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path: root/contrib/SDL-3.2.8/src/render/direct3d12/D3D12_PixelShader_Textures.hlsl
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#include "D3D12_PixelShader_Common.hlsli"

[RootSignature(TextureRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
    return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
}