diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/swgfx.c | 89 |
1 files changed, 59 insertions, 30 deletions
diff --git a/src/swgfx.c b/src/swgfx.c index 78d5434..8663b62 100644 --- a/src/swgfx.c +++ b/src/swgfx.c | |||
| @@ -19,7 +19,8 @@ Coordinate systems: | |||
| 19 | #include <stdint.h> | 19 | #include <stdint.h> |
| 20 | #include <string.h> | 20 | #include <string.h> |
| 21 | 21 | ||
| 22 | 22 | static constexpr sgTextureId DefaultTextureId = SWGFX_MAX_TEXTURES; | |
| 23 | static constexpr size_t SWGFX_TEXTURE_REGISTER_SIZE = SWGFX_MAX_TEXTURES + 1; | ||
| 23 | 24 | ||
| 24 | static constexpr sgVec3 Up3 = (sgVec3){0,1,0}; | 25 | static constexpr sgVec3 Up3 = (sgVec3){0,1,0}; |
| 25 | 26 | ||
| @@ -31,14 +32,21 @@ typedef struct sgMat4 { | |||
| 31 | R val[4][4]; // (col, row) | 32 | R val[4][4]; // (col, row) |
| 32 | } sgMat4; | 33 | } sgMat4; |
| 33 | 34 | ||
| 35 | typedef struct sgTexture { | ||
| 36 | const sgImage* image; | ||
| 37 | sgTextureFilter filter; | ||
| 38 | } sgTexture; | ||
| 39 | |||
| 34 | typedef struct swgfx { | 40 | typedef struct swgfx { |
| 35 | sgVec2i dims; // Colour buffer dimensions. | 41 | sgVec2i dims; // Colour buffer dimensions. |
| 36 | sgPixel* colour; // Colour buffer. | 42 | sgPixel* colour; // Colour buffer. |
| 37 | R* depth; // Depth buffer. | 43 | R* depth; // Depth buffer. |
| 38 | sgViewport_t viewport; | 44 | sgTextureId* textureId; // Texture ID buffer. |
| 39 | sgMat4 model; // Model matrix. | 45 | sgVec2* texcoords; // Texture coords buffer. |
| 40 | sgMat4 view; // View matrix. | 46 | sgViewport_t viewport; |
| 41 | sgMat4 proj; // Projection matrix. | 47 | sgMat4 model; // Model matrix. |
| 48 | sgMat4 view; // View matrix. | ||
| 49 | sgMat4 proj; // Projection matrix. | ||
| 42 | // Pre-multiplied matrices. | 50 | // Pre-multiplied matrices. |
| 43 | // The model matrix changes once per object, more frequently than view or | 51 | // The model matrix changes once per object, more frequently than view or |
| 44 | // projection. View and projection are expected to change infrequently, maybe | 52 | // projection. View and projection are expected to change infrequently, maybe |
| @@ -46,12 +54,12 @@ typedef struct swgfx { | |||
| 46 | // Make it so that changing the model matrix only requires one matrix | 54 | // Make it so that changing the model matrix only requires one matrix |
| 47 | // multiplication (mvp = model * viewProj) and not two (mvp = model * view * projection) | 55 | // multiplication (mvp = model * viewProj) and not two (mvp = model * view * projection) |
| 48 | // before rendering the model's triangles. | 56 | // before rendering the model's triangles. |
| 49 | sgMat4 viewProj; // View-projection matrix. | 57 | sgMat4 viewProj; // View-projection matrix. |
| 50 | sgMat4 mvp; // Model-view-projection matrix. | 58 | sgMat4 mvp; // Model-view-projection matrix. |
| 51 | const sgImage* texture; // User-specified texture. | 59 | sgTexture* textureRegister; // Indexed by texture id. |
| 52 | sgTextureFilter textureFilter; // Filter method for the texture. | 60 | sgTextureId activeTexture; |
| 53 | sgImage defaultTexture; // A default for when no texture is provided. | 61 | sgPixel defaultPixel; // The single-pixel of the default texture. |
| 54 | sgPixel defaultPixel; // The single-pixel of the default texture. | 62 | sgImage defaultImage; // Image for the default texture. |
| 55 | sgCounters counters; | 63 | sgCounters counters; |
| 56 | } swgfx; | 64 | } swgfx; |
| 57 | 65 | ||
| @@ -435,6 +443,7 @@ static void DrawTriangle2(swgfx* gfx, const sgTri2* const tri) { | |||
| 435 | // Clip to screen space. | 443 | // Clip to screen space. |
| 436 | pmin = Clip(gfx, pmin); | 444 | pmin = Clip(gfx, pmin); |
| 437 | pmax = Clip(gfx, pmax); | 445 | pmax = Clip(gfx, pmax); |
| 446 | const sgTexture* texture = &gfx->textureRegister[gfx->activeTexture]; | ||
| 438 | // Draw. | 447 | // Draw. |
| 439 | for (int y = pmin.y; y <= pmax.y; ++y) { | 448 | for (int y = pmin.y; y <= pmax.y; ++y) { |
| 440 | for (int x = pmin.x; x <= pmax.x; ++x) { | 449 | for (int x = pmin.x; x <= pmax.x; ++x) { |
| @@ -449,7 +458,7 @@ static void DrawTriangle2(swgfx* gfx, const sgTri2* const tri) { | |||
| 449 | if ((bar.x >= 0) && (bar.y >= 0) && (bar.z >= 0)) { | 458 | if ((bar.x >= 0) && (bar.y >= 0) && (bar.z >= 0)) { |
| 450 | assert((bar.x + bar.y + bar.z - 1e7) <= 1.f); | 459 | assert((bar.x + bar.y + bar.z - 1e7) <= 1.f); |
| 451 | const sgVec2 uv = BarycentricInterp2(bar, tri->p0.uv, tri->p1.uv, tri->p2.uv); | 460 | const sgVec2 uv = BarycentricInterp2(bar, tri->p0.uv, tri->p1.uv, tri->p2.uv); |
| 452 | const sgPixel colour = Sample(gfx->texture, gfx->textureFilter, uv); | 461 | const sgPixel colour = Sample(texture->image, texture->filter, uv); |
| 453 | SetPixel(gfx, (sgVec2i){x,y}, colour); | 462 | SetPixel(gfx, (sgVec2i){x,y}, colour); |
| 454 | } | 463 | } |
| 455 | } | 464 | } |
| @@ -641,6 +650,7 @@ static void DrawTriangle3PostClip(swgfx* gfx, const sgTri4* const tri) { | |||
| 641 | const sgVec3 one_over_zs = (sgVec3){1.f / p0.w, 1.f / p1.w, 1.f/ p2.w}; | 650 | const sgVec3 one_over_zs = (sgVec3){1.f / p0.w, 1.f / p1.w, 1.f/ p2.w}; |
| 642 | const sgVec3 u_over_zs = (sgVec3){tri->p0.uv.x / p0.w, tri->p1.uv.x / p1.w, tri->p2.uv.x / p2.w}; | 651 | const sgVec3 u_over_zs = (sgVec3){tri->p0.uv.x / p0.w, tri->p1.uv.x / p1.w, tri->p2.uv.x / p2.w}; |
| 643 | const sgVec3 v_over_zs = (sgVec3){tri->p0.uv.y / p0.w, tri->p1.uv.y / p1.w, tri->p2.uv.y / p2.w}; | 652 | const sgVec3 v_over_zs = (sgVec3){tri->p0.uv.y / p0.w, tri->p1.uv.y / p1.w, tri->p2.uv.y / p2.w}; |
| 653 | const sgTexture* texture = &gfx->textureRegister[gfx->activeTexture]; | ||
| 644 | // Draw. | 654 | // Draw. |
| 645 | for (int y = pmin.y; y <= pmax.y; ++y) { | 655 | for (int y = pmin.y; y <= pmax.y; ++y) { |
| 646 | for (int x = pmin.x; x <= pmax.x; ++x) { | 656 | for (int x = pmin.x; x <= pmax.x; ++x) { |
| @@ -663,7 +673,7 @@ static void DrawTriangle3PostClip(swgfx* gfx, const sgTri4* const tri) { | |||
| 663 | R* depth = Depth(gfx, x, y); | 673 | R* depth = Depth(gfx, x, y); |
| 664 | if ((0.f <= p_depth) && (p_depth <= 1.f) && (p_depth <= *depth)) { | 674 | if ((0.f <= p_depth) && (p_depth <= 1.f) && (p_depth <= *depth)) { |
| 665 | *depth = p_depth; | 675 | *depth = p_depth; |
| 666 | const sgPixel colour = Sample(gfx->texture, gfx->textureFilter, uv); | 676 | const sgPixel colour = Sample(texture->image, texture->filter, uv); |
| 667 | // TODO: When doing lighting, need to tone-map here and apply inverse | 677 | // TODO: When doing lighting, need to tone-map here and apply inverse |
| 668 | // gamma here. | 678 | // gamma here. |
| 669 | //const sgPixel colour = {(uint8_t)(bar.x*255.f), (uint8_t)(bar.y*255.f), (uint8_t)(bar.z*255.f), 255}; | 679 | //const sgPixel colour = {(uint8_t)(bar.x*255.f), (uint8_t)(bar.y*255.f), (uint8_t)(bar.z*255.f), 255}; |
| @@ -719,25 +729,37 @@ static void* Alloc(void** ppMem, size_t count, size_t size) { | |||
| 719 | } | 729 | } |
| 720 | 730 | ||
| 721 | size_t sgMem(int width, int height) { | 731 | size_t sgMem(int width, int height) { |
| 732 | const int N = width * height; | ||
| 722 | return Align(sizeof(swgfx)) + | 733 | return Align(sizeof(swgfx)) + |
| 723 | Align(width * height * sizeof(sgPixel)) + | 734 | Align(N * sizeof(sgPixel)) + // Colour buffer. |
| 724 | Align(width * height * sizeof(R)) + | 735 | Align(N * sizeof(R)) + // Depth buffer. |
| 736 | Align(N * sizeof(sgTextureId)) + // Texture ID buffer. | ||
| 737 | Align(N * sizeof(sgVec2)) + // Texture coords buffer. | ||
| 738 | Align(SWGFX_TEXTURE_REGISTER_SIZE * sizeof(sgTexture)) + // Texture register. | ||
| 725 | (SG_ALIGN - 1); // To make room to align allocations within the buffer. | 739 | (SG_ALIGN - 1); // To make room to align allocations within the buffer. |
| 726 | } | 740 | } |
| 727 | 741 | ||
| 728 | swgfx* sgNew(int width, int height, void* mem) { | 742 | swgfx* sgNew(int width, int height, void* mem) { |
| 729 | void* aligned = AlignPtr(mem); // Uses the extra room we made in sgMem(). | 743 | const int N = width * height; |
| 730 | swgfx* gfx = SG_ALLOC(&aligned, 1, swgfx); | 744 | void* aligned = AlignPtr(mem); // Uses the extra room we made in sgMem(). |
| 731 | gfx->dims = (sgVec2i){width, height}; | 745 | swgfx* gfx = SG_ALLOC(&aligned, 1, swgfx); |
| 732 | gfx->colour = SG_ALLOC(&aligned, width * height, sgPixel); | 746 | gfx->dims = (sgVec2i){width, height}; |
| 733 | gfx->depth = SG_ALLOC(&aligned, width * height, R); | 747 | gfx->colour = SG_ALLOC(&aligned, N, sgPixel); |
| 734 | gfx->defaultPixel = (sgPixel){255, 255, 255, 255}; | 748 | gfx->depth = SG_ALLOC(&aligned, N, R); |
| 735 | gfx->defaultTexture = (sgImage){ | 749 | gfx->textureId = SG_ALLOC(&aligned, N, sgTextureId); |
| 750 | gfx->texcoords = SG_ALLOC(&aligned, N, sgVec2); | ||
| 751 | gfx->textureRegister = SG_ALLOC(&aligned, SWGFX_TEXTURE_REGISTER_SIZE, sgTexture); | ||
| 752 | gfx->activeTexture = DefaultTextureId; | ||
| 753 | gfx->defaultPixel = (sgPixel){255, 255, 255, 255}; | ||
| 754 | gfx->defaultImage = (sgImage){ | ||
| 736 | .width = 1, | 755 | .width = 1, |
| 737 | .height = 1, | 756 | .height = 1, |
| 738 | .pixels = &gfx->defaultPixel, | 757 | .pixels = &gfx->defaultPixel, |
| 739 | }; | 758 | }; |
| 740 | gfx->texture = &gfx->defaultTexture; | 759 | gfx->textureRegister[DefaultTextureId] = (sgTexture){ |
| 760 | .image = &gfx->defaultImage, | ||
| 761 | .filter = sgNearest, | ||
| 762 | }; | ||
| 741 | return gfx; | 763 | return gfx; |
| 742 | } | 764 | } |
| 743 | 765 | ||
| @@ -831,11 +853,18 @@ void sgViewport(swgfx* gfx, int x0, int y0, int width, int height) { | |||
| 831 | gfx->viewport = (sgViewport_t){x0, y0, width, height}; | 853 | gfx->viewport = (sgViewport_t){x0, y0, width, height}; |
| 832 | } | 854 | } |
| 833 | 855 | ||
| 834 | void sgTexture(swgfx* gfx, const sgImage* texture, sgTextureFilter filter) { | 856 | void sgTextureRegister(swgfx* gfx, sgTextureId id, const sgImage* image, sgTextureFilter filter) { |
| 835 | assert(gfx); | 857 | assert(gfx); |
| 836 | assert(texture); | 858 | assert(id < SWGFX_MAX_TEXTURES); |
| 837 | gfx->texture = texture; | 859 | assert(id != DefaultTextureId); |
| 838 | gfx->textureFilter = filter; | 860 | assert(image); |
| 861 | gfx->textureRegister[id] = (sgTexture){image, filter}; | ||
| 862 | } | ||
| 863 | |||
| 864 | void sgTextureActivate(swgfx* gfx, sgTextureId id) { | ||
| 865 | assert(gfx); | ||
| 866 | assert(id < SWGFX_MAX_TEXTURES); | ||
| 867 | gfx->activeTexture = id; | ||
| 839 | } | 868 | } |
| 840 | 869 | ||
| 841 | void sgClear(swgfx* gfx) { | 870 | void sgClear(swgfx* gfx) { |
