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diff --git a/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_render_d3d12_xbox.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_render_d3d12_xbox_h_
23#define SDL_render_d3d12_xbox_h_
24
25#include "../../SDL_internal.h"
26#include "../../video/directx/SDL_d3d12.h"
27
28// Set up for C function definitions, even when using C++
29#ifdef __cplusplus
30extern "C" {
31#endif
32
33extern HRESULT D3D12_XBOX_CreateDevice(ID3D12Device **device, bool createDebug);
34extern HRESULT D3D12_XBOX_CreateBackBufferTarget(ID3D12Device1 *device, int width, int height, void **resource);
35extern HRESULT D3D12_XBOX_StartFrame(ID3D12Device1 *device, UINT64 *outToken);
36extern HRESULT D3D12_XBOX_PresentFrame(ID3D12CommandQueue *commandQueue, UINT64 token, ID3D12Resource *renderTarget);
37extern void D3D12_XBOX_GetResolution(Uint32 *width, Uint32 *height);
38
39// Ends C function definitions when using C++
40#ifdef __cplusplus
41}
42#endif
43
44#endif