diff options
| author | 3gg <3gg@shellblade.net> | 2024-05-04 16:51:29 -0700 |
|---|---|---|
| committer | 3gg <3gg@shellblade.net> | 2024-05-04 16:51:29 -0700 |
| commit | 8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 (patch) | |
| tree | 763389e42276035ac134d94eb1dc32293b88d807 /src/contrib/SDL-2.30.2/include/SDL_mouse.h | |
Initial commit.
Diffstat (limited to 'src/contrib/SDL-2.30.2/include/SDL_mouse.h')
| -rw-r--r-- | src/contrib/SDL-2.30.2/include/SDL_mouse.h | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/src/contrib/SDL-2.30.2/include/SDL_mouse.h b/src/contrib/SDL-2.30.2/include/SDL_mouse.h new file mode 100644 index 0000000..687ff12 --- /dev/null +++ b/src/contrib/SDL-2.30.2/include/SDL_mouse.h | |||
| @@ -0,0 +1,464 @@ | |||
| 1 | /* | ||
| 2 | Simple DirectMedia Layer | ||
| 3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> | ||
| 4 | |||
| 5 | This software is provided 'as-is', without any express or implied | ||
| 6 | warranty. In no event will the authors be held liable for any damages | ||
| 7 | arising from the use of this software. | ||
| 8 | |||
| 9 | Permission is granted to anyone to use this software for any purpose, | ||
| 10 | including commercial applications, and to alter it and redistribute it | ||
| 11 | freely, subject to the following restrictions: | ||
| 12 | |||
| 13 | 1. The origin of this software must not be misrepresented; you must not | ||
| 14 | claim that you wrote the original software. If you use this software | ||
| 15 | in a product, an acknowledgment in the product documentation would be | ||
| 16 | appreciated but is not required. | ||
| 17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
| 18 | misrepresented as being the original software. | ||
| 19 | 3. This notice may not be removed or altered from any source distribution. | ||
| 20 | */ | ||
| 21 | |||
| 22 | /** | ||
| 23 | * \file SDL_mouse.h | ||
| 24 | * | ||
| 25 | * Include file for SDL mouse event handling. | ||
| 26 | */ | ||
| 27 | |||
| 28 | #ifndef SDL_mouse_h_ | ||
| 29 | #define SDL_mouse_h_ | ||
| 30 | |||
| 31 | #include "SDL_stdinc.h" | ||
| 32 | #include "SDL_error.h" | ||
| 33 | #include "SDL_video.h" | ||
| 34 | |||
| 35 | #include "begin_code.h" | ||
| 36 | /* Set up for C function definitions, even when using C++ */ | ||
| 37 | #ifdef __cplusplus | ||
| 38 | extern "C" { | ||
| 39 | #endif | ||
| 40 | |||
| 41 | typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ | ||
| 42 | |||
| 43 | /** | ||
| 44 | * \brief Cursor types for SDL_CreateSystemCursor(). | ||
| 45 | */ | ||
| 46 | typedef enum | ||
| 47 | { | ||
| 48 | SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ | ||
| 49 | SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ | ||
| 50 | SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ | ||
| 51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ | ||
| 52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ | ||
| 53 | SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ | ||
| 54 | SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ | ||
| 55 | SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ | ||
| 56 | SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ | ||
| 57 | SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ | ||
| 58 | SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ | ||
| 59 | SDL_SYSTEM_CURSOR_HAND, /**< Hand */ | ||
| 60 | SDL_NUM_SYSTEM_CURSORS | ||
| 61 | } SDL_SystemCursor; | ||
| 62 | |||
| 63 | /** | ||
| 64 | * \brief Scroll direction types for the Scroll event | ||
| 65 | */ | ||
| 66 | typedef enum | ||
| 67 | { | ||
| 68 | SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ | ||
| 69 | SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ | ||
| 70 | } SDL_MouseWheelDirection; | ||
| 71 | |||
| 72 | /* Function prototypes */ | ||
| 73 | |||
| 74 | /** | ||
| 75 | * Get the window which currently has mouse focus. | ||
| 76 | * | ||
| 77 | * \returns the window with mouse focus. | ||
| 78 | * | ||
| 79 | * \since This function is available since SDL 2.0.0. | ||
| 80 | */ | ||
| 81 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); | ||
| 82 | |||
| 83 | /** | ||
| 84 | * Retrieve the current state of the mouse. | ||
| 85 | * | ||
| 86 | * The current button state is returned as a button bitmask, which can be | ||
| 87 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the | ||
| 88 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the | ||
| 89 | * mouse cursor position relative to the focus window. You can pass NULL for | ||
| 90 | * either `x` or `y`. | ||
| 91 | * | ||
| 92 | * \param x the x coordinate of the mouse cursor position relative to the | ||
| 93 | * focus window | ||
| 94 | * \param y the y coordinate of the mouse cursor position relative to the | ||
| 95 | * focus window | ||
| 96 | * \returns a 32-bit button bitmask of the current button state. | ||
| 97 | * | ||
| 98 | * \since This function is available since SDL 2.0.0. | ||
| 99 | * | ||
| 100 | * \sa SDL_GetGlobalMouseState | ||
| 101 | * \sa SDL_GetRelativeMouseState | ||
| 102 | * \sa SDL_PumpEvents | ||
| 103 | */ | ||
| 104 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); | ||
| 105 | |||
| 106 | /** | ||
| 107 | * Get the current state of the mouse in relation to the desktop. | ||
| 108 | * | ||
| 109 | * This works similarly to SDL_GetMouseState(), but the coordinates will be | ||
| 110 | * reported relative to the top-left of the desktop. This can be useful if you | ||
| 111 | * need to track the mouse outside of a specific window and SDL_CaptureMouse() | ||
| 112 | * doesn't fit your needs. For example, it could be useful if you need to | ||
| 113 | * track the mouse while dragging a window, where coordinates relative to a | ||
| 114 | * window might not be in sync at all times. | ||
| 115 | * | ||
| 116 | * Note: SDL_GetMouseState() returns the mouse position as SDL understands it | ||
| 117 | * from the last pump of the event queue. This function, however, queries the | ||
| 118 | * OS for the current mouse position, and as such, might be a slightly less | ||
| 119 | * efficient function. Unless you know what you're doing and have a good | ||
| 120 | * reason to use this function, you probably want SDL_GetMouseState() instead. | ||
| 121 | * | ||
| 122 | * \param x filled in with the current X coord relative to the desktop; can be | ||
| 123 | * NULL | ||
| 124 | * \param y filled in with the current Y coord relative to the desktop; can be | ||
| 125 | * NULL | ||
| 126 | * \returns the current button state as a bitmask which can be tested using | ||
| 127 | * the SDL_BUTTON(X) macros. | ||
| 128 | * | ||
| 129 | * \since This function is available since SDL 2.0.4. | ||
| 130 | * | ||
| 131 | * \sa SDL_CaptureMouse | ||
| 132 | */ | ||
| 133 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); | ||
| 134 | |||
| 135 | /** | ||
| 136 | * Retrieve the relative state of the mouse. | ||
| 137 | * | ||
| 138 | * The current button state is returned as a button bitmask, which can be | ||
| 139 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the | ||
| 140 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the | ||
| 141 | * mouse deltas since the last call to SDL_GetRelativeMouseState() or since | ||
| 142 | * event initialization. You can pass NULL for either `x` or `y`. | ||
| 143 | * | ||
| 144 | * \param x a pointer filled with the last recorded x coordinate of the mouse | ||
| 145 | * \param y a pointer filled with the last recorded y coordinate of the mouse | ||
| 146 | * \returns a 32-bit button bitmask of the relative button state. | ||
| 147 | * | ||
| 148 | * \since This function is available since SDL 2.0.0. | ||
| 149 | * | ||
| 150 | * \sa SDL_GetMouseState | ||
| 151 | */ | ||
| 152 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); | ||
| 153 | |||
| 154 | /** | ||
| 155 | * Move the mouse cursor to the given position within the window. | ||
| 156 | * | ||
| 157 | * This function generates a mouse motion event if relative mode is not | ||
| 158 | * enabled. If relative mode is enabled, you can force mouse events for the | ||
| 159 | * warp by setting the SDL_HINT_MOUSE_RELATIVE_WARP_MOTION hint. | ||
| 160 | * | ||
| 161 | * Note that this function will appear to succeed, but not actually move the | ||
| 162 | * mouse when used over Microsoft Remote Desktop. | ||
| 163 | * | ||
| 164 | * \param window the window to move the mouse into, or NULL for the current | ||
| 165 | * mouse focus | ||
| 166 | * \param x the x coordinate within the window | ||
| 167 | * \param y the y coordinate within the window | ||
| 168 | * | ||
| 169 | * \since This function is available since SDL 2.0.0. | ||
| 170 | * | ||
| 171 | * \sa SDL_WarpMouseGlobal | ||
| 172 | */ | ||
| 173 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, | ||
| 174 | int x, int y); | ||
| 175 | |||
| 176 | /** | ||
| 177 | * Move the mouse to the given position in global screen space. | ||
| 178 | * | ||
| 179 | * This function generates a mouse motion event. | ||
| 180 | * | ||
| 181 | * A failure of this function usually means that it is unsupported by a | ||
| 182 | * platform. | ||
| 183 | * | ||
| 184 | * Note that this function will appear to succeed, but not actually move the | ||
| 185 | * mouse when used over Microsoft Remote Desktop. | ||
| 186 | * | ||
| 187 | * \param x the x coordinate | ||
| 188 | * \param y the y coordinate | ||
| 189 | * \returns 0 on success or a negative error code on failure; call | ||
| 190 | * SDL_GetError() for more information. | ||
| 191 | * | ||
| 192 | * \since This function is available since SDL 2.0.4. | ||
| 193 | * | ||
| 194 | * \sa SDL_WarpMouseInWindow | ||
| 195 | */ | ||
| 196 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); | ||
| 197 | |||
| 198 | /** | ||
| 199 | * Set relative mouse mode. | ||
| 200 | * | ||
| 201 | * While the mouse is in relative mode, the cursor is hidden, the mouse | ||
| 202 | * position is constrained to the window, and SDL will report continuous | ||
| 203 | * relative mouse motion even if the mouse is at the edge of the window. | ||
| 204 | * | ||
| 205 | * This function will flush any pending mouse motion. | ||
| 206 | * | ||
| 207 | * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. | ||
| 208 | * \returns 0 on success or a negative error code on failure; call | ||
| 209 | * SDL_GetError() for more information. | ||
| 210 | * | ||
| 211 | * If relative mode is not supported, this returns -1. | ||
| 212 | * | ||
| 213 | * \since This function is available since SDL 2.0.0. | ||
| 214 | * | ||
| 215 | * \sa SDL_GetRelativeMouseMode | ||
| 216 | */ | ||
| 217 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); | ||
| 218 | |||
| 219 | /** | ||
| 220 | * Capture the mouse and to track input outside an SDL window. | ||
| 221 | * | ||
| 222 | * Capturing enables your app to obtain mouse events globally, instead of just | ||
| 223 | * within your window. Not all video targets support this function. When | ||
| 224 | * capturing is enabled, the current window will get all mouse events, but | ||
| 225 | * unlike relative mode, no change is made to the cursor and it is not | ||
| 226 | * restrained to your window. | ||
| 227 | * | ||
| 228 | * This function may also deny mouse input to other windows--both those in | ||
| 229 | * your application and others on the system--so you should use this function | ||
| 230 | * sparingly, and in small bursts. For example, you might want to track the | ||
| 231 | * mouse while the user is dragging something, until the user releases a mouse | ||
| 232 | * button. It is not recommended that you capture the mouse for long periods | ||
| 233 | * of time, such as the entire time your app is running. For that, you should | ||
| 234 | * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending | ||
| 235 | * on your goals. | ||
| 236 | * | ||
| 237 | * While captured, mouse events still report coordinates relative to the | ||
| 238 | * current (foreground) window, but those coordinates may be outside the | ||
| 239 | * bounds of the window (including negative values). Capturing is only allowed | ||
| 240 | * for the foreground window. If the window loses focus while capturing, the | ||
| 241 | * capture will be disabled automatically. | ||
| 242 | * | ||
| 243 | * While capturing is enabled, the current window will have the | ||
| 244 | * `SDL_WINDOW_MOUSE_CAPTURE` flag set. | ||
| 245 | * | ||
| 246 | * Please note that as of SDL 2.0.22, SDL will attempt to "auto capture" the | ||
| 247 | * mouse while the user is pressing a button; this is to try and make mouse | ||
| 248 | * behavior more consistent between platforms, and deal with the common case | ||
| 249 | * of a user dragging the mouse outside of the window. This means that if you | ||
| 250 | * are calling SDL_CaptureMouse() only to deal with this situation, you no | ||
| 251 | * longer have to (although it is safe to do so). If this causes problems for | ||
| 252 | * your app, you can disable auto capture by setting the | ||
| 253 | * `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero. | ||
| 254 | * | ||
| 255 | * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. | ||
| 256 | * \returns 0 on success or -1 if not supported; call SDL_GetError() for more | ||
| 257 | * information. | ||
| 258 | * | ||
| 259 | * \since This function is available since SDL 2.0.4. | ||
| 260 | * | ||
| 261 | * \sa SDL_GetGlobalMouseState | ||
| 262 | */ | ||
| 263 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); | ||
| 264 | |||
| 265 | /** | ||
| 266 | * Query whether relative mouse mode is enabled. | ||
| 267 | * | ||
| 268 | * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. | ||
| 269 | * | ||
| 270 | * \since This function is available since SDL 2.0.0. | ||
| 271 | * | ||
| 272 | * \sa SDL_SetRelativeMouseMode | ||
| 273 | */ | ||
| 274 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); | ||
| 275 | |||
| 276 | /** | ||
| 277 | * Create a cursor using the specified bitmap data and mask (in MSB format). | ||
| 278 | * | ||
| 279 | * `mask` has to be in MSB (Most Significant Bit) format. | ||
| 280 | * | ||
| 281 | * The cursor width (`w`) must be a multiple of 8 bits. | ||
| 282 | * | ||
| 283 | * The cursor is created in black and white according to the following: | ||
| 284 | * | ||
| 285 | * - data=0, mask=1: white | ||
| 286 | * - data=1, mask=1: black | ||
| 287 | * - data=0, mask=0: transparent | ||
| 288 | * - data=1, mask=0: inverted color if possible, black if not. | ||
| 289 | * | ||
| 290 | * Cursors created with this function must be freed with SDL_FreeCursor(). | ||
| 291 | * | ||
| 292 | * If you want to have a color cursor, or create your cursor from an | ||
| 293 | * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can | ||
| 294 | * hide the cursor and draw your own as part of your game's rendering, but it | ||
| 295 | * will be bound to the framerate. | ||
| 296 | * | ||
| 297 | * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which | ||
| 298 | * provides twelve readily available system cursors to pick from. | ||
| 299 | * | ||
| 300 | * \param data the color value for each pixel of the cursor | ||
| 301 | * \param mask the mask value for each pixel of the cursor | ||
| 302 | * \param w the width of the cursor | ||
| 303 | * \param h the height of the cursor | ||
| 304 | * \param hot_x the X-axis location of the upper left corner of the cursor | ||
| 305 | * relative to the actual mouse position | ||
| 306 | * \param hot_y the Y-axis location of the upper left corner of the cursor | ||
| 307 | * relative to the actual mouse position | ||
| 308 | * \returns a new cursor with the specified parameters on success or NULL on | ||
| 309 | * failure; call SDL_GetError() for more information. | ||
| 310 | * | ||
| 311 | * \since This function is available since SDL 2.0.0. | ||
| 312 | * | ||
| 313 | * \sa SDL_FreeCursor | ||
| 314 | * \sa SDL_SetCursor | ||
| 315 | * \sa SDL_ShowCursor | ||
| 316 | */ | ||
| 317 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, | ||
| 318 | const Uint8 * mask, | ||
| 319 | int w, int h, int hot_x, | ||
| 320 | int hot_y); | ||
| 321 | |||
| 322 | /** | ||
| 323 | * Create a color cursor. | ||
| 324 | * | ||
| 325 | * \param surface an SDL_Surface structure representing the cursor image | ||
| 326 | * \param hot_x the x position of the cursor hot spot | ||
| 327 | * \param hot_y the y position of the cursor hot spot | ||
| 328 | * \returns the new cursor on success or NULL on failure; call SDL_GetError() | ||
| 329 | * for more information. | ||
| 330 | * | ||
| 331 | * \since This function is available since SDL 2.0.0. | ||
| 332 | * | ||
| 333 | * \sa SDL_CreateCursor | ||
| 334 | * \sa SDL_FreeCursor | ||
| 335 | */ | ||
| 336 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, | ||
| 337 | int hot_x, | ||
| 338 | int hot_y); | ||
| 339 | |||
| 340 | /** | ||
| 341 | * Create a system cursor. | ||
| 342 | * | ||
| 343 | * \param id an SDL_SystemCursor enum value | ||
| 344 | * \returns a cursor on success or NULL on failure; call SDL_GetError() for | ||
| 345 | * more information. | ||
| 346 | * | ||
| 347 | * \since This function is available since SDL 2.0.0. | ||
| 348 | * | ||
| 349 | * \sa SDL_FreeCursor | ||
| 350 | */ | ||
| 351 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); | ||
| 352 | |||
| 353 | /** | ||
| 354 | * Set the active cursor. | ||
| 355 | * | ||
| 356 | * This function sets the currently active cursor to the specified one. If the | ||
| 357 | * cursor is currently visible, the change will be immediately represented on | ||
| 358 | * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if | ||
| 359 | * this is desired for any reason. | ||
| 360 | * | ||
| 361 | * \param cursor a cursor to make active | ||
| 362 | * | ||
| 363 | * \since This function is available since SDL 2.0.0. | ||
| 364 | * | ||
| 365 | * \sa SDL_CreateCursor | ||
| 366 | * \sa SDL_GetCursor | ||
| 367 | * \sa SDL_ShowCursor | ||
| 368 | */ | ||
| 369 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); | ||
| 370 | |||
| 371 | /** | ||
| 372 | * Get the active cursor. | ||
| 373 | * | ||
| 374 | * This function returns a pointer to the current cursor which is owned by the | ||
| 375 | * library. It is not necessary to free the cursor with SDL_FreeCursor(). | ||
| 376 | * | ||
| 377 | * \returns the active cursor or NULL if there is no mouse. | ||
| 378 | * | ||
| 379 | * \since This function is available since SDL 2.0.0. | ||
| 380 | * | ||
| 381 | * \sa SDL_SetCursor | ||
| 382 | */ | ||
| 383 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); | ||
| 384 | |||
| 385 | /** | ||
| 386 | * Get the default cursor. | ||
| 387 | * | ||
| 388 | * You do not have to call SDL_FreeCursor() on the return value, but it is | ||
| 389 | * safe to do so. | ||
| 390 | * | ||
| 391 | * \returns the default cursor on success or NULL on failure. | ||
| 392 | * | ||
| 393 | * \since This function is available since SDL 2.0.0. | ||
| 394 | * | ||
| 395 | * \sa SDL_CreateSystemCursor | ||
| 396 | */ | ||
| 397 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); | ||
| 398 | |||
| 399 | /** | ||
| 400 | * Free a previously-created cursor. | ||
| 401 | * | ||
| 402 | * Use this function to free cursor resources created with SDL_CreateCursor(), | ||
| 403 | * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). | ||
| 404 | * | ||
| 405 | * \param cursor the cursor to free | ||
| 406 | * | ||
| 407 | * \since This function is available since SDL 2.0.0. | ||
| 408 | * | ||
| 409 | * \sa SDL_CreateColorCursor | ||
| 410 | * \sa SDL_CreateCursor | ||
| 411 | * \sa SDL_CreateSystemCursor | ||
| 412 | */ | ||
| 413 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); | ||
| 414 | |||
| 415 | /** | ||
| 416 | * Toggle whether or not the cursor is shown. | ||
| 417 | * | ||
| 418 | * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` | ||
| 419 | * displays the cursor and passing `SDL_DISABLE` hides it. | ||
| 420 | * | ||
| 421 | * The current state of the mouse cursor can be queried by passing | ||
| 422 | * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. | ||
| 423 | * | ||
| 424 | * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, | ||
| 425 | * `SDL_QUERY` to query the current state without changing it. | ||
| 426 | * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the | ||
| 427 | * cursor is hidden, or a negative error code on failure; call | ||
| 428 | * SDL_GetError() for more information. | ||
| 429 | * | ||
| 430 | * \since This function is available since SDL 2.0.0. | ||
| 431 | * | ||
| 432 | * \sa SDL_CreateCursor | ||
| 433 | * \sa SDL_SetCursor | ||
| 434 | */ | ||
| 435 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); | ||
| 436 | |||
| 437 | /** | ||
| 438 | * Used as a mask when testing buttons in buttonstate. | ||
| 439 | * | ||
| 440 | * - Button 1: Left mouse button | ||
| 441 | * - Button 2: Middle mouse button | ||
| 442 | * - Button 3: Right mouse button | ||
| 443 | */ | ||
| 444 | #define SDL_BUTTON(X) (1 << ((X)-1)) | ||
| 445 | #define SDL_BUTTON_LEFT 1 | ||
| 446 | #define SDL_BUTTON_MIDDLE 2 | ||
| 447 | #define SDL_BUTTON_RIGHT 3 | ||
| 448 | #define SDL_BUTTON_X1 4 | ||
| 449 | #define SDL_BUTTON_X2 5 | ||
| 450 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) | ||
| 451 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) | ||
| 452 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) | ||
| 453 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) | ||
| 454 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) | ||
| 455 | |||
| 456 | /* Ends C function definitions when using C++ */ | ||
| 457 | #ifdef __cplusplus | ||
| 458 | } | ||
| 459 | #endif | ||
| 460 | #include "close_code.h" | ||
| 461 | |||
| 462 | #endif /* SDL_mouse_h_ */ | ||
| 463 | |||
| 464 | /* vi: set ts=4 sw=4 expandtab: */ | ||
