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author3gg <3gg@shellblade.net>2026-03-06 13:30:59 -0800
committer3gg <3gg@shellblade.net>2026-03-06 13:30:59 -0800
commit30f41c02aec763d32e62351452da9ef582bc3472 (patch)
tree6bec3f65bfdcbf7f1a631da21a6d613bef5db2fa /contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag
parent452ff21ca02e315c64ceeb3f21c1ea357aeb1bc8 (diff)
Move contrib libraries to contrib repo
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag')
-rw-r--r--contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag12
1 files changed, 0 insertions, 12 deletions
diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag
deleted file mode 100644
index 9a9ada8..0000000
--- a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag
+++ /dev/null
@@ -1,12 +0,0 @@
1#version 450
2
3layout(location = 0) in vec4 v_color;
4layout(location = 1) in vec2 v_uv;
5
6layout(set = 2, binding = 0) uniform sampler2D u_texture;
7
8layout(location = 0) out vec4 o_color;
9
10void main() {
11 o_color = vec4(texture(u_texture, v_uv).rgb, 1) * v_color;
12}