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Diffstat (limited to 'contrib/SDL-3.2.8/examples/renderer/05-rectangles')
| -rw-r--r-- | contrib/SDL-3.2.8/examples/renderer/05-rectangles/README.txt | 3 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/renderer/05-rectangles/onmouseover.webp | bin | 0 -> 75754 bytes | |||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/renderer/05-rectangles/rectangles.c | 112 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/examples/renderer/05-rectangles/thumbnail.png | bin | 0 -> 3634 bytes |
4 files changed, 115 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/examples/renderer/05-rectangles/README.txt b/contrib/SDL-3.2.8/examples/renderer/05-rectangles/README.txt new file mode 100644 index 0000000..26613c7 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/renderer/05-rectangles/README.txt | |||
| @@ -0,0 +1,3 @@ | |||
| 1 | This example creates an SDL window and renderer, and then draws a few | ||
| 2 | rectangles that change size each frame. | ||
| 3 | |||
diff --git a/contrib/SDL-3.2.8/examples/renderer/05-rectangles/onmouseover.webp b/contrib/SDL-3.2.8/examples/renderer/05-rectangles/onmouseover.webp new file mode 100644 index 0000000..cdfd376 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/renderer/05-rectangles/onmouseover.webp | |||
| Binary files differ | |||
diff --git a/contrib/SDL-3.2.8/examples/renderer/05-rectangles/rectangles.c b/contrib/SDL-3.2.8/examples/renderer/05-rectangles/rectangles.c new file mode 100644 index 0000000..3aa7242 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/renderer/05-rectangles/rectangles.c | |||
| @@ -0,0 +1,112 @@ | |||
| 1 | /* | ||
| 2 | * This example creates an SDL window and renderer, and then draws some | ||
| 3 | * rectangles to it every frame. | ||
| 4 | * | ||
| 5 | * This code is public domain. Feel free to use it for any purpose! | ||
| 6 | */ | ||
| 7 | |||
| 8 | #define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ | ||
| 9 | #include <SDL3/SDL.h> | ||
| 10 | #include <SDL3/SDL_main.h> | ||
| 11 | |||
| 12 | /* We will use this renderer to draw into this window every frame. */ | ||
| 13 | static SDL_Window *window = NULL; | ||
| 14 | static SDL_Renderer *renderer = NULL; | ||
| 15 | |||
| 16 | #define WINDOW_WIDTH 640 | ||
| 17 | #define WINDOW_HEIGHT 480 | ||
| 18 | |||
| 19 | /* This function runs once at startup. */ | ||
| 20 | SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) | ||
| 21 | { | ||
| 22 | SDL_SetAppMetadata("Example Renderer Rectangles", "1.0", "com.example.renderer-rectangles"); | ||
| 23 | |||
| 24 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
| 25 | SDL_Log("Couldn't initialize SDL: %s", SDL_GetError()); | ||
| 26 | return SDL_APP_FAILURE; | ||
| 27 | } | ||
| 28 | |||
| 29 | if (!SDL_CreateWindowAndRenderer("examples/renderer/rectangles", WINDOW_WIDTH, WINDOW_HEIGHT, 0, &window, &renderer)) { | ||
| 30 | SDL_Log("Couldn't create window/renderer: %s", SDL_GetError()); | ||
| 31 | return SDL_APP_FAILURE; | ||
| 32 | } | ||
| 33 | |||
| 34 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 35 | } | ||
| 36 | |||
| 37 | /* This function runs when a new event (mouse input, keypresses, etc) occurs. */ | ||
| 38 | SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) | ||
| 39 | { | ||
| 40 | if (event->type == SDL_EVENT_QUIT) { | ||
| 41 | return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ | ||
| 42 | } | ||
| 43 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 44 | } | ||
| 45 | |||
| 46 | /* This function runs once per frame, and is the heart of the program. */ | ||
| 47 | SDL_AppResult SDL_AppIterate(void *appstate) | ||
| 48 | { | ||
| 49 | SDL_FRect rects[16]; | ||
| 50 | const Uint64 now = SDL_GetTicks(); | ||
| 51 | int i; | ||
| 52 | |||
| 53 | /* we'll have the rectangles grow and shrink over a few seconds. */ | ||
| 54 | const float direction = ((now % 2000) >= 1000) ? 1.0f : -1.0f; | ||
| 55 | const float scale = ((float) (((int) (now % 1000)) - 500) / 500.0f) * direction; | ||
| 56 | |||
| 57 | /* as you can see from this, rendering draws over whatever was drawn before it. */ | ||
| 58 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE); /* black, full alpha */ | ||
| 59 | SDL_RenderClear(renderer); /* start with a blank canvas. */ | ||
| 60 | |||
| 61 | /* Rectangles are comprised of set of X and Y coordinates, plus width and | ||
| 62 | height. (0, 0) is the top left of the window, and larger numbers go | ||
| 63 | down and to the right. This isn't how geometry works, but this is | ||
| 64 | pretty standard in 2D graphics. */ | ||
| 65 | |||
| 66 | /* Let's draw a single rectangle (square, really). */ | ||
| 67 | rects[0].x = rects[0].y = 100; | ||
| 68 | rects[0].w = rects[0].h = 100 + (100 * scale); | ||
| 69 | SDL_SetRenderDrawColor(renderer, 255, 0, 0, SDL_ALPHA_OPAQUE); /* red, full alpha */ | ||
| 70 | SDL_RenderRect(renderer, &rects[0]); | ||
| 71 | |||
| 72 | /* Now let's draw several rectangles with one function call. */ | ||
| 73 | for (i = 0; i < 3; i++) { | ||
| 74 | const float size = (i+1) * 50.0f; | ||
| 75 | rects[i].w = rects[i].h = size + (size * scale); | ||
| 76 | rects[i].x = (WINDOW_WIDTH - rects[i].w) / 2; /* center it. */ | ||
| 77 | rects[i].y = (WINDOW_HEIGHT - rects[i].h) / 2; /* center it. */ | ||
| 78 | } | ||
| 79 | SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE); /* green, full alpha */ | ||
| 80 | SDL_RenderRects(renderer, rects, 3); /* draw three rectangles at once */ | ||
| 81 | |||
| 82 | /* those were rectangle _outlines_, really. You can also draw _filled_ rectangles! */ | ||
| 83 | rects[0].x = 400; | ||
| 84 | rects[0].y = 50; | ||
| 85 | rects[0].w = 100 + (100 * scale); | ||
| 86 | rects[0].h = 50 + (50 * scale); | ||
| 87 | SDL_SetRenderDrawColor(renderer, 0, 0, 255, SDL_ALPHA_OPAQUE); /* blue, full alpha */ | ||
| 88 | SDL_RenderFillRect(renderer, &rects[0]); | ||
| 89 | |||
| 90 | /* ...and also fill a bunch of rectangles at once... */ | ||
| 91 | for (i = 0; i < SDL_arraysize(rects); i++) { | ||
| 92 | const float w = (float) (WINDOW_WIDTH / SDL_arraysize(rects)); | ||
| 93 | const float h = i * 8.0f; | ||
| 94 | rects[i].x = i * w; | ||
| 95 | rects[i].y = WINDOW_HEIGHT - h; | ||
| 96 | rects[i].w = w; | ||
| 97 | rects[i].h = h; | ||
| 98 | } | ||
| 99 | SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE); /* white, full alpha */ | ||
| 100 | SDL_RenderFillRects(renderer, rects, SDL_arraysize(rects)); | ||
| 101 | |||
| 102 | SDL_RenderPresent(renderer); /* put it all on the screen! */ | ||
| 103 | |||
| 104 | return SDL_APP_CONTINUE; /* carry on with the program! */ | ||
| 105 | } | ||
| 106 | |||
| 107 | /* This function runs once at shutdown. */ | ||
| 108 | void SDL_AppQuit(void *appstate, SDL_AppResult result) | ||
| 109 | { | ||
| 110 | /* SDL will clean up the window/renderer for us. */ | ||
| 111 | } | ||
| 112 | |||
diff --git a/contrib/SDL-3.2.8/examples/renderer/05-rectangles/thumbnail.png b/contrib/SDL-3.2.8/examples/renderer/05-rectangles/thumbnail.png new file mode 100644 index 0000000..64e6688 --- /dev/null +++ b/contrib/SDL-3.2.8/examples/renderer/05-rectangles/thumbnail.png | |||
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