diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/filesystem/gdk')
| -rw-r--r-- | contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp b/contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp new file mode 100644 index 0000000..ffafe43 --- /dev/null +++ b/contrib/SDL-3.2.8/src/filesystem/gdk/SDL_sysfilesystem.cpp | |||
| @@ -0,0 +1,150 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ | ||
| 24 | // System dependent filesystem routines | ||
| 25 | |||
| 26 | extern "C" { | ||
| 27 | #include "../SDL_sysfilesystem.h" | ||
| 28 | } | ||
| 29 | |||
| 30 | #include "../../core/windows/SDL_windows.h" | ||
| 31 | #include <SDL3/SDL_hints.h> | ||
| 32 | #include <SDL3/SDL_system.h> | ||
| 33 | #include <SDL3/SDL_filesystem.h> | ||
| 34 | #include <XGameSaveFiles.h> | ||
| 35 | |||
| 36 | char * | ||
| 37 | SDL_SYS_GetBasePath(void) | ||
| 38 | { | ||
| 39 | /* NOTE: This function is a UTF8 version of the Win32 SDL_GetBasePath()! | ||
| 40 | * The GDK actually _recommends_ the 'A' functions over the 'W' functions :o | ||
| 41 | */ | ||
| 42 | DWORD buflen = 128; | ||
| 43 | CHAR *path = NULL; | ||
| 44 | DWORD len = 0; | ||
| 45 | int i; | ||
| 46 | |||
| 47 | while (true) { | ||
| 48 | void *ptr = SDL_realloc(path, buflen * sizeof(CHAR)); | ||
| 49 | if (!ptr) { | ||
| 50 | SDL_free(path); | ||
| 51 | return NULL; | ||
| 52 | } | ||
| 53 | |||
| 54 | path = (CHAR *)ptr; | ||
| 55 | |||
| 56 | len = GetModuleFileNameA(NULL, path, buflen); | ||
| 57 | // if it truncated, then len >= buflen - 1 | ||
| 58 | // if there was enough room (or failure), len < buflen - 1 | ||
| 59 | if (len < buflen - 1) { | ||
| 60 | break; | ||
| 61 | } | ||
| 62 | |||
| 63 | // buffer too small? Try again. | ||
| 64 | buflen *= 2; | ||
| 65 | } | ||
| 66 | |||
| 67 | if (len == 0) { | ||
| 68 | SDL_free(path); | ||
| 69 | WIN_SetError("Couldn't locate our .exe"); | ||
| 70 | return NULL; | ||
| 71 | } | ||
| 72 | |||
| 73 | for (i = len - 1; i > 0; i--) { | ||
| 74 | if (path[i] == '\\') { | ||
| 75 | break; | ||
| 76 | } | ||
| 77 | } | ||
| 78 | |||
| 79 | SDL_assert(i > 0); // Should have been an absolute path. | ||
| 80 | path[i + 1] = '\0'; // chop off filename. | ||
| 81 | |||
| 82 | return path; | ||
| 83 | } | ||
| 84 | |||
| 85 | char *SDL_SYS_GetPrefPath(const char *org, const char *app) | ||
| 86 | { | ||
| 87 | XUserHandle user = NULL; | ||
| 88 | XAsyncBlock block = { 0 }; | ||
| 89 | char *folderPath; | ||
| 90 | HRESULT result; | ||
| 91 | const char *csid = SDL_GetHint("SDL_GDK_SERVICE_CONFIGURATION_ID"); | ||
| 92 | |||
| 93 | if (!app) { | ||
| 94 | SDL_InvalidParamError("app"); | ||
| 95 | return NULL; | ||
| 96 | } | ||
| 97 | |||
| 98 | // This should be set before calling SDL_GetPrefPath! | ||
| 99 | if (!csid) { | ||
| 100 | SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Set SDL_GDK_SERVICE_CONFIGURATION_ID before calling SDL_GetPrefPath!"); | ||
| 101 | return SDL_strdup("T:\\"); | ||
| 102 | } | ||
| 103 | |||
| 104 | if (!SDL_GetGDKDefaultUser(&user)) { | ||
| 105 | // Error already set, just return | ||
| 106 | return NULL; | ||
| 107 | } | ||
| 108 | |||
| 109 | if (FAILED(result = XGameSaveFilesGetFolderWithUiAsync(user, csid, &block))) { | ||
| 110 | WIN_SetErrorFromHRESULT("XGameSaveFilesGetFolderWithUiAsync", result); | ||
| 111 | return NULL; | ||
| 112 | } | ||
| 113 | |||
| 114 | folderPath = (char*) SDL_malloc(MAX_PATH); | ||
| 115 | do { | ||
| 116 | result = XGameSaveFilesGetFolderWithUiResult(&block, MAX_PATH, folderPath); | ||
| 117 | } while (result == E_PENDING); | ||
| 118 | if (FAILED(result)) { | ||
| 119 | WIN_SetErrorFromHRESULT("XGameSaveFilesGetFolderWithUiResult", result); | ||
| 120 | SDL_free(folderPath); | ||
| 121 | return NULL; | ||
| 122 | } | ||
| 123 | |||
| 124 | /* We aren't using 'app' here because the container rules are a lot more | ||
| 125 | * strict than the NTFS rules, so it will most likely be invalid :( | ||
| 126 | */ | ||
| 127 | SDL_strlcat(folderPath, "\\SDLPrefPath\\", MAX_PATH); | ||
| 128 | if (CreateDirectoryA(folderPath, NULL) == FALSE) { | ||
| 129 | if (GetLastError() != ERROR_ALREADY_EXISTS) { | ||
| 130 | WIN_SetError("CreateDirectoryA"); | ||
| 131 | SDL_free(folderPath); | ||
| 132 | return NULL; | ||
| 133 | } | ||
| 134 | } | ||
| 135 | return folderPath; | ||
| 136 | } | ||
| 137 | |||
| 138 | // TODO | ||
| 139 | char *SDL_SYS_GetUserFolder(SDL_Folder folder) | ||
| 140 | { | ||
| 141 | SDL_Unsupported(); | ||
| 142 | return NULL; | ||
| 143 | } | ||
| 144 | |||
| 145 | // TODO | ||
| 146 | char *SDL_SYS_GetCurrentDirectory(void) | ||
| 147 | { | ||
| 148 | SDL_Unsupported(); | ||
| 149 | return NULL; | ||
| 150 | } | ||
