diff options
| author | 3gg <3gg@shellblade.net> | 2024-05-04 16:51:29 -0700 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2024-05-04 16:51:29 -0700 |
| commit | 8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 (patch) | |
| tree | 763389e42276035ac134d94eb1dc32293b88d807 /src/contrib/SDL-2.30.2/include/SDL_blendmode.h | |
Initial commit.
Diffstat (limited to 'src/contrib/SDL-2.30.2/include/SDL_blendmode.h')
| -rw-r--r-- | src/contrib/SDL-2.30.2/include/SDL_blendmode.h | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/src/contrib/SDL-2.30.2/include/SDL_blendmode.h b/src/contrib/SDL-2.30.2/include/SDL_blendmode.h new file mode 100644 index 0000000..09d0147 --- /dev/null +++ b/src/contrib/SDL-2.30.2/include/SDL_blendmode.h | |||
| @@ -0,0 +1,198 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 | * \file SDL_blendmode.h | ||
| 24 | * | ||
| 25 | * Header file declaring the SDL_BlendMode enumeration | ||
| 26 | */ | ||
| 27 | |||
| 28 | #ifndef SDL_blendmode_h_ | ||
| 29 | #define SDL_blendmode_h_ | ||
| 30 | |||
| 31 | #include "begin_code.h" | ||
| 32 | /* Set up for C function definitions, even when using C++ */ | ||
| 33 | #ifdef __cplusplus | ||
| 34 | extern "C" { | ||
| 35 | #endif | ||
| 36 | |||
| 37 | /** | ||
| 38 | * \brief The blend mode used in SDL_RenderCopy() and drawing operations. | ||
| 39 | */ | ||
| 40 | typedef enum | ||
| 41 | { | ||
| 42 | SDL_BLENDMODE_NONE = 0x00000000, /**< no blending | ||
| 43 | dstRGBA = srcRGBA */ | ||
| 44 | SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending | ||
| 45 | dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) | ||
| 46 | dstA = srcA + (dstA * (1-srcA)) */ | ||
| 47 | SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending | ||
| 48 | dstRGB = (srcRGB * srcA) + dstRGB | ||
| 49 | dstA = dstA */ | ||
| 50 | SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate | ||
| 51 | dstRGB = srcRGB * dstRGB | ||
| 52 | dstA = dstA */ | ||
| 53 | SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply | ||
| 54 | dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) | ||
| 55 | dstA = dstA */ | ||
| 56 | SDL_BLENDMODE_INVALID = 0x7FFFFFFF | ||
| 57 | |||
| 58 | /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ | ||
| 59 | |||
| 60 | } SDL_BlendMode; | ||
| 61 | |||
| 62 | /** | ||
| 63 | * \brief The blend operation used when combining source and destination pixel components | ||
| 64 | */ | ||
| 65 | typedef enum | ||
| 66 | { | ||
| 67 | SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ | ||
| 68 | SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ | ||
| 69 | SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ | ||
| 70 | SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D9, D3D11 */ | ||
| 71 | SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D9, D3D11 */ | ||
| 72 | } SDL_BlendOperation; | ||
| 73 | |||
| 74 | /** | ||
| 75 | * \brief The normalized factor used to multiply pixel components | ||
| 76 | */ | ||
| 77 | typedef enum | ||
| 78 | { | ||
| 79 | SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ | ||
| 80 | SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ | ||
| 81 | SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ | ||
| 82 | SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ | ||
| 83 | SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ | ||
| 84 | SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ | ||
| 85 | SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ | ||
| 86 | SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ | ||
| 87 | SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ | ||
| 88 | SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ | ||
| 89 | } SDL_BlendFactor; | ||
| 90 | |||
| 91 | /** | ||
| 92 | * Compose a custom blend mode for renderers. | ||
| 93 | * | ||
| 94 | * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept | ||
| 95 | * the SDL_BlendMode returned by this function if the renderer supports it. | ||
| 96 | * | ||
| 97 | * A blend mode controls how the pixels from a drawing operation (source) get | ||
| 98 | * combined with the pixels from the render target (destination). First, the | ||
| 99 | * components of the source and destination pixels get multiplied with their | ||
| 100 | * blend factors. Then, the blend operation takes the two products and | ||
| 101 | * calculates the result that will get stored in the render target. | ||
| 102 | * | ||
| 103 | * Expressed in pseudocode, it would look like this: | ||
| 104 | * | ||
| 105 | * ```c | ||
| 106 | * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); | ||
| 107 | * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); | ||
| 108 | * ``` | ||
| 109 | * | ||
| 110 | * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, | ||
| 111 | * dst)` can return one of the following: | ||
| 112 | * | ||
| 113 | * - `src + dst` | ||
| 114 | * - `src - dst` | ||
| 115 | * - `dst - src` | ||
| 116 | * - `min(src, dst)` | ||
| 117 | * - `max(src, dst)` | ||
| 118 | * | ||
| 119 | * The red, green, and blue components are always multiplied with the first, | ||
| 120 | * second, and third components of the SDL_BlendFactor, respectively. The | ||
| 121 | * fourth component is not used. | ||
| 122 | * | ||
| 123 | * The alpha component is always multiplied with the fourth component of the | ||
| 124 | * SDL_BlendFactor. The other components are not used in the alpha | ||
| 125 | * calculation. | ||
| 126 | * | ||
| 127 | * Support for these blend modes varies for each renderer. To check if a | ||
| 128 | * specific SDL_BlendMode is supported, create a renderer and pass it to | ||
| 129 | * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will | ||
| 130 | * return with an error if the blend mode is not supported. | ||
| 131 | * | ||
| 132 | * This list describes the support of custom blend modes for each renderer in | ||
| 133 | * SDL 2.0.6. All renderers support the four blend modes listed in the | ||
| 134 | * SDL_BlendMode enumeration. | ||
| 135 | * | ||
| 136 | * - **direct3d**: Supports all operations with all factors. However, some | ||
| 137 | * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and | ||
| 138 | * `SDL_BLENDOPERATION_MAXIMUM`. | ||
| 139 | * - **direct3d11**: Same as Direct3D 9. | ||
| 140 | * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | ||
| 141 | * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL | ||
| 142 | * 2.0.6. | ||
| 143 | * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all | ||
| 144 | * factors. Color and alpha factors need to be the same. OpenGL ES 1 | ||
| 145 | * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` | ||
| 146 | * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha | ||
| 147 | * operations being different from each other. May support color and alpha | ||
| 148 | * factors being different from each other. | ||
| 149 | * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, | ||
| 150 | * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` | ||
| 151 | * operations with all factors. | ||
| 152 | * - **psp**: No custom blend mode support. | ||
| 153 | * - **software**: No custom blend mode support. | ||
| 154 | * | ||
| 155 | * Some renderers do not provide an alpha component for the default render | ||
| 156 | * target. The `SDL_BLENDFACTOR_DST_ALPHA` and | ||
| 157 | * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this | ||
| 158 | * case. | ||
| 159 | * | ||
| 160 | * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and | ||
| 161 | * blue components of the source pixels | ||
| 162 | * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and | ||
| 163 | * blue components of the destination pixels | ||
| 164 | * \param colorOperation the SDL_BlendOperation used to combine the red, | ||
| 165 | * green, and blue components of the source and | ||
| 166 | * destination pixels | ||
| 167 | * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of | ||
| 168 | * the source pixels | ||
| 169 | * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of | ||
| 170 | * the destination pixels | ||
| 171 | * \param alphaOperation the SDL_BlendOperation used to combine the alpha | ||
| 172 | * component of the source and destination pixels | ||
| 173 | * \returns an SDL_BlendMode that represents the chosen factors and | ||
| 174 | * operations. | ||
| 175 | * | ||
| 176 | * \since This function is available since SDL 2.0.6. | ||
| 177 | * | ||
| 178 | * \sa SDL_SetRenderDrawBlendMode | ||
| 179 | * \sa SDL_GetRenderDrawBlendMode | ||
| 180 | * \sa SDL_SetTextureBlendMode | ||
| 181 | * \sa SDL_GetTextureBlendMode | ||
| 182 | */ | ||
| 183 | extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, | ||
| 184 | SDL_BlendFactor dstColorFactor, | ||
| 185 | SDL_BlendOperation colorOperation, | ||
| 186 | SDL_BlendFactor srcAlphaFactor, | ||
| 187 | SDL_BlendFactor dstAlphaFactor, | ||
| 188 | SDL_BlendOperation alphaOperation); | ||
| 189 | |||
| 190 | /* Ends C function definitions when using C++ */ | ||
| 191 | #ifdef __cplusplus | ||
| 192 | } | ||
| 193 | #endif | ||
| 194 | #include "close_code.h" | ||
| 195 | |||
| 196 | #endif /* SDL_blendmode_h_ */ | ||
| 197 | |||
| 198 | /* vi: set ts=4 sw=4 expandtab: */ | ||
