summaryrefslogtreecommitdiff
path: root/contrib/SDL-3.2.8/src/video/vita/SDL_vitatouch.c
diff options
context:
space:
mode:
Diffstat (limited to 'contrib/SDL-3.2.8/src/video/vita/SDL_vitatouch.c')
-rw-r--r--contrib/SDL-3.2.8/src/video/vita/SDL_vitatouch.c186
1 files changed, 186 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/src/video/vita/SDL_vitatouch.c b/contrib/SDL-3.2.8/src/video/vita/SDL_vitatouch.c
new file mode 100644
index 0000000..ac6f764
--- /dev/null
+++ b/contrib/SDL-3.2.8/src/video/vita/SDL_vitatouch.c
@@ -0,0 +1,186 @@
1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#ifdef SDL_VIDEO_DRIVER_VITA
24
25#include <psp2/kernel/processmgr.h>
26#include <psp2/touch.h>
27
28#include "SDL_vitavideo.h"
29#include "SDL_vitatouch.h"
30#include "../../events/SDL_mouse_c.h"
31#include "../../events/SDL_touch_c.h"
32
33SceTouchData touch_old[SCE_TOUCH_PORT_MAX_NUM];
34SceTouchData touch[SCE_TOUCH_PORT_MAX_NUM];
35
36SDL_FRect area_info[SCE_TOUCH_PORT_MAX_NUM];
37
38struct
39{
40 float min;
41 float range;
42} force_info[SCE_TOUCH_PORT_MAX_NUM];
43
44static bool disableFrontPoll;
45static bool disableBackPoll;
46
47void VITA_InitTouch(void)
48{
49 disableFrontPoll = !SDL_GetHintBoolean(SDL_HINT_VITA_ENABLE_FRONT_TOUCH, true);
50 disableBackPoll = !SDL_GetHintBoolean(SDL_HINT_VITA_ENABLE_BACK_TOUCH, true);
51
52 sceTouchSetSamplingState(SCE_TOUCH_PORT_FRONT, SCE_TOUCH_SAMPLING_STATE_START);
53 sceTouchSetSamplingState(SCE_TOUCH_PORT_BACK, SCE_TOUCH_SAMPLING_STATE_START);
54 sceTouchEnableTouchForce(SCE_TOUCH_PORT_FRONT);
55 sceTouchEnableTouchForce(SCE_TOUCH_PORT_BACK);
56
57 for (int port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
58 SceTouchPanelInfo panelinfo;
59 sceTouchGetPanelInfo(port, &panelinfo);
60
61 area_info[port].x = (float)panelinfo.minAaX;
62 area_info[port].y = (float)panelinfo.minAaY;
63 area_info[port].w = (float)(panelinfo.maxAaX - panelinfo.minAaX);
64 area_info[port].h = (float)(panelinfo.maxAaY - panelinfo.minAaY);
65
66 force_info[port].min = (float)panelinfo.minForce;
67 force_info[port].range = (float)(panelinfo.maxForce - panelinfo.minForce);
68 }
69
70 // Support passing both front and back touch devices in events
71 SDL_AddTouch(1, SDL_TOUCH_DEVICE_DIRECT, "Front");
72 SDL_AddTouch(2, SDL_TOUCH_DEVICE_INDIRECT_ABSOLUTE, "Back");
73}
74
75void VITA_QuitTouch(void)
76{
77 sceTouchDisableTouchForce(SCE_TOUCH_PORT_FRONT);
78 sceTouchDisableTouchForce(SCE_TOUCH_PORT_BACK);
79}
80
81void VITA_PollTouch(void)
82{
83 SDL_TouchID touch_id;
84 SDL_FingerID finger_id;
85 int port;
86
87 // We skip polling touch if no window is created
88 if (!Vita_Window) {
89 return;
90 }
91
92 SDL_memcpy(touch_old, touch, sizeof(touch_old));
93
94 for (port = 0; port < SCE_TOUCH_PORT_MAX_NUM; port++) {
95 /** Skip polling of Touch Device if hint is set **/
96 if (((port == 0) && disableFrontPoll) || ((port == 1) && disableBackPoll)) {
97 continue;
98 }
99 sceTouchPeek(port, &touch[port], 1);
100
101 touch_id = (SDL_TouchID)(port + 1);
102
103 if (touch[port].reportNum > 0) {
104 for (int i = 0; i < touch[port].reportNum; i++) {
105 // adjust coordinates and forces to return normalized values
106 // for the front, screen area is used as a reference (for direct touch)
107 // e.g. touch_x = 1.0 corresponds to screen_x = 960
108 // for the back panel, the active touch area is used as reference
109 float x = 0;
110 float y = 0;
111 float force = (touch[port].report[i].force - force_info[port].min) / force_info[port].range;
112 int finger_down = 0;
113
114 if (touch_old[port].reportNum > 0) {
115 for (int j = 0; j < touch_old[port].reportNum; j++) {
116 if (touch[port].report[i].id == touch_old[port].report[j].id) {
117 finger_down = 1;
118 }
119 }
120 }
121
122 VITA_ConvertTouchXYToSDLXY(&x, &y, touch[port].report[i].x, touch[port].report[i].y, port);
123 finger_id = (SDL_FingerID)(touch[port].report[i].id + 1);
124
125 // Skip if finger was already previously down
126 if (!finger_down) {
127 // Send an initial touch
128 SDL_SendTouch(0, touch_id, finger_id, Vita_Window, SDL_EVENT_FINGER_DOWN, x, y, force);
129 }
130
131 // Always send the motion
132 SDL_SendTouchMotion(0, touch_id, finger_id, Vita_Window, x, y, force);
133 }
134 }
135
136 // some fingers might have been let go
137 if (touch_old[port].reportNum > 0) {
138 for (int i = 0; i < touch_old[port].reportNum; i++) {
139 int finger_up = 1;
140 if (touch[port].reportNum > 0) {
141 for (int j = 0; j < touch[port].reportNum; j++) {
142 if (touch[port].report[j].id == touch_old[port].report[i].id) {
143 finger_up = 0;
144 }
145 }
146 }
147 if (finger_up == 1) {
148 float x = 0;
149 float y = 0;
150 float force = (touch_old[port].report[i].force - force_info[port].min) / force_info[port].range;
151 VITA_ConvertTouchXYToSDLXY(&x, &y, touch_old[port].report[i].x, touch_old[port].report[i].y, port);
152 finger_id = (SDL_FingerID)(touch_old[port].report[i].id + 1);
153 // Finger released from screen
154 SDL_SendTouch(0, touch_id, finger_id, Vita_Window, SDL_EVENT_FINGER_UP, x, y, force);
155 }
156 }
157 }
158 }
159}
160
161void VITA_ConvertTouchXYToSDLXY(float *sdl_x, float *sdl_y, int vita_x, int vita_y, int port)
162{
163 float x, y;
164
165 if (area_info[port].w <= 1) {
166 x = 0.5f;
167 } else {
168 x = (vita_x - area_info[port].x) / (area_info[port].w - 1);
169 }
170 if (area_info[port].h <= 1) {
171 y = 0.5f;
172 } else {
173 y = (vita_y - area_info[port].y) / (area_info[port].h - 1);
174 }
175
176 x = SDL_max(x, 0.0f);
177 x = SDL_min(x, 1.0f);
178
179 y = SDL_max(y, 0.0f);
180 y = SDL_min(y, 1.0f);
181
182 *sdl_x = x;
183 *sdl_y = y;
184}
185
186#endif // SDL_VIDEO_DRIVER_VITA