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author | 3gg <3gg@shellblade.net> | 2024-05-04 16:51:29 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2024-05-04 16:51:29 -0700 |
commit | 8222bfe56d4dabe8d92fc4b25ea1b0163b16f3e1 (patch) | |
tree | 763389e42276035ac134d94eb1dc32293b88d807 /src/contrib/SDL-2.30.2/include/SDL_thread.h |
Initial commit.
Diffstat (limited to 'src/contrib/SDL-2.30.2/include/SDL_thread.h')
-rw-r--r-- | src/contrib/SDL-2.30.2/include/SDL_thread.h | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/src/contrib/SDL-2.30.2/include/SDL_thread.h b/src/contrib/SDL-2.30.2/include/SDL_thread.h new file mode 100644 index 0000000..dc7f536 --- /dev/null +++ b/src/contrib/SDL-2.30.2/include/SDL_thread.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | #ifndef SDL_thread_h_ | ||
23 | #define SDL_thread_h_ | ||
24 | |||
25 | /** | ||
26 | * \file SDL_thread.h | ||
27 | * | ||
28 | * Header for the SDL thread management routines. | ||
29 | */ | ||
30 | |||
31 | #include "SDL_stdinc.h" | ||
32 | #include "SDL_error.h" | ||
33 | |||
34 | /* Thread synchronization primitives */ | ||
35 | #include "SDL_atomic.h" | ||
36 | #include "SDL_mutex.h" | ||
37 | |||
38 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) | ||
39 | #include <process.h> /* _beginthreadex() and _endthreadex() */ | ||
40 | #endif | ||
41 | #if defined(__OS2__) /* for _beginthread() and _endthread() */ | ||
42 | #ifndef __EMX__ | ||
43 | #include <process.h> | ||
44 | #else | ||
45 | #include <stdlib.h> | ||
46 | #endif | ||
47 | #endif | ||
48 | |||
49 | #include "begin_code.h" | ||
50 | /* Set up for C function definitions, even when using C++ */ | ||
51 | #ifdef __cplusplus | ||
52 | extern "C" { | ||
53 | #endif | ||
54 | |||
55 | /* The SDL thread structure, defined in SDL_thread.c */ | ||
56 | struct SDL_Thread; | ||
57 | typedef struct SDL_Thread SDL_Thread; | ||
58 | |||
59 | /* The SDL thread ID */ | ||
60 | typedef unsigned long SDL_threadID; | ||
61 | |||
62 | /* Thread local storage ID, 0 is the invalid ID */ | ||
63 | typedef unsigned int SDL_TLSID; | ||
64 | |||
65 | /** | ||
66 | * The SDL thread priority. | ||
67 | * | ||
68 | * SDL will make system changes as necessary in order to apply the thread priority. | ||
69 | * Code which attempts to control thread state related to priority should be aware | ||
70 | * that calling SDL_SetThreadPriority may alter such state. | ||
71 | * SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior. | ||
72 | * | ||
73 | * \note On many systems you require special privileges to set high or time critical priority. | ||
74 | */ | ||
75 | typedef enum { | ||
76 | SDL_THREAD_PRIORITY_LOW, | ||
77 | SDL_THREAD_PRIORITY_NORMAL, | ||
78 | SDL_THREAD_PRIORITY_HIGH, | ||
79 | SDL_THREAD_PRIORITY_TIME_CRITICAL | ||
80 | } SDL_ThreadPriority; | ||
81 | |||
82 | /** | ||
83 | * The function passed to SDL_CreateThread(). | ||
84 | * | ||
85 | * \param data what was passed as `data` to SDL_CreateThread() | ||
86 | * \returns a value that can be reported through SDL_WaitThread(). | ||
87 | */ | ||
88 | typedef int (SDLCALL * SDL_ThreadFunction) (void *data); | ||
89 | |||
90 | |||
91 | #if (defined(__WIN32__) || defined(__GDK__)) && !defined(__WINRT__) | ||
92 | /** | ||
93 | * \file SDL_thread.h | ||
94 | * | ||
95 | * We compile SDL into a DLL. This means, that it's the DLL which | ||
96 | * creates a new thread for the calling process with the SDL_CreateThread() | ||
97 | * API. There is a problem with this, that only the RTL of the SDL2.DLL will | ||
98 | * be initialized for those threads, and not the RTL of the calling | ||
99 | * application! | ||
100 | * | ||
101 | * To solve this, we make a little hack here. | ||
102 | * | ||
103 | * We'll always use the caller's _beginthread() and _endthread() APIs to | ||
104 | * start a new thread. This way, if it's the SDL2.DLL which uses this API, | ||
105 | * then the RTL of SDL2.DLL will be used to create the new thread, and if it's | ||
106 | * the application, then the RTL of the application will be used. | ||
107 | * | ||
108 | * So, in short: | ||
109 | * Always use the _beginthread() and _endthread() of the calling runtime | ||
110 | * library! | ||
111 | */ | ||
112 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD | ||
113 | |||
114 | typedef uintptr_t (__cdecl * pfnSDL_CurrentBeginThread) | ||
115 | (void *, unsigned, unsigned (__stdcall *func)(void *), | ||
116 | void * /*arg*/, unsigned, unsigned * /* threadID */); | ||
117 | typedef void (__cdecl * pfnSDL_CurrentEndThread) (unsigned code); | ||
118 | |||
119 | #ifndef SDL_beginthread | ||
120 | #define SDL_beginthread _beginthreadex | ||
121 | #endif | ||
122 | #ifndef SDL_endthread | ||
123 | #define SDL_endthread _endthreadex | ||
124 | #endif | ||
125 | |||
126 | extern DECLSPEC SDL_Thread *SDLCALL | ||
127 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, | ||
128 | pfnSDL_CurrentBeginThread pfnBeginThread, | ||
129 | pfnSDL_CurrentEndThread pfnEndThread); | ||
130 | |||
131 | extern DECLSPEC SDL_Thread *SDLCALL | ||
132 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, | ||
133 | const char *name, const size_t stacksize, void *data, | ||
134 | pfnSDL_CurrentBeginThread pfnBeginThread, | ||
135 | pfnSDL_CurrentEndThread pfnEndThread); | ||
136 | |||
137 | |||
138 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API | ||
139 | #undef SDL_CreateThread | ||
140 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | ||
141 | #undef SDL_CreateThreadWithStackSize | ||
142 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | ||
143 | #else | ||
144 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | ||
145 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | ||
146 | #endif | ||
147 | |||
148 | #elif defined(__OS2__) | ||
149 | /* | ||
150 | * just like the windows case above: We compile SDL2 | ||
151 | * into a dll with Watcom's runtime statically linked. | ||
152 | */ | ||
153 | #define SDL_PASSED_BEGINTHREAD_ENDTHREAD | ||
154 | |||
155 | typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void * /*arg*/); | ||
156 | typedef void (*pfnSDL_CurrentEndThread)(void); | ||
157 | |||
158 | #ifndef SDL_beginthread | ||
159 | #define SDL_beginthread _beginthread | ||
160 | #endif | ||
161 | #ifndef SDL_endthread | ||
162 | #define SDL_endthread _endthread | ||
163 | #endif | ||
164 | |||
165 | extern DECLSPEC SDL_Thread *SDLCALL | ||
166 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data, | ||
167 | pfnSDL_CurrentBeginThread pfnBeginThread, | ||
168 | pfnSDL_CurrentEndThread pfnEndThread); | ||
169 | extern DECLSPEC SDL_Thread *SDLCALL | ||
170 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data, | ||
171 | pfnSDL_CurrentBeginThread pfnBeginThread, | ||
172 | pfnSDL_CurrentEndThread pfnEndThread); | ||
173 | |||
174 | #if defined(SDL_CreateThread) && SDL_DYNAMIC_API | ||
175 | #undef SDL_CreateThread | ||
176 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread_REAL(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | ||
177 | #undef SDL_CreateThreadWithStackSize | ||
178 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize_REAL(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | ||
179 | #else | ||
180 | #define SDL_CreateThread(fn, name, data) SDL_CreateThread(fn, name, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | ||
181 | #define SDL_CreateThreadWithStackSize(fn, name, stacksize, data) SDL_CreateThreadWithStackSize(fn, name, stacksize, data, (pfnSDL_CurrentBeginThread)SDL_beginthread, (pfnSDL_CurrentEndThread)SDL_endthread) | ||
182 | #endif | ||
183 | |||
184 | #else | ||
185 | |||
186 | /** | ||
187 | * Create a new thread with a default stack size. | ||
188 | * | ||
189 | * This is equivalent to calling: | ||
190 | * | ||
191 | * ```c | ||
192 | * SDL_CreateThreadWithStackSize(fn, name, 0, data); | ||
193 | * ``` | ||
194 | * | ||
195 | * \param fn the SDL_ThreadFunction function to call in the new thread | ||
196 | * \param name the name of the thread | ||
197 | * \param data a pointer that is passed to `fn` | ||
198 | * \returns an opaque pointer to the new thread object on success, NULL if the | ||
199 | * new thread could not be created; call SDL_GetError() for more | ||
200 | * information. | ||
201 | * | ||
202 | * \since This function is available since SDL 2.0.0. | ||
203 | * | ||
204 | * \sa SDL_CreateThreadWithStackSize | ||
205 | * \sa SDL_WaitThread | ||
206 | */ | ||
207 | extern DECLSPEC SDL_Thread *SDLCALL | ||
208 | SDL_CreateThread(SDL_ThreadFunction fn, const char *name, void *data); | ||
209 | |||
210 | /** | ||
211 | * Create a new thread with a specific stack size. | ||
212 | * | ||
213 | * SDL makes an attempt to report `name` to the system, so that debuggers can | ||
214 | * display it. Not all platforms support this. | ||
215 | * | ||
216 | * Thread naming is a little complicated: Most systems have very small limits | ||
217 | * for the string length (Haiku has 32 bytes, Linux currently has 16, Visual | ||
218 | * C++ 6.0 has _nine_!), and possibly other arbitrary rules. You'll have to | ||
219 | * see what happens with your system's debugger. The name should be UTF-8 (but | ||
220 | * using the naming limits of C identifiers is a better bet). There are no | ||
221 | * requirements for thread naming conventions, so long as the string is | ||
222 | * null-terminated UTF-8, but these guidelines are helpful in choosing a name: | ||
223 | * | ||
224 | * https://stackoverflow.com/questions/149932/naming-conventions-for-threads | ||
225 | * | ||
226 | * If a system imposes requirements, SDL will try to munge the string for it | ||
227 | * (truncate, etc), but the original string contents will be available from | ||
228 | * SDL_GetThreadName(). | ||
229 | * | ||
230 | * The size (in bytes) of the new stack can be specified. Zero means "use the | ||
231 | * system default" which might be wildly different between platforms. x86 | ||
232 | * Linux generally defaults to eight megabytes, an embedded device might be a | ||
233 | * few kilobytes instead. You generally need to specify a stack that is a | ||
234 | * multiple of the system's page size (in many cases, this is 4 kilobytes, but | ||
235 | * check your system documentation). | ||
236 | * | ||
237 | * In SDL 2.1, stack size will be folded into the original SDL_CreateThread | ||
238 | * function, but for backwards compatibility, this is currently a separate | ||
239 | * function. | ||
240 | * | ||
241 | * \param fn the SDL_ThreadFunction function to call in the new thread | ||
242 | * \param name the name of the thread | ||
243 | * \param stacksize the size, in bytes, to allocate for the new thread stack. | ||
244 | * \param data a pointer that is passed to `fn` | ||
245 | * \returns an opaque pointer to the new thread object on success, NULL if the | ||
246 | * new thread could not be created; call SDL_GetError() for more | ||
247 | * information. | ||
248 | * | ||
249 | * \since This function is available since SDL 2.0.9. | ||
250 | * | ||
251 | * \sa SDL_WaitThread | ||
252 | */ | ||
253 | extern DECLSPEC SDL_Thread *SDLCALL | ||
254 | SDL_CreateThreadWithStackSize(SDL_ThreadFunction fn, const char *name, const size_t stacksize, void *data); | ||
255 | |||
256 | #endif | ||
257 | |||
258 | /** | ||
259 | * Get the thread name as it was specified in SDL_CreateThread(). | ||
260 | * | ||
261 | * This is internal memory, not to be freed by the caller, and remains valid | ||
262 | * until the specified thread is cleaned up by SDL_WaitThread(). | ||
263 | * | ||
264 | * \param thread the thread to query | ||
265 | * \returns a pointer to a UTF-8 string that names the specified thread, or | ||
266 | * NULL if it doesn't have a name. | ||
267 | * | ||
268 | * \since This function is available since SDL 2.0.0. | ||
269 | * | ||
270 | * \sa SDL_CreateThread | ||
271 | */ | ||
272 | extern DECLSPEC const char *SDLCALL SDL_GetThreadName(SDL_Thread *thread); | ||
273 | |||
274 | /** | ||
275 | * Get the thread identifier for the current thread. | ||
276 | * | ||
277 | * This thread identifier is as reported by the underlying operating system. | ||
278 | * If SDL is running on a platform that does not support threads the return | ||
279 | * value will always be zero. | ||
280 | * | ||
281 | * This function also returns a valid thread ID when called from the main | ||
282 | * thread. | ||
283 | * | ||
284 | * \returns the ID of the current thread. | ||
285 | * | ||
286 | * \since This function is available since SDL 2.0.0. | ||
287 | * | ||
288 | * \sa SDL_GetThreadID | ||
289 | */ | ||
290 | extern DECLSPEC SDL_threadID SDLCALL SDL_ThreadID(void); | ||
291 | |||
292 | /** | ||
293 | * Get the thread identifier for the specified thread. | ||
294 | * | ||
295 | * This thread identifier is as reported by the underlying operating system. | ||
296 | * If SDL is running on a platform that does not support threads the return | ||
297 | * value will always be zero. | ||
298 | * | ||
299 | * \param thread the thread to query | ||
300 | * \returns the ID of the specified thread, or the ID of the current thread if | ||
301 | * `thread` is NULL. | ||
302 | * | ||
303 | * \since This function is available since SDL 2.0.0. | ||
304 | * | ||
305 | * \sa SDL_ThreadID | ||
306 | */ | ||
307 | extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread); | ||
308 | |||
309 | /** | ||
310 | * Set the priority for the current thread. | ||
311 | * | ||
312 | * Note that some platforms will not let you alter the priority (or at least, | ||
313 | * promote the thread to a higher priority) at all, and some require you to be | ||
314 | * an administrator account. Be prepared for this to fail. | ||
315 | * | ||
316 | * \param priority the SDL_ThreadPriority to set | ||
317 | * \returns 0 on success or a negative error code on failure; call | ||
318 | * SDL_GetError() for more information. | ||
319 | * | ||
320 | * \since This function is available since SDL 2.0.0. | ||
321 | */ | ||
322 | extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority); | ||
323 | |||
324 | /** | ||
325 | * Wait for a thread to finish. | ||
326 | * | ||
327 | * Threads that haven't been detached will remain (as a "zombie") until this | ||
328 | * function cleans them up. Not doing so is a resource leak. | ||
329 | * | ||
330 | * Once a thread has been cleaned up through this function, the SDL_Thread | ||
331 | * that references it becomes invalid and should not be referenced again. As | ||
332 | * such, only one thread may call SDL_WaitThread() on another. | ||
333 | * | ||
334 | * The return code for the thread function is placed in the area pointed to by | ||
335 | * `status`, if `status` is not NULL. | ||
336 | * | ||
337 | * You may not wait on a thread that has been used in a call to | ||
338 | * SDL_DetachThread(). Use either that function or this one, but not both, or | ||
339 | * behavior is undefined. | ||
340 | * | ||
341 | * It is safe to pass a NULL thread to this function; it is a no-op. | ||
342 | * | ||
343 | * Note that the thread pointer is freed by this function and is not valid | ||
344 | * afterward. | ||
345 | * | ||
346 | * \param thread the SDL_Thread pointer that was returned from the | ||
347 | * SDL_CreateThread() call that started this thread | ||
348 | * \param status pointer to an integer that will receive the value returned | ||
349 | * from the thread function by its 'return', or NULL to not | ||
350 | * receive such value back. | ||
351 | * | ||
352 | * \since This function is available since SDL 2.0.0. | ||
353 | * | ||
354 | * \sa SDL_CreateThread | ||
355 | * \sa SDL_DetachThread | ||
356 | */ | ||
357 | extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status); | ||
358 | |||
359 | /** | ||
360 | * Let a thread clean up on exit without intervention. | ||
361 | * | ||
362 | * A thread may be "detached" to signify that it should not remain until | ||
363 | * another thread has called SDL_WaitThread() on it. Detaching a thread is | ||
364 | * useful for long-running threads that nothing needs to synchronize with or | ||
365 | * further manage. When a detached thread is done, it simply goes away. | ||
366 | * | ||
367 | * There is no way to recover the return code of a detached thread. If you | ||
368 | * need this, don't detach the thread and instead use SDL_WaitThread(). | ||
369 | * | ||
370 | * Once a thread is detached, you should usually assume the SDL_Thread isn't | ||
371 | * safe to reference again, as it will become invalid immediately upon the | ||
372 | * detached thread's exit, instead of remaining until someone has called | ||
373 | * SDL_WaitThread() to finally clean it up. As such, don't detach the same | ||
374 | * thread more than once. | ||
375 | * | ||
376 | * If a thread has already exited when passed to SDL_DetachThread(), it will | ||
377 | * stop waiting for a call to SDL_WaitThread() and clean up immediately. It is | ||
378 | * not safe to detach a thread that might be used with SDL_WaitThread(). | ||
379 | * | ||
380 | * You may not call SDL_WaitThread() on a thread that has been detached. Use | ||
381 | * either that function or this one, but not both, or behavior is undefined. | ||
382 | * | ||
383 | * It is safe to pass NULL to this function; it is a no-op. | ||
384 | * | ||
385 | * \param thread the SDL_Thread pointer that was returned from the | ||
386 | * SDL_CreateThread() call that started this thread | ||
387 | * | ||
388 | * \since This function is available since SDL 2.0.2. | ||
389 | * | ||
390 | * \sa SDL_CreateThread | ||
391 | * \sa SDL_WaitThread | ||
392 | */ | ||
393 | extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread); | ||
394 | |||
395 | /** | ||
396 | * Create a piece of thread-local storage. | ||
397 | * | ||
398 | * This creates an identifier that is globally visible to all threads but | ||
399 | * refers to data that is thread-specific. | ||
400 | * | ||
401 | * \returns the newly created thread local storage identifier or 0 on error. | ||
402 | * | ||
403 | * \since This function is available since SDL 2.0.0. | ||
404 | * | ||
405 | * \sa SDL_TLSGet | ||
406 | * \sa SDL_TLSSet | ||
407 | */ | ||
408 | extern DECLSPEC SDL_TLSID SDLCALL SDL_TLSCreate(void); | ||
409 | |||
410 | /** | ||
411 | * Get the current thread's value associated with a thread local storage ID. | ||
412 | * | ||
413 | * \param id the thread local storage ID | ||
414 | * \returns the value associated with the ID for the current thread or NULL if | ||
415 | * no value has been set; call SDL_GetError() for more information. | ||
416 | * | ||
417 | * \since This function is available since SDL 2.0.0. | ||
418 | * | ||
419 | * \sa SDL_TLSCreate | ||
420 | * \sa SDL_TLSSet | ||
421 | */ | ||
422 | extern DECLSPEC void * SDLCALL SDL_TLSGet(SDL_TLSID id); | ||
423 | |||
424 | /** | ||
425 | * Set the current thread's value associated with a thread local storage ID. | ||
426 | * | ||
427 | * The function prototype for `destructor` is: | ||
428 | * | ||
429 | * ```c | ||
430 | * void destructor(void *value) | ||
431 | * ``` | ||
432 | * | ||
433 | * where its parameter `value` is what was passed as `value` to SDL_TLSSet(). | ||
434 | * | ||
435 | * \param id the thread local storage ID | ||
436 | * \param value the value to associate with the ID for the current thread | ||
437 | * \param destructor a function called when the thread exits, to free the | ||
438 | * value | ||
439 | * \returns 0 on success or a negative error code on failure; call | ||
440 | * SDL_GetError() for more information. | ||
441 | * | ||
442 | * \since This function is available since SDL 2.0.0. | ||
443 | * | ||
444 | * \sa SDL_TLSCreate | ||
445 | * \sa SDL_TLSGet | ||
446 | */ | ||
447 | extern DECLSPEC int SDLCALL SDL_TLSSet(SDL_TLSID id, const void *value, void (SDLCALL *destructor)(void*)); | ||
448 | |||
449 | /** | ||
450 | * Cleanup all TLS data for this thread. | ||
451 | * | ||
452 | * \since This function is available since SDL 2.0.16. | ||
453 | */ | ||
454 | extern DECLSPEC void SDLCALL SDL_TLSCleanup(void); | ||
455 | |||
456 | /* Ends C function definitions when using C++ */ | ||
457 | #ifdef __cplusplus | ||
458 | } | ||
459 | #endif | ||
460 | #include "close_code.h" | ||
461 | |||
462 | #endif /* SDL_thread_h_ */ | ||
463 | |||
464 | /* vi: set ts=4 sw=4 expandtab: */ | ||