diff options
Diffstat (limited to 'contrib/SDL-3.2.8/test/testmouse.c')
| -rw-r--r-- | contrib/SDL-3.2.8/test/testmouse.c | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/contrib/SDL-3.2.8/test/testmouse.c b/contrib/SDL-3.2.8/test/testmouse.c new file mode 100644 index 0000000..bc839c0 --- /dev/null +++ b/contrib/SDL-3.2.8/test/testmouse.c | |||
| @@ -0,0 +1,345 @@ | |||
| 1 | /* | ||
| 2 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> | ||
| 3 | |||
| 4 | This software is provided 'as-is', without any express or implied | ||
| 5 | warranty. In no event will the authors be held liable for any damages | ||
| 6 | arising from the use of this software. | ||
| 7 | |||
| 8 | Permission is granted to anyone to use this software for any purpose, | ||
| 9 | including commercial applications, and to alter it and redistribute it | ||
| 10 | freely. | ||
| 11 | */ | ||
| 12 | |||
| 13 | #include <SDL3/SDL.h> | ||
| 14 | #include <SDL3/SDL_main.h> | ||
| 15 | #include <SDL3/SDL_test.h> | ||
| 16 | |||
| 17 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 18 | #include <emscripten/emscripten.h> | ||
| 19 | #endif | ||
| 20 | |||
| 21 | #include <stdlib.h> /* exit() */ | ||
| 22 | |||
| 23 | #ifdef SDL_PLATFORM_3DS | ||
| 24 | /* For mouse-based tests, we want to have the window on the touch screen */ | ||
| 25 | #define SCREEN_X 40 | ||
| 26 | #define SCREEN_Y 240 | ||
| 27 | #define SCREEN_WIDTH 320 | ||
| 28 | #define SCREEN_HEIGHT 240 | ||
| 29 | #elif defined(SDL_PLATFORM_IOS) | ||
| 30 | #define SCREEN_WIDTH 320 | ||
| 31 | #define SCREEN_HEIGHT 480 | ||
| 32 | #else | ||
| 33 | #define SCREEN_WIDTH 640 | ||
| 34 | #define SCREEN_HEIGHT 480 | ||
| 35 | #endif | ||
| 36 | |||
| 37 | static SDL_Window *window; | ||
| 38 | |||
| 39 | typedef struct _Object | ||
| 40 | { | ||
| 41 | struct _Object *next; | ||
| 42 | |||
| 43 | float x1, y1, x2, y2; | ||
| 44 | Uint8 r, g, b; | ||
| 45 | |||
| 46 | bool isRect; | ||
| 47 | } Object; | ||
| 48 | |||
| 49 | static Object *active = NULL; | ||
| 50 | static Object *objects = NULL; | ||
| 51 | static int buttons = 0; | ||
| 52 | static bool isRect = false; | ||
| 53 | |||
| 54 | static bool wheel_x_active = false; | ||
| 55 | static bool wheel_y_active = false; | ||
| 56 | static float wheel_x = SCREEN_WIDTH * 0.5f; | ||
| 57 | static float wheel_y = SCREEN_HEIGHT * 0.5f; | ||
| 58 | |||
| 59 | struct mouse_loop_data { | ||
| 60 | bool done; | ||
| 61 | SDL_Renderer *renderer; | ||
| 62 | }; | ||
| 63 | |||
| 64 | static void DrawObject(SDL_Renderer *renderer, Object *object) | ||
| 65 | { | ||
| 66 | SDL_SetRenderDrawColor(renderer, object->r, object->g, object->b, 255); | ||
| 67 | |||
| 68 | if (object->isRect) { | ||
| 69 | SDL_FRect rect; | ||
| 70 | |||
| 71 | if (object->x1 > object->x2) { | ||
| 72 | rect.x = object->x2; | ||
| 73 | rect.w = object->x1 - object->x2; | ||
| 74 | } else { | ||
| 75 | rect.x = object->x1; | ||
| 76 | rect.w = object->x2 - object->x1; | ||
| 77 | } | ||
| 78 | |||
| 79 | if (object->y1 > object->y2) { | ||
| 80 | rect.y = object->y2; | ||
| 81 | rect.h = object->y1 - object->y2; | ||
| 82 | } else { | ||
| 83 | rect.y = object->y1; | ||
| 84 | rect.h = object->y2 - object->y1; | ||
| 85 | } | ||
| 86 | |||
| 87 | SDL_RenderFillRect(renderer, &rect); | ||
| 88 | } else { | ||
| 89 | SDL_RenderLine(renderer, object->x1, object->y1, object->x2, object->y2); | ||
| 90 | } | ||
| 91 | } | ||
| 92 | |||
| 93 | static void DrawObjects(SDL_Renderer *renderer) | ||
| 94 | { | ||
| 95 | Object *next = objects; | ||
| 96 | while (next) { | ||
| 97 | DrawObject(renderer, next); | ||
| 98 | next = next->next; | ||
| 99 | } | ||
| 100 | } | ||
| 101 | |||
| 102 | static void AppendObject(Object *object) | ||
| 103 | { | ||
| 104 | if (objects) { | ||
| 105 | Object *next = objects; | ||
| 106 | while (next->next) { | ||
| 107 | next = next->next; | ||
| 108 | } | ||
| 109 | next->next = object; | ||
| 110 | } else { | ||
| 111 | objects = object; | ||
| 112 | } | ||
| 113 | } | ||
| 114 | |||
| 115 | static void loop(void *arg) | ||
| 116 | { | ||
| 117 | struct mouse_loop_data *loop_data = (struct mouse_loop_data *)arg; | ||
| 118 | SDL_Event event; | ||
| 119 | SDL_Renderer *renderer = loop_data->renderer; | ||
| 120 | |||
| 121 | /* Check for events */ | ||
| 122 | while (SDL_PollEvent(&event)) { | ||
| 123 | switch (event.type) { | ||
| 124 | case SDL_EVENT_MOUSE_WHEEL: | ||
| 125 | if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) { | ||
| 126 | event.wheel.x *= -1; | ||
| 127 | event.wheel.y *= -1; | ||
| 128 | } | ||
| 129 | if (event.wheel.x != 0.0f) { | ||
| 130 | wheel_x_active = true; | ||
| 131 | /* "positive to the right and negative to the left" */ | ||
| 132 | wheel_x += event.wheel.x * 10.0f; | ||
| 133 | } | ||
| 134 | if (event.wheel.y != 0.0f) { | ||
| 135 | wheel_y_active = true; | ||
| 136 | /* "positive away from the user and negative towards the user" */ | ||
| 137 | wheel_y -= event.wheel.y * 10.0f; | ||
| 138 | } | ||
| 139 | break; | ||
| 140 | |||
| 141 | case SDL_EVENT_MOUSE_MOTION: | ||
| 142 | if (!active) { | ||
| 143 | break; | ||
| 144 | } | ||
| 145 | |||
| 146 | active->x2 = event.motion.x; | ||
| 147 | active->y2 = event.motion.y; | ||
| 148 | break; | ||
| 149 | |||
| 150 | case SDL_EVENT_MOUSE_BUTTON_DOWN: | ||
| 151 | if (!active) { | ||
| 152 | active = SDL_calloc(1, sizeof(*active)); | ||
| 153 | active->x1 = active->x2 = event.button.x; | ||
| 154 | active->y1 = active->y2 = event.button.y; | ||
| 155 | active->isRect = isRect; | ||
| 156 | } | ||
| 157 | |||
| 158 | switch (event.button.button) { | ||
| 159 | case SDL_BUTTON_LEFT: | ||
| 160 | active->r = 255; | ||
| 161 | buttons |= SDL_BUTTON_LMASK; | ||
| 162 | break; | ||
| 163 | case SDL_BUTTON_MIDDLE: | ||
| 164 | active->g = 255; | ||
| 165 | buttons |= SDL_BUTTON_MMASK; | ||
| 166 | break; | ||
| 167 | case SDL_BUTTON_RIGHT: | ||
| 168 | active->b = 255; | ||
| 169 | buttons |= SDL_BUTTON_RMASK; | ||
| 170 | break; | ||
| 171 | case SDL_BUTTON_X1: | ||
| 172 | active->r = 255; | ||
| 173 | active->b = 255; | ||
| 174 | buttons |= SDL_BUTTON_X1MASK; | ||
| 175 | break; | ||
| 176 | case SDL_BUTTON_X2: | ||
| 177 | active->g = 255; | ||
| 178 | active->b = 255; | ||
| 179 | buttons |= SDL_BUTTON_X2MASK; | ||
| 180 | break; | ||
| 181 | } | ||
| 182 | break; | ||
| 183 | |||
| 184 | case SDL_EVENT_MOUSE_BUTTON_UP: | ||
| 185 | if (!active) { | ||
| 186 | break; | ||
| 187 | } | ||
| 188 | |||
| 189 | switch (event.button.button) { | ||
| 190 | case SDL_BUTTON_LEFT: | ||
| 191 | buttons &= ~SDL_BUTTON_LMASK; | ||
| 192 | break; | ||
| 193 | case SDL_BUTTON_MIDDLE: | ||
| 194 | buttons &= ~SDL_BUTTON_MMASK; | ||
| 195 | break; | ||
| 196 | case SDL_BUTTON_RIGHT: | ||
| 197 | buttons &= ~SDL_BUTTON_RMASK; | ||
| 198 | break; | ||
| 199 | case SDL_BUTTON_X1: | ||
| 200 | buttons &= ~SDL_BUTTON_X1MASK; | ||
| 201 | break; | ||
| 202 | case SDL_BUTTON_X2: | ||
| 203 | buttons &= ~SDL_BUTTON_X2MASK; | ||
| 204 | break; | ||
| 205 | } | ||
| 206 | |||
| 207 | if (buttons == 0) { | ||
| 208 | AppendObject(active); | ||
| 209 | active = NULL; | ||
| 210 | } | ||
| 211 | break; | ||
| 212 | |||
| 213 | case SDL_EVENT_KEY_DOWN: | ||
| 214 | if (event.key.key == SDLK_C) { | ||
| 215 | int x, y, w, h; | ||
| 216 | SDL_GetWindowPosition(window, &x, &y); | ||
| 217 | SDL_GetWindowSize(window, &w, &h); | ||
| 218 | w /= 2; | ||
| 219 | h /= 2; | ||
| 220 | |||
| 221 | if (event.key.mod & SDL_KMOD_ALT) { | ||
| 222 | SDL_WarpMouseGlobal((float)(x + w), (float)(y + h)); | ||
| 223 | } else { | ||
| 224 | SDL_WarpMouseInWindow(window, (float)w, (float)h); | ||
| 225 | } | ||
| 226 | } | ||
| 227 | SDL_FALLTHROUGH; | ||
| 228 | case SDL_EVENT_KEY_UP: | ||
| 229 | switch (event.key.key) { | ||
| 230 | case SDLK_LSHIFT: | ||
| 231 | isRect = event.key.down; | ||
| 232 | if (active) { | ||
| 233 | active->isRect = isRect; | ||
| 234 | } | ||
| 235 | break; | ||
| 236 | default: | ||
| 237 | break; | ||
| 238 | } | ||
| 239 | break; | ||
| 240 | |||
| 241 | case SDL_EVENT_QUIT: | ||
| 242 | loop_data->done = true; | ||
| 243 | break; | ||
| 244 | |||
| 245 | default: | ||
| 246 | break; | ||
| 247 | } | ||
| 248 | } | ||
| 249 | |||
| 250 | SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); | ||
| 251 | SDL_RenderClear(renderer); | ||
| 252 | |||
| 253 | /* Mouse wheel */ | ||
| 254 | SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255); | ||
| 255 | if (wheel_x_active) { | ||
| 256 | SDL_RenderLine(renderer, wheel_x, 0.0f, wheel_x, (float)SCREEN_HEIGHT); | ||
| 257 | } | ||
| 258 | if (wheel_y_active) { | ||
| 259 | SDL_RenderLine(renderer, 0.0f, wheel_y, (float)SCREEN_WIDTH, wheel_y); | ||
| 260 | } | ||
| 261 | |||
| 262 | /* Objects from mouse clicks */ | ||
| 263 | DrawObjects(renderer); | ||
| 264 | if (active) { | ||
| 265 | DrawObject(renderer, active); | ||
| 266 | } | ||
| 267 | |||
| 268 | SDL_RenderPresent(renderer); | ||
| 269 | |||
| 270 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 271 | if (loop_data->done) { | ||
| 272 | emscripten_cancel_main_loop(); | ||
| 273 | } | ||
| 274 | #endif | ||
| 275 | } | ||
| 276 | |||
| 277 | int main(int argc, char *argv[]) | ||
| 278 | { | ||
| 279 | struct mouse_loop_data loop_data; | ||
| 280 | SDLTest_CommonState *state; | ||
| 281 | #ifdef SDL_PLATFORM_3DS | ||
| 282 | SDL_PropertiesID props; | ||
| 283 | #endif | ||
| 284 | |||
| 285 | /* Initialize test framework */ | ||
| 286 | state = SDLTest_CommonCreateState(argv, 0); | ||
| 287 | if (!state) { | ||
| 288 | return 1; | ||
| 289 | } | ||
| 290 | |||
| 291 | /* Parse commandline */ | ||
| 292 | if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { | ||
| 293 | return 1; | ||
| 294 | } | ||
| 295 | |||
| 296 | /* Initialize SDL (Note: video is required to start event loop) */ | ||
| 297 | if (!SDL_Init(SDL_INIT_VIDEO)) { | ||
| 298 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError()); | ||
| 299 | exit(1); | ||
| 300 | } | ||
| 301 | |||
| 302 | /* Create a window to display joystick axis position */ | ||
| 303 | #ifdef SDL_PLATFORM_3DS | ||
| 304 | props = SDL_CreateProperties(); | ||
| 305 | SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, "Mouse Test"); | ||
| 306 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SCREEN_X); | ||
| 307 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_Y_NUMBER, SCREEN_Y); | ||
| 308 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, SCREEN_WIDTH); | ||
| 309 | SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, SCREEN_HEIGHT); | ||
| 310 | SDL_SetNumberProperty(props, "flags", 0); | ||
| 311 | window = SDL_CreateWindowWithProperties(props); | ||
| 312 | #else | ||
| 313 | window = SDL_CreateWindow("Mouse Test", SCREEN_WIDTH, SCREEN_HEIGHT, 0); | ||
| 314 | #endif | ||
| 315 | if (!window) { | ||
| 316 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s", SDL_GetError()); | ||
| 317 | return 0; | ||
| 318 | } | ||
| 319 | |||
| 320 | loop_data.done = false; | ||
| 321 | |||
| 322 | loop_data.renderer = SDL_CreateRenderer(window, NULL); | ||
| 323 | if (!loop_data.renderer) { | ||
| 324 | SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s", SDL_GetError()); | ||
| 325 | SDL_DestroyWindow(window); | ||
| 326 | return 0; | ||
| 327 | } | ||
| 328 | |||
| 329 | /* Main render loop */ | ||
| 330 | #ifdef SDL_PLATFORM_EMSCRIPTEN | ||
| 331 | emscripten_set_main_loop_arg(loop, &loop_data, 0, 1); | ||
| 332 | #else | ||
| 333 | while (loop_data.done == false) { | ||
| 334 | loop(&loop_data); | ||
| 335 | } | ||
| 336 | #endif | ||
| 337 | |||
| 338 | SDL_DestroyRenderer(loop_data.renderer); | ||
| 339 | SDL_DestroyWindow(window); | ||
| 340 | |||
| 341 | SDL_Quit(); | ||
| 342 | SDLTest_CommonDestroyState(state); | ||
| 343 | |||
| 344 | return 0; | ||
| 345 | } | ||
