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author3gg <3gg@shellblade.net>2026-03-06 13:26:57 -0800
committer3gg <3gg@shellblade.net>2026-03-06 13:26:57 -0800
commitf5c89b3bd5d74849757fd5b4d1a300068522a3ca (patch)
treed6f6e4c81745b393d7594b334710f30c0b2df3bd /SDL-3.2.8/src/core/haiku/SDL_BeApp.cc
Initial commitHEADmain
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1/*
2 Simple DirectMedia Layer
3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4
5 This software is provided 'as-is', without any express or implied
6 warranty. In no event will the authors be held liable for any damages
7 arising from the use of this software.
8
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it
11 freely, subject to the following restrictions:
12
13 1. The origin of this software must not be misrepresented; you must not
14 claim that you wrote the original software. If you use this software
15 in a product, an acknowledgment in the product documentation would be
16 appreciated but is not required.
17 2. Altered source versions must be plainly marked as such, and must not be
18 misrepresented as being the original software.
19 3. This notice may not be removed or altered from any source distribution.
20*/
21#include "SDL_internal.h"
22
23#ifdef SDL_PLATFORM_HAIKU
24
25// Handle the BeApp specific portions of the application
26
27#include <AppKit.h>
28#include <storage/AppFileInfo.h>
29#include <storage/Path.h>
30#include <storage/Entry.h>
31#include <storage/File.h>
32#include <unistd.h>
33#include <memory>
34
35#include "SDL_BApp.h" // SDL_BLooper class definition
36#include "SDL_BeApp.h"
37
38#include "../../video/haiku/SDL_BWin.h"
39
40#ifdef __cplusplus
41extern "C" {
42#endif
43
44#include "../../thread/SDL_systhread.h"
45
46// Flag to tell whether or not the Be application and looper are active or not
47static int SDL_BeAppActive = 0;
48static SDL_Thread *SDL_AppThread = NULL;
49SDL_BLooper *SDL_Looper = NULL;
50
51
52// Default application signature
53const char *SDL_signature = "application/x-SDL-executable";
54
55
56// Create a descendant of BApplication
57class SDL_BApp : public BApplication {
58public:
59 SDL_BApp(const char* signature) :
60 BApplication(signature) {
61 }
62
63
64 virtual ~SDL_BApp() {
65 }
66
67
68 virtual void RefsReceived(BMessage* message) {
69 entry_ref entryRef;
70 for (int32 i = 0; message->FindRef("refs", i, &entryRef) == B_OK; i++) {
71 BPath referencePath = BPath(&entryRef);
72 SDL_SendDropFile(NULL, NULL, referencePath.Path());
73 }
74 return;
75 }
76};
77
78
79static int StartBeApp(void *unused)
80{
81 std::unique_ptr<BApplication> App;
82
83 (void)unused;
84 // dig resources for correct signature
85 image_info info;
86 int32 cookie = 0;
87 if (get_next_image_info(B_CURRENT_TEAM, &cookie, &info) == B_OK) {
88 BFile f(info.name, O_RDONLY);
89 if (f.InitCheck() == B_OK) {
90 BAppFileInfo app_info(&f);
91 if (app_info.InitCheck() == B_OK) {
92 char sig[B_MIME_TYPE_LENGTH];
93 if (app_info.GetSignature(sig) == B_OK) {
94 SDL_signature = strndup(sig, B_MIME_TYPE_LENGTH);
95 }
96 }
97 }
98 }
99
100 App = std::unique_ptr<BApplication>(new SDL_BApp(SDL_signature));
101
102 App->Run();
103 return 0;
104}
105
106
107static bool StartBeLooper()
108{
109 if (!be_app) {
110 SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL);
111 if (!SDL_AppThread) {
112 return SDL_SetError("Couldn't create BApplication thread");
113 }
114
115 do {
116 SDL_Delay(10);
117 } while ((!be_app) || be_app->IsLaunching());
118 }
119
120 SDL_Looper = new SDL_BLooper("SDLLooper");
121 SDL_Looper->Run();
122 return true;
123}
124
125
126// Initialize the Be Application, if it's not already started
127bool SDL_InitBeApp(void)
128{
129 // Create the BApplication that handles appserver interaction
130 if (SDL_BeAppActive <= 0) {
131 if (!StartBeLooper()) {
132 return false;
133 }
134
135 // Mark the application active
136 SDL_BeAppActive = 0;
137 }
138
139 // Increment the application reference count
140 ++SDL_BeAppActive;
141
142 // The app is running, and we're ready to go
143 return true;
144}
145
146// Quit the Be Application, if there's nothing left to do
147void SDL_QuitBeApp(void)
148{
149 // Decrement the application reference count
150 --SDL_BeAppActive;
151
152 // If the reference count reached zero, clean up the app
153 if (SDL_BeAppActive == 0) {
154 SDL_Looper->Lock();
155 SDL_Looper->Quit();
156 SDL_Looper = NULL;
157 if (SDL_AppThread) {
158 if (be_app != NULL) { // Not tested
159 be_app->PostMessage(B_QUIT_REQUESTED);
160 }
161 SDL_WaitThread(SDL_AppThread, NULL);
162 SDL_AppThread = NULL;
163 }
164 // be_app should now be NULL since be_app has quit
165 }
166}
167
168#ifdef __cplusplus
169}
170#endif
171
172// SDL_BApp functions
173void SDL_BLooper::ClearID(SDL_BWin *bwin) {
174 _SetSDLWindow(NULL, bwin->GetID());
175 int32 i = _GetNumWindowSlots() - 1;
176 while (i >= 0 && GetSDLWindow(i) == NULL) {
177 _PopBackWindow();
178 --i;
179 }
180}
181
182#endif // SDL_PLATFORM_HAIKU