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author3gg <3gg@shellblade.net>2025-10-24 15:40:40 -0700
committer3gg <3gg@shellblade.net>2025-10-24 15:40:40 -0700
commit175c72557b21f356e295a6f8a4acd91b7e744bef (patch)
tree3d2a77481bc112e58a7618ef3b8de20a9e415811 /src/llr/material_impl.h
parentc2cbe2ef1cb0237efd14fbe87469ee991ad3daa1 (diff)
Consolidate LLR into a single file.
Diffstat (limited to 'src/llr/material_impl.h')
-rw-r--r--src/llr/material_impl.h15
1 files changed, 0 insertions, 15 deletions
diff --git a/src/llr/material_impl.h b/src/llr/material_impl.h
deleted file mode 100644
index 2b7cd89..0000000
--- a/src/llr/material_impl.h
+++ /dev/null
@@ -1,15 +0,0 @@
1#pragma once
2
3#include <gfx/llr/material.h>
4
5typedef struct ShaderProgram ShaderProgram;
6
7typedef struct Material {
8 ShaderUniform uniforms[GFX_MAX_UNIFORMS_PER_MATERIAL];
9 int num_uniforms;
10} Material;
11
12/// Activate the material.
13///
14/// This configures the shader uniforms that are specific to the material.
15void gfx_material_activate(ShaderProgram* shader, const Material* material);