSamplerAddressModeRepeat, // REPEAT | ||
| 329 | MTLSamplerAddressModeMirrorRepeat, // MIRRORED_REPEAT | ||
| 330 | MTLSamplerAddressModeClampToEdge // CLAMP_TO_EDGE | ||
| 331 | }; | ||
| 332 | |||
| 333 | static MTLSamplerMinMagFilter SDLToMetal_MinMagFilter[] = { | ||
| 334 | MTLSamplerMinMagFilterNearest, // NEAREST | ||
| 335 | MTLSamplerMinMagFilterLinear, // LINEAR | ||
| 336 | }; | ||
| 337 | |||
| 338 | static MTLSamplerMipFilter SDLToMetal_MipFilter[] = { | ||
| 339 | MTLSamplerMipFilterNearest, // NEAREST | ||
| 340 | MTLSamplerMipFilterLinear, // LINEAR | ||
| 341 | }; | ||
| 342 | |||
| 343 | static MTLLoadAction SDLToMetal_LoadOp[] = { | ||
| 344 | MTLLoadActionLoad, // LOAD | ||
| 345 | MTLLoadActionClear, // CLEAR | ||
| 346 | MTLLoadActionDontCare, // DONT_CARE | ||
| 347 | }; | ||
| 348 | |||
| 349 | static MTLStoreAction SDLToMetal_StoreOp[] = { | ||
| 350 | MTLStoreActionStore, | ||
| 351 | MTLStoreActionDontCare, | ||
| 352 | MTLStoreActionMultisampleResolve, | ||
| 353 | MTLStoreActionStoreAndMultisampleResolve | ||
| 354 | }; | ||
| 355 | |||
| 356 | static MTLVertexStepFunction SDLToMetal_StepFunction[] = { | ||
| 357 | MTLVertexStepFunctionPerVertex, | ||
| 358 | MTLVertexStepFunctionPerInstance, | ||
| 359 | }; | ||
| 360 | |||
| 361 | static NSUInteger SDLToMetal_SampleCount[] = { | ||
| 362 | 1, // SDL_GPU_SAMPLECOUNT_1 | ||
| 363 | 2, // SDL_GPU_SAMPLECOUNT_2 | ||
| 364 | 4, // SDL_GPU_SAMPLECOUNT_4 | ||
| 365 | 8 // SDL_GPU_SAMPLECOUNT_8 | ||
| 366 | }; | ||
| 367 | |||
| 368 | static SDL_GPUTextureFormat SwapchainCompositionToFormat[] = { | ||
| 369 | SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM, // SDR | ||
| 370 | SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB, // SDR_LINEAR | ||
| 371 | SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT, // HDR_EXTENDED_LINEAR | ||
| 372 | SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM, // HDR10_ST2084 | ||
| 373 | }; | ||
| 374 | |||
| 375 | static CFStringRef SwapchainCompositionToColorSpace[4]; // initialized on device creation | ||
| 376 | |||
| 377 | static MTLTextureType SDLToMetal_TextureType(SDL_GPUTextureType textureType, bool isMSAA) | ||
| 378 | { | ||
| 379 | switch (textureType) { | ||
| 380 | case SDL_GPU_TEXTURETYPE_2D: | ||
| 381 | return isMSAA ? MTLTextureType2DMultisample : MTLTextureType2D; | ||
| 382 | case SDL_GPU_TEXTURETYPE_2D_ARRAY: | ||
| 383 | return MTLTextureType2DArray; | ||
| 384 | case SDL_GPU_TEXTURETYPE_3D: | ||
| 385 | return MTLTextureType3D; | ||
| 386 | case SDL_GPU_TEXTURETYPE_CUBE: | ||
| 387 | return MTLTextureTypeCube; | ||
| 388 | case SDL_GPU_TEXTURETYPE_CUBE_ARRAY: | ||
| 389 | return MTLTextureTypeCubeArray; | ||
| 390 | default: | ||
| 391 | return MTLTextureType2D; | ||
| 392 | } | ||
| 393 | } | ||
| 394 | |||
| 395 | static MTLColorWriteMask SDLToMetal_ColorWriteMask( | ||
| 396 | SDL_GPUColorComponentFlags mask) | ||
| 397 | { | ||
| 398 | MTLColorWriteMask result = 0; | ||
| 399 | if (mask & SDL_GPU_COLORCOMPONENT_R) { | ||
| 400 | result |= MTLColorWriteMaskRed; | ||
| 401 | } | ||
| 402 | if (mask & SDL_GPU_COLORCOMPONENT_G) { | ||
| 403 | result |= MTLColorWriteMaskGreen; | ||
| 404 | } | ||
| 405 | if (mask & SDL_GPU_COLORCOMPONENT_B) { | ||
| 406 | result |= MTLColorWriteMaskBlue; | ||
| 407 | } | ||
| 408 | if (mask & SDL_GPU_COLORCOMPONENT_A) { | ||
| 409 | result |= MTLColorWriteMaskAlpha; | ||
| 410 | } | ||
| 411 | return result; | ||
| 412 | } | ||
| 413 | |||
| 414 | static MTLDepthClipMode SDLToMetal_DepthClipMode( | ||
| 415 | bool enableDepthClip | ||
| 416 | ) { | ||
| 417 | if (enableDepthClip) { | ||
| 418 | return MTLDepthClipModeClip; | ||
| 419 | } else { | ||
| 420 | return MTLDepthClipModeClamp; | ||
| 421 | } | ||
| 422 | } | ||
| 423 | |||
| 424 | // Structs | ||
| 425 | |||
| 426 | typedef struct MetalTexture | ||
| 427 | { | ||
| 428 | id<MTLTexture> handle; | ||
| 429 | SDL_AtomicInt referenceCount; | ||
| 430 | } MetalTexture; | ||
| 431 | |||
| 432 | typedef struct MetalTextureContainer | ||
| 433 | { | ||
| 434 | TextureCommonHeader header; | ||
| 435 | |||
| 436 | MetalTexture *activeTexture; | ||
| 437 | Uint8 canBeCycled; | ||
| 438 | |||
| 439 | Uint32 textureCapacity; | ||
| 440 | Uint32 textureCount; | ||
| 441 | MetalTexture **textures; | ||
| 442 | |||
| 443 | char *debugName; | ||
| 444 | } MetalTextureContainer; | ||
| 445 | |||
| 446 | typedef struct MetalFence | ||
| 447 | { | ||
| 448 | SDL_AtomicInt complete; | ||
| 449 | SDL_AtomicInt referenceCount; | ||
| 450 | } MetalFence; | ||
| 451 | |||
| 452 | typedef struct MetalWindowData | ||
| 453 | { | ||
| 454 | SDL_Window *window; | ||
| 455 | SDL_MetalView view; | ||
| 456 | CAMetalLayer *layer; | ||
| 457 | SDL_GPUPresentMode presentMode; | ||
| 458 | id<CAMetalDrawable> drawable; | ||
| 459 | MetalTexture texture; | ||
| 460 | MetalTextureContainer textureContainer; | ||
| 461 | SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT]; | ||
| 462 | Uint32 frameCounter; | ||
| 463 | } MetalWindowData; | ||
| 464 | |||
| 465 | typedef struct MetalShader | ||
| 466 | { | ||
| 467 | id<MTLLibrary> library; | ||
| 468 | id<MTLFunction> function; | ||
| 469 | |||
| 470 | SDL_GPUShaderStage stage; | ||
| 471 | Uint32 numSamplers; | ||
| 472 | Uint32 numUniformBuffers; | ||
| 473 | Uint32 numStorageBuffers; | ||
| 474 | Uint32 numStorageTextures; | ||
| 475 | } MetalShader; | ||
| 476 | |||
| 477 | typedef struct MetalGraphicsPipeline | ||
| 478 | { | ||
| 479 | id<MTLRenderPipelineState> handle; | ||
| 480 | |||
| 481 | SDL_GPURasterizerState rasterizerState; | ||
| 482 | SDL_GPUPrimitiveType primitiveType; | ||
| 483 | |||
| 484 | id<MTLDepthStencilState> depth_stencil_state; | ||
| 485 | |||
| 486 | Uint32 vertexSamplerCount; | ||
| 487 | Uint32 vertexUniformBufferCount; | ||
| 488 | Uint32 vertexStorageBufferCount; | ||
| 489 | Uint32 vertexStorageTextureCount; | ||
| 490 | |||
| 491 | Uint32 fragmentSamplerCount; | ||
| 492 | Uint32 fragmentUniformBufferCount; | ||
| 493 | Uint32 fragmentStorageBufferCount; | ||
| 494 | Uint32 fragmentStorageTextureCount; | ||
| 495 | } MetalGraphicsPipeline; | ||
| 496 | |||
| 497 | typedef struct MetalComputePipeline | ||
| 498 | { | ||
| 499 | id<MTLComputePipelineState> handle; | ||
| 500 | Uint32 numSamplers; | ||
| 501 | Uint32 numReadonlyStorageTextures; | ||
| 502 | Uint32 numReadWriteStorageTextures; | ||
| 503 | Uint32 numReadonlyStorageBuffers; | ||
| 504 | Uint32 numReadWriteStorageBuffers; | ||
| 505 | Uint32 numUniformBuffers; | ||
| 506 | Uint32 threadcountX; | ||
| 507 | Uint32 threadcountY; | ||
| 508 | Uint32 threadcountZ; | ||
| 509 | } MetalComputePipeline; | ||
| 510 | |||
| 511 | typedef struct MetalBuffer | ||
| 512 | { | ||
| 513 | id<MTLBuffer> handle; | ||
| 514 | SDL_AtomicInt referenceCount; | ||
| 515 | } MetalBuffer; | ||
| 516 | |||
| 517 | typedef struct MetalBufferContainer | ||
| 518 | { | ||
| 519 | MetalBuffer *activeBuffer; | ||
| 520 | Uint32 size; | ||
| 521 | |||
| 522 | Uint32 bufferCapacity; | ||
| 523 | Uint32 bufferCount; | ||
| 524 | MetalBuffer **buffers; | ||
| 525 | |||
| 526 | bool isPrivate; | ||
| 527 | bool isWriteOnly; | ||
| 528 | char *debugName; | ||
| 529 | } MetalBufferContainer; | ||
| 530 | |||
| 531 | typedef struct MetalUniformBuffer | ||
| 532 | { | ||
| 533 | id<MTLBuffer> handle; | ||
| 534 | Uint32 writeOffset; | ||
| 535 | Uint32 drawOffset; | ||
| 536 | } MetalUniformBuffer; | ||
| 537 | |||
| 538 | typedef struct MetalRenderer MetalRenderer; | ||
| 539 | |||
| 540 | typedef struct MetalCommandBuffer | ||
| 541 | { | ||
| 542 | CommandBufferCommonHeader common; | ||
| 543 | MetalRenderer *renderer; | ||
| 544 | |||
| 545 | // Native Handle | ||
| 546 | id<MTLCommandBuffer> handle; | ||
| 547 | |||
| 548 | // Presentation | ||
| 549 | MetalWindowData **windowDatas; | ||
| 550 | Uint32 windowDataCount; | ||
| 551 | Uint32 windowDataCapacity; | ||
| 552 | |||
| 553 | // Render Pass | ||
| 554 | id<MTLRenderCommandEncoder> renderEncoder; | ||
| 555 | MetalGraphicsPipeline *graphics_pipeline; | ||
| 556 | MetalBuffer *indexBuffer; | ||
| 557 | Uint32 indexBufferOffset; | ||
| 558 | SDL_GPUIndexElementSize index_element_size; | ||
| 559 | |||
| 560 | // Copy Pass | ||
| 561 | id<MTLBlitCommandEncoder> blitEncoder; | ||
| 562 | |||
| 563 | // Compute Pass | ||
| 564 | id<MTLComputeCommandEncoder> computeEncoder; | ||
| 565 | MetalComputePipeline *compute_pipeline; | ||
| 566 | |||
| 567 | // Resource slot state | ||
| 568 | bool needVertexBufferBind; | ||
| 569 | bool needVertexSamplerBind; | ||
| 570 | bool needVertexStorageTextureBind; | ||
| 571 | bool needVertexStorageBufferBind; | ||
| 572 | bool needVertexUniformBufferBind[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 573 | |||
| 574 | bool needFragmentSamplerBind; | ||
| 575 | bool needFragmentStorageTextureBind; | ||
| 576 | bool needFragmentStorageBufferBind; | ||
| 577 | bool needFragmentUniformBufferBind[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 578 | |||
| 579 | bool needComputeSamplerBind; | ||
| 580 | bool needComputeReadOnlyStorageTextureBind; | ||
| 581 | bool needComputeReadOnlyStorageBufferBind; | ||
| 582 | bool needComputeUniformBufferBind[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 583 | |||
| 584 | id<MTLBuffer> vertexBuffers[MAX_VERTEX_BUFFERS]; | ||
| 585 | Uint32 vertexBufferOffsets[MAX_VERTEX_BUFFERS]; | ||
| 586 | Uint32 vertexBufferCount; | ||
| 587 | |||
| 588 | id<MTLSamplerState> vertexSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 589 | id<MTLTexture> vertexTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 590 | id<MTLTexture> vertexStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE]; | ||
| 591 | id<MTLBuffer> vertexStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE]; | ||
| 592 | MetalUniformBuffer *vertexUniformBuffers[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 593 | |||
| 594 | id<MTLSamplerState> fragmentSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 595 | id<MTLTexture> fragmentTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 596 | id<MTLTexture> fragmentStorageTextures[MAX_STORAGE_TEXTURES_PER_STAGE]; | ||
| 597 | id<MTLBuffer> fragmentStorageBuffers[MAX_STORAGE_BUFFERS_PER_STAGE]; | ||
| 598 | MetalUniformBuffer *fragmentUniformBuffers[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 599 | |||
| 600 | id<MTLTexture> computeSamplerTextures[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 601 | id<MTLSamplerState> computeSamplers[MAX_TEXTURE_SAMPLERS_PER_STAGE]; | ||
| 602 | id<MTLTexture> computeReadOnlyTextures[MAX_STORAGE_TEXTURES_PER_STAGE]; | ||
| 603 | id<MTLBuffer> computeReadOnlyBuffers[MAX_STORAGE_BUFFERS_PER_STAGE]; | ||
| 604 | id<MTLTexture> computeReadWriteTextures[MAX_COMPUTE_WRITE_TEXTURES]; | ||
| 605 | id<MTLBuffer> computeReadWriteBuffers[MAX_COMPUTE_WRITE_BUFFERS]; | ||
| 606 | MetalUniformBuffer *computeUniformBuffers[MAX_UNIFORM_BUFFERS_PER_STAGE]; | ||
| 607 | |||
| 608 | MetalUniformBuffer **usedUniformBuffers; | ||
| 609 | Uint32 usedUniformBufferCount; | ||
| 610 | Uint32 usedUniformBufferCapacity; | ||
| 611 | |||
| 612 | // Fences | ||
| 613 | MetalFence *fence; | ||
| 614 | bool autoReleaseFence; | ||
| 615 | |||
| 616 | // Reference Counting | ||
| 617 | MetalBuffer **usedBuffers; | ||
| 618 | Uint32 usedBufferCount; | ||
| 619 | Uint32 usedBufferCapacity; | ||
| 620 | |||
| 621 | MetalTexture **usedTextures; | ||
| 622 | Uint32 usedTextureCount; | ||
| 623 | Uint32 usedTextureCapacity; | ||
| 624 | } MetalCommandBuffer; | ||
| 625 | |||
| 626 | typedef struct MetalSampler | ||
| 627 | { | ||
| 628 | id<MTLSamplerState> handle; | ||
| 629 | } MetalSampler; | ||
| 630 | |||
| 631 | typedef struct BlitPipeline | ||
| 632 | { | ||
| 633 | SDL_GPUGraphicsPipeline *pipeline; | ||
| 634 | SDL_GPUTextureFormat format; | ||
| 635 | } BlitPipeline; | ||
| 636 | |||
| 637 | struct MetalRenderer | ||
| 638 | { | ||
| 639 | // Reference to the parent device | ||
| 640 | SDL_GPUDevice *sdlGPUDevice; | ||
| 641 | |||
| 642 | id<MTLDevice> device; | ||
| 643 | id<MTLCommandQueue> queue; | ||
| 644 | |||
| 645 | bool debugMode; | ||
| 646 | Uint32 allowedFramesInFlight; | ||
| 647 | |||
| 648 | MetalWindowData **claimedWindows; | ||
| 649 | Uint32 claimedWindowCount; | ||
| 650 | Uint32 claimedWindowCapacity; | ||
| 651 | |||
| 652 | MetalCommandBuffer **availableCommandBuffers; | ||
| 653 | Uint32 availableCommandBufferCount; | ||
| 654 | Uint32 availableCommandBufferCapacity; | ||
| 655 | |||
| 656 | MetalCommandBuffer **submittedCommandBuffers; | ||
| 657 | Uint32 submittedCommandBufferCount; | ||
| 658 | Uint32 submittedCommandBufferCapacity; | ||
| 659 | |||
| 660 | MetalFence **availableFences; | ||
| 661 | Uint32 availableFenceCount; | ||
| 662 | Uint32 availableFenceCapacity; | ||
| 663 | |||
| 664 | MetalUniformBuffer **uniformBufferPool; | ||
| 665 | Uint32 uniformBufferPoolCount; | ||
| 666 | Uint32 uniformBufferPoolCapacity; | ||
| 667 | |||
| 668 | MetalBufferContainer **bufferContainersToDestroy; | ||
| 669 | Uint32 bufferContainersToDestroyCount; | ||
| 670 | Uint32 bufferContainersToDestroyCapacity; | ||
| 671 | |||
| 672 | MetalTextureContainer **textureContainersToDestroy; | ||
| 673 | Uint32 textureContainersToDestroyCount; | ||
| 674 | Uint32 textureContainersToDestroyCapacity; | ||
| 675 | |||
| 676 | // Blit | ||
| 677 | SDL_GPUShader *blitVertexShader; | ||
| 678 | SDL_GPUShader *blitFrom2DShader; | ||
| 679 | SDL_GPUShader *blitFrom2DArrayShader; | ||
| 680 | SDL_GPUShader *blitFrom3DShader; | ||
| 681 | SDL_GPUShader *blitFromCubeShader; | ||
| 682 | SDL_GPUShader *blitFromCubeArrayShader; | ||
| 683 | |||
| 684 | SDL_GPUSampler *blitNearestSampler; | ||
| 685 | SDL_GPUSampler *blitLinearSampler; | ||
| 686 | |||
| 687 | BlitPipelineCacheEntry *blitPipelines; | ||
| 688 | Uint32 blitPipelineCount; | ||
| 689 | Uint32 blitPipelineCapacity; | ||
| 690 | |||
| 691 | // Mutexes | ||
| 692 | SDL_Mutex *submitLock; | ||
| 693 | SDL_Mutex *acquireCommandBufferLock; | ||
| 694 | SDL_Mutex *acquireUniformBufferLock; | ||
| 695 | SDL_Mutex *disposeLock; | ||
| 696 | SDL_Mutex *fenceLock; | ||
| 697 | SDL_Mutex *windowLock; | ||
| 698 | }; | ||
| 699 | |||
| 700 | // Helper Functions | ||
| 701 | |||
| 702 | // FIXME: This should be moved into SDL_sysgpu.h | ||
| 703 | static inline Uint32 METAL_INTERNAL_NextHighestAlignment( | ||
| 704 | Uint32 n, | ||
| 705 | Uint32 align) | ||
| 706 | { | ||
| 707 | return align * ((n + align - 1) / align); | ||
| 708 | } | ||
| 709 | |||
| 710 | // Quit | ||
| 711 | |||
| 712 | static void METAL_DestroyDevice(SDL_GPUDevice *device) | ||
| 713 | { | ||
| 714 | MetalRenderer *renderer = (MetalRenderer *)device->driverData; | ||
| 715 | |||
| 716 | // Flush any remaining GPU work... | ||
| 717 | METAL_Wait(device->driverData); | ||
| 718 | |||
| 719 | // Release the window data | ||
| 720 | for (Sint32 i = renderer->claimedWindowCount - 1; i >= 0; i -= 1) { | ||
| 721 | METAL_ReleaseWindow(device->driverData, renderer->claimedWindows[i]->window); | ||
| 722 | } | ||
| 723 | SDL_free(renderer->claimedWindows); | ||
| 724 | |||
| 725 | // Release the blit resources | ||
| 726 | METAL_INTERNAL_DestroyBlitResources(device->driverData); | ||
| 727 | |||
| 728 | // Release uniform buffers | ||
| 729 | for (Uint32 i = 0; i < renderer->uniformBufferPoolCount; i += 1) { | ||
| 730 | renderer->uniformBufferPool[i]->handle = nil; | ||
| 731 | SDL_free(renderer->uniformBufferPool[i]); | ||
| 732 | } | ||
| 733 | SDL_free(renderer->uniformBufferPool); | ||
| 734 | |||
| 735 | // Release destroyed resource lists | ||
| 736 | SDL_free(renderer->bufferContainersToDestroy); | ||
| 737 | SDL_free(renderer->textureContainersToDestroy); | ||
| 738 | |||
| 739 | // Release command buffer infrastructure | ||
| 740 | for (Uint32 i = 0; i < renderer->availableCommandBufferCount; i += 1) { | ||
| 741 | MetalCommandBuffer *commandBuffer = renderer->availableCommandBuffers[i]; | ||
| 742 | SDL_free(commandBuffer->usedBuffers); | ||
| 743 | SDL_free(commandBuffer->usedTextures); | ||
| 744 | SDL_free(commandBuffer->usedUniformBuffers); | ||
| 745 | SDL_free(commandBuffer->windowDatas); | ||
| 746 | SDL_free(commandBuffer); | ||
| 747 | } | ||
| 748 | SDL_free(renderer->availableCommandBuffers); | ||
| 749 | SDL_free(renderer->submittedCommandBuffers); | ||
| 750 | |||
| 751 | // Release fence infrastructure | ||
| 752 | for (Uint32 i = 0; i < renderer->availableFenceCount; i += 1) { | ||
| 753 | SDL_free(renderer->availableFences[i]); | ||
| 754 | } | ||
| 755 | SDL_free(renderer->availableFences); | ||
| 756 | |||
| 757 | // Release the mutexes | ||
| 758 | SDL_DestroyMutex(renderer->submitLock); | ||
| 759 | SDL_DestroyMutex(renderer->acquireCommandBufferLock); | ||
| 760 | SDL_DestroyMutex(renderer->acquireUniformBufferLock); | ||
| 761 | SDL_DestroyMutex(renderer->disposeLock); | ||
| 762 | SDL_DestroyMutex(renderer->fenceLock); | ||
| 763 | SDL_DestroyMutex(renderer->windowLock); | ||
| 764 | |||
| 765 | // Release the command queue | ||
| 766 | renderer->queue = nil; | ||
| 767 | |||
| 768 | // Free the primary structures | ||
| 769 | SDL_free(renderer); | ||
| 770 | SDL_free(device); | ||
| 771 | } | ||
| 772 | |||
| 773 | // Resource tracking | ||
| 774 | |||
| 775 | static void METAL_INTERNAL_TrackBuffer( | ||
| 776 | MetalCommandBuffer *commandBuffer, | ||
| 777 | MetalBuffer *buffer) | ||
| 778 | { | ||
| 779 | TRACK_RESOURCE( | ||
| 780 | buffer, | ||
| 781 | MetalBuffer *, | ||
| 782 | usedBuffers, | ||
| 783 | usedBufferCount, | ||
| 784 | usedBufferCapacity); | ||
| 785 | } | ||
| 786 | |||
| 787 | static void METAL_INTERNAL_TrackTexture( | ||
| 788 | MetalCommandBuffer *commandBuffer, | ||
| 789 | MetalTexture *texture) | ||
| 790 | { | ||
| 791 | TRACK_RESOURCE( | ||
| 792 | texture, | ||
| 793 | MetalTexture *, | ||
| 794 | usedTextures, | ||
| 795 | usedTextureCount, | ||
| 796 | usedTextureCapacity); | ||
| 797 | } | ||
| 798 | |||
| 799 | static void METAL_INTERNAL_TrackUniformBuffer( | ||
| 800 | MetalCommandBuffer *commandBuffer, | ||
| 801 | MetalUniformBuffer *uniformBuffer) | ||
| 802 | { | ||
| 803 | Uint32 i; | ||
| 804 | for (i = 0; i < commandBuffer->usedUniformBufferCount; i += 1) { | ||
| 805 | if (commandBuffer->usedUniformBuffers[i] == uniformBuffer) { | ||
| 806 | return; | ||
| 807 | } | ||
| 808 | } | ||
| 809 | |||
| 810 | if (commandBuffer->usedUniformBufferCount == commandBuffer->usedUniformBufferCapacity) { | ||
| 811 | commandBuffer->usedUniformBufferCapacity += 1; | ||
| 812 | commandBuffer->usedUniformBuffers = SDL_realloc( | ||
| 813 | commandBuffer->usedUniformBuffers, | ||
| 814 | commandBuffer->usedUniformBufferCapacity * sizeof(MetalUniformBuffer *)); | ||
| 815 | } | ||
| 816 | |||
| 817 | commandBuffer->usedUniformBuffers[commandBuffer->usedUniformBufferCount] = uniformBuffer; | ||
| 818 | commandBuffer->usedUniformBufferCount += 1; | ||
| 819 | } | ||
| 820 | |||
| 821 | // Shader Compilation | ||
| 822 | |||
| 823 | typedef struct MetalLibraryFunction | ||
| 824 | { | ||
| 825 | id<MTLLibrary> library; | ||
| 826 | id<MTLFunction> function; | ||
| 827 | } MetalLibraryFunction; | ||
| 828 | |||
| 829 | // This function assumes that it's called from within an autorelease pool | ||
| 830 | static MetalLibraryFunction METAL_INTERNAL_CompileShader( | ||
| 831 | MetalRenderer *renderer, | ||
| 832 | SDL_GPUShaderFormat format, | ||
| 833 | const Uint8 *code, | ||
| 834 | size_t codeSize, | ||
| 835 | const char *entrypoint) | ||
| 836 | { | ||
| 837 | MetalLibraryFunction libraryFunction = { nil, nil }; | ||
| 838 | id<MTLLibrary> library; | ||
| 839 | NSError *error; | ||
| 840 | dispatch_data_t data; | ||
| 841 | id<MTLFunction> function; | ||
| 842 | |||
| 843 | if (format == SDL_GPU_SHADERFORMAT_MSL) { | ||
| 844 | NSString *codeString = [[NSString alloc] | ||
| 845 | initWithBytes:code | ||
| 846 | length:codeSize | ||
| 847 | encoding:NSUTF8StringEncoding]; | ||
| 848 | library = [renderer->device | ||
| 849 | newLibraryWithSource:codeString | ||
| 850 | options:nil | ||
| 851 | error:&error]; | ||
| 852 | } else if (format == SDL_GPU_SHADERFORMAT_METALLIB) { | ||
| 853 | data = dispatch_data_create( | ||
| 854 | code, | ||
| 855 | codeSize, | ||
| 856 | dispatch_get_global_queue(0, 0), | ||
| 857 | ^{ /* do nothing */ }); | ||
| 858 | library = [renderer->device newLibraryWithData:data error:&error]; | ||
| 859 | } else { | ||
| 860 | SDL_assert(!"SDL_gpu.c should have already validated this!"); | ||
| 861 | return libraryFunction; | ||
| 862 | } | ||
| 863 | |||
| 864 | if (library == nil) { | ||
| 865 | SDL_LogError( | ||
| 866 | SDL_LOG_CATEGORY_GPU, | ||
| 867 | "Creating MTLLibrary failed: %s", | ||
| 868 | [[error description] cStringUsingEncoding:[NSString defaultCStringEncoding]]); | ||
| 869 | return libraryFunction; | ||
| 870 | } else if (error != nil) { | ||
| 871 | SDL_LogWarn( | ||
| 872 | SDL_LOG_CATEGORY_GPU, | ||
| 873 | "Creating MTLLibrary failed: %s", | ||
| 874 | [[error description] cStringUsingEncoding:[NSString defaultCStringEncoding]]); | ||
| 875 | } | ||
| 876 | |||
| 877 | function = [library newFunctionWithName:@(entrypoint)]; | ||
| 878 | if (function == nil) { | ||
| 879 | SDL_LogError( | ||
| 880 | SDL_LOG_CATEGORY_GPU, | ||
| 881 | "Creating MTLFunction failed"); | ||
| 882 | return libraryFunction; | ||
| 883 | } | ||
| 884 | |||
| 885 | libraryFunction.library = library; | ||
| 886 | libraryFunction.function = function; | ||
| 887 | return libraryFunction; | ||
| 888 | } | ||
| 889 | |||
| 890 | // Disposal | ||
| 891 | |||
| 892 | static void METAL_INTERNAL_DestroyTextureContainer( | ||
| 893 | MetalTextureContainer *container) | ||
| 894 | { | ||
| 895 | for (Uint32 i = 0; i < container->textureCount; i += 1) { | ||
| 896 | container->textures[i]->handle = nil; | ||
| 897 | SDL_free(container->textures[i]); | ||
| 898 | } | ||
| 899 | if (container->debugName != NULL) { | ||
| 900 | SDL_free(container->debugName); | ||
| 901 | } | ||
| 902 | SDL_free(container->textures); | ||
| 903 | SDL_free(container); | ||
| 904 | } | ||
| 905 | |||
| 906 | static void METAL_ReleaseTexture( | ||
| 907 | SDL_GPURenderer *driverData, | ||
| 908 | SDL_GPUTexture *texture) | ||
| 909 | { | ||
| 910 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 911 | MetalTextureContainer *container = (MetalTextureContainer *)texture; | ||
| 912 | |||
| 913 | SDL_LockMutex(renderer->disposeLock); | ||
| 914 | |||
| 915 | EXPAND_ARRAY_IF_NEEDED( | ||
| 916 | renderer->textureContainersToDestroy, | ||
| 917 | MetalTextureContainer *, | ||
| 918 | renderer->textureContainersToDestroyCount + 1, | ||
| 919 | renderer->textureContainersToDestroyCapacity, | ||
| 920 | renderer->textureContainersToDestroyCapacity + 1); | ||
| 921 | |||
| 922 | renderer->textureContainersToDestroy[renderer->textureContainersToDestroyCount] = container; | ||
| 923 | renderer->textureContainersToDestroyCount += 1; | ||
| 924 | |||
| 925 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 926 | } | ||
| 927 | |||
| 928 | static void METAL_ReleaseSampler( | ||
| 929 | SDL_GPURenderer *driverData, | ||
| 930 | SDL_GPUSampler *sampler) | ||
| 931 | { | ||
| 932 | @autoreleasepool { | ||
| 933 | MetalSampler *metalSampler = (MetalSampler *)sampler; | ||
| 934 | metalSampler->handle = nil; | ||
| 935 | SDL_free(metalSampler); | ||
| 936 | } | ||
| 937 | } | ||
| 938 | |||
| 939 | static void METAL_INTERNAL_DestroyBufferContainer( | ||
| 940 | MetalBufferContainer *container) | ||
| 941 | { | ||
| 942 | for (Uint32 i = 0; i < container->bufferCount; i += 1) { | ||
| 943 | container->buffers[i]->handle = nil; | ||
| 944 | SDL_free(container->buffers[i]); | ||
| 945 | } | ||
| 946 | if (container->debugName != NULL) { | ||
| 947 | SDL_free(container->debugName); | ||
| 948 | } | ||
| 949 | SDL_free(container->buffers); | ||
| 950 | SDL_free(container); | ||
| 951 | } | ||
| 952 | |||
| 953 | static void METAL_ReleaseBuffer( | ||
| 954 | SDL_GPURenderer *driverData, | ||
| 955 | SDL_GPUBuffer *buffer) | ||
| 956 | { | ||
| 957 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 958 | MetalBufferContainer *container = (MetalBufferContainer *)buffer; | ||
| 959 | |||
| 960 | SDL_LockMutex(renderer->disposeLock); | ||
| 961 | |||
| 962 | EXPAND_ARRAY_IF_NEEDED( | ||
| 963 | renderer->bufferContainersToDestroy, | ||
| 964 | MetalBufferContainer *, | ||
| 965 | renderer->bufferContainersToDestroyCount + 1, | ||
| 966 | renderer->bufferContainersToDestroyCapacity, | ||
| 967 | renderer->bufferContainersToDestroyCapacity + 1); | ||
| 968 | |||
| 969 | renderer->bufferContainersToDestroy[renderer->bufferContainersToDestroyCount] = container; | ||
| 970 | renderer->bufferContainersToDestroyCount += 1; | ||
| 971 | |||
| 972 | SDL_UnlockMutex(renderer->disposeLock); | ||
| 973 | } | ||
| 974 | |||
| 975 | static void METAL_ReleaseTransferBuffer( | ||
| 976 | SDL_GPURenderer *driverData, | ||
| 977 | SDL_GPUTransferBuffer *transferBuffer) | ||
| 978 | { | ||
| 979 | METAL_ReleaseBuffer( | ||
| 980 | driverData, | ||
| 981 | (SDL_GPUBuffer *)transferBuffer); | ||
| 982 | } | ||
| 983 | |||
| 984 | static void METAL_ReleaseShader( | ||
| 985 | SDL_GPURenderer *driverData, | ||
| 986 | SDL_GPUShader *shader) | ||
| 987 | { | ||
| 988 | @autoreleasepool { | ||
| 989 | MetalShader *metalShader = (MetalShader *)shader; | ||
| 990 | metalShader->function = nil; | ||
| 991 | metalShader->library = nil; | ||
| 992 | SDL_free(metalShader); | ||
| 993 | } | ||
| 994 | } | ||
| 995 | |||
| 996 | static void METAL_ReleaseComputePipeline( | ||
| 997 | SDL_GPURenderer *driverData, | ||
| 998 | SDL_GPUComputePipeline *computePipeline) | ||
| 999 | { | ||
| 1000 | @autoreleasepool { | ||
| 1001 | MetalComputePipeline *metalComputePipeline = (MetalComputePipeline *)computePipeline; | ||
| 1002 | metalComputePipeline->handle = nil; | ||
| 1003 | SDL_free(metalComputePipeline); | ||
| 1004 | } | ||
| 1005 | } | ||
| 1006 | |||
| 1007 | static void METAL_ReleaseGraphicsPipeline( | ||
| 1008 | SDL_GPURenderer *driverData, | ||
| 1009 | SDL_GPUGraphicsPipeline *graphicsPipeline) | ||
| 1010 | { | ||
| 1011 | @autoreleasepool { | ||
| 1012 | MetalGraphicsPipeline *metalGraphicsPipeline = (MetalGraphicsPipeline *)graphicsPipeline; | ||
| 1013 | metalGraphicsPipeline->handle = nil; | ||
| 1014 | metalGraphicsPipeline->depth_stencil_state = nil; | ||
| 1015 | SDL_free(metalGraphicsPipeline); | ||
| 1016 | } | ||
| 1017 | } | ||
| 1018 | |||
| 1019 | // Pipeline Creation | ||
| 1020 | |||
| 1021 | static SDL_GPUComputePipeline *METAL_CreateComputePipeline( | ||
| 1022 | SDL_GPURenderer *driverData, | ||
| 1023 | const SDL_GPUComputePipelineCreateInfo *createinfo) | ||
| 1024 | { | ||
| 1025 | @autoreleasepool { | ||
| 1026 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 1027 | MetalLibraryFunction libraryFunction; | ||
| 1028 | id<MTLComputePipelineState> handle; | ||
| 1029 | MetalComputePipeline *pipeline; | ||
| 1030 | NSError *error; | ||
| 1031 | |||
| 1032 | libraryFunction = METAL_INTERNAL_CompileShader( | ||
| 1033 | renderer, | ||
| 1034 | createinfo->format, | ||
| 1035 | createinfo->code, | ||
| 1036 | createinfo->code_size, | ||
| 1037 | createinfo->entrypoint); | ||
| 1038 | |||
| 1039 | if (libraryFunction.library == nil || libraryFunction.function == nil) { | ||
| 1040 | return NULL; | ||
| 1041 | } | ||
| 1042 | |||
| 1043 | MTLComputePipelineDescriptor *descriptor = [MTLComputePipelineDescriptor new]; | ||
| 1044 | descriptor.computeFunction = libraryFunction.function; | ||
| 1045 | |||
| 1046 | if (renderer->debugMode && SDL_HasProperty(createinfo->props, SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING)) { | ||
| 1047 | const char *name = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING, NULL); | ||
| 1048 | descriptor.label = @(name); | ||
| 1049 | } | ||
| 1050 | |||
| 1051 | handle = [renderer->device newComputePipelineStateWithDescriptor:descriptor options:MTLPipelineOptionNone reflection: nil error:&error]; | ||
| 1052 | if (error != NULL) { | ||
| 1053 | SET_ERROR_AND_RETURN("Creating compute pipeline failed: %s", [[error description] UTF8String], NULL); | ||
| 1054 | } | ||
| 1055 | |||
| 1056 | pipeline = SDL_calloc(1, sizeof(MetalComputePipeline)); | ||
| 1057 | pipeline->handle = handle; | ||
| 1058 | pipeline->numSamplers = createinfo->num_samplers; | ||
| 1059 | pipeline->numReadonlyStorageTextures = createinfo->num_readonly_storage_textures; | ||
| 1060 | pipeline->numReadWriteStorageTextures = createinfo->num_readwrite_storage_textures; | ||
| 1061 | pipeline->numReadonlyStorageBuffers = createinfo->num_readonly_storage_buffers; | ||
| 1062 | pipeline->numReadWriteStorageBuffers = createinfo->num_readwrite_storage_buffers; | ||
| 1063 | pipeline->numUniformBuffers = createinfo->num_uniform_buffers; | ||
| 1064 | pipeline->threadcountX = createinfo->threadcount_x; | ||
| 1065 | pipeline->threadcountY = createinfo->threadcount_y; | ||
| 1066 | pipeline->threadcountZ = createinfo->threadcount_z; | ||
| 1067 | |||
| 1068 | return (SDL_GPUComputePipeline *)pipeline; | ||
| 1069 | } | ||
| 1070 | } | ||
| 1071 | |||
| 1072 | static SDL_GPUGraphicsPipeline *METAL_CreateGraphicsPipeline( | ||
| 1073 | SDL_GPURenderer *driverData, | ||
| 1074 | const SDL_GPUGraphicsPipelineCreateInfo *createinfo) | ||
| 1075 | { | ||
| 1076 | @autoreleasepool { | ||
| 1077 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 1078 | MetalShader *vertexShader = (MetalShader *)createinfo->vertex_shader; | ||
| 1079 | MetalShader *fragmentShader = (MetalShader *)createinfo->fragment_shader; | ||
| 1080 | MTLRenderPipelineDescriptor *pipelineDescriptor; | ||
| 1081 | const SDL_GPUColorTargetBlendState *blendState; | ||
| 1082 | MTLVertexDescriptor *vertexDescriptor; | ||
| 1083 | Uint32 binding; | ||
| 1084 | MTLDepthStencilDescriptor *depthStencilDescriptor; | ||
| 1085 | MTLStencilDescriptor *frontStencilDescriptor = NULL; | ||
| 1086 | MTLStencilDescriptor *backStencilDescriptor = NULL; | ||
| 1087 | id<MTLDepthStencilState> depthStencilState = nil; | ||
| 1088 | id<MTLRenderPipelineState> pipelineState = nil; | ||
| 1089 | NSError *error = NULL; | ||
| 1090 | MetalGraphicsPipeline *result = NULL; | ||
| 1091 | |||
| 1092 | if (renderer->debugMode) { | ||
| 1093 | if (vertexShader->stage != SDL_GPU_SHADERSTAGE_VERTEX) { | ||
| 1094 | SDL_assert_release(!"CreateGraphicsPipeline was passed a fragment shader for the vertex stage"); | ||
| 1095 | } | ||
| 1096 | if (fragmentShader->stage != SDL_GPU_SHADERSTAGE_FRAGMENT) { | ||
| 1097 | SDL_assert_release(!"CreateGraphicsPipeline was passed a vertex shader for the fragment stage"); | ||
| 1098 | } | ||
| 1099 | } | ||
| 1100 | pipelineDescriptor = [MTLRenderPipelineDescriptor new]; | ||
| 1101 | |||
| 1102 | // Blend | ||
| 1103 | |||
| 1104 | for (Uint32 i = 0; i < createinfo->target_info.num_color_targets; i += 1) { | ||
| 1105 | blendState = &createinfo->target_info.color_target_descriptions[i].blend_state; | ||
| 1106 | SDL_GPUColorComponentFlags colorWriteMask = blendState->enable_color_write_mask ? | ||
| 1107 | blendState->color_write_mask : | ||
| 1108 | 0xF; | ||
| 1109 | |||
| 1110 | pipelineDescriptor.colorAttachments[i].pixelFormat = SDLToMetal_TextureFormat(createinfo->target_info.color_target_descriptions[i].format); | ||
| 1111 | pipelineDescriptor.colorAttachments[i].writeMask = SDLToMetal_ColorWriteMask(colorWriteMask); | ||
| 1112 | pipelineDescriptor.colorAttachments[i].blendingEnabled = blendState->enable_blend; | ||
| 1113 | pipelineDescriptor.colorAttachments[i].rgbBlendOperation = SDLToMetal_BlendOp[blendState->color_blend_op]; | ||
| 1114 | pipelineDescriptor.colorAttachments[i].alphaBlendOperation = SDLToMetal_BlendOp[blendState->alpha_blend_op]; | ||
| 1115 | pipelineDescriptor.colorAttachments[i].sourceRGBBlendFactor = SDLToMetal_BlendFactor[blendState->src_color_blendfactor]; | ||
| 1116 | pipelineDescriptor.colorAttachments[i].sourceAlphaBlendFactor = SDLToMetal_BlendFactor[blendState->src_alpha_blendfactor]; | ||
| 1117 | pipelineDescriptor.colorAttachments[i].destinationRGBBlendFactor = SDLToMetal_BlendFactor[blendState->dst_color_blendfactor]; | ||
| 1118 | pipelineDescriptor.colorAttachments[i].destinationAlphaBlendFactor = SDLToMetal_BlendFactor[blendState->dst_alpha_blendfactor]; | ||
| 1119 | } | ||
| 1120 | |||
| 1121 | // Multisample | ||
| 1122 | |||
| 1123 | pipelineDescriptor.rasterSampleCount = SDLToMetal_SampleCount[createinfo->multisample_state.sample_count]; | ||
| 1124 | |||
| 1125 | // Depth Stencil | ||
| 1126 | |||
| 1127 | if (createinfo->target_info.has_depth_stencil_target) { | ||
| 1128 | pipelineDescriptor.depthAttachmentPixelFormat = SDLToMetal_TextureFormat(createinfo->target_info.depth_stencil_format); | ||
| 1129 | if (IsStencilFormat(createinfo->target_info.depth_stencil_format)) { | ||
| 1130 | pipelineDescriptor.stencilAttachmentPixelFormat = SDLToMetal_TextureFormat(createinfo->target_info.depth_stencil_format); | ||
| 1131 | } | ||
| 1132 | |||
| 1133 | if (createinfo->depth_stencil_state.enable_stencil_test) { | ||
| 1134 | frontStencilDescriptor = [MTLStencilDescriptor new]; | ||
| 1135 | frontStencilDescriptor.stencilCompareFunction = SDLToMetal_CompareOp[createinfo->depth_stencil_state.front_stencil_state.compare_op]; | ||
| 1136 | frontStencilDescriptor.stencilFailureOperation = SDLToMetal_StencilOp[createinfo->depth_stencil_state.front_stencil_state.fail_op]; | ||
| 1137 | frontStencilDescriptor.depthStencilPassOperation = SDLToMetal_StencilOp[createinfo->depth_stencil_state.front_stencil_state.pass_op]; | ||
| 1138 | frontStencilDescriptor.depthFailureOperation = SDLToMetal_StencilOp[createinfo->depth_stencil_state.front_stencil_state.depth_fail_op]; | ||
| 1139 | frontStencilDescriptor.readMask = createinfo->depth_stencil_state.compare_mask; | ||
| 1140 | frontStencilDescriptor.writeMask = createinfo->depth_stencil_state.write_mask; | ||
| 1141 | |||
| 1142 | backStencilDescriptor = [MTLStencilDescriptor new]; | ||
| 1143 | backStencilDescriptor.stencilCompareFunction = SDLToMetal_CompareOp[createinfo->depth_stencil_state.back_stencil_state.compare_op]; | ||
| 1144 | backStencilDescriptor.stencilFailureOperation = SDLToMetal_StencilOp[createinfo->depth_stencil_state.back_stencil_state.fail_op]; | ||
| 1145 | backStencilDescriptor.depthStencilPassOperation = SDLToMetal_StencilOp[createinfo->depth_stencil_state.back_stencil_state.pass_op]; | ||
| 1146 | backStencilDescriptor.depthFailureOperation = SDLToMetal_StencilOp[createinfo->depth_stencil_state.back_stencil_state.depth_fail_op]; | ||
| 1147 | backStencilDescriptor.readMask = createinfo->depth_stencil_state.compare_mask; | ||
| 1148 | backStencilDescriptor.writeMask = createinfo->depth_stencil_state.write_mask; | ||
| 1149 | } | ||
| 1150 | |||
| 1151 | depthStencilDescriptor = [MTLDepthStencilDescriptor new]; | ||
| 1152 | depthStencilDescriptor.depthCompareFunction = createinfo->depth_stencil_state.enable_depth_test ? SDLToMetal_CompareOp[createinfo->depth_stencil_state.compare_op] : MTLCompareFunctionAlways; | ||
| 1153 | // Disable write when test is disabled, to match other APIs' behavior | ||
| 1154 | depthStencilDescriptor.depthWriteEnabled = createinfo->depth_stencil_state.enable_depth_write && createinfo->depth_stencil_state.enable_depth_test; | ||
| 1155 | depthStencilDescriptor.frontFaceStencil = frontStencilDescriptor; | ||
| 1156 | depthStencilDescriptor.backFaceStencil = backStencilDescriptor; | ||
| 1157 | |||
| 1158 | depthStencilState = [renderer->device newDepthStencilStateWithDescriptor:depthStencilDescriptor]; | ||
| 1159 | } | ||
| 1160 | |||
| 1161 | // Shaders | ||
| 1162 | |||
| 1163 | pipelineDescriptor.vertexFunction = vertexShader->function; | ||
| 1164 | pipelineDescriptor.fragmentFunction = fragmentShader->function; | ||
| 1165 | |||
| 1166 | // Vertex Descriptor | ||
| 1167 | |||
| 1168 | if (createinfo->vertex_input_state.num_vertex_buffers > 0) { | ||
| 1169 | vertexDescriptor = [MTLVertexDescriptor vertexDescriptor]; | ||
| 1170 | |||
| 1171 | for (Uint32 i = 0; i < createinfo->vertex_input_state.num_vertex_attributes; i += 1) { | ||
| 1172 | Uint32 loc = createinfo->vertex_input_state.vertex_attributes[i].location; | ||
| 1173 | vertexDescriptor.attributes[loc].format = SDLToMetal_VertexFormat[createinfo->vertex_input_state.vertex_attributes[i].format]; | ||
| 1174 | vertexDescriptor.attributes[loc].offset = createinfo->vertex_input_state.vertex_attributes[i].offset; | ||
| 1175 | vertexDescriptor.attributes[loc].bufferIndex = | ||
| 1176 | METAL_FIRST_VERTEX_BUFFER_SLOT + createinfo->vertex_input_state.vertex_attributes[i].buffer_slot; | ||
| 1177 | } | ||
| 1178 | |||
| 1179 | for (Uint32 i = 0; i < createinfo->vertex_input_state.num_vertex_buffers; i += 1) { | ||
| 1180 | binding = METAL_FIRST_VERTEX_BUFFER_SLOT + createinfo->vertex_input_state.vertex_buffer_descriptions[i].slot; | ||
| 1181 | vertexDescriptor.layouts[binding].stepFunction = SDLToMetal_StepFunction[createinfo->vertex_input_state.vertex_buffer_descriptions[i].input_rate]; | ||
| 1182 | vertexDescriptor.layouts[binding].stepRate = 1; | ||
| 1183 | vertexDescriptor.layouts[binding].stride = createinfo->vertex_input_state.vertex_buffer_descriptions[i].pitch; | ||
| 1184 | } | ||
| 1185 | |||
| 1186 | pipelineDescriptor.vertexDescriptor = vertexDescriptor; | ||
| 1187 | } | ||
| 1188 | |||
| 1189 | if (renderer->debugMode && SDL_HasProperty(createinfo->props, SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING)) { | ||
| 1190 | const char *name = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING, NULL); | ||
| 1191 | pipelineDescriptor.label = @(name); | ||
| 1192 | } | ||
| 1193 | |||
| 1194 | // Create the graphics pipeline | ||
| 1195 | |||
| 1196 | pipelineState = [renderer->device newRenderPipelineStateWithDescriptor:pipelineDescriptor error:&error]; | ||
| 1197 | if (error != NULL) { | ||
| 1198 | SET_ERROR_AND_RETURN("Creating render pipeline failed: %s", [[error description] UTF8String], NULL); | ||
| 1199 | } | ||
| 1200 | |||
| 1201 | result = SDL_calloc(1, sizeof(MetalGraphicsPipeline)); | ||
| 1202 | result->handle = pipelineState; | ||
| 1203 | result->depth_stencil_state = depthStencilState; | ||
| 1204 | result->rasterizerState = createinfo->rasterizer_state; | ||
| 1205 | result->primitiveType = createinfo->primitive_type; | ||
| 1206 | result->vertexSamplerCount = vertexShader->numSamplers; | ||
| 1207 | result->vertexUniformBufferCount = vertexShader->numUniformBuffers; | ||
| 1208 | result->vertexStorageBufferCount = vertexShader->numStorageBuffers; | ||
| 1209 | result->vertexStorageTextureCount = vertexShader->numStorageTextures; | ||
| 1210 | result->fragmentSamplerCount = fragmentShader->numSamplers; | ||
| 1211 | result->fragmentUniformBufferCount = fragmentShader->numUniformBuffers; | ||
| 1212 | result->fragmentStorageBufferCount = fragmentShader->numStorageBuffers; | ||
| 1213 | result->fragmentStorageTextureCount = fragmentShader->numStorageTextures; | ||
| 1214 | return (SDL_GPUGraphicsPipeline *)result; | ||
| 1215 | } | ||
| 1216 | } | ||
| 1217 | |||
| 1218 | // Debug Naming | ||
| 1219 | |||
| 1220 | static void METAL_SetBufferName( | ||
| 1221 | SDL_GPURenderer *driverData, | ||
| 1222 | SDL_GPUBuffer *buffer, | ||
| 1223 | const char *text) | ||
| 1224 | { | ||
| 1225 | @autoreleasepool { | ||
| 1226 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 1227 | MetalBufferContainer *container = (MetalBufferContainer *)buffer; | ||
| 1228 | |||
| 1229 | if (renderer->debugMode && text != NULL) { | ||
| 1230 | if (container->debugName != NULL) { | ||
| 1231 | SDL_free(container->debugName); | ||
| 1232 | } | ||
| 1233 | |||
| 1234 | container->debugName = SDL_strdup(text); | ||
| 1235 | |||
| 1236 | for (Uint32 i = 0; i < container->bufferCount; i += 1) { | ||
| 1237 | container->buffers[i]->handle.label = @(text); | ||
| 1238 | } | ||
| 1239 | } | ||
| 1240 | } | ||
| 1241 | } | ||
| 1242 | |||
| 1243 | static void METAL_SetTextureName( | ||
| 1244 | SDL_GPURenderer *driverData, | ||
| 1245 | SDL_GPUTexture *texture, | ||
| 1246 | const char *text) | ||
| 1247 | { | ||
| 1248 | @autoreleasepool { | ||
| 1249 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 1250 | MetalTextureContainer *container = (MetalTextureContainer *)texture; | ||
| 1251 | |||
| 1252 | if (renderer->debugMode && text != NULL) { | ||
| 1253 | if (container->debugName != NULL) { | ||
| 1254 | SDL_free(container->debugName); | ||
| 1255 | } | ||
| 1256 | |||
| 1257 | container->debugName = SDL_strdup(text); | ||
| 1258 | |||
| 1259 | for (Uint32 i = 0; i < container->textureCount; i += 1) { | ||
| 1260 | container->textures[i]->handle.label = @(text); | ||
| 1261 | } | ||
| 1262 | } | ||
| 1263 | } | ||
| 1264 | } | ||
| 1265 | |||
| 1266 | static void METAL_InsertDebugLabel( | ||
| 1267 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1268 | const char *text) | ||
| 1269 | { | ||
| 1270 | @autoreleasepool { | ||
| 1271 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1272 | NSString *label = @(text); | ||
| 1273 | |||
| 1274 | if (metalCommandBuffer->renderEncoder) { | ||
| 1275 | [metalCommandBuffer->renderEncoder insertDebugSignpost:label]; | ||
| 1276 | } else if (metalCommandBuffer->blitEncoder) { | ||
| 1277 | [metalCommandBuffer->blitEncoder insertDebugSignpost:label]; | ||
| 1278 | } else if (metalCommandBuffer->computeEncoder) { | ||
| 1279 | [metalCommandBuffer->computeEncoder insertDebugSignpost:label]; | ||
| 1280 | } else { | ||
| 1281 | // Metal doesn't have insertDebugSignpost for command buffers... | ||
| 1282 | [metalCommandBuffer->handle pushDebugGroup:label]; | ||
| 1283 | [metalCommandBuffer->handle popDebugGroup]; | ||
| 1284 | } | ||
| 1285 | } | ||
| 1286 | } | ||
| 1287 | |||
| 1288 | static void METAL_PushDebugGroup( | ||
| 1289 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1290 | const char *name) | ||
| 1291 | { | ||
| 1292 | @autoreleasepool { | ||
| 1293 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1294 | NSString *label = @(name); | ||
| 1295 | |||
| 1296 | if (metalCommandBuffer->renderEncoder) { | ||
| 1297 | [metalCommandBuffer->renderEncoder pushDebugGroup:label]; | ||
| 1298 | } else if (metalCommandBuffer->blitEncoder) { | ||
| 1299 | [metalCommandBuffer->blitEncoder pushDebugGroup:label]; | ||
| 1300 | } else if (metalCommandBuffer->computeEncoder) { | ||
| 1301 | [metalCommandBuffer->computeEncoder pushDebugGroup:label]; | ||
| 1302 | } else { | ||
| 1303 | [metalCommandBuffer->handle pushDebugGroup:label]; | ||
| 1304 | } | ||
| 1305 | } | ||
| 1306 | } | ||
| 1307 | |||
| 1308 | static void METAL_PopDebugGroup( | ||
| 1309 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 1310 | { | ||
| 1311 | @autoreleasepool { | ||
| 1312 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1313 | |||
| 1314 | if (metalCommandBuffer->renderEncoder) { | ||
| 1315 | [metalCommandBuffer->renderEncoder popDebugGroup]; | ||
| 1316 | } else if (metalCommandBuffer->blitEncoder) { | ||
| 1317 | [metalCommandBuffer->blitEncoder popDebugGroup]; | ||
| 1318 | } else if (metalCommandBuffer->computeEncoder) { | ||
| 1319 | [metalCommandBuffer->computeEncoder popDebugGroup]; | ||
| 1320 | } else { | ||
| 1321 | [metalCommandBuffer->handle popDebugGroup]; | ||
| 1322 | } | ||
| 1323 | } | ||
| 1324 | } | ||
| 1325 | |||
| 1326 | // Resource Creation | ||
| 1327 | |||
| 1328 | static SDL_GPUSampler *METAL_CreateSampler( | ||
| 1329 | SDL_GPURenderer *driverData, | ||
| 1330 | const SDL_GPUSamplerCreateInfo *createinfo) | ||
| 1331 | { | ||
| 1332 | @autoreleasepool { | ||
| 1333 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 1334 | MTLSamplerDescriptor *samplerDesc = [MTLSamplerDescriptor new]; | ||
| 1335 | id<MTLSamplerState> sampler; | ||
| 1336 | MetalSampler *metalSampler; | ||
| 1337 | |||
| 1338 | samplerDesc.sAddressMode = SDLToMetal_SamplerAddressMode[createinfo->address_mode_u]; | ||
| 1339 | samplerDesc.tAddressMode = SDLToMetal_SamplerAddressMode[createinfo->address_mode_v]; | ||
| 1340 | samplerDesc.rAddressMode = SDLToMetal_SamplerAddressMode[createinfo->address_mode_w]; | ||
| 1341 | samplerDesc.minFilter = SDLToMetal_MinMagFilter[createinfo->min_filter]; | ||
| 1342 | samplerDesc.magFilter = SDLToMetal_MinMagFilter[createinfo->mag_filter]; | ||
| 1343 | samplerDesc.mipFilter = SDLToMetal_MipFilter[createinfo->mipmap_mode]; // FIXME: Is this right with non-mipmapped samplers? | ||
| 1344 | samplerDesc.lodMinClamp = createinfo->min_lod; | ||
| 1345 | samplerDesc.lodMaxClamp = createinfo->max_lod; | ||
| 1346 | samplerDesc.maxAnisotropy = (NSUInteger)((createinfo->enable_anisotropy) ? createinfo->max_anisotropy : 1); | ||
| 1347 | samplerDesc.compareFunction = (createinfo->enable_compare) ? SDLToMetal_CompareOp[createinfo->compare_op] : MTLCompareFunctionAlways; | ||
| 1348 | |||
| 1349 | if (renderer->debugMode && SDL_HasProperty(createinfo->props, SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING)) { | ||
| 1350 | const char *name = SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING, NULL); | ||
| 1351 | samplerDesc.label = @(name); | ||
| 1352 | } | ||
| 1353 | |||
| 1354 | sampler = [renderer->device newSamplerStateWithDescriptor:samplerDesc]; | ||
| 1355 | if (sampler == NULL) { | ||
| 1356 | SET_STRING_ERROR_AND_RETURN("Failed to create sampler", NULL); | ||
| 1357 | } | ||
| 1358 | |||
| 1359 | metalSampler = (MetalSampler *)SDL_calloc(1, sizeof(MetalSampler)); | ||
| 1360 | metalSampler->handle = sampler; | ||
| 1361 | return (SDL_GPUSampler *)metalSampler; | ||
| 1362 | } | ||
| 1363 | } | ||
| 1364 | |||
| 1365 | static SDL_GPUShader *METAL_CreateShader( | ||
| 1366 | SDL_GPURenderer *driverData, | ||
| 1367 | const SDL_GPUShaderCreateInfo *createinfo) | ||
| 1368 | { | ||
| 1369 | @autoreleasepool { | ||
| 1370 | MetalLibraryFunction libraryFunction; | ||
| 1371 | MetalShader *result; | ||
| 1372 | |||
| 1373 | libraryFunction = METAL_INTERNAL_CompileShader( | ||
| 1374 | (MetalRenderer *)driverData, | ||
| 1375 | createinfo->format, | ||
| 1376 | createinfo->code, | ||
| 1377 | createinfo->code_size, | ||
| 1378 | createinfo->entrypoint); | ||
| 1379 | |||
| 1380 | if (libraryFunction.library == nil || libraryFunction.function == nil) { | ||
| 1381 | return NULL; | ||
| 1382 | } | ||
| 1383 | |||
| 1384 | result = SDL_calloc(1, sizeof(MetalShader)); | ||
| 1385 | result->library = libraryFunction.library; | ||
| 1386 | result->function = libraryFunction.function; | ||
| 1387 | result->stage = createinfo->stage; | ||
| 1388 | result->numSamplers = createinfo->num_samplers; | ||
| 1389 | result->numStorageBuffers = createinfo->num_storage_buffers; | ||
| 1390 | result->numStorageTextures = createinfo->num_storage_textures; | ||
| 1391 | result->numUniformBuffers = createinfo->num_uniform_buffers; | ||
| 1392 | return (SDL_GPUShader *)result; | ||
| 1393 | } | ||
| 1394 | } | ||
| 1395 | |||
| 1396 | // This function assumes that it's called from within an autorelease pool | ||
| 1397 | static MetalTexture *METAL_INTERNAL_CreateTexture( | ||
| 1398 | MetalRenderer *renderer, | ||
| 1399 | const SDL_GPUTextureCreateInfo *createinfo) | ||
| 1400 | { | ||
| 1401 | MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor new]; | ||
| 1402 | id<MTLTexture> texture; | ||
| 1403 | MetalTexture *metalTexture; | ||
| 1404 | |||
| 1405 | textureDescriptor.textureType = SDLToMetal_TextureType(createinfo->type, createinfo->sample_count > SDL_GPU_SAMPLECOUNT_1); | ||
| 1406 | textureDescriptor.pixelFormat = SDLToMetal_TextureFormat(createinfo->format); | ||
| 1407 | // This format isn't natively supported so let's swizzle! | ||
| 1408 | if (createinfo->format == SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM) { | ||
| 1409 | if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { | ||
| 1410 | textureDescriptor.swizzle = MTLTextureSwizzleChannelsMake(MTLTextureSwizzleBlue, | ||
| 1411 | MTLTextureSwizzleGreen, | ||
| 1412 | MTLTextureSwizzleRed, | ||
| 1413 | MTLTextureSwizzleAlpha); | ||
| 1414 | } else { | ||
| 1415 | SET_STRING_ERROR_AND_RETURN("SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM is not supported", NULL); | ||
| 1416 | } | ||
| 1417 | } | ||
| 1418 | |||
| 1419 | textureDescriptor.width = createinfo->width; | ||
| 1420 | textureDescriptor.height = createinfo->height; | ||
| 1421 | textureDescriptor.depth = (createinfo->type == SDL_GPU_TEXTURETYPE_3D) ? createinfo->layer_count_or_depth : 1; | ||
| 1422 | textureDescriptor.mipmapLevelCount = createinfo->num_levels; | ||
| 1423 | textureDescriptor.sampleCount = SDLToMetal_SampleCount[createinfo->sample_count]; | ||
| 1424 | textureDescriptor.arrayLength = | ||
| 1425 | (createinfo->type == SDL_GPU_TEXTURETYPE_2D_ARRAY || createinfo->type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) | ||
| 1426 | ? createinfo->layer_count_or_depth | ||
| 1427 | : 1; | ||
| 1428 | textureDescriptor.storageMode = MTLStorageModePrivate; | ||
| 1429 | |||
| 1430 | textureDescriptor.usage = 0; | ||
| 1431 | if (createinfo->usage & (SDL_GPU_TEXTUREUSAGE_COLOR_TARGET | | ||
| 1432 | SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) { | ||
| 1433 | textureDescriptor.usage |= MTLTextureUsageRenderTarget; | ||
| 1434 | } | ||
| 1435 | if (createinfo->usage & (SDL_GPU_TEXTUREUSAGE_SAMPLER | | ||
| 1436 | SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ | | ||
| 1437 | SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ)) { | ||
| 1438 | textureDescriptor.usage |= MTLTextureUsageShaderRead; | ||
| 1439 | } | ||
| 1440 | if (createinfo->usage & (SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE | | ||
| 1441 | SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE)) { | ||
| 1442 | textureDescriptor.usage |= MTLTextureUsageShaderWrite; | ||
| 1443 | } | ||
| 1444 | |||
| 1445 | texture = [renderer->device newTextureWithDescriptor:textureDescriptor]; | ||
| 1446 | if (texture == NULL) { | ||
| 1447 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create MTLTexture!"); | ||
| 1448 | return NULL; | ||
| 1449 | } | ||
| 1450 | |||
| 1451 | metalTexture = (MetalTexture *)SDL_calloc(1, sizeof(MetalTexture)); | ||
| 1452 | metalTexture->handle = texture; | ||
| 1453 | SDL_SetAtomicInt(&metalTexture->referenceCount, 0); | ||
| 1454 | |||
| 1455 | if (renderer->debugMode && SDL_HasProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING)) { | ||
| 1456 | metalTexture->handle.label = @(SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING, NULL)); | ||
| 1457 | } | ||
| 1458 | |||
| 1459 | return metalTexture; | ||
| 1460 | } | ||
| 1461 | |||
| 1462 | static bool METAL_SupportsSampleCount( | ||
| 1463 | SDL_GPURenderer *driverData, | ||
| 1464 | SDL_GPUTextureFormat format, | ||
| 1465 | SDL_GPUSampleCount sampleCount) | ||
| 1466 | { | ||
| 1467 | @autoreleasepool { | ||
| 1468 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 1469 | NSUInteger mtlSampleCount = SDLToMetal_SampleCount[sampleCount]; | ||
| 1470 | return [renderer->device supportsTextureSampleCount:mtlSampleCount]; | ||
| 1471 | } | ||
| 1472 | } | ||
| 1473 | |||
| 1474 | static SDL_GPUTexture *METAL_CreateTexture( | ||
| 1475 | SDL_GPURenderer *driverData, | ||
| 1476 | const SDL_GPUTextureCreateInfo *createinfo) | ||
| 1477 | { | ||
| 1478 | @autoreleasepool { | ||
| 1479 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 1480 | MetalTextureContainer *container; | ||
| 1481 | MetalTexture *texture; | ||
| 1482 | |||
| 1483 | texture = METAL_INTERNAL_CreateTexture( | ||
| 1484 | renderer, | ||
| 1485 | createinfo); | ||
| 1486 | |||
| 1487 | if (texture == NULL) { | ||
| 1488 | SET_STRING_ERROR_AND_RETURN("Failed to create texture", NULL); | ||
| 1489 | } | ||
| 1490 | |||
| 1491 | container = SDL_calloc(1, sizeof(MetalTextureContainer)); | ||
| 1492 | container->canBeCycled = 1; | ||
| 1493 | |||
| 1494 | // Copy properties so we don't lose information when the client destroys them | ||
| 1495 | container->header.info = *createinfo; | ||
| 1496 | container->header.info.props = SDL_CreateProperties(); | ||
| 1497 | SDL_CopyProperties(createinfo->props, container->header.info.props); | ||
| 1498 | |||
| 1499 | container->activeTexture = texture; | ||
| 1500 | container->textureCapacity = 1; | ||
| 1501 | container->textureCount = 1; | ||
| 1502 | container->textures = SDL_calloc( | ||
| 1503 | container->textureCapacity, sizeof(MetalTexture *)); | ||
| 1504 | container->textures[0] = texture; | ||
| 1505 | container->debugName = NULL; | ||
| 1506 | |||
| 1507 | if (SDL_HasProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING)) { | ||
| 1508 | container->debugName = SDL_strdup(SDL_GetStringProperty(createinfo->props, SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING, NULL)); | ||
| 1509 | } | ||
| 1510 | |||
| 1511 | return (SDL_GPUTexture *)container; | ||
| 1512 | } | ||
| 1513 | } | ||
| 1514 | |||
| 1515 | // This function assumes that it's called from within an autorelease pool | ||
| 1516 | static MetalTexture *METAL_INTERNAL_PrepareTextureForWrite( | ||
| 1517 | MetalRenderer *renderer, | ||
| 1518 | MetalTextureContainer *container, | ||
| 1519 | bool cycle) | ||
| 1520 | { | ||
| 1521 | Uint32 i; | ||
| 1522 | |||
| 1523 | // Cycle the active texture handle if needed | ||
| 1524 | if (cycle && container->canBeCycled) { | ||
| 1525 | for (i = 0; i < container->textureCount; i += 1) { | ||
| 1526 | if (SDL_GetAtomicInt(&container->textures[i]->referenceCount) == 0) { | ||
| 1527 | container->activeTexture = container->textures[i]; | ||
| 1528 | return container->activeTexture; | ||
| 1529 | } | ||
| 1530 | } | ||
| 1531 | |||
| 1532 | EXPAND_ARRAY_IF_NEEDED( | ||
| 1533 | container->textures, | ||
| 1534 | MetalTexture *, | ||
| 1535 | container->textureCount + 1, | ||
| 1536 | container->textureCapacity, | ||
| 1537 | container->textureCapacity + 1); | ||
| 1538 | |||
| 1539 | container->textures[container->textureCount] = METAL_INTERNAL_CreateTexture( | ||
| 1540 | renderer, | ||
| 1541 | &container->header.info); | ||
| 1542 | container->textureCount += 1; | ||
| 1543 | |||
| 1544 | container->activeTexture = container->textures[container->textureCount - 1]; | ||
| 1545 | } | ||
| 1546 | |||
| 1547 | return container->activeTexture; | ||
| 1548 | } | ||
| 1549 | |||
| 1550 | // This function assumes that it's called from within an autorelease pool | ||
| 1551 | static MetalBuffer *METAL_INTERNAL_CreateBuffer( | ||
| 1552 | MetalRenderer *renderer, | ||
| 1553 | Uint32 size, | ||
| 1554 | MTLResourceOptions resourceOptions, | ||
| 1555 | const char *debugName) | ||
| 1556 | { | ||
| 1557 | id<MTLBuffer> bufferHandle; | ||
| 1558 | MetalBuffer *metalBuffer; | ||
| 1559 | |||
| 1560 | // Storage buffers have to be 4-aligned, so might as well align them all | ||
| 1561 | size = METAL_INTERNAL_NextHighestAlignment(size, 4); | ||
| 1562 | |||
| 1563 | bufferHandle = [renderer->device newBufferWithLength:size options:resourceOptions]; | ||
| 1564 | if (bufferHandle == NULL) { | ||
| 1565 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Could not create buffer"); | ||
| 1566 | return NULL; | ||
| 1567 | } | ||
| 1568 | |||
| 1569 | metalBuffer = SDL_calloc(1, sizeof(MetalBuffer)); | ||
| 1570 | metalBuffer->handle = bufferHandle; | ||
| 1571 | SDL_SetAtomicInt(&metalBuffer->referenceCount, 0); | ||
| 1572 | |||
| 1573 | if (debugName != NULL) { | ||
| 1574 | metalBuffer->handle.label = @(debugName); | ||
| 1575 | } | ||
| 1576 | |||
| 1577 | return metalBuffer; | ||
| 1578 | } | ||
| 1579 | |||
| 1580 | // This function assumes that it's called from within an autorelease pool | ||
| 1581 | static MetalBufferContainer *METAL_INTERNAL_CreateBufferContainer( | ||
| 1582 | MetalRenderer *renderer, | ||
| 1583 | Uint32 size, | ||
| 1584 | bool isPrivate, | ||
| 1585 | bool isWriteOnly, | ||
| 1586 | const char *debugName) | ||
| 1587 | { | ||
| 1588 | MetalBufferContainer *container = SDL_calloc(1, sizeof(MetalBufferContainer)); | ||
| 1589 | MTLResourceOptions resourceOptions; | ||
| 1590 | |||
| 1591 | container->size = size; | ||
| 1592 | container->bufferCapacity = 1; | ||
| 1593 | container->bufferCount = 1; | ||
| 1594 | container->buffers = SDL_calloc( | ||
| 1595 | container->bufferCapacity, sizeof(MetalBuffer *)); | ||
| 1596 | container->isPrivate = isPrivate; | ||
| 1597 | container->isWriteOnly = isWriteOnly; | ||
| 1598 | container->debugName = NULL; | ||
| 1599 | if (container->debugName != NULL) { | ||
| 1600 | container->debugName = SDL_strdup(debugName); | ||
| 1601 | } | ||
| 1602 | |||
| 1603 | if (isPrivate) { | ||
| 1604 | resourceOptions = MTLResourceStorageModePrivate; | ||
| 1605 | } else { | ||
| 1606 | if (isWriteOnly) { | ||
| 1607 | resourceOptions = MTLResourceCPUCacheModeWriteCombined; | ||
| 1608 | } else { | ||
| 1609 | resourceOptions = MTLResourceCPUCacheModeDefaultCache; | ||
| 1610 | } | ||
| 1611 | } | ||
| 1612 | |||
| 1613 | container->buffers[0] = METAL_INTERNAL_CreateBuffer( | ||
| 1614 | renderer, | ||
| 1615 | size, | ||
| 1616 | resourceOptions, | ||
| 1617 | debugName); | ||
| 1618 | |||
| 1619 | container->activeBuffer = container->buffers[0]; | ||
| 1620 | |||
| 1621 | return container; | ||
| 1622 | } | ||
| 1623 | |||
| 1624 | static SDL_GPUBuffer *METAL_CreateBuffer( | ||
| 1625 | SDL_GPURenderer *driverData, | ||
| 1626 | SDL_GPUBufferUsageFlags usage, | ||
| 1627 | Uint32 size, | ||
| 1628 | const char *debugName) | ||
| 1629 | { | ||
| 1630 | @autoreleasepool { | ||
| 1631 | return (SDL_GPUBuffer *)METAL_INTERNAL_CreateBufferContainer( | ||
| 1632 | (MetalRenderer *)driverData, | ||
| 1633 | size, | ||
| 1634 | true, | ||
| 1635 | false, | ||
| 1636 | debugName); | ||
| 1637 | } | ||
| 1638 | } | ||
| 1639 | |||
| 1640 | static SDL_GPUTransferBuffer *METAL_CreateTransferBuffer( | ||
| 1641 | SDL_GPURenderer *driverData, | ||
| 1642 | SDL_GPUTransferBufferUsage usage, | ||
| 1643 | Uint32 size, | ||
| 1644 | const char *debugName) | ||
| 1645 | { | ||
| 1646 | @autoreleasepool { | ||
| 1647 | return (SDL_GPUTransferBuffer *)METAL_INTERNAL_CreateBufferContainer( | ||
| 1648 | (MetalRenderer *)driverData, | ||
| 1649 | size, | ||
| 1650 | false, | ||
| 1651 | usage == SDL_GPU_TRANSFERBUFFERUSAGE_UPLOAD, | ||
| 1652 | debugName); | ||
| 1653 | } | ||
| 1654 | } | ||
| 1655 | |||
| 1656 | // This function assumes that it's called from within an autorelease pool | ||
| 1657 | static MetalUniformBuffer *METAL_INTERNAL_CreateUniformBuffer( | ||
| 1658 | MetalRenderer *renderer, | ||
| 1659 | Uint32 size) | ||
| 1660 | { | ||
| 1661 | MetalUniformBuffer *uniformBuffer; | ||
| 1662 | id<MTLBuffer> bufferHandle; | ||
| 1663 | |||
| 1664 | bufferHandle = [renderer->device newBufferWithLength:size options:MTLResourceCPUCacheModeWriteCombined]; | ||
| 1665 | if (bufferHandle == nil) { | ||
| 1666 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Could not create uniform buffer"); | ||
| 1667 | return NULL; | ||
| 1668 | } | ||
| 1669 | |||
| 1670 | uniformBuffer = SDL_calloc(1, sizeof(MetalUniformBuffer)); | ||
| 1671 | uniformBuffer->handle = bufferHandle; | ||
| 1672 | uniformBuffer->writeOffset = 0; | ||
| 1673 | uniformBuffer->drawOffset = 0; | ||
| 1674 | |||
| 1675 | return uniformBuffer; | ||
| 1676 | } | ||
| 1677 | |||
| 1678 | // This function assumes that it's called from within an autorelease pool | ||
| 1679 | static MetalBuffer *METAL_INTERNAL_PrepareBufferForWrite( | ||
| 1680 | MetalRenderer *renderer, | ||
| 1681 | MetalBufferContainer *container, | ||
| 1682 | bool cycle) | ||
| 1683 | { | ||
| 1684 | MTLResourceOptions resourceOptions; | ||
| 1685 | Uint32 i; | ||
| 1686 | |||
| 1687 | // Cycle if needed | ||
| 1688 | if (cycle && SDL_GetAtomicInt(&container->activeBuffer->referenceCount) > 0) { | ||
| 1689 | for (i = 0; i < container->bufferCount; i += 1) { | ||
| 1690 | if (SDL_GetAtomicInt(&container->buffers[i]->referenceCount) == 0) { | ||
| 1691 | container->activeBuffer = container->buffers[i]; | ||
| 1692 | return container->activeBuffer; | ||
| 1693 | } | ||
| 1694 | } | ||
| 1695 | |||
| 1696 | EXPAND_ARRAY_IF_NEEDED( | ||
| 1697 | container->buffers, | ||
| 1698 | MetalBuffer *, | ||
| 1699 | container->bufferCount + 1, | ||
| 1700 | container->bufferCapacity, | ||
| 1701 | container->bufferCapacity + 1); | ||
| 1702 | |||
| 1703 | if (container->isPrivate) { | ||
| 1704 | resourceOptions = MTLResourceStorageModePrivate; | ||
| 1705 | } else { | ||
| 1706 | if (container->isWriteOnly) { | ||
| 1707 | resourceOptions = MTLResourceCPUCacheModeWriteCombined; | ||
| 1708 | } else { | ||
| 1709 | resourceOptions = MTLResourceCPUCacheModeDefaultCache; | ||
| 1710 | } | ||
| 1711 | } | ||
| 1712 | |||
| 1713 | container->buffers[container->bufferCount] = METAL_INTERNAL_CreateBuffer( | ||
| 1714 | renderer, | ||
| 1715 | container->size, | ||
| 1716 | resourceOptions, | ||
| 1717 | container->debugName); | ||
| 1718 | container->bufferCount += 1; | ||
| 1719 | |||
| 1720 | container->activeBuffer = container->buffers[container->bufferCount - 1]; | ||
| 1721 | } | ||
| 1722 | |||
| 1723 | return container->activeBuffer; | ||
| 1724 | } | ||
| 1725 | |||
| 1726 | // TransferBuffer Data | ||
| 1727 | |||
| 1728 | static void *METAL_MapTransferBuffer( | ||
| 1729 | SDL_GPURenderer *driverData, | ||
| 1730 | SDL_GPUTransferBuffer *transferBuffer, | ||
| 1731 | bool cycle) | ||
| 1732 | { | ||
| 1733 | @autoreleasepool { | ||
| 1734 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 1735 | MetalBufferContainer *container = (MetalBufferContainer *)transferBuffer; | ||
| 1736 | MetalBuffer *buffer = METAL_INTERNAL_PrepareBufferForWrite(renderer, container, cycle); | ||
| 1737 | return [buffer->handle contents]; | ||
| 1738 | } | ||
| 1739 | } | ||
| 1740 | |||
| 1741 | static void METAL_UnmapTransferBuffer( | ||
| 1742 | SDL_GPURenderer *driverData, | ||
| 1743 | SDL_GPUTransferBuffer *transferBuffer) | ||
| 1744 | { | ||
| 1745 | #ifdef SDL_PLATFORM_MACOS | ||
| 1746 | @autoreleasepool { | ||
| 1747 | // FIXME: Is this necessary? | ||
| 1748 | MetalBufferContainer *container = (MetalBufferContainer *)transferBuffer; | ||
| 1749 | MetalBuffer *buffer = container->activeBuffer; | ||
| 1750 | if (buffer->handle.storageMode == MTLStorageModeManaged) { | ||
| 1751 | [buffer->handle didModifyRange:NSMakeRange(0, container->size)]; | ||
| 1752 | } | ||
| 1753 | } | ||
| 1754 | #endif | ||
| 1755 | } | ||
| 1756 | |||
| 1757 | // Copy Pass | ||
| 1758 | |||
| 1759 | static void METAL_BeginCopyPass( | ||
| 1760 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 1761 | { | ||
| 1762 | @autoreleasepool { | ||
| 1763 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1764 | metalCommandBuffer->blitEncoder = [metalCommandBuffer->handle blitCommandEncoder]; | ||
| 1765 | } | ||
| 1766 | } | ||
| 1767 | |||
| 1768 | static void METAL_UploadToTexture( | ||
| 1769 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1770 | const SDL_GPUTextureTransferInfo *source, | ||
| 1771 | const SDL_GPUTextureRegion *destination, | ||
| 1772 | bool cycle) | ||
| 1773 | { | ||
| 1774 | @autoreleasepool { | ||
| 1775 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1776 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 1777 | MetalBufferContainer *bufferContainer = (MetalBufferContainer *)source->transfer_buffer; | ||
| 1778 | MetalTextureContainer *textureContainer = (MetalTextureContainer *)destination->texture; | ||
| 1779 | |||
| 1780 | MetalTexture *metalTexture = METAL_INTERNAL_PrepareTextureForWrite(renderer, textureContainer, cycle); | ||
| 1781 | |||
| 1782 | [metalCommandBuffer->blitEncoder | ||
| 1783 | copyFromBuffer:bufferContainer->activeBuffer->handle | ||
| 1784 | sourceOffset:source->offset | ||
| 1785 | sourceBytesPerRow:BytesPerRow(destination->w, textureContainer->header.info.format) | ||
| 1786 | sourceBytesPerImage:SDL_CalculateGPUTextureFormatSize(textureContainer->header.info.format, destination->w, destination->h, destination->d) | ||
| 1787 | sourceSize:MTLSizeMake(destination->w, destination->h, destination->d) | ||
| 1788 | toTexture:metalTexture->handle | ||
| 1789 | destinationSlice:destination->layer | ||
| 1790 | destinationLevel:destination->mip_level | ||
| 1791 | destinationOrigin:MTLOriginMake(destination->x, destination->y, destination->z)]; | ||
| 1792 | |||
| 1793 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, metalTexture); | ||
| 1794 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, bufferContainer->activeBuffer); | ||
| 1795 | } | ||
| 1796 | } | ||
| 1797 | |||
| 1798 | static void METAL_UploadToBuffer( | ||
| 1799 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1800 | const SDL_GPUTransferBufferLocation *source, | ||
| 1801 | const SDL_GPUBufferRegion *destination, | ||
| 1802 | bool cycle) | ||
| 1803 | { | ||
| 1804 | @autoreleasepool { | ||
| 1805 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1806 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 1807 | MetalBufferContainer *transferContainer = (MetalBufferContainer *)source->transfer_buffer; | ||
| 1808 | MetalBufferContainer *bufferContainer = (MetalBufferContainer *)destination->buffer; | ||
| 1809 | |||
| 1810 | MetalBuffer *metalBuffer = METAL_INTERNAL_PrepareBufferForWrite( | ||
| 1811 | renderer, | ||
| 1812 | bufferContainer, | ||
| 1813 | cycle); | ||
| 1814 | |||
| 1815 | [metalCommandBuffer->blitEncoder | ||
| 1816 | copyFromBuffer:transferContainer->activeBuffer->handle | ||
| 1817 | sourceOffset:source->offset | ||
| 1818 | toBuffer:metalBuffer->handle | ||
| 1819 | destinationOffset:destination->offset | ||
| 1820 | size:destination->size]; | ||
| 1821 | |||
| 1822 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, metalBuffer); | ||
| 1823 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, transferContainer->activeBuffer); | ||
| 1824 | } | ||
| 1825 | } | ||
| 1826 | |||
| 1827 | static void METAL_CopyTextureToTexture( | ||
| 1828 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1829 | const SDL_GPUTextureLocation *source, | ||
| 1830 | const SDL_GPUTextureLocation *destination, | ||
| 1831 | Uint32 w, | ||
| 1832 | Uint32 h, | ||
| 1833 | Uint32 d, | ||
| 1834 | bool cycle) | ||
| 1835 | { | ||
| 1836 | @autoreleasepool { | ||
| 1837 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1838 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 1839 | MetalTextureContainer *srcContainer = (MetalTextureContainer *)source->texture; | ||
| 1840 | MetalTextureContainer *dstContainer = (MetalTextureContainer *)destination->texture; | ||
| 1841 | |||
| 1842 | MetalTexture *srcTexture = srcContainer->activeTexture; | ||
| 1843 | MetalTexture *dstTexture = METAL_INTERNAL_PrepareTextureForWrite( | ||
| 1844 | renderer, | ||
| 1845 | dstContainer, | ||
| 1846 | cycle); | ||
| 1847 | |||
| 1848 | [metalCommandBuffer->blitEncoder | ||
| 1849 | copyFromTexture:srcTexture->handle | ||
| 1850 | sourceSlice:source->layer | ||
| 1851 | sourceLevel:source->mip_level | ||
| 1852 | sourceOrigin:MTLOriginMake(source->x, source->y, source->z) | ||
| 1853 | sourceSize:MTLSizeMake(w, h, d) | ||
| 1854 | toTexture:dstTexture->handle | ||
| 1855 | destinationSlice:destination->layer | ||
| 1856 | destinationLevel:destination->mip_level | ||
| 1857 | destinationOrigin:MTLOriginMake(destination->x, destination->y, destination->z)]; | ||
| 1858 | |||
| 1859 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, srcTexture); | ||
| 1860 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, dstTexture); | ||
| 1861 | } | ||
| 1862 | } | ||
| 1863 | |||
| 1864 | static void METAL_CopyBufferToBuffer( | ||
| 1865 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1866 | const SDL_GPUBufferLocation *source, | ||
| 1867 | const SDL_GPUBufferLocation *destination, | ||
| 1868 | Uint32 size, | ||
| 1869 | bool cycle) | ||
| 1870 | { | ||
| 1871 | @autoreleasepool { | ||
| 1872 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1873 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 1874 | MetalBufferContainer *srcContainer = (MetalBufferContainer *)source->buffer; | ||
| 1875 | MetalBufferContainer *dstContainer = (MetalBufferContainer *)destination->buffer; | ||
| 1876 | |||
| 1877 | MetalBuffer *srcBuffer = srcContainer->activeBuffer; | ||
| 1878 | MetalBuffer *dstBuffer = METAL_INTERNAL_PrepareBufferForWrite( | ||
| 1879 | renderer, | ||
| 1880 | dstContainer, | ||
| 1881 | cycle); | ||
| 1882 | |||
| 1883 | [metalCommandBuffer->blitEncoder | ||
| 1884 | copyFromBuffer:srcBuffer->handle | ||
| 1885 | sourceOffset:source->offset | ||
| 1886 | toBuffer:dstBuffer->handle | ||
| 1887 | destinationOffset:destination->offset | ||
| 1888 | size:size]; | ||
| 1889 | |||
| 1890 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, srcBuffer); | ||
| 1891 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, dstBuffer); | ||
| 1892 | } | ||
| 1893 | } | ||
| 1894 | |||
| 1895 | static void METAL_DownloadFromTexture( | ||
| 1896 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1897 | const SDL_GPUTextureRegion *source, | ||
| 1898 | const SDL_GPUTextureTransferInfo *destination) | ||
| 1899 | { | ||
| 1900 | @autoreleasepool { | ||
| 1901 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1902 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 1903 | MetalTextureContainer *textureContainer = (MetalTextureContainer *)source->texture; | ||
| 1904 | MetalTexture *metalTexture = textureContainer->activeTexture; | ||
| 1905 | MetalBufferContainer *bufferContainer = (MetalBufferContainer *)destination->transfer_buffer; | ||
| 1906 | Uint32 bufferStride = destination->pixels_per_row; | ||
| 1907 | Uint32 bufferImageHeight = destination->rows_per_layer; | ||
| 1908 | Uint32 bytesPerRow, bytesPerDepthSlice; | ||
| 1909 | |||
| 1910 | MetalBuffer *dstBuffer = METAL_INTERNAL_PrepareBufferForWrite( | ||
| 1911 | renderer, | ||
| 1912 | bufferContainer, | ||
| 1913 | false); | ||
| 1914 | |||
| 1915 | MTLOrigin regionOrigin = MTLOriginMake( | ||
| 1916 | source->x, | ||
| 1917 | source->y, | ||
| 1918 | source->z); | ||
| 1919 | |||
| 1920 | MTLSize regionSize = MTLSizeMake( | ||
| 1921 | source->w, | ||
| 1922 | source->h, | ||
| 1923 | source->d); | ||
| 1924 | |||
| 1925 | if (bufferStride == 0 || bufferImageHeight == 0) { | ||
| 1926 | bufferStride = source->w; | ||
| 1927 | bufferImageHeight = source->h; | ||
| 1928 | } | ||
| 1929 | |||
| 1930 | bytesPerRow = BytesPerRow(bufferStride, textureContainer->header.info.format); | ||
| 1931 | bytesPerDepthSlice = bytesPerRow * bufferImageHeight; | ||
| 1932 | |||
| 1933 | [metalCommandBuffer->blitEncoder | ||
| 1934 | copyFromTexture:metalTexture->handle | ||
| 1935 | sourceSlice:source->layer | ||
| 1936 | sourceLevel:source->mip_level | ||
| 1937 | sourceOrigin:regionOrigin | ||
| 1938 | sourceSize:regionSize | ||
| 1939 | toBuffer:dstBuffer->handle | ||
| 1940 | destinationOffset:destination->offset | ||
| 1941 | destinationBytesPerRow:bytesPerRow | ||
| 1942 | destinationBytesPerImage:bytesPerDepthSlice]; | ||
| 1943 | |||
| 1944 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, metalTexture); | ||
| 1945 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, dstBuffer); | ||
| 1946 | } | ||
| 1947 | } | ||
| 1948 | |||
| 1949 | static void METAL_DownloadFromBuffer( | ||
| 1950 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1951 | const SDL_GPUBufferRegion *source, | ||
| 1952 | const SDL_GPUTransferBufferLocation *destination) | ||
| 1953 | { | ||
| 1954 | SDL_GPUBufferLocation sourceLocation; | ||
| 1955 | sourceLocation.buffer = source->buffer; | ||
| 1956 | sourceLocation.offset = source->offset; | ||
| 1957 | |||
| 1958 | METAL_CopyBufferToBuffer( | ||
| 1959 | commandBuffer, | ||
| 1960 | &sourceLocation, | ||
| 1961 | (SDL_GPUBufferLocation *)destination, | ||
| 1962 | source->size, | ||
| 1963 | false); | ||
| 1964 | } | ||
| 1965 | |||
| 1966 | static void METAL_EndCopyPass( | ||
| 1967 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 1968 | { | ||
| 1969 | @autoreleasepool { | ||
| 1970 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1971 | [metalCommandBuffer->blitEncoder endEncoding]; | ||
| 1972 | metalCommandBuffer->blitEncoder = nil; | ||
| 1973 | } | ||
| 1974 | } | ||
| 1975 | |||
| 1976 | static void METAL_GenerateMipmaps( | ||
| 1977 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 1978 | SDL_GPUTexture *texture) | ||
| 1979 | { | ||
| 1980 | @autoreleasepool { | ||
| 1981 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 1982 | MetalTextureContainer *container = (MetalTextureContainer *)texture; | ||
| 1983 | MetalTexture *metalTexture = container->activeTexture; | ||
| 1984 | |||
| 1985 | METAL_BeginCopyPass(commandBuffer); | ||
| 1986 | [metalCommandBuffer->blitEncoder | ||
| 1987 | generateMipmapsForTexture:metalTexture->handle]; | ||
| 1988 | METAL_EndCopyPass(commandBuffer); | ||
| 1989 | |||
| 1990 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, metalTexture); | ||
| 1991 | } | ||
| 1992 | } | ||
| 1993 | |||
| 1994 | // Graphics State | ||
| 1995 | |||
| 1996 | static void METAL_INTERNAL_AllocateCommandBuffers( | ||
| 1997 | MetalRenderer *renderer, | ||
| 1998 | Uint32 allocateCount) | ||
| 1999 | { | ||
| 2000 | MetalCommandBuffer *commandBuffer; | ||
| 2001 | |||
| 2002 | renderer->availableCommandBufferCapacity += allocateCount; | ||
| 2003 | |||
| 2004 | renderer->availableCommandBuffers = SDL_realloc( | ||
| 2005 | renderer->availableCommandBuffers, | ||
| 2006 | sizeof(MetalCommandBuffer *) * renderer->availableCommandBufferCapacity); | ||
| 2007 | |||
| 2008 | for (Uint32 i = 0; i < allocateCount; i += 1) { | ||
| 2009 | commandBuffer = SDL_calloc(1, sizeof(MetalCommandBuffer)); | ||
| 2010 | commandBuffer->renderer = renderer; | ||
| 2011 | |||
| 2012 | // The native Metal command buffer is created in METAL_AcquireCommandBuffer | ||
| 2013 | |||
| 2014 | commandBuffer->windowDataCapacity = 1; | ||
| 2015 | commandBuffer->windowDataCount = 0; | ||
| 2016 | commandBuffer->windowDatas = SDL_calloc( | ||
| 2017 | commandBuffer->windowDataCapacity, sizeof(MetalWindowData *)); | ||
| 2018 | |||
| 2019 | // Reference Counting | ||
| 2020 | commandBuffer->usedBufferCapacity = 4; | ||
| 2021 | commandBuffer->usedBufferCount = 0; | ||
| 2022 | commandBuffer->usedBuffers = SDL_calloc( | ||
| 2023 | commandBuffer->usedBufferCapacity, sizeof(MetalBuffer *)); | ||
| 2024 | |||
| 2025 | commandBuffer->usedTextureCapacity = 4; | ||
| 2026 | commandBuffer->usedTextureCount = 0; | ||
| 2027 | commandBuffer->usedTextures = SDL_calloc( | ||
| 2028 | commandBuffer->usedTextureCapacity, sizeof(MetalTexture *)); | ||
| 2029 | |||
| 2030 | renderer->availableCommandBuffers[renderer->availableCommandBufferCount] = commandBuffer; | ||
| 2031 | renderer->availableCommandBufferCount += 1; | ||
| 2032 | } | ||
| 2033 | } | ||
| 2034 | |||
| 2035 | static MetalCommandBuffer *METAL_INTERNAL_GetInactiveCommandBufferFromPool( | ||
| 2036 | MetalRenderer *renderer) | ||
| 2037 | { | ||
| 2038 | MetalCommandBuffer *commandBuffer; | ||
| 2039 | |||
| 2040 | if (renderer->availableCommandBufferCount == 0) { | ||
| 2041 | METAL_INTERNAL_AllocateCommandBuffers( | ||
| 2042 | renderer, | ||
| 2043 | renderer->availableCommandBufferCapacity); | ||
| 2044 | } | ||
| 2045 | |||
| 2046 | commandBuffer = renderer->availableCommandBuffers[renderer->availableCommandBufferCount - 1]; | ||
| 2047 | renderer->availableCommandBufferCount -= 1; | ||
| 2048 | |||
| 2049 | return commandBuffer; | ||
| 2050 | } | ||
| 2051 | |||
| 2052 | static Uint8 METAL_INTERNAL_CreateFence( | ||
| 2053 | MetalRenderer *renderer) | ||
| 2054 | { | ||
| 2055 | MetalFence *fence; | ||
| 2056 | |||
| 2057 | fence = SDL_calloc(1, sizeof(MetalFence)); | ||
| 2058 | SDL_SetAtomicInt(&fence->complete, 0); | ||
| 2059 | SDL_SetAtomicInt(&fence->referenceCount, 0); | ||
| 2060 | |||
| 2061 | // Add it to the available pool | ||
| 2062 | // FIXME: Should this be EXPAND_IF_NEEDED? | ||
| 2063 | if (renderer->availableFenceCount >= renderer->availableFenceCapacity) { | ||
| 2064 | renderer->availableFenceCapacity *= 2; | ||
| 2065 | |||
| 2066 | renderer->availableFences = SDL_realloc( | ||
| 2067 | renderer->availableFences, | ||
| 2068 | sizeof(MetalFence *) * renderer->availableFenceCapacity); | ||
| 2069 | } | ||
| 2070 | |||
| 2071 | renderer->availableFences[renderer->availableFenceCount] = fence; | ||
| 2072 | renderer->availableFenceCount += 1; | ||
| 2073 | |||
| 2074 | return 1; | ||
| 2075 | } | ||
| 2076 | |||
| 2077 | static bool METAL_INTERNAL_AcquireFence( | ||
| 2078 | MetalRenderer *renderer, | ||
| 2079 | MetalCommandBuffer *commandBuffer) | ||
| 2080 | { | ||
| 2081 | MetalFence *fence; | ||
| 2082 | |||
| 2083 | // Acquire a fence from the pool | ||
| 2084 | SDL_LockMutex(renderer->fenceLock); | ||
| 2085 | |||
| 2086 | if (renderer->availableFenceCount == 0) { | ||
| 2087 | if (!METAL_INTERNAL_CreateFence(renderer)) { | ||
| 2088 | SDL_UnlockMutex(renderer->fenceLock); | ||
| 2089 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create fence!"); | ||
| 2090 | return false; | ||
| 2091 | } | ||
| 2092 | } | ||
| 2093 | |||
| 2094 | fence = renderer->availableFences[renderer->availableFenceCount - 1]; | ||
| 2095 | renderer->availableFenceCount -= 1; | ||
| 2096 | |||
| 2097 | SDL_UnlockMutex(renderer->fenceLock); | ||
| 2098 | |||
| 2099 | // Associate the fence with the command buffer | ||
| 2100 | commandBuffer->fence = fence; | ||
| 2101 | SDL_SetAtomicInt(&fence->complete, 0); // FIXME: Is this right? | ||
| 2102 | (void)SDL_AtomicIncRef(&commandBuffer->fence->referenceCount); | ||
| 2103 | |||
| 2104 | return true; | ||
| 2105 | } | ||
| 2106 | |||
| 2107 | static SDL_GPUCommandBuffer *METAL_AcquireCommandBuffer( | ||
| 2108 | SDL_GPURenderer *driverData) | ||
| 2109 | { | ||
| 2110 | @autoreleasepool { | ||
| 2111 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 2112 | MetalCommandBuffer *commandBuffer; | ||
| 2113 | |||
| 2114 | SDL_LockMutex(renderer->acquireCommandBufferLock); | ||
| 2115 | |||
| 2116 | commandBuffer = METAL_INTERNAL_GetInactiveCommandBufferFromPool(renderer); | ||
| 2117 | commandBuffer->handle = [renderer->queue commandBuffer]; | ||
| 2118 | |||
| 2119 | commandBuffer->graphics_pipeline = NULL; | ||
| 2120 | commandBuffer->compute_pipeline = NULL; | ||
| 2121 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 2122 | commandBuffer->vertexUniformBuffers[i] = NULL; | ||
| 2123 | commandBuffer->fragmentUniformBuffers[i] = NULL; | ||
| 2124 | commandBuffer->computeUniformBuffers[i] = NULL; | ||
| 2125 | } | ||
| 2126 | |||
| 2127 | commandBuffer->autoReleaseFence = true; | ||
| 2128 | |||
| 2129 | SDL_UnlockMutex(renderer->acquireCommandBufferLock); | ||
| 2130 | |||
| 2131 | return (SDL_GPUCommandBuffer *)commandBuffer; | ||
| 2132 | } | ||
| 2133 | } | ||
| 2134 | |||
| 2135 | // This function assumes that it's called from within an autorelease pool | ||
| 2136 | static MetalUniformBuffer *METAL_INTERNAL_AcquireUniformBufferFromPool( | ||
| 2137 | MetalCommandBuffer *commandBuffer) | ||
| 2138 | { | ||
| 2139 | MetalRenderer *renderer = commandBuffer->renderer; | ||
| 2140 | MetalUniformBuffer *uniformBuffer; | ||
| 2141 | |||
| 2142 | SDL_LockMutex(renderer->acquireUniformBufferLock); | ||
| 2143 | |||
| 2144 | if (renderer->uniformBufferPoolCount > 0) { | ||
| 2145 | uniformBuffer = renderer->uniformBufferPool[renderer->uniformBufferPoolCount - 1]; | ||
| 2146 | renderer->uniformBufferPoolCount -= 1; | ||
| 2147 | } else { | ||
| 2148 | uniformBuffer = METAL_INTERNAL_CreateUniformBuffer( | ||
| 2149 | renderer, | ||
| 2150 | UNIFORM_BUFFER_SIZE); | ||
| 2151 | } | ||
| 2152 | |||
| 2153 | SDL_UnlockMutex(renderer->acquireUniformBufferLock); | ||
| 2154 | |||
| 2155 | METAL_INTERNAL_TrackUniformBuffer(commandBuffer, uniformBuffer); | ||
| 2156 | |||
| 2157 | return uniformBuffer; | ||
| 2158 | } | ||
| 2159 | |||
| 2160 | static void METAL_INTERNAL_ReturnUniformBufferToPool( | ||
| 2161 | MetalRenderer *renderer, | ||
| 2162 | MetalUniformBuffer *uniformBuffer) | ||
| 2163 | { | ||
| 2164 | if (renderer->uniformBufferPoolCount >= renderer->uniformBufferPoolCapacity) { | ||
| 2165 | renderer->uniformBufferPoolCapacity *= 2; | ||
| 2166 | renderer->uniformBufferPool = SDL_realloc( | ||
| 2167 | renderer->uniformBufferPool, | ||
| 2168 | renderer->uniformBufferPoolCapacity * sizeof(MetalUniformBuffer *)); | ||
| 2169 | } | ||
| 2170 | |||
| 2171 | renderer->uniformBufferPool[renderer->uniformBufferPoolCount] = uniformBuffer; | ||
| 2172 | renderer->uniformBufferPoolCount += 1; | ||
| 2173 | |||
| 2174 | uniformBuffer->writeOffset = 0; | ||
| 2175 | uniformBuffer->drawOffset = 0; | ||
| 2176 | } | ||
| 2177 | |||
| 2178 | static void METAL_SetViewport( | ||
| 2179 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2180 | const SDL_GPUViewport *viewport) | ||
| 2181 | { | ||
| 2182 | @autoreleasepool { | ||
| 2183 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2184 | MTLViewport metalViewport; | ||
| 2185 | |||
| 2186 | metalViewport.originX = viewport->x; | ||
| 2187 | metalViewport.originY = viewport->y; | ||
| 2188 | metalViewport.width = viewport->w; | ||
| 2189 | metalViewport.height = viewport->h; | ||
| 2190 | metalViewport.znear = viewport->min_depth; | ||
| 2191 | metalViewport.zfar = viewport->max_depth; | ||
| 2192 | |||
| 2193 | [metalCommandBuffer->renderEncoder setViewport:metalViewport]; | ||
| 2194 | } | ||
| 2195 | } | ||
| 2196 | |||
| 2197 | static void METAL_SetScissor( | ||
| 2198 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2199 | const SDL_Rect *scissor) | ||
| 2200 | { | ||
| 2201 | @autoreleasepool { | ||
| 2202 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2203 | MTLScissorRect metalScissor; | ||
| 2204 | |||
| 2205 | metalScissor.x = scissor->x; | ||
| 2206 | metalScissor.y = scissor->y; | ||
| 2207 | metalScissor.width = scissor->w; | ||
| 2208 | metalScissor.height = scissor->h; | ||
| 2209 | |||
| 2210 | [metalCommandBuffer->renderEncoder setScissorRect:metalScissor]; | ||
| 2211 | } | ||
| 2212 | } | ||
| 2213 | |||
| 2214 | static void METAL_SetBlendConstants( | ||
| 2215 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2216 | SDL_FColor blendConstants) | ||
| 2217 | { | ||
| 2218 | @autoreleasepool { | ||
| 2219 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2220 | [metalCommandBuffer->renderEncoder setBlendColorRed:blendConstants.r | ||
| 2221 | green:blendConstants.g | ||
| 2222 | blue:blendConstants.b | ||
| 2223 | alpha:blendConstants.a]; | ||
| 2224 | } | ||
| 2225 | } | ||
| 2226 | |||
| 2227 | static void METAL_SetStencilReference( | ||
| 2228 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2229 | Uint8 reference) | ||
| 2230 | { | ||
| 2231 | @autoreleasepool { | ||
| 2232 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2233 | [metalCommandBuffer->renderEncoder setStencilReferenceValue:reference]; | ||
| 2234 | } | ||
| 2235 | } | ||
| 2236 | |||
| 2237 | static void METAL_BeginRenderPass( | ||
| 2238 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2239 | const SDL_GPUColorTargetInfo *colorTargetInfos, | ||
| 2240 | Uint32 numColorTargets, | ||
| 2241 | const SDL_GPUDepthStencilTargetInfo *depthStencilTargetInfo) | ||
| 2242 | { | ||
| 2243 | @autoreleasepool { | ||
| 2244 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2245 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 2246 | MTLRenderPassDescriptor *passDescriptor = [MTLRenderPassDescriptor renderPassDescriptor]; | ||
| 2247 | Uint32 vpWidth = UINT_MAX; | ||
| 2248 | Uint32 vpHeight = UINT_MAX; | ||
| 2249 | SDL_GPUViewport viewport; | ||
| 2250 | SDL_Rect scissorRect; | ||
| 2251 | SDL_FColor blendConstants; | ||
| 2252 | |||
| 2253 | for (Uint32 i = 0; i < numColorTargets; i += 1) { | ||
| 2254 | MetalTextureContainer *container = (MetalTextureContainer *)colorTargetInfos[i].texture; | ||
| 2255 | MetalTexture *texture = METAL_INTERNAL_PrepareTextureForWrite( | ||
| 2256 | renderer, | ||
| 2257 | container, | ||
| 2258 | colorTargetInfos[i].cycle); | ||
| 2259 | |||
| 2260 | passDescriptor.colorAttachments[i].texture = texture->handle; | ||
| 2261 | passDescriptor.colorAttachments[i].level = colorTargetInfos[i].mip_level; | ||
| 2262 | if (container->header.info.type == SDL_GPU_TEXTURETYPE_3D) { | ||
| 2263 | passDescriptor.colorAttachments[i].depthPlane = colorTargetInfos[i].layer_or_depth_plane; | ||
| 2264 | } else { | ||
| 2265 | passDescriptor.colorAttachments[i].slice = colorTargetInfos[i].layer_or_depth_plane; | ||
| 2266 | } | ||
| 2267 | passDescriptor.colorAttachments[i].clearColor = MTLClearColorMake( | ||
| 2268 | colorTargetInfos[i].clear_color.r, | ||
| 2269 | colorTargetInfos[i].clear_color.g, | ||
| 2270 | colorTargetInfos[i].clear_color.b, | ||
| 2271 | colorTargetInfos[i].clear_color.a); | ||
| 2272 | passDescriptor.colorAttachments[i].loadAction = SDLToMetal_LoadOp[colorTargetInfos[i].load_op]; | ||
| 2273 | passDescriptor.colorAttachments[i].storeAction = SDLToMetal_StoreOp[colorTargetInfos[i].store_op]; | ||
| 2274 | |||
| 2275 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, texture); | ||
| 2276 | |||
| 2277 | if (colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE || colorTargetInfos[i].store_op == SDL_GPU_STOREOP_RESOLVE_AND_STORE) { | ||
| 2278 | MetalTextureContainer *resolveContainer = (MetalTextureContainer *)colorTargetInfos[i].resolve_texture; | ||
| 2279 | MetalTexture *resolveTexture = METAL_INTERNAL_PrepareTextureForWrite( | ||
| 2280 | renderer, | ||
| 2281 | resolveContainer, | ||
| 2282 | colorTargetInfos[i].cycle_resolve_texture); | ||
| 2283 | |||
| 2284 | passDescriptor.colorAttachments[i].resolveTexture = resolveTexture->handle; | ||
| 2285 | passDescriptor.colorAttachments[i].resolveSlice = colorTargetInfos[i].resolve_layer; | ||
| 2286 | passDescriptor.colorAttachments[i].resolveLevel = colorTargetInfos[i].resolve_mip_level; | ||
| 2287 | |||
| 2288 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, resolveTexture); | ||
| 2289 | } | ||
| 2290 | } | ||
| 2291 | |||
| 2292 | if (depthStencilTargetInfo != NULL) { | ||
| 2293 | MetalTextureContainer *container = (MetalTextureContainer *)depthStencilTargetInfo->texture; | ||
| 2294 | MetalTexture *texture = METAL_INTERNAL_PrepareTextureForWrite( | ||
| 2295 | renderer, | ||
| 2296 | container, | ||
| 2297 | depthStencilTargetInfo->cycle); | ||
| 2298 | |||
| 2299 | passDescriptor.depthAttachment.texture = texture->handle; | ||
| 2300 | passDescriptor.depthAttachment.loadAction = SDLToMetal_LoadOp[depthStencilTargetInfo->load_op]; | ||
| 2301 | passDescriptor.depthAttachment.storeAction = SDLToMetal_StoreOp[depthStencilTargetInfo->store_op]; | ||
| 2302 | passDescriptor.depthAttachment.clearDepth = depthStencilTargetInfo->clear_depth; | ||
| 2303 | |||
| 2304 | if (IsStencilFormat(container->header.info.format)) { | ||
| 2305 | passDescriptor.stencilAttachment.texture = texture->handle; | ||
| 2306 | passDescriptor.stencilAttachment.loadAction = SDLToMetal_LoadOp[depthStencilTargetInfo->stencil_load_op]; | ||
| 2307 | passDescriptor.stencilAttachment.storeAction = SDLToMetal_StoreOp[depthStencilTargetInfo->stencil_store_op]; | ||
| 2308 | passDescriptor.stencilAttachment.clearStencil = depthStencilTargetInfo->clear_stencil; | ||
| 2309 | } | ||
| 2310 | |||
| 2311 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, texture); | ||
| 2312 | } | ||
| 2313 | |||
| 2314 | metalCommandBuffer->renderEncoder = [metalCommandBuffer->handle renderCommandEncoderWithDescriptor:passDescriptor]; | ||
| 2315 | |||
| 2316 | // The viewport cannot be larger than the smallest target. | ||
| 2317 | for (Uint32 i = 0; i < numColorTargets; i += 1) { | ||
| 2318 | MetalTextureContainer *container = (MetalTextureContainer *)colorTargetInfos[i].texture; | ||
| 2319 | Uint32 w = container->header.info.width >> colorTargetInfos[i].mip_level; | ||
| 2320 | Uint32 h = container->header.info.height >> colorTargetInfos[i].mip_level; | ||
| 2321 | |||
| 2322 | if (w < vpWidth) { | ||
| 2323 | vpWidth = w; | ||
| 2324 | } | ||
| 2325 | |||
| 2326 | if (h < vpHeight) { | ||
| 2327 | vpHeight = h; | ||
| 2328 | } | ||
| 2329 | } | ||
| 2330 | |||
| 2331 | if (depthStencilTargetInfo != NULL) { | ||
| 2332 | MetalTextureContainer *container = (MetalTextureContainer *)depthStencilTargetInfo->texture; | ||
| 2333 | Uint32 w = container->header.info.width; | ||
| 2334 | Uint32 h = container->header.info.height; | ||
| 2335 | |||
| 2336 | if (w < vpWidth) { | ||
| 2337 | vpWidth = w; | ||
| 2338 | } | ||
| 2339 | |||
| 2340 | if (h < vpHeight) { | ||
| 2341 | vpHeight = h; | ||
| 2342 | } | ||
| 2343 | } | ||
| 2344 | |||
| 2345 | // Set sensible default states | ||
| 2346 | viewport.x = 0; | ||
| 2347 | viewport.y = 0; | ||
| 2348 | viewport.w = vpWidth; | ||
| 2349 | viewport.h = vpHeight; | ||
| 2350 | viewport.min_depth = 0; | ||
| 2351 | viewport.max_depth = 1; | ||
| 2352 | METAL_SetViewport(commandBuffer, &viewport); | ||
| 2353 | |||
| 2354 | scissorRect.x = 0; | ||
| 2355 | scissorRect.y = 0; | ||
| 2356 | scissorRect.w = vpWidth; | ||
| 2357 | scissorRect.h = vpHeight; | ||
| 2358 | METAL_SetScissor(commandBuffer, &scissorRect); | ||
| 2359 | |||
| 2360 | blendConstants.r = 1.0f; | ||
| 2361 | blendConstants.g = 1.0f; | ||
| 2362 | blendConstants.b = 1.0f; | ||
| 2363 | blendConstants.a = 1.0f; | ||
| 2364 | METAL_SetBlendConstants( | ||
| 2365 | commandBuffer, | ||
| 2366 | blendConstants); | ||
| 2367 | |||
| 2368 | METAL_SetStencilReference( | ||
| 2369 | commandBuffer, | ||
| 2370 | 0); | ||
| 2371 | } | ||
| 2372 | } | ||
| 2373 | |||
| 2374 | static void METAL_BindGraphicsPipeline( | ||
| 2375 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2376 | SDL_GPUGraphicsPipeline *graphicsPipeline) | ||
| 2377 | { | ||
| 2378 | @autoreleasepool { | ||
| 2379 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2380 | MetalGraphicsPipeline *pipeline = (MetalGraphicsPipeline *)graphicsPipeline; | ||
| 2381 | SDL_GPURasterizerState *rast = &pipeline->rasterizerState; | ||
| 2382 | Uint32 i; | ||
| 2383 | |||
| 2384 | metalCommandBuffer->graphics_pipeline = pipeline; | ||
| 2385 | |||
| 2386 | [metalCommandBuffer->renderEncoder setRenderPipelineState:pipeline->handle]; | ||
| 2387 | |||
| 2388 | // Apply rasterizer state | ||
| 2389 | [metalCommandBuffer->renderEncoder setTriangleFillMode:SDLToMetal_PolygonMode[pipeline->rasterizerState.fill_mode]]; | ||
| 2390 | [metalCommandBuffer->renderEncoder setCullMode:SDLToMetal_CullMode[pipeline->rasterizerState.cull_mode]]; | ||
| 2391 | [metalCommandBuffer->renderEncoder setFrontFacingWinding:SDLToMetal_FrontFace[pipeline->rasterizerState.front_face]]; | ||
| 2392 | [metalCommandBuffer->renderEncoder setDepthClipMode:SDLToMetal_DepthClipMode(pipeline->rasterizerState.enable_depth_clip)]; | ||
| 2393 | [metalCommandBuffer->renderEncoder | ||
| 2394 | setDepthBias:((rast->enable_depth_bias) ? rast->depth_bias_constant_factor : 0) | ||
| 2395 | slopeScale:((rast->enable_depth_bias) ? rast->depth_bias_slope_factor : 0) | ||
| 2396 | clamp:((rast->enable_depth_bias) ? rast->depth_bias_clamp : 0)]; | ||
| 2397 | |||
| 2398 | // Apply depth-stencil state | ||
| 2399 | if (pipeline->depth_stencil_state != NULL) { | ||
| 2400 | [metalCommandBuffer->renderEncoder | ||
| 2401 | setDepthStencilState:pipeline->depth_stencil_state]; | ||
| 2402 | } | ||
| 2403 | |||
| 2404 | for (i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 2405 | metalCommandBuffer->needVertexUniformBufferBind[i] = true; | ||
| 2406 | metalCommandBuffer->needFragmentUniformBufferBind[i] = true; | ||
| 2407 | } | ||
| 2408 | |||
| 2409 | for (i = 0; i < pipeline->vertexUniformBufferCount; i += 1) { | ||
| 2410 | if (metalCommandBuffer->vertexUniformBuffers[i] == NULL) { | ||
| 2411 | metalCommandBuffer->vertexUniformBuffers[i] = METAL_INTERNAL_AcquireUniformBufferFromPool( | ||
| 2412 | metalCommandBuffer); | ||
| 2413 | } | ||
| 2414 | } | ||
| 2415 | |||
| 2416 | for (i = 0; i < pipeline->fragmentUniformBufferCount; i += 1) { | ||
| 2417 | if (metalCommandBuffer->fragmentUniformBuffers[i] == NULL) { | ||
| 2418 | metalCommandBuffer->fragmentUniformBuffers[i] = METAL_INTERNAL_AcquireUniformBufferFromPool( | ||
| 2419 | metalCommandBuffer); | ||
| 2420 | } | ||
| 2421 | } | ||
| 2422 | } | ||
| 2423 | } | ||
| 2424 | |||
| 2425 | static void METAL_BindVertexBuffers( | ||
| 2426 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2427 | Uint32 firstSlot, | ||
| 2428 | const SDL_GPUBufferBinding *bindings, | ||
| 2429 | Uint32 numBindings) | ||
| 2430 | { | ||
| 2431 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2432 | |||
| 2433 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 2434 | MetalBuffer *currentBuffer = ((MetalBufferContainer *)bindings[i].buffer)->activeBuffer; | ||
| 2435 | if (metalCommandBuffer->vertexBuffers[firstSlot + i] != currentBuffer->handle || metalCommandBuffer->vertexBufferOffsets[firstSlot + i] != bindings[i].offset) { | ||
| 2436 | metalCommandBuffer->vertexBuffers[firstSlot + i] = currentBuffer->handle; | ||
| 2437 | metalCommandBuffer->vertexBufferOffsets[firstSlot + i] = bindings[i].offset; | ||
| 2438 | metalCommandBuffer->needVertexBufferBind = true; | ||
| 2439 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, currentBuffer); | ||
| 2440 | } | ||
| 2441 | } | ||
| 2442 | |||
| 2443 | metalCommandBuffer->vertexBufferCount = | ||
| 2444 | SDL_max(metalCommandBuffer->vertexBufferCount, firstSlot + numBindings); | ||
| 2445 | } | ||
| 2446 | |||
| 2447 | static void METAL_BindIndexBuffer( | ||
| 2448 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2449 | const SDL_GPUBufferBinding *binding, | ||
| 2450 | SDL_GPUIndexElementSize indexElementSize) | ||
| 2451 | { | ||
| 2452 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2453 | metalCommandBuffer->indexBuffer = ((MetalBufferContainer *)binding->buffer)->activeBuffer; | ||
| 2454 | metalCommandBuffer->indexBufferOffset = binding->offset; | ||
| 2455 | metalCommandBuffer->index_element_size = indexElementSize; | ||
| 2456 | |||
| 2457 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, metalCommandBuffer->indexBuffer); | ||
| 2458 | } | ||
| 2459 | |||
| 2460 | static void METAL_BindVertexSamplers( | ||
| 2461 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2462 | Uint32 firstSlot, | ||
| 2463 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, | ||
| 2464 | Uint32 numBindings) | ||
| 2465 | { | ||
| 2466 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2467 | MetalTextureContainer *textureContainer; | ||
| 2468 | MetalSampler *sampler; | ||
| 2469 | |||
| 2470 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 2471 | textureContainer = (MetalTextureContainer *)textureSamplerBindings[i].texture; | ||
| 2472 | sampler = (MetalSampler *)textureSamplerBindings[i].sampler; | ||
| 2473 | |||
| 2474 | if (metalCommandBuffer->vertexSamplers[firstSlot + i] != sampler->handle) { | ||
| 2475 | metalCommandBuffer->vertexSamplers[firstSlot + i] = sampler->handle; | ||
| 2476 | metalCommandBuffer->needVertexSamplerBind = true; | ||
| 2477 | } | ||
| 2478 | |||
| 2479 | if (metalCommandBuffer->vertexTextures[firstSlot + i] != textureContainer->activeTexture->handle) { | ||
| 2480 | METAL_INTERNAL_TrackTexture( | ||
| 2481 | metalCommandBuffer, | ||
| 2482 | textureContainer->activeTexture); | ||
| 2483 | |||
| 2484 | metalCommandBuffer->vertexTextures[firstSlot + i] = | ||
| 2485 | textureContainer->activeTexture->handle; | ||
| 2486 | |||
| 2487 | metalCommandBuffer->needVertexSamplerBind = true; | ||
| 2488 | } | ||
| 2489 | } | ||
| 2490 | } | ||
| 2491 | |||
| 2492 | static void METAL_BindVertexStorageTextures( | ||
| 2493 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2494 | Uint32 firstSlot, | ||
| 2495 | SDL_GPUTexture *const *storageTextures, | ||
| 2496 | Uint32 numBindings) | ||
| 2497 | { | ||
| 2498 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2499 | MetalTextureContainer *textureContainer; | ||
| 2500 | |||
| 2501 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 2502 | textureContainer = (MetalTextureContainer *)storageTextures[i]; | ||
| 2503 | |||
| 2504 | if (metalCommandBuffer->vertexStorageTextures[firstSlot + i] != textureContainer->activeTexture->handle) { | ||
| 2505 | METAL_INTERNAL_TrackTexture( | ||
| 2506 | metalCommandBuffer, | ||
| 2507 | textureContainer->activeTexture); | ||
| 2508 | |||
| 2509 | metalCommandBuffer->vertexStorageTextures[firstSlot + i] = | ||
| 2510 | textureContainer->activeTexture->handle; | ||
| 2511 | |||
| 2512 | metalCommandBuffer->needVertexStorageTextureBind = true; | ||
| 2513 | } | ||
| 2514 | } | ||
| 2515 | } | ||
| 2516 | |||
| 2517 | static void METAL_BindVertexStorageBuffers( | ||
| 2518 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2519 | Uint32 firstSlot, | ||
| 2520 | SDL_GPUBuffer *const *storageBuffers, | ||
| 2521 | Uint32 numBindings) | ||
| 2522 | { | ||
| 2523 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2524 | MetalBufferContainer *bufferContainer; | ||
| 2525 | |||
| 2526 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 2527 | bufferContainer = (MetalBufferContainer *)storageBuffers[i]; | ||
| 2528 | |||
| 2529 | if (metalCommandBuffer->vertexStorageBuffers[firstSlot + i] != bufferContainer->activeBuffer->handle) { | ||
| 2530 | METAL_INTERNAL_TrackBuffer( | ||
| 2531 | metalCommandBuffer, | ||
| 2532 | bufferContainer->activeBuffer); | ||
| 2533 | |||
| 2534 | metalCommandBuffer->vertexStorageBuffers[firstSlot + i] = | ||
| 2535 | bufferContainer->activeBuffer->handle; | ||
| 2536 | |||
| 2537 | metalCommandBuffer->needVertexStorageBufferBind = true; | ||
| 2538 | } | ||
| 2539 | } | ||
| 2540 | } | ||
| 2541 | |||
| 2542 | static void METAL_BindFragmentSamplers( | ||
| 2543 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2544 | Uint32 firstSlot, | ||
| 2545 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, | ||
| 2546 | Uint32 numBindings) | ||
| 2547 | { | ||
| 2548 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2549 | MetalTextureContainer *textureContainer; | ||
| 2550 | MetalSampler *sampler; | ||
| 2551 | |||
| 2552 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 2553 | textureContainer = (MetalTextureContainer *)textureSamplerBindings[i].texture; | ||
| 2554 | sampler = (MetalSampler *)textureSamplerBindings[i].sampler; | ||
| 2555 | |||
| 2556 | if (metalCommandBuffer->fragmentSamplers[firstSlot + i] != sampler->handle) { | ||
| 2557 | metalCommandBuffer->fragmentSamplers[firstSlot + i] = sampler->handle; | ||
| 2558 | metalCommandBuffer->needFragmentSamplerBind = true; | ||
| 2559 | } | ||
| 2560 | |||
| 2561 | if (metalCommandBuffer->fragmentTextures[firstSlot + i] != textureContainer->activeTexture->handle) { | ||
| 2562 | METAL_INTERNAL_TrackTexture( | ||
| 2563 | metalCommandBuffer, | ||
| 2564 | textureContainer->activeTexture); | ||
| 2565 | |||
| 2566 | metalCommandBuffer->fragmentTextures[firstSlot + i] = | ||
| 2567 | textureContainer->activeTexture->handle; | ||
| 2568 | |||
| 2569 | metalCommandBuffer->needFragmentSamplerBind = true; | ||
| 2570 | } | ||
| 2571 | } | ||
| 2572 | } | ||
| 2573 | |||
| 2574 | static void METAL_BindFragmentStorageTextures( | ||
| 2575 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2576 | Uint32 firstSlot, | ||
| 2577 | SDL_GPUTexture *const *storageTextures, | ||
| 2578 | Uint32 numBindings) | ||
| 2579 | { | ||
| 2580 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2581 | MetalTextureContainer *textureContainer; | ||
| 2582 | |||
| 2583 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 2584 | textureContainer = (MetalTextureContainer *)storageTextures[i]; | ||
| 2585 | |||
| 2586 | if (metalCommandBuffer->fragmentStorageTextures[firstSlot + i] != textureContainer->activeTexture->handle) { | ||
| 2587 | METAL_INTERNAL_TrackTexture( | ||
| 2588 | metalCommandBuffer, | ||
| 2589 | textureContainer->activeTexture); | ||
| 2590 | |||
| 2591 | metalCommandBuffer->fragmentStorageTextures[firstSlot + i] = | ||
| 2592 | textureContainer->activeTexture->handle; | ||
| 2593 | |||
| 2594 | metalCommandBuffer->needFragmentStorageTextureBind = true; | ||
| 2595 | } | ||
| 2596 | } | ||
| 2597 | } | ||
| 2598 | |||
| 2599 | static void METAL_BindFragmentStorageBuffers( | ||
| 2600 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2601 | Uint32 firstSlot, | ||
| 2602 | SDL_GPUBuffer *const *storageBuffers, | ||
| 2603 | Uint32 numBindings) | ||
| 2604 | { | ||
| 2605 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2606 | MetalBufferContainer *bufferContainer; | ||
| 2607 | |||
| 2608 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 2609 | bufferContainer = (MetalBufferContainer *)storageBuffers[i]; | ||
| 2610 | |||
| 2611 | if (metalCommandBuffer->fragmentStorageBuffers[firstSlot + i] != bufferContainer->activeBuffer->handle) { | ||
| 2612 | METAL_INTERNAL_TrackBuffer( | ||
| 2613 | metalCommandBuffer, | ||
| 2614 | bufferContainer->activeBuffer); | ||
| 2615 | |||
| 2616 | metalCommandBuffer->fragmentStorageBuffers[firstSlot + i] = | ||
| 2617 | bufferContainer->activeBuffer->handle; | ||
| 2618 | |||
| 2619 | metalCommandBuffer->needFragmentStorageBufferBind = true; | ||
| 2620 | } | ||
| 2621 | } | ||
| 2622 | } | ||
| 2623 | |||
| 2624 | // This function assumes that it's called from within an autorelease pool | ||
| 2625 | static void METAL_INTERNAL_BindGraphicsResources( | ||
| 2626 | MetalCommandBuffer *commandBuffer) | ||
| 2627 | { | ||
| 2628 | MetalGraphicsPipeline *graphicsPipeline = commandBuffer->graphics_pipeline; | ||
| 2629 | NSUInteger offsets[MAX_STORAGE_BUFFERS_PER_STAGE] = { 0 }; | ||
| 2630 | |||
| 2631 | // Vertex Buffers | ||
| 2632 | if (commandBuffer->needVertexBufferBind) { | ||
| 2633 | id<MTLBuffer> metalBuffers[MAX_VERTEX_BUFFERS]; | ||
| 2634 | NSUInteger bufferOffsets[MAX_VERTEX_BUFFERS]; | ||
| 2635 | NSRange range = NSMakeRange(METAL_FIRST_VERTEX_BUFFER_SLOT, commandBuffer->vertexBufferCount); | ||
| 2636 | for (Uint32 i = 0; i < commandBuffer->vertexBufferCount; i += 1) { | ||
| 2637 | metalBuffers[i] = commandBuffer->vertexBuffers[i]; | ||
| 2638 | bufferOffsets[i] = commandBuffer->vertexBufferOffsets[i]; | ||
| 2639 | } | ||
| 2640 | [commandBuffer->renderEncoder setVertexBuffers:metalBuffers offsets:bufferOffsets withRange:range]; | ||
| 2641 | commandBuffer->needVertexBufferBind = false; | ||
| 2642 | } | ||
| 2643 | |||
| 2644 | // Vertex Samplers+Textures | ||
| 2645 | |||
| 2646 | if (commandBuffer->needVertexSamplerBind) { | ||
| 2647 | if (graphicsPipeline->vertexSamplerCount > 0) { | ||
| 2648 | [commandBuffer->renderEncoder setVertexSamplerStates:commandBuffer->vertexSamplers | ||
| 2649 | withRange:NSMakeRange(0, graphicsPipeline->vertexSamplerCount)]; | ||
| 2650 | [commandBuffer->renderEncoder setVertexTextures:commandBuffer->vertexTextures | ||
| 2651 | withRange:NSMakeRange(0, graphicsPipeline->vertexSamplerCount)]; | ||
| 2652 | } | ||
| 2653 | commandBuffer->needVertexSamplerBind = false; | ||
| 2654 | } | ||
| 2655 | |||
| 2656 | // Vertex Storage Textures | ||
| 2657 | |||
| 2658 | if (commandBuffer->needVertexStorageTextureBind) { | ||
| 2659 | if (graphicsPipeline->vertexStorageTextureCount > 0) { | ||
| 2660 | [commandBuffer->renderEncoder setVertexTextures:commandBuffer->vertexStorageTextures | ||
| 2661 | withRange:NSMakeRange(graphicsPipeline->vertexSamplerCount, | ||
| 2662 | graphicsPipeline->vertexStorageTextureCount)]; | ||
| 2663 | } | ||
| 2664 | commandBuffer->needVertexStorageTextureBind = false; | ||
| 2665 | } | ||
| 2666 | |||
| 2667 | // Vertex Storage Buffers | ||
| 2668 | |||
| 2669 | if (commandBuffer->needVertexStorageBufferBind) { | ||
| 2670 | if (graphicsPipeline->vertexStorageBufferCount > 0) { | ||
| 2671 | [commandBuffer->renderEncoder setVertexBuffers:commandBuffer->vertexStorageBuffers | ||
| 2672 | offsets:offsets | ||
| 2673 | withRange:NSMakeRange(graphicsPipeline->vertexUniformBufferCount, | ||
| 2674 | graphicsPipeline->vertexStorageBufferCount)]; | ||
| 2675 | } | ||
| 2676 | commandBuffer->needVertexStorageBufferBind = false; | ||
| 2677 | } | ||
| 2678 | |||
| 2679 | // Vertex Uniform Buffers | ||
| 2680 | |||
| 2681 | for (Uint32 i = 0; i < graphicsPipeline->vertexUniformBufferCount; i += 1) { | ||
| 2682 | if (commandBuffer->needVertexUniformBufferBind[i]) { | ||
| 2683 | if (graphicsPipeline->vertexUniformBufferCount > i) { | ||
| 2684 | [commandBuffer->renderEncoder | ||
| 2685 | setVertexBuffer:commandBuffer->vertexUniformBuffers[i]->handle | ||
| 2686 | offset:commandBuffer->vertexUniformBuffers[i]->drawOffset | ||
| 2687 | atIndex:i]; | ||
| 2688 | } | ||
| 2689 | commandBuffer->needVertexUniformBufferBind[i] = false; | ||
| 2690 | } | ||
| 2691 | } | ||
| 2692 | |||
| 2693 | // Fragment Samplers+Textures | ||
| 2694 | |||
| 2695 | if (commandBuffer->needFragmentSamplerBind) { | ||
| 2696 | if (graphicsPipeline->fragmentSamplerCount > 0) { | ||
| 2697 | [commandBuffer->renderEncoder setFragmentSamplerStates:commandBuffer->fragmentSamplers | ||
| 2698 | withRange:NSMakeRange(0, graphicsPipeline->fragmentSamplerCount)]; | ||
| 2699 | [commandBuffer->renderEncoder setFragmentTextures:commandBuffer->fragmentTextures | ||
| 2700 | withRange:NSMakeRange(0, graphicsPipeline->fragmentSamplerCount)]; | ||
| 2701 | } | ||
| 2702 | commandBuffer->needFragmentSamplerBind = false; | ||
| 2703 | } | ||
| 2704 | |||
| 2705 | // Fragment Storage Textures | ||
| 2706 | |||
| 2707 | if (commandBuffer->needFragmentStorageTextureBind) { | ||
| 2708 | if (graphicsPipeline->fragmentStorageTextureCount > 0) { | ||
| 2709 | [commandBuffer->renderEncoder setFragmentTextures:commandBuffer->fragmentStorageTextures | ||
| 2710 | withRange:NSMakeRange(graphicsPipeline->fragmentSamplerCount, | ||
| 2711 | graphicsPipeline->fragmentStorageTextureCount)]; | ||
| 2712 | } | ||
| 2713 | commandBuffer->needFragmentStorageTextureBind = false; | ||
| 2714 | } | ||
| 2715 | |||
| 2716 | // Fragment Storage Buffers | ||
| 2717 | |||
| 2718 | if (commandBuffer->needFragmentStorageBufferBind) { | ||
| 2719 | if (graphicsPipeline->fragmentStorageBufferCount > 0) { | ||
| 2720 | [commandBuffer->renderEncoder setFragmentBuffers:commandBuffer->fragmentStorageBuffers | ||
| 2721 | offsets:offsets | ||
| 2722 | withRange:NSMakeRange(graphicsPipeline->fragmentUniformBufferCount, | ||
| 2723 | graphicsPipeline->fragmentStorageBufferCount)]; | ||
| 2724 | } | ||
| 2725 | commandBuffer->needFragmentStorageBufferBind = false; | ||
| 2726 | } | ||
| 2727 | |||
| 2728 | // Fragment Uniform Buffers | ||
| 2729 | |||
| 2730 | for (Uint32 i = 0; i < graphicsPipeline->fragmentUniformBufferCount; i += 1) { | ||
| 2731 | if (commandBuffer->needFragmentUniformBufferBind[i]) { | ||
| 2732 | if (graphicsPipeline->fragmentUniformBufferCount > i) { | ||
| 2733 | [commandBuffer->renderEncoder | ||
| 2734 | setFragmentBuffer:commandBuffer->fragmentUniformBuffers[i]->handle | ||
| 2735 | offset:commandBuffer->fragmentUniformBuffers[i]->drawOffset | ||
| 2736 | atIndex:i]; | ||
| 2737 | } | ||
| 2738 | commandBuffer->needFragmentUniformBufferBind[i] = false; | ||
| 2739 | } | ||
| 2740 | } | ||
| 2741 | } | ||
| 2742 | |||
| 2743 | // This function assumes that it's called from within an autorelease pool | ||
| 2744 | static void METAL_INTERNAL_BindComputeResources( | ||
| 2745 | MetalCommandBuffer *commandBuffer) | ||
| 2746 | { | ||
| 2747 | MetalComputePipeline *computePipeline = commandBuffer->compute_pipeline; | ||
| 2748 | NSUInteger offsets[MAX_STORAGE_BUFFERS_PER_STAGE] = { 0 }; | ||
| 2749 | |||
| 2750 | if (commandBuffer->needComputeSamplerBind) { | ||
| 2751 | if (computePipeline->numSamplers > 0) { | ||
| 2752 | [commandBuffer->computeEncoder setTextures:commandBuffer->computeSamplerTextures | ||
| 2753 | withRange:NSMakeRange(0, computePipeline->numSamplers)]; | ||
| 2754 | [commandBuffer->computeEncoder setSamplerStates:commandBuffer->computeSamplers | ||
| 2755 | withRange:NSMakeRange(0, computePipeline->numSamplers)]; | ||
| 2756 | } | ||
| 2757 | commandBuffer->needComputeSamplerBind = false; | ||
| 2758 | } | ||
| 2759 | |||
| 2760 | if (commandBuffer->needComputeReadOnlyStorageTextureBind) { | ||
| 2761 | if (computePipeline->numReadonlyStorageTextures > 0) { | ||
| 2762 | [commandBuffer->computeEncoder setTextures:commandBuffer->computeReadOnlyTextures | ||
| 2763 | withRange:NSMakeRange( | ||
| 2764 | computePipeline->numSamplers, | ||
| 2765 | computePipeline->numReadonlyStorageTextures)]; | ||
| 2766 | } | ||
| 2767 | commandBuffer->needComputeReadOnlyStorageTextureBind = false; | ||
| 2768 | } | ||
| 2769 | |||
| 2770 | if (commandBuffer->needComputeReadOnlyStorageBufferBind) { | ||
| 2771 | if (computePipeline->numReadonlyStorageBuffers > 0) { | ||
| 2772 | [commandBuffer->computeEncoder setBuffers:commandBuffer->computeReadOnlyBuffers | ||
| 2773 | offsets:offsets | ||
| 2774 | withRange:NSMakeRange(computePipeline->numUniformBuffers, | ||
| 2775 | computePipeline->numReadonlyStorageBuffers)]; | ||
| 2776 | } | ||
| 2777 | commandBuffer->needComputeReadOnlyStorageBufferBind = false; | ||
| 2778 | } | ||
| 2779 | |||
| 2780 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 2781 | if (commandBuffer->needComputeUniformBufferBind[i]) { | ||
| 2782 | if (computePipeline->numUniformBuffers > i) { | ||
| 2783 | [commandBuffer->computeEncoder | ||
| 2784 | setBuffer:commandBuffer->computeUniformBuffers[i]->handle | ||
| 2785 | offset:commandBuffer->computeUniformBuffers[i]->drawOffset | ||
| 2786 | atIndex:i]; | ||
| 2787 | } | ||
| 2788 | } | ||
| 2789 | commandBuffer->needComputeUniformBufferBind[i] = false; | ||
| 2790 | } | ||
| 2791 | } | ||
| 2792 | |||
| 2793 | static void METAL_DrawIndexedPrimitives( | ||
| 2794 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2795 | Uint32 numIndices, | ||
| 2796 | Uint32 numInstances, | ||
| 2797 | Uint32 firstIndex, | ||
| 2798 | Sint32 vertexOffset, | ||
| 2799 | Uint32 firstInstance) | ||
| 2800 | { | ||
| 2801 | @autoreleasepool { | ||
| 2802 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2803 | SDL_GPUPrimitiveType primitiveType = metalCommandBuffer->graphics_pipeline->primitiveType; | ||
| 2804 | Uint32 indexSize = IndexSize(metalCommandBuffer->index_element_size); | ||
| 2805 | |||
| 2806 | METAL_INTERNAL_BindGraphicsResources(metalCommandBuffer); | ||
| 2807 | |||
| 2808 | [metalCommandBuffer->renderEncoder | ||
| 2809 | drawIndexedPrimitives:SDLToMetal_PrimitiveType[primitiveType] | ||
| 2810 | indexCount:numIndices | ||
| 2811 | indexType:SDLToMetal_IndexType[metalCommandBuffer->index_element_size] | ||
| 2812 | indexBuffer:metalCommandBuffer->indexBuffer->handle | ||
| 2813 | indexBufferOffset:metalCommandBuffer->indexBufferOffset + (firstIndex * indexSize) | ||
| 2814 | instanceCount:numInstances | ||
| 2815 | baseVertex:vertexOffset | ||
| 2816 | baseInstance:firstInstance]; | ||
| 2817 | } | ||
| 2818 | } | ||
| 2819 | |||
| 2820 | static void METAL_DrawPrimitives( | ||
| 2821 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2822 | Uint32 numVertices, | ||
| 2823 | Uint32 numInstances, | ||
| 2824 | Uint32 firstVertex, | ||
| 2825 | Uint32 firstInstance) | ||
| 2826 | { | ||
| 2827 | @autoreleasepool { | ||
| 2828 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2829 | SDL_GPUPrimitiveType primitiveType = metalCommandBuffer->graphics_pipeline->primitiveType; | ||
| 2830 | |||
| 2831 | METAL_INTERNAL_BindGraphicsResources(metalCommandBuffer); | ||
| 2832 | |||
| 2833 | [metalCommandBuffer->renderEncoder | ||
| 2834 | drawPrimitives:SDLToMetal_PrimitiveType[primitiveType] | ||
| 2835 | vertexStart:firstVertex | ||
| 2836 | vertexCount:numVertices | ||
| 2837 | instanceCount:numInstances | ||
| 2838 | baseInstance:firstInstance]; | ||
| 2839 | } | ||
| 2840 | } | ||
| 2841 | |||
| 2842 | static void METAL_DrawPrimitivesIndirect( | ||
| 2843 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2844 | SDL_GPUBuffer *buffer, | ||
| 2845 | Uint32 offset, | ||
| 2846 | Uint32 drawCount) | ||
| 2847 | { | ||
| 2848 | @autoreleasepool { | ||
| 2849 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2850 | MetalBuffer *metalBuffer = ((MetalBufferContainer *)buffer)->activeBuffer; | ||
| 2851 | SDL_GPUPrimitiveType primitiveType = metalCommandBuffer->graphics_pipeline->primitiveType; | ||
| 2852 | |||
| 2853 | METAL_INTERNAL_BindGraphicsResources(metalCommandBuffer); | ||
| 2854 | |||
| 2855 | /* Metal: "We have multi-draw at home!" | ||
| 2856 | * Multi-draw at home: | ||
| 2857 | */ | ||
| 2858 | for (Uint32 i = 0; i < drawCount; i += 1) { | ||
| 2859 | [metalCommandBuffer->renderEncoder | ||
| 2860 | drawPrimitives:SDLToMetal_PrimitiveType[primitiveType] | ||
| 2861 | indirectBuffer:metalBuffer->handle | ||
| 2862 | indirectBufferOffset:offset + (sizeof(SDL_GPUIndirectDrawCommand) * i)]; | ||
| 2863 | } | ||
| 2864 | |||
| 2865 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, metalBuffer); | ||
| 2866 | } | ||
| 2867 | } | ||
| 2868 | |||
| 2869 | static void METAL_DrawIndexedPrimitivesIndirect( | ||
| 2870 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 2871 | SDL_GPUBuffer *buffer, | ||
| 2872 | Uint32 offset, | ||
| 2873 | Uint32 drawCount) | ||
| 2874 | { | ||
| 2875 | @autoreleasepool { | ||
| 2876 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2877 | MetalBuffer *metalBuffer = ((MetalBufferContainer *)buffer)->activeBuffer; | ||
| 2878 | SDL_GPUPrimitiveType primitiveType = metalCommandBuffer->graphics_pipeline->primitiveType; | ||
| 2879 | |||
| 2880 | METAL_INTERNAL_BindGraphicsResources(metalCommandBuffer); | ||
| 2881 | |||
| 2882 | for (Uint32 i = 0; i < drawCount; i += 1) { | ||
| 2883 | [metalCommandBuffer->renderEncoder | ||
| 2884 | drawIndexedPrimitives:SDLToMetal_PrimitiveType[primitiveType] | ||
| 2885 | indexType:SDLToMetal_IndexType[metalCommandBuffer->index_element_size] | ||
| 2886 | indexBuffer:metalCommandBuffer->indexBuffer->handle | ||
| 2887 | indexBufferOffset:metalCommandBuffer->indexBufferOffset | ||
| 2888 | indirectBuffer:metalBuffer->handle | ||
| 2889 | indirectBufferOffset:offset + (sizeof(SDL_GPUIndexedIndirectDrawCommand) * i)]; | ||
| 2890 | } | ||
| 2891 | |||
| 2892 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, metalBuffer); | ||
| 2893 | } | ||
| 2894 | } | ||
| 2895 | |||
| 2896 | static void METAL_EndRenderPass( | ||
| 2897 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 2898 | { | ||
| 2899 | @autoreleasepool { | ||
| 2900 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 2901 | [metalCommandBuffer->renderEncoder endEncoding]; | ||
| 2902 | metalCommandBuffer->renderEncoder = nil; | ||
| 2903 | |||
| 2904 | for (Uint32 i = 0; i < MAX_VERTEX_BUFFERS; i += 1) { | ||
| 2905 | metalCommandBuffer->vertexBuffers[i] = nil; | ||
| 2906 | metalCommandBuffer->vertexBufferOffsets[i] = 0; | ||
| 2907 | metalCommandBuffer->vertexBufferCount = 0; | ||
| 2908 | } | ||
| 2909 | for (Uint32 i = 0; i < MAX_TEXTURE_SAMPLERS_PER_STAGE; i += 1) { | ||
| 2910 | metalCommandBuffer->vertexSamplers[i] = nil; | ||
| 2911 | metalCommandBuffer->vertexTextures[i] = nil; | ||
| 2912 | metalCommandBuffer->fragmentSamplers[i] = nil; | ||
| 2913 | metalCommandBuffer->fragmentTextures[i] = nil; | ||
| 2914 | } | ||
| 2915 | for (Uint32 i = 0; i < MAX_STORAGE_TEXTURES_PER_STAGE; i += 1) { | ||
| 2916 | metalCommandBuffer->vertexStorageTextures[i] = nil; | ||
| 2917 | metalCommandBuffer->fragmentStorageTextures[i] = nil; | ||
| 2918 | } | ||
| 2919 | for (Uint32 i = 0; i < MAX_STORAGE_BUFFERS_PER_STAGE; i += 1) { | ||
| 2920 | metalCommandBuffer->vertexStorageBuffers[i] = nil; | ||
| 2921 | metalCommandBuffer->fragmentStorageBuffers[i] = nil; | ||
| 2922 | } | ||
| 2923 | } | ||
| 2924 | } | ||
| 2925 | |||
| 2926 | // This function assumes that it's called from within an autorelease pool | ||
| 2927 | static void METAL_INTERNAL_PushUniformData( | ||
| 2928 | MetalCommandBuffer *metalCommandBuffer, | ||
| 2929 | SDL_GPUShaderStage shaderStage, | ||
| 2930 | Uint32 slotIndex, | ||
| 2931 | const void *data, | ||
| 2932 | Uint32 length) | ||
| 2933 | { | ||
| 2934 | MetalUniformBuffer *metalUniformBuffer; | ||
| 2935 | Uint32 alignedDataLength; | ||
| 2936 | |||
| 2937 | if (shaderStage == SDL_GPU_SHADERSTAGE_VERTEX) { | ||
| 2938 | if (metalCommandBuffer->vertexUniformBuffers[slotIndex] == NULL) { | ||
| 2939 | metalCommandBuffer->vertexUniformBuffers[slotIndex] = METAL_INTERNAL_AcquireUniformBufferFromPool( | ||
| 2940 | metalCommandBuffer); | ||
| 2941 | } | ||
| 2942 | metalUniformBuffer = metalCommandBuffer->vertexUniformBuffers[slotIndex]; | ||
| 2943 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_FRAGMENT) { | ||
| 2944 | if (metalCommandBuffer->fragmentUniformBuffers[slotIndex] == NULL) { | ||
| 2945 | metalCommandBuffer->fragmentUniformBuffers[slotIndex] = METAL_INTERNAL_AcquireUniformBufferFromPool( | ||
| 2946 | metalCommandBuffer); | ||
| 2947 | } | ||
| 2948 | metalUniformBuffer = metalCommandBuffer->fragmentUniformBuffers[slotIndex]; | ||
| 2949 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_COMPUTE) { | ||
| 2950 | if (metalCommandBuffer->computeUniformBuffers[slotIndex] == NULL) { | ||
| 2951 | metalCommandBuffer->computeUniformBuffers[slotIndex] = METAL_INTERNAL_AcquireUniformBufferFromPool( | ||
| 2952 | metalCommandBuffer); | ||
| 2953 | } | ||
| 2954 | metalUniformBuffer = metalCommandBuffer->computeUniformBuffers[slotIndex]; | ||
| 2955 | } else { | ||
| 2956 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Unrecognized shader stage!"); | ||
| 2957 | return; | ||
| 2958 | } | ||
| 2959 | |||
| 2960 | alignedDataLength = METAL_INTERNAL_NextHighestAlignment( | ||
| 2961 | length, | ||
| 2962 | 256); | ||
| 2963 | |||
| 2964 | if (metalUniformBuffer->writeOffset + alignedDataLength >= UNIFORM_BUFFER_SIZE) { | ||
| 2965 | metalUniformBuffer = METAL_INTERNAL_AcquireUniformBufferFromPool( | ||
| 2966 | metalCommandBuffer); | ||
| 2967 | |||
| 2968 | metalUniformBuffer->writeOffset = 0; | ||
| 2969 | metalUniformBuffer->drawOffset = 0; | ||
| 2970 | |||
| 2971 | if (shaderStage == SDL_GPU_SHADERSTAGE_VERTEX) { | ||
| 2972 | metalCommandBuffer->vertexUniformBuffers[slotIndex] = metalUniformBuffer; | ||
| 2973 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_FRAGMENT) { | ||
| 2974 | metalCommandBuffer->fragmentUniformBuffers[slotIndex] = metalUniformBuffer; | ||
| 2975 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_COMPUTE) { | ||
| 2976 | metalCommandBuffer->computeUniformBuffers[slotIndex] = metalUniformBuffer; | ||
| 2977 | } else { | ||
| 2978 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Unrecognized shader stage!"); | ||
| 2979 | return; | ||
| 2980 | } | ||
| 2981 | } | ||
| 2982 | |||
| 2983 | metalUniformBuffer->drawOffset = metalUniformBuffer->writeOffset; | ||
| 2984 | |||
| 2985 | SDL_memcpy( | ||
| 2986 | (metalUniformBuffer->handle).contents + metalUniformBuffer->writeOffset, | ||
| 2987 | data, | ||
| 2988 | length); | ||
| 2989 | |||
| 2990 | metalUniformBuffer->writeOffset += alignedDataLength; | ||
| 2991 | |||
| 2992 | if (shaderStage == SDL_GPU_SHADERSTAGE_VERTEX) { | ||
| 2993 | metalCommandBuffer->needVertexUniformBufferBind[slotIndex] = true; | ||
| 2994 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_FRAGMENT) { | ||
| 2995 | metalCommandBuffer->needFragmentUniformBufferBind[slotIndex] = true; | ||
| 2996 | } else if (shaderStage == SDL_GPU_SHADERSTAGE_COMPUTE) { | ||
| 2997 | metalCommandBuffer->needComputeUniformBufferBind[slotIndex] = true; | ||
| 2998 | } else { | ||
| 2999 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Unrecognized shader stage!"); | ||
| 3000 | } | ||
| 3001 | } | ||
| 3002 | |||
| 3003 | static void METAL_PushVertexUniformData( | ||
| 3004 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3005 | Uint32 slotIndex, | ||
| 3006 | const void *data, | ||
| 3007 | Uint32 length) | ||
| 3008 | { | ||
| 3009 | @autoreleasepool { | ||
| 3010 | METAL_INTERNAL_PushUniformData( | ||
| 3011 | (MetalCommandBuffer *)commandBuffer, | ||
| 3012 | SDL_GPU_SHADERSTAGE_VERTEX, | ||
| 3013 | slotIndex, | ||
| 3014 | data, | ||
| 3015 | length); | ||
| 3016 | } | ||
| 3017 | } | ||
| 3018 | |||
| 3019 | static void METAL_PushFragmentUniformData( | ||
| 3020 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3021 | Uint32 slotIndex, | ||
| 3022 | const void *data, | ||
| 3023 | Uint32 length) | ||
| 3024 | { | ||
| 3025 | @autoreleasepool { | ||
| 3026 | METAL_INTERNAL_PushUniformData( | ||
| 3027 | (MetalCommandBuffer *)commandBuffer, | ||
| 3028 | SDL_GPU_SHADERSTAGE_FRAGMENT, | ||
| 3029 | slotIndex, | ||
| 3030 | data, | ||
| 3031 | length); | ||
| 3032 | } | ||
| 3033 | } | ||
| 3034 | |||
| 3035 | // Blit | ||
| 3036 | |||
| 3037 | static void METAL_Blit( | ||
| 3038 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3039 | const SDL_GPUBlitInfo *info) | ||
| 3040 | { | ||
| 3041 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3042 | MetalRenderer *renderer = (MetalRenderer *)metalCommandBuffer->renderer; | ||
| 3043 | |||
| 3044 | SDL_GPU_BlitCommon( | ||
| 3045 | commandBuffer, | ||
| 3046 | info, | ||
| 3047 | renderer->blitLinearSampler, | ||
| 3048 | renderer->blitNearestSampler, | ||
| 3049 | renderer->blitVertexShader, | ||
| 3050 | renderer->blitFrom2DShader, | ||
| 3051 | renderer->blitFrom2DArrayShader, | ||
| 3052 | renderer->blitFrom3DShader, | ||
| 3053 | renderer->blitFromCubeShader, | ||
| 3054 | renderer->blitFromCubeArrayShader, | ||
| 3055 | &renderer->blitPipelines, | ||
| 3056 | &renderer->blitPipelineCount, | ||
| 3057 | &renderer->blitPipelineCapacity); | ||
| 3058 | } | ||
| 3059 | |||
| 3060 | // Compute State | ||
| 3061 | |||
| 3062 | static void METAL_BeginComputePass( | ||
| 3063 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3064 | const SDL_GPUStorageTextureReadWriteBinding *storageTextureBindings, | ||
| 3065 | Uint32 numStorageTextureBindings, | ||
| 3066 | const SDL_GPUStorageBufferReadWriteBinding *storageBufferBindings, | ||
| 3067 | Uint32 numStorageBufferBindings) | ||
| 3068 | { | ||
| 3069 | @autoreleasepool { | ||
| 3070 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3071 | MetalTextureContainer *textureContainer; | ||
| 3072 | MetalTexture *texture; | ||
| 3073 | id<MTLTexture> textureView; | ||
| 3074 | MetalBufferContainer *bufferContainer; | ||
| 3075 | MetalBuffer *buffer; | ||
| 3076 | |||
| 3077 | metalCommandBuffer->computeEncoder = [metalCommandBuffer->handle computeCommandEncoder]; | ||
| 3078 | |||
| 3079 | for (Uint32 i = 0; i < numStorageTextureBindings; i += 1) { | ||
| 3080 | textureContainer = (MetalTextureContainer *)storageTextureBindings[i].texture; | ||
| 3081 | |||
| 3082 | texture = METAL_INTERNAL_PrepareTextureForWrite( | ||
| 3083 | metalCommandBuffer->renderer, | ||
| 3084 | textureContainer, | ||
| 3085 | storageTextureBindings[i].cycle); | ||
| 3086 | |||
| 3087 | METAL_INTERNAL_TrackTexture(metalCommandBuffer, texture); | ||
| 3088 | |||
| 3089 | textureView = [texture->handle newTextureViewWithPixelFormat:SDLToMetal_TextureFormat(textureContainer->header.info.format) | ||
| 3090 | textureType:SDLToMetal_TextureType(textureContainer->header.info.type, false) | ||
| 3091 | levels:NSMakeRange(storageTextureBindings[i].mip_level, 1) | ||
| 3092 | slices:NSMakeRange(storageTextureBindings[i].layer, 1)]; | ||
| 3093 | |||
| 3094 | metalCommandBuffer->computeReadWriteTextures[i] = textureView; | ||
| 3095 | } | ||
| 3096 | |||
| 3097 | for (Uint32 i = 0; i < numStorageBufferBindings; i += 1) { | ||
| 3098 | bufferContainer = (MetalBufferContainer *)storageBufferBindings[i].buffer; | ||
| 3099 | |||
| 3100 | buffer = METAL_INTERNAL_PrepareBufferForWrite( | ||
| 3101 | metalCommandBuffer->renderer, | ||
| 3102 | bufferContainer, | ||
| 3103 | storageBufferBindings[i].cycle); | ||
| 3104 | |||
| 3105 | METAL_INTERNAL_TrackBuffer( | ||
| 3106 | metalCommandBuffer, | ||
| 3107 | buffer); | ||
| 3108 | |||
| 3109 | metalCommandBuffer->computeReadWriteBuffers[i] = buffer->handle; | ||
| 3110 | } | ||
| 3111 | } | ||
| 3112 | } | ||
| 3113 | |||
| 3114 | static void METAL_BindComputePipeline( | ||
| 3115 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3116 | SDL_GPUComputePipeline *computePipeline) | ||
| 3117 | { | ||
| 3118 | @autoreleasepool { | ||
| 3119 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3120 | MetalComputePipeline *pipeline = (MetalComputePipeline *)computePipeline; | ||
| 3121 | |||
| 3122 | metalCommandBuffer->compute_pipeline = pipeline; | ||
| 3123 | |||
| 3124 | [metalCommandBuffer->computeEncoder setComputePipelineState:pipeline->handle]; | ||
| 3125 | |||
| 3126 | for (Uint32 i = 0; i < MAX_UNIFORM_BUFFERS_PER_STAGE; i += 1) { | ||
| 3127 | metalCommandBuffer->needComputeUniformBufferBind[i] = true; | ||
| 3128 | } | ||
| 3129 | |||
| 3130 | for (Uint32 i = 0; i < pipeline->numUniformBuffers; i += 1) { | ||
| 3131 | if (metalCommandBuffer->computeUniformBuffers[i] == NULL) { | ||
| 3132 | metalCommandBuffer->computeUniformBuffers[i] = METAL_INTERNAL_AcquireUniformBufferFromPool( | ||
| 3133 | metalCommandBuffer); | ||
| 3134 | } | ||
| 3135 | } | ||
| 3136 | |||
| 3137 | // Bind write-only resources | ||
| 3138 | if (pipeline->numReadWriteStorageTextures > 0) { | ||
| 3139 | [metalCommandBuffer->computeEncoder setTextures:metalCommandBuffer->computeReadWriteTextures | ||
| 3140 | withRange:NSMakeRange( | ||
| 3141 | pipeline->numSamplers + | ||
| 3142 | pipeline->numReadonlyStorageTextures, | ||
| 3143 | pipeline->numReadWriteStorageTextures)]; | ||
| 3144 | } | ||
| 3145 | |||
| 3146 | NSUInteger offsets[MAX_COMPUTE_WRITE_BUFFERS] = { 0 }; | ||
| 3147 | if (pipeline->numReadWriteStorageBuffers > 0) { | ||
| 3148 | [metalCommandBuffer->computeEncoder setBuffers:metalCommandBuffer->computeReadWriteBuffers | ||
| 3149 | offsets:offsets | ||
| 3150 | withRange:NSMakeRange( | ||
| 3151 | pipeline->numUniformBuffers + | ||
| 3152 | pipeline->numReadonlyStorageBuffers, | ||
| 3153 | pipeline->numReadWriteStorageBuffers)]; | ||
| 3154 | } | ||
| 3155 | } | ||
| 3156 | } | ||
| 3157 | |||
| 3158 | static void METAL_BindComputeSamplers( | ||
| 3159 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3160 | Uint32 firstSlot, | ||
| 3161 | const SDL_GPUTextureSamplerBinding *textureSamplerBindings, | ||
| 3162 | Uint32 numBindings) | ||
| 3163 | { | ||
| 3164 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3165 | MetalTextureContainer *textureContainer; | ||
| 3166 | MetalSampler *sampler; | ||
| 3167 | |||
| 3168 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 3169 | textureContainer = (MetalTextureContainer *)textureSamplerBindings[i].texture; | ||
| 3170 | sampler = (MetalSampler *)textureSamplerBindings[i].sampler; | ||
| 3171 | |||
| 3172 | if (metalCommandBuffer->computeSamplers[firstSlot + i] != sampler->handle) { | ||
| 3173 | metalCommandBuffer->computeSamplers[firstSlot + i] = sampler->handle; | ||
| 3174 | metalCommandBuffer->needComputeSamplerBind = true; | ||
| 3175 | } | ||
| 3176 | |||
| 3177 | if (metalCommandBuffer->computeSamplerTextures[firstSlot + i] != textureContainer->activeTexture->handle) { | ||
| 3178 | METAL_INTERNAL_TrackTexture( | ||
| 3179 | metalCommandBuffer, | ||
| 3180 | textureContainer->activeTexture); | ||
| 3181 | |||
| 3182 | metalCommandBuffer->computeSamplerTextures[firstSlot + i] = | ||
| 3183 | textureContainer->activeTexture->handle; | ||
| 3184 | |||
| 3185 | metalCommandBuffer->needComputeSamplerBind = true; | ||
| 3186 | } | ||
| 3187 | } | ||
| 3188 | } | ||
| 3189 | |||
| 3190 | static void METAL_BindComputeStorageTextures( | ||
| 3191 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3192 | Uint32 firstSlot, | ||
| 3193 | SDL_GPUTexture *const *storageTextures, | ||
| 3194 | Uint32 numBindings) | ||
| 3195 | { | ||
| 3196 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3197 | MetalTextureContainer *textureContainer; | ||
| 3198 | |||
| 3199 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 3200 | textureContainer = (MetalTextureContainer *)storageTextures[i]; | ||
| 3201 | |||
| 3202 | if (metalCommandBuffer->computeReadOnlyTextures[firstSlot + i] != textureContainer->activeTexture->handle) { | ||
| 3203 | METAL_INTERNAL_TrackTexture( | ||
| 3204 | metalCommandBuffer, | ||
| 3205 | textureContainer->activeTexture); | ||
| 3206 | |||
| 3207 | metalCommandBuffer->computeReadOnlyTextures[firstSlot + i] = | ||
| 3208 | textureContainer->activeTexture->handle; | ||
| 3209 | |||
| 3210 | metalCommandBuffer->needComputeReadOnlyStorageTextureBind = true; | ||
| 3211 | } | ||
| 3212 | } | ||
| 3213 | } | ||
| 3214 | |||
| 3215 | static void METAL_BindComputeStorageBuffers( | ||
| 3216 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3217 | Uint32 firstSlot, | ||
| 3218 | SDL_GPUBuffer *const *storageBuffers, | ||
| 3219 | Uint32 numBindings) | ||
| 3220 | { | ||
| 3221 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3222 | MetalBufferContainer *bufferContainer; | ||
| 3223 | |||
| 3224 | for (Uint32 i = 0; i < numBindings; i += 1) { | ||
| 3225 | bufferContainer = (MetalBufferContainer *)storageBuffers[i]; | ||
| 3226 | |||
| 3227 | if (metalCommandBuffer->computeReadOnlyBuffers[firstSlot + i] != bufferContainer->activeBuffer->handle) { | ||
| 3228 | METAL_INTERNAL_TrackBuffer( | ||
| 3229 | metalCommandBuffer, | ||
| 3230 | bufferContainer->activeBuffer); | ||
| 3231 | |||
| 3232 | metalCommandBuffer->computeReadOnlyBuffers[firstSlot + i] = | ||
| 3233 | bufferContainer->activeBuffer->handle; | ||
| 3234 | |||
| 3235 | metalCommandBuffer->needComputeReadOnlyStorageBufferBind = true; | ||
| 3236 | } | ||
| 3237 | } | ||
| 3238 | } | ||
| 3239 | |||
| 3240 | static void METAL_PushComputeUniformData( | ||
| 3241 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3242 | Uint32 slotIndex, | ||
| 3243 | const void *data, | ||
| 3244 | Uint32 length) | ||
| 3245 | { | ||
| 3246 | @autoreleasepool { | ||
| 3247 | METAL_INTERNAL_PushUniformData( | ||
| 3248 | (MetalCommandBuffer *)commandBuffer, | ||
| 3249 | SDL_GPU_SHADERSTAGE_COMPUTE, | ||
| 3250 | slotIndex, | ||
| 3251 | data, | ||
| 3252 | length); | ||
| 3253 | } | ||
| 3254 | } | ||
| 3255 | |||
| 3256 | static void METAL_DispatchCompute( | ||
| 3257 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3258 | Uint32 groupcountX, | ||
| 3259 | Uint32 groupcountY, | ||
| 3260 | Uint32 groupcountZ) | ||
| 3261 | { | ||
| 3262 | @autoreleasepool { | ||
| 3263 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3264 | MTLSize threadgroups = MTLSizeMake(groupcountX, groupcountY, groupcountZ); | ||
| 3265 | MTLSize threadsPerThreadgroup = MTLSizeMake( | ||
| 3266 | metalCommandBuffer->compute_pipeline->threadcountX, | ||
| 3267 | metalCommandBuffer->compute_pipeline->threadcountY, | ||
| 3268 | metalCommandBuffer->compute_pipeline->threadcountZ); | ||
| 3269 | |||
| 3270 | METAL_INTERNAL_BindComputeResources(metalCommandBuffer); | ||
| 3271 | |||
| 3272 | [metalCommandBuffer->computeEncoder | ||
| 3273 | dispatchThreadgroups:threadgroups | ||
| 3274 | threadsPerThreadgroup:threadsPerThreadgroup]; | ||
| 3275 | } | ||
| 3276 | } | ||
| 3277 | |||
| 3278 | static void METAL_DispatchComputeIndirect( | ||
| 3279 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3280 | SDL_GPUBuffer *buffer, | ||
| 3281 | Uint32 offset) | ||
| 3282 | { | ||
| 3283 | @autoreleasepool { | ||
| 3284 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3285 | MetalBuffer *metalBuffer = ((MetalBufferContainer *)buffer)->activeBuffer; | ||
| 3286 | MTLSize threadsPerThreadgroup = MTLSizeMake( | ||
| 3287 | metalCommandBuffer->compute_pipeline->threadcountX, | ||
| 3288 | metalCommandBuffer->compute_pipeline->threadcountY, | ||
| 3289 | metalCommandBuffer->compute_pipeline->threadcountZ); | ||
| 3290 | |||
| 3291 | METAL_INTERNAL_BindComputeResources(metalCommandBuffer); | ||
| 3292 | |||
| 3293 | [metalCommandBuffer->computeEncoder | ||
| 3294 | dispatchThreadgroupsWithIndirectBuffer:metalBuffer->handle | ||
| 3295 | indirectBufferOffset:offset | ||
| 3296 | threadsPerThreadgroup:threadsPerThreadgroup]; | ||
| 3297 | |||
| 3298 | METAL_INTERNAL_TrackBuffer(metalCommandBuffer, metalBuffer); | ||
| 3299 | } | ||
| 3300 | } | ||
| 3301 | |||
| 3302 | static void METAL_EndComputePass( | ||
| 3303 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 3304 | { | ||
| 3305 | @autoreleasepool { | ||
| 3306 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3307 | [metalCommandBuffer->computeEncoder endEncoding]; | ||
| 3308 | metalCommandBuffer->computeEncoder = nil; | ||
| 3309 | |||
| 3310 | for (Uint32 i = 0; i < MAX_TEXTURE_SAMPLERS_PER_STAGE; i += 1) { | ||
| 3311 | metalCommandBuffer->computeSamplers[i] = nil; | ||
| 3312 | metalCommandBuffer->computeSamplerTextures[i] = nil; | ||
| 3313 | } | ||
| 3314 | for (Uint32 i = 0; i < MAX_COMPUTE_WRITE_TEXTURES; i += 1) { | ||
| 3315 | metalCommandBuffer->computeReadWriteTextures[i] = nil; | ||
| 3316 | } | ||
| 3317 | for (Uint32 i = 0; i < MAX_COMPUTE_WRITE_BUFFERS; i += 1) { | ||
| 3318 | metalCommandBuffer->computeReadWriteBuffers[i] = nil; | ||
| 3319 | } | ||
| 3320 | for (Uint32 i = 0; i < MAX_STORAGE_TEXTURES_PER_STAGE; i += 1) { | ||
| 3321 | metalCommandBuffer->computeReadOnlyTextures[i] = nil; | ||
| 3322 | } | ||
| 3323 | for (Uint32 i = 0; i < MAX_STORAGE_BUFFERS_PER_STAGE; i += 1) { | ||
| 3324 | metalCommandBuffer->computeReadOnlyBuffers[i] = nil; | ||
| 3325 | } | ||
| 3326 | } | ||
| 3327 | } | ||
| 3328 | |||
| 3329 | // Fence Cleanup | ||
| 3330 | |||
| 3331 | static void METAL_INTERNAL_ReleaseFenceToPool( | ||
| 3332 | MetalRenderer *renderer, | ||
| 3333 | MetalFence *fence) | ||
| 3334 | { | ||
| 3335 | SDL_LockMutex(renderer->fenceLock); | ||
| 3336 | |||
| 3337 | // FIXME: Should this use EXPAND_IF_NEEDED? | ||
| 3338 | if (renderer->availableFenceCount == renderer->availableFenceCapacity) { | ||
| 3339 | renderer->availableFenceCapacity *= 2; | ||
| 3340 | renderer->availableFences = SDL_realloc( | ||
| 3341 | renderer->availableFences, | ||
| 3342 | renderer->availableFenceCapacity * sizeof(MetalFence *)); | ||
| 3343 | } | ||
| 3344 | renderer->availableFences[renderer->availableFenceCount] = fence; | ||
| 3345 | renderer->availableFenceCount += 1; | ||
| 3346 | |||
| 3347 | SDL_UnlockMutex(renderer->fenceLock); | ||
| 3348 | } | ||
| 3349 | |||
| 3350 | static void METAL_ReleaseFence( | ||
| 3351 | SDL_GPURenderer *driverData, | ||
| 3352 | SDL_GPUFence *fence) | ||
| 3353 | { | ||
| 3354 | MetalFence *metalFence = (MetalFence *)fence; | ||
| 3355 | if (SDL_AtomicDecRef(&metalFence->referenceCount)) { | ||
| 3356 | METAL_INTERNAL_ReleaseFenceToPool( | ||
| 3357 | (MetalRenderer *)driverData, | ||
| 3358 | (MetalFence *)fence); | ||
| 3359 | } | ||
| 3360 | } | ||
| 3361 | |||
| 3362 | // Cleanup | ||
| 3363 | |||
| 3364 | static void METAL_INTERNAL_CleanCommandBuffer( | ||
| 3365 | MetalRenderer *renderer, | ||
| 3366 | MetalCommandBuffer *commandBuffer, | ||
| 3367 | bool cancel) | ||
| 3368 | { | ||
| 3369 | Uint32 i; | ||
| 3370 | |||
| 3371 | // End any active passes | ||
| 3372 | if (commandBuffer->renderEncoder) { | ||
| 3373 | [commandBuffer->renderEncoder endEncoding]; | ||
| 3374 | commandBuffer->renderEncoder = nil; | ||
| 3375 | } | ||
| 3376 | if (commandBuffer->computeEncoder) { | ||
| 3377 | [commandBuffer->computeEncoder endEncoding]; | ||
| 3378 | commandBuffer->computeEncoder = nil; | ||
| 3379 | } | ||
| 3380 | if (commandBuffer->blitEncoder) { | ||
| 3381 | [commandBuffer->blitEncoder endEncoding]; | ||
| 3382 | commandBuffer->blitEncoder = nil; | ||
| 3383 | } | ||
| 3384 | |||
| 3385 | // Uniform buffers are now available | ||
| 3386 | |||
| 3387 | SDL_LockMutex(renderer->acquireUniformBufferLock); | ||
| 3388 | |||
| 3389 | for (i = 0; i < commandBuffer->usedUniformBufferCount; i += 1) { | ||
| 3390 | METAL_INTERNAL_ReturnUniformBufferToPool( | ||
| 3391 | renderer, | ||
| 3392 | commandBuffer->usedUniformBuffers[i]); | ||
| 3393 | } | ||
| 3394 | commandBuffer->usedUniformBufferCount = 0; | ||
| 3395 | |||
| 3396 | SDL_UnlockMutex(renderer->acquireUniformBufferLock); | ||
| 3397 | |||
| 3398 | // Reference Counting | ||
| 3399 | |||
| 3400 | for (i = 0; i < commandBuffer->usedBufferCount; i += 1) { | ||
| 3401 | (void)SDL_AtomicDecRef(&commandBuffer->usedBuffers[i]->referenceCount); | ||
| 3402 | } | ||
| 3403 | commandBuffer->usedBufferCount = 0; | ||
| 3404 | |||
| 3405 | for (i = 0; i < commandBuffer->usedTextureCount; i += 1) { | ||
| 3406 | (void)SDL_AtomicDecRef(&commandBuffer->usedTextures[i]->referenceCount); | ||
| 3407 | } | ||
| 3408 | commandBuffer->usedTextureCount = 0; | ||
| 3409 | |||
| 3410 | // Reset presentation | ||
| 3411 | commandBuffer->windowDataCount = 0; | ||
| 3412 | |||
| 3413 | // Reset bindings | ||
| 3414 | for (i = 0; i < MAX_VERTEX_BUFFERS; i += 1) { | ||
| 3415 | commandBuffer->vertexBuffers[i] = nil; | ||
| 3416 | commandBuffer->vertexBufferOffsets[i] = 0; | ||
| 3417 | } | ||
| 3418 | commandBuffer->vertexBufferCount = 0; | ||
| 3419 | commandBuffer->indexBuffer = NULL; | ||
| 3420 | for (i = 0; i < MAX_TEXTURE_SAMPLERS_PER_STAGE; i += 1) { | ||
| 3421 | commandBuffer->vertexSamplers[i] = nil; | ||
| 3422 | commandBuffer->vertexTextures[i] = nil; | ||
| 3423 | commandBuffer->fragmentSamplers[i] = nil; | ||
| 3424 | commandBuffer->fragmentTextures[i] = nil; | ||
| 3425 | commandBuffer->computeSamplers[i] = nil; | ||
| 3426 | commandBuffer->computeSamplerTextures[i] = nil; | ||
| 3427 | } | ||
| 3428 | for (i = 0; i < MAX_STORAGE_TEXTURES_PER_STAGE; i += 1) { | ||
| 3429 | commandBuffer->vertexStorageTextures[i] = nil; | ||
| 3430 | commandBuffer->fragmentStorageTextures[i] = nil; | ||
| 3431 | commandBuffer->computeReadOnlyTextures[i] = nil; | ||
| 3432 | } | ||
| 3433 | for (i = 0; i < MAX_STORAGE_BUFFERS_PER_STAGE; i += 1) { | ||
| 3434 | commandBuffer->vertexStorageBuffers[i] = nil; | ||
| 3435 | commandBuffer->fragmentStorageBuffers[i] = nil; | ||
| 3436 | commandBuffer->computeReadOnlyBuffers[i] = nil; | ||
| 3437 | } | ||
| 3438 | for (i = 0; i < MAX_COMPUTE_WRITE_TEXTURES; i += 1) { | ||
| 3439 | commandBuffer->computeReadWriteTextures[i] = nil; | ||
| 3440 | } | ||
| 3441 | for (i = 0; i < MAX_COMPUTE_WRITE_BUFFERS; i += 1) { | ||
| 3442 | commandBuffer->computeReadWriteBuffers[i] = nil; | ||
| 3443 | } | ||
| 3444 | |||
| 3445 | commandBuffer->needVertexBufferBind = false; | ||
| 3446 | commandBuffer->needVertexSamplerBind = false; | ||
| 3447 | commandBuffer->needVertexStorageBufferBind = false; | ||
| 3448 | commandBuffer->needVertexStorageTextureBind = false; | ||
| 3449 | SDL_zeroa(commandBuffer->needVertexUniformBufferBind); | ||
| 3450 | |||
| 3451 | commandBuffer->needFragmentSamplerBind = false; | ||
| 3452 | commandBuffer->needFragmentStorageBufferBind = false; | ||
| 3453 | commandBuffer->needFragmentStorageTextureBind = false; | ||
| 3454 | SDL_zeroa(commandBuffer->needFragmentUniformBufferBind); | ||
| 3455 | |||
| 3456 | commandBuffer->needComputeSamplerBind = false; | ||
| 3457 | commandBuffer->needComputeReadOnlyStorageBufferBind = false; | ||
| 3458 | commandBuffer->needComputeReadOnlyStorageTextureBind = false; | ||
| 3459 | SDL_zeroa(commandBuffer->needComputeUniformBufferBind); | ||
| 3460 | |||
| 3461 | // The fence is now available (unless SubmitAndAcquireFence was called) | ||
| 3462 | if (commandBuffer->autoReleaseFence) { | ||
| 3463 | METAL_ReleaseFence( | ||
| 3464 | (SDL_GPURenderer *)renderer, | ||
| 3465 | (SDL_GPUFence *)commandBuffer->fence); | ||
| 3466 | } | ||
| 3467 | |||
| 3468 | // Return command buffer to pool | ||
| 3469 | SDL_LockMutex(renderer->acquireCommandBufferLock); | ||
| 3470 | // FIXME: Should this use EXPAND_IF_NEEDED? | ||
| 3471 | if (renderer->availableCommandBufferCount == renderer->availableCommandBufferCapacity) { | ||
| 3472 | renderer->availableCommandBufferCapacity += 1; | ||
| 3473 | renderer->availableCommandBuffers = SDL_realloc( | ||
| 3474 | renderer->availableCommandBuffers, | ||
| 3475 | renderer->availableCommandBufferCapacity * sizeof(MetalCommandBuffer *)); | ||
| 3476 | } | ||
| 3477 | renderer->availableCommandBuffers[renderer->availableCommandBufferCount] = commandBuffer; | ||
| 3478 | renderer->availableCommandBufferCount += 1; | ||
| 3479 | SDL_UnlockMutex(renderer->acquireCommandBufferLock); | ||
| 3480 | |||
| 3481 | // Remove this command buffer from the submitted list | ||
| 3482 | if (!cancel) { | ||
| 3483 | for (i = 0; i < renderer->submittedCommandBufferCount; i += 1) { | ||
| 3484 | if (renderer->submittedCommandBuffers[i] == commandBuffer) { | ||
| 3485 | renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1]; | ||
| 3486 | renderer->submittedCommandBufferCount -= 1; | ||
| 3487 | } | ||
| 3488 | } | ||
| 3489 | } | ||
| 3490 | } | ||
| 3491 | |||
| 3492 | // This function assumes that it's called from within an autorelease pool | ||
| 3493 | static void METAL_INTERNAL_PerformPendingDestroys( | ||
| 3494 | MetalRenderer *renderer) | ||
| 3495 | { | ||
| 3496 | Sint32 referenceCount = 0; | ||
| 3497 | Sint32 i; | ||
| 3498 | Uint32 j; | ||
| 3499 | |||
| 3500 | for (i = renderer->bufferContainersToDestroyCount - 1; i >= 0; i -= 1) { | ||
| 3501 | referenceCount = 0; | ||
| 3502 | for (j = 0; j < renderer->bufferContainersToDestroy[i]->bufferCount; j += 1) { | ||
| 3503 | referenceCount += SDL_GetAtomicInt(&renderer->bufferContainersToDestroy[i]->buffers[j]->referenceCount); | ||
| 3504 | } | ||
| 3505 | |||
| 3506 | if (referenceCount == 0) { | ||
| 3507 | METAL_INTERNAL_DestroyBufferContainer( | ||
| 3508 | renderer->bufferContainersToDestroy[i]); | ||
| 3509 | |||
| 3510 | renderer->bufferContainersToDestroy[i] = renderer->bufferContainersToDestroy[renderer->bufferContainersToDestroyCount - 1]; | ||
| 3511 | renderer->bufferContainersToDestroyCount -= 1; | ||
| 3512 | } | ||
| 3513 | } | ||
| 3514 | |||
| 3515 | for (i = renderer->textureContainersToDestroyCount - 1; i >= 0; i -= 1) { | ||
| 3516 | referenceCount = 0; | ||
| 3517 | for (j = 0; j < renderer->textureContainersToDestroy[i]->textureCount; j += 1) { | ||
| 3518 | referenceCount += SDL_GetAtomicInt(&renderer->textureContainersToDestroy[i]->textures[j]->referenceCount); | ||
| 3519 | } | ||
| 3520 | |||
| 3521 | if (referenceCount == 0) { | ||
| 3522 | METAL_INTERNAL_DestroyTextureContainer( | ||
| 3523 | renderer->textureContainersToDestroy[i]); | ||
| 3524 | |||
| 3525 | renderer->textureContainersToDestroy[i] = renderer->textureContainersToDestroy[renderer->textureContainersToDestroyCount - 1]; | ||
| 3526 | renderer->textureContainersToDestroyCount -= 1; | ||
| 3527 | } | ||
| 3528 | } | ||
| 3529 | } | ||
| 3530 | |||
| 3531 | // Fences | ||
| 3532 | |||
| 3533 | static bool METAL_WaitForFences( | ||
| 3534 | SDL_GPURenderer *driverData, | ||
| 3535 | bool waitAll, | ||
| 3536 | SDL_GPUFence *const *fences, | ||
| 3537 | Uint32 numFences) | ||
| 3538 | { | ||
| 3539 | @autoreleasepool { | ||
| 3540 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 3541 | bool waiting; | ||
| 3542 | |||
| 3543 | if (waitAll) { | ||
| 3544 | for (Uint32 i = 0; i < numFences; i += 1) { | ||
| 3545 | while (!SDL_GetAtomicInt(&((MetalFence *)fences[i])->complete)) { | ||
| 3546 | // Spin! | ||
| 3547 | } | ||
| 3548 | } | ||
| 3549 | } else { | ||
| 3550 | waiting = 1; | ||
| 3551 | while (waiting) { | ||
| 3552 | for (Uint32 i = 0; i < numFences; i += 1) { | ||
| 3553 | if (SDL_GetAtomicInt(&((MetalFence *)fences[i])->complete) > 0) { | ||
| 3554 | waiting = 0; | ||
| 3555 | break; | ||
| 3556 | } | ||
| 3557 | } | ||
| 3558 | } | ||
| 3559 | } | ||
| 3560 | |||
| 3561 | METAL_INTERNAL_PerformPendingDestroys(renderer); | ||
| 3562 | |||
| 3563 | return true; | ||
| 3564 | } | ||
| 3565 | } | ||
| 3566 | |||
| 3567 | static bool METAL_QueryFence( | ||
| 3568 | SDL_GPURenderer *driverData, | ||
| 3569 | SDL_GPUFence *fence) | ||
| 3570 | { | ||
| 3571 | MetalFence *metalFence = (MetalFence *)fence; | ||
| 3572 | return SDL_GetAtomicInt(&metalFence->complete) == 1; | ||
| 3573 | } | ||
| 3574 | |||
| 3575 | // Window and Swapchain Management | ||
| 3576 | |||
| 3577 | static MetalWindowData *METAL_INTERNAL_FetchWindowData(SDL_Window *window) | ||
| 3578 | { | ||
| 3579 | SDL_PropertiesID properties = SDL_GetWindowProperties(window); | ||
| 3580 | return (MetalWindowData *)SDL_GetPointerProperty(properties, WINDOW_PROPERTY_DATA, NULL); | ||
| 3581 | } | ||
| 3582 | |||
| 3583 | static bool METAL_SupportsSwapchainComposition( | ||
| 3584 | SDL_GPURenderer *driverData, | ||
| 3585 | SDL_Window *window, | ||
| 3586 | SDL_GPUSwapchainComposition swapchainComposition) | ||
| 3587 | { | ||
| 3588 | #ifndef SDL_PLATFORM_MACOS | ||
| 3589 | if (swapchainComposition == SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084) { | ||
| 3590 | return false; | ||
| 3591 | } | ||
| 3592 | #endif | ||
| 3593 | |||
| 3594 | if (@available(macOS 11.0, *)) { | ||
| 3595 | return true; | ||
| 3596 | } else { | ||
| 3597 | return swapchainComposition != SDL_GPU_SWAPCHAINCOMPOSITION_HDR10_ST2084; | ||
| 3598 | } | ||
| 3599 | } | ||
| 3600 | |||
| 3601 | // This function assumes that it's called from within an autorelease pool | ||
| 3602 | static Uint8 METAL_INTERNAL_CreateSwapchain( | ||
| 3603 | MetalRenderer *renderer, | ||
| 3604 | MetalWindowData *windowData, | ||
| 3605 | SDL_GPUSwapchainComposition swapchainComposition, | ||
| 3606 | SDL_GPUPresentMode presentMode) | ||
| 3607 | { | ||
| 3608 | CGColorSpaceRef colorspace; | ||
| 3609 | CGSize drawableSize; | ||
| 3610 | |||
| 3611 | windowData->view = SDL_Metal_CreateView(windowData->window); | ||
| 3612 | windowData->drawable = nil; | ||
| 3613 | windowData->presentMode = SDL_GPU_PRESENTMODE_VSYNC; | ||
| 3614 | windowData->frameCounter = 0; | ||
| 3615 | |||
| 3616 | for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) { | ||
| 3617 | windowData->inFlightFences[i] = NULL; | ||
| 3618 | } | ||
| 3619 | |||
| 3620 | windowData->layer = (__bridge CAMetalLayer *)(SDL_Metal_GetLayer(windowData->view)); | ||
| 3621 | windowData->layer.device = renderer->device; | ||
| 3622 | #ifdef SDL_PLATFORM_MACOS | ||
| 3623 | if (@available(macOS 10.13, *)) { | ||
| 3624 | windowData->layer.displaySyncEnabled = (presentMode != SDL_GPU_PRESENTMODE_IMMEDIATE); | ||
| 3625 | windowData->presentMode = presentMode; | ||
| 3626 | } | ||
| 3627 | #endif | ||
| 3628 | windowData->layer.pixelFormat = SDLToMetal_TextureFormat(SwapchainCompositionToFormat[swapchainComposition]); | ||
| 3629 | #ifndef SDL_PLATFORM_TVOS | ||
| 3630 | if (@available(iOS 16.0, *)) { | ||
| 3631 | windowData->layer.wantsExtendedDynamicRangeContent = (swapchainComposition != SDL_GPU_SWAPCHAINCOMPOSITION_SDR); | ||
| 3632 | } | ||
| 3633 | #endif | ||
| 3634 | |||
| 3635 | colorspace = CGColorSpaceCreateWithName(SwapchainCompositionToColorSpace[swapchainComposition]); | ||
| 3636 | windowData->layer.colorspace = colorspace; | ||
| 3637 | CGColorSpaceRelease(colorspace); | ||
| 3638 | |||
| 3639 | windowData->texture.handle = nil; // This will be set in AcquireSwapchainTexture. | ||
| 3640 | |||
| 3641 | // Precache blit pipelines for the swapchain format | ||
| 3642 | for (Uint32 i = 0; i < 4; i += 1) { | ||
| 3643 | SDL_GPU_FetchBlitPipeline( | ||
| 3644 | renderer->sdlGPUDevice, | ||
| 3645 | (SDL_GPUTextureType)i, | ||
| 3646 | SwapchainCompositionToFormat[swapchainComposition], | ||
| 3647 | renderer->blitVertexShader, | ||
| 3648 | renderer->blitFrom2DShader, | ||
| 3649 | renderer->blitFrom2DArrayShader, | ||
| 3650 | renderer->blitFrom3DShader, | ||
| 3651 | renderer->blitFromCubeShader, | ||
| 3652 | renderer->blitFromCubeArrayShader, | ||
| 3653 | &renderer->blitPipelines, | ||
| 3654 | &renderer->blitPipelineCount, | ||
| 3655 | &renderer->blitPipelineCapacity); | ||
| 3656 | } | ||
| 3657 | |||
| 3658 | // Set up the texture container | ||
| 3659 | SDL_zero(windowData->textureContainer); | ||
| 3660 | windowData->textureContainer.canBeCycled = 0; | ||
| 3661 | windowData->textureContainer.activeTexture = &windowData->texture; | ||
| 3662 | windowData->textureContainer.textureCapacity = 1; | ||
| 3663 | windowData->textureContainer.textureCount = 1; | ||
| 3664 | windowData->textureContainer.header.info.format = SwapchainCompositionToFormat[swapchainComposition]; | ||
| 3665 | windowData->textureContainer.header.info.num_levels = 1; | ||
| 3666 | windowData->textureContainer.header.info.layer_count_or_depth = 1; | ||
| 3667 | windowData->textureContainer.header.info.type = SDL_GPU_TEXTURETYPE_2D; | ||
| 3668 | windowData->textureContainer.header.info.usage = SDL_GPU_TEXTUREUSAGE_COLOR_TARGET; | ||
| 3669 | |||
| 3670 | drawableSize = windowData->layer.drawableSize; | ||
| 3671 | windowData->textureContainer.header.info.width = (Uint32)drawableSize.width; | ||
| 3672 | windowData->textureContainer.header.info.height = (Uint32)drawableSize.height; | ||
| 3673 | |||
| 3674 | return 1; | ||
| 3675 | } | ||
| 3676 | |||
| 3677 | static bool METAL_SupportsPresentMode( | ||
| 3678 | SDL_GPURenderer *driverData, | ||
| 3679 | SDL_Window *window, | ||
| 3680 | SDL_GPUPresentMode presentMode) | ||
| 3681 | { | ||
| 3682 | switch (presentMode) { | ||
| 3683 | #ifdef SDL_PLATFORM_MACOS | ||
| 3684 | case SDL_GPU_PRESENTMODE_IMMEDIATE: | ||
| 3685 | #endif | ||
| 3686 | case SDL_GPU_PRESENTMODE_VSYNC: | ||
| 3687 | return true; | ||
| 3688 | default: | ||
| 3689 | return false; | ||
| 3690 | } | ||
| 3691 | } | ||
| 3692 | |||
| 3693 | static bool METAL_ClaimWindow( | ||
| 3694 | SDL_GPURenderer *driverData, | ||
| 3695 | SDL_Window *window) | ||
| 3696 | { | ||
| 3697 | @autoreleasepool { | ||
| 3698 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 3699 | MetalWindowData *windowData = METAL_INTERNAL_FetchWindowData(window); | ||
| 3700 | |||
| 3701 | if (windowData == NULL) { | ||
| 3702 | windowData = (MetalWindowData *)SDL_calloc(1, sizeof(MetalWindowData)); | ||
| 3703 | windowData->window = window; | ||
| 3704 | |||
| 3705 | if (METAL_INTERNAL_CreateSwapchain(renderer, windowData, SDL_GPU_SWAPCHAINCOMPOSITION_SDR, SDL_GPU_PRESENTMODE_VSYNC)) { | ||
| 3706 | SDL_SetPointerProperty(SDL_GetWindowProperties(window), WINDOW_PROPERTY_DATA, windowData); | ||
| 3707 | |||
| 3708 | SDL_LockMutex(renderer->windowLock); | ||
| 3709 | |||
| 3710 | if (renderer->claimedWindowCount >= renderer->claimedWindowCapacity) { | ||
| 3711 | renderer->claimedWindowCapacity *= 2; | ||
| 3712 | renderer->claimedWindows = SDL_realloc( | ||
| 3713 | renderer->claimedWindows, | ||
| 3714 | renderer->claimedWindowCapacity * sizeof(MetalWindowData *)); | ||
| 3715 | } | ||
| 3716 | renderer->claimedWindows[renderer->claimedWindowCount] = windowData; | ||
| 3717 | renderer->claimedWindowCount += 1; | ||
| 3718 | |||
| 3719 | SDL_UnlockMutex(renderer->windowLock); | ||
| 3720 | |||
| 3721 | return true; | ||
| 3722 | } else { | ||
| 3723 | SDL_free(windowData); | ||
| 3724 | SET_STRING_ERROR_AND_RETURN("Could not create swapchain, failed to claim window", false); | ||
| 3725 | } | ||
| 3726 | } else { | ||
| 3727 | SET_ERROR_AND_RETURN("%s", "Window already claimed!", false); | ||
| 3728 | } | ||
| 3729 | } | ||
| 3730 | } | ||
| 3731 | |||
| 3732 | static void METAL_ReleaseWindow( | ||
| 3733 | SDL_GPURenderer *driverData, | ||
| 3734 | SDL_Window *window) | ||
| 3735 | { | ||
| 3736 | @autoreleasepool { | ||
| 3737 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 3738 | MetalWindowData *windowData = METAL_INTERNAL_FetchWindowData(window); | ||
| 3739 | |||
| 3740 | if (windowData == NULL) { | ||
| 3741 | SET_STRING_ERROR_AND_RETURN("Window is not claimed by this SDL_GpuDevice", ); | ||
| 3742 | } | ||
| 3743 | |||
| 3744 | METAL_Wait(driverData); | ||
| 3745 | SDL_Metal_DestroyView(windowData->view); | ||
| 3746 | for (int i = 0; i < MAX_FRAMES_IN_FLIGHT; i += 1) { | ||
| 3747 | if (windowData->inFlightFences[i] != NULL) { | ||
| 3748 | METAL_ReleaseFence( | ||
| 3749 | (SDL_GPURenderer *)renderer, | ||
| 3750 | windowData->inFlightFences[i]); | ||
| 3751 | } | ||
| 3752 | } | ||
| 3753 | |||
| 3754 | SDL_LockMutex(renderer->windowLock); | ||
| 3755 | for (Uint32 i = 0; i < renderer->claimedWindowCount; i += 1) { | ||
| 3756 | if (renderer->claimedWindows[i]->window == window) { | ||
| 3757 | renderer->claimedWindows[i] = renderer->claimedWindows[renderer->claimedWindowCount - 1]; | ||
| 3758 | renderer->claimedWindowCount -= 1; | ||
| 3759 | break; | ||
| 3760 | } | ||
| 3761 | } | ||
| 3762 | SDL_UnlockMutex(renderer->windowLock); | ||
| 3763 | |||
| 3764 | SDL_free(windowData); | ||
| 3765 | |||
| 3766 | SDL_ClearProperty(SDL_GetWindowProperties(window), WINDOW_PROPERTY_DATA); | ||
| 3767 | } | ||
| 3768 | } | ||
| 3769 | |||
| 3770 | static bool METAL_WaitForSwapchain( | ||
| 3771 | SDL_GPURenderer *driverData, | ||
| 3772 | SDL_Window *window) | ||
| 3773 | { | ||
| 3774 | @autoreleasepool { | ||
| 3775 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 3776 | MetalWindowData *windowData = METAL_INTERNAL_FetchWindowData(window); | ||
| 3777 | |||
| 3778 | if (windowData == NULL) { | ||
| 3779 | SET_STRING_ERROR_AND_RETURN("Cannot wait for a swapchain from an unclaimed window!", false); | ||
| 3780 | } | ||
| 3781 | |||
| 3782 | if (windowData->inFlightFences[windowData->frameCounter] != NULL) { | ||
| 3783 | if (!METAL_WaitForFences( | ||
| 3784 | driverData, | ||
| 3785 | true, | ||
| 3786 | &windowData->inFlightFences[windowData->frameCounter], | ||
| 3787 | 1)) { | ||
| 3788 | return false; | ||
| 3789 | } | ||
| 3790 | } | ||
| 3791 | |||
| 3792 | return true; | ||
| 3793 | } | ||
| 3794 | } | ||
| 3795 | |||
| 3796 | static bool METAL_INTERNAL_AcquireSwapchainTexture( | ||
| 3797 | bool block, | ||
| 3798 | SDL_GPUCommandBuffer *commandBuffer, | ||
| 3799 | SDL_Window *window, | ||
| 3800 | SDL_GPUTexture **texture, | ||
| 3801 | Uint32 *swapchainTextureWidth, | ||
| 3802 | Uint32 *swapchainTextureHeight) | ||
| 3803 | { | ||
| 3804 | @autoreleasepool { | ||
| 3805 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 3806 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 3807 | MetalWindowData *windowData; | ||
| 3808 | CGSize drawableSize; | ||
| 3809 | |||
| 3810 | *texture = NULL; | ||
| 3811 | if (swapchainTextureWidth) { | ||
| 3812 | *swapchainTextureWidth = 0; | ||
| 3813 | } | ||
| 3814 | if (swapchainTextureHeight) { | ||
| 3815 | *swapchainTextureHeight = 0; | ||
| 3816 | } | ||
| 3817 | |||
| 3818 | windowData = METAL_INTERNAL_FetchWindowData(window); | ||
| 3819 | if (windowData == NULL) { | ||
| 3820 | SET_STRING_ERROR_AND_RETURN("Window is not claimed by this SDL_GpuDevice", false); | ||
| 3821 | } | ||
| 3822 | |||
| 3823 | // Update the window size | ||
| 3824 | drawableSize = windowData->layer.drawableSize; | ||
| 3825 | windowData->textureContainer.header.info.width = (Uint32)drawableSize.width; | ||
| 3826 | windowData->textureContainer.header.info.height = (Uint32)drawableSize.height; | ||
| 3827 | if (swapchainTextureWidth) { | ||
| 3828 | *swapchainTextureWidth = (Uint32)drawableSize.width; | ||
| 3829 | } | ||
| 3830 | if (swapchainTextureHeight) { | ||
| 3831 | *swapchainTextureHeight = (Uint32)drawableSize.height; | ||
| 3832 | } | ||
| 3833 | |||
| 3834 | if (windowData->inFlightFences[windowData->frameCounter] != NULL) { | ||
| 3835 | if (block) { | ||
| 3836 | // If we are blocking, just wait for the fence! | ||
| 3837 | if (!METAL_WaitForFences( | ||
| 3838 | (SDL_GPURenderer *)renderer, | ||
| 3839 | true, | ||
| 3840 | &windowData->inFlightFences[windowData->frameCounter], | ||
| 3841 | 1)) { | ||
| 3842 | return false; | ||
| 3843 | } | ||
| 3844 | } else { | ||
| 3845 | // If we are not blocking and the least recent fence is not signaled, | ||
| 3846 | // return true to indicate that there is no error but rendering should be skipped. | ||
| 3847 | if (!METAL_QueryFence( | ||
| 3848 | (SDL_GPURenderer *)metalCommandBuffer->renderer, | ||
| 3849 | windowData->inFlightFences[windowData->frameCounter])) { | ||
| 3850 | return true; | ||
| 3851 | } | ||
| 3852 | } | ||
| 3853 | |||
| 3854 | METAL_ReleaseFence( | ||
| 3855 | (SDL_GPURenderer *)metalCommandBuffer->renderer, | ||
| 3856 | windowData->inFlightFences[windowData->frameCounter]); | ||
| 3857 | |||
| 3858 | windowData->inFlightFences[windowData->frameCounter] = NULL; | ||
| 3859 | } | ||
| 3860 | |||
| 3861 | // Get the drawable and its underlying texture | ||
| 3862 | windowData->drawable = [windowData->layer nextDrawable]; | ||
| 3863 | windowData->texture.handle = [windowData->drawable texture]; | ||
| 3864 | |||
| 3865 | // Set up presentation | ||
| 3866 | if (metalCommandBuffer->windowDataCount == metalCommandBuffer->windowDataCapacity) { | ||
| 3867 | metalCommandBuffer->windowDataCapacity += 1; | ||
| 3868 | metalCommandBuffer->windowDatas = SDL_realloc( | ||
| 3869 | metalCommandBuffer->windowDatas, | ||
| 3870 | metalCommandBuffer->windowDataCapacity * sizeof(MetalWindowData *)); | ||
| 3871 | } | ||
| 3872 | metalCommandBuffer->windowDatas[metalCommandBuffer->windowDataCount] = windowData; | ||
| 3873 | metalCommandBuffer->windowDataCount += 1; | ||
| 3874 | |||
| 3875 | // Return the swapchain texture | ||
| 3876 | *texture = (SDL_GPUTexture *)&windowData->textureContainer; | ||
| 3877 | return true; | ||
| 3878 | } | ||
| 3879 | } | ||
| 3880 | |||
| 3881 | static bool METAL_AcquireSwapchainTexture( | ||
| 3882 | SDL_GPUCommandBuffer *command_buffer, | ||
| 3883 | SDL_Window *window, | ||
| 3884 | SDL_GPUTexture **swapchain_texture, | ||
| 3885 | Uint32 *swapchain_texture_width, | ||
| 3886 | Uint32 *swapchain_texture_height | ||
| 3887 | ) { | ||
| 3888 | return METAL_INTERNAL_AcquireSwapchainTexture( | ||
| 3889 | false, | ||
| 3890 | command_buffer, | ||
| 3891 | window, | ||
| 3892 | swapchain_texture, | ||
| 3893 | swapchain_texture_width, | ||
| 3894 | swapchain_texture_height); | ||
| 3895 | } | ||
| 3896 | |||
| 3897 | static bool METAL_WaitAndAcquireSwapchainTexture( | ||
| 3898 | SDL_GPUCommandBuffer *command_buffer, | ||
| 3899 | SDL_Window *window, | ||
| 3900 | SDL_GPUTexture **swapchain_texture, | ||
| 3901 | Uint32 *swapchain_texture_width, | ||
| 3902 | Uint32 *swapchain_texture_height | ||
| 3903 | ) { | ||
| 3904 | return METAL_INTERNAL_AcquireSwapchainTexture( | ||
| 3905 | true, | ||
| 3906 | command_buffer, | ||
| 3907 | window, | ||
| 3908 | swapchain_texture, | ||
| 3909 | swapchain_texture_width, | ||
| 3910 | swapchain_texture_height); | ||
| 3911 | } | ||
| 3912 | |||
| 3913 | static SDL_GPUTextureFormat METAL_GetSwapchainTextureFormat( | ||
| 3914 | SDL_GPURenderer *driverData, | ||
| 3915 | SDL_Window *window) | ||
| 3916 | { | ||
| 3917 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 3918 | MetalWindowData *windowData = METAL_INTERNAL_FetchWindowData(window); | ||
| 3919 | |||
| 3920 | if (windowData == NULL) { | ||
| 3921 | SET_STRING_ERROR_AND_RETURN("Cannot get swapchain format, window has not been claimed", SDL_GPU_TEXTUREFORMAT_INVALID); | ||
| 3922 | } | ||
| 3923 | |||
| 3924 | return windowData->textureContainer.header.info.format; | ||
| 3925 | } | ||
| 3926 | |||
| 3927 | static bool METAL_SetSwapchainParameters( | ||
| 3928 | SDL_GPURenderer *driverData, | ||
| 3929 | SDL_Window *window, | ||
| 3930 | SDL_GPUSwapchainComposition swapchainComposition, | ||
| 3931 | SDL_GPUPresentMode presentMode) | ||
| 3932 | { | ||
| 3933 | @autoreleasepool { | ||
| 3934 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 3935 | MetalWindowData *windowData = METAL_INTERNAL_FetchWindowData(window); | ||
| 3936 | CGColorSpaceRef colorspace; | ||
| 3937 | |||
| 3938 | if (windowData == NULL) { | ||
| 3939 | SET_STRING_ERROR_AND_RETURN("Cannot set swapchain parameters, window has not been claimed!", false); | ||
| 3940 | } | ||
| 3941 | |||
| 3942 | if (!METAL_SupportsSwapchainComposition(driverData, window, swapchainComposition)) { | ||
| 3943 | SET_STRING_ERROR_AND_RETURN("Swapchain composition not supported", false); | ||
| 3944 | } | ||
| 3945 | |||
| 3946 | if (!METAL_SupportsPresentMode(driverData, window, presentMode)) { | ||
| 3947 | SET_STRING_ERROR_AND_RETURN("Present mode not supported", false); | ||
| 3948 | } | ||
| 3949 | |||
| 3950 | METAL_Wait(driverData); | ||
| 3951 | |||
| 3952 | windowData->presentMode = SDL_GPU_PRESENTMODE_VSYNC; | ||
| 3953 | |||
| 3954 | #ifdef SDL_PLATFORM_MACOS | ||
| 3955 | if (@available(macOS 10.13, *)) { | ||
| 3956 | windowData->layer.displaySyncEnabled = (presentMode != SDL_GPU_PRESENTMODE_IMMEDIATE); | ||
| 3957 | windowData->presentMode = presentMode; | ||
| 3958 | } | ||
| 3959 | #endif | ||
| 3960 | windowData->layer.pixelFormat = SDLToMetal_TextureFormat(SwapchainCompositionToFormat[swapchainComposition]); | ||
| 3961 | #ifndef SDL_PLATFORM_TVOS | ||
| 3962 | if (@available(iOS 16.0, *)) { | ||
| 3963 | windowData->layer.wantsExtendedDynamicRangeContent = (swapchainComposition != SDL_GPU_SWAPCHAINCOMPOSITION_SDR); | ||
| 3964 | } | ||
| 3965 | #endif | ||
| 3966 | |||
| 3967 | colorspace = CGColorSpaceCreateWithName(SwapchainCompositionToColorSpace[swapchainComposition]); | ||
| 3968 | windowData->layer.colorspace = colorspace; | ||
| 3969 | CGColorSpaceRelease(colorspace); | ||
| 3970 | |||
| 3971 | windowData->textureContainer.header.info.format = SwapchainCompositionToFormat[swapchainComposition]; | ||
| 3972 | |||
| 3973 | return true; | ||
| 3974 | } | ||
| 3975 | } | ||
| 3976 | |||
| 3977 | static bool METAL_SetAllowedFramesInFlight( | ||
| 3978 | SDL_GPURenderer *driverData, | ||
| 3979 | Uint32 allowedFramesInFlight) | ||
| 3980 | { | ||
| 3981 | @autoreleasepool { | ||
| 3982 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 3983 | |||
| 3984 | if (!METAL_Wait(driverData)) { | ||
| 3985 | return false; | ||
| 3986 | } | ||
| 3987 | |||
| 3988 | renderer->allowedFramesInFlight = allowedFramesInFlight; | ||
| 3989 | return true; | ||
| 3990 | } | ||
| 3991 | } | ||
| 3992 | |||
| 3993 | // Submission | ||
| 3994 | |||
| 3995 | static bool METAL_Submit( | ||
| 3996 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 3997 | { | ||
| 3998 | @autoreleasepool { | ||
| 3999 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 4000 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 4001 | |||
| 4002 | SDL_LockMutex(renderer->submitLock); | ||
| 4003 | |||
| 4004 | if (!METAL_INTERNAL_AcquireFence(renderer, metalCommandBuffer)) { | ||
| 4005 | SDL_UnlockMutex(renderer->submitLock); | ||
| 4006 | return false; | ||
| 4007 | } | ||
| 4008 | |||
| 4009 | // Enqueue present requests, if applicable | ||
| 4010 | for (Uint32 i = 0; i < metalCommandBuffer->windowDataCount; i += 1) { | ||
| 4011 | MetalWindowData *windowData = metalCommandBuffer->windowDatas[i]; | ||
| 4012 | [metalCommandBuffer->handle presentDrawable:windowData->drawable]; | ||
| 4013 | windowData->drawable = nil; | ||
| 4014 | |||
| 4015 | windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence *)metalCommandBuffer->fence; | ||
| 4016 | |||
| 4017 | (void)SDL_AtomicIncRef(&metalCommandBuffer->fence->referenceCount); | ||
| 4018 | |||
| 4019 | windowData->frameCounter = (windowData->frameCounter + 1) % renderer->allowedFramesInFlight; | ||
| 4020 | } | ||
| 4021 | |||
| 4022 | // Notify the fence when the command buffer has completed | ||
| 4023 | [metalCommandBuffer->handle addCompletedHandler:^(id<MTLCommandBuffer> buffer) { | ||
| 4024 | SDL_AtomicIncRef(&metalCommandBuffer->fence->complete); | ||
| 4025 | }]; | ||
| 4026 | |||
| 4027 | // Submit the command buffer | ||
| 4028 | [metalCommandBuffer->handle commit]; | ||
| 4029 | metalCommandBuffer->handle = nil; | ||
| 4030 | |||
| 4031 | // Mark the command buffer as submitted | ||
| 4032 | if (renderer->submittedCommandBufferCount >= renderer->submittedCommandBufferCapacity) { | ||
| 4033 | renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + 1; | ||
| 4034 | |||
| 4035 | renderer->submittedCommandBuffers = SDL_realloc( | ||
| 4036 | renderer->submittedCommandBuffers, | ||
| 4037 | sizeof(MetalCommandBuffer *) * renderer->submittedCommandBufferCapacity); | ||
| 4038 | } | ||
| 4039 | renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = metalCommandBuffer; | ||
| 4040 | renderer->submittedCommandBufferCount += 1; | ||
| 4041 | |||
| 4042 | // Check if we can perform any cleanups | ||
| 4043 | for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) { | ||
| 4044 | if (SDL_GetAtomicInt(&renderer->submittedCommandBuffers[i]->fence->complete)) { | ||
| 4045 | METAL_INTERNAL_CleanCommandBuffer( | ||
| 4046 | renderer, | ||
| 4047 | renderer->submittedCommandBuffers[i], | ||
| 4048 | false); | ||
| 4049 | } | ||
| 4050 | } | ||
| 4051 | |||
| 4052 | METAL_INTERNAL_PerformPendingDestroys(renderer); | ||
| 4053 | |||
| 4054 | SDL_UnlockMutex(renderer->submitLock); | ||
| 4055 | |||
| 4056 | return true; | ||
| 4057 | } | ||
| 4058 | } | ||
| 4059 | |||
| 4060 | static SDL_GPUFence *METAL_SubmitAndAcquireFence( | ||
| 4061 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 4062 | { | ||
| 4063 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 4064 | metalCommandBuffer->autoReleaseFence = false; | ||
| 4065 | if (!METAL_Submit(commandBuffer)) { | ||
| 4066 | return NULL; | ||
| 4067 | } | ||
| 4068 | return (SDL_GPUFence *)metalCommandBuffer->fence; | ||
| 4069 | } | ||
| 4070 | |||
| 4071 | static bool METAL_Cancel( | ||
| 4072 | SDL_GPUCommandBuffer *commandBuffer) | ||
| 4073 | { | ||
| 4074 | MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer; | ||
| 4075 | MetalRenderer *renderer = metalCommandBuffer->renderer; | ||
| 4076 | |||
| 4077 | metalCommandBuffer->autoReleaseFence = false; | ||
| 4078 | SDL_LockMutex(renderer->submitLock); | ||
| 4079 | METAL_INTERNAL_CleanCommandBuffer(renderer, metalCommandBuffer, true); | ||
| 4080 | SDL_UnlockMutex(renderer->submitLock); | ||
| 4081 | |||
| 4082 | return true; | ||
| 4083 | } | ||
| 4084 | |||
| 4085 | static bool METAL_Wait( | ||
| 4086 | SDL_GPURenderer *driverData) | ||
| 4087 | { | ||
| 4088 | @autoreleasepool { | ||
| 4089 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 4090 | MetalCommandBuffer *commandBuffer; | ||
| 4091 | |||
| 4092 | /* | ||
| 4093 | * Wait for all submitted command buffers to complete. | ||
| 4094 | * Sort of equivalent to vkDeviceWaitIdle. | ||
| 4095 | */ | ||
| 4096 | for (Uint32 i = 0; i < renderer->submittedCommandBufferCount; i += 1) { | ||
| 4097 | while (!SDL_GetAtomicInt(&renderer->submittedCommandBuffers[i]->fence->complete)) { | ||
| 4098 | // Spin! | ||
| 4099 | } | ||
| 4100 | } | ||
| 4101 | |||
| 4102 | SDL_LockMutex(renderer->submitLock); | ||
| 4103 | |||
| 4104 | for (Sint32 i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1) { | ||
| 4105 | commandBuffer = renderer->submittedCommandBuffers[i]; | ||
| 4106 | METAL_INTERNAL_CleanCommandBuffer(renderer, commandBuffer, false); | ||
| 4107 | } | ||
| 4108 | |||
| 4109 | METAL_INTERNAL_PerformPendingDestroys(renderer); | ||
| 4110 | |||
| 4111 | SDL_UnlockMutex(renderer->submitLock); | ||
| 4112 | |||
| 4113 | return true; | ||
| 4114 | } | ||
| 4115 | } | ||
| 4116 | |||
| 4117 | // Format Info | ||
| 4118 | |||
| 4119 | // FIXME: Check simultaneous read-write support | ||
| 4120 | static bool METAL_SupportsTextureFormat( | ||
| 4121 | SDL_GPURenderer *driverData, | ||
| 4122 | SDL_GPUTextureFormat format, | ||
| 4123 | SDL_GPUTextureType type, | ||
| 4124 | SDL_GPUTextureUsageFlags usage) | ||
| 4125 | { | ||
| 4126 | @autoreleasepool { | ||
| 4127 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 4128 | |||
| 4129 | // Only depth textures can be used as... depth textures | ||
| 4130 | if ((usage & SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET)) { | ||
| 4131 | if (!IsDepthFormat(format)) { | ||
| 4132 | return false; | ||
| 4133 | } | ||
| 4134 | } | ||
| 4135 | |||
| 4136 | // Cube arrays are not supported on older iOS devices | ||
| 4137 | if (type == SDL_GPU_TEXTURETYPE_CUBE_ARRAY) { | ||
| 4138 | #ifdef SDL_PLATFORM_MACOS | ||
| 4139 | return true; | ||
| 4140 | #else | ||
| 4141 | if (@available(iOS 13.0, tvOS 13.0, *)) { | ||
| 4142 | if (!([renderer->device supportsFamily:MTLGPUFamilyCommon2] || | ||
| 4143 | [renderer->device supportsFamily:MTLGPUFamilyApple4])) { | ||
| 4144 | return false; | ||
| 4145 | } | ||
| 4146 | } else { | ||
| 4147 | return false; | ||
| 4148 | } | ||
| 4149 | #endif | ||
| 4150 | } | ||
| 4151 | |||
| 4152 | switch (format) { | ||
| 4153 | // Apple GPU exclusive | ||
| 4154 | case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM: | ||
| 4155 | case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM: | ||
| 4156 | case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM: | ||
| 4157 | if (@available(macOS 10.15, iOS 13.0, tvOS 13.0, *)) { | ||
| 4158 | return [renderer->device supportsFamily:MTLGPUFamilyApple1]; | ||
| 4159 | } else { | ||
| 4160 | return false; | ||
| 4161 | } | ||
| 4162 | |||
| 4163 | // Requires BC compression support | ||
| 4164 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM: | ||
| 4165 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM: | ||
| 4166 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM: | ||
| 4167 | case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM: | ||
| 4168 | case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM: | ||
| 4169 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM: | ||
| 4170 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT: | ||
| 4171 | case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT: | ||
| 4172 | case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB: | ||
| 4173 | case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB: | ||
| 4174 | case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB: | ||
| 4175 | case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB: | ||
| 4176 | if (@available(iOS 16.4, tvOS 16.4, *)) { | ||
| 4177 | if (usage & SDL_GPU_TEXTUREUSAGE_COLOR_TARGET) { | ||
| 4178 | return false; | ||
| 4179 | } | ||
| 4180 | if (@available(macOS 11.0, *)) { | ||
| 4181 | return [renderer->device supportsBCTextureCompression]; | ||
| 4182 | } else { | ||
| 4183 | return true; | ||
| 4184 | } | ||
| 4185 | } else { | ||
| 4186 | return false; | ||
| 4187 | } | ||
| 4188 | |||
| 4189 | // Requires D24S8 support | ||
| 4190 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM: | ||
| 4191 | case SDL_GPU_TEXTUREFORMAT_D24_UNORM_S8_UINT: | ||
| 4192 | #ifdef SDL_PLATFORM_MACOS | ||
| 4193 | return [renderer->device isDepth24Stencil8PixelFormatSupported]; | ||
| 4194 | #else | ||
| 4195 | return false; | ||
| 4196 | #endif | ||
| 4197 | |||
| 4198 | case SDL_GPU_TEXTUREFORMAT_D16_UNORM: | ||
| 4199 | if (@available(macOS 10.12, iOS 13.0, tvOS 13.0, *)) { | ||
| 4200 | return true; | ||
| 4201 | } else { | ||
| 4202 | return false; | ||
| 4203 | } | ||
| 4204 | |||
| 4205 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM: | ||
| 4206 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM: | ||
| 4207 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM: | ||
| 4208 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM: | ||
| 4209 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM: | ||
| 4210 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM: | ||
| 4211 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM: | ||
| 4212 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM: | ||
| 4213 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM: | ||
| 4214 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM: | ||
| 4215 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM: | ||
| 4216 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM: | ||
| 4217 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM: | ||
| 4218 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM: | ||
| 4219 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_UNORM_SRGB: | ||
| 4220 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_UNORM_SRGB: | ||
| 4221 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_UNORM_SRGB: | ||
| 4222 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_UNORM_SRGB: | ||
| 4223 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_UNORM_SRGB: | ||
| 4224 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_UNORM_SRGB: | ||
| 4225 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_UNORM_SRGB: | ||
| 4226 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_UNORM_SRGB: | ||
| 4227 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_UNORM_SRGB: | ||
| 4228 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_UNORM_SRGB: | ||
| 4229 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_UNORM_SRGB: | ||
| 4230 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_UNORM_SRGB: | ||
| 4231 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_UNORM_SRGB: | ||
| 4232 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_UNORM_SRGB: | ||
| 4233 | #ifdef SDL_PLATFORM_MACOS | ||
| 4234 | if (@available(macOS 11.0, *)) { | ||
| 4235 | return [renderer->device supportsFamily:MTLGPUFamilyApple7]; | ||
| 4236 | } else { | ||
| 4237 | return false; | ||
| 4238 | } | ||
| 4239 | #else | ||
| 4240 | return true; | ||
| 4241 | #endif | ||
| 4242 | case SDL_GPU_TEXTUREFORMAT_ASTC_4x4_FLOAT: | ||
| 4243 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x4_FLOAT: | ||
| 4244 | case SDL_GPU_TEXTUREFORMAT_ASTC_5x5_FLOAT: | ||
| 4245 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x5_FLOAT: | ||
| 4246 | case SDL_GPU_TEXTUREFORMAT_ASTC_6x6_FLOAT: | ||
| 4247 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x5_FLOAT: | ||
| 4248 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x6_FLOAT: | ||
| 4249 | case SDL_GPU_TEXTUREFORMAT_ASTC_8x8_FLOAT: | ||
| 4250 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x5_FLOAT: | ||
| 4251 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x6_FLOAT: | ||
| 4252 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x8_FLOAT: | ||
| 4253 | case SDL_GPU_TEXTUREFORMAT_ASTC_10x10_FLOAT: | ||
| 4254 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x10_FLOAT: | ||
| 4255 | case SDL_GPU_TEXTUREFORMAT_ASTC_12x12_FLOAT: | ||
| 4256 | #ifdef SDL_PLATFORM_MACOS | ||
| 4257 | if (@available(macOS 11.0, *)) { | ||
| 4258 | return [renderer->device supportsFamily:MTLGPUFamilyApple7]; | ||
| 4259 | } else { | ||
| 4260 | return false; | ||
| 4261 | } | ||
| 4262 | #else | ||
| 4263 | if (@available(iOS 13.0, tvOS 13.0, *)) { | ||
| 4264 | return [renderer->device supportsFamily:MTLGPUFamilyApple6]; | ||
| 4265 | } else { | ||
| 4266 | return false; | ||
| 4267 | } | ||
| 4268 | #endif | ||
| 4269 | default: | ||
| 4270 | return true; | ||
| 4271 | } | ||
| 4272 | } | ||
| 4273 | } | ||
| 4274 | |||
| 4275 | // Device Creation | ||
| 4276 | |||
| 4277 | static bool METAL_PrepareDriver(SDL_VideoDevice *this) | ||
| 4278 | { | ||
| 4279 | if (@available(macOS 10.14, iOS 13.0, tvOS 13.0, *)) { | ||
| 4280 | return (this->Metal_CreateView != NULL); | ||
| 4281 | } | ||
| 4282 | return false; | ||
| 4283 | } | ||
| 4284 | |||
| 4285 | static void METAL_INTERNAL_InitBlitResources( | ||
| 4286 | MetalRenderer *renderer) | ||
| 4287 | { | ||
| 4288 | SDL_GPUShaderCreateInfo shaderModuleCreateInfo; | ||
| 4289 | SDL_GPUSamplerCreateInfo createinfo; | ||
| 4290 | |||
| 4291 | // Allocate the dynamic blit pipeline list | ||
| 4292 | renderer->blitPipelineCapacity = 2; | ||
| 4293 | renderer->blitPipelineCount = 0; | ||
| 4294 | renderer->blitPipelines = SDL_calloc( | ||
| 4295 | renderer->blitPipelineCapacity, sizeof(BlitPipelineCacheEntry)); | ||
| 4296 | |||
| 4297 | // Fullscreen vertex shader | ||
| 4298 | SDL_zero(shaderModuleCreateInfo); | ||
| 4299 | shaderModuleCreateInfo.code = FullscreenVert_metallib; | ||
| 4300 | shaderModuleCreateInfo.code_size = FullscreenVert_metallib_len; | ||
| 4301 | shaderModuleCreateInfo.stage = SDL_GPU_SHADERSTAGE_VERTEX; | ||
| 4302 | shaderModuleCreateInfo.format = SDL_GPU_SHADERFORMAT_METALLIB; | ||
| 4303 | shaderModuleCreateInfo.entrypoint = "FullscreenVert"; | ||
| 4304 | |||
| 4305 | renderer->blitVertexShader = METAL_CreateShader( | ||
| 4306 | (SDL_GPURenderer *)renderer, | ||
| 4307 | &shaderModuleCreateInfo); | ||
| 4308 | |||
| 4309 | if (renderer->blitVertexShader == NULL) { | ||
| 4310 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile vertex shader for blit!"); | ||
| 4311 | } | ||
| 4312 | |||
| 4313 | // BlitFrom2D fragment shader | ||
| 4314 | shaderModuleCreateInfo.code = BlitFrom2D_metallib; | ||
| 4315 | shaderModuleCreateInfo.code_size = BlitFrom2D_metallib_len; | ||
| 4316 | shaderModuleCreateInfo.stage = SDL_GPU_SHADERSTAGE_FRAGMENT; | ||
| 4317 | shaderModuleCreateInfo.entrypoint = "BlitFrom2D"; | ||
| 4318 | shaderModuleCreateInfo.num_samplers = 1; | ||
| 4319 | shaderModuleCreateInfo.num_uniform_buffers = 1; | ||
| 4320 | |||
| 4321 | renderer->blitFrom2DShader = METAL_CreateShader( | ||
| 4322 | (SDL_GPURenderer *)renderer, | ||
| 4323 | &shaderModuleCreateInfo); | ||
| 4324 | |||
| 4325 | if (renderer->blitFrom2DShader == NULL) { | ||
| 4326 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFrom2D fragment shader!"); | ||
| 4327 | } | ||
| 4328 | |||
| 4329 | // BlitFrom2DArray fragment shader | ||
| 4330 | shaderModuleCreateInfo.code = BlitFrom2DArray_metallib; | ||
| 4331 | shaderModuleCreateInfo.code_size = BlitFrom2DArray_metallib_len; | ||
| 4332 | shaderModuleCreateInfo.entrypoint = "BlitFrom2DArray"; | ||
| 4333 | |||
| 4334 | renderer->blitFrom2DArrayShader = METAL_CreateShader( | ||
| 4335 | (SDL_GPURenderer *)renderer, | ||
| 4336 | &shaderModuleCreateInfo); | ||
| 4337 | |||
| 4338 | if (renderer->blitFrom2DArrayShader == NULL) { | ||
| 4339 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFrom2DArray fragment shader!"); | ||
| 4340 | } | ||
| 4341 | |||
| 4342 | // BlitFrom3D fragment shader | ||
| 4343 | shaderModuleCreateInfo.code = BlitFrom3D_metallib; | ||
| 4344 | shaderModuleCreateInfo.code_size = BlitFrom3D_metallib_len; | ||
| 4345 | shaderModuleCreateInfo.entrypoint = "BlitFrom3D"; | ||
| 4346 | |||
| 4347 | renderer->blitFrom3DShader = METAL_CreateShader( | ||
| 4348 | (SDL_GPURenderer *)renderer, | ||
| 4349 | &shaderModuleCreateInfo); | ||
| 4350 | |||
| 4351 | if (renderer->blitFrom3DShader == NULL) { | ||
| 4352 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFrom3D fragment shader!"); | ||
| 4353 | } | ||
| 4354 | |||
| 4355 | // BlitFromCube fragment shader | ||
| 4356 | shaderModuleCreateInfo.code = BlitFromCube_metallib; | ||
| 4357 | shaderModuleCreateInfo.code_size = BlitFromCube_metallib_len; | ||
| 4358 | shaderModuleCreateInfo.entrypoint = "BlitFromCube"; | ||
| 4359 | |||
| 4360 | renderer->blitFromCubeShader = METAL_CreateShader( | ||
| 4361 | (SDL_GPURenderer *)renderer, | ||
| 4362 | &shaderModuleCreateInfo); | ||
| 4363 | |||
| 4364 | if (renderer->blitFromCubeShader == NULL) { | ||
| 4365 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFromCube fragment shader!"); | ||
| 4366 | } | ||
| 4367 | |||
| 4368 | // BlitFromCubeArray fragment shader | ||
| 4369 | shaderModuleCreateInfo.code = BlitFromCubeArray_metallib; | ||
| 4370 | shaderModuleCreateInfo.code_size = BlitFromCubeArray_metallib_len; | ||
| 4371 | shaderModuleCreateInfo.entrypoint = "BlitFromCubeArray"; | ||
| 4372 | |||
| 4373 | renderer->blitFromCubeArrayShader = METAL_CreateShader( | ||
| 4374 | (SDL_GPURenderer *)renderer, | ||
| 4375 | &shaderModuleCreateInfo); | ||
| 4376 | |||
| 4377 | if (renderer->blitFromCubeArrayShader == NULL) { | ||
| 4378 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to compile BlitFromCubeArray fragment shader!"); | ||
| 4379 | } | ||
| 4380 | |||
| 4381 | // Create samplers | ||
| 4382 | createinfo.address_mode_u = SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE; | ||
| 4383 | createinfo.address_mode_v = SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE; | ||
| 4384 | createinfo.address_mode_w = SDL_GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE; | ||
| 4385 | createinfo.enable_anisotropy = 0; | ||
| 4386 | createinfo.enable_compare = 0; | ||
| 4387 | createinfo.mag_filter = SDL_GPU_FILTER_NEAREST; | ||
| 4388 | createinfo.min_filter = SDL_GPU_FILTER_NEAREST; | ||
| 4389 | createinfo.mipmap_mode = SDL_GPU_SAMPLERMIPMAPMODE_NEAREST; | ||
| 4390 | createinfo.mip_lod_bias = 0.0f; | ||
| 4391 | createinfo.min_lod = 0; | ||
| 4392 | createinfo.max_lod = 1000; | ||
| 4393 | createinfo.max_anisotropy = 1.0f; | ||
| 4394 | createinfo.compare_op = SDL_GPU_COMPAREOP_ALWAYS; | ||
| 4395 | |||
| 4396 | renderer->blitNearestSampler = METAL_CreateSampler( | ||
| 4397 | (SDL_GPURenderer *)renderer, | ||
| 4398 | &createinfo); | ||
| 4399 | |||
| 4400 | if (renderer->blitNearestSampler == NULL) { | ||
| 4401 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create blit nearest sampler!"); | ||
| 4402 | } | ||
| 4403 | |||
| 4404 | createinfo.mag_filter = SDL_GPU_FILTER_LINEAR; | ||
| 4405 | createinfo.min_filter = SDL_GPU_FILTER_LINEAR; | ||
| 4406 | createinfo.mipmap_mode = SDL_GPU_SAMPLERMIPMAPMODE_LINEAR; | ||
| 4407 | |||
| 4408 | renderer->blitLinearSampler = METAL_CreateSampler( | ||
| 4409 | (SDL_GPURenderer *)renderer, | ||
| 4410 | &createinfo); | ||
| 4411 | |||
| 4412 | if (renderer->blitLinearSampler == NULL) { | ||
| 4413 | SDL_LogError(SDL_LOG_CATEGORY_GPU, "Failed to create blit linear sampler!"); | ||
| 4414 | } | ||
| 4415 | } | ||
| 4416 | |||
| 4417 | static void METAL_INTERNAL_DestroyBlitResources( | ||
| 4418 | SDL_GPURenderer *driverData) | ||
| 4419 | { | ||
| 4420 | MetalRenderer *renderer = (MetalRenderer *)driverData; | ||
| 4421 | METAL_ReleaseSampler(driverData, renderer->blitLinearSampler); | ||
| 4422 | METAL_ReleaseSampler(driverData, renderer->blitNearestSampler); | ||
| 4423 | METAL_ReleaseShader(driverData, renderer->blitVertexShader); | ||
| 4424 | METAL_ReleaseShader(driverData, renderer->blitFrom2DShader); | ||
| 4425 | METAL_ReleaseShader(driverData, renderer->blitFrom2DArrayShader); | ||
| 4426 | METAL_ReleaseShader(driverData, renderer->blitFrom3DShader); | ||
| 4427 | METAL_ReleaseShader(driverData, renderer->blitFromCubeShader); | ||
| 4428 | METAL_ReleaseShader(driverData, renderer->blitFromCubeArrayShader); | ||
| 4429 | |||
| 4430 | for (Uint32 i = 0; i < renderer->blitPipelineCount; i += 1) { | ||
| 4431 | METAL_ReleaseGraphicsPipeline(driverData, renderer->blitPipelines[i].pipeline); | ||
| 4432 | } | ||
| 4433 | SDL_free(renderer->blitPipelines); | ||
| 4434 | } | ||
| 4435 | |||
| 4436 | static SDL_GPUDevice *METAL_CreateDevice(bool debugMode, bool preferLowPower, SDL_PropertiesID props) | ||
| 4437 | { | ||
| 4438 | @autoreleasepool { | ||
| 4439 | MetalRenderer *renderer; | ||
| 4440 | id<MTLDevice> device = NULL; | ||
| 4441 | bool hasHardwareSupport = false; | ||
| 4442 | |||
| 4443 | if (debugMode) { | ||
| 4444 | /* Due to a Metal driver quirk, once a MTLDevice has been created | ||
| 4445 | * with this environment variable set, the Metal validation layers | ||
| 4446 | * will remain enabled for the rest of the application's lifespan, | ||
| 4447 | * even if the device is destroyed and recreated. | ||
| 4448 | */ | ||
| 4449 | SDL_setenv_unsafe("MTL_DEBUG_LAYER", "1", 0); | ||
| 4450 | } | ||
| 4451 | |||
| 4452 | // Create the Metal device and command queue | ||
| 4453 | #ifdef SDL_PLATFORM_MACOS | ||
| 4454 | if (preferLowPower) { | ||
| 4455 | NSArray<id<MTLDevice>> *devices = MTLCopyAllDevices(); | ||
| 4456 | for (id<MTLDevice> candidate in devices) { | ||
| 4457 | if (candidate.isLowPower) { | ||
| 4458 | device = candidate; | ||
| 4459 | break; | ||
| 4460 | } | ||
| 4461 | } | ||
| 4462 | } | ||
| 4463 | #endif | ||
| 4464 | if (device == NULL) { | ||
| 4465 | device = MTLCreateSystemDefaultDevice(); | ||
| 4466 | if (device == NULL) { | ||
| 4467 | SDL_SetError("Failed to create Metal device"); | ||
| 4468 | return NULL; | ||
| 4469 | } | ||
| 4470 | } | ||
| 4471 | |||
| 4472 | #ifdef SDL_PLATFORM_MACOS | ||
| 4473 | hasHardwareSupport = true; | ||
| 4474 | if (@available(macOS 10.15, *)) { | ||
| 4475 | hasHardwareSupport = [device supportsFamily:MTLGPUFamilyMac2]; | ||
| 4476 | } else if (@available(macOS 10.14, *)) { | ||
| 4477 | hasHardwareSupport = [device supportsFeatureSet:MTLFeatureSet_macOS_GPUFamily2_v1]; | ||
| 4478 | } | ||
| 4479 | #else | ||
| 4480 | if (@available(iOS 13.0, tvOS 13.0, *)) { | ||
| 4481 | hasHardwareSupport = [device supportsFamily:MTLGPUFamilyApple3]; | ||
| 4482 | } | ||
| 4483 | #endif | ||
| 4484 | |||
| 4485 | if (!hasHardwareSupport) { | ||
| 4486 | SDL_SetError("Device does not meet the hardware requirements for SDL_GPU Metal"); | ||
| 4487 | return NULL; | ||
| 4488 | } | ||
| 4489 | |||
| 4490 | // Allocate and zero out the renderer | ||
| 4491 | renderer = (MetalRenderer *)SDL_calloc(1, sizeof(MetalRenderer)); | ||
| 4492 | |||
| 4493 | renderer->device = device; | ||
| 4494 | renderer->queue = [device newCommandQueue]; | ||
| 4495 | |||
| 4496 | // Print driver info | ||
| 4497 | SDL_LogInfo(SDL_LOG_CATEGORY_GPU, "SDL_GPU Driver: Metal"); | ||
| 4498 | SDL_LogInfo( | ||
| 4499 | SDL_LOG_CATEGORY_GPU, | ||
| 4500 | "Metal Device: %s", | ||
| 4501 | [device.name UTF8String]); | ||
| 4502 | |||
| 4503 | // Remember debug mode | ||
| 4504 | renderer->debugMode = debugMode; | ||
| 4505 | renderer->allowedFramesInFlight = 2; | ||
| 4506 | |||
| 4507 | // Set up colorspace array | ||
| 4508 | SwapchainCompositionToColorSpace[0] = kCGColorSpaceSRGB; | ||
| 4509 | SwapchainCompositionToColorSpace[1] = kCGColorSpaceSRGB; | ||
| 4510 | SwapchainCompositionToColorSpace[2] = kCGColorSpaceExtendedLinearSRGB; | ||
| 4511 | if (@available(macOS 11.0, iOS 14.0, tvOS 14.0, *)) { | ||
| 4512 | SwapchainCompositionToColorSpace[3] = kCGColorSpaceITUR_2100_PQ; | ||
| 4513 | } else { | ||
| 4514 | SwapchainCompositionToColorSpace[3] = NULL; | ||
| 4515 | } | ||
| 4516 | |||
| 4517 | // Create mutexes | ||
| 4518 | renderer->submitLock = SDL_CreateMutex(); | ||
| 4519 | renderer->acquireCommandBufferLock = SDL_CreateMutex(); | ||
| 4520 | renderer->acquireUniformBufferLock = SDL_CreateMutex(); | ||
| 4521 | renderer->disposeLock = SDL_CreateMutex(); | ||
| 4522 | renderer->fenceLock = SDL_CreateMutex(); | ||
| 4523 | renderer->windowLock = SDL_CreateMutex(); | ||
| 4524 | |||
| 4525 | // Create command buffer pool | ||
| 4526 | METAL_INTERNAL_AllocateCommandBuffers(renderer, 2); | ||
| 4527 | |||
| 4528 | // Create fence pool | ||
| 4529 | renderer->availableFenceCapacity = 2; | ||
| 4530 | renderer->availableFences = SDL_calloc( | ||
| 4531 | renderer->availableFenceCapacity, sizeof(MetalFence *)); | ||
| 4532 | |||
| 4533 | // Create uniform buffer pool | ||
| 4534 | renderer->uniformBufferPoolCapacity = 32; | ||
| 4535 | renderer->uniformBufferPoolCount = 32; | ||
| 4536 | renderer->uniformBufferPool = SDL_calloc( | ||
| 4537 | renderer->uniformBufferPoolCapacity, sizeof(MetalUniformBuffer *)); | ||
| 4538 | |||
| 4539 | for (Uint32 i = 0; i < renderer->uniformBufferPoolCount; i += 1) { | ||
| 4540 | renderer->uniformBufferPool[i] = METAL_INTERNAL_CreateUniformBuffer( | ||
| 4541 | renderer, | ||
| 4542 | UNIFORM_BUFFER_SIZE); | ||
| 4543 | } | ||
| 4544 | |||
| 4545 | // Create deferred destroy arrays | ||
| 4546 | renderer->bufferContainersToDestroyCapacity = 2; | ||
| 4547 | renderer->bufferContainersToDestroyCount = 0; | ||
| 4548 | renderer->bufferContainersToDestroy = SDL_calloc( | ||
| 4549 | renderer->bufferContainersToDestroyCapacity, sizeof(MetalBufferContainer *)); | ||
| 4550 | |||
| 4551 | renderer->textureContainersToDestroyCapacity = 2; | ||
| 4552 | renderer->textureContainersToDestroyCount = 0; | ||
| 4553 | renderer->textureContainersToDestroy = SDL_calloc( | ||
| 4554 | renderer->textureContainersToDestroyCapacity, sizeof(MetalTextureContainer *)); | ||
| 4555 | |||
| 4556 | // Create claimed window list | ||
| 4557 | renderer->claimedWindowCapacity = 1; | ||
| 4558 | renderer->claimedWindows = SDL_calloc( | ||
| 4559 | renderer->claimedWindowCapacity, sizeof(MetalWindowData *)); | ||
| 4560 | |||
| 4561 | // Initialize blit resources | ||
| 4562 | METAL_INTERNAL_InitBlitResources(renderer); | ||
| 4563 | |||
| 4564 | SDL_GPUDevice *result = SDL_calloc(1, sizeof(SDL_GPUDevice)); | ||
| 4565 | ASSIGN_DRIVER(METAL) | ||
| 4566 | result->driverData = (SDL_GPURenderer *)renderer; | ||
| 4567 | renderer->sdlGPUDevice = result; | ||
| 4568 | |||
| 4569 | return result; | ||
| 4570 | } | ||
| 4571 | } | ||
| 4572 | |||
| 4573 | SDL_GPUBootstrap MetalDriver = { | ||
| 4574 | "metal", | ||
| 4575 | SDL_GPU_SHADERFORMAT_MSL | SDL_GPU_SHADERFORMAT_METALLIB, | ||
| 4576 | METAL_PrepareDriver, | ||
| 4577 | METAL_CreateDevice | ||
| 4578 | }; | ||
| 4579 | |||
| 4580 | #endif // SDL_GPU_METAL | ||
