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author | 3gg <3gg@shellblade.net> | 2025-07-04 10:37:01 -0700 |
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committer | 3gg <3gg@shellblade.net> | 2025-07-04 10:37:01 -0700 |
commit | b37b5398a6afa940acd1138bde922a70838f33af (patch) | |
tree | 9ff988e0412d4210362b52f82fbe723e734b6228 /src/llr/material.c | |
parent | 1ec46bead3cf87971a2329f9ef4ddde5a0c48325 (diff) |
Add the new low-level renderer, shared between the imm and scene graph renderer. LLR integration with the scene graph renderer not yet done.
Diffstat (limited to 'src/llr/material.c')
-rw-r--r-- | src/llr/material.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/llr/material.c b/src/llr/material.c index 47cb45f..4014482 100644 --- a/src/llr/material.c +++ b/src/llr/material.c | |||
@@ -48,7 +48,7 @@ static void set_uniform(ShaderProgram* prog, const ShaderUniform* uniform) { | |||
48 | } | 48 | } |
49 | } | 49 | } |
50 | 50 | ||
51 | void material_activate(ShaderProgram* shader, const Material* material) { | 51 | void gfx_material_activate(ShaderProgram* shader, const Material* material) { |
52 | assert(material); | 52 | assert(material); |
53 | for (int i = 0; i < material->num_uniforms; ++i) { | 53 | for (int i = 0; i < material->num_uniforms; ++i) { |
54 | const ShaderUniform* uniform = &material->uniforms[i]; | 54 | const ShaderUniform* uniform = &material->uniforms[i]; |