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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_haptic.h | ||
24 | * | ||
25 | * \brief The SDL haptic subsystem allows you to control haptic (force feedback) | ||
26 | * devices. | ||
27 | * | ||
28 | * The basic usage is as follows: | ||
29 | * - Initialize the subsystem (::SDL_INIT_HAPTIC). | ||
30 | * - Open a haptic device. | ||
31 | * - SDL_HapticOpen() to open from index. | ||
32 | * - SDL_HapticOpenFromJoystick() to open from an existing joystick. | ||
33 | * - Create an effect (::SDL_HapticEffect). | ||
34 | * - Upload the effect with SDL_HapticNewEffect(). | ||
35 | * - Run the effect with SDL_HapticRunEffect(). | ||
36 | * - (optional) Free the effect with SDL_HapticDestroyEffect(). | ||
37 | * - Close the haptic device with SDL_HapticClose(). | ||
38 | * | ||
39 | * \par Simple rumble example: | ||
40 | * \code | ||
41 | * SDL_Haptic *haptic; | ||
42 | * | ||
43 | * // Open the device | ||
44 | * haptic = SDL_HapticOpen( 0 ); | ||
45 | * if (haptic == NULL) | ||
46 | * return -1; | ||
47 | * | ||
48 | * // Initialize simple rumble | ||
49 | * if (SDL_HapticRumbleInit( haptic ) != 0) | ||
50 | * return -1; | ||
51 | * | ||
52 | * // Play effect at 50% strength for 2 seconds | ||
53 | * if (SDL_HapticRumblePlay( haptic, 0.5, 2000 ) != 0) | ||
54 | * return -1; | ||
55 | * SDL_Delay( 2000 ); | ||
56 | * | ||
57 | * // Clean up | ||
58 | * SDL_HapticClose( haptic ); | ||
59 | * \endcode | ||
60 | * | ||
61 | * \par Complete example: | ||
62 | * \code | ||
63 | * int test_haptic( SDL_Joystick * joystick ) { | ||
64 | * SDL_Haptic *haptic; | ||
65 | * SDL_HapticEffect effect; | ||
66 | * int effect_id; | ||
67 | * | ||
68 | * // Open the device | ||
69 | * haptic = SDL_HapticOpenFromJoystick( joystick ); | ||
70 | * if (haptic == NULL) return -1; // Most likely joystick isn't haptic | ||
71 | * | ||
72 | * // See if it can do sine waves | ||
73 | * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { | ||
74 | * SDL_HapticClose(haptic); // No sine effect | ||
75 | * return -1; | ||
76 | * } | ||
77 | * | ||
78 | * // Create the effect | ||
79 | * SDL_memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default | ||
80 | * effect.type = SDL_HAPTIC_SINE; | ||
81 | * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates | ||
82 | * effect.periodic.direction.dir[0] = 18000; // Force comes from south | ||
83 | * effect.periodic.period = 1000; // 1000 ms | ||
84 | * effect.periodic.magnitude = 20000; // 20000/32767 strength | ||
85 | * effect.periodic.length = 5000; // 5 seconds long | ||
86 | * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength | ||
87 | * effect.periodic.fade_length = 1000; // Takes 1 second to fade away | ||
88 | * | ||
89 | * // Upload the effect | ||
90 | * effect_id = SDL_HapticNewEffect( haptic, &effect ); | ||
91 | * | ||
92 | * // Test the effect | ||
93 | * SDL_HapticRunEffect( haptic, effect_id, 1 ); | ||
94 | * SDL_Delay( 5000); // Wait for the effect to finish | ||
95 | * | ||
96 | * // We destroy the effect, although closing the device also does this | ||
97 | * SDL_HapticDestroyEffect( haptic, effect_id ); | ||
98 | * | ||
99 | * // Close the device | ||
100 | * SDL_HapticClose(haptic); | ||
101 | * | ||
102 | * return 0; // Success | ||
103 | * } | ||
104 | * \endcode | ||
105 | */ | ||
106 | |||
107 | #ifndef SDL_haptic_h_ | ||
108 | #define SDL_haptic_h_ | ||
109 | |||
110 | #include "SDL_stdinc.h" | ||
111 | #include "SDL_error.h" | ||
112 | #include "SDL_joystick.h" | ||
113 | |||
114 | #include "begin_code.h" | ||
115 | /* Set up for C function definitions, even when using C++ */ | ||
116 | #ifdef __cplusplus | ||
117 | extern "C" { | ||
118 | #endif /* __cplusplus */ | ||
119 | |||
120 | /* FIXME: For SDL 2.1, adjust all the magnitude variables to be Uint16 (0xFFFF). | ||
121 | * | ||
122 | * At the moment the magnitude variables are mixed between signed/unsigned, and | ||
123 | * it is also not made clear that ALL of those variables expect a max of 0x7FFF. | ||
124 | * | ||
125 | * Some platforms may have higher precision than that (Linux FF, Windows XInput) | ||
126 | * so we should fix the inconsistency in favor of higher possible precision, | ||
127 | * adjusting for platforms that use different scales. | ||
128 | * -flibit | ||
129 | */ | ||
130 | |||
131 | /** | ||
132 | * \typedef SDL_Haptic | ||
133 | * | ||
134 | * \brief The haptic structure used to identify an SDL haptic. | ||
135 | * | ||
136 | * \sa SDL_HapticOpen | ||
137 | * \sa SDL_HapticOpenFromJoystick | ||
138 | * \sa SDL_HapticClose | ||
139 | */ | ||
140 | struct _SDL_Haptic; | ||
141 | typedef struct _SDL_Haptic SDL_Haptic; | ||
142 | |||
143 | |||
144 | /** | ||
145 | * \name Haptic features | ||
146 | * | ||
147 | * Different haptic features a device can have. | ||
148 | */ | ||
149 | /* @{ */ | ||
150 | |||
151 | /** | ||
152 | * \name Haptic effects | ||
153 | */ | ||
154 | /* @{ */ | ||
155 | |||
156 | /** | ||
157 | * \brief Constant effect supported. | ||
158 | * | ||
159 | * Constant haptic effect. | ||
160 | * | ||
161 | * \sa SDL_HapticCondition | ||
162 | */ | ||
163 | #define SDL_HAPTIC_CONSTANT (1u<<0) | ||
164 | |||
165 | /** | ||
166 | * \brief Sine wave effect supported. | ||
167 | * | ||
168 | * Periodic haptic effect that simulates sine waves. | ||
169 | * | ||
170 | * \sa SDL_HapticPeriodic | ||
171 | */ | ||
172 | #define SDL_HAPTIC_SINE (1u<<1) | ||
173 | |||
174 | /** | ||
175 | * \brief Left/Right effect supported. | ||
176 | * | ||
177 | * Haptic effect for direct control over high/low frequency motors. | ||
178 | * | ||
179 | * \sa SDL_HapticLeftRight | ||
180 | * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, | ||
181 | * we ran out of bits, and this is important for XInput devices. | ||
182 | */ | ||
183 | #define SDL_HAPTIC_LEFTRIGHT (1u<<2) | ||
184 | |||
185 | /* !!! FIXME: put this back when we have more bits in 2.1 */ | ||
186 | /* #define SDL_HAPTIC_SQUARE (1<<2) */ | ||
187 | |||
188 | /** | ||
189 | * \brief Triangle wave effect supported. | ||
190 | * | ||
191 | * Periodic haptic effect that simulates triangular waves. | ||
192 | * | ||
193 | * \sa SDL_HapticPeriodic | ||
194 | */ | ||
195 | #define SDL_HAPTIC_TRIANGLE (1u<<3) | ||
196 | |||
197 | /** | ||
198 | * \brief Sawtoothup wave effect supported. | ||
199 | * | ||
200 | * Periodic haptic effect that simulates saw tooth up waves. | ||
201 | * | ||
202 | * \sa SDL_HapticPeriodic | ||
203 | */ | ||
204 | #define SDL_HAPTIC_SAWTOOTHUP (1u<<4) | ||
205 | |||
206 | /** | ||
207 | * \brief Sawtoothdown wave effect supported. | ||
208 | * | ||
209 | * Periodic haptic effect that simulates saw tooth down waves. | ||
210 | * | ||
211 | * \sa SDL_HapticPeriodic | ||
212 | */ | ||
213 | #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5) | ||
214 | |||
215 | /** | ||
216 | * \brief Ramp effect supported. | ||
217 | * | ||
218 | * Ramp haptic effect. | ||
219 | * | ||
220 | * \sa SDL_HapticRamp | ||
221 | */ | ||
222 | #define SDL_HAPTIC_RAMP (1u<<6) | ||
223 | |||
224 | /** | ||
225 | * \brief Spring effect supported - uses axes position. | ||
226 | * | ||
227 | * Condition haptic effect that simulates a spring. Effect is based on the | ||
228 | * axes position. | ||
229 | * | ||
230 | * \sa SDL_HapticCondition | ||
231 | */ | ||
232 | #define SDL_HAPTIC_SPRING (1u<<7) | ||
233 | |||
234 | /** | ||
235 | * \brief Damper effect supported - uses axes velocity. | ||
236 | * | ||
237 | * Condition haptic effect that simulates dampening. Effect is based on the | ||
238 | * axes velocity. | ||
239 | * | ||
240 | * \sa SDL_HapticCondition | ||
241 | */ | ||
242 | #define SDL_HAPTIC_DAMPER (1u<<8) | ||
243 | |||
244 | /** | ||
245 | * \brief Inertia effect supported - uses axes acceleration. | ||
246 | * | ||
247 | * Condition haptic effect that simulates inertia. Effect is based on the axes | ||
248 | * acceleration. | ||
249 | * | ||
250 | * \sa SDL_HapticCondition | ||
251 | */ | ||
252 | #define SDL_HAPTIC_INERTIA (1u<<9) | ||
253 | |||
254 | /** | ||
255 | * \brief Friction effect supported - uses axes movement. | ||
256 | * | ||
257 | * Condition haptic effect that simulates friction. Effect is based on the | ||
258 | * axes movement. | ||
259 | * | ||
260 | * \sa SDL_HapticCondition | ||
261 | */ | ||
262 | #define SDL_HAPTIC_FRICTION (1u<<10) | ||
263 | |||
264 | /** | ||
265 | * \brief Custom effect is supported. | ||
266 | * | ||
267 | * User defined custom haptic effect. | ||
268 | */ | ||
269 | #define SDL_HAPTIC_CUSTOM (1u<<11) | ||
270 | |||
271 | /* @} *//* Haptic effects */ | ||
272 | |||
273 | /* These last few are features the device has, not effects */ | ||
274 | |||
275 | /** | ||
276 | * \brief Device can set global gain. | ||
277 | * | ||
278 | * Device supports setting the global gain. | ||
279 | * | ||
280 | * \sa SDL_HapticSetGain | ||
281 | */ | ||
282 | #define SDL_HAPTIC_GAIN (1u<<12) | ||
283 | |||
284 | /** | ||
285 | * \brief Device can set autocenter. | ||
286 | * | ||
287 | * Device supports setting autocenter. | ||
288 | * | ||
289 | * \sa SDL_HapticSetAutocenter | ||
290 | */ | ||
291 | #define SDL_HAPTIC_AUTOCENTER (1u<<13) | ||
292 | |||
293 | /** | ||
294 | * \brief Device can be queried for effect status. | ||
295 | * | ||
296 | * Device supports querying effect status. | ||
297 | * | ||
298 | * \sa SDL_HapticGetEffectStatus | ||
299 | */ | ||
300 | #define SDL_HAPTIC_STATUS (1u<<14) | ||
301 | |||
302 | /** | ||
303 | * \brief Device can be paused. | ||
304 | * | ||
305 | * Devices supports being paused. | ||
306 | * | ||
307 | * \sa SDL_HapticPause | ||
308 | * \sa SDL_HapticUnpause | ||
309 | */ | ||
310 | #define SDL_HAPTIC_PAUSE (1u<<15) | ||
311 | |||
312 | |||
313 | /** | ||
314 | * \name Direction encodings | ||
315 | */ | ||
316 | /* @{ */ | ||
317 | |||
318 | /** | ||
319 | * \brief Uses polar coordinates for the direction. | ||
320 | * | ||
321 | * \sa SDL_HapticDirection | ||
322 | */ | ||
323 | #define SDL_HAPTIC_POLAR 0 | ||
324 | |||
325 | /** | ||
326 | * \brief Uses cartesian coordinates for the direction. | ||
327 | * | ||
328 | * \sa SDL_HapticDirection | ||
329 | */ | ||
330 | #define SDL_HAPTIC_CARTESIAN 1 | ||
331 | |||
332 | /** | ||
333 | * \brief Uses spherical coordinates for the direction. | ||
334 | * | ||
335 | * \sa SDL_HapticDirection | ||
336 | */ | ||
337 | #define SDL_HAPTIC_SPHERICAL 2 | ||
338 | |||
339 | /** | ||
340 | * \brief Use this value to play an effect on the steering wheel axis. This | ||
341 | * provides better compatibility across platforms and devices as SDL will guess | ||
342 | * the correct axis. | ||
343 | * \sa SDL_HapticDirection | ||
344 | */ | ||
345 | #define SDL_HAPTIC_STEERING_AXIS 3 | ||
346 | |||
347 | /* @} *//* Direction encodings */ | ||
348 | |||
349 | /* @} *//* Haptic features */ | ||
350 | |||
351 | /* | ||
352 | * Misc defines. | ||
353 | */ | ||
354 | |||
355 | /** | ||
356 | * \brief Used to play a device an infinite number of times. | ||
357 | * | ||
358 | * \sa SDL_HapticRunEffect | ||
359 | */ | ||
360 | #define SDL_HAPTIC_INFINITY 4294967295U | ||
361 | |||
362 | |||
363 | /** | ||
364 | * \brief Structure that represents a haptic direction. | ||
365 | * | ||
366 | * This is the direction where the force comes from, | ||
367 | * instead of the direction in which the force is exerted. | ||
368 | * | ||
369 | * Directions can be specified by: | ||
370 | * - ::SDL_HAPTIC_POLAR : Specified by polar coordinates. | ||
371 | * - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. | ||
372 | * - ::SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. | ||
373 | * | ||
374 | * Cardinal directions of the haptic device are relative to the positioning | ||
375 | * of the device. North is considered to be away from the user. | ||
376 | * | ||
377 | * The following diagram represents the cardinal directions: | ||
378 | * \verbatim | ||
379 | .--. | ||
380 | |__| .-------. | ||
381 | |=.| |.-----.| | ||
382 | |--| || || | ||
383 | | | |'-----'| | ||
384 | |__|~')_____(' | ||
385 | [ COMPUTER ] | ||
386 | |||
387 | |||
388 | North (0,-1) | ||
389 | ^ | ||
390 | | | ||
391 | | | ||
392 | (-1,0) West <----[ HAPTIC ]----> East (1,0) | ||
393 | | | ||
394 | | | ||
395 | v | ||
396 | South (0,1) | ||
397 | |||
398 | |||
399 | [ USER ] | ||
400 | \|||/ | ||
401 | (o o) | ||
402 | ---ooO-(_)-Ooo--- | ||
403 | \endverbatim | ||
404 | * | ||
405 | * If type is ::SDL_HAPTIC_POLAR, direction is encoded by hundredths of a | ||
406 | * degree starting north and turning clockwise. ::SDL_HAPTIC_POLAR only uses | ||
407 | * the first \c dir parameter. The cardinal directions would be: | ||
408 | * - North: 0 (0 degrees) | ||
409 | * - East: 9000 (90 degrees) | ||
410 | * - South: 18000 (180 degrees) | ||
411 | * - West: 27000 (270 degrees) | ||
412 | * | ||
413 | * If type is ::SDL_HAPTIC_CARTESIAN, direction is encoded by three positions | ||
414 | * (X axis, Y axis and Z axis (with 3 axes)). ::SDL_HAPTIC_CARTESIAN uses | ||
415 | * the first three \c dir parameters. The cardinal directions would be: | ||
416 | * - North: 0,-1, 0 | ||
417 | * - East: 1, 0, 0 | ||
418 | * - South: 0, 1, 0 | ||
419 | * - West: -1, 0, 0 | ||
420 | * | ||
421 | * The Z axis represents the height of the effect if supported, otherwise | ||
422 | * it's unused. In cartesian encoding (1, 2) would be the same as (2, 4), you | ||
423 | * can use any multiple you want, only the direction matters. | ||
424 | * | ||
425 | * If type is ::SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. | ||
426 | * The first two \c dir parameters are used. The \c dir parameters are as | ||
427 | * follows (all values are in hundredths of degrees): | ||
428 | * - Degrees from (1, 0) rotated towards (0, 1). | ||
429 | * - Degrees towards (0, 0, 1) (device needs at least 3 axes). | ||
430 | * | ||
431 | * | ||
432 | * Example of force coming from the south with all encodings (force coming | ||
433 | * from the south means the user will have to pull the stick to counteract): | ||
434 | * \code | ||
435 | * SDL_HapticDirection direction; | ||
436 | * | ||
437 | * // Cartesian directions | ||
438 | * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. | ||
439 | * direction.dir[0] = 0; // X position | ||
440 | * direction.dir[1] = 1; // Y position | ||
441 | * // Assuming the device has 2 axes, we don't need to specify third parameter. | ||
442 | * | ||
443 | * // Polar directions | ||
444 | * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. | ||
445 | * direction.dir[0] = 18000; // Polar only uses first parameter | ||
446 | * | ||
447 | * // Spherical coordinates | ||
448 | * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding | ||
449 | * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. | ||
450 | * \endcode | ||
451 | * | ||
452 | * \sa SDL_HAPTIC_POLAR | ||
453 | * \sa SDL_HAPTIC_CARTESIAN | ||
454 | * \sa SDL_HAPTIC_SPHERICAL | ||
455 | * \sa SDL_HAPTIC_STEERING_AXIS | ||
456 | * \sa SDL_HapticEffect | ||
457 | * \sa SDL_HapticNumAxes | ||
458 | */ | ||
459 | typedef struct SDL_HapticDirection | ||
460 | { | ||
461 | Uint8 type; /**< The type of encoding. */ | ||
462 | Sint32 dir[3]; /**< The encoded direction. */ | ||
463 | } SDL_HapticDirection; | ||
464 | |||
465 | |||
466 | /** | ||
467 | * \brief A structure containing a template for a Constant effect. | ||
468 | * | ||
469 | * This struct is exclusively for the ::SDL_HAPTIC_CONSTANT effect. | ||
470 | * | ||
471 | * A constant effect applies a constant force in the specified direction | ||
472 | * to the joystick. | ||
473 | * | ||
474 | * \sa SDL_HAPTIC_CONSTANT | ||
475 | * \sa SDL_HapticEffect | ||
476 | */ | ||
477 | typedef struct SDL_HapticConstant | ||
478 | { | ||
479 | /* Header */ | ||
480 | Uint16 type; /**< ::SDL_HAPTIC_CONSTANT */ | ||
481 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
482 | |||
483 | /* Replay */ | ||
484 | Uint32 length; /**< Duration of the effect. */ | ||
485 | Uint16 delay; /**< Delay before starting the effect. */ | ||
486 | |||
487 | /* Trigger */ | ||
488 | Uint16 button; /**< Button that triggers the effect. */ | ||
489 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
490 | |||
491 | /* Constant */ | ||
492 | Sint16 level; /**< Strength of the constant effect. */ | ||
493 | |||
494 | /* Envelope */ | ||
495 | Uint16 attack_length; /**< Duration of the attack. */ | ||
496 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
497 | Uint16 fade_length; /**< Duration of the fade. */ | ||
498 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
499 | } SDL_HapticConstant; | ||
500 | |||
501 | /** | ||
502 | * \brief A structure containing a template for a Periodic effect. | ||
503 | * | ||
504 | * The struct handles the following effects: | ||
505 | * - ::SDL_HAPTIC_SINE | ||
506 | * - ::SDL_HAPTIC_LEFTRIGHT | ||
507 | * - ::SDL_HAPTIC_TRIANGLE | ||
508 | * - ::SDL_HAPTIC_SAWTOOTHUP | ||
509 | * - ::SDL_HAPTIC_SAWTOOTHDOWN | ||
510 | * | ||
511 | * A periodic effect consists in a wave-shaped effect that repeats itself | ||
512 | * over time. The type determines the shape of the wave and the parameters | ||
513 | * determine the dimensions of the wave. | ||
514 | * | ||
515 | * Phase is given by hundredth of a degree meaning that giving the phase a value | ||
516 | * of 9000 will displace it 25% of its period. Here are sample values: | ||
517 | * - 0: No phase displacement. | ||
518 | * - 9000: Displaced 25% of its period. | ||
519 | * - 18000: Displaced 50% of its period. | ||
520 | * - 27000: Displaced 75% of its period. | ||
521 | * - 36000: Displaced 100% of its period, same as 0, but 0 is preferred. | ||
522 | * | ||
523 | * Examples: | ||
524 | * \verbatim | ||
525 | SDL_HAPTIC_SINE | ||
526 | __ __ __ __ | ||
527 | / \ / \ / \ / | ||
528 | / \__/ \__/ \__/ | ||
529 | |||
530 | SDL_HAPTIC_SQUARE | ||
531 | __ __ __ __ __ | ||
532 | | | | | | | | | | | | ||
533 | | |__| |__| |__| |__| | | ||
534 | |||
535 | SDL_HAPTIC_TRIANGLE | ||
536 | /\ /\ /\ /\ /\ | ||
537 | / \ / \ / \ / \ / | ||
538 | / \/ \/ \/ \/ | ||
539 | |||
540 | SDL_HAPTIC_SAWTOOTHUP | ||
541 | /| /| /| /| /| /| /| | ||
542 | / | / | / | / | / | / | / | | ||
543 | / |/ |/ |/ |/ |/ |/ | | ||
544 | |||
545 | SDL_HAPTIC_SAWTOOTHDOWN | ||
546 | \ |\ |\ |\ |\ |\ |\ | | ||
547 | \ | \ | \ | \ | \ | \ | \ | | ||
548 | \| \| \| \| \| \| \| | ||
549 | \endverbatim | ||
550 | * | ||
551 | * \sa SDL_HAPTIC_SINE | ||
552 | * \sa SDL_HAPTIC_LEFTRIGHT | ||
553 | * \sa SDL_HAPTIC_TRIANGLE | ||
554 | * \sa SDL_HAPTIC_SAWTOOTHUP | ||
555 | * \sa SDL_HAPTIC_SAWTOOTHDOWN | ||
556 | * \sa SDL_HapticEffect | ||
557 | */ | ||
558 | typedef struct SDL_HapticPeriodic | ||
559 | { | ||
560 | /* Header */ | ||
561 | Uint16 type; /**< ::SDL_HAPTIC_SINE, ::SDL_HAPTIC_LEFTRIGHT, | ||
562 | ::SDL_HAPTIC_TRIANGLE, ::SDL_HAPTIC_SAWTOOTHUP or | ||
563 | ::SDL_HAPTIC_SAWTOOTHDOWN */ | ||
564 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
565 | |||
566 | /* Replay */ | ||
567 | Uint32 length; /**< Duration of the effect. */ | ||
568 | Uint16 delay; /**< Delay before starting the effect. */ | ||
569 | |||
570 | /* Trigger */ | ||
571 | Uint16 button; /**< Button that triggers the effect. */ | ||
572 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
573 | |||
574 | /* Periodic */ | ||
575 | Uint16 period; /**< Period of the wave. */ | ||
576 | Sint16 magnitude; /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */ | ||
577 | Sint16 offset; /**< Mean value of the wave. */ | ||
578 | Uint16 phase; /**< Positive phase shift given by hundredth of a degree. */ | ||
579 | |||
580 | /* Envelope */ | ||
581 | Uint16 attack_length; /**< Duration of the attack. */ | ||
582 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
583 | Uint16 fade_length; /**< Duration of the fade. */ | ||
584 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
585 | } SDL_HapticPeriodic; | ||
586 | |||
587 | /** | ||
588 | * \brief A structure containing a template for a Condition effect. | ||
589 | * | ||
590 | * The struct handles the following effects: | ||
591 | * - ::SDL_HAPTIC_SPRING: Effect based on axes position. | ||
592 | * - ::SDL_HAPTIC_DAMPER: Effect based on axes velocity. | ||
593 | * - ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration. | ||
594 | * - ::SDL_HAPTIC_FRICTION: Effect based on axes movement. | ||
595 | * | ||
596 | * Direction is handled by condition internals instead of a direction member. | ||
597 | * The condition effect specific members have three parameters. The first | ||
598 | * refers to the X axis, the second refers to the Y axis and the third | ||
599 | * refers to the Z axis. The right terms refer to the positive side of the | ||
600 | * axis and the left terms refer to the negative side of the axis. Please | ||
601 | * refer to the ::SDL_HapticDirection diagram for which side is positive and | ||
602 | * which is negative. | ||
603 | * | ||
604 | * \sa SDL_HapticDirection | ||
605 | * \sa SDL_HAPTIC_SPRING | ||
606 | * \sa SDL_HAPTIC_DAMPER | ||
607 | * \sa SDL_HAPTIC_INERTIA | ||
608 | * \sa SDL_HAPTIC_FRICTION | ||
609 | * \sa SDL_HapticEffect | ||
610 | */ | ||
611 | typedef struct SDL_HapticCondition | ||
612 | { | ||
613 | /* Header */ | ||
614 | Uint16 type; /**< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, | ||
615 | ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION */ | ||
616 | SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ | ||
617 | |||
618 | /* Replay */ | ||
619 | Uint32 length; /**< Duration of the effect. */ | ||
620 | Uint16 delay; /**< Delay before starting the effect. */ | ||
621 | |||
622 | /* Trigger */ | ||
623 | Uint16 button; /**< Button that triggers the effect. */ | ||
624 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
625 | |||
626 | /* Condition */ | ||
627 | Uint16 right_sat[3]; /**< Level when joystick is to the positive side; max 0xFFFF. */ | ||
628 | Uint16 left_sat[3]; /**< Level when joystick is to the negative side; max 0xFFFF. */ | ||
629 | Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ | ||
630 | Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ | ||
631 | Uint16 deadband[3]; /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */ | ||
632 | Sint16 center[3]; /**< Position of the dead zone. */ | ||
633 | } SDL_HapticCondition; | ||
634 | |||
635 | /** | ||
636 | * \brief A structure containing a template for a Ramp effect. | ||
637 | * | ||
638 | * This struct is exclusively for the ::SDL_HAPTIC_RAMP effect. | ||
639 | * | ||
640 | * The ramp effect starts at start strength and ends at end strength. | ||
641 | * It augments in linear fashion. If you use attack and fade with a ramp | ||
642 | * the effects get added to the ramp effect making the effect become | ||
643 | * quadratic instead of linear. | ||
644 | * | ||
645 | * \sa SDL_HAPTIC_RAMP | ||
646 | * \sa SDL_HapticEffect | ||
647 | */ | ||
648 | typedef struct SDL_HapticRamp | ||
649 | { | ||
650 | /* Header */ | ||
651 | Uint16 type; /**< ::SDL_HAPTIC_RAMP */ | ||
652 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
653 | |||
654 | /* Replay */ | ||
655 | Uint32 length; /**< Duration of the effect. */ | ||
656 | Uint16 delay; /**< Delay before starting the effect. */ | ||
657 | |||
658 | /* Trigger */ | ||
659 | Uint16 button; /**< Button that triggers the effect. */ | ||
660 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
661 | |||
662 | /* Ramp */ | ||
663 | Sint16 start; /**< Beginning strength level. */ | ||
664 | Sint16 end; /**< Ending strength level. */ | ||
665 | |||
666 | /* Envelope */ | ||
667 | Uint16 attack_length; /**< Duration of the attack. */ | ||
668 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
669 | Uint16 fade_length; /**< Duration of the fade. */ | ||
670 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
671 | } SDL_HapticRamp; | ||
672 | |||
673 | /** | ||
674 | * \brief A structure containing a template for a Left/Right effect. | ||
675 | * | ||
676 | * This struct is exclusively for the ::SDL_HAPTIC_LEFTRIGHT effect. | ||
677 | * | ||
678 | * The Left/Right effect is used to explicitly control the large and small | ||
679 | * motors, commonly found in modern game controllers. The small (right) motor | ||
680 | * is high frequency, and the large (left) motor is low frequency. | ||
681 | * | ||
682 | * \sa SDL_HAPTIC_LEFTRIGHT | ||
683 | * \sa SDL_HapticEffect | ||
684 | */ | ||
685 | typedef struct SDL_HapticLeftRight | ||
686 | { | ||
687 | /* Header */ | ||
688 | Uint16 type; /**< ::SDL_HAPTIC_LEFTRIGHT */ | ||
689 | |||
690 | /* Replay */ | ||
691 | Uint32 length; /**< Duration of the effect in milliseconds. */ | ||
692 | |||
693 | /* Rumble */ | ||
694 | Uint16 large_magnitude; /**< Control of the large controller motor. */ | ||
695 | Uint16 small_magnitude; /**< Control of the small controller motor. */ | ||
696 | } SDL_HapticLeftRight; | ||
697 | |||
698 | /** | ||
699 | * \brief A structure containing a template for the ::SDL_HAPTIC_CUSTOM effect. | ||
700 | * | ||
701 | * This struct is exclusively for the ::SDL_HAPTIC_CUSTOM effect. | ||
702 | * | ||
703 | * A custom force feedback effect is much like a periodic effect, where the | ||
704 | * application can define its exact shape. You will have to allocate the | ||
705 | * data yourself. Data should consist of channels * samples Uint16 samples. | ||
706 | * | ||
707 | * If channels is one, the effect is rotated using the defined direction. | ||
708 | * Otherwise it uses the samples in data for the different axes. | ||
709 | * | ||
710 | * \sa SDL_HAPTIC_CUSTOM | ||
711 | * \sa SDL_HapticEffect | ||
712 | */ | ||
713 | typedef struct SDL_HapticCustom | ||
714 | { | ||
715 | /* Header */ | ||
716 | Uint16 type; /**< ::SDL_HAPTIC_CUSTOM */ | ||
717 | SDL_HapticDirection direction; /**< Direction of the effect. */ | ||
718 | |||
719 | /* Replay */ | ||
720 | Uint32 length; /**< Duration of the effect. */ | ||
721 | Uint16 delay; /**< Delay before starting the effect. */ | ||
722 | |||
723 | /* Trigger */ | ||
724 | Uint16 button; /**< Button that triggers the effect. */ | ||
725 | Uint16 interval; /**< How soon it can be triggered again after button. */ | ||
726 | |||
727 | /* Custom */ | ||
728 | Uint8 channels; /**< Axes to use, minimum of one. */ | ||
729 | Uint16 period; /**< Sample periods. */ | ||
730 | Uint16 samples; /**< Amount of samples. */ | ||
731 | Uint16 *data; /**< Should contain channels*samples items. */ | ||
732 | |||
733 | /* Envelope */ | ||
734 | Uint16 attack_length; /**< Duration of the attack. */ | ||
735 | Uint16 attack_level; /**< Level at the start of the attack. */ | ||
736 | Uint16 fade_length; /**< Duration of the fade. */ | ||
737 | Uint16 fade_level; /**< Level at the end of the fade. */ | ||
738 | } SDL_HapticCustom; | ||
739 | |||
740 | /** | ||
741 | * \brief The generic template for any haptic effect. | ||
742 | * | ||
743 | * All values max at 32767 (0x7FFF). Signed values also can be negative. | ||
744 | * Time values unless specified otherwise are in milliseconds. | ||
745 | * | ||
746 | * You can also pass ::SDL_HAPTIC_INFINITY to length instead of a 0-32767 | ||
747 | * value. Neither delay, interval, attack_length nor fade_length support | ||
748 | * ::SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. | ||
749 | * | ||
750 | * Additionally, the ::SDL_HAPTIC_RAMP effect does not support a duration of | ||
751 | * ::SDL_HAPTIC_INFINITY. | ||
752 | * | ||
753 | * Button triggers may not be supported on all devices, it is advised to not | ||
754 | * use them if possible. Buttons start at index 1 instead of index 0 like | ||
755 | * the joystick. | ||
756 | * | ||
757 | * If both attack_length and fade_level are 0, the envelope is not used, | ||
758 | * otherwise both values are used. | ||
759 | * | ||
760 | * Common parts: | ||
761 | * \code | ||
762 | * // Replay - All effects have this | ||
763 | * Uint32 length; // Duration of effect (ms). | ||
764 | * Uint16 delay; // Delay before starting effect. | ||
765 | * | ||
766 | * // Trigger - All effects have this | ||
767 | * Uint16 button; // Button that triggers effect. | ||
768 | * Uint16 interval; // How soon before effect can be triggered again. | ||
769 | * | ||
770 | * // Envelope - All effects except condition effects have this | ||
771 | * Uint16 attack_length; // Duration of the attack (ms). | ||
772 | * Uint16 attack_level; // Level at the start of the attack. | ||
773 | * Uint16 fade_length; // Duration of the fade out (ms). | ||
774 | * Uint16 fade_level; // Level at the end of the fade. | ||
775 | * \endcode | ||
776 | * | ||
777 | * | ||
778 | * Here we have an example of a constant effect evolution in time: | ||
779 | * \verbatim | ||
780 | Strength | ||
781 | ^ | ||
782 | | | ||
783 | | effect level --> _________________ | ||
784 | | / \ | ||
785 | | / \ | ||
786 | | / \ | ||
787 | | / \ | ||
788 | | attack_level --> | \ | ||
789 | | | | <--- fade_level | ||
790 | | | ||
791 | +--------------------------------------------------> Time | ||
792 | [--] [---] | ||
793 | attack_length fade_length | ||
794 | |||
795 | [------------------][-----------------------] | ||
796 | delay length | ||
797 | \endverbatim | ||
798 | * | ||
799 | * Note either the attack_level or the fade_level may be above the actual | ||
800 | * effect level. | ||
801 | * | ||
802 | * \sa SDL_HapticConstant | ||
803 | * \sa SDL_HapticPeriodic | ||
804 | * \sa SDL_HapticCondition | ||
805 | * \sa SDL_HapticRamp | ||
806 | * \sa SDL_HapticLeftRight | ||
807 | * \sa SDL_HapticCustom | ||
808 | */ | ||
809 | typedef union SDL_HapticEffect | ||
810 | { | ||
811 | /* Common for all force feedback effects */ | ||
812 | Uint16 type; /**< Effect type. */ | ||
813 | SDL_HapticConstant constant; /**< Constant effect. */ | ||
814 | SDL_HapticPeriodic periodic; /**< Periodic effect. */ | ||
815 | SDL_HapticCondition condition; /**< Condition effect. */ | ||
816 | SDL_HapticRamp ramp; /**< Ramp effect. */ | ||
817 | SDL_HapticLeftRight leftright; /**< Left/Right effect. */ | ||
818 | SDL_HapticCustom custom; /**< Custom effect. */ | ||
819 | } SDL_HapticEffect; | ||
820 | |||
821 | |||
822 | /* Function prototypes */ | ||
823 | |||
824 | /** | ||
825 | * Count the number of haptic devices attached to the system. | ||
826 | * | ||
827 | * \returns the number of haptic devices detected on the system or a negative | ||
828 | * error code on failure; call SDL_GetError() for more information. | ||
829 | * | ||
830 | * \since This function is available since SDL 2.0.0. | ||
831 | * | ||
832 | * \sa SDL_HapticName | ||
833 | */ | ||
834 | extern DECLSPEC int SDLCALL SDL_NumHaptics(void); | ||
835 | |||
836 | /** | ||
837 | * Get the implementation dependent name of a haptic device. | ||
838 | * | ||
839 | * This can be called before any joysticks are opened. If no name can be | ||
840 | * found, this function returns NULL. | ||
841 | * | ||
842 | * \param device_index index of the device to query. | ||
843 | * \returns the name of the device or NULL on failure; call SDL_GetError() for | ||
844 | * more information. | ||
845 | * | ||
846 | * \since This function is available since SDL 2.0.0. | ||
847 | * | ||
848 | * \sa SDL_NumHaptics | ||
849 | */ | ||
850 | extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); | ||
851 | |||
852 | /** | ||
853 | * Open a haptic device for use. | ||
854 | * | ||
855 | * The index passed as an argument refers to the N'th haptic device on this | ||
856 | * system. | ||
857 | * | ||
858 | * When opening a haptic device, its gain will be set to maximum and | ||
859 | * autocenter will be disabled. To modify these values use SDL_HapticSetGain() | ||
860 | * and SDL_HapticSetAutocenter(). | ||
861 | * | ||
862 | * \param device_index index of the device to open | ||
863 | * \returns the device identifier or NULL on failure; call SDL_GetError() for | ||
864 | * more information. | ||
865 | * | ||
866 | * \since This function is available since SDL 2.0.0. | ||
867 | * | ||
868 | * \sa SDL_HapticClose | ||
869 | * \sa SDL_HapticIndex | ||
870 | * \sa SDL_HapticOpenFromJoystick | ||
871 | * \sa SDL_HapticOpenFromMouse | ||
872 | * \sa SDL_HapticPause | ||
873 | * \sa SDL_HapticSetAutocenter | ||
874 | * \sa SDL_HapticSetGain | ||
875 | * \sa SDL_HapticStopAll | ||
876 | */ | ||
877 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); | ||
878 | |||
879 | /** | ||
880 | * Check if the haptic device at the designated index has been opened. | ||
881 | * | ||
882 | * \param device_index the index of the device to query | ||
883 | * \returns 1 if it has been opened, 0 if it hasn't or on failure; call | ||
884 | * SDL_GetError() for more information. | ||
885 | * | ||
886 | * \since This function is available since SDL 2.0.0. | ||
887 | * | ||
888 | * \sa SDL_HapticIndex | ||
889 | * \sa SDL_HapticOpen | ||
890 | */ | ||
891 | extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); | ||
892 | |||
893 | /** | ||
894 | * Get the index of a haptic device. | ||
895 | * | ||
896 | * \param haptic the SDL_Haptic device to query | ||
897 | * \returns the index of the specified haptic device or a negative error code | ||
898 | * on failure; call SDL_GetError() for more information. | ||
899 | * | ||
900 | * \since This function is available since SDL 2.0.0. | ||
901 | * | ||
902 | * \sa SDL_HapticOpen | ||
903 | * \sa SDL_HapticOpened | ||
904 | */ | ||
905 | extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); | ||
906 | |||
907 | /** | ||
908 | * Query whether or not the current mouse has haptic capabilities. | ||
909 | * | ||
910 | * \returns SDL_TRUE if the mouse is haptic or SDL_FALSE if it isn't. | ||
911 | * | ||
912 | * \since This function is available since SDL 2.0.0. | ||
913 | * | ||
914 | * \sa SDL_HapticOpenFromMouse | ||
915 | */ | ||
916 | extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); | ||
917 | |||
918 | /** | ||
919 | * Try to open a haptic device from the current mouse. | ||
920 | * | ||
921 | * \returns the haptic device identifier or NULL on failure; call | ||
922 | * SDL_GetError() for more information. | ||
923 | * | ||
924 | * \since This function is available since SDL 2.0.0. | ||
925 | * | ||
926 | * \sa SDL_HapticOpen | ||
927 | * \sa SDL_MouseIsHaptic | ||
928 | */ | ||
929 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); | ||
930 | |||
931 | /** | ||
932 | * Query if a joystick has haptic features. | ||
933 | * | ||
934 | * \param joystick the SDL_Joystick to test for haptic capabilities | ||
935 | * \returns SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't, or a | ||
936 | * negative error code on failure; call SDL_GetError() for more | ||
937 | * information. | ||
938 | * | ||
939 | * \since This function is available since SDL 2.0.0. | ||
940 | * | ||
941 | * \sa SDL_HapticOpenFromJoystick | ||
942 | */ | ||
943 | extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); | ||
944 | |||
945 | /** | ||
946 | * Open a haptic device for use from a joystick device. | ||
947 | * | ||
948 | * You must still close the haptic device separately. It will not be closed | ||
949 | * with the joystick. | ||
950 | * | ||
951 | * When opened from a joystick you should first close the haptic device before | ||
952 | * closing the joystick device. If not, on some implementations the haptic | ||
953 | * device will also get unallocated and you'll be unable to use force feedback | ||
954 | * on that device. | ||
955 | * | ||
956 | * \param joystick the SDL_Joystick to create a haptic device from | ||
957 | * \returns a valid haptic device identifier on success or NULL on failure; | ||
958 | * call SDL_GetError() for more information. | ||
959 | * | ||
960 | * \since This function is available since SDL 2.0.0. | ||
961 | * | ||
962 | * \sa SDL_HapticClose | ||
963 | * \sa SDL_HapticOpen | ||
964 | * \sa SDL_JoystickIsHaptic | ||
965 | */ | ||
966 | extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * | ||
967 | joystick); | ||
968 | |||
969 | /** | ||
970 | * Close a haptic device previously opened with SDL_HapticOpen(). | ||
971 | * | ||
972 | * \param haptic the SDL_Haptic device to close | ||
973 | * | ||
974 | * \since This function is available since SDL 2.0.0. | ||
975 | * | ||
976 | * \sa SDL_HapticOpen | ||
977 | */ | ||
978 | extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); | ||
979 | |||
980 | /** | ||
981 | * Get the number of effects a haptic device can store. | ||
982 | * | ||
983 | * On some platforms this isn't fully supported, and therefore is an | ||
984 | * approximation. Always check to see if your created effect was actually | ||
985 | * created and do not rely solely on SDL_HapticNumEffects(). | ||
986 | * | ||
987 | * \param haptic the SDL_Haptic device to query | ||
988 | * \returns the number of effects the haptic device can store or a negative | ||
989 | * error code on failure; call SDL_GetError() for more information. | ||
990 | * | ||
991 | * \since This function is available since SDL 2.0.0. | ||
992 | * | ||
993 | * \sa SDL_HapticNumEffectsPlaying | ||
994 | * \sa SDL_HapticQuery | ||
995 | */ | ||
996 | extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); | ||
997 | |||
998 | /** | ||
999 | * Get the number of effects a haptic device can play at the same time. | ||
1000 | * | ||
1001 | * This is not supported on all platforms, but will always return a value. | ||
1002 | * | ||
1003 | * \param haptic the SDL_Haptic device to query maximum playing effects | ||
1004 | * \returns the number of effects the haptic device can play at the same time | ||
1005 | * or a negative error code on failure; call SDL_GetError() for more | ||
1006 | * information. | ||
1007 | * | ||
1008 | * \since This function is available since SDL 2.0.0. | ||
1009 | * | ||
1010 | * \sa SDL_HapticNumEffects | ||
1011 | * \sa SDL_HapticQuery | ||
1012 | */ | ||
1013 | extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); | ||
1014 | |||
1015 | /** | ||
1016 | * Get the haptic device's supported features in bitwise manner. | ||
1017 | * | ||
1018 | * \param haptic the SDL_Haptic device to query | ||
1019 | * \returns a list of supported haptic features in bitwise manner (OR'd), or 0 | ||
1020 | * on failure; call SDL_GetError() for more information. | ||
1021 | * | ||
1022 | * \since This function is available since SDL 2.0.0. | ||
1023 | * | ||
1024 | * \sa SDL_HapticEffectSupported | ||
1025 | * \sa SDL_HapticNumEffects | ||
1026 | */ | ||
1027 | extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); | ||
1028 | |||
1029 | |||
1030 | /** | ||
1031 | * Get the number of haptic axes the device has. | ||
1032 | * | ||
1033 | * The number of haptic axes might be useful if working with the | ||
1034 | * SDL_HapticDirection effect. | ||
1035 | * | ||
1036 | * \param haptic the SDL_Haptic device to query | ||
1037 | * \returns the number of axes on success or a negative error code on failure; | ||
1038 | * call SDL_GetError() for more information. | ||
1039 | * | ||
1040 | * \since This function is available since SDL 2.0.0. | ||
1041 | */ | ||
1042 | extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); | ||
1043 | |||
1044 | /** | ||
1045 | * Check to see if an effect is supported by a haptic device. | ||
1046 | * | ||
1047 | * \param haptic the SDL_Haptic device to query | ||
1048 | * \param effect the desired effect to query | ||
1049 | * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a | ||
1050 | * negative error code on failure; call SDL_GetError() for more | ||
1051 | * information. | ||
1052 | * | ||
1053 | * \since This function is available since SDL 2.0.0. | ||
1054 | * | ||
1055 | * \sa SDL_HapticNewEffect | ||
1056 | * \sa SDL_HapticQuery | ||
1057 | */ | ||
1058 | extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, | ||
1059 | SDL_HapticEffect * | ||
1060 | effect); | ||
1061 | |||
1062 | /** | ||
1063 | * Create a new haptic effect on a specified device. | ||
1064 | * | ||
1065 | * \param haptic an SDL_Haptic device to create the effect on | ||
1066 | * \param effect an SDL_HapticEffect structure containing the properties of | ||
1067 | * the effect to create | ||
1068 | * \returns the ID of the effect on success or a negative error code on | ||
1069 | * failure; call SDL_GetError() for more information. | ||
1070 | * | ||
1071 | * \since This function is available since SDL 2.0.0. | ||
1072 | * | ||
1073 | * \sa SDL_HapticDestroyEffect | ||
1074 | * \sa SDL_HapticRunEffect | ||
1075 | * \sa SDL_HapticUpdateEffect | ||
1076 | */ | ||
1077 | extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, | ||
1078 | SDL_HapticEffect * effect); | ||
1079 | |||
1080 | /** | ||
1081 | * Update the properties of an effect. | ||
1082 | * | ||
1083 | * Can be used dynamically, although behavior when dynamically changing | ||
1084 | * direction may be strange. Specifically the effect may re-upload itself and | ||
1085 | * start playing from the start. You also cannot change the type either when | ||
1086 | * running SDL_HapticUpdateEffect(). | ||
1087 | * | ||
1088 | * \param haptic the SDL_Haptic device that has the effect | ||
1089 | * \param effect the identifier of the effect to update | ||
1090 | * \param data an SDL_HapticEffect structure containing the new effect | ||
1091 | * properties to use | ||
1092 | * \returns 0 on success or a negative error code on failure; call | ||
1093 | * SDL_GetError() for more information. | ||
1094 | * | ||
1095 | * \since This function is available since SDL 2.0.0. | ||
1096 | * | ||
1097 | * \sa SDL_HapticDestroyEffect | ||
1098 | * \sa SDL_HapticNewEffect | ||
1099 | * \sa SDL_HapticRunEffect | ||
1100 | */ | ||
1101 | extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, | ||
1102 | int effect, | ||
1103 | SDL_HapticEffect * data); | ||
1104 | |||
1105 | /** | ||
1106 | * Run the haptic effect on its associated haptic device. | ||
1107 | * | ||
1108 | * To repeat the effect over and over indefinitely, set `iterations` to | ||
1109 | * `SDL_HAPTIC_INFINITY`. (Repeats the envelope - attack and fade.) To make | ||
1110 | * one instance of the effect last indefinitely (so the effect does not fade), | ||
1111 | * set the effect's `length` in its structure/union to `SDL_HAPTIC_INFINITY` | ||
1112 | * instead. | ||
1113 | * | ||
1114 | * \param haptic the SDL_Haptic device to run the effect on | ||
1115 | * \param effect the ID of the haptic effect to run | ||
1116 | * \param iterations the number of iterations to run the effect; use | ||
1117 | * `SDL_HAPTIC_INFINITY` to repeat forever | ||
1118 | * \returns 0 on success or a negative error code on failure; call | ||
1119 | * SDL_GetError() for more information. | ||
1120 | * | ||
1121 | * \since This function is available since SDL 2.0.0. | ||
1122 | * | ||
1123 | * \sa SDL_HapticDestroyEffect | ||
1124 | * \sa SDL_HapticGetEffectStatus | ||
1125 | * \sa SDL_HapticStopEffect | ||
1126 | */ | ||
1127 | extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, | ||
1128 | int effect, | ||
1129 | Uint32 iterations); | ||
1130 | |||
1131 | /** | ||
1132 | * Stop the haptic effect on its associated haptic device. | ||
1133 | * | ||
1134 | * * | ||
1135 | * | ||
1136 | * \param haptic the SDL_Haptic device to stop the effect on | ||
1137 | * \param effect the ID of the haptic effect to stop | ||
1138 | * \returns 0 on success or a negative error code on failure; call | ||
1139 | * SDL_GetError() for more information. | ||
1140 | * | ||
1141 | * \since This function is available since SDL 2.0.0. | ||
1142 | * | ||
1143 | * \sa SDL_HapticDestroyEffect | ||
1144 | * \sa SDL_HapticRunEffect | ||
1145 | */ | ||
1146 | extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, | ||
1147 | int effect); | ||
1148 | |||
1149 | /** | ||
1150 | * Destroy a haptic effect on the device. | ||
1151 | * | ||
1152 | * This will stop the effect if it's running. Effects are automatically | ||
1153 | * destroyed when the device is closed. | ||
1154 | * | ||
1155 | * \param haptic the SDL_Haptic device to destroy the effect on | ||
1156 | * \param effect the ID of the haptic effect to destroy | ||
1157 | * | ||
1158 | * \since This function is available since SDL 2.0.0. | ||
1159 | * | ||
1160 | * \sa SDL_HapticNewEffect | ||
1161 | */ | ||
1162 | extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, | ||
1163 | int effect); | ||
1164 | |||
1165 | /** | ||
1166 | * Get the status of the current effect on the specified haptic device. | ||
1167 | * | ||
1168 | * Device must support the SDL_HAPTIC_STATUS feature. | ||
1169 | * | ||
1170 | * \param haptic the SDL_Haptic device to query for the effect status on | ||
1171 | * \param effect the ID of the haptic effect to query its status | ||
1172 | * \returns 0 if it isn't playing, 1 if it is playing, or a negative error | ||
1173 | * code on failure; call SDL_GetError() for more information. | ||
1174 | * | ||
1175 | * \since This function is available since SDL 2.0.0. | ||
1176 | * | ||
1177 | * \sa SDL_HapticRunEffect | ||
1178 | * \sa SDL_HapticStopEffect | ||
1179 | */ | ||
1180 | extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, | ||
1181 | int effect); | ||
1182 | |||
1183 | /** | ||
1184 | * Set the global gain of the specified haptic device. | ||
1185 | * | ||
1186 | * Device must support the SDL_HAPTIC_GAIN feature. | ||
1187 | * | ||
1188 | * The user may specify the maximum gain by setting the environment variable | ||
1189 | * `SDL_HAPTIC_GAIN_MAX` which should be between 0 and 100. All calls to | ||
1190 | * SDL_HapticSetGain() will scale linearly using `SDL_HAPTIC_GAIN_MAX` as the | ||
1191 | * maximum. | ||
1192 | * | ||
1193 | * \param haptic the SDL_Haptic device to set the gain on | ||
1194 | * \param gain value to set the gain to, should be between 0 and 100 (0 - 100) | ||
1195 | * \returns 0 on success or a negative error code on failure; call | ||
1196 | * SDL_GetError() for more information. | ||
1197 | * | ||
1198 | * \since This function is available since SDL 2.0.0. | ||
1199 | * | ||
1200 | * \sa SDL_HapticQuery | ||
1201 | */ | ||
1202 | extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); | ||
1203 | |||
1204 | /** | ||
1205 | * Set the global autocenter of the device. | ||
1206 | * | ||
1207 | * Autocenter should be between 0 and 100. Setting it to 0 will disable | ||
1208 | * autocentering. | ||
1209 | * | ||
1210 | * Device must support the SDL_HAPTIC_AUTOCENTER feature. | ||
1211 | * | ||
1212 | * \param haptic the SDL_Haptic device to set autocentering on | ||
1213 | * \param autocenter value to set autocenter to (0-100) | ||
1214 | * \returns 0 on success or a negative error code on failure; call | ||
1215 | * SDL_GetError() for more information. | ||
1216 | * | ||
1217 | * \since This function is available since SDL 2.0.0. | ||
1218 | * | ||
1219 | * \sa SDL_HapticQuery | ||
1220 | */ | ||
1221 | extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, | ||
1222 | int autocenter); | ||
1223 | |||
1224 | /** | ||
1225 | * Pause a haptic device. | ||
1226 | * | ||
1227 | * Device must support the `SDL_HAPTIC_PAUSE` feature. Call | ||
1228 | * SDL_HapticUnpause() to resume playback. | ||
1229 | * | ||
1230 | * Do not modify the effects nor add new ones while the device is paused. That | ||
1231 | * can cause all sorts of weird errors. | ||
1232 | * | ||
1233 | * \param haptic the SDL_Haptic device to pause | ||
1234 | * \returns 0 on success or a negative error code on failure; call | ||
1235 | * SDL_GetError() for more information. | ||
1236 | * | ||
1237 | * \since This function is available since SDL 2.0.0. | ||
1238 | * | ||
1239 | * \sa SDL_HapticUnpause | ||
1240 | */ | ||
1241 | extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); | ||
1242 | |||
1243 | /** | ||
1244 | * Unpause a haptic device. | ||
1245 | * | ||
1246 | * Call to unpause after SDL_HapticPause(). | ||
1247 | * | ||
1248 | * \param haptic the SDL_Haptic device to unpause | ||
1249 | * \returns 0 on success or a negative error code on failure; call | ||
1250 | * SDL_GetError() for more information. | ||
1251 | * | ||
1252 | * \since This function is available since SDL 2.0.0. | ||
1253 | * | ||
1254 | * \sa SDL_HapticPause | ||
1255 | */ | ||
1256 | extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); | ||
1257 | |||
1258 | /** | ||
1259 | * Stop all the currently playing effects on a haptic device. | ||
1260 | * | ||
1261 | * \param haptic the SDL_Haptic device to stop | ||
1262 | * \returns 0 on success or a negative error code on failure; call | ||
1263 | * SDL_GetError() for more information. | ||
1264 | * | ||
1265 | * \since This function is available since SDL 2.0.0. | ||
1266 | */ | ||
1267 | extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); | ||
1268 | |||
1269 | /** | ||
1270 | * Check whether rumble is supported on a haptic device. | ||
1271 | * | ||
1272 | * \param haptic haptic device to check for rumble support | ||
1273 | * \returns SDL_TRUE if effect is supported, SDL_FALSE if it isn't, or a | ||
1274 | * negative error code on failure; call SDL_GetError() for more | ||
1275 | * information. | ||
1276 | * | ||
1277 | * \since This function is available since SDL 2.0.0. | ||
1278 | * | ||
1279 | * \sa SDL_HapticRumbleInit | ||
1280 | * \sa SDL_HapticRumblePlay | ||
1281 | * \sa SDL_HapticRumbleStop | ||
1282 | */ | ||
1283 | extern DECLSPEC int SDLCALL SDL_HapticRumbleSupported(SDL_Haptic * haptic); | ||
1284 | |||
1285 | /** | ||
1286 | * Initialize a haptic device for simple rumble playback. | ||
1287 | * | ||
1288 | * \param haptic the haptic device to initialize for simple rumble playback | ||
1289 | * \returns 0 on success or a negative error code on failure; call | ||
1290 | * SDL_GetError() for more information. | ||
1291 | * | ||
1292 | * \since This function is available since SDL 2.0.0. | ||
1293 | * | ||
1294 | * \sa SDL_HapticOpen | ||
1295 | * \sa SDL_HapticRumblePlay | ||
1296 | * \sa SDL_HapticRumbleStop | ||
1297 | * \sa SDL_HapticRumbleSupported | ||
1298 | */ | ||
1299 | extern DECLSPEC int SDLCALL SDL_HapticRumbleInit(SDL_Haptic * haptic); | ||
1300 | |||
1301 | /** | ||
1302 | * Run a simple rumble effect on a haptic device. | ||
1303 | * | ||
1304 | * \param haptic the haptic device to play the rumble effect on | ||
1305 | * \param strength strength of the rumble to play as a 0-1 float value | ||
1306 | * \param length length of the rumble to play in milliseconds | ||
1307 | * \returns 0 on success or a negative error code on failure; call | ||
1308 | * SDL_GetError() for more information. | ||
1309 | * | ||
1310 | * \since This function is available since SDL 2.0.0. | ||
1311 | * | ||
1312 | * \sa SDL_HapticRumbleInit | ||
1313 | * \sa SDL_HapticRumbleStop | ||
1314 | * \sa SDL_HapticRumbleSupported | ||
1315 | */ | ||
1316 | extern DECLSPEC int SDLCALL SDL_HapticRumblePlay(SDL_Haptic * haptic, float strength, Uint32 length ); | ||
1317 | |||
1318 | /** | ||
1319 | * Stop the simple rumble on a haptic device. | ||
1320 | * | ||
1321 | * \param haptic the haptic device to stop the rumble effect on | ||
1322 | * \returns 0 on success or a negative error code on failure; call | ||
1323 | * SDL_GetError() for more information. | ||
1324 | * | ||
1325 | * \since This function is available since SDL 2.0.0. | ||
1326 | * | ||
1327 | * \sa SDL_HapticRumbleInit | ||
1328 | * \sa SDL_HapticRumblePlay | ||
1329 | * \sa SDL_HapticRumbleSupported | ||
1330 | */ | ||
1331 | extern DECLSPEC int SDLCALL SDL_HapticRumbleStop(SDL_Haptic * haptic); | ||
1332 | |||
1333 | /* Ends C function definitions when using C++ */ | ||
1334 | #ifdef __cplusplus | ||
1335 | } | ||
1336 | #endif | ||
1337 | #include "close_code.h" | ||
1338 | |||
1339 | #endif /* SDL_haptic_h_ */ | ||
1340 | |||
1341 | /* vi: set ts=4 sw=4 expandtab: */ | ||