diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c b/contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c new file mode 100644 index 0000000..716489f --- /dev/null +++ b/contrib/SDL-3.2.8/src/main/generic/SDL_sysmain_callbacks.c | |||
| @@ -0,0 +1,96 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #include "SDL_internal.h" | ||
| 23 | #include "../SDL_main_callbacks.h" | ||
| 24 | #include "../../video/SDL_sysvideo.h" | ||
| 25 | |||
| 26 | #ifndef SDL_PLATFORM_IOS | ||
| 27 | |||
| 28 | static int callback_rate_increment = 0; | ||
| 29 | static bool iterate_after_waitevent = false; | ||
| 30 | |||
| 31 | static void SDLCALL MainCallbackRateHintChanged(void *userdata, const char *name, const char *oldValue, const char *newValue) | ||
| 32 | { | ||
| 33 | iterate_after_waitevent = newValue && (SDL_strcmp(newValue, "waitevent") == 0); | ||
| 34 | if (iterate_after_waitevent) { | ||
| 35 | callback_rate_increment = 0; | ||
| 36 | } else { | ||
| 37 | const int callback_rate = newValue ? SDL_atoi(newValue) : 0; | ||
| 38 | if (callback_rate > 0) { | ||
| 39 | callback_rate_increment = ((Uint64) 1000000000) / ((Uint64) callback_rate); | ||
| 40 | } else { | ||
| 41 | callback_rate_increment = 0; | ||
| 42 | } | ||
| 43 | } | ||
| 44 | } | ||
| 45 | |||
| 46 | static SDL_AppResult GenericIterateMainCallbacks(void) | ||
| 47 | { | ||
| 48 | if (iterate_after_waitevent) { | ||
| 49 | SDL_WaitEvent(NULL); | ||
| 50 | } | ||
| 51 | return SDL_IterateMainCallbacks(!iterate_after_waitevent); | ||
| 52 | } | ||
| 53 | |||
| 54 | int SDL_EnterAppMainCallbacks(int argc, char* argv[], SDL_AppInit_func appinit, SDL_AppIterate_func appiter, SDL_AppEvent_func appevent, SDL_AppQuit_func appquit) | ||
| 55 | { | ||
| 56 | SDL_AppResult rc = SDL_InitMainCallbacks(argc, argv, appinit, appiter, appevent, appquit); | ||
| 57 | if (rc == 0) { | ||
| 58 | SDL_AddHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); | ||
| 59 | |||
| 60 | Uint64 next_iteration = callback_rate_increment ? (SDL_GetTicksNS() + callback_rate_increment) : 0; | ||
| 61 | |||
| 62 | while ((rc = GenericIterateMainCallbacks()) == SDL_APP_CONTINUE) { | ||
| 63 | // !!! FIXME: this can be made more complicated if we decide to | ||
| 64 | // !!! FIXME: optionally hand off callback responsibility to the | ||
| 65 | // !!! FIXME: video subsystem (for example, if Wayland has a | ||
| 66 | // !!! FIXME: protocol to drive an animation loop, maybe we hand | ||
| 67 | // !!! FIXME: off to them here if/when the video subsystem becomes | ||
| 68 | // !!! FIXME: initialized). | ||
| 69 | |||
| 70 | // Try to run at whatever rate the hint requested. This makes this | ||
| 71 | // not eat all the CPU in simple things like loopwave. By | ||
| 72 | // default, we run as fast as possible, which means we'll clamp to | ||
| 73 | // vsync in common cases, and won't be restrained to vsync if the | ||
| 74 | // app is doing a benchmark or doesn't want to be, based on how | ||
| 75 | // they've set up that window. | ||
| 76 | if (callback_rate_increment == 0) { | ||
| 77 | next_iteration = 0; // just clear the timer and run at the pace the video subsystem allows. | ||
| 78 | } else { | ||
| 79 | const Uint64 now = SDL_GetTicksNS(); | ||
| 80 | if (next_iteration > now) { // Running faster than the limit, sleep a little. | ||
| 81 | SDL_DelayPrecise(next_iteration - now); | ||
| 82 | } else { | ||
| 83 | next_iteration = now; // if running behind, reset the timer. If right on time, `next_iteration` already equals `now`. | ||
| 84 | } | ||
| 85 | next_iteration += callback_rate_increment; | ||
| 86 | } | ||
| 87 | } | ||
| 88 | |||
| 89 | SDL_RemoveHintCallback(SDL_HINT_MAIN_CALLBACK_RATE, MainCallbackRateHintChanged, NULL); | ||
| 90 | } | ||
| 91 | SDL_QuitMainCallbacks(rc); | ||
| 92 | |||
| 93 | return (rc == SDL_APP_FAILURE) ? 1 : 0; | ||
| 94 | } | ||
| 95 | |||
| 96 | #endif // !SDL_PLATFORM_IOS | ||
