diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c | 473 |
1 files changed, 473 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c b/contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c new file mode 100644 index 0000000..9f6ce10 --- /dev/null +++ b/contrib/SDL-3.2.8/src/joystick/windows/SDL_xinputjoystick.c | |||
| @@ -0,0 +1,473 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #include "../SDL_sysjoystick.h" | ||
| 24 | |||
| 25 | #ifdef SDL_JOYSTICK_XINPUT | ||
| 26 | |||
| 27 | #include "SDL_windowsjoystick_c.h" | ||
| 28 | #include "SDL_xinputjoystick_c.h" | ||
| 29 | #include "SDL_rawinputjoystick_c.h" | ||
| 30 | #include "../hidapi/SDL_hidapijoystick_c.h" | ||
| 31 | |||
| 32 | // Set up for C function definitions, even when using C++ | ||
| 33 | #ifdef __cplusplus | ||
| 34 | extern "C" { | ||
| 35 | #endif | ||
| 36 | |||
| 37 | /* | ||
| 38 | * Internal stuff. | ||
| 39 | */ | ||
| 40 | static bool s_bXInputEnabled = false; | ||
| 41 | |||
| 42 | bool SDL_XINPUT_Enabled(void) | ||
| 43 | { | ||
| 44 | return s_bXInputEnabled; | ||
| 45 | } | ||
| 46 | |||
| 47 | bool SDL_XINPUT_JoystickInit(void) | ||
| 48 | { | ||
| 49 | bool enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, true); | ||
| 50 | |||
| 51 | if (enabled && !WIN_LoadXInputDLL()) { | ||
| 52 | enabled = false; // oh well. | ||
| 53 | } | ||
| 54 | s_bXInputEnabled = enabled; | ||
| 55 | |||
| 56 | return true; | ||
| 57 | } | ||
| 58 | |||
| 59 | static const char *GetXInputName(const Uint8 userid, BYTE SubType) | ||
| 60 | { | ||
| 61 | static char name[32]; | ||
| 62 | |||
| 63 | switch (SubType) { | ||
| 64 | case XINPUT_DEVSUBTYPE_GAMEPAD: | ||
| 65 | (void)SDL_snprintf(name, sizeof(name), "XInput Controller #%d", 1 + userid); | ||
| 66 | break; | ||
| 67 | case XINPUT_DEVSUBTYPE_WHEEL: | ||
| 68 | (void)SDL_snprintf(name, sizeof(name), "XInput Wheel #%d", 1 + userid); | ||
| 69 | break; | ||
| 70 | case XINPUT_DEVSUBTYPE_ARCADE_STICK: | ||
| 71 | (void)SDL_snprintf(name, sizeof(name), "XInput ArcadeStick #%d", 1 + userid); | ||
| 72 | break; | ||
| 73 | case XINPUT_DEVSUBTYPE_FLIGHT_STICK: | ||
| 74 | (void)SDL_snprintf(name, sizeof(name), "XInput FlightStick #%d", 1 + userid); | ||
| 75 | break; | ||
| 76 | case XINPUT_DEVSUBTYPE_DANCE_PAD: | ||
| 77 | (void)SDL_snprintf(name, sizeof(name), "XInput DancePad #%d", 1 + userid); | ||
| 78 | break; | ||
| 79 | case XINPUT_DEVSUBTYPE_GUITAR: | ||
| 80 | case XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE: | ||
| 81 | case XINPUT_DEVSUBTYPE_GUITAR_BASS: | ||
| 82 | (void)SDL_snprintf(name, sizeof(name), "XInput Guitar #%d", 1 + userid); | ||
| 83 | break; | ||
| 84 | case XINPUT_DEVSUBTYPE_DRUM_KIT: | ||
| 85 | (void)SDL_snprintf(name, sizeof(name), "XInput DrumKit #%d", 1 + userid); | ||
| 86 | break; | ||
| 87 | case XINPUT_DEVSUBTYPE_ARCADE_PAD: | ||
| 88 | (void)SDL_snprintf(name, sizeof(name), "XInput ArcadePad #%d", 1 + userid); | ||
| 89 | break; | ||
| 90 | default: | ||
| 91 | (void)SDL_snprintf(name, sizeof(name), "XInput Device #%d", 1 + userid); | ||
| 92 | break; | ||
| 93 | } | ||
| 94 | return name; | ||
| 95 | } | ||
| 96 | |||
| 97 | static bool GetXInputDeviceInfo(Uint8 userid, Uint16 *pVID, Uint16 *pPID, Uint16 *pVersion) | ||
| 98 | { | ||
| 99 | SDL_XINPUT_CAPABILITIES_EX capabilities; | ||
| 100 | |||
| 101 | if (!XINPUTGETCAPABILITIESEX || XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) != ERROR_SUCCESS) { | ||
| 102 | // Use a generic VID/PID representing an XInput controller | ||
| 103 | if (pVID) { | ||
| 104 | *pVID = USB_VENDOR_MICROSOFT; | ||
| 105 | } | ||
| 106 | if (pPID) { | ||
| 107 | *pPID = USB_PRODUCT_XBOX360_XUSB_CONTROLLER; | ||
| 108 | } | ||
| 109 | return false; | ||
| 110 | } | ||
| 111 | |||
| 112 | // Fixup for Wireless Xbox 360 Controller | ||
| 113 | if (capabilities.ProductId == 0 && capabilities.Capabilities.Flags & XINPUT_CAPS_WIRELESS) { | ||
| 114 | capabilities.VendorId = USB_VENDOR_MICROSOFT; | ||
| 115 | capabilities.ProductId = USB_PRODUCT_XBOX360_XUSB_CONTROLLER; | ||
| 116 | } | ||
| 117 | |||
| 118 | if (pVID) { | ||
| 119 | *pVID = capabilities.VendorId; | ||
| 120 | } | ||
| 121 | if (pPID) { | ||
| 122 | *pPID = capabilities.ProductId; | ||
| 123 | } | ||
| 124 | if (pVersion) { | ||
| 125 | *pVersion = capabilities.ProductVersion; | ||
| 126 | } | ||
| 127 | return true; | ||
| 128 | } | ||
| 129 | |||
| 130 | int SDL_XINPUT_GetSteamVirtualGamepadSlot(Uint8 userid) | ||
| 131 | { | ||
| 132 | SDL_XINPUT_CAPABILITIES_EX capabilities; | ||
| 133 | |||
| 134 | if (XINPUTGETCAPABILITIESEX && | ||
| 135 | XINPUTGETCAPABILITIESEX(1, userid, 0, &capabilities) == ERROR_SUCCESS && | ||
| 136 | capabilities.VendorId == USB_VENDOR_VALVE && | ||
| 137 | capabilities.ProductId == USB_PRODUCT_STEAM_VIRTUAL_GAMEPAD) { | ||
| 138 | return (int)capabilities.unk2; | ||
| 139 | } | ||
| 140 | return -1; | ||
| 141 | } | ||
| 142 | |||
| 143 | static void AddXInputDevice(Uint8 userid, BYTE SubType, JoyStick_DeviceData **pContext) | ||
| 144 | { | ||
| 145 | const char *name = NULL; | ||
| 146 | Uint16 vendor = 0; | ||
| 147 | Uint16 product = 0; | ||
| 148 | Uint16 version = 0; | ||
| 149 | JoyStick_DeviceData *pPrevJoystick = NULL; | ||
| 150 | JoyStick_DeviceData *pNewJoystick = *pContext; | ||
| 151 | |||
| 152 | #ifdef SDL_JOYSTICK_RAWINPUT | ||
| 153 | if (RAWINPUT_IsEnabled()) { | ||
| 154 | // The raw input driver handles more than 4 controllers, so prefer that when available | ||
| 155 | /* We do this check here rather than at the top of SDL_XINPUT_JoystickDetect() because | ||
| 156 | we need to check XInput state before RAWINPUT gets a hold of the device, otherwise | ||
| 157 | when a controller is connected via the wireless adapter, it will shut down at the | ||
| 158 | first subsequent XInput call. This seems like a driver stack bug? | ||
| 159 | |||
| 160 | Reference: https://github.com/libsdl-org/SDL/issues/3468 | ||
| 161 | */ | ||
| 162 | return; | ||
| 163 | } | ||
| 164 | #endif | ||
| 165 | |||
| 166 | if (SubType == XINPUT_DEVSUBTYPE_UNKNOWN) { | ||
| 167 | return; | ||
| 168 | } | ||
| 169 | |||
| 170 | while (pNewJoystick) { | ||
| 171 | if (pNewJoystick->bXInputDevice && (pNewJoystick->XInputUserId == userid) && (pNewJoystick->SubType == SubType)) { | ||
| 172 | // if we are replacing the front of the list then update it | ||
| 173 | if (pNewJoystick == *pContext) { | ||
| 174 | *pContext = pNewJoystick->pNext; | ||
| 175 | } else if (pPrevJoystick) { | ||
| 176 | pPrevJoystick->pNext = pNewJoystick->pNext; | ||
| 177 | } | ||
| 178 | |||
| 179 | pNewJoystick->pNext = SYS_Joystick; | ||
| 180 | SYS_Joystick = pNewJoystick; | ||
| 181 | return; // already in the list. | ||
| 182 | } | ||
| 183 | |||
| 184 | pPrevJoystick = pNewJoystick; | ||
| 185 | pNewJoystick = pNewJoystick->pNext; | ||
| 186 | } | ||
| 187 | |||
| 188 | name = GetXInputName(userid, SubType); | ||
| 189 | GetXInputDeviceInfo(userid, &vendor, &product, &version); | ||
| 190 | if (SDL_ShouldIgnoreJoystick(vendor, product, version, name) || | ||
| 191 | SDL_JoystickHandledByAnotherDriver(&SDL_WINDOWS_JoystickDriver, vendor, product, version, name)) { | ||
| 192 | return; | ||
| 193 | } | ||
| 194 | |||
| 195 | pNewJoystick = (JoyStick_DeviceData *)SDL_calloc(1, sizeof(JoyStick_DeviceData)); | ||
| 196 | if (!pNewJoystick) { | ||
| 197 | return; // better luck next time? | ||
| 198 | } | ||
| 199 | |||
| 200 | pNewJoystick->bXInputDevice = true; | ||
| 201 | pNewJoystick->joystickname = SDL_CreateJoystickName(vendor, product, NULL, name); | ||
| 202 | if (!pNewJoystick->joystickname) { | ||
| 203 | SDL_free(pNewJoystick); | ||
| 204 | return; // better luck next time? | ||
| 205 | } | ||
| 206 | (void)SDL_snprintf(pNewJoystick->path, sizeof(pNewJoystick->path), "XInput#%u", userid); | ||
| 207 | pNewJoystick->guid = SDL_CreateJoystickGUID(SDL_HARDWARE_BUS_USB, vendor, product, version, NULL, name, 'x', SubType); | ||
| 208 | pNewJoystick->SubType = SubType; | ||
| 209 | pNewJoystick->XInputUserId = userid; | ||
| 210 | |||
| 211 | WINDOWS_AddJoystickDevice(pNewJoystick); | ||
| 212 | } | ||
| 213 | |||
| 214 | void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext) | ||
| 215 | { | ||
| 216 | int iuserid; | ||
| 217 | |||
| 218 | if (!s_bXInputEnabled) { | ||
| 219 | return; | ||
| 220 | } | ||
| 221 | |||
| 222 | // iterate in reverse, so these are in the final list in ascending numeric order. | ||
| 223 | for (iuserid = XUSER_MAX_COUNT - 1; iuserid >= 0; iuserid--) { | ||
| 224 | const Uint8 userid = (Uint8)iuserid; | ||
| 225 | XINPUT_CAPABILITIES capabilities; | ||
| 226 | if (XINPUTGETCAPABILITIES(userid, XINPUT_FLAG_GAMEPAD, &capabilities) == ERROR_SUCCESS) { | ||
| 227 | AddXInputDevice(userid, capabilities.SubType, pContext); | ||
| 228 | } | ||
| 229 | } | ||
| 230 | } | ||
| 231 | |||
| 232 | bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version) | ||
| 233 | { | ||
| 234 | int iuserid; | ||
| 235 | |||
| 236 | if (!s_bXInputEnabled) { | ||
| 237 | return false; | ||
| 238 | } | ||
| 239 | |||
| 240 | // iterate in reverse, so these are in the final list in ascending numeric order. | ||
| 241 | for (iuserid = 0; iuserid < XUSER_MAX_COUNT; ++iuserid) { | ||
| 242 | const Uint8 userid = (Uint8)iuserid; | ||
| 243 | Uint16 slot_vendor; | ||
| 244 | Uint16 slot_product; | ||
| 245 | Uint16 slot_version; | ||
| 246 | if (GetXInputDeviceInfo(userid, &slot_vendor, &slot_product, &slot_version)) { | ||
| 247 | if (vendor == slot_vendor && product == slot_product && version == slot_version) { | ||
| 248 | return true; | ||
| 249 | } | ||
| 250 | } | ||
| 251 | } | ||
| 252 | return false; | ||
| 253 | } | ||
| 254 | |||
| 255 | bool SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice) | ||
| 256 | { | ||
| 257 | const Uint8 userId = joystickdevice->XInputUserId; | ||
| 258 | XINPUT_CAPABILITIES capabilities; | ||
| 259 | XINPUT_VIBRATION state; | ||
| 260 | |||
| 261 | SDL_assert(s_bXInputEnabled); | ||
| 262 | SDL_assert(XINPUTGETCAPABILITIES); | ||
| 263 | SDL_assert(XINPUTSETSTATE); | ||
| 264 | SDL_assert(userId < XUSER_MAX_COUNT); | ||
| 265 | |||
| 266 | joystick->hwdata->bXInputDevice = true; | ||
| 267 | |||
| 268 | if (XINPUTGETCAPABILITIES(userId, XINPUT_FLAG_GAMEPAD, &capabilities) != ERROR_SUCCESS) { | ||
| 269 | SDL_free(joystick->hwdata); | ||
| 270 | joystick->hwdata = NULL; | ||
| 271 | return SDL_SetError("Failed to obtain XInput device capabilities. Device disconnected?"); | ||
| 272 | } | ||
| 273 | SDL_zero(state); | ||
| 274 | joystick->hwdata->bXInputHaptic = (XINPUTSETSTATE(userId, &state) == ERROR_SUCCESS); | ||
| 275 | joystick->hwdata->userid = userId; | ||
| 276 | |||
| 277 | // The XInput API has a hard coded button/axis mapping, so we just match it | ||
| 278 | joystick->naxes = 6; | ||
| 279 | joystick->nbuttons = 11; | ||
| 280 | joystick->nhats = 1; | ||
| 281 | |||
| 282 | SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true); | ||
| 283 | |||
| 284 | return true; | ||
| 285 | } | ||
| 286 | |||
| 287 | static void UpdateXInputJoystickBatteryInformation(SDL_Joystick *joystick, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) | ||
| 288 | { | ||
| 289 | SDL_PowerState state; | ||
| 290 | int percent; | ||
| 291 | switch (pBatteryInformation->BatteryType) { | ||
| 292 | case BATTERY_TYPE_WIRED: | ||
| 293 | state = SDL_POWERSTATE_CHARGING; | ||
| 294 | break; | ||
| 295 | case BATTERY_TYPE_UNKNOWN: | ||
| 296 | case BATTERY_TYPE_DISCONNECTED: | ||
| 297 | state = SDL_POWERSTATE_UNKNOWN; | ||
| 298 | break; | ||
| 299 | default: | ||
| 300 | state = SDL_POWERSTATE_ON_BATTERY; | ||
| 301 | break; | ||
| 302 | } | ||
| 303 | switch (pBatteryInformation->BatteryLevel) { | ||
| 304 | case BATTERY_LEVEL_EMPTY: | ||
| 305 | percent = 10; | ||
| 306 | break; | ||
| 307 | case BATTERY_LEVEL_LOW: | ||
| 308 | percent = 40; | ||
| 309 | break; | ||
| 310 | case BATTERY_LEVEL_MEDIUM: | ||
| 311 | percent = 70; | ||
| 312 | break; | ||
| 313 | default: | ||
| 314 | case BATTERY_LEVEL_FULL: | ||
| 315 | percent = 100; | ||
| 316 | break; | ||
| 317 | } | ||
| 318 | SDL_SendJoystickPowerInfo(joystick, state, percent); | ||
| 319 | } | ||
| 320 | |||
| 321 | static void UpdateXInputJoystickState(SDL_Joystick *joystick, XINPUT_STATE *pXInputState, XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation) | ||
| 322 | { | ||
| 323 | static WORD s_XInputButtons[] = { | ||
| 324 | XINPUT_GAMEPAD_A, XINPUT_GAMEPAD_B, XINPUT_GAMEPAD_X, XINPUT_GAMEPAD_Y, | ||
| 325 | XINPUT_GAMEPAD_LEFT_SHOULDER, XINPUT_GAMEPAD_RIGHT_SHOULDER, XINPUT_GAMEPAD_BACK, XINPUT_GAMEPAD_START, | ||
| 326 | XINPUT_GAMEPAD_LEFT_THUMB, XINPUT_GAMEPAD_RIGHT_THUMB, | ||
| 327 | XINPUT_GAMEPAD_GUIDE | ||
| 328 | }; | ||
| 329 | WORD wButtons = pXInputState->Gamepad.wButtons; | ||
| 330 | Uint8 button; | ||
| 331 | Uint8 hat = SDL_HAT_CENTERED; | ||
| 332 | Uint64 timestamp = SDL_GetTicksNS(); | ||
| 333 | |||
| 334 | SDL_SendJoystickAxis(timestamp, joystick, 0, pXInputState->Gamepad.sThumbLX); | ||
| 335 | SDL_SendJoystickAxis(timestamp, joystick, 1, ~pXInputState->Gamepad.sThumbLY); | ||
| 336 | SDL_SendJoystickAxis(timestamp, joystick, 2, ((int)pXInputState->Gamepad.bLeftTrigger * 257) - 32768); | ||
| 337 | SDL_SendJoystickAxis(timestamp, joystick, 3, pXInputState->Gamepad.sThumbRX); | ||
| 338 | SDL_SendJoystickAxis(timestamp, joystick, 4, ~pXInputState->Gamepad.sThumbRY); | ||
| 339 | SDL_SendJoystickAxis(timestamp, joystick, 5, ((int)pXInputState->Gamepad.bRightTrigger * 257) - 32768); | ||
| 340 | |||
| 341 | for (button = 0; button < (Uint8)SDL_arraysize(s_XInputButtons); ++button) { | ||
| 342 | bool down = ((wButtons & s_XInputButtons[button]) != 0); | ||
| 343 | SDL_SendJoystickButton(timestamp, joystick, button, down); | ||
| 344 | } | ||
| 345 | |||
| 346 | if (wButtons & XINPUT_GAMEPAD_DPAD_UP) { | ||
| 347 | hat |= SDL_HAT_UP; | ||
| 348 | } | ||
| 349 | if (wButtons & XINPUT_GAMEPAD_DPAD_DOWN) { | ||
| 350 | hat |= SDL_HAT_DOWN; | ||
| 351 | } | ||
| 352 | if (wButtons & XINPUT_GAMEPAD_DPAD_LEFT) { | ||
| 353 | hat |= SDL_HAT_LEFT; | ||
| 354 | } | ||
| 355 | if (wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) { | ||
| 356 | hat |= SDL_HAT_RIGHT; | ||
| 357 | } | ||
| 358 | SDL_SendJoystickHat(timestamp, joystick, 0, hat); | ||
| 359 | |||
| 360 | UpdateXInputJoystickBatteryInformation(joystick, pBatteryInformation); | ||
| 361 | } | ||
| 362 | |||
| 363 | bool SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) | ||
| 364 | { | ||
| 365 | XINPUT_VIBRATION XVibration; | ||
| 366 | |||
| 367 | if (!XINPUTSETSTATE) { | ||
| 368 | return SDL_Unsupported(); | ||
| 369 | } | ||
| 370 | |||
| 371 | XVibration.wLeftMotorSpeed = low_frequency_rumble; | ||
| 372 | XVibration.wRightMotorSpeed = high_frequency_rumble; | ||
| 373 | if (XINPUTSETSTATE(joystick->hwdata->userid, &XVibration) != ERROR_SUCCESS) { | ||
| 374 | return SDL_SetError("XInputSetState() failed"); | ||
| 375 | } | ||
| 376 | return true; | ||
| 377 | } | ||
| 378 | |||
| 379 | void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick) | ||
| 380 | { | ||
| 381 | DWORD result; | ||
| 382 | XINPUT_STATE XInputState; | ||
| 383 | XINPUT_BATTERY_INFORMATION_EX XBatteryInformation; | ||
| 384 | |||
| 385 | if (!XINPUTGETSTATE) { | ||
| 386 | return; | ||
| 387 | } | ||
| 388 | |||
| 389 | result = XINPUTGETSTATE(joystick->hwdata->userid, &XInputState); | ||
| 390 | if (result == ERROR_DEVICE_NOT_CONNECTED) { | ||
| 391 | return; | ||
| 392 | } | ||
| 393 | |||
| 394 | SDL_zero(XBatteryInformation); | ||
| 395 | if (XINPUTGETBATTERYINFORMATION) { | ||
| 396 | result = XINPUTGETBATTERYINFORMATION(joystick->hwdata->userid, BATTERY_DEVTYPE_GAMEPAD, &XBatteryInformation); | ||
| 397 | } | ||
| 398 | |||
| 399 | #if defined(SDL_PLATFORM_XBOXONE) || defined(SDL_PLATFORM_XBOXSERIES) | ||
| 400 | // XInputOnGameInput doesn't ever change dwPacketNumber, so have to just update every frame | ||
| 401 | UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation); | ||
| 402 | #else | ||
| 403 | // only fire events if the data changed from last time | ||
| 404 | if (XInputState.dwPacketNumber && XInputState.dwPacketNumber != joystick->hwdata->dwPacketNumber) { | ||
| 405 | UpdateXInputJoystickState(joystick, &XInputState, &XBatteryInformation); | ||
| 406 | joystick->hwdata->dwPacketNumber = XInputState.dwPacketNumber; | ||
| 407 | } | ||
| 408 | #endif | ||
| 409 | } | ||
| 410 | |||
| 411 | void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick) | ||
| 412 | { | ||
| 413 | } | ||
| 414 | |||
| 415 | void SDL_XINPUT_JoystickQuit(void) | ||
| 416 | { | ||
| 417 | if (s_bXInputEnabled) { | ||
| 418 | s_bXInputEnabled = false; | ||
| 419 | WIN_UnloadXInputDLL(); | ||
| 420 | } | ||
| 421 | } | ||
| 422 | |||
| 423 | // Ends C function definitions when using C++ | ||
| 424 | #ifdef __cplusplus | ||
| 425 | } | ||
| 426 | #endif | ||
| 427 | |||
| 428 | #else // !SDL_JOYSTICK_XINPUT | ||
| 429 | |||
| 430 | typedef struct JoyStick_DeviceData JoyStick_DeviceData; | ||
| 431 | |||
| 432 | bool SDL_XINPUT_Enabled(void) | ||
| 433 | { | ||
| 434 | return false; | ||
| 435 | } | ||
| 436 | |||
| 437 | bool SDL_XINPUT_JoystickInit(void) | ||
| 438 | { | ||
| 439 | return true; | ||
| 440 | } | ||
| 441 | |||
| 442 | void SDL_XINPUT_JoystickDetect(JoyStick_DeviceData **pContext) | ||
| 443 | { | ||
| 444 | } | ||
| 445 | |||
| 446 | bool SDL_XINPUT_JoystickPresent(Uint16 vendor, Uint16 product, Uint16 version) | ||
| 447 | { | ||
| 448 | return false; | ||
| 449 | } | ||
| 450 | |||
| 451 | bool SDL_XINPUT_JoystickOpen(SDL_Joystick *joystick, JoyStick_DeviceData *joystickdevice) | ||
| 452 | { | ||
| 453 | return SDL_Unsupported(); | ||
| 454 | } | ||
| 455 | |||
| 456 | bool SDL_XINPUT_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) | ||
| 457 | { | ||
| 458 | return SDL_Unsupported(); | ||
| 459 | } | ||
| 460 | |||
| 461 | void SDL_XINPUT_JoystickUpdate(SDL_Joystick *joystick) | ||
| 462 | { | ||
| 463 | } | ||
| 464 | |||
| 465 | void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick) | ||
| 466 | { | ||
| 467 | } | ||
| 468 | |||
| 469 | void SDL_XINPUT_JoystickQuit(void) | ||
| 470 | { | ||
| 471 | } | ||
| 472 | |||
| 473 | #endif // SDL_JOYSTICK_XINPUT | ||
