diff options
author | 3gg <3gg@shellblade.net> | 2024-05-04 16:51:29 -0700 |
---|---|---|
committer | 3gg <3gg@shellblade.net> | 2024-05-04 16:51:29 -0700 |
commit | 8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 (patch) | |
tree | 763389e42276035ac134d94eb1dc32293b88d807 /src/contrib/SDL-2.30.2/docs/README-touch.md |
Initial commit.
Diffstat (limited to 'src/contrib/SDL-2.30.2/docs/README-touch.md')
-rw-r--r-- | src/contrib/SDL-2.30.2/docs/README-touch.md | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/contrib/SDL-2.30.2/docs/README-touch.md b/src/contrib/SDL-2.30.2/docs/README-touch.md new file mode 100644 index 0000000..66c1b2b --- /dev/null +++ b/src/contrib/SDL-2.30.2/docs/README-touch.md | |||
@@ -0,0 +1,86 @@ | |||
1 | Touch | ||
2 | =========================================================================== | ||
3 | System Specific Notes | ||
4 | =========================================================================== | ||
5 | Linux: | ||
6 | The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it. | ||
7 | |||
8 | Mac: | ||
9 | The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do. | ||
10 | |||
11 | iPhone: | ||
12 | Works out of box. | ||
13 | |||
14 | Windows: | ||
15 | Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com | ||
16 | |||
17 | =========================================================================== | ||
18 | Events | ||
19 | =========================================================================== | ||
20 | SDL_FINGERDOWN: | ||
21 | Sent when a finger (or stylus) is placed on a touch device. | ||
22 | Fields: | ||
23 | * event.tfinger.touchId - the Id of the touch device. | ||
24 | * event.tfinger.fingerId - the Id of the finger which just went down. | ||
25 | * event.tfinger.x - the x coordinate of the touch (0..1) | ||
26 | * event.tfinger.y - the y coordinate of the touch (0..1) | ||
27 | * event.tfinger.pressure - the pressure of the touch (0..1) | ||
28 | |||
29 | SDL_FINGERMOTION: | ||
30 | Sent when a finger (or stylus) is moved on the touch device. | ||
31 | Fields: | ||
32 | Same as SDL_FINGERDOWN but with additional: | ||
33 | * event.tfinger.dx - change in x coordinate during this motion event. | ||
34 | * event.tfinger.dy - change in y coordinate during this motion event. | ||
35 | |||
36 | SDL_FINGERUP: | ||
37 | Sent when a finger (or stylus) is lifted from the touch device. | ||
38 | Fields: | ||
39 | Same as SDL_FINGERDOWN. | ||
40 | |||
41 | |||
42 | =========================================================================== | ||
43 | Functions | ||
44 | =========================================================================== | ||
45 | SDL provides the ability to access the underlying SDL_Finger structures. | ||
46 | These structures should _never_ be modified. | ||
47 | |||
48 | The following functions are included from SDL_touch.h | ||
49 | |||
50 | To get a SDL_TouchID call SDL_GetTouchDevice(int index). | ||
51 | This returns a SDL_TouchID. | ||
52 | IMPORTANT: If the touch has been removed, or there is no touch with the given index, SDL_GetTouchDevice() will return 0. Be sure to check for this! | ||
53 | |||
54 | The number of touch devices can be queried with SDL_GetNumTouchDevices(). | ||
55 | |||
56 | A SDL_TouchID may be used to get pointers to SDL_Finger. | ||
57 | |||
58 | SDL_GetNumTouchFingers(touchID) may be used to get the number of fingers currently down on the device. | ||
59 | |||
60 | The most common reason to access SDL_Finger is to query the fingers outside the event. In most cases accessing the fingers is using the event. This would be accomplished by code like the following: | ||
61 | |||
62 | float x = event.tfinger.x; | ||
63 | float y = event.tfinger.y; | ||
64 | |||
65 | |||
66 | |||
67 | To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SDL_TouchID, and index is the requested finger. | ||
68 | This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed. | ||
69 | A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled. | ||
70 | As a result, be very careful to check for NULL return values. | ||
71 | |||
72 | A SDL_Finger has the following fields: | ||
73 | * x, y: | ||
74 | The current coordinates of the touch. | ||
75 | * pressure: | ||
76 | The pressure of the touch. | ||
77 | |||
78 | |||
79 | =========================================================================== | ||
80 | Notes | ||
81 | =========================================================================== | ||
82 | For a complete example see test/testgesture.c | ||
83 | |||
84 | Please direct questions/comments to: | ||
85 | jim.tla+sdl_touch@gmail.com | ||
86 | (original author, API was changed since) | ||