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Diffstat (limited to 'contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h')
| -rw-r--r-- | contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h b/contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h new file mode 100644 index 0000000..f1b1d10 --- /dev/null +++ b/contrib/SDL-3.2.8/src/joystick/SDL_gamepad_c.h | |||
| @@ -0,0 +1,50 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #ifndef SDL_gamepad_c_h_ | ||
| 23 | #define SDL_gamepad_c_h_ | ||
| 24 | |||
| 25 | #include "SDL_internal.h" | ||
| 26 | |||
| 27 | // Useful functions and variables from SDL_gamepad.c | ||
| 28 | |||
| 29 | // Initialization and shutdown functions | ||
| 30 | extern bool SDL_InitGamepadMappings(void); | ||
| 31 | extern void SDL_QuitGamepadMappings(void); | ||
| 32 | extern bool SDL_InitGamepads(void); | ||
| 33 | extern void SDL_QuitGamepads(void); | ||
| 34 | |||
| 35 | extern void SDL_PrivateGamepadAdded(SDL_JoystickID instance_id); | ||
| 36 | extern void SDL_PrivateGamepadRemoved(SDL_JoystickID instance_id); | ||
| 37 | |||
| 38 | // Function to return whether a joystick name and GUID is a gamepad | ||
| 39 | extern bool SDL_IsGamepadNameAndGUID(const char *name, SDL_GUID guid); | ||
| 40 | |||
| 41 | // Function to return whether a gamepad should be ignored | ||
| 42 | extern bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); | ||
| 43 | |||
| 44 | // Handle delayed guide button on a gamepad | ||
| 45 | extern void SDL_GamepadHandleDelayedGuideButton(SDL_Joystick *joystick); | ||
| 46 | |||
| 47 | // Handle system sensor data | ||
| 48 | extern void SDL_GamepadSensorWatcher(Uint64 timestamp, SDL_SensorID sensor, Uint64 sensor_timestamp, float *data, int num_values); | ||
| 49 | |||
| 50 | #endif // SDL_gamepad_c_h_ | ||
