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author3gg <3gg@shellblade.net>2023-06-02 12:03:07 -0700
committer3gg <3gg@shellblade.net>2023-06-02 12:03:07 -0700
commit6ba8b628bf72c14372b70247e2f12df2bcd1c34e (patch)
treeeb101a1fecf000b3c96d2aa614424866a6a6d8ef /gltfview/src/game.c
parent6887ef315e355e1a89b8b5d7a9d3345d2444aacd (diff)
scene_memory refactor to make adding new types easier.
Diffstat (limited to 'gltfview/src/game.c')
-rw-r--r--gltfview/src/game.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/gltfview/src/game.c b/gltfview/src/game.c
index 20f33bb..9709ea5 100644
--- a/gltfview/src/game.c
+++ b/gltfview/src/game.c
@@ -194,7 +194,7 @@ bool game_new(Game* game, int argc, const char** argv) {
194 game->render_backend = gfx_get_render_backend(game->gfx); 194 game->render_backend = gfx_get_render_backend(game->gfx);
195 game->renderer = gfx_get_renderer(game->gfx); 195 game->renderer = gfx_get_renderer(game->gfx);
196 196
197 game->scene = gfx_make_scene(game->gfx); 197 game->scene = gfx_make_scene();
198 if (!game->scene) { 198 if (!game->scene) {
199 goto cleanup; 199 goto cleanup;
200 } 200 }