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1 | PS Vita | ||
2 | ======= | ||
3 | SDL port for the Sony Playstation Vita and Sony Playstation TV | ||
4 | |||
5 | Credit to | ||
6 | * xerpi, cpasjuste and rsn8887 for initial (vita2d) port | ||
7 | * vitasdk/dolcesdk devs | ||
8 | * CBPS discord (Namely Graphene and SonicMastr) | ||
9 | |||
10 | Building | ||
11 | -------- | ||
12 | To build for the PSVita, make sure you have vitasdk and cmake installed and run: | ||
13 | ``` | ||
14 | cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release | ||
15 | cmake --build build | ||
16 | cmake --install build | ||
17 | ``` | ||
18 | |||
19 | |||
20 | Notes | ||
21 | ----- | ||
22 | * gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON` | ||
23 | These renderers support 720p and 1080i resolutions. These can be specified with: | ||
24 | `SDL_setenv("VITA_RESOLUTION", "720", 1);` and `SDL_setenv("VITA_RESOLUTION", "1080", 1);` | ||
25 | * Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK. | ||
26 | They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_setenv("VITA_PVR_OGL", "1", 1);` | ||
27 | anytime before video subsystem initialization. | ||
28 | * gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` | ||
29 | * By default SDL emits mouse events for touch events on every touchscreen. | ||
30 | Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. | ||
31 | Individual touchscreens can be disabled with: | ||
32 | `SDL_setenv("VITA_DISABLE_TOUCH_FRONT", "1", 1);` and `SDL_setenv("VITA_DISABLE_TOUCH_BACK", "1", 1);` | ||
33 | * Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita. | ||