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Diffstat (limited to 'src/contrib/SDL-2.30.2/include/SDL_render.h')
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diff --git a/src/contrib/SDL-2.30.2/include/SDL_render.h b/src/contrib/SDL-2.30.2/include/SDL_render.h new file mode 100644 index 0000000..b7135bb --- /dev/null +++ b/src/contrib/SDL-2.30.2/include/SDL_render.h | |||
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1 | /* | ||
2 | Simple DirectMedia Layer | ||
3 | Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org> | ||
4 | |||
5 | This software is provided 'as-is', without any express or implied | ||
6 | warranty. In no event will the authors be held liable for any damages | ||
7 | arising from the use of this software. | ||
8 | |||
9 | Permission is granted to anyone to use this software for any purpose, | ||
10 | including commercial applications, and to alter it and redistribute it | ||
11 | freely, subject to the following restrictions: | ||
12 | |||
13 | 1. The origin of this software must not be misrepresented; you must not | ||
14 | claim that you wrote the original software. If you use this software | ||
15 | in a product, an acknowledgment in the product documentation would be | ||
16 | appreciated but is not required. | ||
17 | 2. Altered source versions must be plainly marked as such, and must not be | ||
18 | misrepresented as being the original software. | ||
19 | 3. This notice may not be removed or altered from any source distribution. | ||
20 | */ | ||
21 | |||
22 | /** | ||
23 | * \file SDL_render.h | ||
24 | * | ||
25 | * Header file for SDL 2D rendering functions. | ||
26 | * | ||
27 | * This API supports the following features: | ||
28 | * * single pixel points | ||
29 | * * single pixel lines | ||
30 | * * filled rectangles | ||
31 | * * texture images | ||
32 | * | ||
33 | * The primitives may be drawn in opaque, blended, or additive modes. | ||
34 | * | ||
35 | * The texture images may be drawn in opaque, blended, or additive modes. | ||
36 | * They can have an additional color tint or alpha modulation applied to | ||
37 | * them, and may also be stretched with linear interpolation. | ||
38 | * | ||
39 | * This API is designed to accelerate simple 2D operations. You may | ||
40 | * want more functionality such as polygons and particle effects and | ||
41 | * in that case you should use SDL's OpenGL/Direct3D support or one | ||
42 | * of the many good 3D engines. | ||
43 | * | ||
44 | * These functions must be called from the main thread. | ||
45 | * See this bug for details: https://github.com/libsdl-org/SDL/issues/986 | ||
46 | */ | ||
47 | |||
48 | #ifndef SDL_render_h_ | ||
49 | #define SDL_render_h_ | ||
50 | |||
51 | #include "SDL_stdinc.h" | ||
52 | #include "SDL_rect.h" | ||
53 | #include "SDL_video.h" | ||
54 | |||
55 | #include "begin_code.h" | ||
56 | /* Set up for C function definitions, even when using C++ */ | ||
57 | #ifdef __cplusplus | ||
58 | extern "C" { | ||
59 | #endif | ||
60 | |||
61 | /** | ||
62 | * Flags used when creating a rendering context | ||
63 | */ | ||
64 | typedef enum | ||
65 | { | ||
66 | SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ | ||
67 | SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware | ||
68 | acceleration */ | ||
69 | SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized | ||
70 | with the refresh rate */ | ||
71 | SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports | ||
72 | rendering to texture */ | ||
73 | } SDL_RendererFlags; | ||
74 | |||
75 | /** | ||
76 | * Information on the capabilities of a render driver or context. | ||
77 | */ | ||
78 | typedef struct SDL_RendererInfo | ||
79 | { | ||
80 | const char *name; /**< The name of the renderer */ | ||
81 | Uint32 flags; /**< Supported ::SDL_RendererFlags */ | ||
82 | Uint32 num_texture_formats; /**< The number of available texture formats */ | ||
83 | Uint32 texture_formats[16]; /**< The available texture formats */ | ||
84 | int max_texture_width; /**< The maximum texture width */ | ||
85 | int max_texture_height; /**< The maximum texture height */ | ||
86 | } SDL_RendererInfo; | ||
87 | |||
88 | /** | ||
89 | * Vertex structure | ||
90 | */ | ||
91 | typedef struct SDL_Vertex | ||
92 | { | ||
93 | SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ | ||
94 | SDL_Color color; /**< Vertex color */ | ||
95 | SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ | ||
96 | } SDL_Vertex; | ||
97 | |||
98 | /** | ||
99 | * The scaling mode for a texture. | ||
100 | */ | ||
101 | typedef enum | ||
102 | { | ||
103 | SDL_ScaleModeNearest, /**< nearest pixel sampling */ | ||
104 | SDL_ScaleModeLinear, /**< linear filtering */ | ||
105 | SDL_ScaleModeBest /**< anisotropic filtering */ | ||
106 | } SDL_ScaleMode; | ||
107 | |||
108 | /** | ||
109 | * The access pattern allowed for a texture. | ||
110 | */ | ||
111 | typedef enum | ||
112 | { | ||
113 | SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ | ||
114 | SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ | ||
115 | SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ | ||
116 | } SDL_TextureAccess; | ||
117 | |||
118 | /** | ||
119 | * The texture channel modulation used in SDL_RenderCopy(). | ||
120 | */ | ||
121 | typedef enum | ||
122 | { | ||
123 | SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ | ||
124 | SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ | ||
125 | SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ | ||
126 | } SDL_TextureModulate; | ||
127 | |||
128 | /** | ||
129 | * Flip constants for SDL_RenderCopyEx | ||
130 | */ | ||
131 | typedef enum | ||
132 | { | ||
133 | SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ | ||
134 | SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ | ||
135 | SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ | ||
136 | } SDL_RendererFlip; | ||
137 | |||
138 | /** | ||
139 | * A structure representing rendering state | ||
140 | */ | ||
141 | struct SDL_Renderer; | ||
142 | typedef struct SDL_Renderer SDL_Renderer; | ||
143 | |||
144 | /** | ||
145 | * An efficient driver-specific representation of pixel data | ||
146 | */ | ||
147 | struct SDL_Texture; | ||
148 | typedef struct SDL_Texture SDL_Texture; | ||
149 | |||
150 | /* Function prototypes */ | ||
151 | |||
152 | /** | ||
153 | * Get the number of 2D rendering drivers available for the current display. | ||
154 | * | ||
155 | * A render driver is a set of code that handles rendering and texture | ||
156 | * management on a particular display. Normally there is only one, but some | ||
157 | * drivers may have several available with different capabilities. | ||
158 | * | ||
159 | * There may be none if SDL was compiled without render support. | ||
160 | * | ||
161 | * \returns a number >= 0 on success or a negative error code on failure; call | ||
162 | * SDL_GetError() for more information. | ||
163 | * | ||
164 | * \since This function is available since SDL 2.0.0. | ||
165 | * | ||
166 | * \sa SDL_CreateRenderer | ||
167 | * \sa SDL_GetRenderDriverInfo | ||
168 | */ | ||
169 | extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); | ||
170 | |||
171 | /** | ||
172 | * Get info about a specific 2D rendering driver for the current display. | ||
173 | * | ||
174 | * \param index the index of the driver to query information about | ||
175 | * \param info an SDL_RendererInfo structure to be filled with information on | ||
176 | * the rendering driver | ||
177 | * \returns 0 on success or a negative error code on failure; call | ||
178 | * SDL_GetError() for more information. | ||
179 | * | ||
180 | * \since This function is available since SDL 2.0.0. | ||
181 | * | ||
182 | * \sa SDL_CreateRenderer | ||
183 | * \sa SDL_GetNumRenderDrivers | ||
184 | */ | ||
185 | extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, | ||
186 | SDL_RendererInfo * info); | ||
187 | |||
188 | /** | ||
189 | * Create a window and default renderer. | ||
190 | * | ||
191 | * \param width the width of the window | ||
192 | * \param height the height of the window | ||
193 | * \param window_flags the flags used to create the window (see | ||
194 | * SDL_CreateWindow()) | ||
195 | * \param window a pointer filled with the window, or NULL on error | ||
196 | * \param renderer a pointer filled with the renderer, or NULL on error | ||
197 | * \returns 0 on success, or -1 on error; call SDL_GetError() for more | ||
198 | * information. | ||
199 | * | ||
200 | * \since This function is available since SDL 2.0.0. | ||
201 | * | ||
202 | * \sa SDL_CreateRenderer | ||
203 | * \sa SDL_CreateWindow | ||
204 | */ | ||
205 | extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( | ||
206 | int width, int height, Uint32 window_flags, | ||
207 | SDL_Window **window, SDL_Renderer **renderer); | ||
208 | |||
209 | |||
210 | /** | ||
211 | * Create a 2D rendering context for a window. | ||
212 | * | ||
213 | * \param window the window where rendering is displayed | ||
214 | * \param index the index of the rendering driver to initialize, or -1 to | ||
215 | * initialize the first one supporting the requested flags | ||
216 | * \param flags 0, or one or more SDL_RendererFlags OR'd together | ||
217 | * \returns a valid rendering context or NULL if there was an error; call | ||
218 | * SDL_GetError() for more information. | ||
219 | * | ||
220 | * \since This function is available since SDL 2.0.0. | ||
221 | * | ||
222 | * \sa SDL_CreateSoftwareRenderer | ||
223 | * \sa SDL_DestroyRenderer | ||
224 | * \sa SDL_GetNumRenderDrivers | ||
225 | * \sa SDL_GetRendererInfo | ||
226 | */ | ||
227 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, | ||
228 | int index, Uint32 flags); | ||
229 | |||
230 | /** | ||
231 | * Create a 2D software rendering context for a surface. | ||
232 | * | ||
233 | * Two other API which can be used to create SDL_Renderer: | ||
234 | * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ | ||
235 | * create a software renderer, but they are intended to be used with an | ||
236 | * SDL_Window as the final destination and not an SDL_Surface. | ||
237 | * | ||
238 | * \param surface the SDL_Surface structure representing the surface where | ||
239 | * rendering is done | ||
240 | * \returns a valid rendering context or NULL if there was an error; call | ||
241 | * SDL_GetError() for more information. | ||
242 | * | ||
243 | * \since This function is available since SDL 2.0.0. | ||
244 | * | ||
245 | * \sa SDL_CreateRenderer | ||
246 | * \sa SDL_CreateWindowRenderer | ||
247 | * \sa SDL_DestroyRenderer | ||
248 | */ | ||
249 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); | ||
250 | |||
251 | /** | ||
252 | * Get the renderer associated with a window. | ||
253 | * | ||
254 | * \param window the window to query | ||
255 | * \returns the rendering context on success or NULL on failure; call | ||
256 | * SDL_GetError() for more information. | ||
257 | * | ||
258 | * \since This function is available since SDL 2.0.0. | ||
259 | * | ||
260 | * \sa SDL_CreateRenderer | ||
261 | */ | ||
262 | extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); | ||
263 | |||
264 | /** | ||
265 | * Get the window associated with a renderer. | ||
266 | * | ||
267 | * \param renderer the renderer to query | ||
268 | * \returns the window on success or NULL on failure; call SDL_GetError() for | ||
269 | * more information. | ||
270 | * | ||
271 | * \since This function is available since SDL 2.0.22. | ||
272 | */ | ||
273 | extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); | ||
274 | |||
275 | /** | ||
276 | * Get information about a rendering context. | ||
277 | * | ||
278 | * \param renderer the rendering context | ||
279 | * \param info an SDL_RendererInfo structure filled with information about the | ||
280 | * current renderer | ||
281 | * \returns 0 on success or a negative error code on failure; call | ||
282 | * SDL_GetError() for more information. | ||
283 | * | ||
284 | * \since This function is available since SDL 2.0.0. | ||
285 | * | ||
286 | * \sa SDL_CreateRenderer | ||
287 | */ | ||
288 | extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, | ||
289 | SDL_RendererInfo * info); | ||
290 | |||
291 | /** | ||
292 | * Get the output size in pixels of a rendering context. | ||
293 | * | ||
294 | * Due to high-dpi displays, you might end up with a rendering context that | ||
295 | * has more pixels than the window that contains it, so use this instead of | ||
296 | * SDL_GetWindowSize() to decide how much drawing area you have. | ||
297 | * | ||
298 | * \param renderer the rendering context | ||
299 | * \param w an int filled with the width | ||
300 | * \param h an int filled with the height | ||
301 | * \returns 0 on success or a negative error code on failure; call | ||
302 | * SDL_GetError() for more information. | ||
303 | * | ||
304 | * \since This function is available since SDL 2.0.0. | ||
305 | * | ||
306 | * \sa SDL_GetRenderer | ||
307 | */ | ||
308 | extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, | ||
309 | int *w, int *h); | ||
310 | |||
311 | /** | ||
312 | * Create a texture for a rendering context. | ||
313 | * | ||
314 | * You can set the texture scaling method by setting | ||
315 | * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. | ||
316 | * | ||
317 | * \param renderer the rendering context | ||
318 | * \param format one of the enumerated values in SDL_PixelFormatEnum | ||
319 | * \param access one of the enumerated values in SDL_TextureAccess | ||
320 | * \param w the width of the texture in pixels | ||
321 | * \param h the height of the texture in pixels | ||
322 | * \returns a pointer to the created texture or NULL if no rendering context | ||
323 | * was active, the format was unsupported, or the width or height | ||
324 | * were out of range; call SDL_GetError() for more information. | ||
325 | * | ||
326 | * \since This function is available since SDL 2.0.0. | ||
327 | * | ||
328 | * \sa SDL_CreateTextureFromSurface | ||
329 | * \sa SDL_DestroyTexture | ||
330 | * \sa SDL_QueryTexture | ||
331 | * \sa SDL_UpdateTexture | ||
332 | */ | ||
333 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, | ||
334 | Uint32 format, | ||
335 | int access, int w, | ||
336 | int h); | ||
337 | |||
338 | /** | ||
339 | * Create a texture from an existing surface. | ||
340 | * | ||
341 | * The surface is not modified or freed by this function. | ||
342 | * | ||
343 | * The SDL_TextureAccess hint for the created texture is | ||
344 | * `SDL_TEXTUREACCESS_STATIC`. | ||
345 | * | ||
346 | * The pixel format of the created texture may be different from the pixel | ||
347 | * format of the surface. Use SDL_QueryTexture() to query the pixel format of | ||
348 | * the texture. | ||
349 | * | ||
350 | * \param renderer the rendering context | ||
351 | * \param surface the SDL_Surface structure containing pixel data used to fill | ||
352 | * the texture | ||
353 | * \returns the created texture or NULL on failure; call SDL_GetError() for | ||
354 | * more information. | ||
355 | * | ||
356 | * \since This function is available since SDL 2.0.0. | ||
357 | * | ||
358 | * \sa SDL_CreateTexture | ||
359 | * \sa SDL_DestroyTexture | ||
360 | * \sa SDL_QueryTexture | ||
361 | */ | ||
362 | extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); | ||
363 | |||
364 | /** | ||
365 | * Query the attributes of a texture. | ||
366 | * | ||
367 | * \param texture the texture to query | ||
368 | * \param format a pointer filled in with the raw format of the texture; the | ||
369 | * actual format may differ, but pixel transfers will use this | ||
370 | * format (one of the SDL_PixelFormatEnum values). This argument | ||
371 | * can be NULL if you don't need this information. | ||
372 | * \param access a pointer filled in with the actual access to the texture | ||
373 | * (one of the SDL_TextureAccess values). This argument can be | ||
374 | * NULL if you don't need this information. | ||
375 | * \param w a pointer filled in with the width of the texture in pixels. This | ||
376 | * argument can be NULL if you don't need this information. | ||
377 | * \param h a pointer filled in with the height of the texture in pixels. This | ||
378 | * argument can be NULL if you don't need this information. | ||
379 | * \returns 0 on success or a negative error code on failure; call | ||
380 | * SDL_GetError() for more information. | ||
381 | * | ||
382 | * \since This function is available since SDL 2.0.0. | ||
383 | * | ||
384 | * \sa SDL_CreateTexture | ||
385 | */ | ||
386 | extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, | ||
387 | Uint32 * format, int *access, | ||
388 | int *w, int *h); | ||
389 | |||
390 | /** | ||
391 | * Set an additional color value multiplied into render copy operations. | ||
392 | * | ||
393 | * When this texture is rendered, during the copy operation each source color | ||
394 | * channel is modulated by the appropriate color value according to the | ||
395 | * following formula: | ||
396 | * | ||
397 | * `srcC = srcC * (color / 255)` | ||
398 | * | ||
399 | * Color modulation is not always supported by the renderer; it will return -1 | ||
400 | * if color modulation is not supported. | ||
401 | * | ||
402 | * \param texture the texture to update | ||
403 | * \param r the red color value multiplied into copy operations | ||
404 | * \param g the green color value multiplied into copy operations | ||
405 | * \param b the blue color value multiplied into copy operations | ||
406 | * \returns 0 on success or a negative error code on failure; call | ||
407 | * SDL_GetError() for more information. | ||
408 | * | ||
409 | * \since This function is available since SDL 2.0.0. | ||
410 | * | ||
411 | * \sa SDL_GetTextureColorMod | ||
412 | * \sa SDL_SetTextureAlphaMod | ||
413 | */ | ||
414 | extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, | ||
415 | Uint8 r, Uint8 g, Uint8 b); | ||
416 | |||
417 | |||
418 | /** | ||
419 | * Get the additional color value multiplied into render copy operations. | ||
420 | * | ||
421 | * \param texture the texture to query | ||
422 | * \param r a pointer filled in with the current red color value | ||
423 | * \param g a pointer filled in with the current green color value | ||
424 | * \param b a pointer filled in with the current blue color value | ||
425 | * \returns 0 on success or a negative error code on failure; call | ||
426 | * SDL_GetError() for more information. | ||
427 | * | ||
428 | * \since This function is available since SDL 2.0.0. | ||
429 | * | ||
430 | * \sa SDL_GetTextureAlphaMod | ||
431 | * \sa SDL_SetTextureColorMod | ||
432 | */ | ||
433 | extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, | ||
434 | Uint8 * r, Uint8 * g, | ||
435 | Uint8 * b); | ||
436 | |||
437 | /** | ||
438 | * Set an additional alpha value multiplied into render copy operations. | ||
439 | * | ||
440 | * When this texture is rendered, during the copy operation the source alpha | ||
441 | * value is modulated by this alpha value according to the following formula: | ||
442 | * | ||
443 | * `srcA = srcA * (alpha / 255)` | ||
444 | * | ||
445 | * Alpha modulation is not always supported by the renderer; it will return -1 | ||
446 | * if alpha modulation is not supported. | ||
447 | * | ||
448 | * \param texture the texture to update | ||
449 | * \param alpha the source alpha value multiplied into copy operations | ||
450 | * \returns 0 on success or a negative error code on failure; call | ||
451 | * SDL_GetError() for more information. | ||
452 | * | ||
453 | * \since This function is available since SDL 2.0.0. | ||
454 | * | ||
455 | * \sa SDL_GetTextureAlphaMod | ||
456 | * \sa SDL_SetTextureColorMod | ||
457 | */ | ||
458 | extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, | ||
459 | Uint8 alpha); | ||
460 | |||
461 | /** | ||
462 | * Get the additional alpha value multiplied into render copy operations. | ||
463 | * | ||
464 | * \param texture the texture to query | ||
465 | * \param alpha a pointer filled in with the current alpha value | ||
466 | * \returns 0 on success or a negative error code on failure; call | ||
467 | * SDL_GetError() for more information. | ||
468 | * | ||
469 | * \since This function is available since SDL 2.0.0. | ||
470 | * | ||
471 | * \sa SDL_GetTextureColorMod | ||
472 | * \sa SDL_SetTextureAlphaMod | ||
473 | */ | ||
474 | extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, | ||
475 | Uint8 * alpha); | ||
476 | |||
477 | /** | ||
478 | * Set the blend mode for a texture, used by SDL_RenderCopy(). | ||
479 | * | ||
480 | * If the blend mode is not supported, the closest supported mode is chosen | ||
481 | * and this function returns -1. | ||
482 | * | ||
483 | * \param texture the texture to update | ||
484 | * \param blendMode the SDL_BlendMode to use for texture blending | ||
485 | * \returns 0 on success or a negative error code on failure; call | ||
486 | * SDL_GetError() for more information. | ||
487 | * | ||
488 | * \since This function is available since SDL 2.0.0. | ||
489 | * | ||
490 | * \sa SDL_GetTextureBlendMode | ||
491 | * \sa SDL_RenderCopy | ||
492 | */ | ||
493 | extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, | ||
494 | SDL_BlendMode blendMode); | ||
495 | |||
496 | /** | ||
497 | * Get the blend mode used for texture copy operations. | ||
498 | * | ||
499 | * \param texture the texture to query | ||
500 | * \param blendMode a pointer filled in with the current SDL_BlendMode | ||
501 | * \returns 0 on success or a negative error code on failure; call | ||
502 | * SDL_GetError() for more information. | ||
503 | * | ||
504 | * \since This function is available since SDL 2.0.0. | ||
505 | * | ||
506 | * \sa SDL_SetTextureBlendMode | ||
507 | */ | ||
508 | extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, | ||
509 | SDL_BlendMode *blendMode); | ||
510 | |||
511 | /** | ||
512 | * Set the scale mode used for texture scale operations. | ||
513 | * | ||
514 | * If the scale mode is not supported, the closest supported mode is chosen. | ||
515 | * | ||
516 | * \param texture The texture to update. | ||
517 | * \param scaleMode the SDL_ScaleMode to use for texture scaling. | ||
518 | * \returns 0 on success, or -1 if the texture is not valid. | ||
519 | * | ||
520 | * \since This function is available since SDL 2.0.12. | ||
521 | * | ||
522 | * \sa SDL_GetTextureScaleMode | ||
523 | */ | ||
524 | extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, | ||
525 | SDL_ScaleMode scaleMode); | ||
526 | |||
527 | /** | ||
528 | * Get the scale mode used for texture scale operations. | ||
529 | * | ||
530 | * \param texture the texture to query. | ||
531 | * \param scaleMode a pointer filled in with the current scale mode. | ||
532 | * \return 0 on success, or -1 if the texture is not valid. | ||
533 | * | ||
534 | * \since This function is available since SDL 2.0.12. | ||
535 | * | ||
536 | * \sa SDL_SetTextureScaleMode | ||
537 | */ | ||
538 | extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, | ||
539 | SDL_ScaleMode *scaleMode); | ||
540 | |||
541 | /** | ||
542 | * Associate a user-specified pointer with a texture. | ||
543 | * | ||
544 | * \param texture the texture to update. | ||
545 | * \param userdata the pointer to associate with the texture. | ||
546 | * \returns 0 on success, or -1 if the texture is not valid. | ||
547 | * | ||
548 | * \since This function is available since SDL 2.0.18. | ||
549 | * | ||
550 | * \sa SDL_GetTextureUserData | ||
551 | */ | ||
552 | extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, | ||
553 | void *userdata); | ||
554 | |||
555 | /** | ||
556 | * Get the user-specified pointer associated with a texture | ||
557 | * | ||
558 | * \param texture the texture to query. | ||
559 | * \return the pointer associated with the texture, or NULL if the texture is | ||
560 | * not valid. | ||
561 | * | ||
562 | * \since This function is available since SDL 2.0.18. | ||
563 | * | ||
564 | * \sa SDL_SetTextureUserData | ||
565 | */ | ||
566 | extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); | ||
567 | |||
568 | /** | ||
569 | * Update the given texture rectangle with new pixel data. | ||
570 | * | ||
571 | * The pixel data must be in the pixel format of the texture. Use | ||
572 | * SDL_QueryTexture() to query the pixel format of the texture. | ||
573 | * | ||
574 | * This is a fairly slow function, intended for use with static textures that | ||
575 | * do not change often. | ||
576 | * | ||
577 | * If the texture is intended to be updated often, it is preferred to create | ||
578 | * the texture as streaming and use the locking functions referenced below. | ||
579 | * While this function will work with streaming textures, for optimization | ||
580 | * reasons you may not get the pixels back if you lock the texture afterward. | ||
581 | * | ||
582 | * \param texture the texture to update | ||
583 | * \param rect an SDL_Rect structure representing the area to update, or NULL | ||
584 | * to update the entire texture | ||
585 | * \param pixels the raw pixel data in the format of the texture | ||
586 | * \param pitch the number of bytes in a row of pixel data, including padding | ||
587 | * between lines | ||
588 | * \returns 0 on success or a negative error code on failure; call | ||
589 | * SDL_GetError() for more information. | ||
590 | * | ||
591 | * \since This function is available since SDL 2.0.0. | ||
592 | * | ||
593 | * \sa SDL_CreateTexture | ||
594 | * \sa SDL_LockTexture | ||
595 | * \sa SDL_UnlockTexture | ||
596 | */ | ||
597 | extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, | ||
598 | const SDL_Rect * rect, | ||
599 | const void *pixels, int pitch); | ||
600 | |||
601 | /** | ||
602 | * Update a rectangle within a planar YV12 or IYUV texture with new pixel | ||
603 | * data. | ||
604 | * | ||
605 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous | ||
606 | * block of Y and U/V planes in the proper order, but this function is | ||
607 | * available if your pixel data is not contiguous. | ||
608 | * | ||
609 | * \param texture the texture to update | ||
610 | * \param rect a pointer to the rectangle of pixels to update, or NULL to | ||
611 | * update the entire texture | ||
612 | * \param Yplane the raw pixel data for the Y plane | ||
613 | * \param Ypitch the number of bytes between rows of pixel data for the Y | ||
614 | * plane | ||
615 | * \param Uplane the raw pixel data for the U plane | ||
616 | * \param Upitch the number of bytes between rows of pixel data for the U | ||
617 | * plane | ||
618 | * \param Vplane the raw pixel data for the V plane | ||
619 | * \param Vpitch the number of bytes between rows of pixel data for the V | ||
620 | * plane | ||
621 | * \returns 0 on success or -1 if the texture is not valid; call | ||
622 | * SDL_GetError() for more information. | ||
623 | * | ||
624 | * \since This function is available since SDL 2.0.1. | ||
625 | * | ||
626 | * \sa SDL_UpdateTexture | ||
627 | */ | ||
628 | extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, | ||
629 | const SDL_Rect * rect, | ||
630 | const Uint8 *Yplane, int Ypitch, | ||
631 | const Uint8 *Uplane, int Upitch, | ||
632 | const Uint8 *Vplane, int Vpitch); | ||
633 | |||
634 | /** | ||
635 | * Update a rectangle within a planar NV12 or NV21 texture with new pixels. | ||
636 | * | ||
637 | * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous | ||
638 | * block of NV12/21 planes in the proper order, but this function is available | ||
639 | * if your pixel data is not contiguous. | ||
640 | * | ||
641 | * \param texture the texture to update | ||
642 | * \param rect a pointer to the rectangle of pixels to update, or NULL to | ||
643 | * update the entire texture. | ||
644 | * \param Yplane the raw pixel data for the Y plane. | ||
645 | * \param Ypitch the number of bytes between rows of pixel data for the Y | ||
646 | * plane. | ||
647 | * \param UVplane the raw pixel data for the UV plane. | ||
648 | * \param UVpitch the number of bytes between rows of pixel data for the UV | ||
649 | * plane. | ||
650 | * \return 0 on success, or -1 if the texture is not valid. | ||
651 | * | ||
652 | * \since This function is available since SDL 2.0.16. | ||
653 | */ | ||
654 | extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, | ||
655 | const SDL_Rect * rect, | ||
656 | const Uint8 *Yplane, int Ypitch, | ||
657 | const Uint8 *UVplane, int UVpitch); | ||
658 | |||
659 | /** | ||
660 | * Lock a portion of the texture for **write-only** pixel access. | ||
661 | * | ||
662 | * As an optimization, the pixels made available for editing don't necessarily | ||
663 | * contain the old texture data. This is a write-only operation, and if you | ||
664 | * need to keep a copy of the texture data you should do that at the | ||
665 | * application level. | ||
666 | * | ||
667 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any | ||
668 | * changes. | ||
669 | * | ||
670 | * \param texture the texture to lock for access, which was created with | ||
671 | * `SDL_TEXTUREACCESS_STREAMING` | ||
672 | * \param rect an SDL_Rect structure representing the area to lock for access; | ||
673 | * NULL to lock the entire texture | ||
674 | * \param pixels this is filled in with a pointer to the locked pixels, | ||
675 | * appropriately offset by the locked area | ||
676 | * \param pitch this is filled in with the pitch of the locked pixels; the | ||
677 | * pitch is the length of one row in bytes | ||
678 | * \returns 0 on success or a negative error code if the texture is not valid | ||
679 | * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call | ||
680 | * SDL_GetError() for more information. | ||
681 | * | ||
682 | * \since This function is available since SDL 2.0.0. | ||
683 | * | ||
684 | * \sa SDL_UnlockTexture | ||
685 | */ | ||
686 | extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, | ||
687 | const SDL_Rect * rect, | ||
688 | void **pixels, int *pitch); | ||
689 | |||
690 | /** | ||
691 | * Lock a portion of the texture for **write-only** pixel access, and expose | ||
692 | * it as a SDL surface. | ||
693 | * | ||
694 | * Besides providing an SDL_Surface instead of raw pixel data, this function | ||
695 | * operates like SDL_LockTexture. | ||
696 | * | ||
697 | * As an optimization, the pixels made available for editing don't necessarily | ||
698 | * contain the old texture data. This is a write-only operation, and if you | ||
699 | * need to keep a copy of the texture data you should do that at the | ||
700 | * application level. | ||
701 | * | ||
702 | * You must use SDL_UnlockTexture() to unlock the pixels and apply any | ||
703 | * changes. | ||
704 | * | ||
705 | * The returned surface is freed internally after calling SDL_UnlockTexture() | ||
706 | * or SDL_DestroyTexture(). The caller should not free it. | ||
707 | * | ||
708 | * \param texture the texture to lock for access, which was created with | ||
709 | * `SDL_TEXTUREACCESS_STREAMING` | ||
710 | * \param rect a pointer to the rectangle to lock for access. If the rect is | ||
711 | * NULL, the entire texture will be locked | ||
712 | * \param surface this is filled in with an SDL surface representing the | ||
713 | * locked area | ||
714 | * \returns 0 on success, or -1 if the texture is not valid or was not created | ||
715 | * with `SDL_TEXTUREACCESS_STREAMING` | ||
716 | * | ||
717 | * \since This function is available since SDL 2.0.12. | ||
718 | * | ||
719 | * \sa SDL_LockTexture | ||
720 | * \sa SDL_UnlockTexture | ||
721 | */ | ||
722 | extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, | ||
723 | const SDL_Rect *rect, | ||
724 | SDL_Surface **surface); | ||
725 | |||
726 | /** | ||
727 | * Unlock a texture, uploading the changes to video memory, if needed. | ||
728 | * | ||
729 | * **Warning**: Please note that SDL_LockTexture() is intended to be | ||
730 | * write-only; it will not guarantee the previous contents of the texture will | ||
731 | * be provided. You must fully initialize any area of a texture that you lock | ||
732 | * before unlocking it, as the pixels might otherwise be uninitialized memory. | ||
733 | * | ||
734 | * Which is to say: locking and immediately unlocking a texture can result in | ||
735 | * corrupted textures, depending on the renderer in use. | ||
736 | * | ||
737 | * \param texture a texture locked by SDL_LockTexture() | ||
738 | * | ||
739 | * \since This function is available since SDL 2.0.0. | ||
740 | * | ||
741 | * \sa SDL_LockTexture | ||
742 | */ | ||
743 | extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); | ||
744 | |||
745 | /** | ||
746 | * Determine whether a renderer supports the use of render targets. | ||
747 | * | ||
748 | * \param renderer the renderer that will be checked | ||
749 | * \returns SDL_TRUE if supported or SDL_FALSE if not. | ||
750 | * | ||
751 | * \since This function is available since SDL 2.0.0. | ||
752 | * | ||
753 | * \sa SDL_SetRenderTarget | ||
754 | */ | ||
755 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); | ||
756 | |||
757 | /** | ||
758 | * Set a texture as the current rendering target. | ||
759 | * | ||
760 | * Before using this function, you should check the | ||
761 | * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if | ||
762 | * render targets are supported. | ||
763 | * | ||
764 | * The default render target is the window for which the renderer was created. | ||
765 | * To stop rendering to a texture and render to the window again, call this | ||
766 | * function with a NULL `texture`. | ||
767 | * | ||
768 | * \param renderer the rendering context | ||
769 | * \param texture the targeted texture, which must be created with the | ||
770 | * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the | ||
771 | * window instead of a texture. | ||
772 | * \returns 0 on success or a negative error code on failure; call | ||
773 | * SDL_GetError() for more information. | ||
774 | * | ||
775 | * \since This function is available since SDL 2.0.0. | ||
776 | * | ||
777 | * \sa SDL_GetRenderTarget | ||
778 | */ | ||
779 | extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, | ||
780 | SDL_Texture *texture); | ||
781 | |||
782 | /** | ||
783 | * Get the current render target. | ||
784 | * | ||
785 | * The default render target is the window for which the renderer was created, | ||
786 | * and is reported a NULL here. | ||
787 | * | ||
788 | * \param renderer the rendering context | ||
789 | * \returns the current render target or NULL for the default render target. | ||
790 | * | ||
791 | * \since This function is available since SDL 2.0.0. | ||
792 | * | ||
793 | * \sa SDL_SetRenderTarget | ||
794 | */ | ||
795 | extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); | ||
796 | |||
797 | /** | ||
798 | * Set a device independent resolution for rendering. | ||
799 | * | ||
800 | * This function uses the viewport and scaling functionality to allow a fixed | ||
801 | * logical resolution for rendering, regardless of the actual output | ||
802 | * resolution. If the actual output resolution doesn't have the same aspect | ||
803 | * ratio the output rendering will be centered within the output display. | ||
804 | * | ||
805 | * If the output display is a window, mouse and touch events in the window | ||
806 | * will be filtered and scaled so they seem to arrive within the logical | ||
807 | * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether | ||
808 | * relative motion events are also scaled. | ||
809 | * | ||
810 | * If this function results in scaling or subpixel drawing by the rendering | ||
811 | * backend, it will be handled using the appropriate quality hints. | ||
812 | * | ||
813 | * \param renderer the renderer for which resolution should be set | ||
814 | * \param w the width of the logical resolution | ||
815 | * \param h the height of the logical resolution | ||
816 | * \returns 0 on success or a negative error code on failure; call | ||
817 | * SDL_GetError() for more information. | ||
818 | * | ||
819 | * \since This function is available since SDL 2.0.0. | ||
820 | * | ||
821 | * \sa SDL_RenderGetLogicalSize | ||
822 | */ | ||
823 | extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); | ||
824 | |||
825 | /** | ||
826 | * Get device independent resolution for rendering. | ||
827 | * | ||
828 | * When using the main rendering target (eg no target texture is set): this | ||
829 | * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical | ||
830 | * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical | ||
831 | * width and height. | ||
832 | * | ||
833 | * When using a target texture: Never return 0 for `w` and `h` at first. Then | ||
834 | * it returns the logical width and height that are set. | ||
835 | * | ||
836 | * \param renderer a rendering context | ||
837 | * \param w an int to be filled with the width | ||
838 | * \param h an int to be filled with the height | ||
839 | * | ||
840 | * \since This function is available since SDL 2.0.0. | ||
841 | * | ||
842 | * \sa SDL_RenderSetLogicalSize | ||
843 | */ | ||
844 | extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); | ||
845 | |||
846 | /** | ||
847 | * Set whether to force integer scales for resolution-independent rendering. | ||
848 | * | ||
849 | * This function restricts the logical viewport to integer values - that is, | ||
850 | * when a resolution is between two multiples of a logical size, the viewport | ||
851 | * size is rounded down to the lower multiple. | ||
852 | * | ||
853 | * \param renderer the renderer for which integer scaling should be set | ||
854 | * \param enable enable or disable the integer scaling for rendering | ||
855 | * \returns 0 on success or a negative error code on failure; call | ||
856 | * SDL_GetError() for more information. | ||
857 | * | ||
858 | * \since This function is available since SDL 2.0.5. | ||
859 | * | ||
860 | * \sa SDL_RenderGetIntegerScale | ||
861 | * \sa SDL_RenderSetLogicalSize | ||
862 | */ | ||
863 | extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, | ||
864 | SDL_bool enable); | ||
865 | |||
866 | /** | ||
867 | * Get whether integer scales are forced for resolution-independent rendering. | ||
868 | * | ||
869 | * \param renderer the renderer from which integer scaling should be queried | ||
870 | * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on | ||
871 | * failure; call SDL_GetError() for more information. | ||
872 | * | ||
873 | * \since This function is available since SDL 2.0.5. | ||
874 | * | ||
875 | * \sa SDL_RenderSetIntegerScale | ||
876 | */ | ||
877 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); | ||
878 | |||
879 | /** | ||
880 | * Set the drawing area for rendering on the current target. | ||
881 | * | ||
882 | * When the window is resized, the viewport is reset to fill the entire new | ||
883 | * window size. | ||
884 | * | ||
885 | * \param renderer the rendering context | ||
886 | * \param rect the SDL_Rect structure representing the drawing area, or NULL | ||
887 | * to set the viewport to the entire target | ||
888 | * \returns 0 on success or a negative error code on failure; call | ||
889 | * SDL_GetError() for more information. | ||
890 | * | ||
891 | * \since This function is available since SDL 2.0.0. | ||
892 | * | ||
893 | * \sa SDL_RenderGetViewport | ||
894 | */ | ||
895 | extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, | ||
896 | const SDL_Rect * rect); | ||
897 | |||
898 | /** | ||
899 | * Get the drawing area for the current target. | ||
900 | * | ||
901 | * \param renderer the rendering context | ||
902 | * \param rect an SDL_Rect structure filled in with the current drawing area | ||
903 | * | ||
904 | * \since This function is available since SDL 2.0.0. | ||
905 | * | ||
906 | * \sa SDL_RenderSetViewport | ||
907 | */ | ||
908 | extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, | ||
909 | SDL_Rect * rect); | ||
910 | |||
911 | /** | ||
912 | * Set the clip rectangle for rendering on the specified target. | ||
913 | * | ||
914 | * \param renderer the rendering context for which clip rectangle should be | ||
915 | * set | ||
916 | * \param rect an SDL_Rect structure representing the clip area, relative to | ||
917 | * the viewport, or NULL to disable clipping | ||
918 | * \returns 0 on success or a negative error code on failure; call | ||
919 | * SDL_GetError() for more information. | ||
920 | * | ||
921 | * \since This function is available since SDL 2.0.0. | ||
922 | * | ||
923 | * \sa SDL_RenderGetClipRect | ||
924 | * \sa SDL_RenderIsClipEnabled | ||
925 | */ | ||
926 | extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, | ||
927 | const SDL_Rect * rect); | ||
928 | |||
929 | /** | ||
930 | * Get the clip rectangle for the current target. | ||
931 | * | ||
932 | * \param renderer the rendering context from which clip rectangle should be | ||
933 | * queried | ||
934 | * \param rect an SDL_Rect structure filled in with the current clipping area | ||
935 | * or an empty rectangle if clipping is disabled | ||
936 | * | ||
937 | * \since This function is available since SDL 2.0.0. | ||
938 | * | ||
939 | * \sa SDL_RenderIsClipEnabled | ||
940 | * \sa SDL_RenderSetClipRect | ||
941 | */ | ||
942 | extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, | ||
943 | SDL_Rect * rect); | ||
944 | |||
945 | /** | ||
946 | * Get whether clipping is enabled on the given renderer. | ||
947 | * | ||
948 | * \param renderer the renderer from which clip state should be queried | ||
949 | * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call | ||
950 | * SDL_GetError() for more information. | ||
951 | * | ||
952 | * \since This function is available since SDL 2.0.4. | ||
953 | * | ||
954 | * \sa SDL_RenderGetClipRect | ||
955 | * \sa SDL_RenderSetClipRect | ||
956 | */ | ||
957 | extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); | ||
958 | |||
959 | |||
960 | /** | ||
961 | * Set the drawing scale for rendering on the current target. | ||
962 | * | ||
963 | * The drawing coordinates are scaled by the x/y scaling factors before they | ||
964 | * are used by the renderer. This allows resolution independent drawing with a | ||
965 | * single coordinate system. | ||
966 | * | ||
967 | * If this results in scaling or subpixel drawing by the rendering backend, it | ||
968 | * will be handled using the appropriate quality hints. For best results use | ||
969 | * integer scaling factors. | ||
970 | * | ||
971 | * \param renderer a rendering context | ||
972 | * \param scaleX the horizontal scaling factor | ||
973 | * \param scaleY the vertical scaling factor | ||
974 | * \returns 0 on success or a negative error code on failure; call | ||
975 | * SDL_GetError() for more information. | ||
976 | * | ||
977 | * \since This function is available since SDL 2.0.0. | ||
978 | * | ||
979 | * \sa SDL_RenderGetScale | ||
980 | * \sa SDL_RenderSetLogicalSize | ||
981 | */ | ||
982 | extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, | ||
983 | float scaleX, float scaleY); | ||
984 | |||
985 | /** | ||
986 | * Get the drawing scale for the current target. | ||
987 | * | ||
988 | * \param renderer the renderer from which drawing scale should be queried | ||
989 | * \param scaleX a pointer filled in with the horizontal scaling factor | ||
990 | * \param scaleY a pointer filled in with the vertical scaling factor | ||
991 | * | ||
992 | * \since This function is available since SDL 2.0.0. | ||
993 | * | ||
994 | * \sa SDL_RenderSetScale | ||
995 | */ | ||
996 | extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, | ||
997 | float *scaleX, float *scaleY); | ||
998 | |||
999 | /** | ||
1000 | * Get logical coordinates of point in renderer when given real coordinates of | ||
1001 | * point in window. | ||
1002 | * | ||
1003 | * Logical coordinates will differ from real coordinates when render is scaled | ||
1004 | * and logical renderer size set | ||
1005 | * | ||
1006 | * \param renderer the renderer from which the logical coordinates should be | ||
1007 | * calculated | ||
1008 | * \param windowX the real X coordinate in the window | ||
1009 | * \param windowY the real Y coordinate in the window | ||
1010 | * \param logicalX the pointer filled with the logical x coordinate | ||
1011 | * \param logicalY the pointer filled with the logical y coordinate | ||
1012 | * | ||
1013 | * \since This function is available since SDL 2.0.18. | ||
1014 | * | ||
1015 | * \sa SDL_RenderGetScale | ||
1016 | * \sa SDL_RenderSetScale | ||
1017 | * \sa SDL_RenderGetLogicalSize | ||
1018 | * \sa SDL_RenderSetLogicalSize | ||
1019 | */ | ||
1020 | extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, | ||
1021 | int windowX, int windowY, | ||
1022 | float *logicalX, float *logicalY); | ||
1023 | |||
1024 | |||
1025 | /** | ||
1026 | * Get real coordinates of point in window when given logical coordinates of | ||
1027 | * point in renderer. | ||
1028 | * | ||
1029 | * Logical coordinates will differ from real coordinates when render is scaled | ||
1030 | * and logical renderer size set | ||
1031 | * | ||
1032 | * \param renderer the renderer from which the window coordinates should be | ||
1033 | * calculated | ||
1034 | * \param logicalX the logical x coordinate | ||
1035 | * \param logicalY the logical y coordinate | ||
1036 | * \param windowX the pointer filled with the real X coordinate in the window | ||
1037 | * \param windowY the pointer filled with the real Y coordinate in the window | ||
1038 | * | ||
1039 | * \since This function is available since SDL 2.0.18. | ||
1040 | * | ||
1041 | * \sa SDL_RenderGetScale | ||
1042 | * \sa SDL_RenderSetScale | ||
1043 | * \sa SDL_RenderGetLogicalSize | ||
1044 | * \sa SDL_RenderSetLogicalSize | ||
1045 | */ | ||
1046 | extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, | ||
1047 | float logicalX, float logicalY, | ||
1048 | int *windowX, int *windowY); | ||
1049 | |||
1050 | /** | ||
1051 | * Set the color used for drawing operations (Rect, Line and Clear). | ||
1052 | * | ||
1053 | * Set the color for drawing or filling rectangles, lines, and points, and for | ||
1054 | * SDL_RenderClear(). | ||
1055 | * | ||
1056 | * \param renderer the rendering context | ||
1057 | * \param r the red value used to draw on the rendering target | ||
1058 | * \param g the green value used to draw on the rendering target | ||
1059 | * \param b the blue value used to draw on the rendering target | ||
1060 | * \param a the alpha value used to draw on the rendering target; usually | ||
1061 | * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to | ||
1062 | * specify how the alpha channel is used | ||
1063 | * \returns 0 on success or a negative error code on failure; call | ||
1064 | * SDL_GetError() for more information. | ||
1065 | * | ||
1066 | * \since This function is available since SDL 2.0.0. | ||
1067 | * | ||
1068 | * \sa SDL_GetRenderDrawColor | ||
1069 | * \sa SDL_RenderClear | ||
1070 | * \sa SDL_RenderDrawLine | ||
1071 | * \sa SDL_RenderDrawLines | ||
1072 | * \sa SDL_RenderDrawPoint | ||
1073 | * \sa SDL_RenderDrawPoints | ||
1074 | * \sa SDL_RenderDrawRect | ||
1075 | * \sa SDL_RenderDrawRects | ||
1076 | * \sa SDL_RenderFillRect | ||
1077 | * \sa SDL_RenderFillRects | ||
1078 | */ | ||
1079 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, | ||
1080 | Uint8 r, Uint8 g, Uint8 b, | ||
1081 | Uint8 a); | ||
1082 | |||
1083 | /** | ||
1084 | * Get the color used for drawing operations (Rect, Line and Clear). | ||
1085 | * | ||
1086 | * \param renderer the rendering context | ||
1087 | * \param r a pointer filled in with the red value used to draw on the | ||
1088 | * rendering target | ||
1089 | * \param g a pointer filled in with the green value used to draw on the | ||
1090 | * rendering target | ||
1091 | * \param b a pointer filled in with the blue value used to draw on the | ||
1092 | * rendering target | ||
1093 | * \param a a pointer filled in with the alpha value used to draw on the | ||
1094 | * rendering target; usually `SDL_ALPHA_OPAQUE` (255) | ||
1095 | * \returns 0 on success or a negative error code on failure; call | ||
1096 | * SDL_GetError() for more information. | ||
1097 | * | ||
1098 | * \since This function is available since SDL 2.0.0. | ||
1099 | * | ||
1100 | * \sa SDL_SetRenderDrawColor | ||
1101 | */ | ||
1102 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, | ||
1103 | Uint8 * r, Uint8 * g, Uint8 * b, | ||
1104 | Uint8 * a); | ||
1105 | |||
1106 | /** | ||
1107 | * Set the blend mode used for drawing operations (Fill and Line). | ||
1108 | * | ||
1109 | * If the blend mode is not supported, the closest supported mode is chosen. | ||
1110 | * | ||
1111 | * \param renderer the rendering context | ||
1112 | * \param blendMode the SDL_BlendMode to use for blending | ||
1113 | * \returns 0 on success or a negative error code on failure; call | ||
1114 | * SDL_GetError() for more information. | ||
1115 | * | ||
1116 | * \since This function is available since SDL 2.0.0. | ||
1117 | * | ||
1118 | * \sa SDL_GetRenderDrawBlendMode | ||
1119 | * \sa SDL_RenderDrawLine | ||
1120 | * \sa SDL_RenderDrawLines | ||
1121 | * \sa SDL_RenderDrawPoint | ||
1122 | * \sa SDL_RenderDrawPoints | ||
1123 | * \sa SDL_RenderDrawRect | ||
1124 | * \sa SDL_RenderDrawRects | ||
1125 | * \sa SDL_RenderFillRect | ||
1126 | * \sa SDL_RenderFillRects | ||
1127 | */ | ||
1128 | extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, | ||
1129 | SDL_BlendMode blendMode); | ||
1130 | |||
1131 | /** | ||
1132 | * Get the blend mode used for drawing operations. | ||
1133 | * | ||
1134 | * \param renderer the rendering context | ||
1135 | * \param blendMode a pointer filled in with the current SDL_BlendMode | ||
1136 | * \returns 0 on success or a negative error code on failure; call | ||
1137 | * SDL_GetError() for more information. | ||
1138 | * | ||
1139 | * \since This function is available since SDL 2.0.0. | ||
1140 | * | ||
1141 | * \sa SDL_SetRenderDrawBlendMode | ||
1142 | */ | ||
1143 | extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, | ||
1144 | SDL_BlendMode *blendMode); | ||
1145 | |||
1146 | /** | ||
1147 | * Clear the current rendering target with the drawing color. | ||
1148 | * | ||
1149 | * This function clears the entire rendering target, ignoring the viewport and | ||
1150 | * the clip rectangle. | ||
1151 | * | ||
1152 | * \param renderer the rendering context | ||
1153 | * \returns 0 on success or a negative error code on failure; call | ||
1154 | * SDL_GetError() for more information. | ||
1155 | * | ||
1156 | * \since This function is available since SDL 2.0.0. | ||
1157 | * | ||
1158 | * \sa SDL_SetRenderDrawColor | ||
1159 | */ | ||
1160 | extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); | ||
1161 | |||
1162 | /** | ||
1163 | * Draw a point on the current rendering target. | ||
1164 | * | ||
1165 | * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, | ||
1166 | * use SDL_RenderDrawPoints() instead. | ||
1167 | * | ||
1168 | * \param renderer the rendering context | ||
1169 | * \param x the x coordinate of the point | ||
1170 | * \param y the y coordinate of the point | ||
1171 | * \returns 0 on success or a negative error code on failure; call | ||
1172 | * SDL_GetError() for more information. | ||
1173 | * | ||
1174 | * \since This function is available since SDL 2.0.0. | ||
1175 | * | ||
1176 | * \sa SDL_RenderDrawLine | ||
1177 | * \sa SDL_RenderDrawLines | ||
1178 | * \sa SDL_RenderDrawPoints | ||
1179 | * \sa SDL_RenderDrawRect | ||
1180 | * \sa SDL_RenderDrawRects | ||
1181 | * \sa SDL_RenderFillRect | ||
1182 | * \sa SDL_RenderFillRects | ||
1183 | * \sa SDL_RenderPresent | ||
1184 | * \sa SDL_SetRenderDrawBlendMode | ||
1185 | * \sa SDL_SetRenderDrawColor | ||
1186 | */ | ||
1187 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, | ||
1188 | int x, int y); | ||
1189 | |||
1190 | /** | ||
1191 | * Draw multiple points on the current rendering target. | ||
1192 | * | ||
1193 | * \param renderer the rendering context | ||
1194 | * \param points an array of SDL_Point structures that represent the points to | ||
1195 | * draw | ||
1196 | * \param count the number of points to draw | ||
1197 | * \returns 0 on success or a negative error code on failure; call | ||
1198 | * SDL_GetError() for more information. | ||
1199 | * | ||
1200 | * \since This function is available since SDL 2.0.0. | ||
1201 | * | ||
1202 | * \sa SDL_RenderDrawLine | ||
1203 | * \sa SDL_RenderDrawLines | ||
1204 | * \sa SDL_RenderDrawPoint | ||
1205 | * \sa SDL_RenderDrawRect | ||
1206 | * \sa SDL_RenderDrawRects | ||
1207 | * \sa SDL_RenderFillRect | ||
1208 | * \sa SDL_RenderFillRects | ||
1209 | * \sa SDL_RenderPresent | ||
1210 | * \sa SDL_SetRenderDrawBlendMode | ||
1211 | * \sa SDL_SetRenderDrawColor | ||
1212 | */ | ||
1213 | extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, | ||
1214 | const SDL_Point * points, | ||
1215 | int count); | ||
1216 | |||
1217 | /** | ||
1218 | * Draw a line on the current rendering target. | ||
1219 | * | ||
1220 | * SDL_RenderDrawLine() draws the line to include both end points. If you want | ||
1221 | * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. | ||
1222 | * | ||
1223 | * \param renderer the rendering context | ||
1224 | * \param x1 the x coordinate of the start point | ||
1225 | * \param y1 the y coordinate of the start point | ||
1226 | * \param x2 the x coordinate of the end point | ||
1227 | * \param y2 the y coordinate of the end point | ||
1228 | * \returns 0 on success or a negative error code on failure; call | ||
1229 | * SDL_GetError() for more information. | ||
1230 | * | ||
1231 | * \since This function is available since SDL 2.0.0. | ||
1232 | * | ||
1233 | * \sa SDL_RenderDrawLines | ||
1234 | * \sa SDL_RenderDrawPoint | ||
1235 | * \sa SDL_RenderDrawPoints | ||
1236 | * \sa SDL_RenderDrawRect | ||
1237 | * \sa SDL_RenderDrawRects | ||
1238 | * \sa SDL_RenderFillRect | ||
1239 | * \sa SDL_RenderFillRects | ||
1240 | * \sa SDL_RenderPresent | ||
1241 | * \sa SDL_SetRenderDrawBlendMode | ||
1242 | * \sa SDL_SetRenderDrawColor | ||
1243 | */ | ||
1244 | extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, | ||
1245 | int x1, int y1, int x2, int y2); | ||
1246 | |||
1247 | /** | ||
1248 | * Draw a series of connected lines on the current rendering target. | ||
1249 | * | ||
1250 | * \param renderer the rendering context | ||
1251 | * \param points an array of SDL_Point structures representing points along | ||
1252 | * the lines | ||
1253 | * \param count the number of points, drawing count-1 lines | ||
1254 | * \returns 0 on success or a negative error code on failure; call | ||
1255 | * SDL_GetError() for more information. | ||
1256 | * | ||
1257 | * \since This function is available since SDL 2.0.0. | ||
1258 | * | ||
1259 | * \sa SDL_RenderDrawLine | ||
1260 | * \sa SDL_RenderDrawPoint | ||
1261 | * \sa SDL_RenderDrawPoints | ||
1262 | * \sa SDL_RenderDrawRect | ||
1263 | * \sa SDL_RenderDrawRects | ||
1264 | * \sa SDL_RenderFillRect | ||
1265 | * \sa SDL_RenderFillRects | ||
1266 | * \sa SDL_RenderPresent | ||
1267 | * \sa SDL_SetRenderDrawBlendMode | ||
1268 | * \sa SDL_SetRenderDrawColor | ||
1269 | */ | ||
1270 | extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, | ||
1271 | const SDL_Point * points, | ||
1272 | int count); | ||
1273 | |||
1274 | /** | ||
1275 | * Draw a rectangle on the current rendering target. | ||
1276 | * | ||
1277 | * \param renderer the rendering context | ||
1278 | * \param rect an SDL_Rect structure representing the rectangle to draw, or | ||
1279 | * NULL to outline the entire rendering target | ||
1280 | * \returns 0 on success or a negative error code on failure; call | ||
1281 | * SDL_GetError() for more information. | ||
1282 | * | ||
1283 | * \since This function is available since SDL 2.0.0. | ||
1284 | * | ||
1285 | * \sa SDL_RenderDrawLine | ||
1286 | * \sa SDL_RenderDrawLines | ||
1287 | * \sa SDL_RenderDrawPoint | ||
1288 | * \sa SDL_RenderDrawPoints | ||
1289 | * \sa SDL_RenderDrawRects | ||
1290 | * \sa SDL_RenderFillRect | ||
1291 | * \sa SDL_RenderFillRects | ||
1292 | * \sa SDL_RenderPresent | ||
1293 | * \sa SDL_SetRenderDrawBlendMode | ||
1294 | * \sa SDL_SetRenderDrawColor | ||
1295 | */ | ||
1296 | extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, | ||
1297 | const SDL_Rect * rect); | ||
1298 | |||
1299 | /** | ||
1300 | * Draw some number of rectangles on the current rendering target. | ||
1301 | * | ||
1302 | * \param renderer the rendering context | ||
1303 | * \param rects an array of SDL_Rect structures representing the rectangles to | ||
1304 | * be drawn | ||
1305 | * \param count the number of rectangles | ||
1306 | * \returns 0 on success or a negative error code on failure; call | ||
1307 | * SDL_GetError() for more information. | ||
1308 | * | ||
1309 | * \since This function is available since SDL 2.0.0. | ||
1310 | * | ||
1311 | * \sa SDL_RenderDrawLine | ||
1312 | * \sa SDL_RenderDrawLines | ||
1313 | * \sa SDL_RenderDrawPoint | ||
1314 | * \sa SDL_RenderDrawPoints | ||
1315 | * \sa SDL_RenderDrawRect | ||
1316 | * \sa SDL_RenderFillRect | ||
1317 | * \sa SDL_RenderFillRects | ||
1318 | * \sa SDL_RenderPresent | ||
1319 | * \sa SDL_SetRenderDrawBlendMode | ||
1320 | * \sa SDL_SetRenderDrawColor | ||
1321 | */ | ||
1322 | extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, | ||
1323 | const SDL_Rect * rects, | ||
1324 | int count); | ||
1325 | |||
1326 | /** | ||
1327 | * Fill a rectangle on the current rendering target with the drawing color. | ||
1328 | * | ||
1329 | * The current drawing color is set by SDL_SetRenderDrawColor(), and the | ||
1330 | * color's alpha value is ignored unless blending is enabled with the | ||
1331 | * appropriate call to SDL_SetRenderDrawBlendMode(). | ||
1332 | * | ||
1333 | * \param renderer the rendering context | ||
1334 | * \param rect the SDL_Rect structure representing the rectangle to fill, or | ||
1335 | * NULL for the entire rendering target | ||
1336 | * \returns 0 on success or a negative error code on failure; call | ||
1337 | * SDL_GetError() for more information. | ||
1338 | * | ||
1339 | * \since This function is available since SDL 2.0.0. | ||
1340 | * | ||
1341 | * \sa SDL_RenderDrawLine | ||
1342 | * \sa SDL_RenderDrawLines | ||
1343 | * \sa SDL_RenderDrawPoint | ||
1344 | * \sa SDL_RenderDrawPoints | ||
1345 | * \sa SDL_RenderDrawRect | ||
1346 | * \sa SDL_RenderDrawRects | ||
1347 | * \sa SDL_RenderFillRects | ||
1348 | * \sa SDL_RenderPresent | ||
1349 | * \sa SDL_SetRenderDrawBlendMode | ||
1350 | * \sa SDL_SetRenderDrawColor | ||
1351 | */ | ||
1352 | extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, | ||
1353 | const SDL_Rect * rect); | ||
1354 | |||
1355 | /** | ||
1356 | * Fill some number of rectangles on the current rendering target with the | ||
1357 | * drawing color. | ||
1358 | * | ||
1359 | * \param renderer the rendering context | ||
1360 | * \param rects an array of SDL_Rect structures representing the rectangles to | ||
1361 | * be filled | ||
1362 | * \param count the number of rectangles | ||
1363 | * \returns 0 on success or a negative error code on failure; call | ||
1364 | * SDL_GetError() for more information. | ||
1365 | * | ||
1366 | * \since This function is available since SDL 2.0.0. | ||
1367 | * | ||
1368 | * \sa SDL_RenderDrawLine | ||
1369 | * \sa SDL_RenderDrawLines | ||
1370 | * \sa SDL_RenderDrawPoint | ||
1371 | * \sa SDL_RenderDrawPoints | ||
1372 | * \sa SDL_RenderDrawRect | ||
1373 | * \sa SDL_RenderDrawRects | ||
1374 | * \sa SDL_RenderFillRect | ||
1375 | * \sa SDL_RenderPresent | ||
1376 | */ | ||
1377 | extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, | ||
1378 | const SDL_Rect * rects, | ||
1379 | int count); | ||
1380 | |||
1381 | /** | ||
1382 | * Copy a portion of the texture to the current rendering target. | ||
1383 | * | ||
1384 | * The texture is blended with the destination based on its blend mode set | ||
1385 | * with SDL_SetTextureBlendMode(). | ||
1386 | * | ||
1387 | * The texture color is affected based on its color modulation set by | ||
1388 | * SDL_SetTextureColorMod(). | ||
1389 | * | ||
1390 | * The texture alpha is affected based on its alpha modulation set by | ||
1391 | * SDL_SetTextureAlphaMod(). | ||
1392 | * | ||
1393 | * \param renderer the rendering context | ||
1394 | * \param texture the source texture | ||
1395 | * \param srcrect the source SDL_Rect structure or NULL for the entire texture | ||
1396 | * \param dstrect the destination SDL_Rect structure or NULL for the entire | ||
1397 | * rendering target; the texture will be stretched to fill the | ||
1398 | * given rectangle | ||
1399 | * \returns 0 on success or a negative error code on failure; call | ||
1400 | * SDL_GetError() for more information. | ||
1401 | * | ||
1402 | * \since This function is available since SDL 2.0.0. | ||
1403 | * | ||
1404 | * \sa SDL_RenderCopyEx | ||
1405 | * \sa SDL_SetTextureAlphaMod | ||
1406 | * \sa SDL_SetTextureBlendMode | ||
1407 | * \sa SDL_SetTextureColorMod | ||
1408 | */ | ||
1409 | extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, | ||
1410 | SDL_Texture * texture, | ||
1411 | const SDL_Rect * srcrect, | ||
1412 | const SDL_Rect * dstrect); | ||
1413 | |||
1414 | /** | ||
1415 | * Copy a portion of the texture to the current rendering, with optional | ||
1416 | * rotation and flipping. | ||
1417 | * | ||
1418 | * Copy a portion of the texture to the current rendering target, optionally | ||
1419 | * rotating it by angle around the given center and also flipping it | ||
1420 | * top-bottom and/or left-right. | ||
1421 | * | ||
1422 | * The texture is blended with the destination based on its blend mode set | ||
1423 | * with SDL_SetTextureBlendMode(). | ||
1424 | * | ||
1425 | * The texture color is affected based on its color modulation set by | ||
1426 | * SDL_SetTextureColorMod(). | ||
1427 | * | ||
1428 | * The texture alpha is affected based on its alpha modulation set by | ||
1429 | * SDL_SetTextureAlphaMod(). | ||
1430 | * | ||
1431 | * \param renderer the rendering context | ||
1432 | * \param texture the source texture | ||
1433 | * \param srcrect the source SDL_Rect structure or NULL for the entire texture | ||
1434 | * \param dstrect the destination SDL_Rect structure or NULL for the entire | ||
1435 | * rendering target | ||
1436 | * \param angle an angle in degrees that indicates the rotation that will be | ||
1437 | * applied to dstrect, rotating it in a clockwise direction | ||
1438 | * \param center a pointer to a point indicating the point around which | ||
1439 | * dstrect will be rotated (if NULL, rotation will be done | ||
1440 | * around `dstrect.w / 2`, `dstrect.h / 2`) | ||
1441 | * \param flip a SDL_RendererFlip value stating which flipping actions should | ||
1442 | * be performed on the texture | ||
1443 | * \returns 0 on success or a negative error code on failure; call | ||
1444 | * SDL_GetError() for more information. | ||
1445 | * | ||
1446 | * \since This function is available since SDL 2.0.0. | ||
1447 | * | ||
1448 | * \sa SDL_RenderCopy | ||
1449 | * \sa SDL_SetTextureAlphaMod | ||
1450 | * \sa SDL_SetTextureBlendMode | ||
1451 | * \sa SDL_SetTextureColorMod | ||
1452 | */ | ||
1453 | extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, | ||
1454 | SDL_Texture * texture, | ||
1455 | const SDL_Rect * srcrect, | ||
1456 | const SDL_Rect * dstrect, | ||
1457 | const double angle, | ||
1458 | const SDL_Point *center, | ||
1459 | const SDL_RendererFlip flip); | ||
1460 | |||
1461 | |||
1462 | /** | ||
1463 | * Draw a point on the current rendering target at subpixel precision. | ||
1464 | * | ||
1465 | * \param renderer The renderer which should draw a point. | ||
1466 | * \param x The x coordinate of the point. | ||
1467 | * \param y The y coordinate of the point. | ||
1468 | * \return 0 on success, or -1 on error | ||
1469 | * | ||
1470 | * \since This function is available since SDL 2.0.10. | ||
1471 | */ | ||
1472 | extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, | ||
1473 | float x, float y); | ||
1474 | |||
1475 | /** | ||
1476 | * Draw multiple points on the current rendering target at subpixel precision. | ||
1477 | * | ||
1478 | * \param renderer The renderer which should draw multiple points. | ||
1479 | * \param points The points to draw | ||
1480 | * \param count The number of points to draw | ||
1481 | * \return 0 on success, or -1 on error | ||
1482 | * | ||
1483 | * \since This function is available since SDL 2.0.10. | ||
1484 | */ | ||
1485 | extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, | ||
1486 | const SDL_FPoint * points, | ||
1487 | int count); | ||
1488 | |||
1489 | /** | ||
1490 | * Draw a line on the current rendering target at subpixel precision. | ||
1491 | * | ||
1492 | * \param renderer The renderer which should draw a line. | ||
1493 | * \param x1 The x coordinate of the start point. | ||
1494 | * \param y1 The y coordinate of the start point. | ||
1495 | * \param x2 The x coordinate of the end point. | ||
1496 | * \param y2 The y coordinate of the end point. | ||
1497 | * \return 0 on success, or -1 on error | ||
1498 | * | ||
1499 | * \since This function is available since SDL 2.0.10. | ||
1500 | */ | ||
1501 | extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, | ||
1502 | float x1, float y1, float x2, float y2); | ||
1503 | |||
1504 | /** | ||
1505 | * Draw a series of connected lines on the current rendering target at | ||
1506 | * subpixel precision. | ||
1507 | * | ||
1508 | * \param renderer The renderer which should draw multiple lines. | ||
1509 | * \param points The points along the lines | ||
1510 | * \param count The number of points, drawing count-1 lines | ||
1511 | * \return 0 on success, or -1 on error | ||
1512 | * | ||
1513 | * \since This function is available since SDL 2.0.10. | ||
1514 | */ | ||
1515 | extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, | ||
1516 | const SDL_FPoint * points, | ||
1517 | int count); | ||
1518 | |||
1519 | /** | ||
1520 | * Draw a rectangle on the current rendering target at subpixel precision. | ||
1521 | * | ||
1522 | * \param renderer The renderer which should draw a rectangle. | ||
1523 | * \param rect A pointer to the destination rectangle, or NULL to outline the | ||
1524 | * entire rendering target. | ||
1525 | * \return 0 on success, or -1 on error | ||
1526 | * | ||
1527 | * \since This function is available since SDL 2.0.10. | ||
1528 | */ | ||
1529 | extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, | ||
1530 | const SDL_FRect * rect); | ||
1531 | |||
1532 | /** | ||
1533 | * Draw some number of rectangles on the current rendering target at subpixel | ||
1534 | * precision. | ||
1535 | * | ||
1536 | * \param renderer The renderer which should draw multiple rectangles. | ||
1537 | * \param rects A pointer to an array of destination rectangles. | ||
1538 | * \param count The number of rectangles. | ||
1539 | * \return 0 on success, or -1 on error | ||
1540 | * | ||
1541 | * \since This function is available since SDL 2.0.10. | ||
1542 | */ | ||
1543 | extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, | ||
1544 | const SDL_FRect * rects, | ||
1545 | int count); | ||
1546 | |||
1547 | /** | ||
1548 | * Fill a rectangle on the current rendering target with the drawing color at | ||
1549 | * subpixel precision. | ||
1550 | * | ||
1551 | * \param renderer The renderer which should fill a rectangle. | ||
1552 | * \param rect A pointer to the destination rectangle, or NULL for the entire | ||
1553 | * rendering target. | ||
1554 | * \return 0 on success, or -1 on error | ||
1555 | * | ||
1556 | * \since This function is available since SDL 2.0.10. | ||
1557 | */ | ||
1558 | extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, | ||
1559 | const SDL_FRect * rect); | ||
1560 | |||
1561 | /** | ||
1562 | * Fill some number of rectangles on the current rendering target with the | ||
1563 | * drawing color at subpixel precision. | ||
1564 | * | ||
1565 | * \param renderer The renderer which should fill multiple rectangles. | ||
1566 | * \param rects A pointer to an array of destination rectangles. | ||
1567 | * \param count The number of rectangles. | ||
1568 | * \return 0 on success, or -1 on error | ||
1569 | * | ||
1570 | * \since This function is available since SDL 2.0.10. | ||
1571 | */ | ||
1572 | extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, | ||
1573 | const SDL_FRect * rects, | ||
1574 | int count); | ||
1575 | |||
1576 | /** | ||
1577 | * Copy a portion of the texture to the current rendering target at subpixel | ||
1578 | * precision. | ||
1579 | * | ||
1580 | * \param renderer The renderer which should copy parts of a texture. | ||
1581 | * \param texture The source texture. | ||
1582 | * \param srcrect A pointer to the source rectangle, or NULL for the entire | ||
1583 | * texture. | ||
1584 | * \param dstrect A pointer to the destination rectangle, or NULL for the | ||
1585 | * entire rendering target. | ||
1586 | * \return 0 on success, or -1 on error | ||
1587 | * | ||
1588 | * \since This function is available since SDL 2.0.10. | ||
1589 | */ | ||
1590 | extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, | ||
1591 | SDL_Texture * texture, | ||
1592 | const SDL_Rect * srcrect, | ||
1593 | const SDL_FRect * dstrect); | ||
1594 | |||
1595 | /** | ||
1596 | * Copy a portion of the source texture to the current rendering target, with | ||
1597 | * rotation and flipping, at subpixel precision. | ||
1598 | * | ||
1599 | * \param renderer The renderer which should copy parts of a texture. | ||
1600 | * \param texture The source texture. | ||
1601 | * \param srcrect A pointer to the source rectangle, or NULL for the entire | ||
1602 | * texture. | ||
1603 | * \param dstrect A pointer to the destination rectangle, or NULL for the | ||
1604 | * entire rendering target. | ||
1605 | * \param angle An angle in degrees that indicates the rotation that will be | ||
1606 | * applied to dstrect, rotating it in a clockwise direction | ||
1607 | * \param center A pointer to a point indicating the point around which | ||
1608 | * dstrect will be rotated (if NULL, rotation will be done | ||
1609 | * around dstrect.w/2, dstrect.h/2). | ||
1610 | * \param flip An SDL_RendererFlip value stating which flipping actions should | ||
1611 | * be performed on the texture | ||
1612 | * \return 0 on success, or -1 on error | ||
1613 | * | ||
1614 | * \since This function is available since SDL 2.0.10. | ||
1615 | */ | ||
1616 | extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, | ||
1617 | SDL_Texture * texture, | ||
1618 | const SDL_Rect * srcrect, | ||
1619 | const SDL_FRect * dstrect, | ||
1620 | const double angle, | ||
1621 | const SDL_FPoint *center, | ||
1622 | const SDL_RendererFlip flip); | ||
1623 | |||
1624 | /** | ||
1625 | * Render a list of triangles, optionally using a texture and indices into the | ||
1626 | * vertex array Color and alpha modulation is done per vertex | ||
1627 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). | ||
1628 | * | ||
1629 | * \param renderer The rendering context. | ||
1630 | * \param texture (optional) The SDL texture to use. | ||
1631 | * \param vertices Vertices. | ||
1632 | * \param num_vertices Number of vertices. | ||
1633 | * \param indices (optional) An array of integer indices into the 'vertices' | ||
1634 | * array, if NULL all vertices will be rendered in sequential | ||
1635 | * order. | ||
1636 | * \param num_indices Number of indices. | ||
1637 | * \return 0 on success, or -1 if the operation is not supported | ||
1638 | * | ||
1639 | * \since This function is available since SDL 2.0.18. | ||
1640 | * | ||
1641 | * \sa SDL_RenderGeometryRaw | ||
1642 | * \sa SDL_Vertex | ||
1643 | */ | ||
1644 | extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, | ||
1645 | SDL_Texture *texture, | ||
1646 | const SDL_Vertex *vertices, int num_vertices, | ||
1647 | const int *indices, int num_indices); | ||
1648 | |||
1649 | /** | ||
1650 | * Render a list of triangles, optionally using a texture and indices into the | ||
1651 | * vertex arrays Color and alpha modulation is done per vertex | ||
1652 | * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). | ||
1653 | * | ||
1654 | * \param renderer The rendering context. | ||
1655 | * \param texture (optional) The SDL texture to use. | ||
1656 | * \param xy Vertex positions | ||
1657 | * \param xy_stride Byte size to move from one element to the next element | ||
1658 | * \param color Vertex colors (as SDL_Color) | ||
1659 | * \param color_stride Byte size to move from one element to the next element | ||
1660 | * \param uv Vertex normalized texture coordinates | ||
1661 | * \param uv_stride Byte size to move from one element to the next element | ||
1662 | * \param num_vertices Number of vertices. | ||
1663 | * \param indices (optional) An array of indices into the 'vertices' arrays, | ||
1664 | * if NULL all vertices will be rendered in sequential order. | ||
1665 | * \param num_indices Number of indices. | ||
1666 | * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) | ||
1667 | * \return 0 on success, or -1 if the operation is not supported | ||
1668 | * | ||
1669 | * \since This function is available since SDL 2.0.18. | ||
1670 | * | ||
1671 | * \sa SDL_RenderGeometry | ||
1672 | * \sa SDL_Vertex | ||
1673 | */ | ||
1674 | extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, | ||
1675 | SDL_Texture *texture, | ||
1676 | const float *xy, int xy_stride, | ||
1677 | const SDL_Color *color, int color_stride, | ||
1678 | const float *uv, int uv_stride, | ||
1679 | int num_vertices, | ||
1680 | const void *indices, int num_indices, int size_indices); | ||
1681 | |||
1682 | /** | ||
1683 | * Read pixels from the current rendering target to an array of pixels. | ||
1684 | * | ||
1685 | * **WARNING**: This is a very slow operation, and should not be used | ||
1686 | * frequently. If you're using this on the main rendering target, it should be | ||
1687 | * called after rendering and before SDL_RenderPresent(). | ||
1688 | * | ||
1689 | * `pitch` specifies the number of bytes between rows in the destination | ||
1690 | * `pixels` data. This allows you to write to a subrectangle or have padded | ||
1691 | * rows in the destination. Generally, `pitch` should equal the number of | ||
1692 | * pixels per row in the `pixels` data times the number of bytes per pixel, | ||
1693 | * but it might contain additional padding (for example, 24bit RGB Windows | ||
1694 | * Bitmap data pads all rows to multiples of 4 bytes). | ||
1695 | * | ||
1696 | * \param renderer the rendering context | ||
1697 | * \param rect an SDL_Rect structure representing the area to read, or NULL | ||
1698 | * for the entire render target | ||
1699 | * \param format an SDL_PixelFormatEnum value of the desired format of the | ||
1700 | * pixel data, or 0 to use the format of the rendering target | ||
1701 | * \param pixels a pointer to the pixel data to copy into | ||
1702 | * \param pitch the pitch of the `pixels` parameter | ||
1703 | * \returns 0 on success or a negative error code on failure; call | ||
1704 | * SDL_GetError() for more information. | ||
1705 | * | ||
1706 | * \since This function is available since SDL 2.0.0. | ||
1707 | */ | ||
1708 | extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, | ||
1709 | const SDL_Rect * rect, | ||
1710 | Uint32 format, | ||
1711 | void *pixels, int pitch); | ||
1712 | |||
1713 | /** | ||
1714 | * Update the screen with any rendering performed since the previous call. | ||
1715 | * | ||
1716 | * SDL's rendering functions operate on a backbuffer; that is, calling a | ||
1717 | * rendering function such as SDL_RenderDrawLine() does not directly put a | ||
1718 | * line on the screen, but rather updates the backbuffer. As such, you compose | ||
1719 | * your entire scene and *present* the composed backbuffer to the screen as a | ||
1720 | * complete picture. | ||
1721 | * | ||
1722 | * Therefore, when using SDL's rendering API, one does all drawing intended | ||
1723 | * for the frame, and then calls this function once per frame to present the | ||
1724 | * final drawing to the user. | ||
1725 | * | ||
1726 | * The backbuffer should be considered invalidated after each present; do not | ||
1727 | * assume that previous contents will exist between frames. You are strongly | ||
1728 | * encouraged to call SDL_RenderClear() to initialize the backbuffer before | ||
1729 | * starting each new frame's drawing, even if you plan to overwrite every | ||
1730 | * pixel. | ||
1731 | * | ||
1732 | * \param renderer the rendering context | ||
1733 | * | ||
1734 | * \threadsafety You may only call this function on the main thread. If this | ||
1735 | * happens to work on a background thread on any given platform | ||
1736 | * or backend, it's purely by luck and you should not rely on it | ||
1737 | * to work next time. | ||
1738 | * | ||
1739 | * \since This function is available since SDL 2.0.0. | ||
1740 | * | ||
1741 | * \sa SDL_RenderClear | ||
1742 | * \sa SDL_RenderDrawLine | ||
1743 | * \sa SDL_RenderDrawLines | ||
1744 | * \sa SDL_RenderDrawPoint | ||
1745 | * \sa SDL_RenderDrawPoints | ||
1746 | * \sa SDL_RenderDrawRect | ||
1747 | * \sa SDL_RenderDrawRects | ||
1748 | * \sa SDL_RenderFillRect | ||
1749 | * \sa SDL_RenderFillRects | ||
1750 | * \sa SDL_SetRenderDrawBlendMode | ||
1751 | * \sa SDL_SetRenderDrawColor | ||
1752 | */ | ||
1753 | extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); | ||
1754 | |||
1755 | /** | ||
1756 | * Destroy the specified texture. | ||
1757 | * | ||
1758 | * Passing NULL or an otherwise invalid texture will set the SDL error message | ||
1759 | * to "Invalid texture". | ||
1760 | * | ||
1761 | * \param texture the texture to destroy | ||
1762 | * | ||
1763 | * \since This function is available since SDL 2.0.0. | ||
1764 | * | ||
1765 | * \sa SDL_CreateTexture | ||
1766 | * \sa SDL_CreateTextureFromSurface | ||
1767 | */ | ||
1768 | extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); | ||
1769 | |||
1770 | /** | ||
1771 | * Destroy the rendering context for a window and free associated textures. | ||
1772 | * | ||
1773 | * If `renderer` is NULL, this function will return immediately after setting | ||
1774 | * the SDL error message to "Invalid renderer". See SDL_GetError(). | ||
1775 | * | ||
1776 | * \param renderer the rendering context | ||
1777 | * | ||
1778 | * \since This function is available since SDL 2.0.0. | ||
1779 | * | ||
1780 | * \sa SDL_CreateRenderer | ||
1781 | */ | ||
1782 | extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); | ||
1783 | |||
1784 | /** | ||
1785 | * Force the rendering context to flush any pending commands to the underlying | ||
1786 | * rendering API. | ||
1787 | * | ||
1788 | * You do not need to (and in fact, shouldn't) call this function unless you | ||
1789 | * are planning to call into OpenGL/Direct3D/Metal/whatever directly in | ||
1790 | * addition to using an SDL_Renderer. | ||
1791 | * | ||
1792 | * This is for a very-specific case: if you are using SDL's render API, you | ||
1793 | * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set | ||
1794 | * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever | ||
1795 | * calls in addition to SDL render API calls. If all of this applies, you | ||
1796 | * should call SDL_RenderFlush() between calls to SDL's render API and the | ||
1797 | * low-level API you're using in cooperation. | ||
1798 | * | ||
1799 | * In all other cases, you can ignore this function. This is only here to get | ||
1800 | * maximum performance out of a specific situation. In all other cases, SDL | ||
1801 | * will do the right thing, perhaps at a performance loss. | ||
1802 | * | ||
1803 | * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 | ||
1804 | * and earlier, as earlier versions did not queue rendering commands at all, | ||
1805 | * instead flushing them to the OS immediately. | ||
1806 | * | ||
1807 | * \param renderer the rendering context | ||
1808 | * \returns 0 on success or a negative error code on failure; call | ||
1809 | * SDL_GetError() for more information. | ||
1810 | * | ||
1811 | * \since This function is available since SDL 2.0.10. | ||
1812 | */ | ||
1813 | extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); | ||
1814 | |||
1815 | |||
1816 | /** | ||
1817 | * Bind an OpenGL/ES/ES2 texture to the current context. | ||
1818 | * | ||
1819 | * This is for use with OpenGL instructions when rendering OpenGL primitives | ||
1820 | * directly. | ||
1821 | * | ||
1822 | * If not NULL, `texw` and `texh` will be filled with the width and height | ||
1823 | * values suitable for the provided texture. In most cases, both will be 1.0, | ||
1824 | * however, on systems that support the GL_ARB_texture_rectangle extension, | ||
1825 | * these values will actually be the pixel width and height used to create the | ||
1826 | * texture, so this factor needs to be taken into account when providing | ||
1827 | * texture coordinates to OpenGL. | ||
1828 | * | ||
1829 | * You need a renderer to create an SDL_Texture, therefore you can only use | ||
1830 | * this function with an implicit OpenGL context from SDL_CreateRenderer(), | ||
1831 | * not with your own OpenGL context. If you need control over your OpenGL | ||
1832 | * context, you need to write your own texture-loading methods. | ||
1833 | * | ||
1834 | * Also note that SDL may upload RGB textures as BGR (or vice-versa), and | ||
1835 | * re-order the color channels in the shaders phase, so the uploaded texture | ||
1836 | * may have swapped color channels. | ||
1837 | * | ||
1838 | * \param texture the texture to bind to the current OpenGL/ES/ES2 context | ||
1839 | * \param texw a pointer to a float value which will be filled with the | ||
1840 | * texture width or NULL if you don't need that value | ||
1841 | * \param texh a pointer to a float value which will be filled with the | ||
1842 | * texture height or NULL if you don't need that value | ||
1843 | * \returns 0 on success, or -1 if the operation is not supported; call | ||
1844 | * SDL_GetError() for more information. | ||
1845 | * | ||
1846 | * \since This function is available since SDL 2.0.0. | ||
1847 | * | ||
1848 | * \sa SDL_GL_MakeCurrent | ||
1849 | * \sa SDL_GL_UnbindTexture | ||
1850 | */ | ||
1851 | extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); | ||
1852 | |||
1853 | /** | ||
1854 | * Unbind an OpenGL/ES/ES2 texture from the current context. | ||
1855 | * | ||
1856 | * See SDL_GL_BindTexture() for examples on how to use these functions | ||
1857 | * | ||
1858 | * \param texture the texture to unbind from the current OpenGL/ES/ES2 context | ||
1859 | * \returns 0 on success, or -1 if the operation is not supported | ||
1860 | * | ||
1861 | * \since This function is available since SDL 2.0.0. | ||
1862 | * | ||
1863 | * \sa SDL_GL_BindTexture | ||
1864 | * \sa SDL_GL_MakeCurrent | ||
1865 | */ | ||
1866 | extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); | ||
1867 | |||
1868 | /** | ||
1869 | * Get the CAMetalLayer associated with the given Metal renderer. | ||
1870 | * | ||
1871 | * This function returns `void *`, so SDL doesn't have to include Metal's | ||
1872 | * headers, but it can be safely cast to a `CAMetalLayer *`. | ||
1873 | * | ||
1874 | * \param renderer The renderer to query | ||
1875 | * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a | ||
1876 | * Metal renderer | ||
1877 | * | ||
1878 | * \since This function is available since SDL 2.0.8. | ||
1879 | * | ||
1880 | * \sa SDL_RenderGetMetalCommandEncoder | ||
1881 | */ | ||
1882 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); | ||
1883 | |||
1884 | /** | ||
1885 | * Get the Metal command encoder for the current frame | ||
1886 | * | ||
1887 | * This function returns `void *`, so SDL doesn't have to include Metal's | ||
1888 | * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. | ||
1889 | * | ||
1890 | * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give | ||
1891 | * SDL a drawable to render to, which might happen if the window is | ||
1892 | * hidden/minimized/offscreen. This doesn't apply to command encoders for | ||
1893 | * render targets, just the window's backbuffer. Check your return values! | ||
1894 | * | ||
1895 | * \param renderer The renderer to query | ||
1896 | * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the | ||
1897 | * renderer isn't a Metal renderer or there was an error. | ||
1898 | * | ||
1899 | * \since This function is available since SDL 2.0.8. | ||
1900 | * | ||
1901 | * \sa SDL_RenderGetMetalLayer | ||
1902 | */ | ||
1903 | extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); | ||
1904 | |||
1905 | /** | ||
1906 | * Toggle VSync of the given renderer. | ||
1907 | * | ||
1908 | * \param renderer The renderer to toggle | ||
1909 | * \param vsync 1 for on, 0 for off. All other values are reserved | ||
1910 | * \returns a 0 int on success, or non-zero on failure | ||
1911 | * | ||
1912 | * \since This function is available since SDL 2.0.18. | ||
1913 | */ | ||
1914 | extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); | ||
1915 | |||
1916 | /* Ends C function definitions when using C++ */ | ||
1917 | #ifdef __cplusplus | ||
1918 | } | ||
1919 | #endif | ||
1920 | #include "close_code.h" | ||
1921 | |||
1922 | #endif /* SDL_render_h_ */ | ||
1923 | |||
1924 | /* vi: set ts=4 sw=4 expandtab: */ | ||