diff options
Diffstat (limited to 'contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h')
| -rw-r--r-- | contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h new file mode 100644 index 0000000..947148e --- /dev/null +++ b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h | |||
| @@ -0,0 +1,44 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | #ifndef SDL_render_d3d12_xbox_h_ | ||
| 23 | #define SDL_render_d3d12_xbox_h_ | ||
| 24 | |||
| 25 | #include "../../SDL_internal.h" | ||
| 26 | #include "../../video/directx/SDL_d3d12.h" | ||
| 27 | |||
| 28 | // Set up for C function definitions, even when using C++ | ||
| 29 | #ifdef __cplusplus | ||
| 30 | extern "C" { | ||
| 31 | #endif | ||
| 32 | |||
| 33 | extern HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug); | ||
| 34 | extern HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource); | ||
| 35 | extern HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken); | ||
| 36 | extern HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget); | ||
| 37 | extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height); | ||
| 38 | |||
| 39 | // Ends C function definitions when using C++ | ||
| 40 | #ifdef __cplusplus | ||
| 41 | } | ||
| 42 | #endif | ||
| 43 | |||
| 44 | #endif | ||
