diff options
author | 3gg <3gg@shellblade.net> | 2024-03-09 09:29:52 -0800 |
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committer | 3gg <3gg@shellblade.net> | 2024-03-09 09:29:52 -0800 |
commit | 88ab79e436aec6ede0fca4949570f534ffb1b853 (patch) | |
tree | 4b362ac106f8cc7aa49013cad9d288aba6b1d4d2 /game/src/plugins/viewer.c | |
parent | f9e38bf24e1874d773083d06ca443cce9bd92d56 (diff) |
Rename RenderBackend -> GfxCore.
Diffstat (limited to 'game/src/plugins/viewer.c')
-rw-r--r-- | game/src/plugins/viewer.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/game/src/plugins/viewer.c b/game/src/plugins/viewer.c index 5e8d7d3..f621b00 100644 --- a/game/src/plugins/viewer.c +++ b/game/src/plugins/viewer.c | |||
@@ -58,14 +58,14 @@ static SceneNode* load_skyquad(Gfx* gfx, SceneNode* root) { | |||
58 | assert(gfx); | 58 | assert(gfx); |
59 | assert(root); | 59 | assert(root); |
60 | 60 | ||
61 | RenderBackend* render_backend = gfx_get_render_backend(gfx); | 61 | GfxCore* gfxcore = gfx_get_core(gfx); |
62 | 62 | ||
63 | const Texture* environment_map = load_environment_map(gfx); | 63 | const Texture* environment_map = load_environment_map(gfx); |
64 | if (!environment_map) { | 64 | if (!environment_map) { |
65 | return 0; | 65 | return 0; |
66 | } | 66 | } |
67 | 67 | ||
68 | return gfx_setup_skyquad(render_backend, root, environment_map); | 68 | return gfx_setup_skyquad(gfxcore, root, environment_map); |
69 | } | 69 | } |
70 | 70 | ||
71 | /// Load the 3D scene. | 71 | /// Load the 3D scene. |
@@ -222,17 +222,17 @@ static void render_bounding_boxes(const Game* game, const State* state) { | |||
222 | assert(game); | 222 | assert(game); |
223 | assert(state); | 223 | assert(state); |
224 | 224 | ||
225 | RenderBackend* render_backend = gfx_get_render_backend(game->gfx); | 225 | GfxCore* gfxcore = gfx_get_core(game->gfx); |
226 | ImmRenderer* imm = gfx_get_imm_renderer(game->gfx); | 226 | ImmRenderer* imm = gfx_get_imm_renderer(game->gfx); |
227 | assert(render_backend); | 227 | assert(gfxcore); |
228 | assert(imm); | 228 | assert(imm); |
229 | 229 | ||
230 | const mat4 id = mat4_id(); | 230 | const mat4 id = mat4_id(); |
231 | Anima* anima = 0; | 231 | Anima* anima = 0; |
232 | 232 | ||
233 | gfx_set_blending(render_backend, true); | 233 | gfx_set_blending(gfxcore, true); |
234 | gfx_set_depth_mask(render_backend, false); | 234 | gfx_set_depth_mask(gfxcore, false); |
235 | gfx_set_polygon_offset(render_backend, -1.5f, -1.0f); | 235 | gfx_set_polygon_offset(gfxcore, -1.5f, -1.0f); |
236 | 236 | ||
237 | gfx_imm_start(imm); | 237 | gfx_imm_start(imm); |
238 | gfx_imm_set_camera(imm, gfx_get_camera_camera(state->camera)); | 238 | gfx_imm_set_camera(imm, gfx_get_camera_camera(state->camera)); |
@@ -240,9 +240,9 @@ static void render_bounding_boxes(const Game* game, const State* state) { | |||
240 | render_bounding_boxes_rec(imm, anima, &id, gfx_get_scene_root(state->scene)); | 240 | render_bounding_boxes_rec(imm, anima, &id, gfx_get_scene_root(state->scene)); |
241 | gfx_imm_end(imm); | 241 | gfx_imm_end(imm); |
242 | 242 | ||
243 | gfx_reset_polygon_offset(render_backend); | 243 | gfx_reset_polygon_offset(gfxcore); |
244 | gfx_set_depth_mask(render_backend, true); | 244 | gfx_set_depth_mask(gfxcore, true); |
245 | gfx_set_blending(render_backend, false); | 245 | gfx_set_blending(gfxcore, false); |
246 | } | 246 | } |
247 | 247 | ||
248 | void render(const Game* game, const State* state) { | 248 | void render(const Game* game, const State* state) { |