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diff --git a/src/contrib/SDL-2.30.2/include/SDL_opengles2_gl2.h b/src/contrib/SDL-2.30.2/include/SDL_opengles2_gl2.h
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1#ifndef __gles2_gl2_h_
2#define __gles2_gl2_h_ 1
3
4#ifdef __cplusplus
5extern "C" {
6#endif
7
8/*
9** Copyright 2013-2020 The Khronos Group Inc.
10** SPDX-License-Identifier: MIT
11**
12** This header is generated from the Khronos OpenGL / OpenGL ES XML
13** API Registry. The current version of the Registry, generator scripts
14** used to make the header, and the header can be found at
15** https://github.com/KhronosGroup/OpenGL-Registry
16*/
17
18/*#include <GLES2/gl2platform.h>*/
19
20#ifndef GL_APIENTRYP
21#define GL_APIENTRYP GL_APIENTRY*
22#endif
23
24#ifndef GL_GLES_PROTOTYPES
25#define GL_GLES_PROTOTYPES 1
26#endif
27
28/* Generated on date 20220530 */
29
30/* Generated C header for:
31 * API: gles2
32 * Profile: common
33 * Versions considered: 2\.[0-9]
34 * Versions emitted: .*
35 * Default extensions included: None
36 * Additional extensions included: _nomatch_^
37 * Extensions removed: _nomatch_^
38 */
39
40#ifndef GL_ES_VERSION_2_0
41#define GL_ES_VERSION_2_0 1
42/*#include <KHR/khrplatform.h>*/
43typedef khronos_int8_t GLbyte;
44typedef khronos_float_t GLclampf;
45typedef khronos_int32_t GLfixed;
46typedef khronos_int16_t GLshort;
47typedef khronos_uint16_t GLushort;
48typedef void GLvoid;
49typedef struct __GLsync *GLsync;
50typedef khronos_int64_t GLint64;
51typedef khronos_uint64_t GLuint64;
52typedef unsigned int GLenum;
53typedef unsigned int GLuint;
54typedef char GLchar;
55typedef khronos_float_t GLfloat;
56typedef khronos_ssize_t GLsizeiptr;
57typedef khronos_intptr_t GLintptr;
58typedef unsigned int GLbitfield;
59typedef int GLint;
60typedef unsigned char GLboolean;
61typedef int GLsizei;
62typedef khronos_uint8_t GLubyte;
63#define GL_DEPTH_BUFFER_BIT 0x00000100
64#define GL_STENCIL_BUFFER_BIT 0x00000400
65#define GL_COLOR_BUFFER_BIT 0x00004000
66#define GL_FALSE 0
67#define GL_TRUE 1
68#define GL_POINTS 0x0000
69#define GL_LINES 0x0001
70#define GL_LINE_LOOP 0x0002
71#define GL_LINE_STRIP 0x0003
72#define GL_TRIANGLES 0x0004
73#define GL_TRIANGLE_STRIP 0x0005
74#define GL_TRIANGLE_FAN 0x0006
75#define GL_ZERO 0
76#define GL_ONE 1
77#define GL_SRC_COLOR 0x0300
78#define GL_ONE_MINUS_SRC_COLOR 0x0301
79#define GL_SRC_ALPHA 0x0302
80#define GL_ONE_MINUS_SRC_ALPHA 0x0303
81#define GL_DST_ALPHA 0x0304
82#define GL_ONE_MINUS_DST_ALPHA 0x0305
83#define GL_DST_COLOR 0x0306
84#define GL_ONE_MINUS_DST_COLOR 0x0307
85#define GL_SRC_ALPHA_SATURATE 0x0308
86#define GL_FUNC_ADD 0x8006
87#define GL_BLEND_EQUATION 0x8009
88#define GL_BLEND_EQUATION_RGB 0x8009
89#define GL_BLEND_EQUATION_ALPHA 0x883D
90#define GL_FUNC_SUBTRACT 0x800A
91#define GL_FUNC_REVERSE_SUBTRACT 0x800B
92#define GL_BLEND_DST_RGB 0x80C8
93#define GL_BLEND_SRC_RGB 0x80C9
94#define GL_BLEND_DST_ALPHA 0x80CA
95#define GL_BLEND_SRC_ALPHA 0x80CB
96#define GL_CONSTANT_COLOR 0x8001
97#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
98#define GL_CONSTANT_ALPHA 0x8003
99#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
100#define GL_BLEND_COLOR 0x8005
101#define GL_ARRAY_BUFFER 0x8892
102#define GL_ELEMENT_ARRAY_BUFFER 0x8893
103#define GL_ARRAY_BUFFER_BINDING 0x8894
104#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
105#define GL_STREAM_DRAW 0x88E0
106#define GL_STATIC_DRAW 0x88E4
107#define GL_DYNAMIC_DRAW 0x88E8
108#define GL_BUFFER_SIZE 0x8764
109#define GL_BUFFER_USAGE 0x8765
110#define GL_CURRENT_VERTEX_ATTRIB 0x8626
111#define GL_FRONT 0x0404
112#define GL_BACK 0x0405
113#define GL_FRONT_AND_BACK 0x0408
114#define GL_TEXTURE_2D 0x0DE1
115#define GL_CULL_FACE 0x0B44
116#define GL_BLEND 0x0BE2
117#define GL_DITHER 0x0BD0
118#define GL_STENCIL_TEST 0x0B90
119#define GL_DEPTH_TEST 0x0B71
120#define GL_SCISSOR_TEST 0x0C11
121#define GL_POLYGON_OFFSET_FILL 0x8037
122#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
123#define GL_SAMPLE_COVERAGE 0x80A0
124#define GL_NO_ERROR 0
125#define GL_INVALID_ENUM 0x0500
126#define GL_INVALID_VALUE 0x0501
127#define GL_INVALID_OPERATION 0x0502
128#define GL_OUT_OF_MEMORY 0x0505
129#define GL_CW 0x0900
130#define GL_CCW 0x0901
131#define GL_LINE_WIDTH 0x0B21
132#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
133#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
134#define GL_CULL_FACE_MODE 0x0B45
135#define GL_FRONT_FACE 0x0B46
136#define GL_DEPTH_RANGE 0x0B70
137#define GL_DEPTH_WRITEMASK 0x0B72
138#define GL_DEPTH_CLEAR_VALUE 0x0B73
139#define GL_DEPTH_FUNC 0x0B74
140#define GL_STENCIL_CLEAR_VALUE 0x0B91
141#define GL_STENCIL_FUNC 0x0B92
142#define GL_STENCIL_FAIL 0x0B94
143#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
144#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
145#define GL_STENCIL_REF 0x0B97
146#define GL_STENCIL_VALUE_MASK 0x0B93
147#define GL_STENCIL_WRITEMASK 0x0B98
148#define GL_STENCIL_BACK_FUNC 0x8800
149#define GL_STENCIL_BACK_FAIL 0x8801
150#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
151#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
152#define GL_STENCIL_BACK_REF 0x8CA3
153#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
154#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
155#define GL_VIEWPORT 0x0BA2
156#define GL_SCISSOR_BOX 0x0C10
157#define GL_COLOR_CLEAR_VALUE 0x0C22
158#define GL_COLOR_WRITEMASK 0x0C23
159#define GL_UNPACK_ALIGNMENT 0x0CF5
160#define GL_PACK_ALIGNMENT 0x0D05
161#define GL_MAX_TEXTURE_SIZE 0x0D33
162#define GL_MAX_VIEWPORT_DIMS 0x0D3A
163#define GL_SUBPIXEL_BITS 0x0D50
164#define GL_RED_BITS 0x0D52
165#define GL_GREEN_BITS 0x0D53
166#define GL_BLUE_BITS 0x0D54
167#define GL_ALPHA_BITS 0x0D55
168#define GL_DEPTH_BITS 0x0D56
169#define GL_STENCIL_BITS 0x0D57
170#define GL_POLYGON_OFFSET_UNITS 0x2A00
171#define GL_POLYGON_OFFSET_FACTOR 0x8038
172#define GL_TEXTURE_BINDING_2D 0x8069
173#define GL_SAMPLE_BUFFERS 0x80A8
174#define GL_SAMPLES 0x80A9
175#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
176#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
177#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
178#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
179#define GL_DONT_CARE 0x1100
180#define GL_FASTEST 0x1101
181#define GL_NICEST 0x1102
182#define GL_GENERATE_MIPMAP_HINT 0x8192
183#define GL_BYTE 0x1400
184#define GL_UNSIGNED_BYTE 0x1401
185#define GL_SHORT 0x1402
186#define GL_UNSIGNED_SHORT 0x1403
187#define GL_INT 0x1404
188#define GL_UNSIGNED_INT 0x1405
189#define GL_FLOAT 0x1406
190#define GL_FIXED 0x140C
191#define GL_DEPTH_COMPONENT 0x1902
192#define GL_ALPHA 0x1906
193#define GL_RGB 0x1907
194#define GL_RGBA 0x1908
195#define GL_LUMINANCE 0x1909
196#define GL_LUMINANCE_ALPHA 0x190A
197#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
198#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
199#define GL_UNSIGNED_SHORT_5_6_5 0x8363
200#define GL_FRAGMENT_SHADER 0x8B30
201#define GL_VERTEX_SHADER 0x8B31
202#define GL_MAX_VERTEX_ATTRIBS 0x8869
203#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
204#define GL_MAX_VARYING_VECTORS 0x8DFC
205#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
206#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
207#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
208#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
209#define GL_SHADER_TYPE 0x8B4F
210#define GL_DELETE_STATUS 0x8B80
211#define GL_LINK_STATUS 0x8B82
212#define GL_VALIDATE_STATUS 0x8B83
213#define GL_ATTACHED_SHADERS 0x8B85
214#define GL_ACTIVE_UNIFORMS 0x8B86
215#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
216#define GL_ACTIVE_ATTRIBUTES 0x8B89
217#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
218#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
219#define GL_CURRENT_PROGRAM 0x8B8D
220#define GL_NEVER 0x0200
221#define GL_LESS 0x0201
222#define GL_EQUAL 0x0202
223#define GL_LEQUAL 0x0203
224#define GL_GREATER 0x0204
225#define GL_NOTEQUAL 0x0205
226#define GL_GEQUAL 0x0206
227#define GL_ALWAYS 0x0207
228#define GL_KEEP 0x1E00
229#define GL_REPLACE 0x1E01
230#define GL_INCR 0x1E02
231#define GL_DECR 0x1E03
232#define GL_INVERT 0x150A
233#define GL_INCR_WRAP 0x8507
234#define GL_DECR_WRAP 0x8508
235#define GL_VENDOR 0x1F00
236#define GL_RENDERER 0x1F01
237#define GL_VERSION 0x1F02
238#define GL_EXTENSIONS 0x1F03
239#define GL_NEAREST 0x2600
240#define GL_LINEAR 0x2601
241#define GL_NEAREST_MIPMAP_NEAREST 0x2700
242#define GL_LINEAR_MIPMAP_NEAREST 0x2701
243#define GL_NEAREST_MIPMAP_LINEAR 0x2702
244#define GL_LINEAR_MIPMAP_LINEAR 0x2703
245#define GL_TEXTURE_MAG_FILTER 0x2800
246#define GL_TEXTURE_MIN_FILTER 0x2801
247#define GL_TEXTURE_WRAP_S 0x2802
248#define GL_TEXTURE_WRAP_T 0x2803
249#define GL_TEXTURE 0x1702
250#define GL_TEXTURE_CUBE_MAP 0x8513
251#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
252#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
253#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
254#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
255#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
256#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
257#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
258#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
259#define GL_TEXTURE0 0x84C0
260#define GL_TEXTURE1 0x84C1
261#define GL_TEXTURE2 0x84C2
262#define GL_TEXTURE3 0x84C3
263#define GL_TEXTURE4 0x84C4
264#define GL_TEXTURE5 0x84C5
265#define GL_TEXTURE6 0x84C6
266#define GL_TEXTURE7 0x84C7
267#define GL_TEXTURE8 0x84C8
268#define GL_TEXTURE9 0x84C9
269#define GL_TEXTURE10 0x84CA
270#define GL_TEXTURE11 0x84CB
271#define GL_TEXTURE12 0x84CC
272#define GL_TEXTURE13 0x84CD
273#define GL_TEXTURE14 0x84CE
274#define GL_TEXTURE15 0x84CF
275#define GL_TEXTURE16 0x84D0
276#define GL_TEXTURE17 0x84D1
277#define GL_TEXTURE18 0x84D2
278#define GL_TEXTURE19 0x84D3
279#define GL_TEXTURE20 0x84D4
280#define GL_TEXTURE21 0x84D5
281#define GL_TEXTURE22 0x84D6
282#define GL_TEXTURE23 0x84D7
283#define GL_TEXTURE24 0x84D8
284#define GL_TEXTURE25 0x84D9
285#define GL_TEXTURE26 0x84DA
286#define GL_TEXTURE27 0x84DB
287#define GL_TEXTURE28 0x84DC
288#define GL_TEXTURE29 0x84DD
289#define GL_TEXTURE30 0x84DE
290#define GL_TEXTURE31 0x84DF
291#define GL_ACTIVE_TEXTURE 0x84E0
292#define GL_REPEAT 0x2901
293#define GL_CLAMP_TO_EDGE 0x812F
294#define GL_MIRRORED_REPEAT 0x8370
295#define GL_FLOAT_VEC2 0x8B50
296#define GL_FLOAT_VEC3 0x8B51
297#define GL_FLOAT_VEC4 0x8B52
298#define GL_INT_VEC2 0x8B53
299#define GL_INT_VEC3 0x8B54
300#define GL_INT_VEC4 0x8B55
301#define GL_BOOL 0x8B56
302#define GL_BOOL_VEC2 0x8B57
303#define GL_BOOL_VEC3 0x8B58
304#define GL_BOOL_VEC4 0x8B59
305#define GL_FLOAT_MAT2 0x8B5A
306#define GL_FLOAT_MAT3 0x8B5B
307#define GL_FLOAT_MAT4 0x8B5C
308#define GL_SAMPLER_2D 0x8B5E
309#define GL_SAMPLER_CUBE 0x8B60
310#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
311#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
312#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
313#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
314#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
315#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
316#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
317#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
318#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
319#define GL_COMPILE_STATUS 0x8B81
320#define GL_INFO_LOG_LENGTH 0x8B84
321#define GL_SHADER_SOURCE_LENGTH 0x8B88
322#define GL_SHADER_COMPILER 0x8DFA
323#define GL_SHADER_BINARY_FORMATS 0x8DF8
324#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
325#define GL_LOW_FLOAT 0x8DF0
326#define GL_MEDIUM_FLOAT 0x8DF1
327#define GL_HIGH_FLOAT 0x8DF2
328#define GL_LOW_INT 0x8DF3
329#define GL_MEDIUM_INT 0x8DF4
330#define GL_HIGH_INT 0x8DF5
331#define GL_FRAMEBUFFER 0x8D40
332#define GL_RENDERBUFFER 0x8D41
333#define GL_RGBA4 0x8056
334#define GL_RGB5_A1 0x8057
335#define GL_RGB565 0x8D62
336#define GL_DEPTH_COMPONENT16 0x81A5
337#define GL_STENCIL_INDEX8 0x8D48
338#define GL_RENDERBUFFER_WIDTH 0x8D42
339#define GL_RENDERBUFFER_HEIGHT 0x8D43
340#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
341#define GL_RENDERBUFFER_RED_SIZE 0x8D50
342#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
343#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
344#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
345#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
346#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
347#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
348#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
349#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
350#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
351#define GL_COLOR_ATTACHMENT0 0x8CE0
352#define GL_DEPTH_ATTACHMENT 0x8D00
353#define GL_STENCIL_ATTACHMENT 0x8D20
354#define GL_NONE 0
355#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
356#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
357#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
358#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
359#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
360#define GL_FRAMEBUFFER_BINDING 0x8CA6
361#define GL_RENDERBUFFER_BINDING 0x8CA7
362#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
363#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
364typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
365typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
366typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
367typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
368typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
369typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
370typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
371typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
372typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
373typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
374typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
375typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
376typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
377typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
378typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
379typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
380typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
381typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
382typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
383typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
384typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
385typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
386typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
387typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
388typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
389typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
390typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
391typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
392typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
393typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
394typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
395typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
396typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
397typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
398typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
399typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
400typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
401typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
402typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
403typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
404typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
405typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
406typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
407typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
408typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
409typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
410typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
411typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
412typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
413typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
414typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
415typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
416typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
417typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
418typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
419typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
420typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
421typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
422typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
423typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
424typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
425typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
426typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
427typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
428typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
429typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
430typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
431typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
432typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
433typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
434typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
435typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
436typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
437typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
438typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
439typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
440typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
441typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
442typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
443typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
444typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
445typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
446typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
447typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
448typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
449typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
450typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
451typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
452typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
453typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
454typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
455typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
456typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
457typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
458typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
459typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
460typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
461typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
462typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
463typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
464typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
465typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
466typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
467typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
468typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
469typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
470typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
471typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
472typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
473typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
474typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
475typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
476typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
477typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
478typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
479typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
480typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
481typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
482typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
483typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
484typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
485typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
486typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
487typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
488typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
489typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
490typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
491typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
492typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
495typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
496typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
497typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
498typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
499typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
500typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
501typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
502typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
503typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
504typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
505typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
506#if GL_GLES_PROTOTYPES
507GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
508GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
509GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
510GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
511GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
512GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
513GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
514GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
515GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
516GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
517GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
518GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
519GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
520GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
521GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
522GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
523GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
524GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
525GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
526GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
527GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
528GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
529GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
530GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
531GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
532GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
533GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
534GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
535GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
536GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
537GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
538GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
539GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
540GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
541GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
542GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
543GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
544GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
545GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
546GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
547GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
548GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
549GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
550GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
551GL_APICALL void GL_APIENTRY glFinish (void);
552GL_APICALL void GL_APIENTRY glFlush (void);
553GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
554GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
555GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
556GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
557GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
558GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
559GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
560GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
561GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
562GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
563GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
564GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
565GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
566GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
567GL_APICALL GLenum GL_APIENTRY glGetError (void);
568GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
569GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
570GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
571GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
572GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
573GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
574GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
575GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
576GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
577GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
578GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
579GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
580GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
581GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
582GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
583GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
584GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
585GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
586GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
587GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
588GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
589GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
590GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
591GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
592GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
593GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
594GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
595GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
596GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
597GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
598GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
599GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
600GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
601GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
602GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
603GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
604GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryFormat, const void *binary, GLsizei length);
605GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
606GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
607GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
608GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
609GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
610GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
611GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
612GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
613GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
614GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
615GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
616GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
617GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
618GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
619GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
620GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
621GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
622GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
623GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
624GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
625GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
626GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
627GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
628GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
629GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
630GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
631GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
632GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
633GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
634GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
635GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
636GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
637GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
638GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
639GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
640GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
641GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
642GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
643GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
644GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
645GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
646GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
647GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
648GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
649#endif
650#endif /* GL_ES_VERSION_2_0 */
651
652#ifdef __cplusplus
653}
654#endif
655
656#endif