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Diffstat (limited to 'src/contrib/SDL-2.30.2/include/SDL_joystick.h')
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diff --git a/src/contrib/SDL-2.30.2/include/SDL_joystick.h b/src/contrib/SDL-2.30.2/include/SDL_joystick.h new file mode 100644 index 0000000..561e010 --- /dev/null +++ b/src/contrib/SDL-2.30.2/include/SDL_joystick.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_joystick.h | ||
24 | * | ||
25 | * Include file for SDL joystick event handling | ||
26 | * | ||
27 | * The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick | ||
28 | * behind a device_index changing as joysticks are plugged and unplugged. | ||
29 | * | ||
30 | * The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted | ||
31 | * then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in. | ||
32 | * | ||
33 | * The term "player_index" is the number assigned to a player on a specific | ||
34 | * controller. For XInput controllers this returns the XInput user index. | ||
35 | * Many joysticks will not be able to supply this information. | ||
36 | * | ||
37 | * The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of | ||
38 | * the device (a X360 wired controller for example). This identifier is platform dependent. | ||
39 | */ | ||
40 | |||
41 | #ifndef SDL_joystick_h_ | ||
42 | #define SDL_joystick_h_ | ||
43 | |||
44 | #include "SDL_stdinc.h" | ||
45 | #include "SDL_error.h" | ||
46 | #include "SDL_guid.h" | ||
47 | #include "SDL_mutex.h" | ||
48 | |||
49 | #include "begin_code.h" | ||
50 | /* Set up for C function definitions, even when using C++ */ | ||
51 | #ifdef __cplusplus | ||
52 | extern "C" { | ||
53 | #endif | ||
54 | |||
55 | /** | ||
56 | * \file SDL_joystick.h | ||
57 | * | ||
58 | * In order to use these functions, SDL_Init() must have been called | ||
59 | * with the ::SDL_INIT_JOYSTICK flag. This causes SDL to scan the system | ||
60 | * for joysticks, and load appropriate drivers. | ||
61 | * | ||
62 | * If you would like to receive joystick updates while the application | ||
63 | * is in the background, you should set the following hint before calling | ||
64 | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS | ||
65 | */ | ||
66 | |||
67 | /** | ||
68 | * The joystick structure used to identify an SDL joystick | ||
69 | */ | ||
70 | #ifdef SDL_THREAD_SAFETY_ANALYSIS | ||
71 | extern SDL_mutex *SDL_joystick_lock; | ||
72 | #endif | ||
73 | struct _SDL_Joystick; | ||
74 | typedef struct _SDL_Joystick SDL_Joystick; | ||
75 | |||
76 | /* A structure that encodes the stable unique id for a joystick device */ | ||
77 | typedef SDL_GUID SDL_JoystickGUID; | ||
78 | |||
79 | /** | ||
80 | * This is a unique ID for a joystick for the time it is connected to the system, | ||
81 | * and is never reused for the lifetime of the application. If the joystick is | ||
82 | * disconnected and reconnected, it will get a new ID. | ||
83 | * | ||
84 | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. | ||
85 | */ | ||
86 | typedef Sint32 SDL_JoystickID; | ||
87 | |||
88 | typedef enum | ||
89 | { | ||
90 | SDL_JOYSTICK_TYPE_UNKNOWN, | ||
91 | SDL_JOYSTICK_TYPE_GAMECONTROLLER, | ||
92 | SDL_JOYSTICK_TYPE_WHEEL, | ||
93 | SDL_JOYSTICK_TYPE_ARCADE_STICK, | ||
94 | SDL_JOYSTICK_TYPE_FLIGHT_STICK, | ||
95 | SDL_JOYSTICK_TYPE_DANCE_PAD, | ||
96 | SDL_JOYSTICK_TYPE_GUITAR, | ||
97 | SDL_JOYSTICK_TYPE_DRUM_KIT, | ||
98 | SDL_JOYSTICK_TYPE_ARCADE_PAD, | ||
99 | SDL_JOYSTICK_TYPE_THROTTLE | ||
100 | } SDL_JoystickType; | ||
101 | |||
102 | typedef enum | ||
103 | { | ||
104 | SDL_JOYSTICK_POWER_UNKNOWN = -1, | ||
105 | SDL_JOYSTICK_POWER_EMPTY, /* <= 5% */ | ||
106 | SDL_JOYSTICK_POWER_LOW, /* <= 20% */ | ||
107 | SDL_JOYSTICK_POWER_MEDIUM, /* <= 70% */ | ||
108 | SDL_JOYSTICK_POWER_FULL, /* <= 100% */ | ||
109 | SDL_JOYSTICK_POWER_WIRED, | ||
110 | SDL_JOYSTICK_POWER_MAX | ||
111 | } SDL_JoystickPowerLevel; | ||
112 | |||
113 | /* Set max recognized G-force from accelerometer | ||
114 | See src/joystick/uikit/SDL_sysjoystick.m for notes on why this is needed | ||
115 | */ | ||
116 | #define SDL_IPHONE_MAX_GFORCE 5.0 | ||
117 | |||
118 | |||
119 | /* Function prototypes */ | ||
120 | |||
121 | /** | ||
122 | * Locking for multi-threaded access to the joystick API | ||
123 | * | ||
124 | * If you are using the joystick API or handling events from multiple threads | ||
125 | * you should use these locking functions to protect access to the joysticks. | ||
126 | * | ||
127 | * In particular, you are guaranteed that the joystick list won't change, so | ||
128 | * the API functions that take a joystick index will be valid, and joystick | ||
129 | * and game controller events will not be delivered. | ||
130 | * | ||
131 | * As of SDL 2.26.0, you can take the joystick lock around reinitializing the | ||
132 | * joystick subsystem, to prevent other threads from seeing joysticks in an | ||
133 | * uninitialized state. However, all open joysticks will be closed and SDL | ||
134 | * functions called with them will fail. | ||
135 | * | ||
136 | * \since This function is available since SDL 2.0.7. | ||
137 | */ | ||
138 | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void) SDL_ACQUIRE(SDL_joystick_lock); | ||
139 | |||
140 | |||
141 | /** | ||
142 | * Unlocking for multi-threaded access to the joystick API | ||
143 | * | ||
144 | * If you are using the joystick API or handling events from multiple threads | ||
145 | * you should use these locking functions to protect access to the joysticks. | ||
146 | * | ||
147 | * In particular, you are guaranteed that the joystick list won't change, so | ||
148 | * the API functions that take a joystick index will be valid, and joystick | ||
149 | * and game controller events will not be delivered. | ||
150 | * | ||
151 | * \since This function is available since SDL 2.0.7. | ||
152 | */ | ||
153 | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void) SDL_RELEASE(SDL_joystick_lock); | ||
154 | |||
155 | /** | ||
156 | * Count the number of joysticks attached to the system. | ||
157 | * | ||
158 | * \returns the number of attached joysticks on success or a negative error | ||
159 | * code on failure; call SDL_GetError() for more information. | ||
160 | * | ||
161 | * \since This function is available since SDL 2.0.0. | ||
162 | * | ||
163 | * \sa SDL_JoystickName | ||
164 | * \sa SDL_JoystickPath | ||
165 | * \sa SDL_JoystickOpen | ||
166 | */ | ||
167 | extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); | ||
168 | |||
169 | /** | ||
170 | * Get the implementation dependent name of a joystick. | ||
171 | * | ||
172 | * This can be called before any joysticks are opened. | ||
173 | * | ||
174 | * \param device_index the index of the joystick to query (the N'th joystick | ||
175 | * on the system) | ||
176 | * \returns the name of the selected joystick. If no name can be found, this | ||
177 | * function returns NULL; call SDL_GetError() for more information. | ||
178 | * | ||
179 | * \since This function is available since SDL 2.0.0. | ||
180 | * | ||
181 | * \sa SDL_JoystickName | ||
182 | * \sa SDL_JoystickOpen | ||
183 | */ | ||
184 | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); | ||
185 | |||
186 | /** | ||
187 | * Get the implementation dependent path of a joystick. | ||
188 | * | ||
189 | * This can be called before any joysticks are opened. | ||
190 | * | ||
191 | * \param device_index the index of the joystick to query (the N'th joystick | ||
192 | * on the system) | ||
193 | * \returns the path of the selected joystick. If no path can be found, this | ||
194 | * function returns NULL; call SDL_GetError() for more information. | ||
195 | * | ||
196 | * \since This function is available since SDL 2.24.0. | ||
197 | * | ||
198 | * \sa SDL_JoystickPath | ||
199 | * \sa SDL_JoystickOpen | ||
200 | */ | ||
201 | extern DECLSPEC const char *SDLCALL SDL_JoystickPathForIndex(int device_index); | ||
202 | |||
203 | /** | ||
204 | * Get the player index of a joystick, or -1 if it's not available This can be | ||
205 | * called before any joysticks are opened. | ||
206 | * | ||
207 | * \since This function is available since SDL 2.0.9. | ||
208 | */ | ||
209 | extern DECLSPEC int SDLCALL SDL_JoystickGetDevicePlayerIndex(int device_index); | ||
210 | |||
211 | /** | ||
212 | * Get the implementation-dependent GUID for the joystick at a given device | ||
213 | * index. | ||
214 | * | ||
215 | * This function can be called before any joysticks are opened. | ||
216 | * | ||
217 | * \param device_index the index of the joystick to query (the N'th joystick | ||
218 | * on the system | ||
219 | * \returns the GUID of the selected joystick. If called on an invalid index, | ||
220 | * this function returns a zero GUID | ||
221 | * | ||
222 | * \since This function is available since SDL 2.0.0. | ||
223 | * | ||
224 | * \sa SDL_JoystickGetGUID | ||
225 | * \sa SDL_JoystickGetGUIDString | ||
226 | */ | ||
227 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); | ||
228 | |||
229 | /** | ||
230 | * Get the USB vendor ID of a joystick, if available. | ||
231 | * | ||
232 | * This can be called before any joysticks are opened. If the vendor ID isn't | ||
233 | * available this function returns 0. | ||
234 | * | ||
235 | * \param device_index the index of the joystick to query (the N'th joystick | ||
236 | * on the system | ||
237 | * \returns the USB vendor ID of the selected joystick. If called on an | ||
238 | * invalid index, this function returns zero | ||
239 | * | ||
240 | * \since This function is available since SDL 2.0.6. | ||
241 | */ | ||
242 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); | ||
243 | |||
244 | /** | ||
245 | * Get the USB product ID of a joystick, if available. | ||
246 | * | ||
247 | * This can be called before any joysticks are opened. If the product ID isn't | ||
248 | * available this function returns 0. | ||
249 | * | ||
250 | * \param device_index the index of the joystick to query (the N'th joystick | ||
251 | * on the system | ||
252 | * \returns the USB product ID of the selected joystick. If called on an | ||
253 | * invalid index, this function returns zero | ||
254 | * | ||
255 | * \since This function is available since SDL 2.0.6. | ||
256 | */ | ||
257 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); | ||
258 | |||
259 | /** | ||
260 | * Get the product version of a joystick, if available. | ||
261 | * | ||
262 | * This can be called before any joysticks are opened. If the product version | ||
263 | * isn't available this function returns 0. | ||
264 | * | ||
265 | * \param device_index the index of the joystick to query (the N'th joystick | ||
266 | * on the system | ||
267 | * \returns the product version of the selected joystick. If called on an | ||
268 | * invalid index, this function returns zero | ||
269 | * | ||
270 | * \since This function is available since SDL 2.0.6. | ||
271 | */ | ||
272 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); | ||
273 | |||
274 | /** | ||
275 | * Get the type of a joystick, if available. | ||
276 | * | ||
277 | * This can be called before any joysticks are opened. | ||
278 | * | ||
279 | * \param device_index the index of the joystick to query (the N'th joystick | ||
280 | * on the system | ||
281 | * \returns the SDL_JoystickType of the selected joystick. If called on an | ||
282 | * invalid index, this function returns `SDL_JOYSTICK_TYPE_UNKNOWN` | ||
283 | * | ||
284 | * \since This function is available since SDL 2.0.6. | ||
285 | */ | ||
286 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); | ||
287 | |||
288 | /** | ||
289 | * Get the instance ID of a joystick. | ||
290 | * | ||
291 | * This can be called before any joysticks are opened. | ||
292 | * | ||
293 | * \param device_index the index of the joystick to query (the N'th joystick | ||
294 | * on the system | ||
295 | * \returns the instance id of the selected joystick. If called on an invalid | ||
296 | * index, this function returns -1. | ||
297 | * | ||
298 | * \since This function is available since SDL 2.0.6. | ||
299 | */ | ||
300 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); | ||
301 | |||
302 | /** | ||
303 | * Open a joystick for use. | ||
304 | * | ||
305 | * The `device_index` argument refers to the N'th joystick presently | ||
306 | * recognized by SDL on the system. It is **NOT** the same as the instance ID | ||
307 | * used to identify the joystick in future events. See | ||
308 | * SDL_JoystickInstanceID() for more details about instance IDs. | ||
309 | * | ||
310 | * The joystick subsystem must be initialized before a joystick can be opened | ||
311 | * for use. | ||
312 | * | ||
313 | * \param device_index the index of the joystick to query | ||
314 | * \returns a joystick identifier or NULL if an error occurred; call | ||
315 | * SDL_GetError() for more information. | ||
316 | * | ||
317 | * \since This function is available since SDL 2.0.0. | ||
318 | * | ||
319 | * \sa SDL_JoystickClose | ||
320 | * \sa SDL_JoystickInstanceID | ||
321 | */ | ||
322 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickOpen(int device_index); | ||
323 | |||
324 | /** | ||
325 | * Get the SDL_Joystick associated with an instance id. | ||
326 | * | ||
327 | * \param instance_id the instance id to get the SDL_Joystick for | ||
328 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() | ||
329 | * for more information. | ||
330 | * | ||
331 | * \since This function is available since SDL 2.0.4. | ||
332 | */ | ||
333 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromInstanceID(SDL_JoystickID instance_id); | ||
334 | |||
335 | /** | ||
336 | * Get the SDL_Joystick associated with a player index. | ||
337 | * | ||
338 | * \param player_index the player index to get the SDL_Joystick for | ||
339 | * \returns an SDL_Joystick on success or NULL on failure; call SDL_GetError() | ||
340 | * for more information. | ||
341 | * | ||
342 | * \since This function is available since SDL 2.0.12. | ||
343 | */ | ||
344 | extern DECLSPEC SDL_Joystick *SDLCALL SDL_JoystickFromPlayerIndex(int player_index); | ||
345 | |||
346 | /** | ||
347 | * Attach a new virtual joystick. | ||
348 | * | ||
349 | * \returns the joystick's device index, or -1 if an error occurred. | ||
350 | * | ||
351 | * \since This function is available since SDL 2.0.14. | ||
352 | */ | ||
353 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtual(SDL_JoystickType type, | ||
354 | int naxes, | ||
355 | int nbuttons, | ||
356 | int nhats); | ||
357 | |||
358 | /** | ||
359 | * The structure that defines an extended virtual joystick description | ||
360 | * | ||
361 | * The caller must zero the structure and then initialize the version with `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` before passing it to SDL_JoystickAttachVirtualEx() | ||
362 | * All other elements of this structure are optional and can be left 0. | ||
363 | * | ||
364 | * \sa SDL_JoystickAttachVirtualEx | ||
365 | */ | ||
366 | typedef struct SDL_VirtualJoystickDesc | ||
367 | { | ||
368 | Uint16 version; /**< `SDL_VIRTUAL_JOYSTICK_DESC_VERSION` */ | ||
369 | Uint16 type; /**< `SDL_JoystickType` */ | ||
370 | Uint16 naxes; /**< the number of axes on this joystick */ | ||
371 | Uint16 nbuttons; /**< the number of buttons on this joystick */ | ||
372 | Uint16 nhats; /**< the number of hats on this joystick */ | ||
373 | Uint16 vendor_id; /**< the USB vendor ID of this joystick */ | ||
374 | Uint16 product_id; /**< the USB product ID of this joystick */ | ||
375 | Uint16 padding; /**< unused */ | ||
376 | Uint32 button_mask; /**< A mask of which buttons are valid for this controller | ||
377 | e.g. (1 << SDL_CONTROLLER_BUTTON_A) */ | ||
378 | Uint32 axis_mask; /**< A mask of which axes are valid for this controller | ||
379 | e.g. (1 << SDL_CONTROLLER_AXIS_LEFTX) */ | ||
380 | const char *name; /**< the name of the joystick */ | ||
381 | |||
382 | void *userdata; /**< User data pointer passed to callbacks */ | ||
383 | void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ | ||
384 | void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player index is set */ | ||
385 | int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); /**< Implements SDL_JoystickRumble() */ | ||
386 | int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Implements SDL_JoystickRumbleTriggers() */ | ||
387 | int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_JoystickSetLED() */ | ||
388 | int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_JoystickSendEffect() */ | ||
389 | |||
390 | } SDL_VirtualJoystickDesc; | ||
391 | |||
392 | /** | ||
393 | * \brief The current version of the SDL_VirtualJoystickDesc structure | ||
394 | */ | ||
395 | #define SDL_VIRTUAL_JOYSTICK_DESC_VERSION 1 | ||
396 | |||
397 | /** | ||
398 | * Attach a new virtual joystick with extended properties. | ||
399 | * | ||
400 | * \returns the joystick's device index, or -1 if an error occurred. | ||
401 | * | ||
402 | * \since This function is available since SDL 2.24.0. | ||
403 | */ | ||
404 | extern DECLSPEC int SDLCALL SDL_JoystickAttachVirtualEx(const SDL_VirtualJoystickDesc *desc); | ||
405 | |||
406 | /** | ||
407 | * Detach a virtual joystick. | ||
408 | * | ||
409 | * \param device_index a value previously returned from | ||
410 | * SDL_JoystickAttachVirtual() | ||
411 | * \returns 0 on success, or -1 if an error occurred. | ||
412 | * | ||
413 | * \since This function is available since SDL 2.0.14. | ||
414 | */ | ||
415 | extern DECLSPEC int SDLCALL SDL_JoystickDetachVirtual(int device_index); | ||
416 | |||
417 | /** | ||
418 | * Query whether or not the joystick at a given device index is virtual. | ||
419 | * | ||
420 | * \param device_index a joystick device index. | ||
421 | * \returns SDL_TRUE if the joystick is virtual, SDL_FALSE otherwise. | ||
422 | * | ||
423 | * \since This function is available since SDL 2.0.14. | ||
424 | */ | ||
425 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickIsVirtual(int device_index); | ||
426 | |||
427 | /** | ||
428 | * Set values on an opened, virtual-joystick's axis. | ||
429 | * | ||
430 | * Please note that values set here will not be applied until the next call to | ||
431 | * SDL_JoystickUpdate, which can either be called directly, or can be called | ||
432 | * indirectly through various other SDL APIs, including, but not limited to | ||
433 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | ||
434 | * SDL_WaitEvent. | ||
435 | * | ||
436 | * Note that when sending trigger axes, you should scale the value to the full | ||
437 | * range of Sint16. For example, a trigger at rest would have the value of | ||
438 | * `SDL_JOYSTICK_AXIS_MIN`. | ||
439 | * | ||
440 | * \param joystick the virtual joystick on which to set state. | ||
441 | * \param axis the specific axis on the virtual joystick to set. | ||
442 | * \param value the new value for the specified axis. | ||
443 | * \returns 0 on success, -1 on error. | ||
444 | * | ||
445 | * \since This function is available since SDL 2.0.14. | ||
446 | */ | ||
447 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualAxis(SDL_Joystick *joystick, int axis, Sint16 value); | ||
448 | |||
449 | /** | ||
450 | * Set values on an opened, virtual-joystick's button. | ||
451 | * | ||
452 | * Please note that values set here will not be applied until the next call to | ||
453 | * SDL_JoystickUpdate, which can either be called directly, or can be called | ||
454 | * indirectly through various other SDL APIs, including, but not limited to | ||
455 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | ||
456 | * SDL_WaitEvent. | ||
457 | * | ||
458 | * \param joystick the virtual joystick on which to set state. | ||
459 | * \param button the specific button on the virtual joystick to set. | ||
460 | * \param value the new value for the specified button. | ||
461 | * \returns 0 on success, -1 on error. | ||
462 | * | ||
463 | * \since This function is available since SDL 2.0.14. | ||
464 | */ | ||
465 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualButton(SDL_Joystick *joystick, int button, Uint8 value); | ||
466 | |||
467 | /** | ||
468 | * Set values on an opened, virtual-joystick's hat. | ||
469 | * | ||
470 | * Please note that values set here will not be applied until the next call to | ||
471 | * SDL_JoystickUpdate, which can either be called directly, or can be called | ||
472 | * indirectly through various other SDL APIs, including, but not limited to | ||
473 | * the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, | ||
474 | * SDL_WaitEvent. | ||
475 | * | ||
476 | * \param joystick the virtual joystick on which to set state. | ||
477 | * \param hat the specific hat on the virtual joystick to set. | ||
478 | * \param value the new value for the specified hat. | ||
479 | * \returns 0 on success, -1 on error. | ||
480 | * | ||
481 | * \since This function is available since SDL 2.0.14. | ||
482 | */ | ||
483 | extern DECLSPEC int SDLCALL SDL_JoystickSetVirtualHat(SDL_Joystick *joystick, int hat, Uint8 value); | ||
484 | |||
485 | /** | ||
486 | * Get the implementation dependent name of a joystick. | ||
487 | * | ||
488 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
489 | * \returns the name of the selected joystick. If no name can be found, this | ||
490 | * function returns NULL; call SDL_GetError() for more information. | ||
491 | * | ||
492 | * \since This function is available since SDL 2.0.0. | ||
493 | * | ||
494 | * \sa SDL_JoystickNameForIndex | ||
495 | * \sa SDL_JoystickOpen | ||
496 | */ | ||
497 | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick *joystick); | ||
498 | |||
499 | /** | ||
500 | * Get the implementation dependent path of a joystick. | ||
501 | * | ||
502 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
503 | * \returns the path of the selected joystick. If no path can be found, this | ||
504 | * function returns NULL; call SDL_GetError() for more information. | ||
505 | * | ||
506 | * \since This function is available since SDL 2.24.0. | ||
507 | * | ||
508 | * \sa SDL_JoystickPathForIndex | ||
509 | */ | ||
510 | extern DECLSPEC const char *SDLCALL SDL_JoystickPath(SDL_Joystick *joystick); | ||
511 | |||
512 | /** | ||
513 | * Get the player index of an opened joystick. | ||
514 | * | ||
515 | * For XInput controllers this returns the XInput user index. Many joysticks | ||
516 | * will not be able to supply this information. | ||
517 | * | ||
518 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
519 | * \returns the player index, or -1 if it's not available. | ||
520 | * | ||
521 | * \since This function is available since SDL 2.0.9. | ||
522 | */ | ||
523 | extern DECLSPEC int SDLCALL SDL_JoystickGetPlayerIndex(SDL_Joystick *joystick); | ||
524 | |||
525 | /** | ||
526 | * Set the player index of an opened joystick. | ||
527 | * | ||
528 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
529 | * \param player_index Player index to assign to this joystick, or -1 to clear | ||
530 | * the player index and turn off player LEDs. | ||
531 | * | ||
532 | * \since This function is available since SDL 2.0.12. | ||
533 | */ | ||
534 | extern DECLSPEC void SDLCALL SDL_JoystickSetPlayerIndex(SDL_Joystick *joystick, int player_index); | ||
535 | |||
536 | /** | ||
537 | * Get the implementation-dependent GUID for the joystick. | ||
538 | * | ||
539 | * This function requires an open joystick. | ||
540 | * | ||
541 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
542 | * \returns the GUID of the given joystick. If called on an invalid index, | ||
543 | * this function returns a zero GUID; call SDL_GetError() for more | ||
544 | * information. | ||
545 | * | ||
546 | * \since This function is available since SDL 2.0.0. | ||
547 | * | ||
548 | * \sa SDL_JoystickGetDeviceGUID | ||
549 | * \sa SDL_JoystickGetGUIDString | ||
550 | */ | ||
551 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick *joystick); | ||
552 | |||
553 | /** | ||
554 | * Get the USB vendor ID of an opened joystick, if available. | ||
555 | * | ||
556 | * If the vendor ID isn't available this function returns 0. | ||
557 | * | ||
558 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
559 | * \returns the USB vendor ID of the selected joystick, or 0 if unavailable. | ||
560 | * | ||
561 | * \since This function is available since SDL 2.0.6. | ||
562 | */ | ||
563 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick *joystick); | ||
564 | |||
565 | /** | ||
566 | * Get the USB product ID of an opened joystick, if available. | ||
567 | * | ||
568 | * If the product ID isn't available this function returns 0. | ||
569 | * | ||
570 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
571 | * \returns the USB product ID of the selected joystick, or 0 if unavailable. | ||
572 | * | ||
573 | * \since This function is available since SDL 2.0.6. | ||
574 | */ | ||
575 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick *joystick); | ||
576 | |||
577 | /** | ||
578 | * Get the product version of an opened joystick, if available. | ||
579 | * | ||
580 | * If the product version isn't available this function returns 0. | ||
581 | * | ||
582 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
583 | * \returns the product version of the selected joystick, or 0 if unavailable. | ||
584 | * | ||
585 | * \since This function is available since SDL 2.0.6. | ||
586 | */ | ||
587 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick *joystick); | ||
588 | |||
589 | /** | ||
590 | * Get the firmware version of an opened joystick, if available. | ||
591 | * | ||
592 | * If the firmware version isn't available this function returns 0. | ||
593 | * | ||
594 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
595 | * \returns the firmware version of the selected joystick, or 0 if | ||
596 | * unavailable. | ||
597 | * | ||
598 | * \since This function is available since SDL 2.24.0. | ||
599 | */ | ||
600 | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetFirmwareVersion(SDL_Joystick *joystick); | ||
601 | |||
602 | /** | ||
603 | * Get the serial number of an opened joystick, if available. | ||
604 | * | ||
605 | * Returns the serial number of the joystick, or NULL if it is not available. | ||
606 | * | ||
607 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
608 | * \returns the serial number of the selected joystick, or NULL if | ||
609 | * unavailable. | ||
610 | * | ||
611 | * \since This function is available since SDL 2.0.14. | ||
612 | */ | ||
613 | extern DECLSPEC const char * SDLCALL SDL_JoystickGetSerial(SDL_Joystick *joystick); | ||
614 | |||
615 | /** | ||
616 | * Get the type of an opened joystick. | ||
617 | * | ||
618 | * \param joystick the SDL_Joystick obtained from SDL_JoystickOpen() | ||
619 | * \returns the SDL_JoystickType of the selected joystick. | ||
620 | * | ||
621 | * \since This function is available since SDL 2.0.6. | ||
622 | */ | ||
623 | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick *joystick); | ||
624 | |||
625 | /** | ||
626 | * Get an ASCII string representation for a given SDL_JoystickGUID. | ||
627 | * | ||
628 | * You should supply at least 33 bytes for pszGUID. | ||
629 | * | ||
630 | * \param guid the SDL_JoystickGUID you wish to convert to string | ||
631 | * \param pszGUID buffer in which to write the ASCII string | ||
632 | * \param cbGUID the size of pszGUID | ||
633 | * | ||
634 | * \since This function is available since SDL 2.0.0. | ||
635 | * | ||
636 | * \sa SDL_JoystickGetDeviceGUID | ||
637 | * \sa SDL_JoystickGetGUID | ||
638 | * \sa SDL_JoystickGetGUIDFromString | ||
639 | */ | ||
640 | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); | ||
641 | |||
642 | /** | ||
643 | * Convert a GUID string into a SDL_JoystickGUID structure. | ||
644 | * | ||
645 | * Performs no error checking. If this function is given a string containing | ||
646 | * an invalid GUID, the function will silently succeed, but the GUID generated | ||
647 | * will not be useful. | ||
648 | * | ||
649 | * \param pchGUID string containing an ASCII representation of a GUID | ||
650 | * \returns a SDL_JoystickGUID structure. | ||
651 | * | ||
652 | * \since This function is available since SDL 2.0.0. | ||
653 | * | ||
654 | * \sa SDL_JoystickGetGUIDString | ||
655 | */ | ||
656 | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); | ||
657 | |||
658 | /** | ||
659 | * Get the device information encoded in a SDL_JoystickGUID structure | ||
660 | * | ||
661 | * \param guid the SDL_JoystickGUID you wish to get info about | ||
662 | * \param vendor A pointer filled in with the device VID, or 0 if not | ||
663 | * available | ||
664 | * \param product A pointer filled in with the device PID, or 0 if not | ||
665 | * available | ||
666 | * \param version A pointer filled in with the device version, or 0 if not | ||
667 | * available | ||
668 | * \param crc16 A pointer filled in with a CRC used to distinguish different | ||
669 | * products with the same VID/PID, or 0 if not available | ||
670 | * | ||
671 | * \since This function is available since SDL 2.26.0. | ||
672 | * | ||
673 | * \sa SDL_JoystickGetDeviceGUID | ||
674 | */ | ||
675 | extern DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_JoystickGUID guid, Uint16 *vendor, Uint16 *product, Uint16 *version, Uint16 *crc16); | ||
676 | |||
677 | /** | ||
678 | * Get the status of a specified joystick. | ||
679 | * | ||
680 | * \param joystick the joystick to query | ||
681 | * \returns SDL_TRUE if the joystick has been opened, SDL_FALSE if it has not; | ||
682 | * call SDL_GetError() for more information. | ||
683 | * | ||
684 | * \since This function is available since SDL 2.0.0. | ||
685 | * | ||
686 | * \sa SDL_JoystickClose | ||
687 | * \sa SDL_JoystickOpen | ||
688 | */ | ||
689 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAttached(SDL_Joystick *joystick); | ||
690 | |||
691 | /** | ||
692 | * Get the instance ID of an opened joystick. | ||
693 | * | ||
694 | * \param joystick an SDL_Joystick structure containing joystick information | ||
695 | * \returns the instance ID of the specified joystick on success or a negative | ||
696 | * error code on failure; call SDL_GetError() for more information. | ||
697 | * | ||
698 | * \since This function is available since SDL 2.0.0. | ||
699 | * | ||
700 | * \sa SDL_JoystickOpen | ||
701 | */ | ||
702 | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickInstanceID(SDL_Joystick *joystick); | ||
703 | |||
704 | /** | ||
705 | * Get the number of general axis controls on a joystick. | ||
706 | * | ||
707 | * Often, the directional pad on a game controller will either look like 4 | ||
708 | * separate buttons or a POV hat, and not axes, but all of this is up to the | ||
709 | * device and platform. | ||
710 | * | ||
711 | * \param joystick an SDL_Joystick structure containing joystick information | ||
712 | * \returns the number of axis controls/number of axes on success or a | ||
713 | * negative error code on failure; call SDL_GetError() for more | ||
714 | * information. | ||
715 | * | ||
716 | * \since This function is available since SDL 2.0.0. | ||
717 | * | ||
718 | * \sa SDL_JoystickGetAxis | ||
719 | * \sa SDL_JoystickOpen | ||
720 | */ | ||
721 | extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); | ||
722 | |||
723 | /** | ||
724 | * Get the number of trackballs on a joystick. | ||
725 | * | ||
726 | * Joystick trackballs have only relative motion events associated with them | ||
727 | * and their state cannot be polled. | ||
728 | * | ||
729 | * Most joysticks do not have trackballs. | ||
730 | * | ||
731 | * \param joystick an SDL_Joystick structure containing joystick information | ||
732 | * \returns the number of trackballs on success or a negative error code on | ||
733 | * failure; call SDL_GetError() for more information. | ||
734 | * | ||
735 | * \since This function is available since SDL 2.0.0. | ||
736 | * | ||
737 | * \sa SDL_JoystickGetBall | ||
738 | */ | ||
739 | extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); | ||
740 | |||
741 | /** | ||
742 | * Get the number of POV hats on a joystick. | ||
743 | * | ||
744 | * \param joystick an SDL_Joystick structure containing joystick information | ||
745 | * \returns the number of POV hats on success or a negative error code on | ||
746 | * failure; call SDL_GetError() for more information. | ||
747 | * | ||
748 | * \since This function is available since SDL 2.0.0. | ||
749 | * | ||
750 | * \sa SDL_JoystickGetHat | ||
751 | * \sa SDL_JoystickOpen | ||
752 | */ | ||
753 | extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); | ||
754 | |||
755 | /** | ||
756 | * Get the number of buttons on a joystick. | ||
757 | * | ||
758 | * \param joystick an SDL_Joystick structure containing joystick information | ||
759 | * \returns the number of buttons on success or a negative error code on | ||
760 | * failure; call SDL_GetError() for more information. | ||
761 | * | ||
762 | * \since This function is available since SDL 2.0.0. | ||
763 | * | ||
764 | * \sa SDL_JoystickGetButton | ||
765 | * \sa SDL_JoystickOpen | ||
766 | */ | ||
767 | extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); | ||
768 | |||
769 | /** | ||
770 | * Update the current state of the open joysticks. | ||
771 | * | ||
772 | * This is called automatically by the event loop if any joystick events are | ||
773 | * enabled. | ||
774 | * | ||
775 | * \since This function is available since SDL 2.0.0. | ||
776 | * | ||
777 | * \sa SDL_JoystickEventState | ||
778 | */ | ||
779 | extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); | ||
780 | |||
781 | /** | ||
782 | * Enable/disable joystick event polling. | ||
783 | * | ||
784 | * If joystick events are disabled, you must call SDL_JoystickUpdate() | ||
785 | * yourself and manually check the state of the joystick when you want | ||
786 | * joystick information. | ||
787 | * | ||
788 | * It is recommended that you leave joystick event handling enabled. | ||
789 | * | ||
790 | * **WARNING**: Calling this function may delete all events currently in SDL's | ||
791 | * event queue. | ||
792 | * | ||
793 | * \param state can be one of `SDL_QUERY`, `SDL_IGNORE`, or `SDL_ENABLE` | ||
794 | * \returns 1 if enabled, 0 if disabled, or a negative error code on failure; | ||
795 | * call SDL_GetError() for more information. | ||
796 | * | ||
797 | * If `state` is `SDL_QUERY` then the current state is returned, | ||
798 | * otherwise the new processing state is returned. | ||
799 | * | ||
800 | * \since This function is available since SDL 2.0.0. | ||
801 | * | ||
802 | * \sa SDL_GameControllerEventState | ||
803 | */ | ||
804 | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); | ||
805 | |||
806 | #define SDL_JOYSTICK_AXIS_MAX 32767 | ||
807 | #define SDL_JOYSTICK_AXIS_MIN -32768 | ||
808 | |||
809 | /** | ||
810 | * Get the current state of an axis control on a joystick. | ||
811 | * | ||
812 | * SDL makes no promises about what part of the joystick any given axis refers | ||
813 | * to. Your game should have some sort of configuration UI to let users | ||
814 | * specify what each axis should be bound to. Alternately, SDL's higher-level | ||
815 | * Game Controller API makes a great effort to apply order to this lower-level | ||
816 | * interface, so you know that a specific axis is the "left thumb stick," etc. | ||
817 | * | ||
818 | * The value returned by SDL_JoystickGetAxis() is a signed integer (-32768 to | ||
819 | * 32767) representing the current position of the axis. It may be necessary | ||
820 | * to impose certain tolerances on these values to account for jitter. | ||
821 | * | ||
822 | * \param joystick an SDL_Joystick structure containing joystick information | ||
823 | * \param axis the axis to query; the axis indices start at index 0 | ||
824 | * \returns a 16-bit signed integer representing the current position of the | ||
825 | * axis or 0 on failure; call SDL_GetError() for more information. | ||
826 | * | ||
827 | * \since This function is available since SDL 2.0.0. | ||
828 | * | ||
829 | * \sa SDL_JoystickNumAxes | ||
830 | */ | ||
831 | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, | ||
832 | int axis); | ||
833 | |||
834 | /** | ||
835 | * Get the initial state of an axis control on a joystick. | ||
836 | * | ||
837 | * The state is a value ranging from -32768 to 32767. | ||
838 | * | ||
839 | * The axis indices start at index 0. | ||
840 | * | ||
841 | * \param joystick an SDL_Joystick structure containing joystick information | ||
842 | * \param axis the axis to query; the axis indices start at index 0 | ||
843 | * \param state Upon return, the initial value is supplied here. | ||
844 | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. | ||
845 | * | ||
846 | * \since This function is available since SDL 2.0.6. | ||
847 | */ | ||
848 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick *joystick, | ||
849 | int axis, Sint16 *state); | ||
850 | |||
851 | /** | ||
852 | * \name Hat positions | ||
853 | */ | ||
854 | /* @{ */ | ||
855 | #define SDL_HAT_CENTERED 0x00 | ||
856 | #define SDL_HAT_UP 0x01 | ||
857 | #define SDL_HAT_RIGHT 0x02 | ||
858 | #define SDL_HAT_DOWN 0x04 | ||
859 | #define SDL_HAT_LEFT 0x08 | ||
860 | #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) | ||
861 | #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) | ||
862 | #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) | ||
863 | #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) | ||
864 | /* @} */ | ||
865 | |||
866 | /** | ||
867 | * Get the current state of a POV hat on a joystick. | ||
868 | * | ||
869 | * The returned value will be one of the following positions: | ||
870 | * | ||
871 | * - `SDL_HAT_CENTERED` | ||
872 | * - `SDL_HAT_UP` | ||
873 | * - `SDL_HAT_RIGHT` | ||
874 | * - `SDL_HAT_DOWN` | ||
875 | * - `SDL_HAT_LEFT` | ||
876 | * - `SDL_HAT_RIGHTUP` | ||
877 | * - `SDL_HAT_RIGHTDOWN` | ||
878 | * - `SDL_HAT_LEFTUP` | ||
879 | * - `SDL_HAT_LEFTDOWN` | ||
880 | * | ||
881 | * \param joystick an SDL_Joystick structure containing joystick information | ||
882 | * \param hat the hat index to get the state from; indices start at index 0 | ||
883 | * \returns the current hat position. | ||
884 | * | ||
885 | * \since This function is available since SDL 2.0.0. | ||
886 | * | ||
887 | * \sa SDL_JoystickNumHats | ||
888 | */ | ||
889 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, | ||
890 | int hat); | ||
891 | |||
892 | /** | ||
893 | * Get the ball axis change since the last poll. | ||
894 | * | ||
895 | * Trackballs can only return relative motion since the last call to | ||
896 | * SDL_JoystickGetBall(), these motion deltas are placed into `dx` and `dy`. | ||
897 | * | ||
898 | * Most joysticks do not have trackballs. | ||
899 | * | ||
900 | * \param joystick the SDL_Joystick to query | ||
901 | * \param ball the ball index to query; ball indices start at index 0 | ||
902 | * \param dx stores the difference in the x axis position since the last poll | ||
903 | * \param dy stores the difference in the y axis position since the last poll | ||
904 | * \returns 0 on success or a negative error code on failure; call | ||
905 | * SDL_GetError() for more information. | ||
906 | * | ||
907 | * \since This function is available since SDL 2.0.0. | ||
908 | * | ||
909 | * \sa SDL_JoystickNumBalls | ||
910 | */ | ||
911 | extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, | ||
912 | int ball, int *dx, int *dy); | ||
913 | |||
914 | /** | ||
915 | * Get the current state of a button on a joystick. | ||
916 | * | ||
917 | * \param joystick an SDL_Joystick structure containing joystick information | ||
918 | * \param button the button index to get the state from; indices start at | ||
919 | * index 0 | ||
920 | * \returns 1 if the specified button is pressed, 0 otherwise. | ||
921 | * | ||
922 | * \since This function is available since SDL 2.0.0. | ||
923 | * | ||
924 | * \sa SDL_JoystickNumButtons | ||
925 | */ | ||
926 | extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, | ||
927 | int button); | ||
928 | |||
929 | /** | ||
930 | * Start a rumble effect. | ||
931 | * | ||
932 | * Each call to this function cancels any previous rumble effect, and calling | ||
933 | * it with 0 intensity stops any rumbling. | ||
934 | * | ||
935 | * \param joystick The joystick to vibrate | ||
936 | * \param low_frequency_rumble The intensity of the low frequency (left) | ||
937 | * rumble motor, from 0 to 0xFFFF | ||
938 | * \param high_frequency_rumble The intensity of the high frequency (right) | ||
939 | * rumble motor, from 0 to 0xFFFF | ||
940 | * \param duration_ms The duration of the rumble effect, in milliseconds | ||
941 | * \returns 0, or -1 if rumble isn't supported on this joystick | ||
942 | * | ||
943 | * \since This function is available since SDL 2.0.9. | ||
944 | * | ||
945 | * \sa SDL_JoystickHasRumble | ||
946 | */ | ||
947 | extern DECLSPEC int SDLCALL SDL_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); | ||
948 | |||
949 | /** | ||
950 | * Start a rumble effect in the joystick's triggers | ||
951 | * | ||
952 | * Each call to this function cancels any previous trigger rumble effect, and | ||
953 | * calling it with 0 intensity stops any rumbling. | ||
954 | * | ||
955 | * Note that this is rumbling of the _triggers_ and not the game controller as | ||
956 | * a whole. This is currently only supported on Xbox One controllers. If you | ||
957 | * want the (more common) whole-controller rumble, use SDL_JoystickRumble() | ||
958 | * instead. | ||
959 | * | ||
960 | * \param joystick The joystick to vibrate | ||
961 | * \param left_rumble The intensity of the left trigger rumble motor, from 0 | ||
962 | * to 0xFFFF | ||
963 | * \param right_rumble The intensity of the right trigger rumble motor, from 0 | ||
964 | * to 0xFFFF | ||
965 | * \param duration_ms The duration of the rumble effect, in milliseconds | ||
966 | * \returns 0, or -1 if trigger rumble isn't supported on this joystick | ||
967 | * | ||
968 | * \since This function is available since SDL 2.0.14. | ||
969 | * | ||
970 | * \sa SDL_JoystickHasRumbleTriggers | ||
971 | */ | ||
972 | extern DECLSPEC int SDLCALL SDL_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms); | ||
973 | |||
974 | /** | ||
975 | * Query whether a joystick has an LED. | ||
976 | * | ||
977 | * An example of a joystick LED is the light on the back of a PlayStation 4's | ||
978 | * DualShock 4 controller. | ||
979 | * | ||
980 | * \param joystick The joystick to query | ||
981 | * \return SDL_TRUE if the joystick has a modifiable LED, SDL_FALSE otherwise. | ||
982 | * | ||
983 | * \since This function is available since SDL 2.0.14. | ||
984 | */ | ||
985 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasLED(SDL_Joystick *joystick); | ||
986 | |||
987 | /** | ||
988 | * Query whether a joystick has rumble support. | ||
989 | * | ||
990 | * \param joystick The joystick to query | ||
991 | * \return SDL_TRUE if the joystick has rumble, SDL_FALSE otherwise. | ||
992 | * | ||
993 | * \since This function is available since SDL 2.0.18. | ||
994 | * | ||
995 | * \sa SDL_JoystickRumble | ||
996 | */ | ||
997 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumble(SDL_Joystick *joystick); | ||
998 | |||
999 | /** | ||
1000 | * Query whether a joystick has rumble support on triggers. | ||
1001 | * | ||
1002 | * \param joystick The joystick to query | ||
1003 | * \return SDL_TRUE if the joystick has trigger rumble, SDL_FALSE otherwise. | ||
1004 | * | ||
1005 | * \since This function is available since SDL 2.0.18. | ||
1006 | * | ||
1007 | * \sa SDL_JoystickRumbleTriggers | ||
1008 | */ | ||
1009 | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickHasRumbleTriggers(SDL_Joystick *joystick); | ||
1010 | |||
1011 | /** | ||
1012 | * Update a joystick's LED color. | ||
1013 | * | ||
1014 | * An example of a joystick LED is the light on the back of a PlayStation 4's | ||
1015 | * DualShock 4 controller. | ||
1016 | * | ||
1017 | * \param joystick The joystick to update | ||
1018 | * \param red The intensity of the red LED | ||
1019 | * \param green The intensity of the green LED | ||
1020 | * \param blue The intensity of the blue LED | ||
1021 | * \returns 0 on success, -1 if this joystick does not have a modifiable LED | ||
1022 | * | ||
1023 | * \since This function is available since SDL 2.0.14. | ||
1024 | */ | ||
1025 | extern DECLSPEC int SDLCALL SDL_JoystickSetLED(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); | ||
1026 | |||
1027 | /** | ||
1028 | * Send a joystick specific effect packet | ||
1029 | * | ||
1030 | * \param joystick The joystick to affect | ||
1031 | * \param data The data to send to the joystick | ||
1032 | * \param size The size of the data to send to the joystick | ||
1033 | * \returns 0, or -1 if this joystick or driver doesn't support effect packets | ||
1034 | * | ||
1035 | * \since This function is available since SDL 2.0.16. | ||
1036 | */ | ||
1037 | extern DECLSPEC int SDLCALL SDL_JoystickSendEffect(SDL_Joystick *joystick, const void *data, int size); | ||
1038 | |||
1039 | /** | ||
1040 | * Close a joystick previously opened with SDL_JoystickOpen(). | ||
1041 | * | ||
1042 | * \param joystick The joystick device to close | ||
1043 | * | ||
1044 | * \since This function is available since SDL 2.0.0. | ||
1045 | * | ||
1046 | * \sa SDL_JoystickOpen | ||
1047 | */ | ||
1048 | extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); | ||
1049 | |||
1050 | /** | ||
1051 | * Get the battery level of a joystick as SDL_JoystickPowerLevel. | ||
1052 | * | ||
1053 | * \param joystick the SDL_Joystick to query | ||
1054 | * \returns the current battery level as SDL_JoystickPowerLevel on success or | ||
1055 | * `SDL_JOYSTICK_POWER_UNKNOWN` if it is unknown | ||
1056 | * | ||
1057 | * \since This function is available since SDL 2.0.4. | ||
1058 | */ | ||
1059 | extern DECLSPEC SDL_JoystickPowerLevel SDLCALL SDL_JoystickCurrentPowerLevel(SDL_Joystick *joystick); | ||
1060 | |||
1061 | /* Ends C function definitions when using C++ */ | ||
1062 | #ifdef __cplusplus | ||
1063 | } | ||
1064 | #endif | ||
1065 | #include "close_code.h" | ||
1066 | |||
1067 | #endif /* SDL_joystick_h_ */ | ||
1068 | |||
1069 | /* vi: set ts=4 sw=4 expandtab: */ | ||