diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp')
| -rw-r--r-- | contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp b/contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp new file mode 100644 index 0000000..d7bdea0 --- /dev/null +++ b/contrib/SDL-3.2.8/src/main/gdk/SDL_sysmain_runapp.cpp | |||
| @@ -0,0 +1,148 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | extern "C" { | ||
| 24 | #include "../../core/gdk/SDL_gdk.h" | ||
| 25 | #include "../../core/windows/SDL_windows.h" | ||
| 26 | #include "../../events/SDL_events_c.h" | ||
| 27 | } | ||
| 28 | #include <XGameRuntime.h> | ||
| 29 | #include <xsapi-c/services_c.h> | ||
| 30 | #include <shellapi.h> // CommandLineToArgvW() | ||
| 31 | #include <appnotify.h> | ||
| 32 | |||
| 33 | // Pop up an out of memory message, returns to Windows | ||
| 34 | static BOOL OutOfMemory(void) | ||
| 35 | { | ||
| 36 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Out of memory - aborting", NULL); | ||
| 37 | return FALSE; | ||
| 38 | } | ||
| 39 | |||
| 40 | /* Gets the arguments with GetCommandLine, converts them to argc and argv | ||
| 41 | and calls SDL_main */ | ||
| 42 | extern "C" | ||
| 43 | int SDL_RunApp(int, char**, SDL_main_func mainFunction, void *reserved) | ||
| 44 | { | ||
| 45 | LPWSTR *argvw; | ||
| 46 | char **argv; | ||
| 47 | int i, argc, result; | ||
| 48 | HRESULT hr; | ||
| 49 | XTaskQueueHandle taskQueue; | ||
| 50 | |||
| 51 | argvw = CommandLineToArgvW(GetCommandLineW(), &argc); | ||
| 52 | if (argvw == NULL) { | ||
| 53 | return OutOfMemory(); | ||
| 54 | } | ||
| 55 | |||
| 56 | /* Note that we need to be careful about how we allocate/free memory here. | ||
| 57 | * If the application calls SDL_SetMemoryFunctions(), we can't rely on | ||
| 58 | * SDL_free() to use the same allocator after SDL_main() returns. | ||
| 59 | */ | ||
| 60 | |||
| 61 | // Parse it into argv and argc | ||
| 62 | argv = (char **)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, (argc + 1) * sizeof(*argv)); | ||
| 63 | if (argv == NULL) { | ||
| 64 | return OutOfMemory(); | ||
| 65 | } | ||
| 66 | for (i = 0; i < argc; ++i) { | ||
| 67 | const int utf8size = WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, NULL, 0, NULL, NULL); | ||
| 68 | if (!utf8size) { // uhoh? | ||
| 69 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL); | ||
| 70 | return -1; | ||
| 71 | } | ||
| 72 | |||
| 73 | argv[i] = (char *)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, utf8size); // this size includes the null-terminator character. | ||
| 74 | if (!argv[i]) { | ||
| 75 | return OutOfMemory(); | ||
| 76 | } | ||
| 77 | |||
| 78 | if (WideCharToMultiByte(CP_UTF8, 0, argvw[i], -1, argv[i], utf8size, NULL, NULL) == 0) { // failed? uhoh! | ||
| 79 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "Error processing command line arguments", NULL); | ||
| 80 | return -1; | ||
| 81 | } | ||
| 82 | } | ||
| 83 | argv[i] = NULL; | ||
| 84 | LocalFree(argvw); | ||
| 85 | |||
| 86 | hr = XGameRuntimeInitialize(); | ||
| 87 | |||
| 88 | if (SUCCEEDED(hr) && SDL_GetGDKTaskQueue(&taskQueue)) { | ||
| 89 | Uint32 titleid = 0; | ||
| 90 | char scidBuffer[64]; | ||
| 91 | XblInitArgs xblArgs; | ||
| 92 | |||
| 93 | XTaskQueueSetCurrentProcessTaskQueue(taskQueue); | ||
| 94 | |||
| 95 | // Try to get the title ID and initialize Xbox Live | ||
| 96 | hr = XGameGetXboxTitleId(&titleid); | ||
| 97 | if (SUCCEEDED(hr)) { | ||
| 98 | SDL_zero(xblArgs); | ||
| 99 | xblArgs.queue = taskQueue; | ||
| 100 | SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid); | ||
| 101 | xblArgs.scid = scidBuffer; | ||
| 102 | hr = XblInitialize(&xblArgs); | ||
| 103 | } else { | ||
| 104 | SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!"); | ||
| 105 | } | ||
| 106 | |||
| 107 | SDL_SetMainReady(); | ||
| 108 | |||
| 109 | if (!GDK_RegisterChangeNotifications()) { | ||
| 110 | return -1; | ||
| 111 | } | ||
| 112 | |||
| 113 | // Run the application main() code | ||
| 114 | result = mainFunction(argc, argv); | ||
| 115 | |||
| 116 | GDK_UnregisterChangeNotifications(); | ||
| 117 | |||
| 118 | // !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? | ||
| 119 | // Terminate the task queue and dispatch any pending tasks | ||
| 120 | XTaskQueueTerminate(taskQueue, false, nullptr, nullptr); | ||
| 121 | while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0)) | ||
| 122 | ; | ||
| 123 | |||
| 124 | XTaskQueueCloseHandle(taskQueue); | ||
| 125 | |||
| 126 | XGameRuntimeUninitialize(); | ||
| 127 | } else { | ||
| 128 | #ifdef SDL_PLATFORM_WINGDK | ||
| 129 | if (hr == E_GAMERUNTIME_DLL_NOT_FOUND) { | ||
| 130 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Gaming Runtime library not found (xgameruntime.dll)", NULL); | ||
| 131 | } else { | ||
| 132 | SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL); | ||
| 133 | } | ||
| 134 | #else | ||
| 135 | SDL_assert_always(0 && "[GDK] Could not initialize - aborting"); | ||
| 136 | #endif | ||
| 137 | result = -1; | ||
| 138 | } | ||
| 139 | |||
| 140 | // Free argv, to avoid memory leak | ||
| 141 | for (i = 0; i < argc; ++i) { | ||
| 142 | HeapFree(GetProcessHeap(), 0, argv[i]); | ||
| 143 | } | ||
| 144 | HeapFree(GetProcessHeap(), 0, argv); | ||
| 145 | |||
| 146 | return result; | ||
| 147 | } | ||
| 148 | |||
