summaryrefslogtreecommitdiff
path: root/src/contrib/SDL-2.30.2/docs/README-visualc.md
diff options
context:
space:
mode:
author3gg <3gg@shellblade.net>2024-05-04 16:51:29 -0700
committer3gg <3gg@shellblade.net>2024-05-04 16:51:29 -0700
commit8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 (patch)
tree763389e42276035ac134d94eb1dc32293b88d807 /src/contrib/SDL-2.30.2/docs/README-visualc.md
Initial commit.
Diffstat (limited to 'src/contrib/SDL-2.30.2/docs/README-visualc.md')
-rw-r--r--src/contrib/SDL-2.30.2/docs/README-visualc.md114
1 files changed, 114 insertions, 0 deletions
diff --git a/src/contrib/SDL-2.30.2/docs/README-visualc.md b/src/contrib/SDL-2.30.2/docs/README-visualc.md
new file mode 100644
index 0000000..fd34b35
--- /dev/null
+++ b/src/contrib/SDL-2.30.2/docs/README-visualc.md
@@ -0,0 +1,114 @@
1Using SDL with Microsoft Visual C++
2===================================
3
4### by Lion Kimbro with additions by James Turk
5
6You can either use the precompiled libraries from the [SDL](https://www.libsdl.org/download.php) web site, or you can build SDL
7yourself.
8
9### Building SDL
10
110. To build SDL, your machine must, at a minimum, have the DirectX9.0c SDK installed. It may or may not be retrievable from
12the [Microsoft](https://www.microsoft.com) website, so you might need to locate it [online](https://duckduckgo.com/?q=directx9.0c+sdk+download&t=h_&ia=web).
13_Editor's note: I've been able to successfully build SDL using Visual Studio 2019 **without** the DX9.0c SDK_
14
151. Open the Visual Studio solution file at `./VisualC/SDL.sln`.
16
172. Your IDE will likely prompt you to upgrade this solution file to whatever later version of the IDE you're using. In the `Retarget Projects` dialog,
18all of the affected project files should be checked allowing you to use the latest `Windows SDK Version` you have installed, along with
19the `Platform Toolset`.
20
21If you choose *NOT* to upgrade to use the latest `Windows SDK Version` or `Platform Toolset`, then you'll need the `Visual Studio 2010 Platform Toolset`.
22
233. Build the `.dll` and `.lib` files by right clicking on each project in turn (Projects are listed in the _Workspace_
24panel in the _FileView_ tab), and selecting `Build`.
25
26You may get a few warnings, but you should not get any errors.
27
28Later, we will refer to the following `.lib` and `.dll` files that have just been generated:
29
30- `./VisualC/Win32/Debug/SDL2.dll` or `./VisualC/Win32/Release/SDL2.dll`
31- `./VisualC/Win32/Debug/SDL2.lib` or `./VisualC/Win32/Release/SDL2.lib`
32- `./VisualC/Win32/Debug/SDL2main.lib` or `./VisualC/Win32/Release/SDL2main.lib`
33
34_Note for the `x64` versions, just replace `Win32` in the path with `x64`_
35
36### Creating a Project with SDL
37
38- Create a project as a `Win32 Application`.
39
40- Create a C++ file for your project.
41
42- Set the C runtime to `Multi-threaded DLL` in the menu:
43`Project|Settings|C/C++ tab|Code Generation|Runtime Library `.
44
45- Add the SDL `include` directory to your list of includes in the menu:
46`Project|Settings|C/C++ tab|Preprocessor|Additional include directories `
47
48*VC7 Specific: Instead of doing this, I find it easier to add the
49include and library directories to the list that VC7 keeps. Do this by
50selecting Tools|Options|Projects|VC++ Directories and under the "Show
51Directories For:" dropbox select "Include Files", and click the "New
52Directory Icon" and add the [SDLROOT]\\include directory (e.g. If you
53installed to c:\\SDL\\ add c:\\SDL\\include). Proceed to change the
54dropbox selection to "Library Files" and add [SDLROOT]\\lib.*
55
56The "include directory" I am referring to is the `./include` folder.
57
58Now we're going to use the files that we had created earlier in the *Build SDL* step.
59
60Copy the following file into your Project directory:
61
62- `SDL2.dll`
63
64Add the following files to your project (It is not necessary to copy them to your project directory):
65
66- `SDL2.lib`
67- `SDL2main.lib`
68
69To add them to your project, right click on your project, and select
70`Add files to project`.
71
72**Instead of adding the files to your project, it is more desirable to add them to the linker options: Project|Properties|Linker|Command Line
73and type the names of the libraries to link with in the "Additional Options:" box. Note: This must be done for each build configuration
74(e.g. Release,Debug).**
75
76### Hello SDL2
77
78Here's a sample SDL snippet to verify everything is setup in your IDE:
79
80```
81 #include "SDL.h"
82
83 int main( int argc, char* argv[] )
84 {
85 const int WIDTH = 640;
86 const int HEIGHT = 480;
87 SDL_Window* window = NULL;
88 SDL_Renderer* renderer = NULL;
89
90 SDL_Init(SDL_INIT_VIDEO);
91 window = SDL_CreateWindow("SDL2 Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN);
92 renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
93
94 SDL_DestroyRenderer(renderer);
95 SDL_DestroyWindow(window);
96 SDL_Quit();
97 return 0;
98 }
99 ```
100
101### That's it!
102
103I hope that this document has helped you get through the most difficult part of using the SDL: installing it.
104Suggestions for improvements should be posted to the [Github Issues](https://github.com/libsdl-org/SDL/issues).
105
106### Credits
107
108Thanks to [Paulus Esterhazy](mailto:pesterhazy@gmx.net), for the work on VC++ port.
109
110This document was originally called "VisualC.txt", and was written by [Sam Lantinga](mailto:slouken@libsdl.org).
111
112Later, it was converted to HTML and expanded into the document that you see today by [Lion Kimbro](mailto:snowlion@sprynet.com).
113
114Minor Fixes and Visual C++ 7 Information (In Green) was added by [James Turk](mailto:james@conceptofzero.net)