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Texture2D theTexture : register(t0);
SamplerState theSampler : register(s0);
#include "D3D11_PixelShader_Common.hlsli"
float4 main(PixelShaderInput input) : SV_TARGET
{
return GetOutputColor(theTexture.Sample(theSampler, input.tex)) * input.color;
}
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