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author3gg <3gg@shellblade.net>2025-07-04 10:37:01 -0700
committer3gg <3gg@shellblade.net>2025-07-04 10:37:01 -0700
commitb37b5398a6afa940acd1138bde922a70838f33af (patch)
tree9ff988e0412d4210362b52f82fbe723e734b6228 /src/llr/material.c
parent1ec46bead3cf87971a2329f9ef4ddde5a0c48325 (diff)
Add the new low-level renderer, shared between the imm and scene graph renderer. LLR integration with the scene graph renderer not yet done.
Diffstat (limited to 'src/llr/material.c')
-rw-r--r--src/llr/material.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/llr/material.c b/src/llr/material.c
index 47cb45f..4014482 100644
--- a/src/llr/material.c
+++ b/src/llr/material.c
@@ -48,7 +48,7 @@ static void set_uniform(ShaderProgram* prog, const ShaderUniform* uniform) {
48 } 48 }
49} 49}
50 50
51void material_activate(ShaderProgram* shader, const Material* material) { 51void gfx_material_activate(ShaderProgram* shader, const Material* material) {
52 assert(material); 52 assert(material);
53 for (int i = 0; i < material->num_uniforms; ++i) { 53 for (int i = 0; i < material->num_uniforms; ++i) {
54 const ShaderUniform* uniform = &material->uniforms[i]; 54 const ShaderUniform* uniform = &material->uniforms[i];