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diff --git a/contrib/SDL-3.2.8/src/render/direct3d12/SDL_shaders_d3d12.h b/contrib/SDL-3.2.8/src/render/direct3d12/SDL_shaders_d3d12.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23// D3D12 shader implementation
24
25// Set up for C function definitions, even when using C++
26#ifdef __cplusplus
27extern "C" {
28#endif
29
30typedef enum
31{
32 SHADER_SOLID,
33 SHADER_RGB,
34 SHADER_ADVANCED,
35 NUM_SHADERS
36} D3D12_Shader;
37
38typedef enum
39{
40 ROOTSIG_COLOR,
41 ROOTSIG_TEXTURE,
42 ROOTSIG_ADVANCED,
43 NUM_ROOTSIGS
44} D3D12_RootSignature;
45
46extern void D3D12_GetVertexShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
47extern void D3D12_GetPixelShader(D3D12_Shader shader, D3D12_SHADER_BYTECODE *outBytecode);
48extern D3D12_RootSignature D3D12_GetRootSignatureType(D3D12_Shader shader);
49extern void D3D12_GetRootSignatureData(D3D12_RootSignature rootSig, D3D12_SHADER_BYTECODE *outBytecode);
50
51// Ends C function definitions when using C++
52#ifdef __cplusplus
53}
54#endif