diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/uikit/SDL_uikitappdelegate.m | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitappdelegate.m')
| -rw-r--r-- | contrib/SDL-3.2.8/src/video/uikit/SDL_uikitappdelegate.m | 519 |
1 files changed, 519 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitappdelegate.m b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitappdelegate.m new file mode 100644 index 0000000..6a37e51 --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitappdelegate.m | |||
| @@ -0,0 +1,519 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_VIDEO_DRIVER_UIKIT | ||
| 24 | |||
| 25 | #include "../SDL_sysvideo.h" | ||
| 26 | |||
| 27 | #import "SDL_uikitappdelegate.h" | ||
| 28 | #import "SDL_uikitmodes.h" | ||
| 29 | #import "SDL_uikitwindow.h" | ||
| 30 | |||
| 31 | #include "../../events/SDL_events_c.h" | ||
| 32 | |||
| 33 | #ifdef main | ||
| 34 | #undef main | ||
| 35 | #endif | ||
| 36 | |||
| 37 | static SDL_main_func forward_main; | ||
| 38 | static int forward_argc; | ||
| 39 | static char **forward_argv; | ||
| 40 | static int exit_status; | ||
| 41 | |||
| 42 | int SDL_RunApp(int argc, char* argv[], SDL_main_func mainFunction, void * reserved) | ||
| 43 | { | ||
| 44 | int i; | ||
| 45 | |||
| 46 | // store arguments | ||
| 47 | /* Note that we need to be careful about how we allocate/free memory here. | ||
| 48 | * If the application calls SDL_SetMemoryFunctions(), we can't rely on | ||
| 49 | * SDL_free() to use the same allocator after SDL_main() returns. | ||
| 50 | */ | ||
| 51 | forward_main = mainFunction; | ||
| 52 | forward_argc = argc; | ||
| 53 | forward_argv = (char **)malloc((argc + 1) * sizeof(char *)); // This should NOT be SDL_malloc() | ||
| 54 | for (i = 0; i < argc; i++) { | ||
| 55 | forward_argv[i] = malloc((strlen(argv[i]) + 1) * sizeof(char)); // This should NOT be SDL_malloc() | ||
| 56 | strcpy(forward_argv[i], argv[i]); | ||
| 57 | } | ||
| 58 | forward_argv[i] = NULL; | ||
| 59 | |||
| 60 | // Give over control to run loop, SDLUIKitDelegate will handle most things from here | ||
| 61 | @autoreleasepool { | ||
| 62 | UIApplicationMain(argc, argv, nil, [SDLUIKitDelegate getAppDelegateClassName]); | ||
| 63 | } | ||
| 64 | |||
| 65 | // free the memory we used to hold copies of argc and argv | ||
| 66 | for (i = 0; i < forward_argc; i++) { | ||
| 67 | free(forward_argv[i]); // This should NOT be SDL_free() | ||
| 68 | } | ||
| 69 | free(forward_argv); // This should NOT be SDL_free() | ||
| 70 | |||
| 71 | return exit_status; | ||
| 72 | } | ||
| 73 | |||
| 74 | #if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS) | ||
| 75 | // Load a launch image using the old UILaunchImageFile-era naming rules. | ||
| 76 | static UIImage *SDL_LoadLaunchImageNamed(NSString *name, int screenh) | ||
| 77 | { | ||
| 78 | UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation; | ||
| 79 | UIUserInterfaceIdiom idiom = [UIDevice currentDevice].userInterfaceIdiom; | ||
| 80 | UIImage *image = nil; | ||
| 81 | |||
| 82 | if (idiom == UIUserInterfaceIdiomPhone && screenh == 568) { | ||
| 83 | // The image name for the iPhone 5 uses its height as a suffix. | ||
| 84 | image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-568h", name]]; | ||
| 85 | } else if (idiom == UIUserInterfaceIdiomPad) { | ||
| 86 | // iPad apps can launch in any orientation. | ||
| 87 | if (UIInterfaceOrientationIsLandscape(curorient)) { | ||
| 88 | if (curorient == UIInterfaceOrientationLandscapeLeft) { | ||
| 89 | image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeLeft", name]]; | ||
| 90 | } else { | ||
| 91 | image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-LandscapeRight", name]]; | ||
| 92 | } | ||
| 93 | if (!image) { | ||
| 94 | image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Landscape", name]]; | ||
| 95 | } | ||
| 96 | } else { | ||
| 97 | if (curorient == UIInterfaceOrientationPortraitUpsideDown) { | ||
| 98 | image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-PortraitUpsideDown", name]]; | ||
| 99 | } | ||
| 100 | if (!image) { | ||
| 101 | image = [UIImage imageNamed:[NSString stringWithFormat:@"%@-Portrait", name]]; | ||
| 102 | } | ||
| 103 | } | ||
| 104 | } | ||
| 105 | |||
| 106 | if (!image) { | ||
| 107 | image = [UIImage imageNamed:name]; | ||
| 108 | } | ||
| 109 | |||
| 110 | return image; | ||
| 111 | } | ||
| 112 | |||
| 113 | @interface SDLLaunchStoryboardViewController : UIViewController | ||
| 114 | @property(nonatomic, strong) UIViewController *storyboardViewController; | ||
| 115 | - (instancetype)initWithStoryboardViewController:(UIViewController *)storyboardViewController; | ||
| 116 | @end | ||
| 117 | |||
| 118 | @implementation SDLLaunchStoryboardViewController | ||
| 119 | |||
| 120 | - (instancetype)initWithStoryboardViewController:(UIViewController *)storyboardViewController | ||
| 121 | { | ||
| 122 | self = [super init]; | ||
| 123 | self.storyboardViewController = storyboardViewController; | ||
| 124 | return self; | ||
| 125 | } | ||
| 126 | |||
| 127 | - (void)viewDidLoad | ||
| 128 | { | ||
| 129 | [super viewDidLoad]; | ||
| 130 | |||
| 131 | [self addChildViewController:self.storyboardViewController]; | ||
| 132 | [self.view addSubview:self.storyboardViewController.view]; | ||
| 133 | self.storyboardViewController.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; | ||
| 134 | self.storyboardViewController.view.frame = self.view.bounds; | ||
| 135 | [self.storyboardViewController didMoveToParentViewController:self]; | ||
| 136 | |||
| 137 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 138 | UIApplication.sharedApplication.statusBarHidden = self.prefersStatusBarHidden; | ||
| 139 | UIApplication.sharedApplication.statusBarStyle = self.preferredStatusBarStyle; | ||
| 140 | #endif | ||
| 141 | } | ||
| 142 | |||
| 143 | - (BOOL)prefersStatusBarHidden | ||
| 144 | { | ||
| 145 | return [[NSBundle.mainBundle objectForInfoDictionaryKey:@"UIStatusBarHidden"] boolValue]; | ||
| 146 | } | ||
| 147 | |||
| 148 | - (UIStatusBarStyle)preferredStatusBarStyle | ||
| 149 | { | ||
| 150 | NSString *statusBarStyle = [NSBundle.mainBundle objectForInfoDictionaryKey:@"UIStatusBarStyle"]; | ||
| 151 | if ([statusBarStyle isEqualToString:@"UIStatusBarStyleLightContent"]) { | ||
| 152 | return UIStatusBarStyleLightContent; | ||
| 153 | } | ||
| 154 | if (@available(iOS 13.0, *)) { | ||
| 155 | if ([statusBarStyle isEqualToString:@"UIStatusBarStyleDarkContent"]) { | ||
| 156 | return UIStatusBarStyleDarkContent; | ||
| 157 | } | ||
| 158 | } | ||
| 159 | return UIStatusBarStyleDefault; | ||
| 160 | } | ||
| 161 | |||
| 162 | @end | ||
| 163 | #endif // !SDL_PLATFORM_TVOS | ||
| 164 | |||
| 165 | @interface SDLLaunchScreenController () | ||
| 166 | |||
| 167 | #ifndef SDL_PLATFORM_TVOS | ||
| 168 | - (NSUInteger)supportedInterfaceOrientations; | ||
| 169 | #endif | ||
| 170 | |||
| 171 | @end | ||
| 172 | |||
| 173 | @implementation SDLLaunchScreenController | ||
| 174 | |||
| 175 | - (instancetype)init | ||
| 176 | { | ||
| 177 | return [self initWithNibName:nil bundle:[NSBundle mainBundle]]; | ||
| 178 | } | ||
| 179 | |||
| 180 | - (instancetype)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil | ||
| 181 | { | ||
| 182 | if (!(self = [super initWithNibName:nil bundle:nil])) { | ||
| 183 | return nil; | ||
| 184 | } | ||
| 185 | |||
| 186 | NSString *screenname = nibNameOrNil; | ||
| 187 | NSBundle *bundle = nibBundleOrNil; | ||
| 188 | |||
| 189 | // A launch screen may not exist. Fall back to launch images in that case. | ||
| 190 | if (screenname) { | ||
| 191 | @try { | ||
| 192 | self.view = [bundle loadNibNamed:screenname owner:self options:nil][0]; | ||
| 193 | } | ||
| 194 | @catch (NSException *exception) { | ||
| 195 | /* If a launch screen name is specified but it fails to load, iOS | ||
| 196 | * displays a blank screen rather than falling back to an image. */ | ||
| 197 | return nil; | ||
| 198 | } | ||
| 199 | } | ||
| 200 | |||
| 201 | if (!self.view) { | ||
| 202 | NSArray *launchimages = [bundle objectForInfoDictionaryKey:@"UILaunchImages"]; | ||
| 203 | NSString *imagename = nil; | ||
| 204 | UIImage *image = nil; | ||
| 205 | |||
| 206 | #ifdef SDL_PLATFORM_VISIONOS | ||
| 207 | int screenw = SDL_XR_SCREENWIDTH; | ||
| 208 | int screenh = SDL_XR_SCREENHEIGHT; | ||
| 209 | #else | ||
| 210 | int screenw = (int)([UIScreen mainScreen].bounds.size.width + 0.5); | ||
| 211 | int screenh = (int)([UIScreen mainScreen].bounds.size.height + 0.5); | ||
| 212 | #endif | ||
| 213 | |||
| 214 | |||
| 215 | |||
| 216 | #if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS) | ||
| 217 | UIInterfaceOrientation curorient = [UIApplication sharedApplication].statusBarOrientation; | ||
| 218 | |||
| 219 | // We always want portrait-oriented size, to match UILaunchImageSize. | ||
| 220 | if (screenw > screenh) { | ||
| 221 | int width = screenw; | ||
| 222 | screenw = screenh; | ||
| 223 | screenh = width; | ||
| 224 | } | ||
| 225 | #endif | ||
| 226 | |||
| 227 | // Xcode 5 introduced a dictionary of launch images in Info.plist. | ||
| 228 | if (launchimages) { | ||
| 229 | for (NSDictionary *dict in launchimages) { | ||
| 230 | NSString *minversion = dict[@"UILaunchImageMinimumOSVersion"]; | ||
| 231 | NSString *sizestring = dict[@"UILaunchImageSize"]; | ||
| 232 | |||
| 233 | // Ignore this image if the current version is too low. | ||
| 234 | if (minversion && !UIKit_IsSystemVersionAtLeast(minversion.doubleValue)) { | ||
| 235 | continue; | ||
| 236 | } | ||
| 237 | |||
| 238 | // Ignore this image if the size doesn't match. | ||
| 239 | if (sizestring) { | ||
| 240 | CGSize size = CGSizeFromString(sizestring); | ||
| 241 | if ((int)(size.width + 0.5) != screenw || (int)(size.height + 0.5) != screenh) { | ||
| 242 | continue; | ||
| 243 | } | ||
| 244 | } | ||
| 245 | |||
| 246 | #if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS) | ||
| 247 | UIInterfaceOrientationMask orientmask = UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskPortraitUpsideDown; | ||
| 248 | NSString *orientstring = dict[@"UILaunchImageOrientation"]; | ||
| 249 | |||
| 250 | if (orientstring) { | ||
| 251 | if ([orientstring isEqualToString:@"PortraitUpsideDown"]) { | ||
| 252 | orientmask = UIInterfaceOrientationMaskPortraitUpsideDown; | ||
| 253 | } else if ([orientstring isEqualToString:@"Landscape"]) { | ||
| 254 | orientmask = UIInterfaceOrientationMaskLandscape; | ||
| 255 | } else if ([orientstring isEqualToString:@"LandscapeLeft"]) { | ||
| 256 | orientmask = UIInterfaceOrientationMaskLandscapeLeft; | ||
| 257 | } else if ([orientstring isEqualToString:@"LandscapeRight"]) { | ||
| 258 | orientmask = UIInterfaceOrientationMaskLandscapeRight; | ||
| 259 | } | ||
| 260 | } | ||
| 261 | |||
| 262 | // Ignore this image if the orientation doesn't match. | ||
| 263 | if ((orientmask & (1 << curorient)) == 0) { | ||
| 264 | continue; | ||
| 265 | } | ||
| 266 | #endif | ||
| 267 | |||
| 268 | imagename = dict[@"UILaunchImageName"]; | ||
| 269 | } | ||
| 270 | |||
| 271 | if (imagename) { | ||
| 272 | image = [UIImage imageNamed:imagename]; | ||
| 273 | } | ||
| 274 | } | ||
| 275 | #if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS) | ||
| 276 | else { | ||
| 277 | imagename = [bundle objectForInfoDictionaryKey:@"UILaunchImageFile"]; | ||
| 278 | |||
| 279 | if (imagename) { | ||
| 280 | image = SDL_LoadLaunchImageNamed(imagename, screenh); | ||
| 281 | } | ||
| 282 | |||
| 283 | if (!image) { | ||
| 284 | image = SDL_LoadLaunchImageNamed(@"Default", screenh); | ||
| 285 | } | ||
| 286 | } | ||
| 287 | #endif | ||
| 288 | |||
| 289 | if (image) { | ||
| 290 | #ifdef SDL_PLATFORM_VISIONOS | ||
| 291 | CGRect viewFrame = CGRectMake(0, 0, screenw, screenh); | ||
| 292 | #else | ||
| 293 | CGRect viewFrame = [UIScreen mainScreen].bounds; | ||
| 294 | #endif | ||
| 295 | UIImageView *view = [[UIImageView alloc] initWithFrame:viewFrame]; | ||
| 296 | UIImageOrientation imageorient = UIImageOrientationUp; | ||
| 297 | |||
| 298 | #if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS) | ||
| 299 | // Bugs observed / workaround tested in iOS 8.3. | ||
| 300 | if (UIInterfaceOrientationIsLandscape(curorient)) { | ||
| 301 | if (image.size.width < image.size.height) { | ||
| 302 | /* On iOS 8, portrait launch images displayed in forced- | ||
| 303 | * landscape mode (e.g. a standard Default.png on an iPhone | ||
| 304 | * when Info.plist only supports landscape orientations) need | ||
| 305 | * to be rotated to display in the expected orientation. */ | ||
| 306 | if (curorient == UIInterfaceOrientationLandscapeLeft) { | ||
| 307 | imageorient = UIImageOrientationRight; | ||
| 308 | } else if (curorient == UIInterfaceOrientationLandscapeRight) { | ||
| 309 | imageorient = UIImageOrientationLeft; | ||
| 310 | } | ||
| 311 | } | ||
| 312 | } | ||
| 313 | #endif | ||
| 314 | |||
| 315 | // Create the properly oriented image. | ||
| 316 | view.image = [[UIImage alloc] initWithCGImage:image.CGImage scale:image.scale orientation:imageorient]; | ||
| 317 | |||
| 318 | self.view = view; | ||
| 319 | } | ||
| 320 | } | ||
| 321 | |||
| 322 | return self; | ||
| 323 | } | ||
| 324 | |||
| 325 | - (void)loadView | ||
| 326 | { | ||
| 327 | // Do nothing. | ||
| 328 | } | ||
| 329 | |||
| 330 | #ifndef SDL_PLATFORM_TVOS | ||
| 331 | - (BOOL)shouldAutorotate | ||
| 332 | { | ||
| 333 | // If YES, the launch image will be incorrectly rotated in some cases. | ||
| 334 | return NO; | ||
| 335 | } | ||
| 336 | |||
| 337 | - (NSUInteger)supportedInterfaceOrientations | ||
| 338 | { | ||
| 339 | /* We keep the supported orientations unrestricted to avoid the case where | ||
| 340 | * there are no common orientations between the ones set in Info.plist and | ||
| 341 | * the ones set here (it will cause an exception in that case.) */ | ||
| 342 | return UIInterfaceOrientationMaskAll; | ||
| 343 | } | ||
| 344 | #endif // !SDL_PLATFORM_TVOS | ||
| 345 | |||
| 346 | @end | ||
| 347 | |||
| 348 | @implementation SDLUIKitDelegate | ||
| 349 | { | ||
| 350 | UIWindow *launchWindow; | ||
| 351 | } | ||
| 352 | |||
| 353 | // convenience method | ||
| 354 | + (id)sharedAppDelegate | ||
| 355 | { | ||
| 356 | /* the delegate is set in UIApplicationMain(), which is guaranteed to be | ||
| 357 | * called before this method */ | ||
| 358 | return [UIApplication sharedApplication].delegate; | ||
| 359 | } | ||
| 360 | |||
| 361 | + (NSString *)getAppDelegateClassName | ||
| 362 | { | ||
| 363 | /* subclassing notice: when you subclass this appdelegate, make sure to add | ||
| 364 | * a category to override this method and return the actual name of the | ||
| 365 | * delegate */ | ||
| 366 | return @"SDLUIKitDelegate"; | ||
| 367 | } | ||
| 368 | |||
| 369 | - (void)hideLaunchScreen | ||
| 370 | { | ||
| 371 | UIWindow *window = launchWindow; | ||
| 372 | |||
| 373 | if (!window || window.hidden) { | ||
| 374 | return; | ||
| 375 | } | ||
| 376 | |||
| 377 | launchWindow = nil; | ||
| 378 | |||
| 379 | // Do a nice animated fade-out (roughly matches the real launch behavior.) | ||
| 380 | [UIView animateWithDuration:0.2 | ||
| 381 | animations:^{ | ||
| 382 | window.alpha = 0.0; | ||
| 383 | } | ||
| 384 | completion:^(BOOL finished) { | ||
| 385 | window.hidden = YES; | ||
| 386 | UIKit_ForceUpdateHomeIndicator(); // Wait for launch screen to hide so settings are applied to the actual view controller. | ||
| 387 | }]; | ||
| 388 | } | ||
| 389 | |||
| 390 | - (void)postFinishLaunch | ||
| 391 | { | ||
| 392 | /* Hide the launch screen the next time the run loop is run. SDL apps will | ||
| 393 | * have a chance to load resources while the launch screen is still up. */ | ||
| 394 | [self performSelector:@selector(hideLaunchScreen) withObject:nil afterDelay:0.0]; | ||
| 395 | |||
| 396 | // run the user's application, passing argc and argv | ||
| 397 | SDL_SetiOSEventPump(true); | ||
| 398 | exit_status = forward_main(forward_argc, forward_argv); | ||
| 399 | SDL_SetiOSEventPump(false); | ||
| 400 | |||
| 401 | if (launchWindow) { | ||
| 402 | launchWindow.hidden = YES; | ||
| 403 | launchWindow = nil; | ||
| 404 | } | ||
| 405 | |||
| 406 | // exit, passing the return status from the user's application | ||
| 407 | /* We don't actually exit to support applications that do setup in their | ||
| 408 | * main function and then allow the Cocoa event loop to run. */ | ||
| 409 | // exit(exit_status); | ||
| 410 | } | ||
| 411 | |||
| 412 | - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions | ||
| 413 | { | ||
| 414 | NSBundle *bundle = [NSBundle mainBundle]; | ||
| 415 | |||
| 416 | #ifdef SDL_IPHONE_LAUNCHSCREEN | ||
| 417 | /* The normal launch screen is displayed until didFinishLaunching returns, | ||
| 418 | * but SDL_main is called after that happens and there may be a noticeable | ||
| 419 | * delay between the start of SDL_main and when the first real frame is | ||
| 420 | * displayed (e.g. if resources are loaded before SDL_GL_SwapWindow is | ||
| 421 | * called), so we show the launch screen programmatically until the first | ||
| 422 | * time events are pumped. */ | ||
| 423 | UIViewController *vc = nil; | ||
| 424 | NSString *screenname = nil; | ||
| 425 | |||
| 426 | // tvOS only uses a plain launch image. | ||
| 427 | #if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS) | ||
| 428 | screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"]; | ||
| 429 | |||
| 430 | if (screenname) { | ||
| 431 | @try { | ||
| 432 | /* The launch storyboard is actually a nib in some older versions of | ||
| 433 | * Xcode. We'll try to load it as a storyboard first, as it's more | ||
| 434 | * modern. */ | ||
| 435 | UIStoryboard *storyboard = [UIStoryboard storyboardWithName:screenname bundle:bundle]; | ||
| 436 | __auto_type storyboardVc = [storyboard instantiateInitialViewController]; | ||
| 437 | vc = [[SDLLaunchStoryboardViewController alloc] initWithStoryboardViewController:storyboardVc]; | ||
| 438 | } | ||
| 439 | @catch (NSException *exception) { | ||
| 440 | // Do nothing (there's more code to execute below). | ||
| 441 | } | ||
| 442 | } | ||
| 443 | #endif | ||
| 444 | |||
| 445 | if (vc == nil) { | ||
| 446 | vc = [[SDLLaunchScreenController alloc] initWithNibName:screenname bundle:bundle]; | ||
| 447 | } | ||
| 448 | |||
| 449 | if (vc.view) { | ||
| 450 | #ifdef SDL_PLATFORM_VISIONOS | ||
| 451 | CGRect viewFrame = CGRectMake(0, 0, SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT); | ||
| 452 | #else | ||
| 453 | CGRect viewFrame = [UIScreen mainScreen].bounds; | ||
| 454 | #endif | ||
| 455 | launchWindow = [[UIWindow alloc] initWithFrame:viewFrame]; | ||
| 456 | |||
| 457 | /* We don't want the launch window immediately hidden when a real SDL | ||
| 458 | * window is shown - we fade it out ourselves when we're ready. */ | ||
| 459 | launchWindow.windowLevel = UIWindowLevelNormal + 1.0; | ||
| 460 | |||
| 461 | /* Show the window but don't make it key. Events should always go to | ||
| 462 | * other windows when possible. */ | ||
| 463 | launchWindow.hidden = NO; | ||
| 464 | |||
| 465 | launchWindow.rootViewController = vc; | ||
| 466 | } | ||
| 467 | #endif | ||
| 468 | |||
| 469 | // Set working directory to resource path | ||
| 470 | [[NSFileManager defaultManager] changeCurrentDirectoryPath:[bundle resourcePath]]; | ||
| 471 | |||
| 472 | SDL_SetMainReady(); | ||
| 473 | [self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0]; | ||
| 474 | |||
| 475 | return YES; | ||
| 476 | } | ||
| 477 | |||
| 478 | - (UIWindow *)window | ||
| 479 | { | ||
| 480 | SDL_VideoDevice *_this = SDL_GetVideoDevice(); | ||
| 481 | if (_this) { | ||
| 482 | SDL_Window *window = NULL; | ||
| 483 | for (window = _this->windows; window != NULL; window = window->next) { | ||
| 484 | SDL_UIKitWindowData *data = (__bridge SDL_UIKitWindowData *)window->internal; | ||
| 485 | if (data != nil) { | ||
| 486 | return data.uiwindow; | ||
| 487 | } | ||
| 488 | } | ||
| 489 | } | ||
| 490 | return nil; | ||
| 491 | } | ||
| 492 | |||
| 493 | - (void)setWindow:(UIWindow *)window | ||
| 494 | { | ||
| 495 | // Do nothing. | ||
| 496 | } | ||
| 497 | |||
| 498 | - (void)sendDropFileForURL:(NSURL *)url fromSourceApplication:(NSString *)sourceApplication | ||
| 499 | { | ||
| 500 | NSURL *fileURL = url.filePathURL; | ||
| 501 | const char *sourceApplicationCString = sourceApplication ? [sourceApplication UTF8String] : NULL; | ||
| 502 | if (fileURL != nil) { | ||
| 503 | SDL_SendDropFile(NULL, sourceApplicationCString, fileURL.path.UTF8String); | ||
| 504 | } else { | ||
| 505 | SDL_SendDropFile(NULL, sourceApplicationCString, url.absoluteString.UTF8String); | ||
| 506 | } | ||
| 507 | SDL_SendDropComplete(NULL); | ||
| 508 | } | ||
| 509 | |||
| 510 | - (BOOL)application:(UIApplication *)app openURL:(NSURL *)url options:(NSDictionary<UIApplicationOpenURLOptionsKey, id> *)options | ||
| 511 | { | ||
| 512 | // TODO: Handle options | ||
| 513 | [self sendDropFileForURL:url fromSourceApplication:NULL]; | ||
| 514 | return YES; | ||
| 515 | } | ||
| 516 | |||
| 517 | @end | ||
| 518 | |||
| 519 | #endif // SDL_VIDEO_DRIVER_UIKIT | ||
