diff options
| author | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2025-12-27 12:03:39 -0800 |
| commit | 5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch) | |
| tree | 8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmodes.m | |
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmodes.m')
| -rw-r--r-- | contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmodes.m | 543 |
1 files changed, 543 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmodes.m b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmodes.m new file mode 100644 index 0000000..d3247db --- /dev/null +++ b/contrib/SDL-3.2.8/src/video/uikit/SDL_uikitmodes.m | |||
| @@ -0,0 +1,543 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_VIDEO_DRIVER_UIKIT | ||
| 24 | |||
| 25 | #include "SDL_uikitmodes.h" | ||
| 26 | |||
| 27 | #include "../../events/SDL_events_c.h" | ||
| 28 | |||
| 29 | #import <sys/utsname.h> | ||
| 30 | |||
| 31 | @implementation SDL_UIKitDisplayData | ||
| 32 | |||
| 33 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 34 | - (instancetype)initWithScreen:(UIScreen *)screen | ||
| 35 | { | ||
| 36 | if (self = [super init]) { | ||
| 37 | self.uiscreen = screen; | ||
| 38 | } | ||
| 39 | return self; | ||
| 40 | } | ||
| 41 | @synthesize uiscreen; | ||
| 42 | #endif | ||
| 43 | |||
| 44 | @end | ||
| 45 | |||
| 46 | @implementation SDL_UIKitDisplayModeData | ||
| 47 | |||
| 48 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 49 | @synthesize uiscreenmode; | ||
| 50 | #endif | ||
| 51 | |||
| 52 | @end | ||
| 53 | |||
| 54 | @interface SDL_DisplayWatch : NSObject | ||
| 55 | @end | ||
| 56 | |||
| 57 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 58 | @implementation SDL_DisplayWatch | ||
| 59 | |||
| 60 | + (void)start | ||
| 61 | { | ||
| 62 | NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; | ||
| 63 | |||
| 64 | [center addObserver:self | ||
| 65 | selector:@selector(screenConnected:) | ||
| 66 | name:UIScreenDidConnectNotification | ||
| 67 | object:nil]; | ||
| 68 | [center addObserver:self | ||
| 69 | selector:@selector(screenDisconnected:) | ||
| 70 | name:UIScreenDidDisconnectNotification | ||
| 71 | object:nil]; | ||
| 72 | } | ||
| 73 | |||
| 74 | + (void)stop | ||
| 75 | { | ||
| 76 | NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; | ||
| 77 | |||
| 78 | [center removeObserver:self | ||
| 79 | name:UIScreenDidConnectNotification | ||
| 80 | object:nil]; | ||
| 81 | [center removeObserver:self | ||
| 82 | name:UIScreenDidDisconnectNotification | ||
| 83 | object:nil]; | ||
| 84 | } | ||
| 85 | |||
| 86 | + (void)screenConnected:(NSNotification *)notification | ||
| 87 | { | ||
| 88 | UIScreen *uiscreen = [notification object]; | ||
| 89 | UIKit_AddDisplay(uiscreen, true); | ||
| 90 | } | ||
| 91 | |||
| 92 | + (void)screenDisconnected:(NSNotification *)notification | ||
| 93 | { | ||
| 94 | UIScreen *uiscreen = [notification object]; | ||
| 95 | UIKit_DelDisplay(uiscreen, true); | ||
| 96 | } | ||
| 97 | |||
| 98 | @end | ||
| 99 | #endif | ||
| 100 | |||
| 101 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 102 | static bool UIKit_AllocateDisplayModeData(SDL_DisplayMode *mode, | ||
| 103 | UIScreenMode *uiscreenmode) | ||
| 104 | { | ||
| 105 | SDL_UIKitDisplayModeData *data = nil; | ||
| 106 | |||
| 107 | if (uiscreenmode != nil) { | ||
| 108 | // Allocate the display mode data | ||
| 109 | data = [[SDL_UIKitDisplayModeData alloc] init]; | ||
| 110 | if (!data) { | ||
| 111 | return SDL_OutOfMemory(); | ||
| 112 | } | ||
| 113 | |||
| 114 | data.uiscreenmode = uiscreenmode; | ||
| 115 | } | ||
| 116 | |||
| 117 | mode->internal = (void *)CFBridgingRetain(data); | ||
| 118 | |||
| 119 | return true; | ||
| 120 | } | ||
| 121 | #endif | ||
| 122 | |||
| 123 | static void UIKit_FreeDisplayModeData(SDL_DisplayMode *mode) | ||
| 124 | { | ||
| 125 | if (mode->internal != NULL) { | ||
| 126 | CFRelease(mode->internal); | ||
| 127 | mode->internal = NULL; | ||
| 128 | } | ||
| 129 | } | ||
| 130 | |||
| 131 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 132 | static float UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen) | ||
| 133 | { | ||
| 134 | return (float)uiscreen.maximumFramesPerSecond; | ||
| 135 | } | ||
| 136 | |||
| 137 | static bool UIKit_AddSingleDisplayMode(SDL_VideoDisplay *display, int w, int h, | ||
| 138 | UIScreen *uiscreen, UIScreenMode *uiscreenmode) | ||
| 139 | { | ||
| 140 | SDL_DisplayMode mode; | ||
| 141 | |||
| 142 | SDL_zero(mode); | ||
| 143 | if (!UIKit_AllocateDisplayModeData(&mode, uiscreenmode)) { | ||
| 144 | return false; | ||
| 145 | } | ||
| 146 | |||
| 147 | mode.w = w; | ||
| 148 | mode.h = h; | ||
| 149 | mode.pixel_density = uiscreen.nativeScale; | ||
| 150 | mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen); | ||
| 151 | mode.format = SDL_PIXELFORMAT_ABGR8888; | ||
| 152 | |||
| 153 | if (SDL_AddFullscreenDisplayMode(display, &mode)) { | ||
| 154 | return true; | ||
| 155 | } else { | ||
| 156 | UIKit_FreeDisplayModeData(&mode); | ||
| 157 | return false; | ||
| 158 | } | ||
| 159 | } | ||
| 160 | |||
| 161 | static bool UIKit_AddDisplayMode(SDL_VideoDisplay *display, int w, int h, | ||
| 162 | UIScreen *uiscreen, UIScreenMode *uiscreenmode, bool addRotation) | ||
| 163 | { | ||
| 164 | if (!UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode)) { | ||
| 165 | return false; | ||
| 166 | } | ||
| 167 | |||
| 168 | if (addRotation) { | ||
| 169 | // Add the rotated version | ||
| 170 | if (!UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode)) { | ||
| 171 | return false; | ||
| 172 | } | ||
| 173 | } | ||
| 174 | |||
| 175 | return true; | ||
| 176 | } | ||
| 177 | |||
| 178 | static CGSize GetUIScreenModeSize(UIScreen *uiscreen, UIScreenMode *mode) | ||
| 179 | { | ||
| 180 | /* For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported by iOS | ||
| 181 | * isn't the physical pixels of the display, but rather the point size times | ||
| 182 | * the scale. For example, on iOS 12.2 on iPhone 8 Plus the physical pixel | ||
| 183 | * resolution is 1080x1920, the size reported by mode.size is 1242x2208, | ||
| 184 | * the size in points is 414x736, the scale property is 3.0, and the | ||
| 185 | * nativeScale property is ~2.6087 (ie 1920.0 / 736.0). | ||
| 186 | * | ||
| 187 | * What we want for the mode size is the point size, and the pixel density | ||
| 188 | * is the native scale. | ||
| 189 | * | ||
| 190 | * Note that the iOS Simulator doesn't have this behavior for those devices. | ||
| 191 | * https://github.com/libsdl-org/SDL/issues/3220 | ||
| 192 | */ | ||
| 193 | CGSize size = mode.size; | ||
| 194 | |||
| 195 | size.width = SDL_round(size.width / uiscreen.scale); | ||
| 196 | size.height = SDL_round(size.height / uiscreen.scale); | ||
| 197 | |||
| 198 | return size; | ||
| 199 | } | ||
| 200 | |||
| 201 | bool UIKit_AddDisplay(UIScreen *uiscreen, bool send_event) | ||
| 202 | { | ||
| 203 | UIScreenMode *uiscreenmode = uiscreen.currentMode; | ||
| 204 | CGSize size = GetUIScreenModeSize(uiscreen, uiscreenmode); | ||
| 205 | SDL_VideoDisplay display; | ||
| 206 | SDL_DisplayMode mode; | ||
| 207 | |||
| 208 | // Make sure the width/height are oriented correctly | ||
| 209 | if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) { | ||
| 210 | CGFloat height = size.width; | ||
| 211 | size.width = size.height; | ||
| 212 | size.height = height; | ||
| 213 | } | ||
| 214 | |||
| 215 | SDL_zero(mode); | ||
| 216 | mode.w = (int)size.width; | ||
| 217 | mode.h = (int)size.height; | ||
| 218 | mode.pixel_density = uiscreen.nativeScale; | ||
| 219 | mode.format = SDL_PIXELFORMAT_ABGR8888; | ||
| 220 | mode.refresh_rate = UIKit_GetDisplayModeRefreshRate(uiscreen); | ||
| 221 | |||
| 222 | if (!UIKit_AllocateDisplayModeData(&mode, uiscreenmode)) { | ||
| 223 | return false; | ||
| 224 | } | ||
| 225 | |||
| 226 | SDL_zero(display); | ||
| 227 | #ifndef SDL_PLATFORM_TVOS | ||
| 228 | if (uiscreen == [UIScreen mainScreen]) { | ||
| 229 | // The natural orientation (used by sensors) is portrait | ||
| 230 | display.natural_orientation = SDL_ORIENTATION_PORTRAIT; | ||
| 231 | } else | ||
| 232 | #endif | ||
| 233 | if (UIKit_IsDisplayLandscape(uiscreen)) { | ||
| 234 | display.natural_orientation = SDL_ORIENTATION_LANDSCAPE; | ||
| 235 | } else { | ||
| 236 | display.natural_orientation = SDL_ORIENTATION_PORTRAIT; | ||
| 237 | } | ||
| 238 | display.desktop_mode = mode; | ||
| 239 | |||
| 240 | display.HDR.SDR_white_level = 1.0f; | ||
| 241 | display.HDR.HDR_headroom = 1.0f; | ||
| 242 | |||
| 243 | #ifndef SDL_PLATFORM_TVOS | ||
| 244 | if (@available(iOS 16.0, *)) { | ||
| 245 | if (uiscreen.currentEDRHeadroom > 1.0f) { | ||
| 246 | display.HDR.HDR_headroom = uiscreen.currentEDRHeadroom; | ||
| 247 | } else { | ||
| 248 | display.HDR.HDR_headroom = uiscreen.potentialEDRHeadroom; | ||
| 249 | } | ||
| 250 | } | ||
| 251 | #endif // !SDL_PLATFORM_TVOS | ||
| 252 | |||
| 253 | // Allocate the display data | ||
| 254 | #ifdef SDL_PLATFORM_VISIONOS | ||
| 255 | SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] init]; | ||
| 256 | #else | ||
| 257 | SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] initWithScreen:uiscreen]; | ||
| 258 | #endif | ||
| 259 | if (!data) { | ||
| 260 | UIKit_FreeDisplayModeData(&display.desktop_mode); | ||
| 261 | return SDL_OutOfMemory(); | ||
| 262 | } | ||
| 263 | |||
| 264 | display.internal = (SDL_DisplayData *)CFBridgingRetain(data); | ||
| 265 | if (SDL_AddVideoDisplay(&display, send_event) == 0) { | ||
| 266 | return false; | ||
| 267 | } | ||
| 268 | return true; | ||
| 269 | } | ||
| 270 | #endif | ||
| 271 | |||
| 272 | #ifdef SDL_PLATFORM_VISIONOS | ||
| 273 | bool UIKit_AddDisplay(bool send_event){ | ||
| 274 | CGSize size = CGSizeMake(SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT); | ||
| 275 | SDL_VideoDisplay display; | ||
| 276 | SDL_DisplayMode mode; | ||
| 277 | |||
| 278 | SDL_zero(mode); | ||
| 279 | mode.w = (int)size.width; | ||
| 280 | mode.h = (int)size.height; | ||
| 281 | mode.pixel_density = 1; | ||
| 282 | mode.format = SDL_PIXELFORMAT_ABGR8888; | ||
| 283 | mode.refresh_rate = 60.0f; | ||
| 284 | |||
| 285 | display.natural_orientation = SDL_ORIENTATION_LANDSCAPE; | ||
| 286 | |||
| 287 | display.desktop_mode = mode; | ||
| 288 | |||
| 289 | SDL_UIKitDisplayData *data = [[SDL_UIKitDisplayData alloc] init]; | ||
| 290 | |||
| 291 | if (!data) { | ||
| 292 | UIKit_FreeDisplayModeData(&display.desktop_mode); | ||
| 293 | return SDL_OutOfMemory(); | ||
| 294 | } | ||
| 295 | |||
| 296 | display.internal = (SDL_DisplayData *)CFBridgingRetain(data); | ||
| 297 | if (SDL_AddVideoDisplay(&display, send_event) == 0) { | ||
| 298 | return false; | ||
| 299 | } | ||
| 300 | return true; | ||
| 301 | } | ||
| 302 | #endif | ||
| 303 | |||
| 304 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 305 | |||
| 306 | void UIKit_DelDisplay(UIScreen *uiscreen, bool send_event) | ||
| 307 | { | ||
| 308 | SDL_DisplayID *displays; | ||
| 309 | int i; | ||
| 310 | |||
| 311 | displays = SDL_GetDisplays(NULL); | ||
| 312 | if (displays) { | ||
| 313 | for (i = 0; displays[i]; ++i) { | ||
| 314 | SDL_VideoDisplay *display = SDL_GetVideoDisplay(displays[i]); | ||
| 315 | SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal; | ||
| 316 | |||
| 317 | if (data && data.uiscreen == uiscreen) { | ||
| 318 | CFRelease(display->internal); | ||
| 319 | display->internal = NULL; | ||
| 320 | SDL_DelVideoDisplay(displays[i], send_event); | ||
| 321 | break; | ||
| 322 | } | ||
| 323 | } | ||
| 324 | SDL_free(displays); | ||
| 325 | } | ||
| 326 | } | ||
| 327 | |||
| 328 | bool UIKit_IsDisplayLandscape(UIScreen *uiscreen) | ||
| 329 | { | ||
| 330 | #ifndef SDL_PLATFORM_TVOS | ||
| 331 | if (uiscreen == [UIScreen mainScreen]) { | ||
| 332 | return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation); | ||
| 333 | } else | ||
| 334 | #endif // !SDL_PLATFORM_TVOS | ||
| 335 | { | ||
| 336 | CGSize size = uiscreen.bounds.size; | ||
| 337 | return (size.width > size.height); | ||
| 338 | } | ||
| 339 | } | ||
| 340 | #endif | ||
| 341 | bool UIKit_InitModes(SDL_VideoDevice *_this) | ||
| 342 | { | ||
| 343 | @autoreleasepool { | ||
| 344 | #ifdef SDL_PLATFORM_VISIONOS | ||
| 345 | UIKit_AddDisplay(false); | ||
| 346 | #else | ||
| 347 | for (UIScreen *uiscreen in [UIScreen screens]) { | ||
| 348 | if (!UIKit_AddDisplay(uiscreen, false)) { | ||
| 349 | return false; | ||
| 350 | } | ||
| 351 | } | ||
| 352 | #endif | ||
| 353 | |||
| 354 | #if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS) | ||
| 355 | SDL_OnApplicationDidChangeStatusBarOrientation(); | ||
| 356 | #endif | ||
| 357 | |||
| 358 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 359 | [SDL_DisplayWatch start]; | ||
| 360 | #endif | ||
| 361 | } | ||
| 362 | |||
| 363 | return true; | ||
| 364 | } | ||
| 365 | |||
| 366 | bool UIKit_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display) | ||
| 367 | { | ||
| 368 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 369 | @autoreleasepool { | ||
| 370 | SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal; | ||
| 371 | |||
| 372 | bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen); | ||
| 373 | bool addRotation = (data.uiscreen == [UIScreen mainScreen]); | ||
| 374 | NSArray *availableModes = nil; | ||
| 375 | |||
| 376 | #ifdef SDL_PLATFORM_TVOS | ||
| 377 | addRotation = false; | ||
| 378 | availableModes = @[ data.uiscreen.currentMode ]; | ||
| 379 | #else | ||
| 380 | availableModes = data.uiscreen.availableModes; | ||
| 381 | #endif | ||
| 382 | |||
| 383 | for (UIScreenMode *uimode in availableModes) { | ||
| 384 | CGSize size = GetUIScreenModeSize(data.uiscreen, uimode); | ||
| 385 | int w = (int)size.width; | ||
| 386 | int h = (int)size.height; | ||
| 387 | |||
| 388 | // Make sure the width/height are oriented correctly | ||
| 389 | if (isLandscape != (w > h)) { | ||
| 390 | int tmp = w; | ||
| 391 | w = h; | ||
| 392 | h = tmp; | ||
| 393 | } | ||
| 394 | |||
| 395 | UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation); | ||
| 396 | } | ||
| 397 | } | ||
| 398 | #endif | ||
| 399 | return true; | ||
| 400 | } | ||
| 401 | |||
| 402 | bool UIKit_SetDisplayMode(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode) | ||
| 403 | { | ||
| 404 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 405 | @autoreleasepool { | ||
| 406 | SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal; | ||
| 407 | |||
| 408 | #ifndef SDL_PLATFORM_TVOS | ||
| 409 | SDL_UIKitDisplayModeData *modedata = (__bridge SDL_UIKitDisplayModeData *)mode->internal; | ||
| 410 | [data.uiscreen setCurrentMode:modedata.uiscreenmode]; | ||
| 411 | #endif | ||
| 412 | |||
| 413 | if (data.uiscreen == [UIScreen mainScreen]) { | ||
| 414 | /* [UIApplication setStatusBarOrientation:] no longer works reliably | ||
| 415 | * in recent iOS versions, so we can't rotate the screen when setting | ||
| 416 | * the display mode. */ | ||
| 417 | if (mode->w > mode->h) { | ||
| 418 | if (!UIKit_IsDisplayLandscape(data.uiscreen)) { | ||
| 419 | return SDL_SetError("Screen orientation does not match display mode size"); | ||
| 420 | } | ||
| 421 | } else if (mode->w < mode->h) { | ||
| 422 | if (UIKit_IsDisplayLandscape(data.uiscreen)) { | ||
| 423 | return SDL_SetError("Screen orientation does not match display mode size"); | ||
| 424 | } | ||
| 425 | } | ||
| 426 | } | ||
| 427 | } | ||
| 428 | #endif | ||
| 429 | return true; | ||
| 430 | } | ||
| 431 | |||
| 432 | bool UIKit_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect) | ||
| 433 | { | ||
| 434 | @autoreleasepool { | ||
| 435 | SDL_UIKitDisplayData *data = (__bridge SDL_UIKitDisplayData *)display->internal; | ||
| 436 | #ifdef SDL_PLATFORM_VISIONOS | ||
| 437 | CGRect frame = CGRectMake(0, 0, SDL_XR_SCREENWIDTH, SDL_XR_SCREENHEIGHT); | ||
| 438 | #else | ||
| 439 | CGRect frame = data.uiscreen.bounds; | ||
| 440 | #endif | ||
| 441 | |||
| 442 | /* the default function iterates displays to make a fake offset, | ||
| 443 | as if all the displays were side-by-side, which is fine for iOS. */ | ||
| 444 | if (!SDL_GetDisplayBounds(display->id, rect)) { | ||
| 445 | return false; | ||
| 446 | } | ||
| 447 | |||
| 448 | rect->x += (int)frame.origin.x; | ||
| 449 | rect->y += (int)frame.origin.y; | ||
| 450 | rect->w = (int)frame.size.width; | ||
| 451 | rect->h = (int)frame.size.height; | ||
| 452 | } | ||
| 453 | |||
| 454 | return true; | ||
| 455 | } | ||
| 456 | |||
| 457 | void UIKit_QuitModes(SDL_VideoDevice *_this) | ||
| 458 | { | ||
| 459 | #ifndef SDL_PLATFORM_VISIONOS | ||
| 460 | [SDL_DisplayWatch stop]; | ||
| 461 | #endif | ||
| 462 | |||
| 463 | // Release Objective-C objects, so higher level doesn't free() them. | ||
| 464 | int i, j; | ||
| 465 | @autoreleasepool { | ||
| 466 | for (i = 0; i < _this->num_displays; i++) { | ||
| 467 | SDL_VideoDisplay *display = _this->displays[i]; | ||
| 468 | |||
| 469 | UIKit_FreeDisplayModeData(&display->desktop_mode); | ||
| 470 | for (j = 0; j < display->num_fullscreen_modes; j++) { | ||
| 471 | SDL_DisplayMode *mode = &display->fullscreen_modes[j]; | ||
| 472 | UIKit_FreeDisplayModeData(mode); | ||
| 473 | } | ||
| 474 | |||
| 475 | if (display->internal != NULL) { | ||
| 476 | CFRelease(display->internal); | ||
| 477 | display->internal = NULL; | ||
| 478 | } | ||
| 479 | } | ||
| 480 | } | ||
| 481 | } | ||
| 482 | |||
| 483 | #if !defined(SDL_PLATFORM_TVOS) && !defined(SDL_PLATFORM_VISIONOS) | ||
| 484 | void SDL_OnApplicationDidChangeStatusBarOrientation(void) | ||
| 485 | { | ||
| 486 | BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation); | ||
| 487 | SDL_VideoDisplay *display = SDL_GetVideoDisplay(SDL_GetPrimaryDisplay()); | ||
| 488 | |||
| 489 | if (display) { | ||
| 490 | SDL_DisplayMode *mode = &display->desktop_mode; | ||
| 491 | SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN; | ||
| 492 | int i; | ||
| 493 | |||
| 494 | /* The desktop display mode should be kept in sync with the screen | ||
| 495 | * orientation so that updating a window's fullscreen state to | ||
| 496 | * fullscreen desktop keeps the window dimensions in the | ||
| 497 | * correct orientation. */ | ||
| 498 | if (isLandscape != (mode->w > mode->h)) { | ||
| 499 | SDL_DisplayMode new_mode; | ||
| 500 | SDL_copyp(&new_mode, mode); | ||
| 501 | new_mode.w = mode->h; | ||
| 502 | new_mode.h = mode->w; | ||
| 503 | |||
| 504 | // Make sure we don't free the current display mode data | ||
| 505 | mode->internal = NULL; | ||
| 506 | |||
| 507 | SDL_SetDesktopDisplayMode(display, &new_mode); | ||
| 508 | } | ||
| 509 | |||
| 510 | // Same deal with the fullscreen modes | ||
| 511 | for (i = 0; i < display->num_fullscreen_modes; ++i) { | ||
| 512 | mode = &display->fullscreen_modes[i]; | ||
| 513 | if (isLandscape != (mode->w > mode->h)) { | ||
| 514 | int height = mode->w; | ||
| 515 | mode->w = mode->h; | ||
| 516 | mode->h = height; | ||
| 517 | } | ||
| 518 | } | ||
| 519 | |||
| 520 | switch ([UIApplication sharedApplication].statusBarOrientation) { | ||
| 521 | case UIInterfaceOrientationPortrait: | ||
| 522 | orientation = SDL_ORIENTATION_PORTRAIT; | ||
| 523 | break; | ||
| 524 | case UIInterfaceOrientationPortraitUpsideDown: | ||
| 525 | orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED; | ||
| 526 | break; | ||
| 527 | case UIInterfaceOrientationLandscapeLeft: | ||
| 528 | // Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 | ||
| 529 | orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED; | ||
| 530 | break; | ||
| 531 | case UIInterfaceOrientationLandscapeRight: | ||
| 532 | // Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 | ||
| 533 | orientation = SDL_ORIENTATION_LANDSCAPE; | ||
| 534 | break; | ||
| 535 | default: | ||
| 536 | break; | ||
| 537 | } | ||
| 538 | SDL_SendDisplayEvent(display, SDL_EVENT_DISPLAY_ORIENTATION, orientation, 0); | ||
| 539 | } | ||
| 540 | } | ||
| 541 | #endif // !SDL_PLATFORM_TVOS | ||
| 542 | |||
| 543 | #endif // SDL_VIDEO_DRIVER_UIKIT | ||
