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diff --git a/src/contrib/SDL-2.30.2/include/SDL_config_xbox.h b/src/contrib/SDL-2.30.2/include/SDL_config_xbox.h
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21
22#ifndef SDL_config_wingdk_h_
23#define SDL_config_wingdk_h_
24#define SDL_config_h_
25
26#include "SDL_platform.h"
27
28/* Windows GDK does not need Windows SDK version checks because it requires
29 * a recent version of the Windows 10 SDK. */
30
31/* GDK only supports 64-bit */
32# define SIZEOF_VOIDP 8
33
34#ifdef __clang__
35# define HAVE_GCC_ATOMICS 1
36#endif
37
38/*#define HAVE_DDRAW_H 1*/
39/*#define HAVE_DINPUT_H 1*/
40/*#define HAVE_DSOUND_H 1*/
41/* No SDK version checks needed for these because the SDK has to be new. */
42/* #define HAVE_DXGI_H 1 */
43#define HAVE_XINPUT_H 1
44/*#define HAVE_WINDOWS_GAMING_INPUT_H 1*/
45/*#define HAVE_D3D11_H 1*/
46/*#define HAVE_ROAPI_H 1*/
47#define HAVE_D3D12_H 1
48/*#define HAVE_SHELLSCALINGAPI_H 1*/
49#define HAVE_MMDEVICEAPI_H 1
50#define HAVE_AUDIOCLIENT_H 1
51/*#define HAVE_TPCSHRD_H 1*/
52/*#define HAVE_SENSORSAPI_H 1*/
53#if (defined(_M_IX86) || defined(_M_X64) || defined(_M_AMD64)) && (defined(_MSC_VER) && _MSC_VER >= 1600)
54#define HAVE_IMMINTRIN_H 1
55#elif defined(__has_include) && (defined(__i386__) || defined(__x86_64))
56# if __has_include(<immintrin.h>)
57# define HAVE_IMMINTRIN_H 1
58# endif
59#endif
60
61/* This is disabled by default to avoid C runtime dependencies and manifest requirements */
62#ifdef HAVE_LIBC
63/* Useful headers */
64#define STDC_HEADERS 1
65#define HAVE_CTYPE_H 1
66#define HAVE_FLOAT_H 1
67#define HAVE_LIMITS_H 1
68#define HAVE_MATH_H 1
69#define HAVE_SIGNAL_H 1
70#define HAVE_STDINT_H 1
71#define HAVE_STDIO_H 1
72#define HAVE_STRING_H 1
73
74/* C library functions */
75#define HAVE_MALLOC 1
76#define HAVE_CALLOC 1
77#define HAVE_REALLOC 1
78#define HAVE_FREE 1
79#define HAVE_ALLOCA 1
80#define HAVE_QSORT 1
81#define HAVE_BSEARCH 1
82#define HAVE_ABS 1
83#define HAVE_MEMSET 1
84#define HAVE_MEMCPY 1
85#define HAVE_MEMMOVE 1
86#define HAVE_MEMCMP 1
87#define HAVE_STRLEN 1
88#define HAVE__STRREV 1
89/* These functions have security warnings, so we won't use them */
90/* #undef HAVE__STRUPR */
91/* #undef HAVE__STRLWR */
92#define HAVE_STRCHR 1
93#define HAVE_STRRCHR 1
94#define HAVE_STRSTR 1
95/* #undef HAVE_STRTOK_R */
96/* These functions have security warnings, so we won't use them */
97/* #undef HAVE__LTOA */
98/* #undef HAVE__ULTOA */
99#define HAVE_STRTOL 1
100#define HAVE_STRTOUL 1
101#define HAVE_STRTOD 1
102#define HAVE_ATOI 1
103#define HAVE_ATOF 1
104#define HAVE_STRCMP 1
105#define HAVE_STRNCMP 1
106#define HAVE__STRICMP 1
107#define HAVE__STRNICMP 1
108#define HAVE__WCSICMP 1
109#define HAVE__WCSNICMP 1
110#define HAVE__WCSDUP 1
111#define HAVE_ACOS 1
112#define HAVE_ASIN 1
113#define HAVE_ATAN 1
114#define HAVE_ATAN2 1
115#define HAVE_CEIL 1
116#define HAVE_COS 1
117#define HAVE_EXP 1
118#define HAVE_FABS 1
119#define HAVE_FLOOR 1
120#define HAVE_FMOD 1
121#define HAVE_LOG 1
122#define HAVE_LOG10 1
123#define HAVE_POW 1
124#define HAVE_SIN 1
125#define HAVE_SQRT 1
126#define HAVE_TAN 1
127#define HAVE_ACOSF 1
128#define HAVE_ASINF 1
129#define HAVE_ATANF 1
130#define HAVE_ATAN2F 1
131#define HAVE_CEILF 1
132#define HAVE__COPYSIGN 1
133#define HAVE_COSF 1
134#define HAVE_EXPF 1
135#define HAVE_FABSF 1
136#define HAVE_FLOORF 1
137#define HAVE_FMODF 1
138#define HAVE_LOGF 1
139#define HAVE_LOG10F 1
140#define HAVE_POWF 1
141#define HAVE_SINF 1
142#define HAVE_SQRTF 1
143#define HAVE_TANF 1
144#if defined(_MSC_VER)
145/* These functions were added with the VC++ 2013 C runtime library */
146#define HAVE_STRTOLL 1
147#define HAVE_STRTOULL 1
148#define HAVE_VSSCANF 1
149#define HAVE_LROUND 1
150#define HAVE_LROUNDF 1
151#define HAVE_ROUND 1
152#define HAVE_ROUNDF 1
153#define HAVE_SCALBN 1
154#define HAVE_SCALBNF 1
155#define HAVE_TRUNC 1
156#define HAVE_TRUNCF 1
157#define HAVE__FSEEKI64 1
158#ifdef _USE_MATH_DEFINES
159#define HAVE_M_PI 1
160#endif
161#else
162#define HAVE_M_PI 1
163#endif
164#else
165#define HAVE_STDARG_H 1
166#define HAVE_STDDEF_H 1
167#define HAVE_STDINT_H 1
168#endif
169
170/* Enable various audio drivers */
171#if defined(HAVE_MMDEVICEAPI_H) && defined(HAVE_AUDIOCLIENT_H)
172#define SDL_AUDIO_DRIVER_WASAPI 1
173#endif
174/*#define SDL_AUDIO_DRIVER_DSOUND 1*/
175/*#define SDL_AUDIO_DRIVER_WINMM 1*/
176#define SDL_AUDIO_DRIVER_DISK 1
177#define SDL_AUDIO_DRIVER_DUMMY 1
178
179/* Enable various input drivers */
180/*#define SDL_JOYSTICK_DINPUT 1*/
181/*#define SDL_JOYSTICK_HIDAPI 1*/
182/*#define SDL_JOYSTICK_RAWINPUT 1*/
183#define SDL_JOYSTICK_VIRTUAL 1
184#ifdef HAVE_WINDOWS_GAMING_INPUT_H
185#define SDL_JOYSTICK_WGI 1
186#endif
187#define SDL_JOYSTICK_XINPUT 1
188/*#define SDL_HAPTIC_DINPUT 1*/
189#define SDL_HAPTIC_XINPUT 1
190
191/* Enable the sensor driver */
192#ifdef HAVE_SENSORSAPI_H
193#define SDL_SENSOR_WINDOWS 1
194#else
195#define SDL_SENSOR_DUMMY 1
196#endif
197
198/* Enable various shared object loading systems */
199#define SDL_LOADSO_WINDOWS 1
200
201/* Enable various threading systems */
202#define SDL_THREAD_GENERIC_COND_SUFFIX 1
203#define SDL_THREAD_WINDOWS 1
204
205/* Enable various timer systems */
206#define SDL_TIMER_WINDOWS 1
207
208/* Enable various video drivers */
209#define SDL_VIDEO_DRIVER_DUMMY 1
210#define SDL_VIDEO_DRIVER_WINDOWS 1
211
212#if !defined(SDL_VIDEO_RENDER_D3D12) && defined(HAVE_D3D12_H)
213#define SDL_VIDEO_RENDER_D3D12 1
214#endif
215
216/* Enable OpenGL support */
217#ifndef SDL_VIDEO_OPENGL
218#define SDL_VIDEO_OPENGL 1
219#endif
220#ifndef SDL_VIDEO_OPENGL_WGL
221#define SDL_VIDEO_OPENGL_WGL 1
222#endif
223#ifndef SDL_VIDEO_RENDER_OGL
224#define SDL_VIDEO_RENDER_OGL 1
225#endif
226
227/* Enable system power support */
228/*#define SDL_POWER_WINDOWS 1*/
229#define SDL_POWER_HARDWIRED 1
230
231/* Enable filesystem support */
232/* #define SDL_FILESYSTEM_WINDOWS 1*/
233#define SDL_FILESYSTEM_XBOX 1
234
235/* Disable IME as not supported yet (TODO: Xbox IME?) */
236#define SDL_DISABLE_WINDOWS_IME 1
237
238#endif /* SDL_config_wingdk_h_ */
239
240/* vi: set ts=4 sw=4 expandtab: */