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Diffstat (limited to 'contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc')
| -rw-r--r-- | contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc | 315 |
1 files changed, 315 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc b/contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc new file mode 100644 index 0000000..977e4fc --- /dev/null +++ b/contrib/SDL-3.2.8/src/joystick/haiku/SDL_haikujoystick.cc | |||
| @@ -0,0 +1,315 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_JOYSTICK_HAIKU | ||
| 24 | |||
| 25 | // This is the Haiku implementation of the SDL joystick API | ||
| 26 | |||
| 27 | #include <support/String.h> | ||
| 28 | #include <device/Joystick.h> | ||
| 29 | |||
| 30 | extern "C" | ||
| 31 | { | ||
| 32 | |||
| 33 | #include "../SDL_sysjoystick.h" | ||
| 34 | #include "../SDL_joystick_c.h" | ||
| 35 | |||
| 36 | |||
| 37 | // The maximum number of joysticks we'll detect | ||
| 38 | #define MAX_JOYSTICKS 16 | ||
| 39 | |||
| 40 | // A list of available joysticks | ||
| 41 | static char *SDL_joyport[MAX_JOYSTICKS]; | ||
| 42 | static char *SDL_joyname[MAX_JOYSTICKS]; | ||
| 43 | |||
| 44 | // The private structure used to keep track of a joystick | ||
| 45 | struct joystick_hwdata | ||
| 46 | { | ||
| 47 | BJoystick *stick; | ||
| 48 | uint8 *new_hats; | ||
| 49 | int16 *new_axes; | ||
| 50 | }; | ||
| 51 | |||
| 52 | static int numjoysticks = 0; | ||
| 53 | |||
| 54 | static bool HAIKU_JoystickInit(void) | ||
| 55 | { | ||
| 56 | BJoystick joystick; | ||
| 57 | int i; | ||
| 58 | int32 nports; | ||
| 59 | char name[B_OS_NAME_LENGTH]; | ||
| 60 | |||
| 61 | // Search for attached joysticks | ||
| 62 | nports = joystick.CountDevices(); | ||
| 63 | numjoysticks = 0; | ||
| 64 | SDL_memset(SDL_joyport, 0, sizeof(SDL_joyport)); | ||
| 65 | SDL_memset(SDL_joyname, 0, sizeof(SDL_joyname)); | ||
| 66 | for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) { | ||
| 67 | if (joystick.GetDeviceName(i, name) == B_OK) { | ||
| 68 | if (joystick.Open(name) != B_ERROR) { | ||
| 69 | BString stick_name; | ||
| 70 | joystick.GetControllerName(&stick_name); | ||
| 71 | SDL_joyport[numjoysticks] = SDL_strdup(name); | ||
| 72 | SDL_joyname[numjoysticks] = SDL_CreateJoystickName(0, 0, NULL, stick_name.String()); | ||
| 73 | numjoysticks++; | ||
| 74 | joystick.Close(); | ||
| 75 | |||
| 76 | SDL_PrivateJoystickAdded(numjoysticks); | ||
| 77 | } | ||
| 78 | } | ||
| 79 | } | ||
| 80 | return true; | ||
| 81 | } | ||
| 82 | |||
| 83 | static int HAIKU_JoystickGetCount(void) | ||
| 84 | { | ||
| 85 | return numjoysticks; | ||
| 86 | } | ||
| 87 | |||
| 88 | static void HAIKU_JoystickDetect(void) | ||
| 89 | { | ||
| 90 | } | ||
| 91 | |||
| 92 | static bool HAIKU_JoystickIsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name) | ||
| 93 | { | ||
| 94 | // We don't override any other drivers | ||
| 95 | return false; | ||
| 96 | } | ||
| 97 | |||
| 98 | static const char *HAIKU_JoystickGetDeviceName(int device_index) | ||
| 99 | { | ||
| 100 | return SDL_joyname[device_index]; | ||
| 101 | } | ||
| 102 | |||
| 103 | static const char *HAIKU_JoystickGetDevicePath(int device_index) | ||
| 104 | { | ||
| 105 | return SDL_joyport[device_index]; | ||
| 106 | } | ||
| 107 | |||
| 108 | static int HAIKU_JoystickGetDeviceSteamVirtualGamepadSlot(int device_index) | ||
| 109 | { | ||
| 110 | return -1; | ||
| 111 | } | ||
| 112 | |||
| 113 | static int HAIKU_JoystickGetDevicePlayerIndex(int device_index) | ||
| 114 | { | ||
| 115 | return -1; | ||
| 116 | } | ||
| 117 | |||
| 118 | static void HAIKU_JoystickSetDevicePlayerIndex(int device_index, int player_index) | ||
| 119 | { | ||
| 120 | } | ||
| 121 | |||
| 122 | static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index) | ||
| 123 | { | ||
| 124 | return device_index + 1; | ||
| 125 | } | ||
| 126 | |||
| 127 | static void HAIKU_JoystickClose(SDL_Joystick *joystick); | ||
| 128 | |||
| 129 | static bool HAIKU_JoystickOpen(SDL_Joystick *joystick, int device_index) | ||
| 130 | { | ||
| 131 | BJoystick *stick; | ||
| 132 | |||
| 133 | // Create the joystick data structure | ||
| 134 | joystick->hwdata = (struct joystick_hwdata *) SDL_calloc(1, sizeof(*joystick->hwdata)); | ||
| 135 | if (joystick->hwdata == NULL) { | ||
| 136 | return false; | ||
| 137 | } | ||
| 138 | stick = new BJoystick; | ||
| 139 | joystick->hwdata->stick = stick; | ||
| 140 | |||
| 141 | // Open the requested joystick for use | ||
| 142 | if (stick->Open(SDL_joyport[device_index]) == B_ERROR) { | ||
| 143 | HAIKU_JoystickClose(joystick); | ||
| 144 | return SDL_SetError("Unable to open joystick"); | ||
| 145 | } | ||
| 146 | |||
| 147 | // Set the joystick to calibrated mode | ||
| 148 | stick->EnableCalibration(); | ||
| 149 | |||
| 150 | // Get the number of buttons, hats, and axes on the joystick | ||
| 151 | joystick->nbuttons = stick->CountButtons(); | ||
| 152 | joystick->naxes = stick->CountAxes(); | ||
| 153 | joystick->nhats = stick->CountHats(); | ||
| 154 | |||
| 155 | joystick->hwdata->new_axes = (int16 *) SDL_calloc(joystick->naxes, sizeof(int16)); | ||
| 156 | joystick->hwdata->new_hats = (uint8 *) SDL_calloc(joystick->nhats, sizeof(uint8)); | ||
| 157 | if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { | ||
| 158 | HAIKU_JoystickClose(joystick); | ||
| 159 | return false; | ||
| 160 | } | ||
| 161 | |||
| 162 | // We're done! | ||
| 163 | return true; | ||
| 164 | } | ||
| 165 | |||
| 166 | /* Function to update the state of a joystick - called as a device poll. | ||
| 167 | * This function shouldn't update the joystick structure directly, | ||
| 168 | * but instead should call SDL_PrivateJoystick*() to deliver events | ||
| 169 | * and update joystick device state. | ||
| 170 | */ | ||
| 171 | static void HAIKU_JoystickUpdate(SDL_Joystick *joystick) | ||
| 172 | { | ||
| 173 | static const Uint8 hat_map[9] = { | ||
| 174 | SDL_HAT_CENTERED, | ||
| 175 | SDL_HAT_UP, | ||
| 176 | SDL_HAT_RIGHTUP, | ||
| 177 | SDL_HAT_RIGHT, | ||
| 178 | SDL_HAT_RIGHTDOWN, | ||
| 179 | SDL_HAT_DOWN, | ||
| 180 | SDL_HAT_LEFTDOWN, | ||
| 181 | SDL_HAT_LEFT, | ||
| 182 | SDL_HAT_LEFTUP | ||
| 183 | }; | ||
| 184 | |||
| 185 | BJoystick *stick; | ||
| 186 | int i; | ||
| 187 | int16 *axes; | ||
| 188 | uint8 *hats; | ||
| 189 | uint32 buttons; | ||
| 190 | Uint64 timestamp = SDL_GetTicksNS(); | ||
| 191 | |||
| 192 | // Set up data pointers | ||
| 193 | stick = joystick->hwdata->stick; | ||
| 194 | axes = joystick->hwdata->new_axes; | ||
| 195 | hats = joystick->hwdata->new_hats; | ||
| 196 | |||
| 197 | // Get the new joystick state | ||
| 198 | stick->Update(); | ||
| 199 | stick->GetAxisValues(axes); | ||
| 200 | stick->GetHatValues(hats); | ||
| 201 | buttons = stick->ButtonValues(); | ||
| 202 | |||
| 203 | // Generate axis motion events | ||
| 204 | for (i = 0; i < joystick->naxes; ++i) { | ||
| 205 | SDL_SendJoystickAxis(timestamp, joystick, i, axes[i]); | ||
| 206 | } | ||
| 207 | |||
| 208 | // Generate hat change events | ||
| 209 | for (i = 0; i < joystick->nhats; ++i) { | ||
| 210 | SDL_SendJoystickHat(timestamp, joystick, i, hat_map[hats[i]]); | ||
| 211 | } | ||
| 212 | |||
| 213 | // Generate button events | ||
| 214 | for (i = 0; i < joystick->nbuttons; ++i) { | ||
| 215 | bool down = ((buttons & 0x01) != 0); | ||
| 216 | SDL_SendJoystickButton(timestamp, joystick, i, down); | ||
| 217 | buttons >>= 1; | ||
| 218 | } | ||
| 219 | } | ||
| 220 | |||
| 221 | // Function to close a joystick after use | ||
| 222 | static void HAIKU_JoystickClose(SDL_Joystick *joystick) | ||
| 223 | { | ||
| 224 | if (joystick->hwdata) { | ||
| 225 | joystick->hwdata->stick->Close(); | ||
| 226 | delete joystick->hwdata->stick; | ||
| 227 | SDL_free(joystick->hwdata->new_hats); | ||
| 228 | SDL_free(joystick->hwdata->new_axes); | ||
| 229 | SDL_free(joystick->hwdata); | ||
| 230 | } | ||
| 231 | } | ||
| 232 | |||
| 233 | // Function to perform any system-specific joystick related cleanup | ||
| 234 | static void HAIKU_JoystickQuit(void) | ||
| 235 | { | ||
| 236 | int i; | ||
| 237 | |||
| 238 | for (i = 0; i < numjoysticks; ++i) { | ||
| 239 | SDL_free(SDL_joyport[i]); | ||
| 240 | } | ||
| 241 | SDL_joyport[0] = NULL; | ||
| 242 | |||
| 243 | for (i = 0; i < numjoysticks; ++i) { | ||
| 244 | SDL_free(SDL_joyname[i]); | ||
| 245 | } | ||
| 246 | SDL_joyname[0] = NULL; | ||
| 247 | } | ||
| 248 | |||
| 249 | static SDL_GUID HAIKU_JoystickGetDeviceGUID(int device_index) | ||
| 250 | { | ||
| 251 | // the GUID is just the name for now | ||
| 252 | const char *name = HAIKU_JoystickGetDeviceName(device_index); | ||
| 253 | return SDL_CreateJoystickGUIDForName(name); | ||
| 254 | } | ||
| 255 | |||
| 256 | static bool HAIKU_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) | ||
| 257 | { | ||
| 258 | return SDL_Unsupported(); | ||
| 259 | } | ||
| 260 | |||
| 261 | |||
| 262 | static bool HAIKU_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) | ||
| 263 | { | ||
| 264 | return SDL_Unsupported(); | ||
| 265 | } | ||
| 266 | |||
| 267 | static bool HAIKU_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out) | ||
| 268 | { | ||
| 269 | return false; | ||
| 270 | } | ||
| 271 | |||
| 272 | static bool HAIKU_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) | ||
| 273 | { | ||
| 274 | return SDL_Unsupported(); | ||
| 275 | } | ||
| 276 | |||
| 277 | |||
| 278 | static bool HAIKU_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size) | ||
| 279 | { | ||
| 280 | return SDL_Unsupported(); | ||
| 281 | } | ||
| 282 | |||
| 283 | static bool HAIKU_JoystickSetSensorsEnabled(SDL_Joystick *joystick, bool enabled) | ||
| 284 | { | ||
| 285 | return SDL_Unsupported(); | ||
| 286 | } | ||
| 287 | |||
| 288 | SDL_JoystickDriver SDL_HAIKU_JoystickDriver = | ||
| 289 | { | ||
| 290 | HAIKU_JoystickInit, | ||
| 291 | HAIKU_JoystickGetCount, | ||
| 292 | HAIKU_JoystickDetect, | ||
| 293 | HAIKU_JoystickIsDevicePresent, | ||
| 294 | HAIKU_JoystickGetDeviceName, | ||
| 295 | HAIKU_JoystickGetDevicePath, | ||
| 296 | HAIKU_JoystickGetDeviceSteamVirtualGamepadSlot, | ||
| 297 | HAIKU_JoystickGetDevicePlayerIndex, | ||
| 298 | HAIKU_JoystickSetDevicePlayerIndex, | ||
| 299 | HAIKU_JoystickGetDeviceGUID, | ||
| 300 | HAIKU_JoystickGetDeviceInstanceID, | ||
| 301 | HAIKU_JoystickOpen, | ||
| 302 | HAIKU_JoystickRumble, | ||
| 303 | HAIKU_JoystickRumbleTriggers, | ||
| 304 | HAIKU_JoystickSetLED, | ||
| 305 | HAIKU_JoystickSendEffect, | ||
| 306 | HAIKU_JoystickSetSensorsEnabled, | ||
| 307 | HAIKU_JoystickUpdate, | ||
| 308 | HAIKU_JoystickClose, | ||
| 309 | HAIKU_JoystickQuit, | ||
| 310 | HAIKU_JoystickGetGamepadMapping | ||
| 311 | }; | ||
| 312 | |||
| 313 | } // extern "C" | ||
| 314 | |||
| 315 | #endif // SDL_JOYSTICK_HAIKU | ||
