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author3gg <3gg@shellblade.net>2024-05-04 16:51:29 -0700
committer3gg <3gg@shellblade.net>2024-05-04 16:51:29 -0700
commit8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 (patch)
tree763389e42276035ac134d94eb1dc32293b88d807 /src/contrib/SDL-2.30.2/include/SDL_platform.h
Initial commit.
Diffstat (limited to 'src/contrib/SDL-2.30.2/include/SDL_platform.h')
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22/**
23 * \file SDL_platform.h
24 *
25 * Try to get a standard set of platform defines.
26 */
27
28#ifndef SDL_platform_h_
29#define SDL_platform_h_
30
31#if defined(_AIX)
32#undef __AIX__
33#define __AIX__ 1
34#endif
35#if defined(__HAIKU__)
36#undef __HAIKU__
37#define __HAIKU__ 1
38#endif
39#if defined(bsdi) || defined(__bsdi) || defined(__bsdi__)
40#undef __BSDI__
41#define __BSDI__ 1
42#endif
43#if defined(_arch_dreamcast)
44#undef __DREAMCAST__
45#define __DREAMCAST__ 1
46#endif
47#if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__)
48#undef __FREEBSD__
49#define __FREEBSD__ 1
50#endif
51#if defined(hpux) || defined(__hpux) || defined(__hpux__)
52#undef __HPUX__
53#define __HPUX__ 1
54#endif
55#if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE)
56#undef __IRIX__
57#define __IRIX__ 1
58#endif
59#if (defined(linux) || defined(__linux) || defined(__linux__))
60#undef __LINUX__
61#define __LINUX__ 1
62#endif
63#if defined(ANDROID) || defined(__ANDROID__)
64#undef __ANDROID__
65#undef __LINUX__ /* do we need to do this? */
66#define __ANDROID__ 1
67#endif
68#if defined(__NGAGE__)
69#undef __NGAGE__
70#define __NGAGE__ 1
71#endif
72
73#if defined(__APPLE__)
74/* lets us know what version of Mac OS X we're compiling on */
75#include <AvailabilityMacros.h>
76#include <TargetConditionals.h>
77
78/* Fix building with older SDKs that don't define these
79 See this for more information:
80 https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets
81*/
82#ifndef TARGET_OS_MACCATALYST
83#define TARGET_OS_MACCATALYST 0
84#endif
85#ifndef TARGET_OS_IOS
86#define TARGET_OS_IOS 0
87#endif
88#ifndef TARGET_OS_IPHONE
89#define TARGET_OS_IPHONE 0
90#endif
91#ifndef TARGET_OS_TV
92#define TARGET_OS_TV 0
93#endif
94#ifndef TARGET_OS_SIMULATOR
95#define TARGET_OS_SIMULATOR 0
96#endif
97
98#if TARGET_OS_TV
99#undef __TVOS__
100#define __TVOS__ 1
101#endif
102#if TARGET_OS_IPHONE
103/* if compiling for iOS */
104#undef __IPHONEOS__
105#define __IPHONEOS__ 1
106#undef __MACOSX__
107#else
108/* if not compiling for iOS */
109#undef __MACOSX__
110#define __MACOSX__ 1
111#if MAC_OS_X_VERSION_MIN_REQUIRED < 1070
112# error SDL for Mac OS X only supports deploying on 10.7 and above.
113#endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */
114#endif /* TARGET_OS_IPHONE */
115#endif /* defined(__APPLE__) */
116
117#if defined(__NetBSD__)
118#undef __NETBSD__
119#define __NETBSD__ 1
120#endif
121#if defined(__OpenBSD__)
122#undef __OPENBSD__
123#define __OPENBSD__ 1
124#endif
125#if defined(__OS2__) || defined(__EMX__)
126#undef __OS2__
127#define __OS2__ 1
128#endif
129#if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE)
130#undef __OSF__
131#define __OSF__ 1
132#endif
133#if defined(__QNXNTO__)
134#undef __QNXNTO__
135#define __QNXNTO__ 1
136#endif
137#if defined(riscos) || defined(__riscos) || defined(__riscos__)
138#undef __RISCOS__
139#define __RISCOS__ 1
140#endif
141#if defined(__sun) && defined(__SVR4)
142#undef __SOLARIS__
143#define __SOLARIS__ 1
144#endif
145
146#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
147/* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */
148#if defined(_MSC_VER) && defined(__has_include)
149#if __has_include(<winapifamily.h>)
150#define HAVE_WINAPIFAMILY_H 1
151#else
152#define HAVE_WINAPIFAMILY_H 0
153#endif
154
155/* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */
156#elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */
157#define HAVE_WINAPIFAMILY_H 1
158#else
159#define HAVE_WINAPIFAMILY_H 0
160#endif
161
162#if HAVE_WINAPIFAMILY_H
163#include <winapifamily.h>
164#define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP))
165#else
166#define WINAPI_FAMILY_WINRT 0
167#endif /* HAVE_WINAPIFAMILY_H */
168
169#if (HAVE_WINAPIFAMILY_H) && defined(WINAPI_FAMILY_PHONE_APP)
170#define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
171#else
172#define SDL_WINAPI_FAMILY_PHONE 0
173#endif
174
175#if WINAPI_FAMILY_WINRT
176#undef __WINRT__
177#define __WINRT__ 1
178#elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */
179#undef __WINGDK__
180#define __WINGDK__ 1
181#elif defined(_GAMING_XBOX_XBOXONE)
182#undef __XBOXONE__
183#define __XBOXONE__ 1
184#elif defined(_GAMING_XBOX_SCARLETT)
185#undef __XBOXSERIES__
186#define __XBOXSERIES__ 1
187#else
188#undef __WINDOWS__
189#define __WINDOWS__ 1
190#endif
191#endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */
192
193#if defined(__WINDOWS__)
194#undef __WIN32__
195#define __WIN32__ 1
196#endif
197/* This is to support generic "any GDK" separate from a platform-specific GDK */
198#if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__)
199#undef __GDK__
200#define __GDK__ 1
201#endif
202#if defined(__PSP__) || defined(__psp__)
203#ifdef __PSP__
204#undef __PSP__
205#endif
206#define __PSP__ 1
207#endif
208#if defined(PS2)
209#define __PS2__ 1
210#endif
211
212/* The NACL compiler defines __native_client__ and __pnacl__
213 * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
214 */
215#if defined(__native_client__)
216#undef __LINUX__
217#undef __NACL__
218#define __NACL__ 1
219#endif
220#if defined(__pnacl__)
221#undef __LINUX__
222#undef __PNACL__
223#define __PNACL__ 1
224/* PNACL with newlib supports static linking only */
225#define __SDL_NOGETPROCADDR__
226#endif
227
228#if defined(__vita__)
229#define __VITA__ 1
230#endif
231
232#if defined(__3DS__)
233#undef __3DS__
234#define __3DS__ 1
235#endif
236
237#include "begin_code.h"
238/* Set up for C function definitions, even when using C++ */
239#ifdef __cplusplus
240extern "C" {
241#endif
242
243/**
244 * Get the name of the platform.
245 *
246 * Here are the names returned for some (but not all) supported platforms:
247 *
248 * - "Windows"
249 * - "Mac OS X"
250 * - "Linux"
251 * - "iOS"
252 * - "Android"
253 *
254 * \returns the name of the platform. If the correct platform name is not
255 * available, returns a string beginning with the text "Unknown".
256 *
257 * \since This function is available since SDL 2.0.0.
258 */
259extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void);
260
261/* Ends C function definitions when using C++ */
262#ifdef __cplusplus
263}
264#endif
265#include "close_code.h"
266
267#endif /* SDL_platform_h_ */
268
269/* vi: set ts=4 sw=4 expandtab: */