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-rw-r--r--contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag12
1 files changed, 12 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag
new file mode 100644
index 0000000..9a9ada8
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/render/gpu/shaders/texture_rgb.frag
@@ -0,0 +1,12 @@
1#version 450
2
3layout(location = 0) in vec4 v_color;
4layout(location = 1) in vec2 v_uv;
5
6layout(set = 2, binding = 0) uniform sampler2D u_texture;
7
8layout(location = 0) out vec4 o_color;
9
10void main() {
11 o_color = vec4(texture(u_texture, v_uv).rgb, 1) * v_color;
12}