diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c b/contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c new file mode 100644 index 0000000..9b1b4b5 --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/direct3d/SDL_shaders_d3d.c | |||
| @@ -0,0 +1,48 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | #include "SDL_internal.h" | ||
| 22 | |||
| 23 | #ifdef SDL_VIDEO_RENDER_D3D | ||
| 24 | |||
| 25 | #include "../../core/windows/SDL_windows.h" | ||
| 26 | |||
| 27 | #include <d3d9.h> | ||
| 28 | |||
| 29 | #include "SDL_shaders_d3d.h" | ||
| 30 | |||
| 31 | // The shaders here were compiled with compile_shaders.bat | ||
| 32 | |||
| 33 | #define g_ps20_main D3D9_PixelShader_YUV | ||
| 34 | #include "D3D9_PixelShader_YUV.h" | ||
| 35 | #undef g_ps20_main | ||
| 36 | |||
| 37 | static const BYTE *D3D9_shaders[] = { | ||
| 38 | NULL, | ||
| 39 | D3D9_PixelShader_YUV | ||
| 40 | }; | ||
| 41 | SDL_COMPILE_TIME_ASSERT(D3D9_shaders, SDL_arraysize(D3D9_shaders) == NUM_SHADERS); | ||
| 42 | |||
| 43 | HRESULT D3D9_CreatePixelShader(IDirect3DDevice9 *d3dDevice, D3D9_Shader shader, IDirect3DPixelShader9 **pixelShader) | ||
| 44 | { | ||
| 45 | return IDirect3DDevice9_CreatePixelShader(d3dDevice, (const DWORD *)D3D9_shaders[shader], pixelShader); | ||
| 46 | } | ||
| 47 | |||
| 48 | #endif // SDL_VIDEO_RENDER_D3D | ||
