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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_hints.h | ||
24 | * | ||
25 | * Official documentation for SDL configuration variables | ||
26 | * | ||
27 | * This file contains functions to set and get configuration hints, | ||
28 | * as well as listing each of them alphabetically. | ||
29 | * | ||
30 | * The convention for naming hints is SDL_HINT_X, where "SDL_X" is | ||
31 | * the environment variable that can be used to override the default. | ||
32 | * | ||
33 | * In general these hints are just that - they may or may not be | ||
34 | * supported or applicable on any given platform, but they provide | ||
35 | * a way for an application or user to give the library a hint as | ||
36 | * to how they would like the library to work. | ||
37 | */ | ||
38 | |||
39 | #ifndef SDL_hints_h_ | ||
40 | #define SDL_hints_h_ | ||
41 | |||
42 | #include "SDL_stdinc.h" | ||
43 | |||
44 | #include "begin_code.h" | ||
45 | /* Set up for C function definitions, even when using C++ */ | ||
46 | #ifdef __cplusplus | ||
47 | extern "C" { | ||
48 | #endif | ||
49 | |||
50 | /** | ||
51 | * \brief A variable controlling whether the Android / iOS built-in | ||
52 | * accelerometer should be listed as a joystick device. | ||
53 | * | ||
54 | * This variable can be set to the following values: | ||
55 | * "0" - The accelerometer is not listed as a joystick | ||
56 | * "1" - The accelerometer is available as a 3 axis joystick (the default). | ||
57 | */ | ||
58 | #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" | ||
59 | |||
60 | /** | ||
61 | * \brief Specify the behavior of Alt+Tab while the keyboard is grabbed. | ||
62 | * | ||
63 | * By default, SDL emulates Alt+Tab functionality while the keyboard is grabbed | ||
64 | * and your window is full-screen. This prevents the user from getting stuck in | ||
65 | * your application if you've enabled keyboard grab. | ||
66 | * | ||
67 | * The variable can be set to the following values: | ||
68 | * "0" - SDL will not handle Alt+Tab. Your application is responsible | ||
69 | for handling Alt+Tab while the keyboard is grabbed. | ||
70 | * "1" - SDL will minimize your window when Alt+Tab is pressed (default) | ||
71 | */ | ||
72 | #define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED" | ||
73 | |||
74 | /** | ||
75 | * \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it. | ||
76 | * This is a debugging aid for developers and not expected to be used by end users. The default is "1" | ||
77 | * | ||
78 | * This variable can be set to the following values: | ||
79 | * "0" - don't allow topmost | ||
80 | * "1" - allow topmost | ||
81 | */ | ||
82 | #define SDL_HINT_ALLOW_TOPMOST "SDL_ALLOW_TOPMOST" | ||
83 | |||
84 | /** | ||
85 | * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc. | ||
86 | * | ||
87 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION. | ||
88 | * | ||
89 | * If both hints were set then SDL_RWFromFile() will look into expansion files | ||
90 | * after a given relative path was not found in the internal storage and assets. | ||
91 | * | ||
92 | * By default this hint is not set and the APK expansion files are not searched. | ||
93 | */ | ||
94 | #define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION" | ||
95 | |||
96 | /** | ||
97 | * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc. | ||
98 | * | ||
99 | * Must be set together with SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION. | ||
100 | * | ||
101 | * If both hints were set then SDL_RWFromFile() will look into expansion files | ||
102 | * after a given relative path was not found in the internal storage and assets. | ||
103 | * | ||
104 | * By default this hint is not set and the APK expansion files are not searched. | ||
105 | */ | ||
106 | #define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION" | ||
107 | |||
108 | /** | ||
109 | * \brief A variable to control whether the event loop will block itself when the app is paused. | ||
110 | * | ||
111 | * The variable can be set to the following values: | ||
112 | * "0" - Non blocking. | ||
113 | * "1" - Blocking. (default) | ||
114 | * | ||
115 | * The value should be set before SDL is initialized. | ||
116 | */ | ||
117 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE" | ||
118 | |||
119 | /** | ||
120 | * \brief A variable to control whether SDL will pause audio in background | ||
121 | * (Requires SDL_ANDROID_BLOCK_ON_PAUSE as "Non blocking") | ||
122 | * | ||
123 | * The variable can be set to the following values: | ||
124 | * "0" - Non paused. | ||
125 | * "1" - Paused. (default) | ||
126 | * | ||
127 | * The value should be set before SDL is initialized. | ||
128 | */ | ||
129 | #define SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO "SDL_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO" | ||
130 | |||
131 | /** | ||
132 | * \brief A variable to control whether we trap the Android back button to handle it manually. | ||
133 | * This is necessary for the right mouse button to work on some Android devices, or | ||
134 | * to be able to trap the back button for use in your code reliably. If set to true, | ||
135 | * the back button will show up as an SDL_KEYDOWN / SDL_KEYUP pair with a keycode of | ||
136 | * SDL_SCANCODE_AC_BACK. | ||
137 | * | ||
138 | * The variable can be set to the following values: | ||
139 | * "0" - Back button will be handled as usual for system. (default) | ||
140 | * "1" - Back button will be trapped, allowing you to handle the key press | ||
141 | * manually. (This will also let right mouse click work on systems | ||
142 | * where the right mouse button functions as back.) | ||
143 | * | ||
144 | * The value of this hint is used at runtime, so it can be changed at any time. | ||
145 | */ | ||
146 | #define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON" | ||
147 | |||
148 | /** | ||
149 | * \brief Specify an application name. | ||
150 | * | ||
151 | * This hint lets you specify the application name sent to the OS when | ||
152 | * required. For example, this will often appear in volume control applets for | ||
153 | * audio streams, and in lists of applications which are inhibiting the | ||
154 | * screensaver. You should use a string that describes your program ("My Game | ||
155 | * 2: The Revenge") | ||
156 | * | ||
157 | * Setting this to "" or leaving it unset will have SDL use a reasonable | ||
158 | * default: probably the application's name or "SDL Application" if SDL | ||
159 | * doesn't have any better information. | ||
160 | * | ||
161 | * Note that, for audio streams, this can be overridden with | ||
162 | * SDL_HINT_AUDIO_DEVICE_APP_NAME. | ||
163 | * | ||
164 | * On targets where this is not supported, this hint does nothing. | ||
165 | */ | ||
166 | #define SDL_HINT_APP_NAME "SDL_APP_NAME" | ||
167 | |||
168 | /** | ||
169 | * \brief A variable controlling whether controllers used with the Apple TV | ||
170 | * generate UI events. | ||
171 | * | ||
172 | * When UI events are generated by controller input, the app will be | ||
173 | * backgrounded when the Apple TV remote's menu button is pressed, and when the | ||
174 | * pause or B buttons on gamepads are pressed. | ||
175 | * | ||
176 | * More information about properly making use of controllers for the Apple TV | ||
177 | * can be found here: | ||
178 | * https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/ | ||
179 | * | ||
180 | * This variable can be set to the following values: | ||
181 | * "0" - Controller input does not generate UI events (the default). | ||
182 | * "1" - Controller input generates UI events. | ||
183 | */ | ||
184 | #define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS" | ||
185 | |||
186 | /** | ||
187 | * \brief A variable controlling whether the Apple TV remote's joystick axes | ||
188 | * will automatically match the rotation of the remote. | ||
189 | * | ||
190 | * This variable can be set to the following values: | ||
191 | * "0" - Remote orientation does not affect joystick axes (the default). | ||
192 | * "1" - Joystick axes are based on the orientation of the remote. | ||
193 | */ | ||
194 | #define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION" | ||
195 | |||
196 | /** | ||
197 | * \brief A variable controlling the audio category on iOS and Mac OS X | ||
198 | * | ||
199 | * This variable can be set to the following values: | ||
200 | * | ||
201 | * "ambient" - Use the AVAudioSessionCategoryAmbient audio category, will be muted by the phone mute switch (default) | ||
202 | * "playback" - Use the AVAudioSessionCategoryPlayback category | ||
203 | * | ||
204 | * For more information, see Apple's documentation: | ||
205 | * https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html | ||
206 | */ | ||
207 | #define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY" | ||
208 | |||
209 | /** | ||
210 | * \brief Specify an application name for an audio device. | ||
211 | * | ||
212 | * Some audio backends (such as PulseAudio) allow you to describe your audio | ||
213 | * stream. Among other things, this description might show up in a system | ||
214 | * control panel that lets the user adjust the volume on specific audio | ||
215 | * streams instead of using one giant master volume slider. | ||
216 | * | ||
217 | * This hints lets you transmit that information to the OS. The contents of | ||
218 | * this hint are used while opening an audio device. You should use a string | ||
219 | * that describes your program ("My Game 2: The Revenge") | ||
220 | * | ||
221 | * Setting this to "" or leaving it unset will have SDL use a reasonable | ||
222 | * default: this will be the name set with SDL_HINT_APP_NAME, if that hint is | ||
223 | * set. Otherwise, it'll probably the application's name or "SDL Application" | ||
224 | * if SDL doesn't have any better information. | ||
225 | * | ||
226 | * On targets where this is not supported, this hint does nothing. | ||
227 | */ | ||
228 | #define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME" | ||
229 | |||
230 | /** | ||
231 | * \brief Specify an application name for an audio device. | ||
232 | * | ||
233 | * Some audio backends (such as PulseAudio) allow you to describe your audio | ||
234 | * stream. Among other things, this description might show up in a system | ||
235 | * control panel that lets the user adjust the volume on specific audio | ||
236 | * streams instead of using one giant master volume slider. | ||
237 | * | ||
238 | * This hints lets you transmit that information to the OS. The contents of | ||
239 | * this hint are used while opening an audio device. You should use a string | ||
240 | * that describes your what your program is playing ("audio stream" is | ||
241 | * probably sufficient in many cases, but this could be useful for something | ||
242 | * like "team chat" if you have a headset playing VoIP audio separately). | ||
243 | * | ||
244 | * Setting this to "" or leaving it unset will have SDL use a reasonable | ||
245 | * default: "audio stream" or something similar. | ||
246 | * | ||
247 | * On targets where this is not supported, this hint does nothing. | ||
248 | */ | ||
249 | #define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME" | ||
250 | |||
251 | /** | ||
252 | * \brief Specify an application role for an audio device. | ||
253 | * | ||
254 | * Some audio backends (such as Pipewire) allow you to describe the role of | ||
255 | * your audio stream. Among other things, this description might show up in | ||
256 | * a system control panel or software for displaying and manipulating media | ||
257 | * playback/capture graphs. | ||
258 | * | ||
259 | * This hints lets you transmit that information to the OS. The contents of | ||
260 | * this hint are used while opening an audio device. You should use a string | ||
261 | * that describes your what your program is playing (Game, Music, Movie, | ||
262 | * etc...). | ||
263 | * | ||
264 | * Setting this to "" or leaving it unset will have SDL use a reasonable | ||
265 | * default: "Game" or something similar. | ||
266 | * | ||
267 | * On targets where this is not supported, this hint does nothing. | ||
268 | */ | ||
269 | #define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE" | ||
270 | |||
271 | /** | ||
272 | * \brief A variable controlling speed/quality tradeoff of audio resampling. | ||
273 | * | ||
274 | * If available, SDL can use libsamplerate ( http://www.mega-nerd.com/SRC/ ) | ||
275 | * to handle audio resampling. There are different resampling modes available | ||
276 | * that produce different levels of quality, using more CPU. | ||
277 | * | ||
278 | * If this hint isn't specified to a valid setting, or libsamplerate isn't | ||
279 | * available, SDL will use the default, internal resampling algorithm. | ||
280 | * | ||
281 | * As of SDL 2.26, SDL_ConvertAudio() respects this hint when libsamplerate is available. | ||
282 | * | ||
283 | * This hint is currently only checked at audio subsystem initialization. | ||
284 | * | ||
285 | * This variable can be set to the following values: | ||
286 | * | ||
287 | * "0" or "default" - Use SDL's internal resampling (Default when not set - low quality, fast) | ||
288 | * "1" or "fast" - Use fast, slightly higher quality resampling, if available | ||
289 | * "2" or "medium" - Use medium quality resampling, if available | ||
290 | * "3" or "best" - Use high quality resampling, if available | ||
291 | */ | ||
292 | #define SDL_HINT_AUDIO_RESAMPLING_MODE "SDL_AUDIO_RESAMPLING_MODE" | ||
293 | |||
294 | /** | ||
295 | * \brief A variable controlling whether SDL updates joystick state when getting input events | ||
296 | * | ||
297 | * This variable can be set to the following values: | ||
298 | * | ||
299 | * "0" - You'll call SDL_JoystickUpdate() manually | ||
300 | * "1" - SDL will automatically call SDL_JoystickUpdate() (default) | ||
301 | * | ||
302 | * This hint can be toggled on and off at runtime. | ||
303 | */ | ||
304 | #define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS" | ||
305 | |||
306 | /** | ||
307 | * \brief A variable controlling whether SDL updates sensor state when getting input events | ||
308 | * | ||
309 | * This variable can be set to the following values: | ||
310 | * | ||
311 | * "0" - You'll call SDL_SensorUpdate() manually | ||
312 | * "1" - SDL will automatically call SDL_SensorUpdate() (default) | ||
313 | * | ||
314 | * This hint can be toggled on and off at runtime. | ||
315 | */ | ||
316 | #define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS" | ||
317 | |||
318 | /** | ||
319 | * \brief Prevent SDL from using version 4 of the bitmap header when saving BMPs. | ||
320 | * | ||
321 | * The bitmap header version 4 is required for proper alpha channel support and | ||
322 | * SDL will use it when required. Should this not be desired, this hint can | ||
323 | * force the use of the 40 byte header version which is supported everywhere. | ||
324 | * | ||
325 | * The variable can be set to the following values: | ||
326 | * "0" - Surfaces with a colorkey or an alpha channel are saved to a | ||
327 | * 32-bit BMP file with an alpha mask. SDL will use the bitmap | ||
328 | * header version 4 and set the alpha mask accordingly. | ||
329 | * "1" - Surfaces with a colorkey or an alpha channel are saved to a | ||
330 | * 32-bit BMP file without an alpha mask. The alpha channel data | ||
331 | * will be in the file, but applications are going to ignore it. | ||
332 | * | ||
333 | * The default value is "0". | ||
334 | */ | ||
335 | #define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT" | ||
336 | |||
337 | /** | ||
338 | * \brief Override for SDL_GetDisplayUsableBounds() | ||
339 | * | ||
340 | * If set, this hint will override the expected results for | ||
341 | * SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want | ||
342 | * to do this, but this allows an embedded system to request that some of the | ||
343 | * screen be reserved for other uses when paired with a well-behaved | ||
344 | * application. | ||
345 | * | ||
346 | * The contents of this hint must be 4 comma-separated integers, the first | ||
347 | * is the bounds x, then y, width and height, in that order. | ||
348 | */ | ||
349 | #define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS" | ||
350 | |||
351 | /** | ||
352 | * \brief Disable giving back control to the browser automatically | ||
353 | * when running with asyncify | ||
354 | * | ||
355 | * With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations | ||
356 | * such as refreshing the screen or polling events. | ||
357 | * | ||
358 | * This hint only applies to the emscripten platform | ||
359 | * | ||
360 | * The variable can be set to the following values: | ||
361 | * "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes) | ||
362 | * "1" - Enable emscripten_sleep calls (the default) | ||
363 | */ | ||
364 | #define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY" | ||
365 | |||
366 | /** | ||
367 | * \brief override the binding element for keyboard inputs for Emscripten builds | ||
368 | * | ||
369 | * This hint only applies to the emscripten platform | ||
370 | * | ||
371 | * The variable can be one of | ||
372 | * "#window" - The javascript window object (this is the default) | ||
373 | * "#document" - The javascript document object | ||
374 | * "#screen" - the javascript window.screen object | ||
375 | * "#canvas" - the WebGL canvas element | ||
376 | * any other string without a leading # sign applies to the element on the page with that ID. | ||
377 | */ | ||
378 | #define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT" | ||
379 | |||
380 | /** | ||
381 | * \brief A variable that controls whether the on-screen keyboard should be shown when text input is active | ||
382 | * | ||
383 | * The variable can be set to the following values: | ||
384 | * "0" - Do not show the on-screen keyboard | ||
385 | * "1" - Show the on-screen keyboard | ||
386 | * | ||
387 | * The default value is "1". This hint must be set before text input is activated. | ||
388 | */ | ||
389 | #define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD" | ||
390 | |||
391 | /** | ||
392 | * \brief A variable that controls whether Steam Controllers should be exposed using the SDL joystick and game controller APIs | ||
393 | * | ||
394 | * The variable can be set to the following values: | ||
395 | * "0" - Do not scan for Steam Controllers | ||
396 | * "1" - Scan for Steam Controllers (the default) | ||
397 | * | ||
398 | * The default value is "1". This hint must be set before initializing the joystick subsystem. | ||
399 | */ | ||
400 | #define SDL_HINT_ENABLE_STEAM_CONTROLLERS "SDL_ENABLE_STEAM_CONTROLLERS" | ||
401 | |||
402 | /** | ||
403 | * \brief A variable controlling verbosity of the logging of SDL events pushed onto the internal queue. | ||
404 | * | ||
405 | * This variable can be set to the following values, from least to most verbose: | ||
406 | * | ||
407 | * "0" - Don't log any events (default) | ||
408 | * "1" - Log most events (other than the really spammy ones). | ||
409 | * "2" - Include mouse and finger motion events. | ||
410 | * "3" - Include SDL_SysWMEvent events. | ||
411 | * | ||
412 | * This is generally meant to be used to debug SDL itself, but can be useful | ||
413 | * for application developers that need better visibility into what is going | ||
414 | * on in the event queue. Logged events are sent through SDL_Log(), which | ||
415 | * means by default they appear on stdout on most platforms or maybe | ||
416 | * OutputDebugString() on Windows, and can be funneled by the app with | ||
417 | * SDL_LogSetOutputFunction(), etc. | ||
418 | * | ||
419 | * This hint can be toggled on and off at runtime, if you only need to log | ||
420 | * events for a small subset of program execution. | ||
421 | */ | ||
422 | #define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING" | ||
423 | |||
424 | /** | ||
425 | * \brief A variable controlling whether raising the window should be done more forcefully | ||
426 | * | ||
427 | * This variable can be set to the following values: | ||
428 | * "0" - No forcing (the default) | ||
429 | * "1" - Extra level of forcing | ||
430 | * | ||
431 | * At present, this is only an issue under MS Windows, which makes it nearly impossible to | ||
432 | * programmatically move a window to the foreground, for "security" reasons. See | ||
433 | * http://stackoverflow.com/a/34414846 for a discussion. | ||
434 | */ | ||
435 | #define SDL_HINT_FORCE_RAISEWINDOW "SDL_HINT_FORCE_RAISEWINDOW" | ||
436 | |||
437 | /** | ||
438 | * \brief A variable controlling how 3D acceleration is used to accelerate the SDL screen surface. | ||
439 | * | ||
440 | * SDL can try to accelerate the SDL screen surface by using streaming | ||
441 | * textures with a 3D rendering engine. This variable controls whether and | ||
442 | * how this is done. | ||
443 | * | ||
444 | * This variable can be set to the following values: | ||
445 | * "0" - Disable 3D acceleration | ||
446 | * "1" - Enable 3D acceleration, using the default renderer. | ||
447 | * "X" - Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. "direct3d", "opengl", etc.) | ||
448 | * | ||
449 | * By default SDL tries to make a best guess for each platform whether | ||
450 | * to use acceleration or not. | ||
451 | */ | ||
452 | #define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION" | ||
453 | |||
454 | /** | ||
455 | * \brief A variable that lets you manually hint extra gamecontroller db entries. | ||
456 | * | ||
457 | * The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h | ||
458 | * | ||
459 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | ||
460 | * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() | ||
461 | */ | ||
462 | #define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG" | ||
463 | |||
464 | /** | ||
465 | * \brief A variable that lets you provide a file with extra gamecontroller db entries. | ||
466 | * | ||
467 | * The file should contain lines of gamecontroller config data, see SDL_gamecontroller.h | ||
468 | * | ||
469 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | ||
470 | * You can update mappings after the system is initialized with SDL_GameControllerMappingForGUID() and SDL_GameControllerAddMapping() | ||
471 | */ | ||
472 | #define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE" | ||
473 | |||
474 | /** | ||
475 | * \brief A variable that overrides the automatic controller type detection | ||
476 | * | ||
477 | * The variable should be comma separated entries, in the form: VID/PID=type | ||
478 | * | ||
479 | * The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd | ||
480 | * | ||
481 | * The type should be one of: | ||
482 | * Xbox360 | ||
483 | * XboxOne | ||
484 | * PS3 | ||
485 | * PS4 | ||
486 | * PS5 | ||
487 | * SwitchPro | ||
488 | * | ||
489 | * This hint affects what driver is used, and must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | ||
490 | */ | ||
491 | #define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE" | ||
492 | |||
493 | /** | ||
494 | * \brief A variable containing a list of devices to skip when scanning for game controllers. | ||
495 | * | ||
496 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
497 | * in hexadecimal form, e.g. | ||
498 | * | ||
499 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
500 | * | ||
501 | * The variable can also take the form of @file, in which case the named | ||
502 | * file will be loaded and interpreted as the value of the variable. | ||
503 | */ | ||
504 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES" | ||
505 | |||
506 | /** | ||
507 | * \brief If set, all devices will be skipped when scanning for game controllers except for the ones listed in this variable. | ||
508 | * | ||
509 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
510 | * in hexadecimal form, e.g. | ||
511 | * | ||
512 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
513 | * | ||
514 | * The variable can also take the form of @file, in which case the named | ||
515 | * file will be loaded and interpreted as the value of the variable. | ||
516 | */ | ||
517 | #define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT" | ||
518 | |||
519 | /** | ||
520 | * \brief If set, game controller face buttons report their values according to their labels instead of their positional layout. | ||
521 | * | ||
522 | * For example, on Nintendo Switch controllers, normally you'd get: | ||
523 | * | ||
524 | * (Y) | ||
525 | * (X) (B) | ||
526 | * (A) | ||
527 | * | ||
528 | * but if this hint is set, you'll get: | ||
529 | * | ||
530 | * (X) | ||
531 | * (Y) (A) | ||
532 | * (B) | ||
533 | * | ||
534 | * The variable can be set to the following values: | ||
535 | * "0" - Report the face buttons by position, as though they were on an Xbox controller. | ||
536 | * "1" - Report the face buttons by label instead of position | ||
537 | * | ||
538 | * The default value is "1". This hint may be set at any time. | ||
539 | */ | ||
540 | #define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" | ||
541 | |||
542 | /** | ||
543 | * \brief A variable controlling whether grabbing input grabs the keyboard | ||
544 | * | ||
545 | * This variable can be set to the following values: | ||
546 | * "0" - Grab will affect only the mouse | ||
547 | * "1" - Grab will affect mouse and keyboard | ||
548 | * | ||
549 | * By default SDL will not grab the keyboard so system shortcuts still work. | ||
550 | */ | ||
551 | #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" | ||
552 | |||
553 | /** | ||
554 | * \brief A variable containing a list of devices to ignore in SDL_hid_enumerate() | ||
555 | * | ||
556 | * For example, to ignore the Shanwan DS3 controller and any Valve controller, you might | ||
557 | * have the string "0x2563/0x0523,0x28de/0x0000" | ||
558 | */ | ||
559 | #define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES" | ||
560 | |||
561 | /** | ||
562 | * \brief A variable controlling whether the idle timer is disabled on iOS. | ||
563 | * | ||
564 | * When an iOS app does not receive touches for some time, the screen is | ||
565 | * dimmed automatically. For games where the accelerometer is the only input | ||
566 | * this is problematic. This functionality can be disabled by setting this | ||
567 | * hint. | ||
568 | * | ||
569 | * As of SDL 2.0.4, SDL_EnableScreenSaver() and SDL_DisableScreenSaver() | ||
570 | * accomplish the same thing on iOS. They should be preferred over this hint. | ||
571 | * | ||
572 | * This variable can be set to the following values: | ||
573 | * "0" - Enable idle timer | ||
574 | * "1" - Disable idle timer | ||
575 | */ | ||
576 | #define SDL_HINT_IDLE_TIMER_DISABLED "SDL_IOS_IDLE_TIMER_DISABLED" | ||
577 | |||
578 | /** | ||
579 | * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events. | ||
580 | * | ||
581 | * The variable can be set to the following values: | ||
582 | * "0" - SDL_TEXTEDITING events are sent, and it is the application's | ||
583 | * responsibility to render the text from these events and | ||
584 | * differentiate it somehow from committed text. (default) | ||
585 | * "1" - If supported by the IME then SDL_TEXTEDITING events are not sent, | ||
586 | * and text that is being composed will be rendered in its own UI. | ||
587 | */ | ||
588 | #define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING" | ||
589 | |||
590 | /** | ||
591 | * \brief A variable to control whether certain IMEs should show native UI components (such as the Candidate List) instead of suppressing them. | ||
592 | * | ||
593 | * The variable can be set to the following values: | ||
594 | * "0" - Native UI components are not display. (default) | ||
595 | * "1" - Native UI components are displayed. | ||
596 | */ | ||
597 | #define SDL_HINT_IME_SHOW_UI "SDL_IME_SHOW_UI" | ||
598 | |||
599 | /** | ||
600 | * \brief A variable to control if extended IME text support is enabled. | ||
601 | * If enabled then SDL_TextEditingExtEvent will be issued if the text would be truncated otherwise. | ||
602 | * Additionally SDL_TextInputEvent will be dispatched multiple times so that it is not truncated. | ||
603 | * | ||
604 | * The variable can be set to the following values: | ||
605 | * "0" - Legacy behavior. Text can be truncated, no heap allocations. (default) | ||
606 | * "1" - Modern behavior. | ||
607 | */ | ||
608 | #define SDL_HINT_IME_SUPPORT_EXTENDED_TEXT "SDL_IME_SUPPORT_EXTENDED_TEXT" | ||
609 | |||
610 | /** | ||
611 | * \brief A variable controlling whether the home indicator bar on iPhone X | ||
612 | * should be hidden. | ||
613 | * | ||
614 | * This variable can be set to the following values: | ||
615 | * "0" - The indicator bar is not hidden (default for windowed applications) | ||
616 | * "1" - The indicator bar is hidden and is shown when the screen is touched (useful for movie playback applications) | ||
617 | * "2" - The indicator bar is dim and the first swipe makes it visible and the second swipe performs the "home" action (default for fullscreen applications) | ||
618 | */ | ||
619 | #define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR" | ||
620 | |||
621 | /** | ||
622 | * \brief A variable that lets you enable joystick (and gamecontroller) events even when your app is in the background. | ||
623 | * | ||
624 | * The variable can be set to the following values: | ||
625 | * "0" - Disable joystick & gamecontroller input events when the | ||
626 | * application is in the background. | ||
627 | * "1" - Enable joystick & gamecontroller input events when the | ||
628 | * application is in the background. | ||
629 | * | ||
630 | * The default value is "0". This hint may be set at any time. | ||
631 | */ | ||
632 | #define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS" | ||
633 | |||
634 | /** | ||
635 | * A variable containing a list of arcade stick style controllers. | ||
636 | * | ||
637 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
638 | * in hexadecimal form, e.g. | ||
639 | * | ||
640 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
641 | * | ||
642 | * The variable can also take the form of @file, in which case the named | ||
643 | * file will be loaded and interpreted as the value of the variable. | ||
644 | */ | ||
645 | #define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES" | ||
646 | |||
647 | /** | ||
648 | * A variable containing a list of devices that are not arcade stick style controllers. This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in device list. | ||
649 | * | ||
650 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
651 | * in hexadecimal form, e.g. | ||
652 | * | ||
653 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
654 | * | ||
655 | * The variable can also take the form of @file, in which case the named | ||
656 | * file will be loaded and interpreted as the value of the variable. | ||
657 | */ | ||
658 | #define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED" | ||
659 | |||
660 | /** | ||
661 | * A variable containing a list of devices that should not be considerd joysticks. | ||
662 | * | ||
663 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
664 | * in hexadecimal form, e.g. | ||
665 | * | ||
666 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
667 | * | ||
668 | * The variable can also take the form of @file, in which case the named | ||
669 | * file will be loaded and interpreted as the value of the variable. | ||
670 | */ | ||
671 | #define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES" | ||
672 | |||
673 | /** | ||
674 | * A variable containing a list of devices that should be considered joysticks. This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in device list. | ||
675 | * | ||
676 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
677 | * in hexadecimal form, e.g. | ||
678 | * | ||
679 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
680 | * | ||
681 | * The variable can also take the form of @file, in which case the named | ||
682 | * file will be loaded and interpreted as the value of the variable. | ||
683 | */ | ||
684 | #define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED" | ||
685 | |||
686 | /** | ||
687 | * A variable containing a list of flightstick style controllers. | ||
688 | * | ||
689 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
690 | * in hexadecimal form, e.g. | ||
691 | * | ||
692 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
693 | * | ||
694 | * The variable can also take the form of @file, in which case the named | ||
695 | * file will be loaded and interpreted as the value of the variable. | ||
696 | */ | ||
697 | #define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES" | ||
698 | |||
699 | /** | ||
700 | * A variable containing a list of devices that are not flightstick style controllers. This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in device list. | ||
701 | * | ||
702 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
703 | * in hexadecimal form, e.g. | ||
704 | * | ||
705 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
706 | * | ||
707 | * The variable can also take the form of @file, in which case the named | ||
708 | * file will be loaded and interpreted as the value of the variable. | ||
709 | */ | ||
710 | #define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED" | ||
711 | |||
712 | /** | ||
713 | * A variable containing a list of devices known to have a GameCube form factor. | ||
714 | * | ||
715 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
716 | * in hexadecimal form, e.g. | ||
717 | * | ||
718 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
719 | * | ||
720 | * The variable can also take the form of @file, in which case the named | ||
721 | * file will be loaded and interpreted as the value of the variable. | ||
722 | */ | ||
723 | #define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES" | ||
724 | |||
725 | /** | ||
726 | * A variable containing a list of devices known not to have a GameCube form factor. This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in device list. | ||
727 | * | ||
728 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
729 | * in hexadecimal form, e.g. | ||
730 | * | ||
731 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
732 | * | ||
733 | * The variable can also take the form of @file, in which case the named | ||
734 | * file will be loaded and interpreted as the value of the variable. | ||
735 | */ | ||
736 | #define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED" | ||
737 | |||
738 | /** | ||
739 | * \brief A variable controlling whether the HIDAPI joystick drivers should be used. | ||
740 | * | ||
741 | * This variable can be set to the following values: | ||
742 | * "0" - HIDAPI drivers are not used | ||
743 | * "1" - HIDAPI drivers are used (the default) | ||
744 | * | ||
745 | * This variable is the default for all drivers, but can be overridden by the hints for specific drivers below. | ||
746 | */ | ||
747 | #define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI" | ||
748 | |||
749 | /** | ||
750 | * \brief A variable controlling whether the HIDAPI driver for Nintendo GameCube controllers should be used. | ||
751 | * | ||
752 | * This variable can be set to the following values: | ||
753 | * "0" - HIDAPI driver is not used | ||
754 | * "1" - HIDAPI driver is used | ||
755 | * | ||
756 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
757 | */ | ||
758 | #define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE" | ||
759 | |||
760 | /** | ||
761 | * \brief A variable controlling whether "low_frequency_rumble" and "high_frequency_rumble" is used to implement | ||
762 | * the GameCube controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2) | ||
763 | * this is useful for applications that need full compatibility for things like ADSR envelopes. | ||
764 | * Stop is implemented by setting "low_frequency_rumble" to "0" and "high_frequency_rumble" ">0" | ||
765 | * Rumble is both at any arbitrary value, | ||
766 | * StopHard is implemented by setting both "low_frequency_rumble" and "high_frequency_rumble" to "0" | ||
767 | * | ||
768 | * This variable can be set to the following values: | ||
769 | * "0" - Normal rumble behavior is behavior is used (default) | ||
770 | * "1" - Proper GameCube controller rumble behavior is used | ||
771 | * | ||
772 | */ | ||
773 | #define SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_GAMECUBE_RUMBLE_BRAKE" | ||
774 | |||
775 | /** | ||
776 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch Joy-Cons should be used. | ||
777 | * | ||
778 | * This variable can be set to the following values: | ||
779 | * "0" - HIDAPI driver is not used | ||
780 | * "1" - HIDAPI driver is used | ||
781 | * | ||
782 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
783 | */ | ||
784 | #define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS" | ||
785 | |||
786 | /** | ||
787 | * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be combined into a single Pro-like controller when using the HIDAPI driver | ||
788 | * | ||
789 | * This variable can be set to the following values: | ||
790 | * "0" - Left and right Joy-Con controllers will not be combined and each will be a mini-gamepad | ||
791 | * "1" - Left and right Joy-Con controllers will be combined into a single controller (the default) | ||
792 | */ | ||
793 | #define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS" | ||
794 | |||
795 | /** | ||
796 | * \brief A variable controlling whether Nintendo Switch Joy-Con controllers will be in vertical mode when using the HIDAPI driver | ||
797 | * | ||
798 | * This variable can be set to the following values: | ||
799 | * "0" - Left and right Joy-Con controllers will not be in vertical mode (the default) | ||
800 | * "1" - Left and right Joy-Con controllers will be in vertical mode | ||
801 | * | ||
802 | * This hint must be set before calling SDL_Init(SDL_INIT_GAMECONTROLLER) | ||
803 | */ | ||
804 | #define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS" | ||
805 | |||
806 | /** | ||
807 | * \brief A variable controlling whether the HIDAPI driver for Amazon Luna controllers connected via Bluetooth should be used. | ||
808 | * | ||
809 | * This variable can be set to the following values: | ||
810 | * "0" - HIDAPI driver is not used | ||
811 | * "1" - HIDAPI driver is used | ||
812 | * | ||
813 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
814 | */ | ||
815 | #define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA" | ||
816 | |||
817 | /** | ||
818 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Online classic controllers should be used. | ||
819 | * | ||
820 | * This variable can be set to the following values: | ||
821 | * "0" - HIDAPI driver is not used | ||
822 | * "1" - HIDAPI driver is used | ||
823 | * | ||
824 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
825 | */ | ||
826 | #define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC" | ||
827 | |||
828 | /** | ||
829 | * \brief A variable controlling whether the HIDAPI driver for NVIDIA SHIELD controllers should be used. | ||
830 | * | ||
831 | * This variable can be set to the following values: | ||
832 | * "0" - HIDAPI driver is not used | ||
833 | * "1" - HIDAPI driver is used | ||
834 | * | ||
835 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
836 | */ | ||
837 | #define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD" | ||
838 | |||
839 | /** | ||
840 | * \brief A variable controlling whether the HIDAPI driver for PS3 controllers should be used. | ||
841 | * | ||
842 | * This variable can be set to the following values: | ||
843 | * "0" - HIDAPI driver is not used | ||
844 | * "1" - HIDAPI driver is used | ||
845 | * | ||
846 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on other platforms. | ||
847 | * | ||
848 | * It is not possible to use this driver on Windows, due to limitations in the default drivers | ||
849 | * installed. See https://github.com/ViGEm/DsHidMini for an alternative driver on Windows. | ||
850 | */ | ||
851 | #define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3" | ||
852 | |||
853 | /** | ||
854 | * \brief A variable controlling whether the HIDAPI driver for PS4 controllers should be used. | ||
855 | * | ||
856 | * This variable can be set to the following values: | ||
857 | * "0" - HIDAPI driver is not used | ||
858 | * "1" - HIDAPI driver is used | ||
859 | * | ||
860 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
861 | */ | ||
862 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4" | ||
863 | |||
864 | /** | ||
865 | * \brief A variable controlling whether extended input reports should be used for PS4 controllers when using the HIDAPI driver. | ||
866 | * | ||
867 | * This variable can be set to the following values: | ||
868 | * "0" - extended reports are not enabled (the default) | ||
869 | * "1" - extended reports | ||
870 | * | ||
871 | * Extended input reports allow rumble on Bluetooth PS4 controllers, but | ||
872 | * break DirectInput handling for applications that don't use SDL. | ||
873 | * | ||
874 | * Once extended reports are enabled, they can not be disabled without | ||
875 | * power cycling the controller. | ||
876 | * | ||
877 | * For compatibility with applications written for versions of SDL prior | ||
878 | * to the introduction of PS5 controller support, this value will also | ||
879 | * control the state of extended reports on PS5 controllers when the | ||
880 | * SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE hint is not explicitly set. | ||
881 | */ | ||
882 | #define SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE "SDL_JOYSTICK_HIDAPI_PS4_RUMBLE" | ||
883 | |||
884 | /** | ||
885 | * \brief A variable controlling whether the HIDAPI driver for PS5 controllers should be used. | ||
886 | * | ||
887 | * This variable can be set to the following values: | ||
888 | * "0" - HIDAPI driver is not used | ||
889 | * "1" - HIDAPI driver is used | ||
890 | * | ||
891 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
892 | */ | ||
893 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5" | ||
894 | |||
895 | /** | ||
896 | * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a PS5 controller. | ||
897 | * | ||
898 | * This variable can be set to the following values: | ||
899 | * "0" - player LEDs are not enabled | ||
900 | * "1" - player LEDs are enabled (the default) | ||
901 | */ | ||
902 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED" | ||
903 | |||
904 | /** | ||
905 | * \brief A variable controlling whether extended input reports should be used for PS5 controllers when using the HIDAPI driver. | ||
906 | * | ||
907 | * This variable can be set to the following values: | ||
908 | * "0" - extended reports are not enabled (the default) | ||
909 | * "1" - extended reports | ||
910 | * | ||
911 | * Extended input reports allow rumble on Bluetooth PS5 controllers, but | ||
912 | * break DirectInput handling for applications that don't use SDL. | ||
913 | * | ||
914 | * Once extended reports are enabled, they can not be disabled without | ||
915 | * power cycling the controller. | ||
916 | * | ||
917 | * For compatibility with applications written for versions of SDL prior | ||
918 | * to the introduction of PS5 controller support, this value defaults to | ||
919 | * the value of SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE. | ||
920 | */ | ||
921 | #define SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE "SDL_JOYSTICK_HIDAPI_PS5_RUMBLE" | ||
922 | |||
923 | /** | ||
924 | * \brief A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used. | ||
925 | * | ||
926 | * This variable can be set to the following values: | ||
927 | * "0" - HIDAPI driver is not used | ||
928 | * "1" - HIDAPI driver is used | ||
929 | * | ||
930 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
931 | */ | ||
932 | #define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA" | ||
933 | |||
934 | /** | ||
935 | * \brief A variable controlling whether the HIDAPI driver for Bluetooth Steam Controllers should be used. | ||
936 | * | ||
937 | * This variable can be set to the following values: | ||
938 | * "0" - HIDAPI driver is not used | ||
939 | * "1" - HIDAPI driver is used for Steam Controllers, which requires Bluetooth access | ||
940 | * and may prompt the user for permission on iOS and Android. | ||
941 | * | ||
942 | * The default is "0" | ||
943 | */ | ||
944 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM" | ||
945 | |||
946 | /** | ||
947 | * \brief A variable controlling whether the HIDAPI driver for the Steam Deck builtin controller should be used. | ||
948 | * | ||
949 | * This variable can be set to the following values: | ||
950 | * "0" - HIDAPI driver is not used | ||
951 | * "1" - HIDAPI driver is used | ||
952 | * | ||
953 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
954 | */ | ||
955 | #define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK" | ||
956 | |||
957 | /** | ||
958 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Switch controllers should be used. | ||
959 | * | ||
960 | * This variable can be set to the following values: | ||
961 | * "0" - HIDAPI driver is not used | ||
962 | * "1" - HIDAPI driver is used | ||
963 | * | ||
964 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI | ||
965 | */ | ||
966 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH" | ||
967 | |||
968 | /** | ||
969 | * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Pro controller is opened | ||
970 | * | ||
971 | * This variable can be set to the following values: | ||
972 | * "0" - home button LED is turned off | ||
973 | * "1" - home button LED is turned on | ||
974 | * | ||
975 | * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. | ||
976 | */ | ||
977 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED" | ||
978 | |||
979 | /** | ||
980 | * \brief A variable controlling whether the Home button LED should be turned on when a Nintendo Switch Joy-Con controller is opened | ||
981 | * | ||
982 | * This variable can be set to the following values: | ||
983 | * "0" - home button LED is turned off | ||
984 | * "1" - home button LED is turned on | ||
985 | * | ||
986 | * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. | ||
987 | */ | ||
988 | #define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED" | ||
989 | |||
990 | /** | ||
991 | * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Nintendo Switch controller. | ||
992 | * | ||
993 | * This variable can be set to the following values: | ||
994 | * "0" - player LEDs are not enabled | ||
995 | * "1" - player LEDs are enabled (the default) | ||
996 | */ | ||
997 | #define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED" | ||
998 | |||
999 | /** | ||
1000 | * \brief A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U controllers should be used. | ||
1001 | * | ||
1002 | * This variable can be set to the following values: | ||
1003 | * "0" - HIDAPI driver is not used | ||
1004 | * "1" - HIDAPI driver is used | ||
1005 | * | ||
1006 | * This driver doesn't work with the dolphinbar, so the default is SDL_FALSE for now. | ||
1007 | */ | ||
1008 | #define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII" | ||
1009 | |||
1010 | /** | ||
1011 | * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Wii controller. | ||
1012 | * | ||
1013 | * This variable can be set to the following values: | ||
1014 | * "0" - player LEDs are not enabled | ||
1015 | * "1" - player LEDs are enabled (the default) | ||
1016 | */ | ||
1017 | #define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED" | ||
1018 | |||
1019 | /** | ||
1020 | * \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used. | ||
1021 | * | ||
1022 | * This variable can be set to the following values: | ||
1023 | * "0" - HIDAPI driver is not used | ||
1024 | * "1" - HIDAPI driver is used | ||
1025 | * | ||
1026 | * The default is "0" on Windows, otherwise the value of SDL_HINT_JOYSTICK_HIDAPI | ||
1027 | */ | ||
1028 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX" | ||
1029 | |||
1030 | /** | ||
1031 | * \brief A variable controlling whether the HIDAPI driver for XBox 360 controllers should be used. | ||
1032 | * | ||
1033 | * This variable can be set to the following values: | ||
1034 | * "0" - HIDAPI driver is not used | ||
1035 | * "1" - HIDAPI driver is used | ||
1036 | * | ||
1037 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX | ||
1038 | */ | ||
1039 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360" | ||
1040 | |||
1041 | /** | ||
1042 | * \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with an Xbox 360 controller. | ||
1043 | * | ||
1044 | * This variable can be set to the following values: | ||
1045 | * "0" - player LEDs are not enabled | ||
1046 | * "1" - player LEDs are enabled (the default) | ||
1047 | */ | ||
1048 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED" | ||
1049 | |||
1050 | /** | ||
1051 | * \brief A variable controlling whether the HIDAPI driver for XBox 360 wireless controllers should be used. | ||
1052 | * | ||
1053 | * This variable can be set to the following values: | ||
1054 | * "0" - HIDAPI driver is not used | ||
1055 | * "1" - HIDAPI driver is used | ||
1056 | * | ||
1057 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 | ||
1058 | */ | ||
1059 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS" | ||
1060 | |||
1061 | /** | ||
1062 | * \brief A variable controlling whether the HIDAPI driver for XBox One controllers should be used. | ||
1063 | * | ||
1064 | * This variable can be set to the following values: | ||
1065 | * "0" - HIDAPI driver is not used | ||
1066 | * "1" - HIDAPI driver is used | ||
1067 | * | ||
1068 | * The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX | ||
1069 | */ | ||
1070 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE" | ||
1071 | |||
1072 | /** | ||
1073 | * \brief A variable controlling whether the Home button LED should be turned on when an Xbox One controller is opened | ||
1074 | * | ||
1075 | * This variable can be set to the following values: | ||
1076 | * "0" - home button LED is turned off | ||
1077 | * "1" - home button LED is turned on | ||
1078 | * | ||
1079 | * By default the Home button LED state is not changed. This hint can also be set to a floating point value between 0.0 and 1.0 which controls the brightness of the Home button LED. The default brightness is 0.4. | ||
1080 | */ | ||
1081 | #define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED" | ||
1082 | |||
1083 | /** | ||
1084 | * A variable controlling whether IOKit should be used for controller handling. | ||
1085 | * | ||
1086 | * This variable can be set to the following values: | ||
1087 | * "0" - IOKit is not used | ||
1088 | * "1" - IOKit is used (the default) | ||
1089 | */ | ||
1090 | #define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT" | ||
1091 | |||
1092 | /** | ||
1093 | * A variable controlling whether GCController should be used for controller handling. | ||
1094 | * | ||
1095 | * This variable can be set to the following values: | ||
1096 | * "0" - GCController is not used | ||
1097 | * "1" - GCController is used (the default) | ||
1098 | */ | ||
1099 | #define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI" | ||
1100 | |||
1101 | /** | ||
1102 | * \brief A variable controlling whether the RAWINPUT joystick drivers should be used for better handling XInput-capable devices. | ||
1103 | * | ||
1104 | * This variable can be set to the following values: | ||
1105 | * "0" - RAWINPUT drivers are not used | ||
1106 | * "1" - RAWINPUT drivers are used (the default) | ||
1107 | */ | ||
1108 | #define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT" | ||
1109 | |||
1110 | /** | ||
1111 | * \brief A variable controlling whether the RAWINPUT driver should pull correlated data from XInput. | ||
1112 | * | ||
1113 | * This variable can be set to the following values: | ||
1114 | * "0" - RAWINPUT driver will only use data from raw input APIs | ||
1115 | * "1" - RAWINPUT driver will also pull data from XInput, providing | ||
1116 | * better trigger axes, guide button presses, and rumble support | ||
1117 | * for Xbox controllers | ||
1118 | * | ||
1119 | * The default is "1". This hint applies to any joysticks opened after setting the hint. | ||
1120 | */ | ||
1121 | #define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT" | ||
1122 | |||
1123 | /** | ||
1124 | * \brief A variable controlling whether the ROG Chakram mice should show up as joysticks | ||
1125 | * | ||
1126 | * This variable can be set to the following values: | ||
1127 | * "0" - ROG Chakram mice do not show up as joysticks (the default) | ||
1128 | * "1" - ROG Chakram mice show up as joysticks | ||
1129 | */ | ||
1130 | #define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM" | ||
1131 | |||
1132 | /** | ||
1133 | * \brief A variable controlling whether a separate thread should be used | ||
1134 | * for handling joystick detection and raw input messages on Windows | ||
1135 | * | ||
1136 | * This variable can be set to the following values: | ||
1137 | * "0" - A separate thread is not used (the default) | ||
1138 | * "1" - A separate thread is used for handling raw input messages | ||
1139 | * | ||
1140 | */ | ||
1141 | #define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD" | ||
1142 | |||
1143 | /** | ||
1144 | * A variable containing a list of throttle style controllers. | ||
1145 | * | ||
1146 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
1147 | * in hexadecimal form, e.g. | ||
1148 | * | ||
1149 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
1150 | * | ||
1151 | * The variable can also take the form of @file, in which case the named | ||
1152 | * file will be loaded and interpreted as the value of the variable. | ||
1153 | */ | ||
1154 | #define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES" | ||
1155 | |||
1156 | /** | ||
1157 | * A variable containing a list of devices that are not throttle style controllers. This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in device list. | ||
1158 | * | ||
1159 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
1160 | * in hexadecimal form, e.g. | ||
1161 | * | ||
1162 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
1163 | * | ||
1164 | * The variable can also take the form of @file, in which case the named | ||
1165 | * file will be loaded and interpreted as the value of the variable. | ||
1166 | */ | ||
1167 | #define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED" | ||
1168 | |||
1169 | /** | ||
1170 | * \brief A variable controlling whether Windows.Gaming.Input should be used for controller handling. | ||
1171 | * | ||
1172 | * This variable can be set to the following values: | ||
1173 | * "0" - WGI is not used | ||
1174 | * "1" - WGI is used (the default) | ||
1175 | */ | ||
1176 | #define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI" | ||
1177 | |||
1178 | /** | ||
1179 | * A variable containing a list of wheel style controllers. | ||
1180 | * | ||
1181 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
1182 | * in hexadecimal form, e.g. | ||
1183 | * | ||
1184 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
1185 | * | ||
1186 | * The variable can also take the form of @file, in which case the named | ||
1187 | * file will be loaded and interpreted as the value of the variable. | ||
1188 | */ | ||
1189 | #define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES" | ||
1190 | |||
1191 | /** | ||
1192 | * A variable containing a list of devices that are not wheel style controllers. This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device list. | ||
1193 | * | ||
1194 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
1195 | * in hexadecimal form, e.g. | ||
1196 | * | ||
1197 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
1198 | * | ||
1199 | * The variable can also take the form of @file, in which case the named | ||
1200 | * file will be loaded and interpreted as the value of the variable. | ||
1201 | */ | ||
1202 | #define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED" | ||
1203 | |||
1204 | /** | ||
1205 | * A variable containing a list of devices known to have all axes centered at zero. | ||
1206 | * | ||
1207 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
1208 | * in hexadecimal form, e.g. | ||
1209 | * | ||
1210 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
1211 | * | ||
1212 | * The variable can also take the form of @file, in which case the named | ||
1213 | * file will be loaded and interpreted as the value of the variable. | ||
1214 | */ | ||
1215 | #define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES" | ||
1216 | |||
1217 | /** | ||
1218 | * \brief Determines whether SDL enforces that DRM master is required in order | ||
1219 | * to initialize the KMSDRM video backend. | ||
1220 | * | ||
1221 | * The DRM subsystem has a concept of a "DRM master" which is a DRM client that | ||
1222 | * has the ability to set planes, set cursor, etc. When SDL is DRM master, it | ||
1223 | * can draw to the screen using the SDL rendering APIs. Without DRM master, SDL | ||
1224 | * is still able to process input and query attributes of attached displays, | ||
1225 | * but it cannot change display state or draw to the screen directly. | ||
1226 | * | ||
1227 | * In some cases, it can be useful to have the KMSDRM backend even if it cannot | ||
1228 | * be used for rendering. An app may want to use SDL for input processing while | ||
1229 | * using another rendering API (such as an MMAL overlay on Raspberry Pi) or | ||
1230 | * using its own code to render to DRM overlays that SDL doesn't support. | ||
1231 | * | ||
1232 | * This hint must be set before initializing the video subsystem. | ||
1233 | * | ||
1234 | * This variable can be set to the following values: | ||
1235 | * "0" - SDL will allow usage of the KMSDRM backend without DRM master | ||
1236 | * "1" - SDL Will require DRM master to use the KMSDRM backend (default) | ||
1237 | */ | ||
1238 | #define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER" | ||
1239 | |||
1240 | /** | ||
1241 | * \brief A comma separated list of devices to open as joysticks | ||
1242 | * | ||
1243 | * This variable is currently only used by the Linux joystick driver. | ||
1244 | */ | ||
1245 | #define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE" | ||
1246 | |||
1247 | /** | ||
1248 | * \brief A variable controlling whether joysticks on Linux will always treat 'hat' axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking whether they may be analog. | ||
1249 | * | ||
1250 | * This variable can be set to the following values: | ||
1251 | * "0" - Only map hat axis inputs to digital hat outputs if the input axes appear to actually be digital (the default) | ||
1252 | * "1" - Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as digital hats | ||
1253 | */ | ||
1254 | #define SDL_HINT_LINUX_DIGITAL_HATS "SDL_LINUX_DIGITAL_HATS" | ||
1255 | |||
1256 | /** | ||
1257 | * \brief A variable controlling whether digital hats on Linux will apply deadzones to their underlying input axes or use unfiltered values. | ||
1258 | * | ||
1259 | * This variable can be set to the following values: | ||
1260 | * "0" - Return digital hat values based on unfiltered input axis values | ||
1261 | * "1" - Return digital hat values with deadzones on the input axes taken into account (the default) | ||
1262 | */ | ||
1263 | #define SDL_HINT_LINUX_HAT_DEADZONES "SDL_LINUX_HAT_DEADZONES" | ||
1264 | |||
1265 | /** | ||
1266 | * \brief A variable controlling whether to use the classic /dev/input/js* joystick interface or the newer /dev/input/event* joystick interface on Linux | ||
1267 | * | ||
1268 | * This variable can be set to the following values: | ||
1269 | * "0" - Use /dev/input/event* | ||
1270 | * "1" - Use /dev/input/js* | ||
1271 | * | ||
1272 | * By default the /dev/input/event* interfaces are used | ||
1273 | */ | ||
1274 | #define SDL_HINT_LINUX_JOYSTICK_CLASSIC "SDL_LINUX_JOYSTICK_CLASSIC" | ||
1275 | |||
1276 | /** | ||
1277 | * \brief A variable controlling whether joysticks on Linux adhere to their HID-defined deadzones or return unfiltered values. | ||
1278 | * | ||
1279 | * This variable can be set to the following values: | ||
1280 | * "0" - Return unfiltered joystick axis values (the default) | ||
1281 | * "1" - Return axis values with deadzones taken into account | ||
1282 | */ | ||
1283 | #define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES" | ||
1284 | |||
1285 | /** | ||
1286 | * \brief A variable controlling the default SDL log levels. | ||
1287 | * | ||
1288 | * This variable is a comma separated set of category=level tokens that define the default logging levels for SDL applications. | ||
1289 | * | ||
1290 | * The category can be a numeric category, one of "app", "error", "assert", "system", "audio", "video", "render", "input", "test", or `*` for any unspecified category. | ||
1291 | * | ||
1292 | * The level can be a numeric level, one of "verbose", "debug", "info", "warn", "error", "critical", or "quiet" to disable that category. | ||
1293 | * | ||
1294 | * You can omit the category if you want to set the logging level for all categories. | ||
1295 | * | ||
1296 | * If this hint isn't set, the default log levels are equivalent to: | ||
1297 | * "app=info,assert=warn,test=verbose,*=error" | ||
1298 | */ | ||
1299 | #define SDL_HINT_LOGGING "SDL_LOGGING" | ||
1300 | |||
1301 | /** | ||
1302 | * \brief When set don't force the SDL app to become a foreground process | ||
1303 | * | ||
1304 | * This hint only applies to Mac OS X. | ||
1305 | * | ||
1306 | */ | ||
1307 | #define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP" | ||
1308 | |||
1309 | /** | ||
1310 | * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac | ||
1311 | * | ||
1312 | * If present, holding ctrl while left clicking will generate a right click | ||
1313 | * event when on Mac. | ||
1314 | */ | ||
1315 | #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" | ||
1316 | |||
1317 | /** | ||
1318 | * \brief A variable controlling whether dispatching OpenGL context updates should block the dispatching thread until the main thread finishes processing | ||
1319 | * | ||
1320 | * This variable can be set to the following values: | ||
1321 | * "0" - Dispatching OpenGL context updates will block the dispatching thread until the main thread finishes processing (default). | ||
1322 | * "1" - Dispatching OpenGL context updates will allow the dispatching thread to continue execution. | ||
1323 | * | ||
1324 | * Generally you want the default, but if you have OpenGL code in a background thread on a Mac, and the main thread | ||
1325 | * hangs because it's waiting for that background thread, but that background thread is also hanging because it's | ||
1326 | * waiting for the main thread to do an update, this might fix your issue. | ||
1327 | * | ||
1328 | * This hint only applies to macOS. | ||
1329 | * | ||
1330 | * This hint is available since SDL 2.24.0. | ||
1331 | * | ||
1332 | */ | ||
1333 | #define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH" | ||
1334 | |||
1335 | /** | ||
1336 | * \brief A variable setting the double click radius, in pixels. | ||
1337 | */ | ||
1338 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS" | ||
1339 | |||
1340 | /** | ||
1341 | * \brief A variable setting the double click time, in milliseconds. | ||
1342 | */ | ||
1343 | #define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME" | ||
1344 | |||
1345 | /** | ||
1346 | * \brief Allow mouse click events when clicking to focus an SDL window | ||
1347 | * | ||
1348 | * This variable can be set to the following values: | ||
1349 | * "0" - Ignore mouse clicks that activate a window | ||
1350 | * "1" - Generate events for mouse clicks that activate a window | ||
1351 | * | ||
1352 | * By default SDL will ignore mouse clicks that activate a window | ||
1353 | */ | ||
1354 | #define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH" | ||
1355 | |||
1356 | /** | ||
1357 | * \brief A variable setting the speed scale for mouse motion, in floating point, when the mouse is not in relative mode | ||
1358 | */ | ||
1359 | #define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE" | ||
1360 | |||
1361 | /** | ||
1362 | * \brief A variable controlling whether relative mouse mode constrains the mouse to the center of the window | ||
1363 | * | ||
1364 | * This variable can be set to the following values: | ||
1365 | * "0" - Relative mouse mode constrains the mouse to the window | ||
1366 | * "1" - Relative mouse mode constrains the mouse to the center of the window | ||
1367 | * | ||
1368 | * Constraining to the center of the window works better for FPS games and when the | ||
1369 | * application is running over RDP. Constraining to the whole window works better | ||
1370 | * for 2D games and increases the chance that the mouse will be in the correct | ||
1371 | * position when using high DPI mice. | ||
1372 | * | ||
1373 | * By default SDL will constrain the mouse to the center of the window | ||
1374 | */ | ||
1375 | #define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER" | ||
1376 | |||
1377 | /** | ||
1378 | * \brief A variable controlling whether relative mouse mode is implemented using mouse warping | ||
1379 | * | ||
1380 | * This variable can be set to the following values: | ||
1381 | * "0" - Relative mouse mode uses raw input | ||
1382 | * "1" - Relative mouse mode uses mouse warping | ||
1383 | * | ||
1384 | * By default SDL will use raw input for relative mouse mode | ||
1385 | */ | ||
1386 | #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" | ||
1387 | |||
1388 | /** | ||
1389 | * \brief A variable controlling whether relative mouse motion is affected by renderer scaling | ||
1390 | * | ||
1391 | * This variable can be set to the following values: | ||
1392 | * "0" - Relative motion is unaffected by DPI or renderer's logical size | ||
1393 | * "1" - Relative motion is scaled according to DPI scaling and logical size | ||
1394 | * | ||
1395 | * By default relative mouse deltas are affected by DPI and renderer scaling | ||
1396 | */ | ||
1397 | #define SDL_HINT_MOUSE_RELATIVE_SCALING "SDL_MOUSE_RELATIVE_SCALING" | ||
1398 | |||
1399 | /** | ||
1400 | * \brief A variable setting the scale for mouse motion, in floating point, when the mouse is in relative mode | ||
1401 | */ | ||
1402 | #define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE" | ||
1403 | |||
1404 | /** | ||
1405 | * \brief A variable controlling whether the system mouse acceleration curve is used for relative mouse motion. | ||
1406 | * | ||
1407 | * This variable can be set to the following values: | ||
1408 | * "0" - Relative mouse motion will be unscaled (the default) | ||
1409 | * "1" - Relative mouse motion will be scaled using the system mouse acceleration curve. | ||
1410 | * | ||
1411 | * If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will override the system speed scale. | ||
1412 | */ | ||
1413 | #define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE" | ||
1414 | |||
1415 | /** | ||
1416 | * \brief A variable controlling whether a motion event should be generated for mouse warping in relative mode. | ||
1417 | * | ||
1418 | * This variable can be set to the following values: | ||
1419 | * "0" - Warping the mouse will not generate a motion event in relative mode | ||
1420 | * "1" - Warping the mouse will generate a motion event in relative mode | ||
1421 | * | ||
1422 | * By default warping the mouse will not generate motion events in relative mode. This avoids the application having to filter out large relative motion due to warping. | ||
1423 | */ | ||
1424 | #define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION" | ||
1425 | |||
1426 | /** | ||
1427 | * \brief A variable controlling whether mouse events should generate synthetic touch events | ||
1428 | * | ||
1429 | * This variable can be set to the following values: | ||
1430 | * "0" - Mouse events will not generate touch events (default for desktop platforms) | ||
1431 | * "1" - Mouse events will generate touch events (default for mobile platforms, such as Android and iOS) | ||
1432 | */ | ||
1433 | #define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS" | ||
1434 | |||
1435 | /** | ||
1436 | * \brief A variable controlling whether the mouse is captured while mouse buttons are pressed | ||
1437 | * | ||
1438 | * This variable can be set to the following values: | ||
1439 | * "0" - The mouse is not captured while mouse buttons are pressed | ||
1440 | * "1" - The mouse is captured while mouse buttons are pressed | ||
1441 | * | ||
1442 | * By default the mouse is captured while mouse buttons are pressed so if the mouse is dragged | ||
1443 | * outside the window, the application continues to receive mouse events until the button is | ||
1444 | * released. | ||
1445 | */ | ||
1446 | #define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE" | ||
1447 | |||
1448 | /** | ||
1449 | * \brief Tell SDL not to catch the SIGINT or SIGTERM signals. | ||
1450 | * | ||
1451 | * This hint only applies to Unix-like platforms, and should set before | ||
1452 | * any calls to SDL_Init() | ||
1453 | * | ||
1454 | * The variable can be set to the following values: | ||
1455 | * "0" - SDL will install a SIGINT and SIGTERM handler, and when it | ||
1456 | * catches a signal, convert it into an SDL_QUIT event. | ||
1457 | * "1" - SDL will not install a signal handler at all. | ||
1458 | */ | ||
1459 | #define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS" | ||
1460 | |||
1461 | /** | ||
1462 | * \brief A variable controlling what driver to use for OpenGL ES contexts. | ||
1463 | * | ||
1464 | * On some platforms, currently Windows and X11, OpenGL drivers may support | ||
1465 | * creating contexts with an OpenGL ES profile. By default SDL uses these | ||
1466 | * profiles, when available, otherwise it attempts to load an OpenGL ES | ||
1467 | * library, e.g. that provided by the ANGLE project. This variable controls | ||
1468 | * whether SDL follows this default behaviour or will always load an | ||
1469 | * OpenGL ES library. | ||
1470 | * | ||
1471 | * Circumstances where this is useful include | ||
1472 | * - Testing an app with a particular OpenGL ES implementation, e.g ANGLE, | ||
1473 | * or emulator, e.g. those from ARM, Imagination or Qualcomm. | ||
1474 | * - Resolving OpenGL ES function addresses at link time by linking with | ||
1475 | * the OpenGL ES library instead of querying them at run time with | ||
1476 | * SDL_GL_GetProcAddress(). | ||
1477 | * | ||
1478 | * Caution: for an application to work with the default behaviour across | ||
1479 | * different OpenGL drivers it must query the OpenGL ES function | ||
1480 | * addresses at run time using SDL_GL_GetProcAddress(). | ||
1481 | * | ||
1482 | * This variable is ignored on most platforms because OpenGL ES is native | ||
1483 | * or not supported. | ||
1484 | * | ||
1485 | * This variable can be set to the following values: | ||
1486 | * "0" - Use ES profile of OpenGL, if available. (Default when not set.) | ||
1487 | * "1" - Load OpenGL ES library using the default library names. | ||
1488 | * | ||
1489 | */ | ||
1490 | #define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER" | ||
1491 | |||
1492 | /** | ||
1493 | * \brief A variable controlling which orientations are allowed on iOS/Android. | ||
1494 | * | ||
1495 | * In some circumstances it is necessary to be able to explicitly control | ||
1496 | * which UI orientations are allowed. | ||
1497 | * | ||
1498 | * This variable is a space delimited list of the following values: | ||
1499 | * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" | ||
1500 | */ | ||
1501 | #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" | ||
1502 | |||
1503 | /** | ||
1504 | * \brief A variable controlling the use of a sentinel event when polling the event queue | ||
1505 | * | ||
1506 | * This variable can be set to the following values: | ||
1507 | * "0" - Disable poll sentinels | ||
1508 | * "1" - Enable poll sentinels | ||
1509 | * | ||
1510 | * When polling for events, SDL_PumpEvents is used to gather new events from devices. | ||
1511 | * If a device keeps producing new events between calls to SDL_PumpEvents, a poll loop will | ||
1512 | * become stuck until the new events stop. | ||
1513 | * This is most noticeable when moving a high frequency mouse. | ||
1514 | * | ||
1515 | * By default, poll sentinels are enabled. | ||
1516 | */ | ||
1517 | #define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL" | ||
1518 | |||
1519 | /** | ||
1520 | * \brief Override for SDL_GetPreferredLocales() | ||
1521 | * | ||
1522 | * If set, this will be favored over anything the OS might report for the | ||
1523 | * user's preferred locales. Changing this hint at runtime will not generate | ||
1524 | * a SDL_LOCALECHANGED event (but if you can change the hint, you can push | ||
1525 | * your own event, if you want). | ||
1526 | * | ||
1527 | * The format of this hint is a comma-separated list of language and locale, | ||
1528 | * combined with an underscore, as is a common format: "en_GB". Locale is | ||
1529 | * optional: "en". So you might have a list like this: "en_GB,jp,es_PT" | ||
1530 | */ | ||
1531 | #define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES" | ||
1532 | |||
1533 | /** | ||
1534 | * \brief A variable describing the content orientation on QtWayland-based platforms. | ||
1535 | * | ||
1536 | * On QtWayland platforms, windows are rotated client-side to allow for custom | ||
1537 | * transitions. In order to correctly position overlays (e.g. volume bar) and | ||
1538 | * gestures (e.g. events view, close/minimize gestures), the system needs to | ||
1539 | * know in which orientation the application is currently drawing its contents. | ||
1540 | * | ||
1541 | * This does not cause the window to be rotated or resized, the application | ||
1542 | * needs to take care of drawing the content in the right orientation (the | ||
1543 | * framebuffer is always in portrait mode). | ||
1544 | * | ||
1545 | * This variable can be one of the following values: | ||
1546 | * "primary" (default), "portrait", "landscape", "inverted-portrait", "inverted-landscape" | ||
1547 | * | ||
1548 | * Since SDL 2.0.22 this variable accepts a comma-separated list of values above. | ||
1549 | */ | ||
1550 | #define SDL_HINT_QTWAYLAND_CONTENT_ORIENTATION "SDL_QTWAYLAND_CONTENT_ORIENTATION" | ||
1551 | |||
1552 | /** | ||
1553 | * \brief Flags to set on QtWayland windows to integrate with the native window manager. | ||
1554 | * | ||
1555 | * On QtWayland platforms, this hint controls the flags to set on the windows. | ||
1556 | * For example, on Sailfish OS "OverridesSystemGestures" disables swipe gestures. | ||
1557 | * | ||
1558 | * This variable is a space-separated list of the following values (empty = no flags): | ||
1559 | * "OverridesSystemGestures", "StaysOnTop", "BypassWindowManager" | ||
1560 | */ | ||
1561 | #define SDL_HINT_QTWAYLAND_WINDOW_FLAGS "SDL_QTWAYLAND_WINDOW_FLAGS" | ||
1562 | |||
1563 | /** | ||
1564 | * \brief A variable controlling whether the 2D render API is compatible or efficient. | ||
1565 | * | ||
1566 | * This variable can be set to the following values: | ||
1567 | * | ||
1568 | * "0" - Don't use batching to make rendering more efficient. | ||
1569 | * "1" - Use batching, but might cause problems if app makes its own direct OpenGL calls. | ||
1570 | * | ||
1571 | * Up to SDL 2.0.9, the render API would draw immediately when requested. Now | ||
1572 | * it batches up draw requests and sends them all to the GPU only when forced | ||
1573 | * to (during SDL_RenderPresent, when changing render targets, by updating a | ||
1574 | * texture that the batch needs, etc). This is significantly more efficient, | ||
1575 | * but it can cause problems for apps that expect to render on top of the | ||
1576 | * render API's output. As such, SDL will disable batching if a specific | ||
1577 | * render backend is requested (since this might indicate that the app is | ||
1578 | * planning to use the underlying graphics API directly). This hint can | ||
1579 | * be used to explicitly request batching in this instance. It is a contract | ||
1580 | * that you will either never use the underlying graphics API directly, or | ||
1581 | * if you do, you will call SDL_RenderFlush() before you do so any current | ||
1582 | * batch goes to the GPU before your work begins. Not following this contract | ||
1583 | * will result in undefined behavior. | ||
1584 | */ | ||
1585 | #define SDL_HINT_RENDER_BATCHING "SDL_RENDER_BATCHING" | ||
1586 | |||
1587 | /** | ||
1588 | * \brief A variable controlling how the 2D render API renders lines | ||
1589 | * | ||
1590 | * This variable can be set to the following values: | ||
1591 | * "0" - Use the default line drawing method (Bresenham's line algorithm as of SDL 2.0.20) | ||
1592 | * "1" - Use the driver point API using Bresenham's line algorithm (correct, draws many points) | ||
1593 | * "2" - Use the driver line API (occasionally misses line endpoints based on hardware driver quirks, was the default before 2.0.20) | ||
1594 | * "3" - Use the driver geometry API (correct, draws thicker diagonal lines) | ||
1595 | * | ||
1596 | * This variable should be set when the renderer is created. | ||
1597 | */ | ||
1598 | #define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD" | ||
1599 | |||
1600 | /** | ||
1601 | * \brief A variable controlling whether to enable Direct3D 11+'s Debug Layer. | ||
1602 | * | ||
1603 | * This variable does not have any effect on the Direct3D 9 based renderer. | ||
1604 | * | ||
1605 | * This variable can be set to the following values: | ||
1606 | * "0" - Disable Debug Layer use | ||
1607 | * "1" - Enable Debug Layer use | ||
1608 | * | ||
1609 | * By default, SDL does not use Direct3D Debug Layer. | ||
1610 | */ | ||
1611 | #define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG" | ||
1612 | |||
1613 | /** | ||
1614 | * \brief A variable controlling whether the Direct3D device is initialized for thread-safe operations. | ||
1615 | * | ||
1616 | * This variable can be set to the following values: | ||
1617 | * "0" - Thread-safety is not enabled (faster) | ||
1618 | * "1" - Thread-safety is enabled | ||
1619 | * | ||
1620 | * By default the Direct3D device is created with thread-safety disabled. | ||
1621 | */ | ||
1622 | #define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE" | ||
1623 | |||
1624 | /** | ||
1625 | * \brief A variable specifying which render driver to use. | ||
1626 | * | ||
1627 | * If the application doesn't pick a specific renderer to use, this variable | ||
1628 | * specifies the name of the preferred renderer. If the preferred renderer | ||
1629 | * can't be initialized, the normal default renderer is used. | ||
1630 | * | ||
1631 | * This variable is case insensitive and can be set to the following values: | ||
1632 | * "direct3d" | ||
1633 | * "direct3d11" | ||
1634 | * "direct3d12" | ||
1635 | * "opengl" | ||
1636 | * "opengles2" | ||
1637 | * "opengles" | ||
1638 | * "metal" | ||
1639 | * "software" | ||
1640 | * | ||
1641 | * The default varies by platform, but it's the first one in the list that | ||
1642 | * is available on the current platform. | ||
1643 | */ | ||
1644 | #define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER" | ||
1645 | |||
1646 | /** | ||
1647 | * \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize. | ||
1648 | * | ||
1649 | * This variable can be set to the following values: | ||
1650 | * "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen | ||
1651 | * "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen | ||
1652 | * | ||
1653 | * By default letterbox is used | ||
1654 | */ | ||
1655 | #define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_RENDER_LOGICAL_SIZE_MODE" | ||
1656 | |||
1657 | /** | ||
1658 | * \brief A variable controlling whether the OpenGL render driver uses shaders if they are available. | ||
1659 | * | ||
1660 | * This variable can be set to the following values: | ||
1661 | * "0" - Disable shaders | ||
1662 | * "1" - Enable shaders | ||
1663 | * | ||
1664 | * By default shaders are used if OpenGL supports them. | ||
1665 | */ | ||
1666 | #define SDL_HINT_RENDER_OPENGL_SHADERS "SDL_RENDER_OPENGL_SHADERS" | ||
1667 | |||
1668 | /** | ||
1669 | * \brief A variable controlling the scaling quality | ||
1670 | * | ||
1671 | * This variable can be set to the following values: | ||
1672 | * "0" or "nearest" - Nearest pixel sampling | ||
1673 | * "1" or "linear" - Linear filtering (supported by OpenGL and Direct3D) | ||
1674 | * "2" or "best" - Currently this is the same as "linear" | ||
1675 | * | ||
1676 | * By default nearest pixel sampling is used | ||
1677 | */ | ||
1678 | #define SDL_HINT_RENDER_SCALE_QUALITY "SDL_RENDER_SCALE_QUALITY" | ||
1679 | |||
1680 | /** | ||
1681 | * \brief A variable controlling whether updates to the SDL screen surface should be synchronized with the vertical refresh, to avoid tearing. | ||
1682 | * | ||
1683 | * This variable can be set to the following values: | ||
1684 | * "0" - Disable vsync | ||
1685 | * "1" - Enable vsync | ||
1686 | * | ||
1687 | * By default SDL does not sync screen surface updates with vertical refresh. | ||
1688 | */ | ||
1689 | #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" | ||
1690 | |||
1691 | /** | ||
1692 | * \brief A variable controlling whether the Metal render driver select low power device over default one | ||
1693 | * | ||
1694 | * This variable can be set to the following values: | ||
1695 | * "0" - Use the prefered OS device | ||
1696 | * "1" - Select a low power one | ||
1697 | * | ||
1698 | * By default the prefered OS device is used. | ||
1699 | */ | ||
1700 | #define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE" | ||
1701 | |||
1702 | /** | ||
1703 | * A variable containing a list of ROG gamepad capable mice. | ||
1704 | * | ||
1705 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
1706 | * in hexadecimal form, e.g. | ||
1707 | * | ||
1708 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
1709 | * | ||
1710 | * The variable can also take the form of @file, in which case the named | ||
1711 | * file will be loaded and interpreted as the value of the variable. | ||
1712 | */ | ||
1713 | #define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE" | ||
1714 | |||
1715 | /** | ||
1716 | * A variable containing a list of devices that are not ROG gamepad capable mice. This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list. | ||
1717 | * | ||
1718 | * The format of the string is a comma separated list of USB VID/PID pairs | ||
1719 | * in hexadecimal form, e.g. | ||
1720 | * | ||
1721 | * 0xAAAA/0xBBBB,0xCCCC/0xDDDD | ||
1722 | * | ||
1723 | * The variable can also take the form of @file, in which case the named | ||
1724 | * file will be loaded and interpreted as the value of the variable. | ||
1725 | */ | ||
1726 | #define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED" | ||
1727 | |||
1728 | /** | ||
1729 | * \brief A variable controlling if VSYNC is automatically disable if doesn't reach the enough FPS | ||
1730 | * | ||
1731 | * This variable can be set to the following values: | ||
1732 | * "0" - It will be using VSYNC as defined in the main flag. Default | ||
1733 | * "1" - If VSYNC was previously enabled, then it will disable VSYNC if doesn't reach enough speed | ||
1734 | * | ||
1735 | * By default SDL does not enable the automatic VSYNC | ||
1736 | */ | ||
1737 | #define SDL_HINT_PS2_DYNAMIC_VSYNC "SDL_PS2_DYNAMIC_VSYNC" | ||
1738 | |||
1739 | /** | ||
1740 | * \brief A variable to control whether the return key on the soft keyboard | ||
1741 | * should hide the soft keyboard on Android and iOS. | ||
1742 | * | ||
1743 | * The variable can be set to the following values: | ||
1744 | * "0" - The return key will be handled as a key event. This is the behaviour of SDL <= 2.0.3. (default) | ||
1745 | * "1" - The return key will hide the keyboard. | ||
1746 | * | ||
1747 | * The value of this hint is used at runtime, so it can be changed at any time. | ||
1748 | */ | ||
1749 | #define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME" | ||
1750 | |||
1751 | /** | ||
1752 | * \brief Tell SDL which Dispmanx layer to use on a Raspberry PI | ||
1753 | * | ||
1754 | * Also known as Z-order. The variable can take a negative or positive value. | ||
1755 | * The default is 10000. | ||
1756 | */ | ||
1757 | #define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER" | ||
1758 | |||
1759 | /** | ||
1760 | * \brief Specify an "activity name" for screensaver inhibition. | ||
1761 | * | ||
1762 | * Some platforms, notably Linux desktops, list the applications which are | ||
1763 | * inhibiting the screensaver or other power-saving features. | ||
1764 | * | ||
1765 | * This hint lets you specify the "activity name" sent to the OS when | ||
1766 | * SDL_DisableScreenSaver() is used (or the screensaver is automatically | ||
1767 | * disabled). The contents of this hint are used when the screensaver is | ||
1768 | * disabled. You should use a string that describes what your program is doing | ||
1769 | * (and, therefore, why the screensaver is disabled). For example, "Playing a | ||
1770 | * game" or "Watching a video". | ||
1771 | * | ||
1772 | * Setting this to "" or leaving it unset will have SDL use a reasonable | ||
1773 | * default: "Playing a game" or something similar. | ||
1774 | * | ||
1775 | * On targets where this is not supported, this hint does nothing. | ||
1776 | */ | ||
1777 | #define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME" | ||
1778 | |||
1779 | /** | ||
1780 | * \brief Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as realtime. | ||
1781 | * | ||
1782 | * On some platforms, like Linux, a realtime priority thread may be subject to restrictions | ||
1783 | * that require special handling by the application. This hint exists to let SDL know that | ||
1784 | * the app is prepared to handle said restrictions. | ||
1785 | * | ||
1786 | * On Linux, SDL will apply the following configuration to any thread that becomes realtime: | ||
1787 | * * The SCHED_RESET_ON_FORK bit will be set on the scheduling policy, | ||
1788 | * * An RLIMIT_RTTIME budget will be configured to the rtkit specified limit. | ||
1789 | * * Exceeding this limit will result in the kernel sending SIGKILL to the app, | ||
1790 | * * Refer to the man pages for more information. | ||
1791 | * | ||
1792 | * This variable can be set to the following values: | ||
1793 | * "0" - default platform specific behaviour | ||
1794 | * "1" - Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling policy | ||
1795 | */ | ||
1796 | #define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL" | ||
1797 | |||
1798 | /** | ||
1799 | * \brief A string specifying additional information to use with SDL_SetThreadPriority. | ||
1800 | * | ||
1801 | * By default SDL_SetThreadPriority will make appropriate system changes in order to | ||
1802 | * apply a thread priority. For example on systems using pthreads the scheduler policy | ||
1803 | * is changed automatically to a policy that works well with a given priority. | ||
1804 | * Code which has specific requirements can override SDL's default behavior with this hint. | ||
1805 | * | ||
1806 | * pthread hint values are "current", "other", "fifo" and "rr". | ||
1807 | * Currently no other platform hint values are defined but may be in the future. | ||
1808 | * | ||
1809 | * \note On Linux, the kernel may send SIGKILL to realtime tasks which exceed the distro | ||
1810 | * configured execution budget for rtkit. This budget can be queried through RLIMIT_RTTIME | ||
1811 | * after calling SDL_SetThreadPriority(). | ||
1812 | */ | ||
1813 | #define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY" | ||
1814 | |||
1815 | /** | ||
1816 | * \brief A string specifying SDL's threads stack size in bytes or "0" for the backend's default size | ||
1817 | * | ||
1818 | * Use this hint in case you need to set SDL's threads stack size to other than the default. | ||
1819 | * This is specially useful if you build SDL against a non glibc libc library (such as musl) which | ||
1820 | * provides a relatively small default thread stack size (a few kilobytes versus the default 8MB glibc uses). | ||
1821 | * Support for this hint is currently available only in the pthread, Windows, and PSP backend. | ||
1822 | * | ||
1823 | * Instead of this hint, in 2.0.9 and later, you can use | ||
1824 | * SDL_CreateThreadWithStackSize(). This hint only works with the classic | ||
1825 | * SDL_CreateThread(). | ||
1826 | */ | ||
1827 | #define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE" | ||
1828 | |||
1829 | /** | ||
1830 | * \brief A variable that controls the timer resolution, in milliseconds. | ||
1831 | * | ||
1832 | * The higher resolution the timer, the more frequently the CPU services | ||
1833 | * timer interrupts, and the more precise delays are, but this takes up | ||
1834 | * power and CPU time. This hint is only used on Windows. | ||
1835 | * | ||
1836 | * See this blog post for more information: | ||
1837 | * http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/ | ||
1838 | * | ||
1839 | * If this variable is set to "0", the system timer resolution is not set. | ||
1840 | * | ||
1841 | * The default value is "1". This hint may be set at any time. | ||
1842 | */ | ||
1843 | #define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION" | ||
1844 | |||
1845 | /** | ||
1846 | * \brief A variable controlling whether touch events should generate synthetic mouse events | ||
1847 | * | ||
1848 | * This variable can be set to the following values: | ||
1849 | * "0" - Touch events will not generate mouse events | ||
1850 | * "1" - Touch events will generate mouse events | ||
1851 | * | ||
1852 | * By default SDL will generate mouse events for touch events | ||
1853 | */ | ||
1854 | #define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS" | ||
1855 | |||
1856 | /** | ||
1857 | * \brief A variable controlling which touchpad should generate synthetic mouse events | ||
1858 | * | ||
1859 | * This variable can be set to the following values: | ||
1860 | * "0" - Only front touchpad should generate mouse events. Default | ||
1861 | * "1" - Only back touchpad should generate mouse events. | ||
1862 | * "2" - Both touchpads should generate mouse events. | ||
1863 | * | ||
1864 | * By default SDL will generate mouse events for all touch devices | ||
1865 | */ | ||
1866 | #define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_HINT_VITA_TOUCH_MOUSE_DEVICE" | ||
1867 | |||
1868 | /** | ||
1869 | * \brief A variable controlling whether the Android / tvOS remotes | ||
1870 | * should be listed as joystick devices, instead of sending keyboard events. | ||
1871 | * | ||
1872 | * This variable can be set to the following values: | ||
1873 | * "0" - Remotes send enter/escape/arrow key events | ||
1874 | * "1" - Remotes are available as 2 axis, 2 button joysticks (the default). | ||
1875 | */ | ||
1876 | #define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK" | ||
1877 | |||
1878 | /** | ||
1879 | * \brief A variable controlling whether the screensaver is enabled. | ||
1880 | * | ||
1881 | * This variable can be set to the following values: | ||
1882 | * "0" - Disable screensaver | ||
1883 | * "1" - Enable screensaver | ||
1884 | * | ||
1885 | * By default SDL will disable the screensaver. | ||
1886 | */ | ||
1887 | #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" | ||
1888 | |||
1889 | /** | ||
1890 | * \brief Tell the video driver that we only want a double buffer. | ||
1891 | * | ||
1892 | * By default, most lowlevel 2D APIs will use a triple buffer scheme that | ||
1893 | * wastes no CPU time on waiting for vsync after issuing a flip, but | ||
1894 | * introduces a frame of latency. On the other hand, using a double buffer | ||
1895 | * scheme instead is recommended for cases where low latency is an important | ||
1896 | * factor because we save a whole frame of latency. | ||
1897 | * We do so by waiting for vsync immediately after issuing a flip, usually just | ||
1898 | * after eglSwapBuffers call in the backend's *_SwapWindow function. | ||
1899 | * | ||
1900 | * Since it's driver-specific, it's only supported where possible and | ||
1901 | * implemented. Currently supported the following drivers: | ||
1902 | * | ||
1903 | * - KMSDRM (kmsdrm) | ||
1904 | * - Raspberry Pi (raspberrypi) | ||
1905 | */ | ||
1906 | #define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER" | ||
1907 | |||
1908 | /** | ||
1909 | * \brief A variable controlling whether the EGL window is allowed to be | ||
1910 | * composited as transparent, rather than opaque. | ||
1911 | * | ||
1912 | * Most window systems will always render windows opaque, even if the surface | ||
1913 | * format has an alpha channel. This is not always true, however, so by default | ||
1914 | * SDL will try to enforce opaque composition. To override this behavior, you | ||
1915 | * can set this hint to "1". | ||
1916 | */ | ||
1917 | #define SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY "SDL_VIDEO_EGL_ALLOW_TRANSPARENCY" | ||
1918 | |||
1919 | /** | ||
1920 | * \brief A variable controlling whether the graphics context is externally managed. | ||
1921 | * | ||
1922 | * This variable can be set to the following values: | ||
1923 | * "0" - SDL will manage graphics contexts that are attached to windows. | ||
1924 | * "1" - Disable graphics context management on windows. | ||
1925 | * | ||
1926 | * By default SDL will manage OpenGL contexts in certain situations. For example, on Android the | ||
1927 | * context will be automatically saved and restored when pausing the application. Additionally, some | ||
1928 | * platforms will assume usage of OpenGL if Vulkan isn't used. Setting this to "1" will prevent this | ||
1929 | * behavior, which is desireable when the application manages the graphics context, such as | ||
1930 | * an externally managed OpenGL context or attaching a Vulkan surface to the window. | ||
1931 | */ | ||
1932 | #define SDL_HINT_VIDEO_EXTERNAL_CONTEXT "SDL_VIDEO_EXTERNAL_CONTEXT" | ||
1933 | |||
1934 | /** | ||
1935 | * \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS) | ||
1936 | */ | ||
1937 | #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" | ||
1938 | |||
1939 | /** | ||
1940 | * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. | ||
1941 | * | ||
1942 | * This hint only applies to Mac OS X. | ||
1943 | * | ||
1944 | * The variable can be set to the following values: | ||
1945 | * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and | ||
1946 | * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" | ||
1947 | * button on their titlebars). | ||
1948 | * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and | ||
1949 | * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" | ||
1950 | * button on their titlebars). | ||
1951 | * | ||
1952 | * The default value is "1". This hint must be set before any windows are created. | ||
1953 | */ | ||
1954 | #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" | ||
1955 | |||
1956 | /** | ||
1957 | * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false. | ||
1958 | * \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're | ||
1959 | * seeing if "true" causes more problems than it solves in modern times. | ||
1960 | * | ||
1961 | */ | ||
1962 | #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" | ||
1963 | |||
1964 | /** | ||
1965 | * \brief A variable controlling whether the libdecor Wayland backend is allowed to be used. | ||
1966 | * | ||
1967 | * This variable can be set to the following values: | ||
1968 | * "0" - libdecor use is disabled. | ||
1969 | * "1" - libdecor use is enabled (default). | ||
1970 | * | ||
1971 | * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. | ||
1972 | */ | ||
1973 | #define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR" | ||
1974 | |||
1975 | /** | ||
1976 | * \brief A variable controlling whether the libdecor Wayland backend is preferred over native decrations. | ||
1977 | * | ||
1978 | * When this hint is set, libdecor will be used to provide window decorations, even if xdg-decoration is | ||
1979 | * available. (Note that, by default, libdecor will use xdg-decoration itself if available). | ||
1980 | * | ||
1981 | * This variable can be set to the following values: | ||
1982 | * "0" - libdecor is enabled only if server-side decorations are unavailable. | ||
1983 | * "1" - libdecor is always enabled if available. | ||
1984 | * | ||
1985 | * libdecor is used over xdg-shell when xdg-decoration protocol is unavailable. | ||
1986 | */ | ||
1987 | #define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR" | ||
1988 | |||
1989 | /** | ||
1990 | * \brief A variable controlling whether video mode emulation is enabled under Wayland. | ||
1991 | * | ||
1992 | * When this hint is set, a standard set of emulated CVT video modes will be exposed for use by the application. | ||
1993 | * If it is disabled, the only modes exposed will be the logical desktop size and, in the case of a scaled | ||
1994 | * desktop, the native display resolution. | ||
1995 | * | ||
1996 | * This variable can be set to the following values: | ||
1997 | * "0" - Video mode emulation is disabled. | ||
1998 | * "1" - Video mode emulation is enabled. | ||
1999 | * | ||
2000 | * By default video mode emulation is enabled. | ||
2001 | */ | ||
2002 | #define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION" | ||
2003 | |||
2004 | /** | ||
2005 | * \brief Enable or disable mouse pointer warp emulation, needed by some older games. | ||
2006 | * | ||
2007 | * When this hint is set, any SDL will emulate mouse warps using relative mouse mode. | ||
2008 | * This is required for some older games (such as Source engine games), which warp the | ||
2009 | * mouse to the centre of the screen rather than using relative mouse motion. Note that | ||
2010 | * relative mouse mode may have different mouse acceleration behaviour than pointer warps. | ||
2011 | * | ||
2012 | * This variable can be set to the following values: | ||
2013 | * "0" - All mouse warps fail, as mouse warping is not available under wayland. | ||
2014 | * "1" - Some mouse warps will be emulated by forcing relative mouse mode. | ||
2015 | * | ||
2016 | * If not set, this is automatically enabled unless an application uses relative mouse | ||
2017 | * mode directly. | ||
2018 | */ | ||
2019 | #define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP" | ||
2020 | |||
2021 | /** | ||
2022 | * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). | ||
2023 | * | ||
2024 | * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has | ||
2025 | * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly | ||
2026 | * created SDL_Window: | ||
2027 | * | ||
2028 | * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is | ||
2029 | * needed for example when sharing an OpenGL context across multiple windows. | ||
2030 | * | ||
2031 | * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for | ||
2032 | * OpenGL rendering. | ||
2033 | * | ||
2034 | * This variable can be set to the following values: | ||
2035 | * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should | ||
2036 | * share a pixel format with. | ||
2037 | */ | ||
2038 | #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" | ||
2039 | |||
2040 | /** | ||
2041 | * \brief When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL. | ||
2042 | * | ||
2043 | * This variable can be set to the following values: | ||
2044 | * "0" - Don't add any graphics flags to the SDL_WindowFlags | ||
2045 | * "1" - Add SDL_WINDOW_OPENGL to the SDL_WindowFlags | ||
2046 | * | ||
2047 | * By default SDL will not make the foreign window compatible with OpenGL. | ||
2048 | */ | ||
2049 | #define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL" | ||
2050 | |||
2051 | /** | ||
2052 | * \brief When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan. | ||
2053 | * | ||
2054 | * This variable can be set to the following values: | ||
2055 | * "0" - Don't add any graphics flags to the SDL_WindowFlags | ||
2056 | * "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags | ||
2057 | * | ||
2058 | * By default SDL will not make the foreign window compatible with Vulkan. | ||
2059 | */ | ||
2060 | #define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN" | ||
2061 | |||
2062 | /** | ||
2063 | * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries | ||
2064 | * | ||
2065 | * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It | ||
2066 | * can use two different sets of binaries, those compiled by the user from source | ||
2067 | * or those provided by the Chrome browser. In the later case, these binaries require | ||
2068 | * that SDL loads a DLL providing the shader compiler. | ||
2069 | * | ||
2070 | * This variable can be set to the following values: | ||
2071 | * "d3dcompiler_46.dll" - default, best for Vista or later. | ||
2072 | * "d3dcompiler_43.dll" - for XP support. | ||
2073 | * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. | ||
2074 | * | ||
2075 | */ | ||
2076 | #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" | ||
2077 | |||
2078 | /** | ||
2079 | * \brief A variable controlling whether X11 should use GLX or EGL by default | ||
2080 | * | ||
2081 | * This variable can be set to the following values: | ||
2082 | * "0" - Use GLX | ||
2083 | * "1" - Use EGL | ||
2084 | * | ||
2085 | * By default SDL will use GLX when both are present. | ||
2086 | */ | ||
2087 | #define SDL_HINT_VIDEO_X11_FORCE_EGL "SDL_VIDEO_X11_FORCE_EGL" | ||
2088 | |||
2089 | /** | ||
2090 | * \brief A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint should be used. | ||
2091 | * | ||
2092 | * This variable can be set to the following values: | ||
2093 | * "0" - Disable _NET_WM_BYPASS_COMPOSITOR | ||
2094 | * "1" - Enable _NET_WM_BYPASS_COMPOSITOR | ||
2095 | * | ||
2096 | * By default SDL will use _NET_WM_BYPASS_COMPOSITOR | ||
2097 | * | ||
2098 | */ | ||
2099 | #define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR" | ||
2100 | |||
2101 | /** | ||
2102 | * \brief A variable controlling whether the X11 _NET_WM_PING protocol should be supported. | ||
2103 | * | ||
2104 | * This variable can be set to the following values: | ||
2105 | * "0" - Disable _NET_WM_PING | ||
2106 | * "1" - Enable _NET_WM_PING | ||
2107 | * | ||
2108 | * By default SDL will use _NET_WM_PING, but for applications that know they | ||
2109 | * will not always be able to respond to ping requests in a timely manner they can | ||
2110 | * turn it off to avoid the window manager thinking the app is hung. | ||
2111 | * The hint is checked in CreateWindow. | ||
2112 | */ | ||
2113 | #define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING" | ||
2114 | |||
2115 | /** | ||
2116 | * \brief A variable forcing the visual ID chosen for new X11 windows | ||
2117 | * | ||
2118 | */ | ||
2119 | #define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID" | ||
2120 | |||
2121 | /** | ||
2122 | * \brief A no-longer-used variable controlling whether the X11 Xinerama extension should be used. | ||
2123 | * | ||
2124 | * Before SDL 2.0.24, this would let apps and users disable Xinerama support on X11. | ||
2125 | * Now SDL never uses Xinerama, and does not check for this hint at all. | ||
2126 | * The preprocessor define is left here for source compatibility. | ||
2127 | */ | ||
2128 | #define SDL_HINT_VIDEO_X11_XINERAMA "SDL_VIDEO_X11_XINERAMA" | ||
2129 | |||
2130 | /** | ||
2131 | * \brief A variable controlling whether the X11 XRandR extension should be used. | ||
2132 | * | ||
2133 | * This variable can be set to the following values: | ||
2134 | * "0" - Disable XRandR | ||
2135 | * "1" - Enable XRandR | ||
2136 | * | ||
2137 | * By default SDL will use XRandR. | ||
2138 | */ | ||
2139 | #define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR" | ||
2140 | |||
2141 | /** | ||
2142 | * \brief A no-longer-used variable controlling whether the X11 VidMode extension should be used. | ||
2143 | * | ||
2144 | * Before SDL 2.0.24, this would let apps and users disable XVidMode support on X11. | ||
2145 | * Now SDL never uses XVidMode, and does not check for this hint at all. | ||
2146 | * The preprocessor define is left here for source compatibility. | ||
2147 | */ | ||
2148 | #define SDL_HINT_VIDEO_X11_XVIDMODE "SDL_VIDEO_X11_XVIDMODE" | ||
2149 | |||
2150 | /** | ||
2151 | * \brief Controls how the fact chunk affects the loading of a WAVE file. | ||
2152 | * | ||
2153 | * The fact chunk stores information about the number of samples of a WAVE | ||
2154 | * file. The Standards Update from Microsoft notes that this value can be used | ||
2155 | * to 'determine the length of the data in seconds'. This is especially useful | ||
2156 | * for compressed formats (for which this is a mandatory chunk) if they produce | ||
2157 | * multiple sample frames per block and truncating the block is not allowed. | ||
2158 | * The fact chunk can exactly specify how many sample frames there should be | ||
2159 | * in this case. | ||
2160 | * | ||
2161 | * Unfortunately, most application seem to ignore the fact chunk and so SDL | ||
2162 | * ignores it by default as well. | ||
2163 | * | ||
2164 | * This variable can be set to the following values: | ||
2165 | * | ||
2166 | * "truncate" - Use the number of samples to truncate the wave data if | ||
2167 | * the fact chunk is present and valid | ||
2168 | * "strict" - Like "truncate", but raise an error if the fact chunk | ||
2169 | * is invalid, not present for non-PCM formats, or if the | ||
2170 | * data chunk doesn't have that many samples | ||
2171 | * "ignorezero" - Like "truncate", but ignore fact chunk if the number of | ||
2172 | * samples is zero | ||
2173 | * "ignore" - Ignore fact chunk entirely (default) | ||
2174 | */ | ||
2175 | #define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK" | ||
2176 | |||
2177 | /** | ||
2178 | * \brief Controls how the size of the RIFF chunk affects the loading of a WAVE file. | ||
2179 | * | ||
2180 | * The size of the RIFF chunk (which includes all the sub-chunks of the WAVE | ||
2181 | * file) is not always reliable. In case the size is wrong, it's possible to | ||
2182 | * just ignore it and step through the chunks until a fixed limit is reached. | ||
2183 | * | ||
2184 | * Note that files that have trailing data unrelated to the WAVE file or | ||
2185 | * corrupt files may slow down the loading process without a reliable boundary. | ||
2186 | * By default, SDL stops after 10000 chunks to prevent wasting time. Use the | ||
2187 | * environment variable SDL_WAVE_CHUNK_LIMIT to adjust this value. | ||
2188 | * | ||
2189 | * This variable can be set to the following values: | ||
2190 | * | ||
2191 | * "force" - Always use the RIFF chunk size as a boundary for the chunk search | ||
2192 | * "ignorezero" - Like "force", but a zero size searches up to 4 GiB (default) | ||
2193 | * "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB | ||
2194 | * "maximum" - Search for chunks until the end of file (not recommended) | ||
2195 | */ | ||
2196 | #define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE" | ||
2197 | |||
2198 | /** | ||
2199 | * \brief Controls how a truncated WAVE file is handled. | ||
2200 | * | ||
2201 | * A WAVE file is considered truncated if any of the chunks are incomplete or | ||
2202 | * the data chunk size is not a multiple of the block size. By default, SDL | ||
2203 | * decodes until the first incomplete block, as most applications seem to do. | ||
2204 | * | ||
2205 | * This variable can be set to the following values: | ||
2206 | * | ||
2207 | * "verystrict" - Raise an error if the file is truncated | ||
2208 | * "strict" - Like "verystrict", but the size of the RIFF chunk is ignored | ||
2209 | * "dropframe" - Decode until the first incomplete sample frame | ||
2210 | * "dropblock" - Decode until the first incomplete block (default) | ||
2211 | */ | ||
2212 | #define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION" | ||
2213 | |||
2214 | /** | ||
2215 | * \brief Tell SDL not to name threads on Windows with the 0x406D1388 Exception. | ||
2216 | * The 0x406D1388 Exception is a trick used to inform Visual Studio of a | ||
2217 | * thread's name, but it tends to cause problems with other debuggers, | ||
2218 | * and the .NET runtime. Note that SDL 2.0.6 and later will still use | ||
2219 | * the (safer) SetThreadDescription API, introduced in the Windows 10 | ||
2220 | * Creators Update, if available. | ||
2221 | * | ||
2222 | * The variable can be set to the following values: | ||
2223 | * "0" - SDL will raise the 0x406D1388 Exception to name threads. | ||
2224 | * This is the default behavior of SDL <= 2.0.4. | ||
2225 | * "1" - SDL will not raise this exception, and threads will be unnamed. (default) | ||
2226 | * This is necessary with .NET languages or debuggers that aren't Visual Studio. | ||
2227 | */ | ||
2228 | #define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING" | ||
2229 | |||
2230 | /** | ||
2231 | * \brief Controls whether menus can be opened with their keyboard shortcut (Alt+mnemonic). | ||
2232 | * | ||
2233 | * If the mnemonics are enabled, then menus can be opened by pressing the Alt | ||
2234 | * key and the corresponding mnemonic (for example, Alt+F opens the File menu). | ||
2235 | * However, in case an invalid mnemonic is pressed, Windows makes an audible | ||
2236 | * beep to convey that nothing happened. This is true even if the window has | ||
2237 | * no menu at all! | ||
2238 | * | ||
2239 | * Because most SDL applications don't have menus, and some want to use the Alt | ||
2240 | * key for other purposes, SDL disables mnemonics (and the beeping) by default. | ||
2241 | * | ||
2242 | * Note: This also affects keyboard events: with mnemonics enabled, when a | ||
2243 | * menu is opened from the keyboard, you will not receive a KEYUP event for | ||
2244 | * the mnemonic key, and *might* not receive one for Alt. | ||
2245 | * | ||
2246 | * This variable can be set to the following values: | ||
2247 | * "0" - Alt+mnemonic does nothing, no beeping. (default) | ||
2248 | * "1" - Alt+mnemonic opens menus, invalid mnemonics produce a beep. | ||
2249 | */ | ||
2250 | #define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS" | ||
2251 | |||
2252 | /** | ||
2253 | * \brief A variable controlling whether the windows message loop is processed by SDL | ||
2254 | * | ||
2255 | * This variable can be set to the following values: | ||
2256 | * "0" - The window message loop is not run | ||
2257 | * "1" - The window message loop is processed in SDL_PumpEvents() | ||
2258 | * | ||
2259 | * By default SDL will process the windows message loop | ||
2260 | */ | ||
2261 | #define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP" | ||
2262 | |||
2263 | /** | ||
2264 | * \brief Force SDL to use Critical Sections for mutexes on Windows. | ||
2265 | * On Windows 7 and newer, Slim Reader/Writer Locks are available. | ||
2266 | * They offer better performance, allocate no kernel ressources and | ||
2267 | * use less memory. SDL will fall back to Critical Sections on older | ||
2268 | * OS versions or if forced to by this hint. | ||
2269 | * | ||
2270 | * This variable can be set to the following values: | ||
2271 | * "0" - Use SRW Locks when available. If not, fall back to Critical Sections. (default) | ||
2272 | * "1" - Force the use of Critical Sections in all cases. | ||
2273 | * | ||
2274 | */ | ||
2275 | #define SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS "SDL_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS" | ||
2276 | |||
2277 | /** | ||
2278 | * \brief Force SDL to use Kernel Semaphores on Windows. | ||
2279 | * Kernel Semaphores are inter-process and require a context | ||
2280 | * switch on every interaction. On Windows 8 and newer, the | ||
2281 | * WaitOnAddress API is available. Using that and atomics to | ||
2282 | * implement semaphores increases performance. | ||
2283 | * SDL will fall back to Kernel Objects on older OS versions | ||
2284 | * or if forced to by this hint. | ||
2285 | * | ||
2286 | * This variable can be set to the following values: | ||
2287 | * "0" - Use Atomics and WaitOnAddress API when available. If not, fall back to Kernel Objects. (default) | ||
2288 | * "1" - Force the use of Kernel Objects in all cases. | ||
2289 | * | ||
2290 | */ | ||
2291 | #define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL" | ||
2292 | |||
2293 | /** | ||
2294 | * \brief A variable to specify custom icon resource id from RC file on Windows platform | ||
2295 | */ | ||
2296 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON" | ||
2297 | #define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL" | ||
2298 | |||
2299 | /** | ||
2300 | * \brief Tell SDL not to generate window-close events for Alt+F4 on Windows. | ||
2301 | * | ||
2302 | * The variable can be set to the following values: | ||
2303 | * "0" - SDL will generate a window-close event when it sees Alt+F4. | ||
2304 | * "1" - SDL will only do normal key handling for Alt+F4. | ||
2305 | */ | ||
2306 | #define SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4 "SDL_WINDOWS_NO_CLOSE_ON_ALT_F4" | ||
2307 | |||
2308 | /** | ||
2309 | * \brief Use the D3D9Ex API introduced in Windows Vista, instead of normal D3D9. | ||
2310 | * Direct3D 9Ex contains changes to state management that can eliminate device | ||
2311 | * loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may require | ||
2312 | * some changes to your application to cope with the new behavior, so this | ||
2313 | * is disabled by default. | ||
2314 | * | ||
2315 | * This hint must be set before initializing the video subsystem. | ||
2316 | * | ||
2317 | * For more information on Direct3D 9Ex, see: | ||
2318 | * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex | ||
2319 | * - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements | ||
2320 | * | ||
2321 | * This variable can be set to the following values: | ||
2322 | * "0" - Use the original Direct3D 9 API (default) | ||
2323 | * "1" - Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex is unavailable) | ||
2324 | * | ||
2325 | */ | ||
2326 | #define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX" | ||
2327 | |||
2328 | /** | ||
2329 | * \brief Controls whether SDL will declare the process to be DPI aware. | ||
2330 | * | ||
2331 | * This hint must be set before initializing the video subsystem. | ||
2332 | * | ||
2333 | * The main purpose of declaring DPI awareness is to disable OS bitmap scaling of SDL windows on monitors with | ||
2334 | * a DPI scale factor. | ||
2335 | * | ||
2336 | * This hint is equivalent to requesting DPI awareness via external means (e.g. calling SetProcessDpiAwarenessContext) | ||
2337 | * and does not cause SDL to use a virtualized coordinate system, so it will generally give you 1 SDL coordinate = 1 pixel | ||
2338 | * even on high-DPI displays. | ||
2339 | * | ||
2340 | * For more information, see: | ||
2341 | * https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows | ||
2342 | * | ||
2343 | * This variable can be set to the following values: | ||
2344 | * "" - Do not change the DPI awareness (default). | ||
2345 | * "unaware" - Declare the process as DPI unaware. (Windows 8.1 and later). | ||
2346 | * "system" - Request system DPI awareness. (Vista and later). | ||
2347 | * "permonitor" - Request per-monitor DPI awareness. (Windows 8.1 and later). | ||
2348 | * "permonitorv2" - Request per-monitor V2 DPI awareness. (Windows 10, version 1607 and later). | ||
2349 | * The most visible difference from "permonitor" is that window title bar will be scaled | ||
2350 | * to the visually correct size when dragging between monitors with different scale factors. | ||
2351 | * This is the preferred DPI awareness level. | ||
2352 | * | ||
2353 | * If the requested DPI awareness is not available on the currently running OS, SDL will try to request the best | ||
2354 | * available match. | ||
2355 | */ | ||
2356 | #define SDL_HINT_WINDOWS_DPI_AWARENESS "SDL_WINDOWS_DPI_AWARENESS" | ||
2357 | |||
2358 | /** | ||
2359 | * \brief Uses DPI-scaled points as the SDL coordinate system on Windows. | ||
2360 | * | ||
2361 | * This changes the SDL coordinate system units to be DPI-scaled points, rather than pixels everywhere. | ||
2362 | * This means windows will be appropriately sized, even when created on high-DPI displays with scaling. | ||
2363 | * | ||
2364 | * e.g. requesting a 640x480 window from SDL, on a display with 125% scaling in Windows display settings, | ||
2365 | * will create a window with an 800x600 client area (in pixels). | ||
2366 | * | ||
2367 | * Setting this to "1" implicitly requests process DPI awareness (setting SDL_WINDOWS_DPI_AWARENESS is unnecessary), | ||
2368 | * and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows. | ||
2369 | * | ||
2370 | * This variable can be set to the following values: | ||
2371 | * "0" - SDL coordinates equal Windows coordinates. No automatic window resizing when dragging | ||
2372 | * between monitors with different scale factors (unless this is performed by | ||
2373 | * Windows itself, which is the case when the process is DPI unaware). | ||
2374 | * "1" - SDL coordinates are in DPI-scaled points. Automatically resize windows as needed on | ||
2375 | * displays with non-100% scale factors. | ||
2376 | */ | ||
2377 | #define SDL_HINT_WINDOWS_DPI_SCALING "SDL_WINDOWS_DPI_SCALING" | ||
2378 | |||
2379 | /** | ||
2380 | * \brief A variable controlling whether the window frame and title bar are interactive when the cursor is hidden | ||
2381 | * | ||
2382 | * This variable can be set to the following values: | ||
2383 | * "0" - The window frame is not interactive when the cursor is hidden (no move, resize, etc) | ||
2384 | * "1" - The window frame is interactive when the cursor is hidden | ||
2385 | * | ||
2386 | * By default SDL will allow interaction with the window frame when the cursor is hidden | ||
2387 | */ | ||
2388 | #define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN" | ||
2389 | |||
2390 | /** | ||
2391 | * \brief A variable controlling whether the window is activated when the SDL_ShowWindow function is called | ||
2392 | * | ||
2393 | * This variable can be set to the following values: | ||
2394 | * "0" - The window is activated when the SDL_ShowWindow function is called | ||
2395 | * "1" - The window is not activated when the SDL_ShowWindow function is called | ||
2396 | * | ||
2397 | * By default SDL will activate the window when the SDL_ShowWindow function is called | ||
2398 | */ | ||
2399 | #define SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN "SDL_WINDOW_NO_ACTIVATION_WHEN_SHOWN" | ||
2400 | |||
2401 | /** \brief Allows back-button-press events on Windows Phone to be marked as handled | ||
2402 | * | ||
2403 | * Windows Phone devices typically feature a Back button. When pressed, | ||
2404 | * the OS will emit back-button-press events, which apps are expected to | ||
2405 | * handle in an appropriate manner. If apps do not explicitly mark these | ||
2406 | * events as 'Handled', then the OS will invoke its default behavior for | ||
2407 | * unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to | ||
2408 | * terminate the app (and attempt to switch to the previous app, or to the | ||
2409 | * device's home screen). | ||
2410 | * | ||
2411 | * Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL | ||
2412 | * to mark back-button-press events as Handled, if and when one is sent to | ||
2413 | * the app. | ||
2414 | * | ||
2415 | * Internally, Windows Phone sends back button events as parameters to | ||
2416 | * special back-button-press callback functions. Apps that need to respond | ||
2417 | * to back-button-press events are expected to register one or more | ||
2418 | * callback functions for such, shortly after being launched (during the | ||
2419 | * app's initialization phase). After the back button is pressed, the OS | ||
2420 | * will invoke these callbacks. If the app's callback(s) do not explicitly | ||
2421 | * mark the event as handled by the time they return, or if the app never | ||
2422 | * registers one of these callback, the OS will consider the event | ||
2423 | * un-handled, and it will apply its default back button behavior (terminate | ||
2424 | * the app). | ||
2425 | * | ||
2426 | * SDL registers its own back-button-press callback with the Windows Phone | ||
2427 | * OS. This callback will emit a pair of SDL key-press events (SDL_KEYDOWN | ||
2428 | * and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which | ||
2429 | * it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON. | ||
2430 | * If the hint's value is set to "1", the back button event's Handled | ||
2431 | * property will get set to 'true'. If the hint's value is set to something | ||
2432 | * else, or if it is unset, SDL will leave the event's Handled property | ||
2433 | * alone. (By default, the OS sets this property to 'false', to note.) | ||
2434 | * | ||
2435 | * SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a | ||
2436 | * back button is pressed, or can set it in direct-response to a back button | ||
2437 | * being pressed. | ||
2438 | * | ||
2439 | * In order to get notified when a back button is pressed, SDL apps should | ||
2440 | * register a callback function with SDL_AddEventWatch(), and have it listen | ||
2441 | * for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK. | ||
2442 | * (Alternatively, SDL_KEYUP events can be listened-for. Listening for | ||
2443 | * either event type is suitable.) Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON | ||
2444 | * set by such a callback, will be applied to the OS' current | ||
2445 | * back-button-press event. | ||
2446 | * | ||
2447 | * More details on back button behavior in Windows Phone apps can be found | ||
2448 | * at the following page, on Microsoft's developer site: | ||
2449 | * http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx | ||
2450 | */ | ||
2451 | #define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON" | ||
2452 | |||
2453 | /** \brief Label text for a WinRT app's privacy policy link | ||
2454 | * | ||
2455 | * Network-enabled WinRT apps must include a privacy policy. On Windows 8, 8.1, and RT, | ||
2456 | * Microsoft mandates that this policy be available via the Windows Settings charm. | ||
2457 | * SDL provides code to add a link there, with its label text being set via the | ||
2458 | * optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | ||
2459 | * | ||
2460 | * Please note that a privacy policy's contents are not set via this hint. A separate | ||
2461 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_URL, is used to link to the actual text of the | ||
2462 | * policy. | ||
2463 | * | ||
2464 | * The contents of this hint should be encoded as a UTF8 string. | ||
2465 | * | ||
2466 | * The default value is "Privacy Policy". This hint should only be set during app | ||
2467 | * initialization, preferably before any calls to SDL_Init(). | ||
2468 | * | ||
2469 | * For additional information on linking to a privacy policy, see the documentation for | ||
2470 | * SDL_HINT_WINRT_PRIVACY_POLICY_URL. | ||
2471 | */ | ||
2472 | #define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL" | ||
2473 | |||
2474 | /** | ||
2475 | * \brief A URL to a WinRT app's privacy policy | ||
2476 | * | ||
2477 | * All network-enabled WinRT apps must make a privacy policy available to its | ||
2478 | * users. On Windows 8, 8.1, and RT, Microsoft mandates that this policy be | ||
2479 | * be available in the Windows Settings charm, as accessed from within the app. | ||
2480 | * SDL provides code to add a URL-based link there, which can point to the app's | ||
2481 | * privacy policy. | ||
2482 | * | ||
2483 | * To setup a URL to an app's privacy policy, set SDL_HINT_WINRT_PRIVACY_POLICY_URL | ||
2484 | * before calling any SDL_Init() functions. The contents of the hint should | ||
2485 | * be a valid URL. For example, "http://www.example.com". | ||
2486 | * | ||
2487 | * The default value is "", which will prevent SDL from adding a privacy policy | ||
2488 | * link to the Settings charm. This hint should only be set during app init. | ||
2489 | * | ||
2490 | * The label text of an app's "Privacy Policy" link may be customized via another | ||
2491 | * hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL. | ||
2492 | * | ||
2493 | * Please note that on Windows Phone, Microsoft does not provide standard UI | ||
2494 | * for displaying a privacy policy link, and as such, SDL_HINT_WINRT_PRIVACY_POLICY_URL | ||
2495 | * will not get used on that platform. Network-enabled phone apps should display | ||
2496 | * their privacy policy through some other, in-app means. | ||
2497 | */ | ||
2498 | #define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL" | ||
2499 | |||
2500 | /** | ||
2501 | * \brief Mark X11 windows as override-redirect. | ||
2502 | * | ||
2503 | * If set, this _might_ increase framerate at the expense of the desktop | ||
2504 | * not working as expected. Override-redirect windows aren't noticed by the | ||
2505 | * window manager at all. | ||
2506 | * | ||
2507 | * You should probably only use this for fullscreen windows, and you probably | ||
2508 | * shouldn't even use it for that. But it's here if you want to try! | ||
2509 | */ | ||
2510 | #define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT" | ||
2511 | |||
2512 | /** | ||
2513 | * \brief A variable that lets you disable the detection and use of Xinput gamepad devices | ||
2514 | * | ||
2515 | * The variable can be set to the following values: | ||
2516 | * "0" - Disable XInput detection (only uses direct input) | ||
2517 | * "1" - Enable XInput detection (the default) | ||
2518 | */ | ||
2519 | #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" | ||
2520 | |||
2521 | /** | ||
2522 | * \brief A variable that lets you disable the detection and use of DirectInput gamepad devices | ||
2523 | * | ||
2524 | * The variable can be set to the following values: | ||
2525 | * "0" - Disable DirectInput detection (only uses XInput) | ||
2526 | * "1" - Enable DirectInput detection (the default) | ||
2527 | */ | ||
2528 | #define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED" | ||
2529 | |||
2530 | /** | ||
2531 | * \brief A variable that causes SDL to use the old axis and button mapping for XInput devices. | ||
2532 | * | ||
2533 | * This hint is for backwards compatibility only and will be removed in SDL 2.1 | ||
2534 | * | ||
2535 | * The default value is "0". This hint must be set before SDL_Init() | ||
2536 | */ | ||
2537 | #define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING" | ||
2538 | |||
2539 | /** | ||
2540 | * \brief A variable that causes SDL to not ignore audio "monitors" | ||
2541 | * | ||
2542 | * This is currently only used for PulseAudio and ignored elsewhere. | ||
2543 | * | ||
2544 | * By default, SDL ignores audio devices that aren't associated with physical | ||
2545 | * hardware. Changing this hint to "1" will expose anything SDL sees that | ||
2546 | * appears to be an audio source or sink. This will add "devices" to the list | ||
2547 | * that the user probably doesn't want or need, but it can be useful in | ||
2548 | * scenarios where you want to hook up SDL to some sort of virtual device, | ||
2549 | * etc. | ||
2550 | * | ||
2551 | * The default value is "0". This hint must be set before SDL_Init(). | ||
2552 | * | ||
2553 | * This hint is available since SDL 2.0.16. Before then, virtual devices are | ||
2554 | * always ignored. | ||
2555 | */ | ||
2556 | #define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS" | ||
2557 | |||
2558 | /** | ||
2559 | * \brief A variable that forces X11 windows to create as a custom type. | ||
2560 | * | ||
2561 | * This is currently only used for X11 and ignored elsewhere. | ||
2562 | * | ||
2563 | * During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property | ||
2564 | * to report to the window manager the type of window it wants to create. | ||
2565 | * This might be set to various things if SDL_WINDOW_TOOLTIP or | ||
2566 | * SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that | ||
2567 | * haven't set a specific type, this hint can be used to specify a custom | ||
2568 | * type. For example, a dock window might set this to | ||
2569 | * "_NET_WM_WINDOW_TYPE_DOCK". | ||
2570 | * | ||
2571 | * If not set or set to "", this hint is ignored. This hint must be set | ||
2572 | * before the SDL_CreateWindow() call that it is intended to affect. | ||
2573 | * | ||
2574 | * This hint is available since SDL 2.0.22. | ||
2575 | */ | ||
2576 | #define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE" | ||
2577 | |||
2578 | /** | ||
2579 | * \brief A variable that decides whether to send SDL_QUIT when closing the final window. | ||
2580 | * | ||
2581 | * By default, SDL sends an SDL_QUIT event when there is only one window | ||
2582 | * and it receives an SDL_WINDOWEVENT_CLOSE event, under the assumption most | ||
2583 | * apps would also take the loss of this window as a signal to terminate the | ||
2584 | * program. | ||
2585 | * | ||
2586 | * However, it's not unreasonable in some cases to have the program continue | ||
2587 | * to live on, perhaps to create new windows later. | ||
2588 | * | ||
2589 | * Changing this hint to "0" will cause SDL to not send an SDL_QUIT event | ||
2590 | * when the final window is requesting to close. Note that in this case, | ||
2591 | * there are still other legitimate reasons one might get an SDL_QUIT | ||
2592 | * event: choosing "Quit" from the macOS menu bar, sending a SIGINT (ctrl-c) | ||
2593 | * on Unix, etc. | ||
2594 | * | ||
2595 | * The default value is "1". This hint can be changed at any time. | ||
2596 | * | ||
2597 | * This hint is available since SDL 2.0.22. Before then, you always get | ||
2598 | * an SDL_QUIT event when closing the final window. | ||
2599 | */ | ||
2600 | #define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE" | ||
2601 | |||
2602 | |||
2603 | /** | ||
2604 | * \brief A variable that decides what video backend to use. | ||
2605 | * | ||
2606 | * By default, SDL will try all available video backends in a reasonable | ||
2607 | * order until it finds one that can work, but this hint allows the app | ||
2608 | * or user to force a specific target, such as "x11" if, say, you are | ||
2609 | * on Wayland but want to try talking to the X server instead. | ||
2610 | * | ||
2611 | * This functionality has existed since SDL 2.0.0 (indeed, before that) | ||
2612 | * but before 2.0.22 this was an environment variable only. In 2.0.22, | ||
2613 | * it was upgraded to a full SDL hint, so you can set the environment | ||
2614 | * variable as usual or programatically set the hint with SDL_SetHint, | ||
2615 | * which won't propagate to child processes. | ||
2616 | * | ||
2617 | * The default value is unset, in which case SDL will try to figure out | ||
2618 | * the best video backend on your behalf. This hint needs to be set | ||
2619 | * before SDL_Init() is called to be useful. | ||
2620 | * | ||
2621 | * This hint is available since SDL 2.0.22. Before then, you could set | ||
2622 | * the environment variable to get the same effect. | ||
2623 | */ | ||
2624 | #define SDL_HINT_VIDEODRIVER "SDL_VIDEODRIVER" | ||
2625 | |||
2626 | /** | ||
2627 | * \brief A variable that decides what audio backend to use. | ||
2628 | * | ||
2629 | * By default, SDL will try all available audio backends in a reasonable | ||
2630 | * order until it finds one that can work, but this hint allows the app | ||
2631 | * or user to force a specific target, such as "alsa" if, say, you are | ||
2632 | * on PulseAudio but want to try talking to the lower level instead. | ||
2633 | * | ||
2634 | * This functionality has existed since SDL 2.0.0 (indeed, before that) | ||
2635 | * but before 2.0.22 this was an environment variable only. In 2.0.22, | ||
2636 | * it was upgraded to a full SDL hint, so you can set the environment | ||
2637 | * variable as usual or programatically set the hint with SDL_SetHint, | ||
2638 | * which won't propagate to child processes. | ||
2639 | * | ||
2640 | * The default value is unset, in which case SDL will try to figure out | ||
2641 | * the best audio backend on your behalf. This hint needs to be set | ||
2642 | * before SDL_Init() is called to be useful. | ||
2643 | * | ||
2644 | * This hint is available since SDL 2.0.22. Before then, you could set | ||
2645 | * the environment variable to get the same effect. | ||
2646 | */ | ||
2647 | #define SDL_HINT_AUDIODRIVER "SDL_AUDIODRIVER" | ||
2648 | |||
2649 | /** | ||
2650 | * \brief A variable that decides what KMSDRM device to use. | ||
2651 | * | ||
2652 | * Internally, SDL might open something like "/dev/dri/cardNN" to | ||
2653 | * access KMSDRM functionality, where "NN" is a device index number. | ||
2654 | * | ||
2655 | * SDL makes a guess at the best index to use (usually zero), but the | ||
2656 | * app or user can set this hint to a number between 0 and 99 to | ||
2657 | * force selection. | ||
2658 | * | ||
2659 | * This hint is available since SDL 2.24.0. | ||
2660 | */ | ||
2661 | #define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX" | ||
2662 | |||
2663 | |||
2664 | /** | ||
2665 | * \brief A variable that treats trackpads as touch devices. | ||
2666 | * | ||
2667 | * On macOS (and possibly other platforms in the future), SDL will report | ||
2668 | * touches on a trackpad as mouse input, which is generally what users | ||
2669 | * expect from this device; however, these are often actually full | ||
2670 | * multitouch-capable touch devices, so it might be preferable to some apps | ||
2671 | * to treat them as such. | ||
2672 | * | ||
2673 | * Setting this hint to true will make the trackpad input report as a | ||
2674 | * multitouch device instead of a mouse. The default is false. | ||
2675 | * | ||
2676 | * Note that most platforms don't support this hint. As of 2.24.0, it | ||
2677 | * only supports MacBooks' trackpads on macOS. Others may follow later. | ||
2678 | * | ||
2679 | * This hint is checked during SDL_Init and can not be changed after. | ||
2680 | * | ||
2681 | * This hint is available since SDL 2.24.0. | ||
2682 | */ | ||
2683 | #define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY" | ||
2684 | |||
2685 | /** | ||
2686 | * Cause SDL to call dbus_shutdown() on quit. | ||
2687 | * | ||
2688 | * This is useful as a debug tool to validate memory leaks, but shouldn't ever | ||
2689 | * be set in production applications, as other libraries used by the application | ||
2690 | * might use dbus under the hood and this cause cause crashes if they continue | ||
2691 | * after SDL_Quit(). | ||
2692 | * | ||
2693 | * This variable can be set to the following values: | ||
2694 | * "0" - SDL will not call dbus_shutdown() on quit (default) | ||
2695 | * "1" - SDL will call dbus_shutdown() on quit | ||
2696 | * | ||
2697 | * This hint is available since SDL 2.30.0. | ||
2698 | */ | ||
2699 | #define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT" | ||
2700 | |||
2701 | |||
2702 | /** | ||
2703 | * \brief An enumeration of hint priorities | ||
2704 | */ | ||
2705 | typedef enum | ||
2706 | { | ||
2707 | SDL_HINT_DEFAULT, | ||
2708 | SDL_HINT_NORMAL, | ||
2709 | SDL_HINT_OVERRIDE | ||
2710 | } SDL_HintPriority; | ||
2711 | |||
2712 | |||
2713 | /** | ||
2714 | * Set a hint with a specific priority. | ||
2715 | * | ||
2716 | * The priority controls the behavior when setting a hint that already has a | ||
2717 | * value. Hints will replace existing hints of their priority and lower. | ||
2718 | * Environment variables are considered to have override priority. | ||
2719 | * | ||
2720 | * \param name the hint to set | ||
2721 | * \param value the value of the hint variable | ||
2722 | * \param priority the SDL_HintPriority level for the hint | ||
2723 | * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. | ||
2724 | * | ||
2725 | * \since This function is available since SDL 2.0.0. | ||
2726 | * | ||
2727 | * \sa SDL_GetHint | ||
2728 | * \sa SDL_SetHint | ||
2729 | */ | ||
2730 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHintWithPriority(const char *name, | ||
2731 | const char *value, | ||
2732 | SDL_HintPriority priority); | ||
2733 | |||
2734 | /** | ||
2735 | * Set a hint with normal priority. | ||
2736 | * | ||
2737 | * Hints will not be set if there is an existing override hint or environment | ||
2738 | * variable that takes precedence. You can use SDL_SetHintWithPriority() to | ||
2739 | * set the hint with override priority instead. | ||
2740 | * | ||
2741 | * \param name the hint to set | ||
2742 | * \param value the value of the hint variable | ||
2743 | * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. | ||
2744 | * | ||
2745 | * \since This function is available since SDL 2.0.0. | ||
2746 | * | ||
2747 | * \sa SDL_GetHint | ||
2748 | * \sa SDL_SetHintWithPriority | ||
2749 | */ | ||
2750 | extern DECLSPEC SDL_bool SDLCALL SDL_SetHint(const char *name, | ||
2751 | const char *value); | ||
2752 | |||
2753 | /** | ||
2754 | * Reset a hint to the default value. | ||
2755 | * | ||
2756 | * This will reset a hint to the value of the environment variable, or NULL if | ||
2757 | * the environment isn't set. Callbacks will be called normally with this | ||
2758 | * change. | ||
2759 | * | ||
2760 | * \param name the hint to set | ||
2761 | * \returns SDL_TRUE if the hint was set, SDL_FALSE otherwise. | ||
2762 | * | ||
2763 | * \since This function is available since SDL 2.24.0. | ||
2764 | * | ||
2765 | * \sa SDL_GetHint | ||
2766 | * \sa SDL_SetHint | ||
2767 | */ | ||
2768 | extern DECLSPEC SDL_bool SDLCALL SDL_ResetHint(const char *name); | ||
2769 | |||
2770 | /** | ||
2771 | * Reset all hints to the default values. | ||
2772 | * | ||
2773 | * This will reset all hints to the value of the associated environment | ||
2774 | * variable, or NULL if the environment isn't set. Callbacks will be called | ||
2775 | * normally with this change. | ||
2776 | * | ||
2777 | * \since This function is available since SDL 2.26.0. | ||
2778 | * | ||
2779 | * \sa SDL_GetHint | ||
2780 | * \sa SDL_SetHint | ||
2781 | * \sa SDL_ResetHint | ||
2782 | */ | ||
2783 | extern DECLSPEC void SDLCALL SDL_ResetHints(void); | ||
2784 | |||
2785 | /** | ||
2786 | * Get the value of a hint. | ||
2787 | * | ||
2788 | * \param name the hint to query | ||
2789 | * \returns the string value of a hint or NULL if the hint isn't set. | ||
2790 | * | ||
2791 | * \since This function is available since SDL 2.0.0. | ||
2792 | * | ||
2793 | * \sa SDL_SetHint | ||
2794 | * \sa SDL_SetHintWithPriority | ||
2795 | */ | ||
2796 | extern DECLSPEC const char * SDLCALL SDL_GetHint(const char *name); | ||
2797 | |||
2798 | /** | ||
2799 | * Get the boolean value of a hint variable. | ||
2800 | * | ||
2801 | * \param name the name of the hint to get the boolean value from | ||
2802 | * \param default_value the value to return if the hint does not exist | ||
2803 | * \returns the boolean value of a hint or the provided default value if the | ||
2804 | * hint does not exist. | ||
2805 | * | ||
2806 | * \since This function is available since SDL 2.0.5. | ||
2807 | * | ||
2808 | * \sa SDL_GetHint | ||
2809 | * \sa SDL_SetHint | ||
2810 | */ | ||
2811 | extern DECLSPEC SDL_bool SDLCALL SDL_GetHintBoolean(const char *name, SDL_bool default_value); | ||
2812 | |||
2813 | /** | ||
2814 | * Type definition of the hint callback function. | ||
2815 | * | ||
2816 | * \param userdata what was passed as `userdata` to SDL_AddHintCallback() | ||
2817 | * \param name what was passed as `name` to SDL_AddHintCallback() | ||
2818 | * \param oldValue the previous hint value | ||
2819 | * \param newValue the new value hint is to be set to | ||
2820 | */ | ||
2821 | typedef void (SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue); | ||
2822 | |||
2823 | /** | ||
2824 | * Add a function to watch a particular hint. | ||
2825 | * | ||
2826 | * \param name the hint to watch | ||
2827 | * \param callback An SDL_HintCallback function that will be called when the | ||
2828 | * hint value changes | ||
2829 | * \param userdata a pointer to pass to the callback function | ||
2830 | * | ||
2831 | * \since This function is available since SDL 2.0.0. | ||
2832 | * | ||
2833 | * \sa SDL_DelHintCallback | ||
2834 | */ | ||
2835 | extern DECLSPEC void SDLCALL SDL_AddHintCallback(const char *name, | ||
2836 | SDL_HintCallback callback, | ||
2837 | void *userdata); | ||
2838 | |||
2839 | /** | ||
2840 | * Remove a function watching a particular hint. | ||
2841 | * | ||
2842 | * \param name the hint being watched | ||
2843 | * \param callback An SDL_HintCallback function that will be called when the | ||
2844 | * hint value changes | ||
2845 | * \param userdata a pointer being passed to the callback function | ||
2846 | * | ||
2847 | * \since This function is available since SDL 2.0.0. | ||
2848 | * | ||
2849 | * \sa SDL_AddHintCallback | ||
2850 | */ | ||
2851 | extern DECLSPEC void SDLCALL SDL_DelHintCallback(const char *name, | ||
2852 | SDL_HintCallback callback, | ||
2853 | void *userdata); | ||
2854 | |||
2855 | /** | ||
2856 | * Clear all hints. | ||
2857 | * | ||
2858 | * This function is automatically called during SDL_Quit(), and deletes all | ||
2859 | * callbacks without calling them and frees all memory associated with hints. | ||
2860 | * If you're calling this from application code you probably want to call | ||
2861 | * SDL_ResetHints() instead. | ||
2862 | * | ||
2863 | * This function will be removed from the API the next time we rev the ABI. | ||
2864 | * | ||
2865 | * \since This function is available since SDL 2.0.0. | ||
2866 | * | ||
2867 | * \sa SDL_ResetHints | ||
2868 | */ | ||
2869 | extern DECLSPEC void SDLCALL SDL_ClearHints(void); | ||
2870 | |||
2871 | |||
2872 | /* Ends C function definitions when using C++ */ | ||
2873 | #ifdef __cplusplus | ||
2874 | } | ||
2875 | #endif | ||
2876 | #include "close_code.h" | ||
2877 | |||
2878 | #endif /* SDL_hints_h_ */ | ||
2879 | |||
2880 | /* vi: set ts=4 sw=4 expandtab: */ | ||