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author3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
committer3gg <3gg@shellblade.net>2025-12-27 12:03:39 -0800
commit5a079a2d114f96d4847d1ee305d5b7c16eeec50e (patch)
tree8926ab44f168acf787d8e19608857b3af0f82758 /contrib/SDL-3.2.8/src/video/windows/SDL_windowsrawinput.c
Initial commit
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/windows/SDL_windowsrawinput.c')
-rw-r--r--contrib/SDL-3.2.8/src/video/windows/SDL_windowsrawinput.c262
1 files changed, 262 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/windows/SDL_windowsrawinput.c b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsrawinput.c
new file mode 100644
index 0000000..fa24991
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/video/windows/SDL_windowsrawinput.c
@@ -0,0 +1,262 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#if defined(SDL_VIDEO_DRIVER_WINDOWS)
24
25#include "SDL_windowsvideo.h"
26
27#if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
28
29#include "SDL_windowsevents.h"
30
31#include "../../joystick/usb_ids.h"
32#include "../../events/SDL_events_c.h"
33
34#define ENABLE_RAW_MOUSE_INPUT 0x01
35#define ENABLE_RAW_KEYBOARD_INPUT 0x02
36
37typedef struct
38{
39 bool done;
40 Uint32 flags;
41 HANDLE ready_event;
42 HANDLE done_event;
43 HANDLE thread;
44} RawInputThreadData;
45
46static RawInputThreadData thread_data = {
47 false,
48 0,
49 INVALID_HANDLE_VALUE,
50 INVALID_HANDLE_VALUE,
51 INVALID_HANDLE_VALUE
52};
53
54static DWORD WINAPI WIN_RawInputThread(LPVOID param)
55{
56 SDL_VideoDevice *_this = SDL_GetVideoDevice();
57 RawInputThreadData *data = (RawInputThreadData *)param;
58 RAWINPUTDEVICE devices[2];
59 HWND window;
60 UINT count = 0;
61
62 window = CreateWindowEx(0, TEXT("Message"), NULL, 0, 0, 0, 0, 0, HWND_MESSAGE, NULL, NULL, NULL);
63 if (!window) {
64 return 0;
65 }
66
67 SDL_zeroa(devices);
68
69 if (data->flags & ENABLE_RAW_MOUSE_INPUT) {
70 devices[count].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
71 devices[count].usUsage = USB_USAGE_GENERIC_MOUSE;
72 devices[count].dwFlags = 0;
73 devices[count].hwndTarget = window;
74 ++count;
75 }
76
77 if (data->flags & ENABLE_RAW_KEYBOARD_INPUT) {
78 devices[count].usUsagePage = USB_USAGEPAGE_GENERIC_DESKTOP;
79 devices[count].usUsage = USB_USAGE_GENERIC_KEYBOARD;
80 devices[count].dwFlags = 0;
81 devices[count].hwndTarget = window;
82 ++count;
83 }
84
85 if (!RegisterRawInputDevices(devices, count, sizeof(devices[0]))) {
86 DestroyWindow(window);
87 return 0;
88 }
89
90 // Make sure we get events as soon as possible
91 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL);
92
93 // Tell the parent we're ready to go!
94 SetEvent(data->ready_event);
95
96 while (!data->done) {
97 Uint64 idle_begin = SDL_GetTicksNS();
98 DWORD result = MsgWaitForMultipleObjects(1, &data->done_event, FALSE, INFINITE, QS_RAWINPUT);
99 Uint64 idle_end = SDL_GetTicksNS();
100 if (result != (WAIT_OBJECT_0 + 1)) {
101 break;
102 }
103
104 // Clear the queue status so MsgWaitForMultipleObjects() will wait again
105 (void)GetQueueStatus(QS_RAWINPUT);
106
107 Uint64 idle_time = idle_end - idle_begin;
108 Uint64 usb_8khz_interval = SDL_US_TO_NS(125);
109 Uint64 poll_start = idle_time < usb_8khz_interval ? _this->internal->last_rawinput_poll : idle_end;
110
111 WIN_PollRawInput(_this, poll_start);
112 }
113
114 devices[0].dwFlags |= RIDEV_REMOVE;
115 devices[1].dwFlags |= RIDEV_REMOVE;
116 RegisterRawInputDevices(devices, count, sizeof(devices[0]));
117
118 DestroyWindow(window);
119
120 return 0;
121}
122
123static void CleanupRawInputThreadData(RawInputThreadData *data)
124{
125 if (data->thread != INVALID_HANDLE_VALUE) {
126 data->done = true;
127 SetEvent(data->done_event);
128 WaitForSingleObject(data->thread, 3000);
129 CloseHandle(data->thread);
130 data->thread = INVALID_HANDLE_VALUE;
131 }
132
133 if (data->ready_event != INVALID_HANDLE_VALUE) {
134 CloseHandle(data->ready_event);
135 data->ready_event = INVALID_HANDLE_VALUE;
136 }
137
138 if (data->done_event != INVALID_HANDLE_VALUE) {
139 CloseHandle(data->done_event);
140 data->done_event = INVALID_HANDLE_VALUE;
141 }
142}
143
144static bool WIN_SetRawInputEnabled(SDL_VideoDevice *_this, Uint32 flags)
145{
146 bool result = false;
147
148 CleanupRawInputThreadData(&thread_data);
149
150 if (flags) {
151 HANDLE handles[2];
152
153 thread_data.flags = flags;
154 thread_data.ready_event = CreateEvent(NULL, FALSE, FALSE, NULL);
155 if (thread_data.ready_event == INVALID_HANDLE_VALUE) {
156 WIN_SetError("CreateEvent");
157 goto done;
158 }
159
160 thread_data.done = false;
161 thread_data.done_event = CreateEvent(NULL, FALSE, FALSE, NULL);
162 if (thread_data.done_event == INVALID_HANDLE_VALUE) {
163 WIN_SetError("CreateEvent");
164 goto done;
165 }
166
167 thread_data.thread = CreateThread(NULL, 0, WIN_RawInputThread, &thread_data, 0, NULL);
168 if (thread_data.thread == INVALID_HANDLE_VALUE) {
169 WIN_SetError("CreateThread");
170 goto done;
171 }
172
173 // Wait for the thread to signal ready or exit
174 handles[0] = thread_data.ready_event;
175 handles[1] = thread_data.thread;
176 if (WaitForMultipleObjects(2, handles, FALSE, INFINITE) != WAIT_OBJECT_0) {
177 SDL_SetError("Couldn't set up raw input handling");
178 goto done;
179 }
180 result = true;
181 } else {
182 result = true;
183 }
184
185done:
186 if (!result) {
187 CleanupRawInputThreadData(&thread_data);
188 }
189 return result;
190}
191
192static bool WIN_UpdateRawInputEnabled(SDL_VideoDevice *_this)
193{
194 SDL_VideoData *data = _this->internal;
195 Uint32 flags = 0;
196 if (data->raw_mouse_enabled) {
197 flags |= ENABLE_RAW_MOUSE_INPUT;
198 }
199 if (data->raw_keyboard_enabled) {
200 flags |= ENABLE_RAW_KEYBOARD_INPUT;
201 }
202 if (flags != data->raw_input_enabled) {
203 if (WIN_SetRawInputEnabled(_this, flags)) {
204 data->raw_input_enabled = flags;
205 } else {
206 return false;
207 }
208 }
209 return true;
210}
211
212bool WIN_SetRawMouseEnabled(SDL_VideoDevice *_this, bool enabled)
213{
214 SDL_VideoData *data = _this->internal;
215 data->raw_mouse_enabled = enabled;
216 if (data->gameinput_context) {
217 if (!WIN_UpdateGameInputEnabled(_this)) {
218 data->raw_mouse_enabled = !enabled;
219 return false;
220 }
221 } else {
222 if (!WIN_UpdateRawInputEnabled(_this)) {
223 data->raw_mouse_enabled = !enabled;
224 return false;
225 }
226 }
227 return true;
228}
229
230bool WIN_SetRawKeyboardEnabled(SDL_VideoDevice *_this, bool enabled)
231{
232 SDL_VideoData *data = _this->internal;
233 data->raw_keyboard_enabled = enabled;
234 if (data->gameinput_context) {
235 if (!WIN_UpdateGameInputEnabled(_this)) {
236 data->raw_keyboard_enabled = !enabled;
237 return false;
238 }
239 } else {
240 if (!WIN_UpdateRawInputEnabled(_this)) {
241 data->raw_keyboard_enabled = !enabled;
242 return false;
243 }
244 }
245 return true;
246}
247
248#else
249
250bool WIN_SetRawMouseEnabled(SDL_VideoDevice *_this, bool enabled)
251{
252 return SDL_Unsupported();
253}
254
255bool WIN_SetRawKeyboardEnabled(SDL_VideoDevice *_this, bool enabled)
256{
257 return SDL_Unsupported();
258}
259
260#endif // !SDL_PLATFORM_XBOXONE && !SDL_PLATFORM_XBOXSERIES
261
262#endif // SDL_VIDEO_DRIVER_WINDOWS