diff options
author | Marc Sunet <jeannekamikaze@gmail.com> | 2012-08-28 18:25:27 +0200 |
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committer | Marc Sunet <jeannekamikaze@gmail.com> | 2012-08-28 18:25:27 +0200 |
commit | 8c6c0bbe54a179350f1ecd6d7c227245133ecc7d (patch) | |
tree | c29124f6d9841a63fd1642f6d14ccecf7c30fce7 /Spear.cabal | |
parent | e03885548a3062724e35d30317a0bfdbb66d5915 (diff) |
Translated collision and collision entities to 2D
Diffstat (limited to 'Spear.cabal')
-rw-r--r-- | Spear.cabal | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/Spear.cabal b/Spear.cabal index acad880..ffe11dc 100644 --- a/Spear.cabal +++ b/Spear.cabal | |||
@@ -6,7 +6,7 @@ license: BSD3 | |||
6 | license-file: LICENSE | 6 | license-file: LICENSE |
7 | maintainer: jeannekamikaze@gmail.com | 7 | maintainer: jeannekamikaze@gmail.com |
8 | homepage: http://spear.shellblade.net | 8 | homepage: http://spear.shellblade.net |
9 | synopsis: A 3D game framework. | 9 | synopsis: A 2.5D game framework. |
10 | category: Game | 10 | category: Game |
11 | author: Marc Sunet | 11 | author: Marc Sunet |
12 | data-dir: "" | 12 | data-dir: "" |
@@ -16,24 +16,24 @@ library | |||
16 | StateVar -any, base -any, bytestring -any, directory -any, | 16 | StateVar -any, base -any, bytestring -any, directory -any, |
17 | mtl -any, transformers -any, resourcet -any, parsec >=3.1.3, | 17 | mtl -any, transformers -any, resourcet -any, parsec >=3.1.3, |
18 | containers -any, vector -any, array -any | 18 | containers -any, vector -any, array -any |
19 | exposed-modules: Spear.Physics.Types Spear.App | 19 | exposed-modules: Spear.Math.QuadTree Spear.Physics.Types Spear.App |
20 | Spear.App.Application Spear.App.Input Spear.Assets.Image | 20 | Spear.App.Application Spear.App.Input Spear.Assets.Image |
21 | Spear.Assets.Model Spear.Collision Spear.Math.AABB | 21 | Spear.Assets.Model Spear.Collision Spear.Math.AABB |
22 | Spear.Collision.Collision Spear.Collision.Collisioner | 22 | Spear.Collision.Collision Spear.Collision.Collisioner |
23 | Spear.Math.Sphere Spear.Math.Triangle | 23 | Spear.Math.Circle Spear.Math.Triangle Spear.Collision.Types |
24 | Spear.Collision.Types Spear.Game Spear.GLSL Spear.GLSL.Buffer | 24 | Spear.Game Spear.GLSL Spear.GLSL.Buffer Spear.GLSL.Error |
25 | Spear.GLSL.Error Spear.GLSL.Management Spear.GLSL.Texture | 25 | Spear.GLSL.Management Spear.GLSL.Texture Spear.GLSL.Uniform |
26 | Spear.GLSL.Uniform Spear.GLSL.VAO Spear.Math.Camera | 26 | Spear.GLSL.VAO Spear.Math.Camera Spear.Math.Entity |
27 | Spear.Math.Entity Spear.Math.Matrix3 Spear.Math.Matrix4 | 27 | Spear.Math.Matrix3 Spear.Math.Matrix4 Spear.Math.MatrixUtils |
28 | Spear.Math.MatrixUtils Spear.Math.Octree Spear.Math.Plane | 28 | Spear.Math.Plane Spear.Math.Quaternion Spear.Math.Spatial |
29 | Spear.Math.Quaternion Spear.Math.Spatial Spear.Math.Vector3 | 29 | Spear.Math.Vector3 Spear.Math.Vector4 Spear.Physics |
30 | Spear.Math.Vector4 Spear.Physics Spear.Physics.Rigid | 30 | Spear.Physics.Rigid Spear.Render.AnimatedModel |
31 | Spear.Render.AnimatedModel Spear.Render.Material Spear.Render.Model | 31 | Spear.Render.Material Spear.Render.Model Spear.Render.Program |
32 | Spear.Render.Program Spear.Render.Renderable | 32 | Spear.Render.Renderable Spear.Render.StaticModel |
33 | Spear.Render.StaticModel Spear.Render.Texture Spear.Scene.Graph | 33 | Spear.Render.Texture Spear.Scene.Graph Spear.Scene.Light |
34 | Spear.Scene.Light Spear.Scene.Loader Spear.Scene.Scene | 34 | Spear.Scene.Loader Spear.Scene.Scene Spear.Scene.SceneResources |
35 | Spear.Scene.SceneResources Spear.Setup Spear.Sys.Timer | 35 | Spear.Setup Spear.Sys.Timer Spear.Sys.Store Spear.Sys.Store.ID |
36 | Spear.Sys.Store Spear.Sys.Store.ID Spear.Updatable Spear.Math.Vector2 | 36 | Spear.Updatable Spear.Math.Vector2 |
37 | exposed: True | 37 | exposed: True |
38 | buildable: True | 38 | buildable: True |
39 | build-tools: hsc2hs -any | 39 | build-tools: hsc2hs -any |