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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_joystick_c_h_
23#define SDL_joystick_c_h_
24
25#include "SDL_internal.h"
26
27// Useful functions and variables from SDL_joystick.c
28
29// Set up for C function definitions, even when using C++
30#ifdef __cplusplus
31extern "C" {
32#endif
33
34struct SDL_JoystickDriver;
35struct SDL_SteamVirtualGamepadInfo;
36
37// Initialization and shutdown functions
38extern bool SDL_InitJoysticks(void);
39extern void SDL_QuitJoysticks(void);
40
41// Return whether the joystick system is currently initialized
42extern bool SDL_JoysticksInitialized(void);
43
44// Return whether the joystick system is shutting down
45extern bool SDL_JoysticksQuitting(void);
46
47// Return whether the joysticks are currently locked
48extern bool SDL_JoysticksLocked(void);
49
50// Make sure we currently have the joysticks locked
51extern void SDL_AssertJoysticksLocked(void) SDL_ASSERT_CAPABILITY(SDL_joystick_lock);
52
53// Function to return whether there are any joysticks opened by the application
54extern bool SDL_JoysticksOpened(void);
55
56// Function to determine whether a device is currently detected by this driver
57extern bool SDL_JoystickHandledByAnotherDriver(struct SDL_JoystickDriver *driver, Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
58
59/* Function to standardize the name for a controller
60 This should be freed with SDL_free() when no longer needed
61 */
62extern char *SDL_CreateJoystickName(Uint16 vendor, Uint16 product, const char *vendor_name, const char *product_name);
63
64// Function to create a GUID for a joystick based on the VID/PID and name
65extern SDL_GUID SDL_CreateJoystickGUID(Uint16 bus, Uint16 vendor, Uint16 product, Uint16 version, const char *vendor_name, const char *product_name, Uint8 driver_signature, Uint8 driver_data);
66
67// Function to create a GUID for a joystick based on the name, with no VID/PID information
68extern SDL_GUID SDL_CreateJoystickGUIDForName(const char *name);
69
70// Function to set the vendor field of a joystick GUID
71extern void SDL_SetJoystickGUIDVendor(SDL_GUID *guid, Uint16 vendor);
72
73// Function to set the product field of a joystick GUID
74extern void SDL_SetJoystickGUIDProduct(SDL_GUID *guid, Uint16 product);
75
76// Function to set the version field of a joystick GUID
77extern void SDL_SetJoystickGUIDVersion(SDL_GUID *guid, Uint16 version);
78
79// Function to set the CRC field of a joystick GUID
80extern void SDL_SetJoystickGUIDCRC(SDL_GUID *guid, Uint16 crc);
81
82// Function to return the type of a controller
83extern SDL_GamepadType SDL_GetGamepadTypeFromVIDPID(Uint16 vendor, Uint16 product, const char *name, bool forUI);
84extern SDL_GamepadType SDL_GetGamepadTypeFromGUID(SDL_GUID guid, const char *name);
85
86// Function to return whether a joystick GUID uses the version field
87extern bool SDL_JoystickGUIDUsesVersion(SDL_GUID guid);
88
89// Function to return whether a joystick is an Xbox One controller
90extern bool SDL_IsJoystickXboxOne(Uint16 vendor_id, Uint16 product_id);
91
92// Function to return whether a joystick is an Xbox One Elite controller
93extern bool SDL_IsJoystickXboxOneElite(Uint16 vendor_id, Uint16 product_id);
94
95// Function to return whether a joystick is an Xbox Series X controller
96extern bool SDL_IsJoystickXboxSeriesX(Uint16 vendor_id, Uint16 product_id);
97
98// Function to return whether a joystick is an Xbox One controller connected via Bluetooth
99extern bool SDL_IsJoystickBluetoothXboxOne(Uint16 vendor_id, Uint16 product_id);
100
101// Function to return whether a joystick is a PS4 controller
102extern bool SDL_IsJoystickPS4(Uint16 vendor_id, Uint16 product_id);
103
104// Function to return whether a joystick is a PS5 controller
105extern bool SDL_IsJoystickPS5(Uint16 vendor_id, Uint16 product_id);
106extern bool SDL_IsJoystickDualSenseEdge(Uint16 vendor_id, Uint16 product_id);
107
108// Function to return whether a joystick is a Nintendo Switch Pro controller
109extern bool SDL_IsJoystickNintendoSwitchPro(Uint16 vendor_id, Uint16 product_id);
110extern bool SDL_IsJoystickNintendoSwitchProInputOnly(Uint16 vendor_id, Uint16 product_id);
111extern bool SDL_IsJoystickNintendoSwitchJoyCon(Uint16 vendor_id, Uint16 product_id);
112extern bool SDL_IsJoystickNintendoSwitchJoyConLeft(Uint16 vendor_id, Uint16 product_id);
113extern bool SDL_IsJoystickNintendoSwitchJoyConRight(Uint16 vendor_id, Uint16 product_id);
114extern bool SDL_IsJoystickNintendoSwitchJoyConGrip(Uint16 vendor_id, Uint16 product_id);
115extern bool SDL_IsJoystickNintendoSwitchJoyConPair(Uint16 vendor_id, Uint16 product_id);
116
117// Function to return whether a joystick is a Nintendo GameCube style controller
118extern bool SDL_IsJoystickGameCube(Uint16 vendor_id, Uint16 product_id);
119
120// Function to return whether a joystick is an Amazon Luna controller
121extern bool SDL_IsJoystickAmazonLunaController(Uint16 vendor_id, Uint16 product_id);
122
123// Function to return whether a joystick is a Google Stadia controller
124extern bool SDL_IsJoystickGoogleStadiaController(Uint16 vendor_id, Uint16 product_id);
125
126// Function to return whether a joystick is an NVIDIA SHIELD controller
127extern bool SDL_IsJoystickNVIDIASHIELDController(Uint16 vendor_id, Uint16 product_id);
128
129// Function to return whether a joystick is a Steam Virtual Gamepad
130extern bool SDL_IsJoystickSteamVirtualGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version);
131
132// Function to return whether a joystick is a Steam Controller
133extern bool SDL_IsJoystickSteamController(Uint16 vendor_id, Uint16 product_id);
134
135// Function to return whether a joystick is a HORI Steam controller
136extern bool SDL_IsJoystickHoriSteamController(Uint16 vendor_id, Uint16 product_id);
137
138// Function to return whether a joystick is a Steam Deck
139extern bool SDL_IsJoystickSteamDeck(Uint16 vendor_id, Uint16 product_id);
140
141// Function to return whether a joystick guid comes from the XInput driver
142extern bool SDL_IsJoystickXInput(SDL_GUID guid);
143
144// Function to return whether a joystick guid comes from the WGI driver
145extern bool SDL_IsJoystickWGI(SDL_GUID guid);
146
147// Function to return whether a joystick guid comes from the HIDAPI driver
148extern bool SDL_IsJoystickHIDAPI(SDL_GUID guid);
149
150// Function to return whether a joystick guid comes from the MFI driver
151extern bool SDL_IsJoystickMFI(SDL_GUID guid);
152
153// Function to return whether a joystick guid comes from the RAWINPUT driver
154extern bool SDL_IsJoystickRAWINPUT(SDL_GUID guid);
155
156// Function to return whether a joystick guid comes from the Virtual driver
157extern bool SDL_IsJoystickVIRTUAL(SDL_GUID guid);
158
159// Function to return whether a joystick should be ignored
160extern bool SDL_ShouldIgnoreJoystick(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
161
162// Internal event queueing functions
163extern void SDL_PrivateJoystickAddTouchpad(SDL_Joystick *joystick, int nfingers);
164extern void SDL_PrivateJoystickAddSensor(SDL_Joystick *joystick, SDL_SensorType type, float rate);
165extern void SDL_PrivateJoystickSensorRate(SDL_Joystick *joystick, SDL_SensorType type, float rate);
166extern void SDL_PrivateJoystickAdded(SDL_JoystickID instance_id);
167extern bool SDL_IsJoystickBeingAdded(void);
168extern void SDL_PrivateJoystickRemoved(SDL_JoystickID instance_id);
169extern void SDL_PrivateJoystickForceRecentering(SDL_Joystick *joystick);
170extern void SDL_SendJoystickAxis(Uint64 timestamp, SDL_Joystick *joystick, Uint8 axis, Sint16 value);
171extern void SDL_SendJoystickBall(Uint64 timestamp, SDL_Joystick *joystick, Uint8 ball, Sint16 xrel, Sint16 yrel);
172extern void SDL_SendJoystickHat(Uint64 timestamp, SDL_Joystick *joystick, Uint8 hat, Uint8 value);
173extern void SDL_SendJoystickButton(Uint64 timestamp, SDL_Joystick *joystick, Uint8 button, bool down);
174extern void SDL_SendJoystickTouchpad(Uint64 timestamp, SDL_Joystick *joystick, int touchpad, int finger, bool down, float x, float y, float pressure);
175extern void SDL_SendJoystickSensor(Uint64 timestamp, SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values);
176extern void SDL_SendJoystickPowerInfo(SDL_Joystick *joystick, SDL_PowerState state, int percent);
177
178// Function to get the Steam virtual gamepad info for a joystick
179extern const struct SDL_SteamVirtualGamepadInfo *SDL_GetJoystickVirtualGamepadInfoForID(SDL_JoystickID instance_id);
180
181// Internal sanity checking functions
182extern bool SDL_IsJoystickValid(SDL_Joystick *joystick);
183
184typedef enum
185{
186 EMappingKind_None,
187 EMappingKind_Button,
188 EMappingKind_Axis,
189 EMappingKind_Hat,
190} EMappingKind;
191
192typedef struct SDL_InputMapping
193{
194 EMappingKind kind;
195 Uint8 target;
196 bool axis_reversed;
197 bool half_axis_positive;
198 bool half_axis_negative;
199} SDL_InputMapping;
200
201typedef struct SDL_GamepadMapping
202{
203 SDL_InputMapping a;
204 SDL_InputMapping b;
205 SDL_InputMapping x;
206 SDL_InputMapping y;
207 SDL_InputMapping back;
208 SDL_InputMapping guide;
209 SDL_InputMapping start;
210 SDL_InputMapping leftstick;
211 SDL_InputMapping rightstick;
212 SDL_InputMapping leftshoulder;
213 SDL_InputMapping rightshoulder;
214 SDL_InputMapping dpup;
215 SDL_InputMapping dpdown;
216 SDL_InputMapping dpleft;
217 SDL_InputMapping dpright;
218 SDL_InputMapping misc1;
219 SDL_InputMapping misc2;
220 SDL_InputMapping misc3;
221 SDL_InputMapping misc4;
222 SDL_InputMapping misc5;
223 SDL_InputMapping misc6;
224 SDL_InputMapping right_paddle1;
225 SDL_InputMapping left_paddle1;
226 SDL_InputMapping right_paddle2;
227 SDL_InputMapping left_paddle2;
228 SDL_InputMapping leftx;
229 SDL_InputMapping lefty;
230 SDL_InputMapping rightx;
231 SDL_InputMapping righty;
232 SDL_InputMapping lefttrigger;
233 SDL_InputMapping righttrigger;
234 SDL_InputMapping touchpad;
235} SDL_GamepadMapping;
236
237// Function to get autodetected gamepad controller mapping from the driver
238extern bool SDL_PrivateJoystickGetAutoGamepadMapping(SDL_JoystickID instance_id,
239 SDL_GamepadMapping *out);
240
241
242typedef struct
243{
244 const char *included_hint_name;
245 int num_included_entries;
246 int max_included_entries;
247 Uint32 *included_entries;
248
249 const char *excluded_hint_name;
250 int num_excluded_entries;
251 int max_excluded_entries;
252 Uint32 *excluded_entries;
253
254 int num_initial_entries;
255 Uint32 *initial_entries;
256
257 bool initialized;
258} SDL_vidpid_list;
259
260extern void SDL_LoadVIDPIDList(SDL_vidpid_list *list);
261extern void SDL_LoadVIDPIDListFromHints(SDL_vidpid_list *list, const char *included_list, const char *excluded_list);
262extern bool SDL_VIDPIDInList(Uint16 vendor_id, Uint16 product_id, const SDL_vidpid_list *list);
263extern void SDL_FreeVIDPIDList(SDL_vidpid_list *list);
264
265// Ends C function definitions when using C++
266#ifdef __cplusplus
267}
268#endif
269
270#endif // SDL_joystick_c_h_