diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/audio/ps2')
| -rw-r--r-- | contrib/SDL-3.2.8/src/audio/ps2/SDL_ps2audio.c | 159 | ||||
| -rw-r--r-- | contrib/SDL-3.2.8/src/audio/ps2/SDL_ps2audio.h | 42 |
2 files changed, 201 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/audio/ps2/SDL_ps2audio.c b/contrib/SDL-3.2.8/src/audio/ps2/SDL_ps2audio.c new file mode 100644 index 0000000..6579f1b --- /dev/null +++ b/contrib/SDL-3.2.8/src/audio/ps2/SDL_ps2audio.c | |||
| @@ -0,0 +1,159 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #include "../SDL_sysaudio.h" | ||
| 24 | #include "SDL_ps2audio.h" | ||
| 25 | |||
| 26 | #include <kernel.h> | ||
| 27 | #include <audsrv.h> | ||
| 28 | #include <ps2_audio_driver.h> | ||
| 29 | |||
| 30 | static bool PS2AUDIO_OpenDevice(SDL_AudioDevice *device) | ||
| 31 | { | ||
| 32 | device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden)); | ||
| 33 | if (!device->hidden) { | ||
| 34 | return false; | ||
| 35 | } | ||
| 36 | |||
| 37 | // These are the native supported audio PS2 configs | ||
| 38 | switch (device->spec.freq) { | ||
| 39 | case 11025: | ||
| 40 | case 12000: | ||
| 41 | case 22050: | ||
| 42 | case 24000: | ||
| 43 | case 32000: | ||
| 44 | case 44100: | ||
| 45 | case 48000: | ||
| 46 | break; // acceptable value, keep it | ||
| 47 | default: | ||
| 48 | device->spec.freq = 48000; | ||
| 49 | break; | ||
| 50 | } | ||
| 51 | |||
| 52 | device->sample_frames = 512; | ||
| 53 | device->spec.channels = device->spec.channels == 1 ? 1 : 2; | ||
| 54 | device->spec.format = device->spec.format == SDL_AUDIO_S8 ? SDL_AUDIO_S8 : SDL_AUDIO_S16; | ||
| 55 | |||
| 56 | struct audsrv_fmt_t format; | ||
| 57 | format.bits = device->spec.format == SDL_AUDIO_S8 ? 8 : 16; | ||
| 58 | format.freq = device->spec.freq; | ||
| 59 | format.channels = device->spec.channels; | ||
| 60 | |||
| 61 | device->hidden->channel = audsrv_set_format(&format); | ||
| 62 | audsrv_set_volume(MAX_VOLUME); | ||
| 63 | |||
| 64 | if (device->hidden->channel < 0) { | ||
| 65 | return SDL_SetError("Couldn't reserve hardware channel"); | ||
| 66 | } | ||
| 67 | |||
| 68 | // Update the fragment size as size in bytes. | ||
| 69 | SDL_UpdatedAudioDeviceFormat(device); | ||
| 70 | |||
| 71 | /* Allocate the mixing buffer. Its size and starting address must | ||
| 72 | be a multiple of 64 bytes. Our sample count is already a multiple of | ||
| 73 | 64, so spec->size should be a multiple of 64 as well. */ | ||
| 74 | const int mixlen = device->buffer_size * NUM_BUFFERS; | ||
| 75 | device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen); | ||
| 76 | if (!device->hidden->rawbuf) { | ||
| 77 | return SDL_SetError("Couldn't allocate mixing buffer"); | ||
| 78 | } | ||
| 79 | |||
| 80 | SDL_memset(device->hidden->rawbuf, device->silence_value, mixlen); | ||
| 81 | for (int i = 0; i < NUM_BUFFERS; i++) { | ||
| 82 | device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size]; | ||
| 83 | } | ||
| 84 | |||
| 85 | return true; | ||
| 86 | } | ||
| 87 | |||
| 88 | static bool PS2AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen) | ||
| 89 | { | ||
| 90 | // this returns number of bytes accepted or a negative error. We assume anything other than buflen is a fatal error. | ||
| 91 | return (audsrv_play_audio((char *)buffer, buflen) == buflen); | ||
| 92 | } | ||
| 93 | |||
| 94 | static bool PS2AUDIO_WaitDevice(SDL_AudioDevice *device) | ||
| 95 | { | ||
| 96 | audsrv_wait_audio(device->buffer_size); | ||
| 97 | return true; | ||
| 98 | } | ||
| 99 | |||
| 100 | static Uint8 *PS2AUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) | ||
| 101 | { | ||
| 102 | Uint8 *buffer = device->hidden->mixbufs[device->hidden->next_buffer]; | ||
| 103 | device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS; | ||
| 104 | return buffer; | ||
| 105 | } | ||
| 106 | |||
| 107 | static void PS2AUDIO_CloseDevice(SDL_AudioDevice *device) | ||
| 108 | { | ||
| 109 | if (device->hidden) { | ||
| 110 | if (device->hidden->channel >= 0) { | ||
| 111 | audsrv_stop_audio(); | ||
| 112 | device->hidden->channel = -1; | ||
| 113 | } | ||
| 114 | |||
| 115 | if (device->hidden->rawbuf) { | ||
| 116 | SDL_aligned_free(device->hidden->rawbuf); | ||
| 117 | device->hidden->rawbuf = NULL; | ||
| 118 | } | ||
| 119 | SDL_free(device->hidden); | ||
| 120 | device->hidden = NULL; | ||
| 121 | } | ||
| 122 | } | ||
| 123 | |||
| 124 | static void PS2AUDIO_ThreadInit(SDL_AudioDevice *device) | ||
| 125 | { | ||
| 126 | /* Increase the priority of this audio thread by 1 to put it | ||
| 127 | ahead of other SDL threads. */ | ||
| 128 | const int32_t thid = GetThreadId(); | ||
| 129 | ee_thread_status_t status; | ||
| 130 | if (ReferThreadStatus(thid, &status) == 0) { | ||
| 131 | ChangeThreadPriority(thid, status.current_priority - 1); | ||
| 132 | } | ||
| 133 | } | ||
| 134 | |||
| 135 | static void PS2AUDIO_Deinitialize(void) | ||
| 136 | { | ||
| 137 | deinit_audio_driver(); | ||
| 138 | } | ||
| 139 | |||
| 140 | static bool PS2AUDIO_Init(SDL_AudioDriverImpl *impl) | ||
| 141 | { | ||
| 142 | if (init_audio_driver() < 0) { | ||
| 143 | return false; | ||
| 144 | } | ||
| 145 | |||
| 146 | impl->OpenDevice = PS2AUDIO_OpenDevice; | ||
| 147 | impl->PlayDevice = PS2AUDIO_PlayDevice; | ||
| 148 | impl->WaitDevice = PS2AUDIO_WaitDevice; | ||
| 149 | impl->GetDeviceBuf = PS2AUDIO_GetDeviceBuf; | ||
| 150 | impl->CloseDevice = PS2AUDIO_CloseDevice; | ||
| 151 | impl->ThreadInit = PS2AUDIO_ThreadInit; | ||
| 152 | impl->Deinitialize = PS2AUDIO_Deinitialize; | ||
| 153 | impl->OnlyHasDefaultPlaybackDevice = true; | ||
| 154 | return true; // this audio target is available. | ||
| 155 | } | ||
| 156 | |||
| 157 | AudioBootStrap PS2AUDIO_bootstrap = { | ||
| 158 | "ps2", "PS2 audio driver", PS2AUDIO_Init, false, false | ||
| 159 | }; | ||
diff --git a/contrib/SDL-3.2.8/src/audio/ps2/SDL_ps2audio.h b/contrib/SDL-3.2.8/src/audio/ps2/SDL_ps2audio.h new file mode 100644 index 0000000..5a0ecea --- /dev/null +++ b/contrib/SDL-3.2.8/src/audio/ps2/SDL_ps2audio.h | |||
| @@ -0,0 +1,42 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifndef SDL_ps2audio_h_ | ||
| 24 | #define SDL_ps2audio_h_ | ||
| 25 | |||
| 26 | #include "../SDL_sysaudio.h" | ||
| 27 | |||
| 28 | #define NUM_BUFFERS 2 | ||
| 29 | |||
| 30 | struct SDL_PrivateAudioData | ||
| 31 | { | ||
| 32 | // The hardware output channel. | ||
| 33 | int channel; | ||
| 34 | // The raw allocated mixing buffer. | ||
| 35 | Uint8 *rawbuf; | ||
| 36 | // Individual mixing buffers. | ||
| 37 | Uint8 *mixbufs[NUM_BUFFERS]; | ||
| 38 | // Index of the next available mixing buffer. | ||
| 39 | int next_buffer; | ||
| 40 | }; | ||
| 41 | |||
| 42 | #endif // SDL_ps2audio_h_ | ||
