summaryrefslogtreecommitdiff
path: root/src/contrib/SDL-2.30.2/.github/workflows/vita.yaml
diff options
context:
space:
mode:
author3gg <3gg@shellblade.net>2024-05-04 16:51:29 -0700
committer3gg <3gg@shellblade.net>2024-05-04 16:51:29 -0700
commit8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 (patch)
tree763389e42276035ac134d94eb1dc32293b88d807 /src/contrib/SDL-2.30.2/.github/workflows/vita.yaml
Initial commit.
Diffstat (limited to 'src/contrib/SDL-2.30.2/.github/workflows/vita.yaml')
-rw-r--r--src/contrib/SDL-2.30.2/.github/workflows/vita.yaml95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/contrib/SDL-2.30.2/.github/workflows/vita.yaml b/src/contrib/SDL-2.30.2/.github/workflows/vita.yaml
new file mode 100644
index 0000000..8089408
--- /dev/null
+++ b/src/contrib/SDL-2.30.2/.github/workflows/vita.yaml
@@ -0,0 +1,95 @@
1name: Build (Sony Playstation Vita)
2
3on: [push, pull_request]
4
5defaults:
6 run:
7 shell: sh
8
9jobs:
10 vita:
11 name: ${{ matrix.platform.name }}
12 runs-on: ubuntu-latest
13 container:
14 image: vitasdk/vitasdk:latest
15 strategy:
16 fail-fast: false
17 matrix:
18 platform:
19 - { name: GLES (pib), os: windows-latest, pib: true }
20 - { name: GLES (PVR_PSP2 + gl4es4vita), os: windows-latest, pvr: true }
21 steps:
22 - uses: actions/checkout@v4
23 - name: Install build requirements
24 run: |
25 apk update
26 apk add cmake ninja pkgconf bash
27
28 - name: Configure PVR_PSP2 (GLES)
29 if: ${{ !!matrix.platform.pvr }}
30 run: |
31 pvr_psp2_version=3.9
32
33 # Configure PVR_PSP2 headers
34 wget https://github.com/GrapheneCt/PVR_PSP2/archive/refs/tags/v$pvr_psp2_version.zip -P/tmp
35 unzip /tmp/v$pvr_psp2_version.zip -d/tmp
36 cp -r /tmp/PVR_PSP2-$pvr_psp2_version/include/* ${VITASDK}/arm-vita-eabi/include
37 rm /tmp/v$pvr_psp2_version.zip
38
39 # Configure PVR_PSP2 stub libraries
40 wget https://github.com/GrapheneCt/PVR_PSP2/releases/download/v$pvr_psp2_version/vitasdk_stubs.zip -P/tmp
41 unzip /tmp/vitasdk_stubs.zip -d/tmp/pvr_psp2_stubs
42 find /tmp/pvr_psp2_stubs -type f -name "*.a" -exec cp {} ${VITASDK}/arm-vita-eabi/lib \;
43 rm /tmp/vitasdk_stubs.zip
44 rm -rf /tmp/pvr_psp2_stubs
45
46 - name: Configure gl4es4vita (OpenGL)
47 if: ${{ !!matrix.platform.pvr }}
48 run: |
49 gl4es4vita_version=1.1.4
50
51 # Configure gl4es4vita headers
52 wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/include.zip -P/tmp
53 unzip -o /tmp/include.zip -d${VITASDK}/arm-vita-eabi/include
54 rm /tmp/include.zip
55
56 # Configure gl4es4vita stub libraries
57 wget https://github.com/SonicMastr/gl4es4vita/releases/download/v$gl4es4vita_version-vita/vitasdk_stubs.zip -P/tmp
58 unzip /tmp/vitasdk_stubs.zip -d${VITASDK}/arm-vita-eabi/lib
59
60 - name: Configure CMake
61 run: |
62 cmake -S . -B build -G Ninja \
63 -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
64 -DVIDEO_VITA_PIB=${{ !!matrix.platform.pib }} \
65 -DVIDEO_VITA_PVR=${{ !!matrix.platform.pvr }} \
66 -DSDL_WERROR=ON \
67 -DSDL_TESTS=ON \
68 -DSDL_INSTALL_TESTS=ON \
69 -DCMAKE_BUILD_TYPE=Release \
70 -DCMAKE_INSTALL_PREFIX=prefix
71 - name: Build
72 run: cmake --build build --verbose
73 - name: Install CMake
74 run: |
75 echo "SDL2_DIR=$(pwd)/prefix" >> $GITHUB_ENV
76 cmake --install build/
77 ( cd prefix; find ) | LC_ALL=C sort -u
78 - name: Verify CMake configuration files
79 run: |
80 cmake -S cmake/test -B cmake_config_build -G Ninja \
81 -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake \
82 -DTEST_SHARED=FALSE \
83 -DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }} \
84 -DCMAKE_BUILD_TYPE=Release
85 cmake --build cmake_config_build --verbose
86 - name: Verify sdl2-config
87 run: |
88 export CC=arm-vita-eabi-gcc
89 export PATH=${{ env.SDL2_DIR }}/bin:$PATH
90 cmake/test/test_sdlconfig.sh
91 - name: Verify sdl2.pc
92 run: |
93 export CC=arm-vita-eabi-gcc
94 export PKG_CONFIG_PATH=${{ env.SDL2_DIR }}/lib/pkgconfig
95 cmake/test/test_pkgconfig.sh