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path: root/contrib/SDL-3.2.8/src/render/direct3d11/D3D11_PixelShader_Advanced.hlsl
blob: aad7b77a112e02aae32cda1b94335cf16c3985ea (plain)
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#include "D3D11_PixelShader_Common.hlsli"

float4 main(PixelShaderInput input) : SV_TARGET
{
    return AdvancedPixelShader(input);
}